New in 5.1

Table of Content
Character
Weapon
Item
Skill
Achievement
Tutorial
Monster
Stage
Chapter
Quest
Event

Character

IconNameRarityWeaponElementAscension Materials
希諾寧
希諾寧5
RarstrRarstrRarstrRarstrRarstr
swordgeo
堅牢黃玉塊
秘刻金紋的源核
戰士的鐵哨
灼灼彩菊
「焚燔」的哲學
無心的淵鏡
测试占位4
RarstrRarstrRarstrRarstr
sword
哀敘冰玉塊
恒常機關之心
影打刀鐔
緋櫻繡球
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Weapon

IconNameRarityAtkSubValueWeapon AffixAscension Materials
彌堅骨
彌堅骨4
RarstrRarstrRarstrRarstr
43.73Atk%6%衝刺或替代衝刺的能力消耗的體力降低15%;此外,使用衝刺或替代衝刺的能力後,普通攻擊造成的傷害提高,提高數值相當於攻擊力的16%,該效果在生效18次或7秒後消失。
貢祭熾心的惶恐
意志破碎的殘片
衛從的木哨
岩峰巡歌
岩峰巡歌5
RarstrRarstrRarstrRarstrRarstr
44.34Def%18%普通攻擊或下落攻擊命中敵人後,將獲得「榮花之歌」:防禦力提高10%,該效果持續6秒,至多疊加2層,每0.1秒至多觸發一次。該效果疊加至2層或2層的持續時間更新時,基於裝備者的防禦力,每1000點使裝備者普通攻擊和下落攻擊的暴擊率和暴擊傷害分別提高1%/8%,至多提高3.2%/25.6%,同時使隊伍中其他角色的所有元素傷害加成提升8%,至多提高25.6%,持續15秒。依此方式,角色獲得的元素傷害加成無法疊加。
神合秘煙的思緒
秘源軸
稚嫩的尖齒
碩果鉤
碩果鉤4
RarstrRarstrRarstrRarstr
43.73Atk%6%下落攻擊的暴擊率提升16%;下落攻擊命中敵人後,普通攻擊、重擊、下落攻擊造成的傷害提升16%,持續10秒。
神合秘煙的思緒
秘源軸
稚嫩的尖齒
鎮山之釘
鎮山之釘4
RarstrRarstrRarstrRarstr
43.73ER%6.67%攀爬消耗的體力降低15%,元素戰技造成的傷害提升12%;此外,隊伍中附近的其他角色施放元素戰技後,裝備者的元素戰技造成的傷害還會提升12%,持續8秒。
譫妄聖主的朽敗
聚燃的石塊
騙騙花蜜
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Item

IconNameRarityFamilyRecipe
慶典熱度
慶典熱度3
RarstrRarstrRarstr
Currency
希諾寧
希諾寧5
RarstrRarstrRarstrRarstrRarstr
Char Unlock Item
希諾寧的命星
希諾寧的命星5
RarstrRarstrRarstrRarstrRarstr
奇怪的串烤牛心
奇怪的串烤牛心2
RarstrRarstr
Crafted Item, Food, Strange Food
獸肉2
+
馬鈴薯2
+
顆粒果1
串烤牛心
串烤牛心2
RarstrRarstr
Crafted Item, Food, Ordinary Food
獸肉2
+
馬鈴薯2
+
顆粒果1
美味的串烤牛心
美味的串烤牛心2
RarstrRarstr
Crafted Item, Food, Delicious Food
獸肉2
+
馬鈴薯2
+
顆粒果1
奇怪的苦水
奇怪的苦水3
RarstrRarstrRarstr
Crafted Item, Buff Item, Food, Strange Food
苦種3
+
薄荷3
+
牛奶3
+
糖1
苦水
苦水3
RarstrRarstrRarstr
Crafted Item, Buff Item, Food, Ordinary Food
苦種3
+
薄荷3
+
牛奶3
+
糖1
美味的苦水
美味的苦水3
RarstrRarstrRarstr
Crafted Item, Buff Item, Food, Delicious Food
苦種3
+
薄荷3
+
牛奶3
+
糖1
果味奶糖
果味奶糖3
RarstrRarstrRarstr
Crafted Item, Special Food, Food
苦種4
+
牛奶3
+
糖1
+
希諾寧
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Skill

IconName
普通攻擊·銳鋒攫獵
普通攻擊·銳鋒攫獵
音火鍛淬
音火鍛淬
希诺宁-占位
希诺宁-占位
豹烈律動!
豹烈律動!
希诺宁-元素战技-退夜魂态
希诺宁-夜魂接力技
捕獲!
捕獲!
希诺宁空中攻击
獻予慵眠的休假日
獻予慵眠的休假日
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Achievement

IconNameDescriptionShownReward
月亮還沒有出來
月亮還沒有出來在秘源機兵·構型械準備「球狀雷炮」時,破壞「汲聚械」打斷它的蓄能。
原石5
???
??????
原石5
???
??????
原石5
???
??????
原石10
???
??????
原石5
???
??????
原石5
???
??????
原石10
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Tutorial

IconNameDescription
秘源機兵·構型械具備強大摧毀與破壞機能的機械體。在角色進入和維持「夜魂加持」狀態時,秘源機兵·構型械會累積「應戰對策」的進度,累積滿進度後將開始準備「球狀雷炮」。過程中,秘源機兵·構型械會啟動「汲聚械」開掘固態燃素並汲取燃素。「汲聚械」自身會產生力場,如果想要破壞「汲聚械」以打斷「球狀雷炮」的蓄能,就必須先攀上固態燃素進入力場內。
深邃擬覆葉於深邃晦暗的異界降臨,能夠模仿各類事象的深淵魔物。戰鬥中,深邃擬覆葉會為自己賦予虛界力護罩。深邃擬覆葉的部分攻擊會施加可疊加的「蝕破」狀態,並在一定時間後,使隊伍中自己的目前場上角色損失生命值。利用元素攻擊到一定次數即可破壞護罩,此外具有夜魂性質的元素攻擊可以更有效率地突破其防禦。
交映現實與夢在「交映現實與夢」玩法中,旅行者需要進入病人的特殊夢境,找到夢中的扭曲異常之處,藉由糾正異常之處來協助病人改善心理問題。
騎士的劍影在「騎士的劍影」玩法中,旅行者需要在限定時間內盡可能擊敗敵人來獲得更高的積分。
依據在關卡中所取得的最高積分,可以在達到指定積分時領取對應的獎勵。
攻逐饗會旅行者需要在限定時間內擊敗所有的敵人來完成挑戰。每個挑戰都具有獨特的「攻逐之助」,留意效果並善加利用以在挑戰中獲得助益。挑戰中將無法獲得燃素,或使用燃素的戰鬥機制。
TEST合成台·自动选择进度選擇所需的養成方向後,會根據背包內的培養素材,計算並自動選擇能達到的最高等階或等級。
選擇所需的合成素材後,會綜合養成方向與背包內培養素材的情況,計算並自動選擇適合的合成次數。
尋溯蜜蟲之寶將深淵力量削減至0時即完成捕捉,但受深淵侵蝕的燃素蜜蟲有特殊的護罩庇護,護罩破除前,攻擊無法削減深淵力量。
護罩被破除後,蜜蟲將陷入眩暈,此時每次攻擊能削減定量深淵力量。具有夜魂性質的攻擊將削減更多深淵力量。
每次護罩破除期間,侵蝕蜜蟲的深淵力量可被削減的總量有固定的上限。
花車搖曳花車行駛的過程中,可以更換行進路線以躲避障礙物,盡可能收集花朵來完成挑戰。
花車搖曳花車行駛的過程中,可以更換行進路線以躲避障礙物,盡可能收集花朵來完成挑戰。
花車搖曳花車行駛的過程中,可以更換行進路線以躲避障礙物,盡可能收集花朵來完成挑戰。
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Monster

IconNameGradeDrop
深邃擬覆葉
深邃擬覆葉Regular
秘源機兵·構型械
秘源機兵·構型械Boss
冒險閱歷
摩拉
好感經驗
秘刻金紋的源核
最勝紫晶碎屑
最勝紫晶斷片
最勝紫晶塊
最勝紫晶
教官
流放者
祭雷之人
遊醫
角鬥士的終幕禮
流浪大地的樂團
教官
流放者
祭雷之人
角鬥士的終幕禮
流浪大地的樂團
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Stage

IconNameMonstersReward
4.4月度主题因子测试2(test)
???
???
???
???
岩史萊姆
愚人眾先遣隊·風拳前鋒軍
愚人眾先遣隊·冰銃重衛士
愚人眾先遣隊·火銃游擊兵
愚人眾·火之債務處理人
秘源機兵·尋捕械
???
???
???
???
???
???
n/a
n/a
n/a
n/a
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Chapter

IconNameTitleSecondary TitleRewards
n/an/an/a
冒險閱歷2825
摩拉124K
大英雄的經驗11
精鍛用魔礦23
原石30
n/an/an/a
冒險閱歷5325
摩拉234K
大英雄的經驗23
精鍛用魔礦43
原石60
星與火的基石1
n/an/an/a
冒險閱歷1650
摩拉143K
大英雄的經驗14
精鍛用魔礦32
星與火的基石1
原石60
「焚燔」的指引5
冒險家的經驗8
n/an/an/a
原石40
慶典熱度80
摩拉40000
大英雄的經驗4
n/an/an/a
原石40
慶典熱度80
摩拉40000
大英雄的經驗4
n/an/an/a
原石40
慶典熱度80
摩拉40000
大英雄的經驗4
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Quest

IconNameDescriptionObjectivesShownRewards
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冒險閱歷875
摩拉38100
大英雄的經驗4
精鍛用魔礦7
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冒險閱歷625
摩拉27825
大英雄的經驗3
精鍛用魔礦5
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冒險閱歷1125
原石30
摩拉49200
大英雄的經驗5
精鍛用魔礦9
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冒險閱歷1225
摩拉53900
大英雄的經驗5
精鍛用魔礦10
n/an/a•n/a
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冒險閱歷775
摩拉34075
大英雄的經驗3
精鍛用魔礦6
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冒險閱歷700
原石30
摩拉31125
星與火的基石1
大英雄的經驗3
精鍛用魔礦6
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冒險閱歷600
摩拉26025
大英雄的經驗2
精鍛用魔礦5
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冒險閱歷1000
摩拉44000
大英雄的經驗4
精鍛用魔礦8
n/an/a•n/a
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冒險閱歷1225
原石30
摩拉53900
大英雄的經驗5
精鍛用魔礦10
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Event

IconNameRewardReward (Total)
彩糖與薔薇的幻色頌
彩糖與薔薇的幻色頌
原石
智識之冕
坎蒂絲
???
「諍言」的哲學
大英雄的經驗
燃願瑪瑙斷片
祝聖油膏
精鍛用魔礦
摩拉
原石970
摩拉520K
「諍言」的哲學3
「巧思」的哲學3
「篤行」的哲學3
???1
智識之冕1
慶典熱度1190
「諍言」的指引5
大英雄的經驗57
祝聖油膏48
「巧思」的指引5
「篤行」的指引5
燃願瑪瑙斷片3
生長碧翡斷片3
滌淨青金斷片3
最勝紫晶斷片3
哀敘冰玉斷片3
自在松石斷片3
堅牢黃玉斷片3
謐林涓露的銀符3
謐林涓露的鐵符5
精鍛用魔礦50
謐林涓露的銅符5
綠洲花園的哀思3
綠洲花園的恩惠5
綠洲花園的追憶5
烈日威權的夢想3
烈日威權的餘光5
烈日威權的殘響5
???1
???1
冒險家的經驗6
流浪者的經驗12
攻逐饗會
攻逐饗會
原石
大英雄的經驗
「角逐」的指引
「焚燔」的指引
「紛爭」的指引
精鍛用魔礦
祝聖油膏
摩拉
原石420
大英雄的經驗18
「角逐」的指引6
摩拉240K
精鍛用魔礦12
祝聖油膏12
「焚燔」的指引6
「紛爭」的指引6
追想練行·烈趣篇
追想練行·烈趣篇
原石
大英雄的經驗
「角逐」的指引
祝聖油膏
摩拉
尋溯蜜蟲之寶
尋溯蜜蟲之寶
原石
貢祭熾心的躊躇
譫妄聖主的餘哀
神合秘煙的預感
祝聖油膏
冒險家的經驗
精鍛用魔礦
摩拉
原石420
摩拉220K
貢祭熾心的躊躇6
精鍛用魔礦15
譫妄聖主的餘哀6
神合秘煙的預感6
祝聖油膏12
冒險家的經驗8
???1
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106 responses to “New in 5.1”

  1. Hey, older player here. I’ll take your complaints at face value. Yes, I’ve definitely desired some characters but building them is a drag, and it has definitely demotivated me from getting the character. However, I have two answers to this problem which enable me to minimize the issues and continue enjoy the game daily.

    First, I give appropriately small focus to the small rewards from endgame combat rewards and a greater focus to non-combat activities like exploring the world and enjoying story/lore. If you skip Floor 12 for a year, you’ll miss out on 2,400 Primogems equaling 15 wishes.If you get 6 stars on floor 12, you’re only missing out on half of that. 15 wishes is not insignificant, but it’s not much either. To put in perspective, F2P players can usually collect a maximum of ~675 wishes per year/nation/major patch (see tinyurl.com/patchpripub).

    Second, I get fewer characters overall but get more constellations and signature weapons.

    Genshin has taken a turn for making strong early constellations and non-generic, strong signature weapons. The days of generic, reusable weapons like PJC and weak constellations like Ganyu’s C1 are over; the game is now in the era of broken early constellations (and broken C6 for 4-stars like Faruzan and Chevreuse).

    So my strategy to maximize enjoyment and minimize arti grind suffering is to skip most characters and go for C1-2 (and sometimes R1) of new characters. This reduces my grind in multiple ways:
    1) I have fewer characters to build.
    2) The characters I build can have weaker artifacts because their constellations are strong enough to overcome the disadvantage.

    Depending on which 4-stars are featured, the extra wishes for C1+ sometimes gives me a greater chance to get a broken C6 4-star, which yes is another character to build, but again it’s easier to skip the artifact grind if their constellations raise the character’s baseline utility. Not every banner gives me such “bonus” 4-stars, as the game also seems to be doing the HSR thing and mostly releasing 5-stars.

    One other related thing you didn’t mention is how Phlogiston mechanics lower the utility of Natlan characters outside of Natlan. (You could make an argument that their utility is RAISED in Natlan, but after a year of enjoying the “benefit” it’ll feel like a nerf when we inevitably take those characters to Snezhnaya). This makes me even less inclined to get Natlan characters and makes me want to just save my Primogems for Snezhnaya.

    What do you think?

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    • Future rerun and banner info:
      * From what I’ve gathered from recent Imaginarium Theater and Spiral Abyss leaks, Wriothesley might be getting a rerun. (This is speculative info)
      * 5.3 will have a Chronicled Wish banner. It might be Liyue-themed due to the patch taking place during Lantern Rite.

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  2. i’m an old player, and i tell you my experience: don’t skip, a single combo reaction of 2 unique characters can outdone any c6r1 anytime if Hoyo feels like it, like if they make a sudden patch to glaze a character
    the safest bet should be always throw 45 (=1/2*90 pro math right here) on any new banner to get the body of a potential op reaction

      
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  3. Is there any old player skipping Natlan characters because they’re tired of farming?
    I started playing three years ago, and I have tons of builds and hundreds of artifacts, so I rarely have to switch things up… and finally, I feel relief in saying I’m giving up.
    This situation is beyond absurd; it’s detrimental to the gaming experience and the game itself. I know that most people simply don’t care, which is why this system is still in place instead of being met with a huge backlash against this vomiting business.
    People are really too enslaved by this game…
    No, seriously, we can’t tolerate this shit, especially us old players. I just refuse to farm endlessly; I want to use my old builds and play without feeling like it’s a job that I’m not even getting paid for. This situation is making me lose interest in the game entirely.

      
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      • nah, don’t just take a break, that’s a half-assed advice given by conformists that assume you’d come back just to suffer again because they won’t ever bother to change it.
        straight up take the opportunity and quit, I did it and never been happier, only come back here to laugh at dumb comments lmao
        but for real though, given the fact that they’ve added every single tiny little qol people have been begging for ages, but also doubled down and only made it worse to farm on every new game they release, should tell you anything how much hoyo cares about this issue, especially when said qol barely ever gets into genshin itself

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        • If you quit the game why are you in the comments section of a niche database website? Looking at dumb comments isn’t an excuse. This game is living rent-free in your head

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          • “why are you here” :>attempts to invalidate the reason
            that’s exactly what I meant lmao, you guys are too funny to pass out on

        • The first para was cringe AF and straight up pathetic to read. How can someone type all that with a straight face is beyond me lmfao. Do yourself a favour and stop visiting this site, It’s clearly taking a toll on your mental health.

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    • Hey, older player here. I’ll take your complaints at face value. Yes, I’ve definitely desired some characters but building them is a drag, and it has definitely demotivated me from getting the character. However, I have two answers to this problem which enable me to minimize the issues and continue enjoy the game daily.

      First, I give appropriately small focus to the small rewards from endgame combat rewards and a greater focus to non-combat activities like exploring the world and enjoying story/lore. If you skip Floor 12 for a year, you’ll miss out on 2,400 Primogems equaling 15 wishes.If you get 6 stars on floor 12, you’re only missing out on half of that. 15 wishes is not insignificant, but it’s not much either. To put in perspective, F2P players can usually collect a maximum of ~675 wishes per year/nation/major patch (see tinyurl.com/patchpripub).

      Second, I get fewer characters overall but get more constellations and signature weapons.

      Genshin has taken a turn for making strong early constellations and non-generic, strong signature weapons. The days of generic, reusable weapons like PJC and weak constellations like Ganyu’s C1 are over; the game is now in the era of broken early constellations (and broken C6 for 4-stars like Faruzan and Chevreuse).

      So my strategy to maximize enjoyment and minimize arti grind suffering is to skip most characters and go for C1-2 (and sometimes R1) of new characters. This reduces my grind in multiple ways:
      1) I have fewer characters to build.
      2) The characters I build can have weaker artifacts because their constellations are strong enough to overcome the disadvantage.

      Depending on which 4-stars are featured, the extra wishes for C1+ sometimes gives me a greater chance to get a broken C6 4-star, which yes is another character to build, but again it’s easier to skip the artifact grind if their constellations raise the character’s baseline utility. Not every banner gives me such “bonus” 4-stars, as the game also seems to be doing the HSR thing and mostly releasing 5-stars.

      One other related thing you didn’t mention is how Phlogiston mechanics lower the utility of Natlan characters outside of Natlan. (You could make an argument that their utility is RAISED in Natlan, but after a year of enjoying the “benefit” it’ll feel like a nerf when we inevitably take those characters to Snezhnaya). This makes me even less inclined to get Natlan characters and makes me want to just save my Primogems for Snezhnaya.

      What do you think?

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      • hey i like this guys’s broken c1 pulling strategy, seems he really know how to play this game :v
        my only debate is you should skip 4 star entirely because it is a gacha game low rarity jackpot would be a total bait :v

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    • this is a strong law and a long-kept law which is not going to be change forever of these gacha games, face it pls. Would you know nobody will give their pulls for new characters when the new ones are no better than old ones, for most of players pull one character according to their strength, not likes

      Few games can hold their volume, that’s the way them live. Think about it, what will happen if you decide to “PLAY GAMES” instead of choosing to be “PLAYED BY GAMES”

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    • a lot of conformists/shills in these comments jeez
      I started on day 1, ‘enjoyed’ it all one more year than you 😉
      other than maybe SOME support units you won’t miss anything by skipping
      I skipped almost all of fontaine except for chevvy and furina and could do all abysses easily, and the reason for skipping is pretty much is what you said
      didnt even went for cons of them, it’s not necessary
      I was only interested in their utility, and the builds were kinda easy to obtain, so good for me
      but yeah farming sucks ass, as much as people want to dismiss your valid complaints in here, and theyre exactly why hoyo doesnt even care, it is what it is

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    • that would be so uncreative, annoying, and would make mualani teams be incomplete until they decide to push out real supports for her
      but hoyo being hoyo, I wouldnt put it past them either

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    • honestly that means we would have a dps archon, finally.

      considering how she is called God of war, it fits.

      either Dps or support it fits her…… for me the only way they could go wrong with this is to make her…

      A DEF SUPPORT LIKE GORO.

      now THAT would fuck up the character and make her useless. like 3% of roster want a def support.

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    • Even better if she is a support we can play as a DPS (even if average results) like I do with Nilou, Xianyun, Dehya and will do with Xilonen =D

      But honestly, another random fire DPS will be boring, even more when we are lacking so much off field pyro DPS. We have Xiangling and …. noone else.

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  4. What would you pick in this situation?

    These new units mixed with old reruns are making me super duper ice scream scooper indecisive. My personal take is kinda different from what I usually see (I’m curious if others feel the same way). I generally prefer to grab constellations for older or less powerful units to make them more competitive and to create more team combos. On the flip side, I don’t go for units that feel incomplete, like Wriothesley—I don’t think I ever will. A unit should be solid at C0 without needing anything extra; if their C1 is good, I might consider it.

    1) Zhongli: He’s totally fine at C0 and doesn’t need C2.
    BUT, I’ve wanted his C2 forever!
    He’s been in my teams since day one, and I always run him with Favonius. I don’t care about the DPS loss because I love his gameplay and petrifying enemies. Plus, his Geo pillars can be tricky to place if there’s already one on the field… so I just want to make things easier. His C2 is super convenient for me; it really changes how I play him—just place pillars and drop meteors!
    2) I could snag Nahida’s constellation too. I really like her and her teams, but she’s already super strong, so that would just make them even better than they already are. I think I’ll pass on her again until those teams start to feel weaker.
    3) Xilonen: She’s solid at C0, but her C2 makes her even more versatile. She’s like my second Zhongli, not in strength but as a constant presence in my teams. (She’ll be meta for years guys, no need to say at c2…)
    4) Chiori: Her C2 makes her WAY better. Geo is pretty rough and we all know it, and yeah, with Xilonen and others, no need to elaborate. Still, her C2 will make her way more flexible instead of just being a bonus character in some teams here and there. Plus, she’s got one of my best builds, so it’ll boost her value a lot. Plus I like afk damage, and that like an universal addition to any weird team if I pick a sub dps.
    5 Of course, Mauvika is coming, and I guess she’ll be a super tough—let’s say impossible—skip. I doubt Hoyoverse will make her easy to ignore, so…

    I skipped the surfing girl and I’ll be skipping the dendro pixels watermelon bomber too. I have every 5-star except for Wriothesley, pyro-bombs loli, and electro pussy-sword from Fontaine.

    If those crap gems cost less… those greedy assholes! we just have to use private servers, they can’t leave those horrifying prices.

      
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    • don’t pull like that, it wont improve your account
      aim for c6s1 zhongli first, because that is a *complete* unit that the end game is balanced around, they doesn’t balance thing around your math

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      • why should he/she aim for c6r1 zhongli, it does not improve his/her account a single bit?! constellations from old units are just not good and apart from that you can also have c0 units and still do the hardest content.
        since you mention s1 you are probably from star rail what has better sub dps eidolons for supporter since you don’t have to play them as main dps unlike genshin but even there you don’t need eidolons or superimpositions so saying the end game is balanced behind c6 is not true.
        (end game = beating spiral abyss and theater for the highest rewards.)
        so how to pull chars: go for the dps char you like the most/consider to be the best dps and build a team arount it and don’t go for too much other 5* stuff and more like for chars/weapons who you think improve your team the most. probably get the constellation you want or/and the weapon for that dps char.

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        • you probably don’t like my strategy but the way i play this game would be: pulling a single c6r1 top tier to solo endgame, then pull whatever support that keep them alive then put amber or somthing on the remaning slots
          repeat that for 2 team, then do that for the bis support slots, repeat sp 1,2,3
          mihoyo is not a god of f2p, they can suddenly rise up a paywall because they are already the richest chinese, what do they need f2p for bruh
          😀

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    • I would pick xilonen and mavuika. Not a fan of zhongli, got him years ago and practically didn’t use him. Same opinion with nahida as urs. And cant say anything about chiori cuz i dont like geo characters. Chiori is good in a sense that i like afk damage dealers too and she is very pretty, plus I have a lot of good swords, but I just don’t like her element.
      So in my case i will pick Xilonen (Geo kitty waifu 10/10) And Mavuika (Yeah, who would skip pyro archont?)

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      • >Doesn’t like Geo.
        >Has a lot of good swords.
        >Encourages pulling for Xilonen, who is also Geo Sword.

        judgemental_kangaroo.gif

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    • Are you noob? Definitely. That is what constellation is for. To make the character better or stronger.
      Do I need more than C1 to finish all combat mode in the game? No. I do full stars everything.
      Do you need it? I think yes, cause you noob, you think characters are viable when they are at least at c1 or c2. Why not say c6 already hahaha

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