希諾寧

希諾寧
希諾寧Name希諾寧
Title焮火鑄魂
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Geo
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)豹貓座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description納茨卡延的鑄名師,善於在工作的重擔與舒適的生活之間找到平衡點。
Character Ascension Materials
堅牢黃玉碎屑
堅牢黃玉斷片
堅牢黃玉塊
堅牢黃玉
秘刻金紋的源核
灼灼彩菊
衛從的木哨
戰士的鐵哨
龍冠武士的金哨
Skill Ascension Materials
「焚燔」的教導
「焚燔」的指引
「焚燔」的哲學
無心的淵鏡
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus DefMaterialsTotal Materials
196621.4172.395.0%50.0%0%
20250555.55187.795.0%50.0%0%
堅牢黃玉碎屑1
灼灼彩菊3
衛從的木哨3
摩拉20000
堅牢黃玉碎屑1
灼灼彩菊3
衛從的木哨3
摩拉20000
20+333373.9249.865.0%50.0%0%
404987110.58373.885.0%50.0%0%
堅牢黃玉斷片3
秘刻金紋的源核2
灼灼彩菊10
衛從的木哨15
摩拉40000
堅牢黃玉碎屑1
灼灼彩菊13
衛從的木哨18
摩拉60000
堅牢黃玉斷片3
秘刻金紋的源核2
40+5576123.63417.985.0%50.0%9.0%
506415142.24480.895.0%50.0%9.0%
堅牢黃玉斷片6
秘刻金紋的源核4
灼灼彩菊20
戰士的鐵哨12
摩拉60000
堅牢黃玉碎屑1
灼灼彩菊33
衛從的木哨18
摩拉120K
堅牢黃玉斷片9
秘刻金紋的源核6
戰士的鐵哨12
50+7199159.63539.75.0%50.0%18.0%
608047178.43603.265.0%50.0%18.0%
堅牢黃玉塊3
秘刻金紋的源核8
灼灼彩菊30
戰士的鐵哨18
摩拉80000
堅牢黃玉碎屑1
灼灼彩菊63
衛從的木哨18
摩拉200K
堅牢黃玉斷片9
秘刻金紋的源核14
戰士的鐵哨30
堅牢黃玉塊3
60+8636191.47647.365.0%50.0%18.0%
709491210.44711.55.0%50.0%18.0%
堅牢黃玉塊6
秘刻金紋的源核12
灼灼彩菊45
龍冠武士的金哨12
摩拉100K
堅牢黃玉碎屑1
灼灼彩菊108
衛從的木哨18
摩拉300K
堅牢黃玉斷片9
秘刻金紋的源核26
戰士的鐵哨30
堅牢黃玉塊9
龍冠武士的金哨12
70+10079223.49755.615.0%50.0%27.0%
8010945242.68820.475.0%50.0%27.0%
堅牢黃玉6
秘刻金紋的源核20
灼灼彩菊60
龍冠武士的金哨24
摩拉120K
堅牢黃玉碎屑1
灼灼彩菊168
衛從的木哨18
摩拉420K
堅牢黃玉斷片9
秘刻金紋的源核46
戰士的鐵哨30
堅牢黃玉塊9
龍冠武士的金哨36
堅牢黃玉6
80+11533255.72864.585.0%50.0%36.0%
9012405275.06929.955.0%50.0%36.0%

Skills

Active Skils

普通攻擊·銳鋒攫獵普通攻擊·銳鋒攫獵
普通攻擊
進行至多三段的連續劍擊。

重擊
消耗一定體力,向前方使出踢擊。

下落攻擊
從空中下墜衝擊地面,基於希諾寧的防禦力,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。

夜魂狀態·刃輪巡獵
在夜魂加持狀態下,希諾寧將切換至「刃輪巡獵」模式,在這種狀態下,希諾寧的普通攻擊將轉為以刃輪鞋進行至多四段的連續踢擊,無法進行重擊。
在這種狀態下進行普通攻擊與下落攻擊時,將轉為基於希諾寧的防禦力,造成具有夜魂性質且無法被附魔覆蓋的岩元素傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害51.79%56.01%60.22%66.25%70.46%75.28%81.9%88.53%95.15%102.38%109.61%116.83%124.06%131.29%138.51%
二段傷害27.37% + 27.37%29.6% + 29.6%31.83% + 31.83%35.01% + 35.01%37.24% + 37.24%39.79% + 39.79%43.29% + 43.29%46.79% + 46.79%50.29% + 50.29%54.11% + 54.11%57.93% + 57.93%61.75% + 61.75%65.57% + 65.57%69.39% + 69.39%73.21% + 73.21%
三段傷害72.95%78.89%84.83%93.31%99.25%106.03%115.36%124.69%134.02%144.2%154.38%164.56%174.74%184.92%195.1%
重擊傷害91.33%98.77%106.2%116.82%124.25%132.75%144.43%156.11%167.8%180.54%193.28%206.03%218.77%231.52%244.26%
重擊體力消耗20點20點20點20點20點20點20點20點20點20點20點20點20點20點20點
下墜期間傷害63.93%防禦力69.14%防禦力74.34%防禦力81.77%防禦力86.98%防禦力92.93%防禦力101.1%防禦力109.28%防禦力117.46%防禦力126.38%防禦力135.3%防禦力144.22%防禦力153.14%防禦力162.06%防禦力170.98%防禦力
低空/高空墜地衝擊傷害127.84%防禦力 / 159.68%防禦力138.24%防禦力 / 172.67%防禦力148.65%防禦力 / 185.67%防禦力163.51%防禦力 / 204.24%防禦力173.92%防禦力 / 217.23%防禦力185.81%防禦力 / 232.09%防禦力202.16%防禦力 / 252.51%防禦力218.51%防禦力 / 272.93%防禦力234.86%防禦力 / 293.36%防禦力252.7%防禦力 / 315.64%防禦力270.54%防禦力 / 337.92%防禦力288.38%防禦力 / 360.2%防禦力306.22%防禦力 / 382.48%防禦力324.05%防禦力 / 404.76%防禦力341.89%防禦力 / 427.04%防禦力
刃輪巡獵一段傷害56.02%防禦力60.58%防禦力65.14%防禦力71.66%防禦力76.22%防禦力81.43%防禦力88.59%防禦力95.76%防禦力102.92%防禦力110.74%防禦力118.56%防禦力126.38%防禦力134.19%防禦力142.01%防禦力149.83%防禦力
刃輪巡獵二段傷害55.05%防禦力59.53%防禦力64.01%防禦力70.41%防禦力74.89%防禦力80.01%防禦力87.05%防禦力94.09%防禦力101.13%防禦力108.82%防禦力116.5%防禦力124.18%防禦力131.86%防禦力139.54%防禦力147.22%防禦力
刃輪巡獵三段傷害65.82%防禦力71.17%防禦力76.53%防禦力84.18%防禦力89.54%防禦力95.66%防禦力104.08%防禦力112.5%防禦力120.92%防禦力130.1%防禦力139.28%防禦力148.47%防禦力157.65%防禦力166.84%防禦力176.02%防禦力
刃輪巡獵四段傷害86.03%防禦力93.03%防禦力100.03%防禦力110.04%防禦力117.04%防禦力125.04%防禦力136.04%防禦力147.05%防禦力158.05%防禦力170.05%防禦力182.06%防禦力194.06%防禦力206.07%防禦力218.07%防禦力230.07%防禦力
音火鍛淬音火鍛淬
讓熱情的律動響徹大地!希諾寧切換至用於高速戰鬥的刃輪裝束,並向前突進一段距離,基於希諾寧的防禦力,造成具有夜魂性質的岩元素傷害。
施放後,希諾寧將獲得45點夜魂值,進入夜魂加持狀態,在這種狀態下,希諾寧將切換至「刃輪巡獵」模式。

源音取樣
希諾寧擁有三枚取樣器,根據隊伍中其他角色的元素類型,能夠呈現出不同的「音型」,並在激發時降低附近的敵人的對應元素抗性;
三枚取樣器初始記錄的「源音取樣」均為岩元素,隊伍中每存在一名火元素、水元素、冰元素或雷元素角色,一枚岩元素取樣便將轉變為對應的元素類型;
處於夜魂加持狀態下時,希諾寧攜帶的岩元素「源音取樣」將始終保持激發狀態;解鎖固有天賦「四境四象回聲」後,希諾寧可以通過觸發固有天賦「四境四象回聲」的效果為自己恢復夜魂值;在夜魂值達到上限時,希諾寧將會消耗全部夜魂值,啟動希諾寧自己攜帶的三枚「源音取樣」,持續15秒;
「源音取樣」激發時,附近的敵人的對應元素抗性降低,同元素類型「源音取樣」的效果不能疊加;希諾寧處於隊伍後臺時,同樣能產生該效果。

夜魂加持·希諾寧
持續消耗夜魂值。夜魂值耗盡時,或是再次施放時,希諾寧的夜魂加持將會結束。夜魂加持狀態具有如下特性:
·切換至「刃輪巡獵」模式,提升希諾寧的移動速度與攀爬速度,且攀爬時能夠以豹貓形態進行高速騰躍;
·希諾寧的夜魂加持狀態具有如下限制:處於夜魂加持狀態下時,希諾寧的夜魂值有9秒的時間限制,超過時間限制後,希諾寧的夜魂值將立刻耗竭。

處於夜魂加持狀態下時,夜魂值耗竭後,希諾寧將無法通過固有天賦「四境四象回聲」產生夜魂值。

從某種意義上來說,鍛造寶石與混音的原理或許有一定相通之處:濾除雜質,只保留最為閃耀之物。
不過希諾寧向來是無所謂的,畢竟兩者對她而言都是無比快樂的事情嘛。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
突進傷害179.2%防禦力192.64%防禦力206.08%防禦力224%防禦力237.44%防禦力250.88%防禦力268.8%防禦力286.72%防禦力304.64%防禦力322.56%防禦力340.48%防禦力358.4%防禦力380.8%防禦力403.2%防禦力425.6%防禦力
元素抗性降低9%12%15%18%21%24%27%30%33%36%39%42%45%48%51%
源音取樣啟動時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
夜魂值時間限制9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
夜魂值上限90點90點90點90點90點90點90點90點90點90點90點90點90點90點90點
冷卻時間7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒
豹烈律動!豹烈律動!
以最大輸出功率開啟立體聲燃素工學調音臺(攜帶式式),基於希諾寧的防禦力,造成具有夜魂性質的岩元素範圍傷害。

此外,根據「源音取樣」的類型不同,還將相應觸發以下效果:
·擁有至少兩枚經過元素轉化的「源音取樣」:希諾寧奏響「歡興」的律動,每隔一段時間,為附近的目前場上角色恢復生命值,回復量受益於希諾寧自己的防禦力;
·擁有少於兩枚經過元素轉化的「源音取樣」:希諾寧奏響「燥烈」的律動,進行兩次額外的節拍演奏,基於希諾寧的防禦力,造成具有夜魂性質的岩元素範圍傷害。

「好,先在這裡停頓一下!」
「沒關係沒關係,剛才的節拍我已經紀錄下來了。讓我試試看,把我們的旋律混合在一起,會演奏出怎樣的音色吧。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害281.28%防禦力302.38%防禦力323.47%防禦力351.6%防禦力372.7%防禦力393.79%防禦力421.92%防禦力450.05%防禦力478.18%防禦力506.3%防禦力534.43%防禦力562.56%防禦力597.72%防禦力632.88%防禦力668.04%防禦力
持續治療量104%防禦力 + 500.74111.8%防禦力 + 550.82119.6%防禦力 + 605.07130%防禦力 + 663.5137.8%防禦力 + 726.1145.6%防禦力 + 792.88156%防禦力 + 863.82166.4%防禦力 + 938.94176.8%防禦力 + 1018.24187.2%防禦力 + 1101.71197.6%防禦力 + 1189.35208%防禦力 + 1281.16221%防禦力 + 1377.15234%防禦力 + 1477.31247%防禦力 + 1581.65
歡興律動持續時間12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒
追加節拍傷害281.28%防禦力302.38%防禦力323.47%防禦力351.6%防禦力372.7%防禦力393.79%防禦力421.92%防禦力450.05%防禦力478.18%防禦力506.3%防禦力534.43%防禦力562.56%防禦力597.72%防禦力632.88%防禦力668.04%防禦力
冷卻時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

叢山旅宴馳行叢山旅宴馳行
觸發夜魂傳遞時,恢復10點燃素,並獲得熾逐效果:使隊伍中自己的角色移動速度提高15%,持續10秒。
熾逐效果無法疊加。
夜域賜禮·鍛火之祝夜域賜禮·鍛火之祝
在夜魂值耗竭後,希諾寧將會轉而消耗燃素來維持夜魂加持。
在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·希諾寧。目前場上角色處於衝刺、攀爬或是特定天賦賦予的移動狀態下,或是位於一定高度的空中時,切換希諾寧登場時觸發:希諾寧將進入夜魂加持狀態,並獲得20點夜魂值。在這種情況下,希諾寧的夜魂值有4秒的時間限制,超過時間限制後,希諾寧的夜魂值將立刻耗竭,在時間限制內施放音火鍛淬後,夜魂值的時間限制將延長9秒。自己的隊伍每10秒可以觸發一次夜魂傳遞。

此外,位於納塔地區時,在夜魂加持狀態下,希諾寧攀爬將不再消耗體力。
四境四象回聲四境四象回聲
在夜魂加持狀態下,根據「源音取樣」的類型不同,希諾寧的普通攻擊與下落攻擊將獲得相應的強化:
·擁有至少兩枚經過元素轉化的「源音取樣」:命中敵人時,將獲得35點夜魂值,該效果每0.1秒至多觸發一次;
·擁有少於兩枚經過元素轉化的「源音取樣」:造成的傷害提升30%。
攜帶式鎧裝護層攜帶式鎧裝護層
在夜魂加持狀態下,希諾寧的夜魂值達到上限時,將觸發一次等同於「夜魂迸發」的效果,該效果每14秒至多觸發一次。
此外,隊伍中的附近的角色觸發「夜魂迸發」時,希諾寧的防禦力提升20%,持續15秒。

Constellations

獻予慵眠的休假日獻予慵眠的休假日
希諾寧的夜魂加持狀態消耗的夜魂值與燃素降低30%,且夜魂值的時間限制延長45%。
此外,希諾寧的「源音取樣」激發時,還將提升隊伍中附近的目前場上角色的抗打斷能力。
獻予灼原的五重奏獻予灼原的五重奏
希諾寧的「源音取樣」啟動時,將根據「源音取樣」的元素類型,使隊伍中附近所有元素類型相同的角色獲得對應效果:
·岩元素:暴擊率提升30%;
·火元素:攻擊力提升40%;
·水元素:生命值上限提升40%;
·冰元素:暴擊傷害提升50%;
·雷元素:恢復20點元素能量,且元素爆發的冷卻時間縮短5秒。
獻予日炎的巡行式獻予日炎的巡行式
音火鍛淬的技能等級提高3級。
至多提升至15級。
獻予午後的花之夢獻予午後的花之夢
希諾寧施放音火鍛淬後,將為隊伍中附近的所有角色施加「榮花之賜」效果,持續15秒。
擁有「榮花之賜」的角色的普通攻擊、重擊與下落攻擊造成的傷害提升,提升值相當於希諾寧的防禦力的65%。該效果將在生效6次或持續時間結束時解除。
同時命中多名敵人時,會依據命中敵人的數量消耗生效次數;隊伍中具有「榮花之賜」的角色,其生效次數單獨計算。
獻予夕暮的轉格調獻予夕暮的轉格調
豹烈律動!的技能等級提高3級。
至多提升至15級。
獻予永夜的狂歡舞獻予永夜的狂歡舞
處於夜魂加持狀態下時,希諾寧進行衝刺、騰躍、普通攻擊、下落攻擊時,將獲得「永夜的祝福」,無視夜魂加持狀態下的限制,並提升普通攻擊與下落攻擊造成的傷害,持續5秒。
持續期間,暫停希諾寧的夜魂值時間限制計時,希諾寧的夜魂值、燃素、體力將不再下降,且夜魂值達到上限時,希諾寧的夜魂加持也不會結束;此外,希諾寧在夜魂加持狀態下的普通攻擊與下落攻擊造成的傷害提升,提升值相當於希諾寧的防禦力的300%。
每15秒至多獲得一次「永夜的祝福」。

Skill Ascension

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317 responses to “希諾寧”

  1. who knows why, but i think that they changed her c2 because of navia… imagining a team with those two girls would be something like “why should i pull c2 navia if with c2 i get the same and even better”
    so if you want that extra rate you should pull navias’ too…
    greedy bitches as always

      
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    • Navia’s sig gives 22 CR, she has 5 base, she gets 36 from her C2 and with Xilonen’s old C2 she’d get 30
      That’s 93 CR, have fun trying not to overcap when getting artifacts or switching to a worse weapon

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      • what are you saying bruh
        first of all, “navia’s sig” is not mandatory, so it’s not a valid starting point, because you can be f2p and or just aiming for constellation only (maybe you even have WGS)
        second, crit rate rolling is not guaranteed
        third, in that case, you can still switch to artifacts which have higher crit dmg + atk

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        • You would overcap in 3 crit rate substats. That’s less than 1 per artifact, so double crit artifacts are now worthless.
          If you decided to use serpent spine you get 1 crit sub, if you use a claymore with 33% crit you don’t even get crit rate subs anymore
          Geo DMG% is just a much easier stat, it doesn’t force anyone to rebuild and it doesn’t fuck over people who pulled both C2s

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  2. V4 changes

    C2:
    • Geo: DMG +50%
    • Pyro: ATK +45%
    • Hydro: HP +45%
    • Cryo: CRIT DMG +60%
    • Electro: Restore 25 Energy, decrease Elemental Burst CD by 6s

    C6:
    When Xilonen is in the Nightsoul’s Blessing state, when she sprints, leaps, or uses Normal or
    Plunging Attacks, she will gain Imperishable Night’s Blessing, ignoring the limitations of her
    Nightsoul’s Blessing state and increasing the DMG dealt by her Normal and Plunging Attacks for
    5s. During this time:
    • Her Nightsoul’s Blessing time limit countdown will be paused. Xilonen’s Nightsoul points,
    Phlogiston, and Stamina will not decrease, and when her Nightsoul points reach the maximum, her
    Nightsoul’s Blessing state will not end either.
    • Xilonen deals 300% of her DEF as increased Normal and Plunging Attack DMG while in the
    Nightsoul’s Blessing state.
    • Every 1.5s, heals HP equal to 120% of Xilonen’s DEF for all nearby party members.
    She can gain 1 Imperishable Night’s Blessing once every 15s

      
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    • I have a question about her C6 heals for team wide. she has to be in nightsoul state to continuously heal? really worried she might take too much on field time for the team wide heals.

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      • Not officially bro. She is not released yet. This is beta kit, which can be changes on her release.
        I mean, until she is officially released, don’t put too much expectation based on beta kit, just to avoid disappoinment and misleading impression of her.

        But one thing that I am sure. She is hot and that is permanent.

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        • You don’t have to keep me informed on what you learned yesterday. I’m here for a lot longer than you are.

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        • How often does a beta’s V4 get changed before release? I haven’t been watching Genshin beta changes long, but I would expect that with each iteration the character moves toward their final state, and there are usually only 4 rounds of beta changes, right?

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    • Yes you are lost
      In most places when you see the term “DMG”, they all stack additively. This can be elemental DMG, NA DMG, Charged atk DMG and so on. 1 exception is Crit DMG, that is counted separately.

      Assume your xilonen already has 200% DMG from character buffs, artifact, weapon sets etc combined. Her c2 will raise it to 240%, which is actually 25% increase in dmg. So your dmg will go to 12.5k, not 14k. 200% is arbitrary, it can be higher for some characters, lower for others. The higher it is, the lower the dmg increase from c2. The lower your total DMG% from other sources is, the higher dmg increase from c2.

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    • C2 is good for Geo, even more now the geo sample stays active off field at C2.

      People talk about nerf because V1 C2 Xilonen had +30% Crit Rate for geo chars and got changed to +40% dmg bonus. +40% dmg bonus is less amazing but still very good.

      Just note that this 40% dmg bonus add to the other sources you have (geo cup, geo res, external buffs like 2p Obsidienne, 4p Natlan support set or Furina’s buff), so it’s not a straight +40% DPS. but still a nice increase to have.

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      • i also see this as a QoL update and not a nerf. Sure 30% crit rate would be a bit better than straight dmg% but you would also need to eventualy rebuild your characters for her because you might end up with more than 100% crit rate on your already well build characters. With the straight dmg bonus you can just keep all your builds

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    • it’s the same wording as mona, furina and serpent spine damage bonuses for example. They all stack together with other damage bonus multipliers. Mona’s omen does not straight up increase your damage by 60% and you can check it with any of those characters.

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    • to me still remains a retard move
      and we just have one fact, not just an opinion (mine), to proof rate is better than dmg: artifact shit rng.
      Do you even know the value to get an extra 30% rate?

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    • actually a Xilonen’s buff, no one wants crit rate as a support buff, you want crit in your BUILD. A support should increase your DMG%, not stability (you must work in artifacts if you want better stability). Look kazuha/furina/bennet/nahida/sucrose/etc they increase your DMG scaling instead of a CHANCE to increase your dmg…. that’s why they are OP. Xilonen seems broken, kazuha with heal, prob his replacement after years.

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    • The probable reason they changed the geo C2 bonus to dmg% is that you can easily cap on crit rate these days but you cannot cap on dmg%. Bad builds value crit rate more to get a good CR/CD ratio, but good builds don’t really need it anymore.

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      • Specifically, I think it is because of Navia. Someone willing to C2 Xilonen for Navia likely has C2 Navia and her signature weapon. And that makes it very easy to overcap. Navia also being why it is DMG rather than def (thankfully).

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  3. Despite not having any synergy with Itto in the idealized Itto mono-geo team, Xilonen would be a super strong contender for best geo teammate for Itto in a double geo team.

    For one, transitioning Itto from the premium, one-tone mono-geo teams to a more flexible team setting not restricted or limited to premium teammate options like the repeat Zhongli + Chiori or be indefinitely glued to Gorou. What would be lost from the absence of Gorou’s DEF and Geo damage buff plus those particles generated within the base kit to the 60% crit damage at C6 can be made up for with supports and other teammates from other elements that not only would buff Itto, but provide their own non-negligible damage. One of those is Yelan, who would also wield a Fav bow like Gorou would typically carry, but also provides the ramp-up damage bonus and coordinated attacks that Itto will trigger when regaining Superlative Super Strength stacks. That leads to the next reason.

    The pivotal teammate for an Itto double geo team that can compete and even has an edge against his mono-geo teams is Furina. As we know, Xilonen will only trigger healing on active character in a team composed of two PHEC elements. Xilonen without her C2, within a mono-geo team, also can’t shred geo resistance from off field. So the two important feats for XIlonen as a support needs her in a double PHEC team, which you’d throw Itto in. Furina in an Itto team is a pretty major QoL upgrade. Not only will Furina provide respectable damage off field and give up to 75% damage bonus, which also affects geo characters who didn’t have Kazuha of their own (although moot point with the new Scroll set), but Furina also enables Itto to move on from the outdated Husk of Opulent Dreams set in a resin-inefficient domain to the more modern and strong Marechaussee Hunter set. So, while missing out on 60CV in Crit DMG from Gorou’s C6, Itto gains 72CV from the 36 crit rate from Marechaussee Hunter. The abundance of DMG bonuses from Furina, geo resonance, the Scroll set, Marechaussee 2pc, and even Yelan as flex 4th slot encourages a goblet with DEF% main stat. An ER sands also wouldn’t sacrifice too much either, especially as energy becomes a more potent problem for Itto with only one other geo teammate.

    And the last point is that Xilonen is more obtainable than C6 Gorou, especially when 4* characters aren’t guaranteed and people generally aren’t looking highly into Itto constellations unless they are hardcore Itto mains. Xilonen will also have Scroll of the Hero being far better on her than Exile on Gorou, which is quite a niche 4* set really only applicable to Gorou builds.

    And there you have it- while Xilonen helps very little for Itto in mono-geo, she opens up avenues for Itto to join double geo teams like Noelle wet rock, Navia hot rock, or a plethora of other team combinations. It opens up room for Furina to fit comfortably into Itto teams and give him a new set to rock with. The renewed Itto team will also save Gorou for a Noelle on other half of abyss (rare case though) or save Zhongli for the team on other half, even a Zhongli – Chiori core. If you wanna rock an updated Itto mono geo team, there is always Kachina who can rock the Scroll set, even when its a downgrade to the other mono geo options, leaving those other options for teams on other half of abyss.

    Perhaps, Xilonen is the very key to get Itto out of the prison of mono-geo and out of the grasps of Itto’s 3-geo buff dependency.

      
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  4. I’m reading this and she seems like a character from this game called warframe. The character’s name was octavia and she was busted. She did everything and allowed for essentially every kind of buff. This reads like that.

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  5. Is her C1 relevant at all? other than Xilolen DPS?

    With the “nerf” on the GEO buff of her C2 + updated on the weapon banner that makes it easier to reach the pity + buff on her weapon, i guess it`s better to just go for C0R1. You will get basically the same effect of her C2 but with less primos spent

      
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  6. that hero set is too strong to not be so conditional
    and hoyoscam never fails to manipulate people to pull new charas
    did you read that? “when a party MEMBER triggers” etc.
    not the wielder
    hence: if you use xilonen with different teams, she doesn’t get energy
    which is ok but what I mean is that to have the full bonus you need both the wielder and team members to be from natlan

      
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      • Yes, she would trigger the 2-Piece bonus by herself – even solo.

        To test in game, equip Kachina with 2-Piece Hero set, solo party. Deal Elemental DMG to opponent and trigger Nightsoul Burst.
        Elemental Energy increases without any particles generated from mobs.

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    • Scroll of the Hero of Cinder City:
      “2-Piece Bonus
      When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy.”

      The tutorial for “Nightsoul Burst”
      “When your party contains a character from Natlan, when a character deals Elemental DMG to an opponent, a Nightsoul Burst will be triggered. The more characters from Natlan you have in your party, the shorter the CD before another Nightsoul Burst may be triggered: When you have 1/2/3 or more characters from Natlan in your party, the CD between Nightsoul Bursts will be 18/12/9s respectively.”

      TLDR; You only need one Natlan character in party (eg Xilonen) to trigger the 2-Piece Bonus regardless of who is holding the Hero set.

      If you have ANY character from Natlan in your party (Xilonen), any character in your party can trigger Nightsoul Burst if they can deal Elemental DMG to an opponent (triggering 2-Piece Bonus on the Hero set for Xilonen). Nightsoul Burst is not exclusive to being triggered by Natlan characters; it ONLY requires having at least 1 character from Natlan in your party. Unless your party only deals physical damage outside of the Hero set wielder, you will get Nightsoul Burst procs and 2-Piece Hero set procs.
      Having multiple characters from Natlan simply reduces the CD between Nightsoul Bursts so you could get extra procs of the 2-Piece Bonus each rotation depending on rotation length and number of Natlan characters.

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    • Yeah, manipulating people into pulling new characters is how live service gachas work. You’re also wrong and stupid.

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  7. my question is simple.
    what happens if you use GEO MC, Kachina, and Xiloen bursts at the same time? xiloen plunge?

    does everything resonates like crazy?

    if so then we can also play her like freeze teams, fill everyone with ER, and spam ults non stop.

      
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