Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Def | Materials | Total Materials |
1 | 966 | 21.41 | 72.39 | 5.0% | 50.0% | 0% | ||
20 | 2505 | 55.55 | 187.79 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3333 | 73.9 | 249.86 | 5.0% | 50.0% | 0% | ||
40 | 4987 | 110.58 | 373.88 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5576 | 123.63 | 417.98 | 5.0% | 50.0% | 9.0% | ||
50 | 6415 | 142.24 | 480.89 | 5.0% | 50.0% | 9.0% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7199 | 159.63 | 539.7 | 5.0% | 50.0% | 18.0% | ||
60 | 8047 | 178.43 | 603.26 | 5.0% | 50.0% | 18.0% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8636 | 191.47 | 647.36 | 5.0% | 50.0% | 18.0% | ||
70 | 9491 | 210.44 | 711.5 | 5.0% | 50.0% | 18.0% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10079 | 223.49 | 755.61 | 5.0% | 50.0% | 27.0% | ||
80 | 10945 | 242.68 | 820.47 | 5.0% | 50.0% | 27.0% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11533 | 255.72 | 864.58 | 5.0% | 50.0% | 36.0% | ||
90 | 12405 | 275.06 | 929.95 | 5.0% | 50.0% | 36.0% |
Skills
Active Skils
普通攻擊·銳鋒攫獵 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多三段的連續劍擊。 消耗一定體力,向前方使出踢擊。 從空中下墜衝擊地面,基於希諾寧的防禦力,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。 在夜魂加持狀態下,希諾寧將切換至「刃輪巡獵」模式,在這種狀態下,希諾寧的普通攻擊將轉為以刃輪鞋進行至多四段的連續踢擊,無法進行重擊。 在這種狀態下進行普通攻擊與下落攻擊時,將轉為基於希諾寧的防禦力,造成具有夜魂性質且無法被附魔覆蓋的 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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音火鍛淬 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
讓熱情的律動響徹大地!希諾寧切換至用於高速戰鬥的刃輪裝束,並向前突進一段距離,基於希諾寧的防禦力,造成具有夜魂性質的 施放後,希諾寧將獲得45點夜魂值,進入夜魂加持狀態,在這種狀態下,希諾寧將切換至「刃輪巡獵」模式。 希諾寧擁有三枚取樣器,根據隊伍中其他角色的元素類型,能夠呈現出不同的「音型」,並在啟動時降低附近的敵人的對應元素抗性。 三枚取樣器初始記錄的「源音取樣」均為 處於夜魂加持狀態下時,希諾寧攜帶的 「源音取樣」啟動時,附近的敵人的對應元素抗性降低,同元素類型「源音取樣」的效果不能疊加;希諾寧處於隊伍後臺時,同樣能產生該效果。 持續消耗夜魂值。夜魂值耗盡時,或是再次施放時,希諾寧的夜魂加持將會結束。夜魂加持狀態具有如下特性: ·切換至「刃輪巡獵」模式,提升希諾寧的移動速度與攀爬速度,且攀爬時能夠以豹貓形態進行高速騰躍。 ·希諾寧的夜魂加持狀態具有如下限制:處於夜魂加持狀態下時,希諾寧的夜魂值有9秒的時間限制,超過時間限制後,希諾寧的夜魂值將立刻耗竭。 處於夜魂加持狀態下時,夜魂值耗竭後,希諾寧將無法透過固有天賦「四境四象回聲」產生夜魂值。 從某種意義上來說,鍛造寶石與混音的原理或許有一定相通之處——過濾雜質,只保留最為閃耀之物。 不過希諾寧向來都是無所謂的,畢竟兩者對她而言都是無比快樂的事情嘛。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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豹烈律動! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
以最大輸出功率開啟立體聲燃素工學調音臺(攜帶式),基於希諾寧的防禦力,造成具有夜魂性質的 此外,根據「源音取樣」的類型不同,還將相應觸發以下效果: ·擁有至少兩枚經過元素轉化的「源音取樣」:希諾寧奏響「歡興」的律動,每隔一段時間,為附近的目前場上角色恢復生命值,回復量受益於希諾寧自己的防禦力。 ·擁有少於兩枚經過元素轉化的「源音取樣」:希諾寧奏響「燥烈」的律動,進行兩次額外的節拍演奏,基於希諾寧的防禦力,造成具有夜魂性質的 「好,先在這裡停頓一下!」 「沒關係沒關係,剛才的節拍我已經記錄下來了。讓我試試看,把我們的旋律混合在一起會演奏出怎樣的音色吧。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
叢山鍛火馳行 | |
觸發夜魂傳遞時,恢復15點燃素。 |
夜域賜禮·鍛火之祝 | |
在夜魂值耗竭後,希諾寧將會轉而消耗燃素來維持夜魂加持。 在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·希諾寧。目前場上角色處於衝刺、攀爬或是特定天賦賦予的移動狀態下,或是位於一定高度的空中時,切換希諾寧登場時觸發:希諾寧將進入夜魂加持狀態,並獲得20點夜魂值。在這種情況下,希諾寧的夜魂值有4秒的時間限制,超過時間限制後,希諾寧的夜魂值將立刻耗竭,在時間限制內施放 此外,位於納塔地區時,在夜魂加持狀態下,希諾寧攀爬將不再消耗體力。 |
四境四象回聲 | |
在夜魂加持狀態下: ·若希諾寧擁有至少兩枚經過元素轉化的「源音取樣」,在普通攻擊與下落攻擊命中敵人時,將獲得35點夜魂值,該效果每0.1秒至多觸發一次。 ·若希諾寧擁有少於兩枚經過元素轉化的「源音取樣」,普通攻擊與下落攻擊造成的傷害提升30%。 |
攜帶式鎧裝護層 | |
在夜魂加持狀態下,希諾寧的夜魂值達到上限時,將觸發一次等同於「夜魂迸發」的效果,該效果每14秒至多觸發一次。 此外,隊伍中的附近的角色觸發「夜魂迸發」時,希諾寧的防禦力提升20%,持續15秒。 |
Constellations
獻予慵眠的休假日 | |
希諾寧的夜魂加持狀態消耗的夜魂值與燃素降低30%,且夜魂值的時間限制延長45%。 此外,希諾寧的「源音取樣」啟動時,還將提升隊伍中附近的目前場上角色的抗打斷能力。 |
獻予灼原的五重奏 | |
希諾寧攜帶的 · · · · · |
獻予日炎的巡行式 | |
至多提升至15級。 |
獻予午後的花之夢 | |
希諾寧施放 擁有「榮花之賜」的角色的普通攻擊、重擊與下落攻擊造成的傷害提升,提升值相當於希諾寧的防禦力的65%。該效果將在生效6次或持續時間結束時解除。 同時命中多名敵人時,會依據命中敵人的數量消耗生效次數;隊伍中具有「榮花之賜」的角色,其生效次數單獨計算。 |
獻予夕暮的轉格調 | |
至多提升至15級。 |
獻予永夜的狂歡舞 | |
處於夜魂加持狀態下時,希諾寧進行衝刺、騰躍、普通攻擊、下落攻擊時,將獲得「永夜的祝福」,無視夜魂加持狀態下的限制,並提升普通攻擊與下落攻擊造成的傷害,持續5秒。 持續期間: ·暫停希諾寧的夜魂值時間限制計時,希諾寧的夜魂值、燃素、體力將不再下降,且夜魂值達到上限時,希諾寧的夜魂加持也不會結束。 ·希諾寧在夜魂加持狀態下的普通攻擊與下落攻擊造成的傷害提升,提升值相當於希諾寧的防禦力的300%。 ·每1.5秒為附近的隊伍中所有角色恢復生命值,回復量相當於希諾寧的防禦力的120%。 每15秒至多獲得一次「永夜的祝福」。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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421 responses to “希諾寧”
hell yes i can finally have an all catgirl team of diona, kirara, lynette, and xilonen. the huge drawbacks are that it’s all supports, no carry and elementally inert. ain’t that fun?
holy shit catgirl enjoyers really got the worst combination of elements possible lmao
yall are dumb,
TF. Keqing – HP*HP*HP Kirara – VV Lynette – and Xilonen makes a pretty mean agravate team.
keqing as dps, kirara for dendro application, lynette for VV shred and like, 40% atk with her passive, and finally Xilonen for additional res shred, personal dmg, and healing.
keqing is a fake catgirl, you dumbo
you’re dumb yack – useless waifu chosen by a useless trash
ps. they gave her DEF% ascension to make you pull for her C2, be sure of that
Or because she scales off def and isn’t made to be a DPS
thank goodness they didn’t make ANOTHER geo buffer, the game it’s so plenty of them!
We only have one gorou…
Bruh… Girl is competing with Furina for BEST SUPPORT.
Kazuzu and Daddy Zhong are already long out of the race.
Wait, I don’t get it, on twitter Hoyo wrote that she is a smith with forge skills renowned throughout Natlan.
But her kit have nothing about that theme, intead it’s DJ(?) stuff, even her splash art… Am I missing something??
after the description of the effect of the Ability, there’s a text that is written in italics. There the character says something about his ability or stuff like that. There she says that she is a blacksmith and a Dj
Oh, thanks, I almost never read those… At least they mention it, and there will probably be more about it on the character story. I still wish they had used the smith theme a bit more on her skills, but oh well :/
Her kit seems interesting and unless Kinichi gameplay is way more fun than it looks when watching the videos I will probably keep saving for Xilonen and her weapon
just like yelan and all her casino and gambling themed skills while being the opposite of a person that’d leave things to luck in the story
average bad design by hoyo teams not communicating, many such cases
As a Geo-doesn’t-have-to-be-100%-Mono believer I am saved.
As a Healer main I am in love.
As a general lover of everything Xilonen I am powerless against her.
All hail my newest obsession lol
C0 Xilonen is completely able to kick C6 Zhongli to the chicken cage now, thanks Hoyoverse!
But she doesn’t summon a shield right?, zhongli can summon shields for the whole teams with his constellation as well.
Lol. You think a shield would somehow make her any less better.
She does better, she heals
True, with her C1 (I believe a greater resistance to interruption same as Neuv/Arle C1) and heal..
which could be better? I vote for Xilonen.. and every cons just increases her SUPPORT capabilities esp. c2 and when you go C6 she could hit like truck.
the only thing preventing this woman from being a really good option for freeze is the lack of cc
if you use freeze its because its mobbing content, otherwise youre trolling/griefing, so cc is kind of a must, especially given how much units that can use freeze improve when enemies are grouped (ganyu/ayka bursts for example)
so mid
low tier bait
unless they nerf her she would probably be better than kazuha in a lot of teams and scenarios. she heals, debufs and do damage at the same time, or you can just dont use her for dps but the debuf and the heal are still there.
this is such a stretch.
Bro she is a support that can do dmg, has VV shred built in her kit, heals, and with Scroll of the Hero of Cinder City she can give even more buffs for your party. What are you smoking
Anemo twinks on fraudwatch
Funniest comment on this site lmfao
The only word that’s not made up is “on”
Oh cool finally an off-field geo healer
Oh wait she needs TWO other elements to heal, and it’s single target healing
Rip Ittobros