Sigewinne

Sigewinne
SigewinneNameSigewinne
TitleMerveilleuse fille-dragonne
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Hydro
Day of Birth1
Month of Birth1
Vision (Introduced)Hydro
Constellation (Introduced)Nereides
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
Éclat de lazurite varunada
Fragment de lazurite varunada
Morceau de lazurite varunada
Pierre de lazurite varunada
Eau n'ayant pas transcendé
Fleur romaritime
Perle transocéanique
Morceau transocéanique
Cristal xénochromatique
Skill Ascension Materials
Enseignement de l'Équité
Guide de l'Équité
Philosophie de l'Équité
Œil de tourbillon sans lumière
Couronne de la sagesse

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1103914.9938.895.0%50.0%0%
20269538.88100.885.0%50.0%0%
Éclat de lazurite varunada1
Fleur romaritime3
Perle transocéanique3
Mora20000
Éclat de lazurite varunada1
Fleur romaritime3
Perle transocéanique3
Mora20000
20+358651.73134.225.0%50.0%0%
40536677.41200.845.0%50.0%0%
Fragment de lazurite varunada3
Eau n'ayant pas transcendé2
Fleur romaritime10
Perle transocéanique15
Mora40000
Éclat de lazurite varunada1
Fleur romaritime13
Perle transocéanique18
Mora60000
Fragment de lazurite varunada3
Eau n'ayant pas transcendé2
40+599986.54224.535.0%50.0%7.2%
50690299.57258.335.0%50.0%7.2%
Fragment de lazurite varunada6
Eau n'ayant pas transcendé4
Fleur romaritime20
Morceau transocéanique12
Mora60000
Éclat de lazurite varunada1
Fleur romaritime33
Perle transocéanique18
Mora120K
Fragment de lazurite varunada9
Eau n'ayant pas transcendé6
Morceau transocéanique12
50+7747111.74289.925.0%50.0%14.4%
608659124.9324.065.0%50.0%14.4%
Morceau de lazurite varunada3
Eau n'ayant pas transcendé8
Fleur romaritime30
Morceau transocéanique18
Mora80000
Éclat de lazurite varunada1
Fleur romaritime63
Perle transocéanique18
Mora200K
Fragment de lazurite varunada9
Eau n'ayant pas transcendé14
Morceau transocéanique30
Morceau de lazurite varunada3
60+9292134.03347.765.0%50.0%14.4%
7010213147.31382.215.0%50.0%14.4%
Morceau de lazurite varunada6
Eau n'ayant pas transcendé12
Fleur romaritime45
Cristal xénochromatique12
Mora100K
Éclat de lazurite varunada1
Fleur romaritime108
Perle transocéanique18
Mora300K
Fragment de lazurite varunada9
Eau n'ayant pas transcendé26
Morceau transocéanique30
Morceau de lazurite varunada9
Cristal xénochromatique12
70+10846156.44405.915.0%50.0%21.6%
8011777169.87440.755.0%50.0%21.6%
Pierre de lazurite varunada6
Eau n'ayant pas transcendé20
Fleur romaritime60
Cristal xénochromatique24
Mora120K
Éclat de lazurite varunada1
Fleur romaritime168
Perle transocéanique18
Mora420K
Fragment de lazurite varunada9
Eau n'ayant pas transcendé46
Morceau transocéanique30
Morceau de lazurite varunada9
Cristal xénochromatique36
Pierre de lazurite varunada6
80+12410179.0464.445.0%50.0%28.8%
9013348192.54499.565.0%50.0%28.8%

Skills

Active Skils

Attaque normale : Traitement cibléAttaque normale : Traitement ciblé
Attaque normale
Enchaîne jusqu'à 3 attaques consécutives.

Attaque chargée
Effectue un tir visé plus précis infligeant davantage de DGT.
Lors de la visée, la flèche se charge en élément Hydro. Une fois la charge terminée, Sigewinne tire à intervalles réguliers des mini-délicabulles qui se déplacent lentement vers la cible, infligeant des DGT Hydro. En relâchant, une flèche imprégnée de la puissance des torrents inflige des DGT Hydro à l'ennemi touché.

Attaque plongeante
Tire une pluie de flèches depuis les airs et plonge au sol, infligeant des DGT de zone à l'impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DGT 1er coup52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
DGT 2e coup51.07%55.23%59.39%65.32%69.48%74.23%80.76%87.3%93.83%100.95%108.08%115.21%122.33%129.46%136.59%
DGT 3e coup78.29%84.66%91.04%100.14%106.51%113.8%123.81%133.82%143.84%154.76%165.69%176.61%187.53%198.46%209.38%
DGT tir visé43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
DGT tir visé (pleine charge)114.08%122.64%142.6%155%151.16%159.71%171.12%182.53%193.94%205.34%216.75%228.16%242.42%256.68%270.94%
DGT mini-délicabulle22.82%24.53%28.52%31%30.23%31.94%34.22%36.51%38.79%41.07%43.35%45.63%48.48%51.34%54.19%
DGT durant la chute56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
DGT chute basse/élevée113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
Hydrothérapie rebondissanteHydrothérapie rebondissante
Sigewinne utilise un pistolet à bulles spécialement conçu dans la Forteresse de Méropide pour souffler des bulles d'eau curative pouvant stimuler la circulation sanguine et aider les patients à dormir paisiblement.
Les bulles d'eau curative rebondissent entre les ennemis proches, infligeant des DGT Hydro selon les PV max de Sigewinne aux ennemis touchés. En touchant, les bulles d'eau curative restaurent les PV de tous les personnages de l'équipe à proximité (hormis Sigewinne) selon les PV max de Sigewinne.
Une bulle d'eau curative disparaît et restaure les PV de Sigewinne selon ses PV max après avoir rebondi 5 fois.
Si aucun ennemi n'est à proximité, les bulles d'eau curative rebondissent aux alentours. Il ne peut exister qu'une seule bulle d'eau curative créée par Sigewinne à la fois.
En cas d'appui long, les bulles d'eau curative peuvent être chargées.

Appui long
Effectue une charge en mode visée pour souffler une bulle d'eau curative encore plus grosse et plus puissante !
La bulle d'eau curative grandit à mesure que l'appui long est maintenu, jusqu'à grossir deux fois, chaque fois augmentant les DGT infligés de 5 % et les soins prodigués de 5 %. Lorsqu'une grande bulle d'eau curative rebondit, elle se rapetisse d'un cran, jusqu'à ce qu'elle redevienne une bulle d'eau curative normale.
Les ennemis les plus faibles qui se font toucher par des grandes bulles d'eau curative sont immobilisés et incapables de bouger.

De plus, utiliser cette capacité permet à Sigewinne de générer 2 gouttes d'eau de source à proximité. Chaque goutte d'eau de source que Sigewinne absorbe lui accorde un engagement vital d'une valeur équivalant à 10 % de ses PV max.
Lorsque l'engagement vital de Sigewinne est annulé, chaque tranche de 2 000 pts d'engagement vital restaure son énergie élémentaire de 1 pt. Sigewinne peut récupérer un maximum de 5 pts d'énergie élémentaire de cette manière.

Arkhe : Ousia
Régulièrement, une lame fluide descend à l'emplacement touché par une bulle d'eau curative pour infliger des DGT Hydro chargés d'énergie ousia selon les PV max de Sigewinne.

« Alors ? Non seulement ce type d'hydrothérapie peut stimuler le système circulatoire, mais ça peut aussi remonter le moral des patients. Oh, et ce n'est pas tout : ça aide même les patients qui devraient se reposer à faire un bon dodo... »
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DGT bulle d'eau curative2.28% PV max2.45% PV max2.62% PV max2.85% PV max3.02% PV max3.19% PV max3.42% PV max3.65% PV max3.88% PV max4.1% PV max4.33% PV max4.56% PV max4.85% PV max5.13% PV max5.42% PV max
Soins de bulle d'eau curative2.8% PV max + 269.63 PV3.01% PV max + 296.6 PV3.22% PV max + 325.81 PV3.5% PV max + 357.27 PV3.71% PV max + 390.98 PV3.92% PV max + 426.94 PV4.2% PV max + 465.14 PV4.48% PV max + 505.59 PV4.76% PV max + 548.29 PV5.04% PV max + 593.23 PV5.32% PV max + 640.43 PV5.6% PV max + 689.87 PV5.95% PV max + 741.55 PV6.3% PV max + 795.49 PV6.65% PV max + 851.67 PV
Soins de fin de rebond50% PV max50% PV max50% PV max50% PV max50% PV max50% PV max50% PV max50% PV max50% PV max50% PV max50% PV max50% PV max50% PV max50% PV max50% PV max
DGT lame fluide0.68% PV max0.74% PV max0.79% PV max0.86% PV max0.91% PV max0.96% PV max1.03% PV max1.09% PV max1.16% PV max1.23% PV max1.3% PV max1.37% PV max1.45% PV max1.54% PV max1.62% PV max
Intervalle de lame fluide10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s
Temps de recharge18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s
Injection sur-saturéeInjection sur-saturée
Sigewinne sort une seringue spécialement conçue dans la Forteresse de Méropide pour attaquer la zone en face d'elle avec des vagues de gentillesse et de médicaments, infligeant des DGT Hydro de zone de façon continue.
De plus, utiliser cette capacité permet à Sigewinne d'absorber jusqu'à 2 gouttes d'eau de source à portée.

« Hé, prendre trop de médicaments, c'est comme prendre du poison : c'est vraiment dangereux ! Mais les patients ont aussi besoin de soins et d'attention, et avec ça au moins, pas de risque d'overdose ! »
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DGT compétence11.77% PV max12.65% PV max13.54% PV max14.71% PV max15.6% PV max16.48% PV max17.66% PV max18.83% PV max20.01% PV max21.19% PV max22.36% PV max23.54% PV max25.01% PV max26.48% PV max27.96% PV max
Durée2.5 s2.5 s2.5 s2.5 s2.5 s2.5 s2.5 s2.5 s2.5 s2.5 s2.5 s2.5 s2.5 s2.5 s2.5 s
Temps de recharge18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s18 s
Énergie élémentaire707070707070707070707070707070

Passive Skills

Dose d'urgenceDose d'urgence
Sous l'eau, si les PV de votre personnage déployé tombent en dessous de 50 %, il récupère des PV pour une valeur totale équivalant à 50 % de ses PV max en 2,5 s, mais ses RÉS élémentaires et physique diminuent de 10 % pendant 10 s. Cet effet peut se déclencher une fois toutes les 20 s.
Repos adéquat requisRepos adéquat requis
Utiliser Hydrothérapie rebondissante accorde à Sigewinne l'effet Repos semi-forcé pendant 18 s : accorde un bonus de DGT Hydro de 8 % et 10 cumuls d'analepsie. Lorsqu'une compétence élémentaire d'un personnage faisant partie de votre équipe mais n'étant pas déployé (hormis Sigewinne) inflige des DGT, un cumul d'analepsie est consommé pour augmenter cette instance de DGT : chaque tranche de 1 000 PV max au-dessus de 30 000 que Sigewinne possède augmente les DGT de 80 pts, une instance de DGT pouvant être augmentée d'un maximum de 2 800 pts de cette manière.
Traitement minutieux prescritTraitement minutieux prescrit
Lorsque Sigewinne effectue des soins, la quantité de soins augmente selon le total des engagements vitaux actuels de tous les personnages de l'équipe : chaque tranche de 1 000 d'engagement vital augmente les soins de 3 %. Les soins peuvent être augmentés d'un maximum de 30 % de cette manière.

Constellations

« Le plus heureux des esprits peut-il comprendre l'anxiété ? »« Le plus heureux des esprits peut-il comprendre l'anxiété ? »
Les bulles d'eau curative d'Hydrothérapie rebondissante peuvent rebondir 3 fois supplémentaires et les 3 premiers rebonds ne font pas rapetisser les grandes bulles d'eau curative.
De plus, l'aptitude passive « Repos adéquat requis » est améliorée : chaque rebond des bulles d'eau curative accorde 1 cumul d'analepsie à Sigewinne et le bonus de DGT généré par l'analepsie est modifié, chaque tranche de 1 000 PV max au-dessus de 30 000 que Sigewinne possède augmentant maintenant les DGT de 100 pts. Les DGT peuvent être augmentés d'un maximum de 3 500 pts de cette manière. L'aptitude passive « Repos adéquat requis » doit être déjà débloquée.
« Le plus miséricordieux des esprits peut-il vaincre les ennemis ? »« Le plus miséricordieux des esprits peut-il vaincre les ennemis ? »
Pendant la durée d'Hydrothérapie rebondissante et Injection sur-saturée, Sigewinne génère un bouclier bulleux pouvant absorber des DGT équivalant à 30 % de ses PV max et efficace à 250 % contre les DGT Hydro.
De plus, lorsqu'une bulle d'eau curative d'Hydrothérapie rebondissante ou Injection sur-saturée a touché un ennemi, la RÉS Hydro de ce dernier diminue de 35 % pendant 8 s.
« Le plus sain des esprits peut-il guérir la fièvre ? »« Le plus sain des esprits peut-il guérir la fièvre ? »
Niveau d'aptitude Hydrothérapie rebondissante +3.
Niveau max : 15
« Le plus beau des esprits peut-il contrer la décrépitude ? »« Le plus beau des esprits peut-il contrer la décrépitude ? »
La durée d'Injection sur-saturée augmente de 3 s.
« Le plus joyeux des esprits peut-il soulager l'agonie ? »« Le plus joyeux des esprits peut-il soulager l'agonie ? »
Niveau d'aptitude Injection sur-saturée +3.
Niveau max : 15
« Le plus radieux des esprits peut-il prier pour moi ? »« Le plus radieux des esprits peut-il prier pour moi ? »
Lorsque Sigewinne effectue des soins, elle augmente le taux CRIT et les DGT CRIT d'Injection sur-saturée selon ses PV max : chaque tranche de 1 000 PV max qu'elle possède augmente le taux CRIT de 0,4 % et les DGT CRIT de 2,2 %, le tout pendant 15 s. Le taux CRIT peut être augmenté d'un maximum de 20 % et les DGT CRIT d'un maximum de 110 % de cette manière.

Skill Ascension

Sounds

Quotes

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Stories

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183 responses to “Sigewinne”

  1. Finally a hydro claymore! thanks retardhoyo, after 5378 hydro catalysts you understood you can make this variation!
    great dev team!

      
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  2. She is just little better than Dehya at this point. Well, she can heal, yeah, good. But that’s all. Her CC is bad. She doesn’t have any buff. Her burst takes on-field time from main DPS. Baizhu has buffs but Sigewinne has none.

      
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    • Everyone has the right to their opinion, but please don’t be a douchebag.

      You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?

      As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.

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    • Everyone has the right to their opinion, but please don’t be a douchebag.

      You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?

      As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.

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    • Sad part is Dehya’s burst actually does more damage. Sigewinne’s has better AoE, I guess. And healing is more useful as an E bot than whatever the fuck Dehya’s supposed to do.

      Also both of them become a C0 limited 5* once you get them to C6. Too bad Sige’s party buff is still shit.

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    • Why would you complain about a hydro character not having crowd control?? Did you think she was anemo?

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  3. HOYO I WILL CRY IF YOU DON’T CHANGE HER CHARGE SHOTS TO HP

    please, my heart bubbles…

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  4. I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
    At least she only gives that to herself

      
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  5. i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)

    she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
    i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
    for NOW she’s totally skippable
    but in the (maybe even near) future she’ll be very interesting

      
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    • Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
      Some people like the funny goober committing atrocities against minorities
      …others like the child characters for totally different reasons…
      As for her place in the meta… her kits a bit strange and it doesn’t interest me that much

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    • In my place they call it a ️‍⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.

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    • Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.

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      • Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun

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        • On release Kokomi pretty much replaced Mona + Diona in freeze teams with herself + Rosaria. Why use a shielder and EM buffer in Diona when your opponents are frozen anyway plus the Kokomi Rosaria core could use both Tenacity and Noblesse buffs. Kokomi’s jellyfish healing 8k per tick also made her a great comfort pick and with the clam set in 2.3 also deal non-negligible off-field dmg. Then in 2.4 with the arrival of Shenhe the freeze teams were almost exclusively using Kokomi over Mona for her role consolidation. Her other teams took a bit longer to gain popularity but by the time of her Rerun was considered one of the best drivers for Soup and Taser, both teams that were already available during 2.1

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        • Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.

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    • Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.

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        • It is very misleading to me. I do think They don’t know how to make money; instead, they understand how to manipulate teens (who make up 90% of the Genshin community). If making money happens as a result, it is more of a consequence or coincidence rather than their primary goal of knowing how to make money. If that were true, there wouldn’t be disappointing content like dehya. They have the potential to make every character valuable without resorting to power creep.

          They have grasped the concept of prioritizing quality over quantity, which is crucial, but from a marketing perspective, they still lack in many areas. The evidence lies in their inability to retain long-time players. Only individuals fixated on farming for specific characters find it hard to break away, while others quit due to lack of stimulation or negative impact on mental health – not to mention of it encourages OCD behaviour. “Farming without an end”.

          While you might perceive this as good marketing, it is not. Excellent marketing, like that of Amazon, does not deceive customers with false promises and with shit ass-licking nicknames as “travelers” – while we’re only fkn customers. Instead of reaching out to the developers with feedback, hoping for improvements, they simply don’t give a fk. They keep introducing features to please a portion of the player base while neglecting essential aspects like endgame content and the farming experience is not true marketing; it is akin to a fast-food approach. It’s better to enjoy what you have and move on.
          Potentially is an excellent game, but at the same time to me is by far the most wasted we’ve ever seen since internet era. High or skyrocketing quality sometimes (storytelling, music, the final result) but horribly destroyed because of some retard assholes who don’t know at all how to make the WHOLE experience a good thing.
          “Is this considered marketing? It appears quite mediocre, definitely not western. After all, Amazon did not originate there. If this is their idea of “customer care,” they would have failed miserably.

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    • “what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.

      As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.

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  6. My thoughts on Sigewinne-

    In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.

    She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.

    Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.

    IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.

      
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    • She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.

      What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.

      The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.

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      • yeah… her having BoL in her kit feels like an excuse to make her weapon alot more niche when it has to be,
        as of right now… she isnt really doing anything of value with it (healing bonus doesnt seems to be useful for me)

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  7. how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles

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    • I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.

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  8. With these kind of kits, I am not surprise if Hoyo put her in standard banner

      
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    • Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.

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      • Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end

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