Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1039 | 14.99 | 38.89 | 5.0% | 50.0% | 0% | ||
20 | 2695 | 38.88 | 100.88 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3586 | 51.73 | 134.22 | 5.0% | 50.0% | 0% | ||
40 | 5366 | 77.41 | 200.84 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5999 | 86.54 | 224.53 | 5.0% | 50.0% | 7.2% | ||
50 | 6902 | 99.57 | 258.33 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7747 | 111.74 | 289.92 | 5.0% | 50.0% | 14.4% | ||
60 | 8659 | 124.9 | 324.06 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9292 | 134.03 | 347.76 | 5.0% | 50.0% | 14.4% | ||
70 | 10213 | 147.31 | 382.21 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10846 | 156.44 | 405.91 | 5.0% | 50.0% | 21.6% | ||
80 | 11777 | 169.87 | 440.75 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12410 | 179.0 | 464.44 | 5.0% | 50.0% | 28.8% | ||
90 | 13348 | 192.54 | 499.56 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
普通攻擊·標靶治療 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多三段的連續攻擊。 進行傷害更高、更為精準的 瞄準時,水元素之力會在箭矢上持續積聚。蓄力完成後,每隔一段時間,希格雯會向目標方向發射緩慢移動的「小小關心氣泡」,造成 從空中射出箭雨,並迅速下墜衝擊地面,在落地時造成範圍傷害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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彈跳水療法 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
使用梅洛彼得堡特製的泡泡槍,吹出既可以刺激血液循環,也可以讓病人安心入睡的 激癒水球將在附近的敵人間彈跳,命中敵人時基於希格雯的生命值上限,造成 進行5次彈跳後,激癒水球將消失,並基於希格雯的生命值上限為她恢復生命值。 沒有敵人時,激癒水球將在附近彈跳。至多同時存在一個希格雯自己創造的激癒水球。 長按時,能蓄力施放激癒水球。 進行瞄準蓄力,吹出更大更厲害的激癒水球! 激癒水球將隨長按時間變大,至多變大二級,每級將使造成的傷害提升5%,回復量提升5%;彈跳後將變小一個等級,直到恢復為正常的激癒水球。 較弱的敵人被較大的激癒水球命中後會被禁錮,無法行動。 此外,施放時將在希格雯附近產生2枚源水之滴。每拾取一枚源水之滴,都會為希格雯自己賦予生命值上限10%的生命之契。 希格雯的生命之契被清除時,每清除2000點生命之契將為她恢復1點元素能量,至多依此方式為希格雯自己恢復5點元素能量。 每隔一段時間,激癒水球將在命中的位置降下流湧之刃,基於希格雯的生命值上限,造成具有荒性的 「怎麼樣?用這樣的水療法,既能刺激循環,又能讓復健的病人感受到樂趣,而且,也會讓應該睡著的病人好好睡一會呢…」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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過飽和心意注射 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
取出梅洛彼得堡特製的注射器,以滿滿的心意與藥劑衝擊前方區域,基於希格雯的生命值上限,持續造成 此外,施放時,希格雯將吸收附近一定範圍內至多2枚源水之滴。 「唉呀,超過劑量的藥與毒無異,是很危險的,但是病人需要的關心與愛護,不管超過多少也不為過哦。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
急性劑量 | |
在水下時,目前場上自己的角色的生命值降低至50%以下時,將在2.5秒內為其持續恢復生命值,總回復量相當於其生命值上限的50%,並在10秒內使該角色的所有元素抗性和物理抗性下降10%。該效果每20秒最多觸發一次。 |
應有適當的休憩 | |
施放 |
細緻入微的診療 | |
希格雯進行治療時,將基於隊伍中所有角色目前生命之契的總和,提升本次治療量:每1000點生命之契都將提升3%治療量,至多依此方式提升30%治療量。 |
Constellations
「最快樂的精靈,可否懂得焦慮」 | |
此外,固有天賦「應有適當的休憩」的效果獲得提升:激癒水球彈跳時,將為希格雯賦予1層靜養計數,並使靜養計數產生的傷害值提升改為:希格雯的生命值上限超過30000的部分,每1000點生命值上限將提升100點,依此方式,至多提升3500點傷害。此效果需要解鎖固有天賦「應有適當的休憩」。 |
「最仁慈的精靈,可否化解仇敵」 | |
施放 此外,彈跳水療法丟擲的激癒水球或過飽和心意注射命中敵人後,該敵人的 |
「最健康的精靈,可否療癒熱症」 | |
至多提升至15級。 |
「最美麗的精靈,可否拒絕衰朽」 | |
「最幸福的精靈,可否消卻折磨」 | |
至多提升至15級。 |
「最光輝的精靈,可否為我禱告」 | |
希格雯進行治療時,將基於生命值上限,提升自己的 |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
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Stories
Title | Text |
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??? | ??? * 好感等級達到2後開啟 |
??? | ??? * 好感等級達到3後開啟 |
??? | ??? * 好感等級達到4後開啟 |
??? | ??? * 好感等級達到5後開啟 |
??? | ??? * 好感等級達到6後開啟 |
??? | ??? * 好感等級達到4後開啟 |
??? | ??? * 好感等級達到6後開啟 |
188 responses to “希格雯”
I’m happy to see that Sigewinne’s elemental skill damage increase got buffed, but even then she still seems like the worst Fontaine 5* character. Perhaps I am overlooking something?
In a rough spot my sige-winners… could pull for Baizhu cons, Wanderer C0, and then there’s even Furina cons coming soon. I usually like new units over constellation hunting, but I wish Sige’s kit was tied together a little better. A few well placed tweaks could push her over the “OK but ultimately niche” barrier.
If they keep her current middling kit and throw Chevy on her phase instead of Clorinde’s just to draw people to her banner… I’m going to be so upset. I’m not even planning on pulling Clorinde but it’s such a typical Hoyo move at this point.
Isnt she pretty good in Nilou triple hydro? Did I miss something?
Siggy have teamwide heal off field
Furina can just build crit
Nahida full em can on field and make bloom by herself since the others are hydro
And no, Kokomi can’t do that. With Kokok either you will have only active character healed and lost Furina dmg or on field koko and lost Nahihi Application also cause dmg lost
As someone who’s been running triple Hydro Nilou Bloom since Nahida came out because I wanted her to be the driver, and started using Furina very soon after her own release, the problem with that team is very poor for consistent off-field hydro application.
Even in that 3x hydro situation with KKM as the healer, the off-field hydro isn’t rapid enough to offset Nahida’s dendro spam. Unless she’s outright hugging an enemy with Nilou’s E3 aura *and* said enemy is in KKM’s jellyfish range, Nahida will very quickly become the one setting up aura first, and the non-EM hydros will be triggering the blooms for like 20kish instead of the almost 60k of a Nahida bloom crit.
I love Sigewinne lots, but while her off-field healing is better than KKM’s due to it being partywide, her hydro application is even worse: dropping KKM’s jellyfish for Sigewinne’s bubble means the off-field hydro application speed for that team is almost zero. Nahida will easily overpower all three of them with her AA spam.
How about replace Furina with XQ
Nilou, XQ, KKM and Nahi used to be top speedrun so can Nilou, XQ, Siggy, Nahi at least comparable
The hydro might be better like that because then it’s mostly XQ doing the work, but the particle gen from Sigewinne will be lower than KKM (unless using FavBow over KKM’s usual TTDS) so XQ might need a bit more ER than normal.
Still possible/feasible though, perhaps.
I’ve managed to prefarm everything for her so far except the common mob drop because hundreds and hundreds of those damn things, but I really don’t know what to start farming for her artifacts.
As a healer with an offensive lean, the natural pick would be OHC, but Sige’s slow rate of healing means that the 4pc bubble pop is only going to have value from one, *maybe* two pulses of healing. Meanwhile SoDP is just generally a weaker OHC (though with the six second ‘charge’ time, maybe Sige would like the weak option better just because she can record more pulses per use).
Alternatively, the only other thing I can think of would be 2pc/2pc with HP%/HP% or HP%/Hydro%. But 2pc/2pc never feels good over a full set effect.
With the fact Sigewinne buffs the hits of off field E skill and that is Furina pets that would be a larger loss going to Xingqiu. Need to consider Furina pets still hits like a truck and can even out pace the damage Yelan with equal investment can do.
I prefer a double hydro double dendro team so I can use a hydro to get ownership on the vast majority of all the blooms. Nilou, Barbara, Nahida, Baizhu. With Barbara on a full EM set her healing becomes too low to out heal self bloom damage so Baizhu picks up the healing and his burst makes you feel far more tanky too. Barbara E skill also has a fun interaction on applying hydro which allows me to stagger application between different enemies which allows to waste less bloom hits due to bloom ICD. I have been seeing over 86k blooms off my Barbara as a result and she gets 2/3 to 3/4ths ownership on all the blooms.
As for Sigewinne I am thinking of building her for her elemental skill buff and making good use of that with Furina, Chiori, Yae Miko, etc. Today is the day that Baizhu rerun banner starts and I am about 210 wishes saved. I am skipping everything till Sigewinne so I will see how many wishes I got then.
The main thing to remember there is that Sigewinne’s E damage buff only lasts for ten hits total, not per person. Each Furina’s three turrets would take up one of those hits every attack, and Nahida’s own E procs will chew through the rest. Even Nilou will steal some if she’s used after Sigewinne’s bubble comes out.
At base C0, she caps at 2800 per hit, so across ten hits that’s an added 28000 damage. While that’s a nice chunky “crit” hit by DPS standards for basically free, it’s still possible/likely that a properly built Yelan/XQ outdoes it over the duration of a Q (like if fighting a beefy boss or domain) just due to how fast the team will eat Sigewinne’s stacks, which she can only reapply every 20 seconds minimum (18s for the CD plus the time to fully charge it).
If getting C1, that makes it a bit more palatable, since that’s now a 3500 cap, and she gets eight extra uses of the buff, making the grand total a very respectable 63,000 damage for ‘free’, *if* one can get her to 65,000 HP. Doesn’t fix her poor hydro application rate and purely damage focused Burst, though.
I will add that is all assuming single target. If Crabaletta and Nahida hit multiple enemies, then Sigewinne’s buff could be entirely expended in less than a second.
Horrible! Why add such a bastard to the game?
This character is, well, strange, that’s true. I don’t see a single reason to pull her despite she may be a good healer for Clorinde (but why should Clorinde need her?), but she’s definitely not useless. Can heal a lot and deal decent damage with ultimate. So I don’t see a single reason for spending primos, but maybe… And no, she’s definitely not Dehya in terms of power. At least she has only one scaling stat.
“One scaling stat” but still has to decide between doing that “decent damage” or investing in her buff. She’s not like Nilou who can go full HP and lose nothing. If you go HP/DMG/Crit, her buff will suck. If you go triple HP, her Q is a DPS loss. Heck, even HP/HP/Crit isn’t good enough. I really hope they change that.
I don’t care, she’s cute and legal, and I wanna make tons of babies with her.
And this is a game, a way to escape reality. I’m tired from office works, and my irl wife also says its fine to enjoy what i like.
erm what the sigma
your wife disappear when you take the funny pills I reckon
but its a damn slug
Normally I’d say go outside but if Sigewinne is what you consider legal then please never do
All the quadricentenarians better watch out, then
Phew Zhongli’s safe
I want to bleach my eyes after reading this. God why did I come here…
They buffed her A1 scaling to 85 per 1000 and 2800 cap, but then they also changed her C1 to no longer give extra bounces and instead increase the A1 scaling further, to 100 per 1000, and cap of 3500.
But that’s not really enough HP-per-100 to be feasible because they’re still asking for 65,000 HP to hit that cap. There are only two bows with HP% in the game, and one of them is going to be her signature, which has now gone from being a small QoL BiS to basically a needed BiS because the other HP% bow is a junk bow.
Recurve Bow? 🙄
Recurve gives 59% less HP than her sig, but besides that they both do nothing else if you’re trying to cap out her buff with 65k HP. If you actually care about the crit, you can just use a crit bow. Get anywhere close to 65k HP and her burst does crap damage, with no other utility besides damage.
her kit doesn’t seem like support after all, maybe she is dps/healer like kokomi did
so no new regarding this little freak? does her syringe wipe your ass out?