希諾寧

希諾寧
希諾寧Name希諾寧
Title焮火鑄魂
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Geo
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)豹貓座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description納茨卡延的鑄名師,善於在工作的重擔與舒適的生活之間找到平衡點。
Character Ascension Materials
堅牢黃玉碎屑
堅牢黃玉斷片
堅牢黃玉塊
堅牢黃玉
秘刻金紋的源核
灼灼彩菊
衛從的木哨
戰士的鐵哨
龍冠武士的金哨
Skill Ascension Materials
「焚燔」的教導
「焚燔」的指引
「焚燔」的哲學
無心的淵鏡
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus DefMaterialsTotal Materials
196621.4172.395.0%50.0%0%
20250555.55187.795.0%50.0%0%
堅牢黃玉碎屑1
灼灼彩菊3
衛從的木哨3
摩拉20000
堅牢黃玉碎屑1
灼灼彩菊3
衛從的木哨3
摩拉20000
20+333373.9249.865.0%50.0%0%
404987110.58373.885.0%50.0%0%
堅牢黃玉斷片3
秘刻金紋的源核2
灼灼彩菊10
衛從的木哨15
摩拉40000
堅牢黃玉碎屑1
灼灼彩菊13
衛從的木哨18
摩拉60000
堅牢黃玉斷片3
秘刻金紋的源核2
40+5576123.63417.985.0%50.0%9.0%
506415142.24480.895.0%50.0%9.0%
堅牢黃玉斷片6
秘刻金紋的源核4
灼灼彩菊20
戰士的鐵哨12
摩拉60000
堅牢黃玉碎屑1
灼灼彩菊33
衛從的木哨18
摩拉120K
堅牢黃玉斷片9
秘刻金紋的源核6
戰士的鐵哨12
50+7199159.63539.75.0%50.0%18.0%
608047178.43603.265.0%50.0%18.0%
堅牢黃玉塊3
秘刻金紋的源核8
灼灼彩菊30
戰士的鐵哨18
摩拉80000
堅牢黃玉碎屑1
灼灼彩菊63
衛從的木哨18
摩拉200K
堅牢黃玉斷片9
秘刻金紋的源核14
戰士的鐵哨30
堅牢黃玉塊3
60+8636191.47647.365.0%50.0%18.0%
709491210.44711.55.0%50.0%18.0%
堅牢黃玉塊6
秘刻金紋的源核12
灼灼彩菊45
龍冠武士的金哨12
摩拉100K
堅牢黃玉碎屑1
灼灼彩菊108
衛從的木哨18
摩拉300K
堅牢黃玉斷片9
秘刻金紋的源核26
戰士的鐵哨30
堅牢黃玉塊9
龍冠武士的金哨12
70+10079223.49755.615.0%50.0%27.0%
8010945242.68820.475.0%50.0%27.0%
堅牢黃玉6
秘刻金紋的源核20
灼灼彩菊60
龍冠武士的金哨24
摩拉120K
堅牢黃玉碎屑1
灼灼彩菊168
衛從的木哨18
摩拉420K
堅牢黃玉斷片9
秘刻金紋的源核46
戰士的鐵哨30
堅牢黃玉塊9
龍冠武士的金哨36
堅牢黃玉6
80+11533255.72864.585.0%50.0%36.0%
9012405275.06929.955.0%50.0%36.0%

Skills

Active Skils

普通攻擊·銳鋒攫獵普通攻擊·銳鋒攫獵
普通攻擊
進行至多三段的連續劍擊。

重擊
消耗一定體力,向前方使出踢擊。

下落攻擊
從空中下墜衝擊地面,基於希諾寧的防禦力,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。

夜魂狀態·刃輪巡獵
在夜魂加持狀態下,希諾寧將切換至「刃輪巡獵」模式,在這種狀態下,希諾寧的普通攻擊將轉為以刃輪鞋進行至多四段的連續踢擊,無法進行重擊。
在這種狀態下進行普通攻擊與下落攻擊時,將轉為基於希諾寧的防禦力,造成具有夜魂性質且無法被附魔覆蓋的岩元素傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害51.79%56.01%60.22%66.25%70.46%75.28%81.9%88.53%95.15%102.38%109.61%116.83%124.06%131.29%138.51%
二段傷害27.37% + 27.37%29.6% + 29.6%31.83% + 31.83%35.01% + 35.01%37.24% + 37.24%39.79% + 39.79%43.29% + 43.29%46.79% + 46.79%50.29% + 50.29%54.11% + 54.11%57.93% + 57.93%61.75% + 61.75%65.57% + 65.57%69.39% + 69.39%73.21% + 73.21%
三段傷害72.95%78.89%84.83%93.31%99.25%106.03%115.36%124.69%134.02%144.2%154.38%164.56%174.74%184.92%195.1%
重擊傷害91.33%98.77%106.2%116.82%124.25%132.75%144.43%156.11%167.8%180.54%193.28%206.03%218.77%231.52%244.26%
重擊體力消耗20點20點20點20點20點20點20點20點20點20點20點20點20點20點20點
下墜期間傷害63.93%防禦力69.14%防禦力74.34%防禦力81.77%防禦力86.98%防禦力92.93%防禦力101.1%防禦力109.28%防禦力117.46%防禦力126.38%防禦力135.3%防禦力144.22%防禦力153.14%防禦力162.06%防禦力170.98%防禦力
低空/高空墜地衝擊傷害127.84%防禦力 / 159.68%防禦力138.24%防禦力 / 172.67%防禦力148.65%防禦力 / 185.67%防禦力163.51%防禦力 / 204.24%防禦力173.92%防禦力 / 217.23%防禦力185.81%防禦力 / 232.09%防禦力202.16%防禦力 / 252.51%防禦力218.51%防禦力 / 272.93%防禦力234.86%防禦力 / 293.36%防禦力252.7%防禦力 / 315.64%防禦力270.54%防禦力 / 337.92%防禦力288.38%防禦力 / 360.2%防禦力306.22%防禦力 / 382.48%防禦力324.05%防禦力 / 404.76%防禦力341.89%防禦力 / 427.04%防禦力
刃輪巡獵一段傷害56.02%防禦力60.58%防禦力65.14%防禦力71.66%防禦力76.22%防禦力81.43%防禦力88.59%防禦力95.76%防禦力102.92%防禦力110.74%防禦力118.56%防禦力126.38%防禦力134.19%防禦力142.01%防禦力149.83%防禦力
刃輪巡獵二段傷害55.05%防禦力59.53%防禦力64.01%防禦力70.41%防禦力74.89%防禦力80.01%防禦力87.05%防禦力94.09%防禦力101.13%防禦力108.82%防禦力116.5%防禦力124.18%防禦力131.86%防禦力139.54%防禦力147.22%防禦力
刃輪巡獵三段傷害65.82%防禦力71.17%防禦力76.53%防禦力84.18%防禦力89.54%防禦力95.66%防禦力104.08%防禦力112.5%防禦力120.92%防禦力130.1%防禦力139.28%防禦力148.47%防禦力157.65%防禦力166.84%防禦力176.02%防禦力
刃輪巡獵四段傷害86.03%防禦力93.03%防禦力100.03%防禦力110.04%防禦力117.04%防禦力125.04%防禦力136.04%防禦力147.05%防禦力158.05%防禦力170.05%防禦力182.06%防禦力194.06%防禦力206.07%防禦力218.07%防禦力230.07%防禦力
音火鍛淬音火鍛淬
讓熱情的律動響徹大地!希諾寧切換至用於高速戰鬥的刃輪裝束,並向前突進一段距離,基於希諾寧的防禦力,造成具有夜魂性質的岩元素傷害。
施放後,希諾寧將獲得45點夜魂值,進入夜魂加持狀態,在這種狀態下,希諾寧將切換至「刃輪巡獵」模式。

源音取樣
希諾寧擁有三枚取樣器,根據隊伍中其他角色的元素類型,能夠呈現出不同的「音型」,並在激發時降低附近的敵人的對應元素抗性;
三枚取樣器初始記錄的「源音取樣」均為岩元素,隊伍中每存在一名火元素、水元素、冰元素或雷元素角色,一枚岩元素取樣便將轉變為對應的元素類型;
處於夜魂加持狀態下時,希諾寧攜帶的岩元素「源音取樣」將始終保持激發狀態;解鎖固有天賦「四境四象回聲」後,希諾寧可以通過觸發固有天賦「四境四象回聲」的效果為自己恢復夜魂值;在夜魂值達到上限時,希諾寧將會消耗全部夜魂值,啟動希諾寧自己攜帶的三枚「源音取樣」,持續15秒;
「源音取樣」激發時,附近的敵人的對應元素抗性降低,同元素類型「源音取樣」的效果不能疊加;希諾寧處於隊伍後臺時,同樣能產生該效果。

夜魂加持·希諾寧
持續消耗夜魂值。夜魂值耗盡時,或是再次施放時,希諾寧的夜魂加持將會結束。夜魂加持狀態具有如下特性:
·切換至「刃輪巡獵」模式,提升希諾寧的移動速度與攀爬速度,且攀爬時能夠以豹貓形態進行高速騰躍;
·希諾寧的夜魂加持狀態具有如下限制:處於夜魂加持狀態下時,希諾寧的夜魂值有9秒的時間限制,超過時間限制後,希諾寧的夜魂值將立刻耗竭。

處於夜魂加持狀態下時,夜魂值耗竭後,希諾寧將無法通過固有天賦「四境四象回聲」產生夜魂值。

從某種意義上來說,鍛造寶石與混音的原理或許有一定相通之處:濾除雜質,只保留最為閃耀之物。
不過希諾寧向來是無所謂的,畢竟兩者對她而言都是無比快樂的事情嘛。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
突進傷害179.2%防禦力192.64%防禦力206.08%防禦力224%防禦力237.44%防禦力250.88%防禦力268.8%防禦力286.72%防禦力304.64%防禦力322.56%防禦力340.48%防禦力358.4%防禦力380.8%防禦力403.2%防禦力425.6%防禦力
元素抗性降低9%12%15%18%21%24%27%30%33%36%39%42%45%48%51%
源音取樣啟動時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
夜魂值時間限制9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
夜魂值上限90點90點90點90點90點90點90點90點90點90點90點90點90點90點90點
冷卻時間7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒
豹烈律動!豹烈律動!
以最大輸出功率開啟立體聲燃素工學調音臺(攜帶式式),基於希諾寧的防禦力,造成具有夜魂性質的岩元素範圍傷害。

此外,根據「源音取樣」的類型不同,還將相應觸發以下效果:
·擁有至少兩枚經過元素轉化的「源音取樣」:希諾寧奏響「歡興」的律動,每隔一段時間,為附近的目前場上角色恢復生命值,回復量受益於希諾寧自己的防禦力;
·擁有少於兩枚經過元素轉化的「源音取樣」:希諾寧奏響「燥烈」的律動,進行兩次額外的節拍演奏,基於希諾寧的防禦力,造成具有夜魂性質的岩元素範圍傷害。

「好,先在這裡停頓一下!」
「沒關係沒關係,剛才的節拍我已經紀錄下來了。讓我試試看,把我們的旋律混合在一起,會演奏出怎樣的音色吧。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害281.28%防禦力302.38%防禦力323.47%防禦力351.6%防禦力372.7%防禦力393.79%防禦力421.92%防禦力450.05%防禦力478.18%防禦力506.3%防禦力534.43%防禦力562.56%防禦力597.72%防禦力632.88%防禦力668.04%防禦力
持續治療量104%防禦力 + 500.74111.8%防禦力 + 550.82119.6%防禦力 + 605.07130%防禦力 + 663.5137.8%防禦力 + 726.1145.6%防禦力 + 792.88156%防禦力 + 863.82166.4%防禦力 + 938.94176.8%防禦力 + 1018.24187.2%防禦力 + 1101.71197.6%防禦力 + 1189.35208%防禦力 + 1281.16221%防禦力 + 1377.15234%防禦力 + 1477.31247%防禦力 + 1581.65
歡興律動持續時間12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒
追加節拍傷害281.28%防禦力302.38%防禦力323.47%防禦力351.6%防禦力372.7%防禦力393.79%防禦力421.92%防禦力450.05%防禦力478.18%防禦力506.3%防禦力534.43%防禦力562.56%防禦力597.72%防禦力632.88%防禦力668.04%防禦力
冷卻時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

叢山旅宴馳行叢山旅宴馳行
觸發夜魂傳遞時,恢復10點燃素,並獲得熾逐效果:使隊伍中自己的角色移動速度提高15%,持續10秒。
熾逐效果無法疊加。
夜域賜禮·鍛火之祝夜域賜禮·鍛火之祝
在夜魂值耗竭後,希諾寧將會轉而消耗燃素來維持夜魂加持。
在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·希諾寧。目前場上角色處於衝刺、攀爬或是特定天賦賦予的移動狀態下,或是位於一定高度的空中時,切換希諾寧登場時觸發:希諾寧將進入夜魂加持狀態,並獲得20點夜魂值。在這種情況下,希諾寧的夜魂值有4秒的時間限制,超過時間限制後,希諾寧的夜魂值將立刻耗竭,在時間限制內施放音火鍛淬後,夜魂值的時間限制將延長9秒。自己的隊伍每10秒可以觸發一次夜魂傳遞。

此外,位於納塔地區時,在夜魂加持狀態下,希諾寧攀爬將不再消耗體力。
四境四象回聲四境四象回聲
在夜魂加持狀態下,根據「源音取樣」的類型不同,希諾寧的普通攻擊與下落攻擊將獲得相應的強化:
·擁有至少兩枚經過元素轉化的「源音取樣」:命中敵人時,將獲得35點夜魂值,該效果每0.1秒至多觸發一次;
·擁有少於兩枚經過元素轉化的「源音取樣」:造成的傷害提升30%。
攜帶式鎧裝護層攜帶式鎧裝護層
在夜魂加持狀態下,希諾寧的夜魂值達到上限時,將觸發一次等同於「夜魂迸發」的效果,該效果每14秒至多觸發一次。
此外,隊伍中的附近的角色觸發「夜魂迸發」時,希諾寧的防禦力提升20%,持續15秒。

Constellations

獻予慵眠的休假日獻予慵眠的休假日
希諾寧的夜魂加持狀態消耗的夜魂值與燃素降低30%,且夜魂值的時間限制延長45%。
此外,希諾寧的「源音取樣」激發時,還將提升隊伍中附近的目前場上角色的抗打斷能力。
獻予灼原的五重奏獻予灼原的五重奏
希諾寧的「源音取樣」啟動時,將根據「源音取樣」的元素類型,使隊伍中附近所有元素類型相同的角色獲得對應效果:
·岩元素:暴擊率提升30%;
·火元素:攻擊力提升40%;
·水元素:生命值上限提升40%;
·冰元素:暴擊傷害提升50%;
·雷元素:恢復20點元素能量,且元素爆發的冷卻時間縮短5秒。
獻予日炎的巡行式獻予日炎的巡行式
音火鍛淬的技能等級提高3級。
至多提升至15級。
獻予午後的花之夢獻予午後的花之夢
希諾寧施放音火鍛淬後,將為隊伍中附近的所有角色施加「榮花之賜」效果,持續15秒。
擁有「榮花之賜」的角色的普通攻擊、重擊與下落攻擊造成的傷害提升,提升值相當於希諾寧的防禦力的65%。該效果將在生效6次或持續時間結束時解除。
同時命中多名敵人時,會依據命中敵人的數量消耗生效次數;隊伍中具有「榮花之賜」的角色,其生效次數單獨計算。
獻予夕暮的轉格調獻予夕暮的轉格調
豹烈律動!的技能等級提高3級。
至多提升至15級。
獻予永夜的狂歡舞獻予永夜的狂歡舞
處於夜魂加持狀態下時,希諾寧進行衝刺、騰躍、普通攻擊、下落攻擊時,將獲得「永夜的祝福」,無視夜魂加持狀態下的限制,並提升普通攻擊與下落攻擊造成的傷害,持續5秒。
持續期間,暫停希諾寧的夜魂值時間限制計時,希諾寧的夜魂值、燃素、體力將不再下降,且夜魂值達到上限時,希諾寧的夜魂加持也不會結束;此外,希諾寧在夜魂加持狀態下的普通攻擊與下落攻擊造成的傷害提升,提升值相當於希諾寧的防禦力的300%。
每15秒至多獲得一次「永夜的祝福」。

Skill Ascension

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309 responses to “希諾寧”

  1. I don’t understand her gameplay. It feels like i need to do basic attacks, but i wanted to know if she works with DPSs that stay long on field….like Wriothesley

      
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  2. v3 changes

    Q:
    * Reverted back to normal. No more 15 Energy Burst and 1200% Additional DMG lol

    P4:
    * Effect changed
    * OLD: When triggering Nightsoul Transmission, regenerates 10 Phlogiston and increases the movement SPD of characters in your party by 15% for 10s. This effect cannot stack.
    * NEW: When triggering Nightsoul Transmission, regenerates 15 Phlogiston.

    C2:
    * When in C2, Xilonen’s Geo Source Samples are now always active.
    * Geo Effect from Source Sample changed to “DMG dealt +40%” from “CRIT Rate 30%”.

      
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      • yesssssss, I think the changes to the C2 to Geo Damage Bonus from Crit Rate was done specifically to nerf Navia. Losing the Crit rate bonus is huge since Navia does most of her damage from her two shotgun blasts per rotation.

        Xilonen isn’t that much bettet than Chiori or Zhong Li now as Geo partners to Navia.

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    • that’s a win for f2p actually, or at least those ones tempeted to pull for constellation
      that 30% rate was the main thing i saw, but if it becomes 40% it loses all its value
      my navia lost her personal c2 switched to xilonen, which is way better than 40% damage. my 100% rate is lost!
      thank you shittoyo for being retard as always! now my primos are safe at c0
      hahahe idiots

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        • to try switch to crit dmg hat as almost everyone do, and unless a 270CV value build, you’ll never overcap crit rate as you say
          the average build with her weapon is 60/70 rate and 200/220 damage, if you reach 90 rate you have a low damage and that’s why you have your build and, on the opposite, we can get her c2

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          • switch? there’s no need to switch because i already i used CRIT DAMAGE circlet. and fyi my navia have 2.1k atk with 228% crit damage, so her damage isn’t low at all

      • dude, you can get those crit rate from artifact sub stats or weapon, having 100% crit cate is kinda overkill tbh, changing to damage dealt was obliviously better for more damage buff when most players already have well build navia

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    • Actually sad to see the movement speed buff stripped. I know it doesn’t mean much to the ‘meta’ but movement speed buffs are really nice in and out of combat quality of life.

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  3. this one sentence really confuses me “Xilonen can trigger these effects even when off-field.”. it suggests to me that she does not lose her points when switched out, stays in nightsoul belssing and is somehow even able to get points with hits while off-field? does she have to be the one hitting the enemies? what does the sentence refer to otherwise?
    (please don’t make assumptions and present them as truth otherwise mention it with sth. like “I think..”, thanks!)

      
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    • oh nvm. I think I found the anwser by myself and didn‘t see the paragraph as a whole. „trigger“ referse to enemies nearby getting res shreded that would make way more sense.
      So does this mean no off-field nightsoul blessing (like mualani)?

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    • The quoted phrase continues grammatically from the previous phrase “*Source Sample effects* of the same Elemental Type cannot stack. Xilonen can trigger *these effects* even when off-field.”

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    • I don’t think she needs ER, since her kit seems to be more skill oriented. I’d say def/def/def or def/def/heal. both should work fine in theory, but idk for sure until she releases

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      • You know, all her DEF scaling is for her Damage and her Heal. All her support abilities doesn’t scale at all, so i thought maybe it will be better to have ER for more frequent ulti. To stack furina faster etc.

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  4. does anyone know why genshin GI calculator always has data before genshin aspirine? i find the latter WAY better than the first one (I can swtich chara for exaple without losing everything, and that’s so stupid on genshin GI…) but every time we have to way at least untile that chara’s release…

      
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    • dunno if she still has a geo sample when 3 other elements are in your team and what sample hast priority but as long as there is one geo sample -> without c2 obsidian and with c2 husk otherwise you overcap crate soon or later. better having crate, cdmg and def% in your substats than only cdmg and def% and especially with circlet.

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  5. I understand that there is a lot of excitement over Xilonen promise as a support character, but I do feel that her potential as a Main DPS is being underestimated.
    ****************************************************************************************************************

    After looking over her kit and checking the earlier comments on her page, I see a main DPS Xilonen has two main playstyles:

    1. Mono-Geo Normal Attacker
    2. Plunge Attacker with Xianyun

    ——————————————————————————————–

    Normal/Auto Attack Xilonen is the more typical build. Most of her damage would come from her auto attacks while in the Blade Roller mode from her skill (which gets a 30% damage bonus when in a Mono Geo team). Still, her burst would also a good source of her damage due to it hitting 3 times (essentially triple the damage of her support build in exchange for having no healing. I will assume that simply attacking does not drain her Nightsoul points faster and that it will be fairly typical for her to say in her Blade Roller mode for the full 9 second duration (at C0).

    ————————————————————————————————

    For teammates:

    Gorou is mandatory because his flat defense bonus giving a strong boost to Xiolnen’s damage. His other buffs (particularly the Bonus Geo Damage, minor healing form C4, and Geo Crit Damage at C6) is crucial in assuring Xilonen will be able to maximize her damage.

    Her second teammate would be a flex Geo Unit:

    A Sub DPS :
    Albedo and Chiori as 5* characters will give the most raw damage.
    Kachina, who contributes noticeably less damage but can use the Cinder City Set to give an additional 40% Geo Damage bonus to Xilonen.
    Ningguang does more damage than Kachina with her skill and burst and can give a 12% Geo Damage bonus if Xilonen runs through her shield.

    A Support:
    Zhong Li, for his shield and additional resistance shred
    Yun Jin, to buff Xilonen’s normal attacks

    The third teammate could either be another of the above Geo Units not being used or a PECH (Pyro, Electro, Cyro, or Hydro) flex unit.

    I believe such a team would be *roughly equivalent to Itto in terms of raw damage. Itto would probably have better AOE damage while Xilonen woulds be more single target. But they are probably would be close enough that it would be difficult to ascertain a clear edge to one or the other.

    ————————————————————————————————————–

    The Plunge Attack Style is more restrictive but would have a higher damage ceiling, as a Xilonen plunge attack does around twice the damage of Xilonen’s normal attacks, with more AOE.
    For teammates, Gorou is again mandatory, but so is Xianyun to allow Xilonen to use plunge attacks. The last slot would be a flex slot, but Furina would be the best choice.

    The Plunge Attacker style would have a higher damage ceiling, being closer in strength to Navia than Itto. One issue is that this team is a worse variant of Xiao’s best team (Xiao, Faruzan, Xianyun, and Furina) but it would be a tad cheaper as Gorou’s C6 is not mandatory.

    *****************************************************************************************************************

    For Best Artifacts Sets there are to main options:

    Obsidian Codex is the best one since it is the Natlan Main DPS set. The 40% crit rate and 15% all-damage bonus is hard to pass up.
    Husk of Opulent Dreams is the other artifact set. Has the advantage of being older (so it may already be farmed with good sub-stats already) and can be strongboxed. However, the additional defense it gives is less valuable since Xilonen already gets a lot of Defense from her other sources.

    —————————————————————————————————————————————

    For Xilonen’s weapons:

    BiS for Mono-Geo Normal Attacker would be Uraku Misugiri (Chiori’s Signature). Xilonen loves the massive Crit Damage % the Normal Attack DMG increase. She can still make use of the Elemental Skill DMG increase since her skill does do damage upon activation, so the increase is not wasted. The additional defense also helps.

    Peak Patrol Song (Xilonen’s Signature) is BiS for the Plunge Attack and probably second best for the Normal Attacker. The increases in Normal and Plunge attack crit rate and crit damage will be useful and maxing it out (or getting close to it) should be doable. The elemental damage bonus for teammates will be less useful for Main DPS Xilonen, but as long as the team has at least one strong Sub0DPS character it will not be wasted.

    ——————————————————————————————————————————————————–

    Other 5* weapons:

    Mistsplitter would be a good option for both variants (although the Plunge Attacker will need to do a normal attack occasional to trigger one of the elemental bonus damage stacks. The sub stat being crit damage is a positive, although it is lower than Uraku Misugiri.

    Haran Geppaku would be good for the Normal Attacker, but be wary of overcapping on Crit Rate with this weapon if Obsidian Codex is being used and if C2 is active for Xilonen.

    PJC is another good weapon for both variant, but has even higher crit rate, so again caution to make sure crit rate is not going over 100%.

    ——————————————————————————————————————————–

    4* and 3* weapons:

    The battle pass weapon Black Sword is probably the best 4* option for the Normal Attacker, particularly at R5, due to the large Normal attack bonus (40%). The healing properties are unfortunately mostly wasted since that scales off attack. It is a Crit Rate weapon, so caution is advised to prevent an overcap.
    Flute of Ezpitzal is tailor made for Xilonen thanks to all the defense it gives and since it is craftable it should be the primary option for FTP players.

    The 3* Harbinger of Dawn is an intriguing option due to it’s Crit Damage Sub stat and crit rate effect, but it basically mandates a shield, and over capping on crit rate can still be an issue. But it is at least a cheap option if nothing else is available.

    *************************************************************************************************************************************

    In, conclusion, barring major changes in the beta period, Xilonen seems set to surpass the Geo Archon himself as the best Geo character upon her release. While this entirely based of her supportive playstyle, Main DPS Xilonen should be very viable for players who actually want to see her onfield.

      
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    • The difference between main dps and support is night and day, she contributes more as a support. Not doing so would result in a huge dps loss and it will feel wasteful

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    • i think using kachina with scroll set would warrant an off-field PECH teammate to proc the crystallize reaction and activate the geo bonus. a mono geo would only work if the enemies have an existing elemental aura to trigger the crystallize and activate the 4pc effect of the artifact. a c6 thoma or c6 candace would do the job, and can also provide normal attack damage bonus for xilonen.

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    • have you considered the massive 506% + 1200% def on her burst (if it does count as one instance, then it will be 506% + 2400%). also 5s cd and 15 energy. is this real?

      she can burst twice during nightsoul if it is.

      one ardent beat is close to a Navia Nuke, but its AoE.

      team is Kachina Gorou Xilonen (hopefully Mavuika) to reach 3 natlan character. the team make sense. it has a niche for shield bosses (the geo bosses). the 4th slot should be a claymore for more blunt attacks.

      it seems many will pull Xilo and Mavuika, kachina is free, just pray for gorou c6 (likely in Xilonen Chiori banner).

      I see this because Navia can almost one shot wayob’s white shield (with full charged E), and wayob white shield act similar to geo shield. We have 2 shield bosses and they both like to be in abyss together when there is a geo character banner. (anti gravity fontaine local legend and the horse statue).

      using geo is way faster than overload. if one have Navia than rather use Navia Xilo Bennett flex for these situations.

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      • The 1200% DEF, 5s CD and 15 Energy thing is not real. It’s a data error from the EN localisation. She still has 60 Energy and a 15s CD, and she still deals 506% + 506% Skill DMG with Burst. The CHS version has the right data, though.

        Hopefully they’ll fix it by Monday, but assume her v1 Elemental Burst stats for now.

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    • Here’s why I think Xilonen dps is a bad idea for meta: Just use Itto

      You are free to use whichever character you like. DPS Xilonen can still clear most of the content genshin throws at you but I am pretty sure no dps xilonen variant can top itto in terms of DPS

      1st: lets look at both their scalings. Itto scales off of atk, converts his def to atk, while xilonen is only def. This essentially means that itto will always have 2x more atk than xilonen’s def. Hence, for fair comparison, xilonen’s 506% burst dmg is a bit less than half of Ushi’s damage (Ushi scaling at max lvl is 552%). The additional beat take it to 1.5 times Ushi damage, but Ushi CD is 10s, while xilonen burst CD is 15s. That means itto’s E skill has slightly higher damage than xilonen’s burst skill

      Same can be applied to normal attacks and plunge attacks scalings for xilonen. Gotta halve them to be able to compare to itto’s multiplyers. Itto’s 1 charged attack deals slighlty more damage than xilonen’s 1st 3 Normal attacks combined, or 1.5 of xilonen’s plunge which is pretty bad. This is not considering itto’s final slash which is basically double of all these numbers. However, this calculation is done without buffers in mind. Lets look at the buffer options you mentioned

      1st thing, I’m going to ignore gorou here because he’s used for both itto and xilonen, so no need to bring him in this comparison (unless…). The difference lies in xianyun + furina, yunjin/chiori/kachina + Zhongli. 1 thing I’d like to mention that you may have skipped over is that the new artifact only gives DMG bonus if there is a reaction related to the artifact holder’s element. So if you run kachina, you have to run a PECH unit too. The best option for it is again, furina & xianyun combo but that is when our boy gorou comes in clutch for itto (no space for gorou in kachina xilonen team). So lets forget kachina here.

      The elephant in the room is the chiori + zhongli combo vs furina + xianyun combo. Here’s what chiori + zhongli give you:
      – More geo RES shred
      – Insane additional geo damage onto already negative geo res enemies
      Here’s what furina + xianyun give you:
      – Teamwide DMG increase (only xilonen makes real use of it anyway)
      – Increased plunge DMG (to raise plunge damage to maybe same as 1 itto’s charged attack)
      – Moderate off field dmg

      There is a clear winner here if you ask me. Furina + Xianyun can maybe raise xilonen’s 1 plunge damage beyond 1 itto’s slash, but the difference there is overturned by chiori’s own damage potential. Furina’s off field dmg is no match for chiori. And again, once Itto releases that final stack charged attack, he can take the lead again. This is not considering animation lengths, if you consider animation lengths, itto is again much faster than plunge spam.

      That leaves yunjin. Yunjin team building is a bit clunky. We have already established that plunge spam is worse than mono geo. If you go xilonen mono geo with yunjin, the best team I can think of is Xilonen, yunjin, gorou, flex geo. Flex geo can be zhongli or albedo. Zhongli boosts xilonen damage, albedo is a 2nd source of damage. No chiori here because this team doesn’t have a construct. Going zhongli route will be a huge dps loss in exchange for sustenance, going albedo will be a decent dps in exchange to little or no sustenance.
      Yunjin can raise xilonen dmg so that her 1st 3 normal attacks go slightly above itto’s 1 slash, which is very comparable specially considering her c6. The difference again comes down to chiori vs yunjin or chiori vs albedo. In both cases, chiori is a clear winner.

      Hence I conclude, for DMG only: Itto mono geo > mono geo xilonen > xilonen plunge

      Here is a more interesting thought for xilonen team: Xilonen, Zhongli, Chiori, Albedo. I hate using albedo, but until we get another off field geo dps, albedo will have to do. The idea for this team revolves around enemies having negative geo res while xilonen is on field, boosting chiori and albedo damage off the charts

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      • This analysis is really helpful for my DPS Xilonen needs… I have no desire to pull or use Itto or Noelle so rn it’s either Xilonen or Ningguang (i have C6)… I wonder whether Xilonen-supported Ningguang (Furina+Bennett) or onfield Xilonen herself will be better… I do think you forgot something though, Xilonen only starts with 45 Nightsoul points to enable her infusion & Geo shred and has no way to get more outside Natlan without 2 PECH teammates (hence why Navia/Ningguang want Furina+Bennett) – i believe it drains at a consistent rate of 1 point per second, so in both mono Geo and Xianyun, thats only 4.5s infusion or Geo shred… Meaning we might have to go Mika+Furina or something to give her 9s of normal attacks…

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      • While i really want to use on-field Xilonen due to not wanting Itto, not wanting to use Noelle, not having Navia and finding (C6) Ningguang underwhelming, i think you overlooked that since Xilonen can’t increase her infusion/geo shred (Nightsoul Blessing) duration without Phlogiston or 2 PECH samples/teammates, both Xianyun plunge and mono geo Xilonen (even as a support) won’t work for longer than 4.5 seconds… She could work if you use Mika+Furina for NAs or swap Gorou for a PECH off-field DPS/shielder in plunge though? And she’ll work as a geo support for Navia/Ningguang with Furina+Bennett still…

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        • So 1 thing you might be overlooking is that if xilonen has 2 PECH units, her nightsoul state ends after 2 NAs outside Natlan. Her skill states that once her nightsoul points hit maximum, she consumes all of them to activate samples, hence, exitting the nightsoul state (outside natlan). I am not sure about her nightsoul consumption information so I don’t know if 4.5s duration is accurate, but if it is then yes that does sound a bit concerning for her onfield dps role

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      • Someone, I appreciate the feedback you and others have given to my post on dPS Xilonen. I admit alot of what I said is speculation based on what I know, and I did not try to do any actual calculations.

        I know Itto actually scales of attack. However, players are obviously going to focus on defense due to the burst’s defense to attack conversion. So it’s probably closer to about 1.5x, rather than 2x attack for itto compared to defense for Xilonen. Also her natural Geo defense shred should help make up for stat deficit.

        Even if Xilonen is closer in DPS output to C6 Noelle (without Furina), than Itto,that would still make her a decent Main DPS for end game content. But until she is finished and officially released, what I say is still mostly speculation.

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        • It is all speculation ofcourse, but atleast it is deterministic & not probabilistic.

          I would argue that its closer to 2x than 1.5x for itto scaling stat anyway because itto benefits from both atk% and def% from main/sub artifact stats and weapon buffs. Mine can easily reach 4k atk, and I expect xilonen’s to be around 2-2.5k max. I will admit that I overlooked her own geo res shred. For that, let us consider a typical 30% elemental res mob. With itto, it will drop dmg by 0.9, for xilonen, it will increase dmg by 1.13. the difference is roughly 25%, so all xilonen multipliers will be 25% stronger, raising the comparison to 1.25 to 2 or 1 to 1.6 for 2x itto scaling or 1 to 1.2 for 1.5x itto scaling

          And yes, I did mention that she is definitely viable and can be used for abyss as onfield dps, I still doubt if she can top itto

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  6. Not up to date with her kit, but are people saying she’s bad in a Mono Geo team with Itto exaggerating it? Her burst scaling seems pretty big on Mono Geo, and the healing also seems redundant for the team.

      
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    • They are not. Best she does in mono geo is replace Itto himself.
      Her burst dmg multipliyer is low. I think the 1200% def thingy is a mistranslation as pointed out in a different comment. Same for that 5 second CD & 15 energy cost. Before this change, the multiplyer for additional beats was same as the Skill DMG multiplyer, which is more balanced and not very powerful in terms of dps

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    • In a triple geo+Furina team the only healer is Gorou so Furina’s ult doesn’t stack very fast
      She’s still an improvement but it feels like they really don’t want Itto and Furina together
      Noelle suffers a lot less from this because she heals the team herself

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    • genshin community exaggerating is a safe bet as far as im concerned.
      i cant imagine this character being bad in any comp other than dendro/anemo comp.

      go itto>gorou>xilonen>zhongli and just be happy.

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    • She does shred geo in mono team but the problem is it only applies to her. if you don’t fill up her nightsoul she doesn’t give team buffs. you have to fill up nightsoul to apply geo shred to the rest of team. Her Burst only heals in PHEC team meaning in mono geo you would still need zhongli.
      Her C1 doesn’t buff team but she will extend her nightsoul state longer.
      Her C2 is actually a really big buff but if she leaves field she can’t apply 30% crit rate to mono geo because it require she activate sampler.
      30% crit means you can swap out circlet for 60% crit dmg.
      C3 Adds +3 talent for E skill and don’t forget, she can’t activate geo shred to team but herself.
      C4 i think it will rework, 65% of xilonen DEF% converts to normal/charge attacks for entire team for only 6 hits. good dmg for my c6 itto but still kinda disappointing only 6 enhanced hits.
      C5 levels up burst by 3 talents(remember she does not heal in mono geo)
      C6 boost her normal dmg.
      Her weapon buffs team by doing normal attacks that will give 25% elemental dmg, her weapon will work in mono geo. I feel if you R5 xilonen weapon better value for mono geo instead of going for constellations.
      most of her supportive capabilities disabled in mono geo. I really wish hoyo made a geo character that supports mono and rainbow teams where everyone wins. As a mono geo main i am high disappointed but at least doing better than physical and cryo lol. hoyo basically neglected physical.

      Forgot to mention, her artifact can work in mono geo team no PHEC required. Here is how…just attack enemies like slimes or fatui shields. they have an elemental aura applied to them by default. the second piece of the puzzle, if you hit them you create a crystalize reaction and bound to get the 40% geo dmg bonus if you do reaction with kachina or xilonen

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