希格雯

希格雯
希格雯Name希格雯
Title龍女妙變
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Hydro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)海精座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
滌淨青金碎屑
滌淨青金斷片
滌淨青金塊
滌淨青金
未能達成超越之水
海露花
異海凝珠
異海之塊
異色結晶石
Skill Ascension Materials
「公平」的教導
「公平」的指引
「公平」的哲學
無光渦眼
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1103914.9938.895.0%50.0%0%
20269538.88100.885.0%50.0%0%
滌淨青金碎屑1
海露花3
異海凝珠3
摩拉20000
滌淨青金碎屑1
海露花3
異海凝珠3
摩拉20000
20+358651.73134.225.0%50.0%0%
40536677.41200.845.0%50.0%0%
滌淨青金斷片3
未能達成超越之水2
海露花10
異海凝珠15
摩拉40000
滌淨青金碎屑1
海露花13
異海凝珠18
摩拉60000
滌淨青金斷片3
未能達成超越之水2
40+599986.54224.535.0%50.0%7.2%
50690299.57258.335.0%50.0%7.2%
滌淨青金斷片6
未能達成超越之水4
海露花20
異海之塊12
摩拉60000
滌淨青金碎屑1
海露花33
異海凝珠18
摩拉120K
滌淨青金斷片9
未能達成超越之水6
異海之塊12
50+7747111.74289.925.0%50.0%14.4%
608659124.9324.065.0%50.0%14.4%
滌淨青金塊3
未能達成超越之水8
海露花30
異海之塊18
摩拉80000
滌淨青金碎屑1
海露花63
異海凝珠18
摩拉200K
滌淨青金斷片9
未能達成超越之水14
異海之塊30
滌淨青金塊3
60+9292134.03347.765.0%50.0%14.4%
7010213147.31382.215.0%50.0%14.4%
滌淨青金塊6
未能達成超越之水12
海露花45
異色結晶石12
摩拉100K
滌淨青金碎屑1
海露花108
異海凝珠18
摩拉300K
滌淨青金斷片9
未能達成超越之水26
異海之塊30
滌淨青金塊9
異色結晶石12
70+10846156.44405.915.0%50.0%21.6%
8011777169.87440.755.0%50.0%21.6%
滌淨青金6
未能達成超越之水20
海露花60
異色結晶石24
摩拉120K
滌淨青金碎屑1
海露花168
異海凝珠18
摩拉420K
滌淨青金斷片9
未能達成超越之水46
異海之塊30
滌淨青金塊9
異色結晶石36
滌淨青金6
80+12410179.0464.445.0%50.0%28.8%
9013348192.54499.565.0%50.0%28.8%

Skills

Active Skils

普通攻擊·標靶治療普通攻擊·標靶治療
普通攻擊
進行至多三段的連續攻擊。

重擊
進行傷害更高、更為精準的瞄準射擊。
瞄準時,水元素之力會在箭矢上持續積聚。蓄力完成後,每隔一段時間,希格雯會向目標方向發射緩慢移動的「小小關心氣泡」,造成水元素傷害。釋放時,聚滿了激流的箭矢會在命中敵人時造成水元素傷害。

下落攻擊
從空中射出箭雨,並迅速下墜衝擊地面,在落地時造成範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
二段傷害51.07%55.23%59.39%65.32%69.48%74.23%80.76%87.3%93.83%100.95%108.08%115.21%122.33%129.46%136.59%
三段傷害78.29%84.66%91.04%100.14%106.51%113.8%123.81%133.82%143.84%154.76%165.69%176.61%187.53%198.46%209.38%
瞄準射擊43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
滿蓄力瞄準射擊114.08%122.64%142.6%155%151.16%159.71%171.12%182.53%193.94%205.34%216.75%228.16%242.42%256.68%270.94%
小小關心氣泡傷害22.82%24.53%28.52%31%30.23%31.94%34.22%36.51%38.79%41.07%43.35%45.63%48.48%51.34%54.19%
下墜期間傷害56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空墜地衝擊傷害113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
彈跳水療法彈跳水療法
使用梅洛彼得堡特製的泡泡槍,吹出既可以刺激血液循環、也可以讓病人安心入睡的激癒水球。
激癒水球將在附近的敵人間彈跳,命中敵人時基於希格雯的生命值上限,造成水元素傷害;命中時,為隊伍中附近除希格雯自己外的所有角色恢復生命值,回復量受益於希格雯自己的生命值上限。
進行5次彈跳後,激癒水球將消失,並基於希格雯的生命值上限為她恢復生命值。
沒有敵人時,激癒水球將在附近進行彈跳。至多同時存在一個希格雯自己創造的激癒水球。
長按時,能蓄力施放激癒水球。

長按
進行瞄準蓄力,吹出更大更厲害的激癒水球!
激癒水球將隨長按時間變大,至多變大二級,每級將使造成的傷害提升5%,回復量提升5%;彈跳後將變小一個等級,直到恢復為正常的激癒水球。
較弱的敵人被較大的激癒水球命中後會被禁錮,無法行動。

此外,施放時將在希格雯附近產生2枚源水之滴。每拾取一枚源水之滴,都會為希格雯自己賦予生命值上限10%的生命之契。
希格雯的生命之契被清除時,每清除2000點生命之契將為她恢復1點元素能量,至多依此方式為希格雯自己恢復5點元素能量。

始基力:荒性
每隔一段時間,激癒水球將在命中的位置降下流湧之刃,基於希格雯的生命值上限,造成具有荒性的水元素傷害。

「怎麼樣,用這樣的水療法,既能刺激循環,又能讓復健的病人感受到樂趣,而且,也會讓應該睡著的病人好好睡一會兒呢…」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
激癒水球傷害2.28%生命值上限2.45%生命值上限2.62%生命值上限2.85%生命值上限3.02%生命值上限3.19%生命值上限3.42%生命值上限3.65%生命值上限3.88%生命值上限4.1%生命值上限4.33%生命值上限4.56%生命值上限4.85%生命值上限5.13%生命值上限5.42%生命值上限
激癒水球治療量2.8%最大生命值 + 269.633.01%最大生命值 + 296.63.22%最大生命值 + 325.813.5%最大生命值 + 357.273.71%最大生命值 + 390.983.92%最大生命值 + 426.944.2%最大生命值 + 465.144.48%最大生命值 + 505.594.76%最大生命值 + 548.295.04%最大生命值 + 593.235.32%最大生命值 + 640.435.6%最大生命值 + 689.875.95%最大生命值 + 741.556.3%最大生命值 + 795.496.65%最大生命值 + 851.67
彈跳結束治療量50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值
流湧之刃傷害0.68%生命值上限0.74%生命值上限0.79%生命值上限0.86%生命值上限0.91%生命值上限0.96%生命值上限1.03%生命值上限1.09%生命值上限1.16%生命值上限1.23%生命值上限1.3%生命值上限1.37%生命值上限1.45%生命值上限1.54%生命值上限1.62%生命值上限
流湧之刃間隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
冷卻時間18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
過飽和心意注射過飽和心意注射
取出梅洛彼得堡特製的注射器,以滿滿的心意與藥劑衝擊前方區域,持續造成水元素範圍傷害。
此外,施放時,希格雯將吸收附近一定範圍內至多2枚源水之滴。

「啊呀,超過劑量的藥與毒無異,可是很危險的,但是病人需要的關心與愛護,不管超過多少也不為過哦。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害11.77%生命值上限12.65%生命值上限13.54%生命值上限14.71%生命值上限15.6%生命值上限16.48%生命值上限17.66%生命值上限18.83%生命值上限20.01%生命值上限21.19%生命值上限22.36%生命值上限23.54%生命值上限25.01%生命值上限26.48%生命值上限27.96%生命值上限
持續時間2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒
冷卻時間18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
元素能量707070707070707070707070707070

Passive Skills

急性劑量急性劑量
在水下時,目前場上自己的角色的生命值降低至50%以下時,將在2.5秒內為其持續恢復生命值,總回復量相當於其生命值上限的50%,並在10秒內使該角色的所有元素抗性和物理抗性下降10%。該效果每20秒最多觸發一次。
應有適當的休憩應有適當的休憩
施放彈跳水療法時,希格雯將為自己施加持續18秒的「半強制靜養」效果:持續期間,希格雯獲得8%水元素傷害加成與10層靜養計數,除希格雯外處於隊伍後臺的自己的角色的元素戰技造成傷害時,將消耗1層靜養計數,提升此次元素戰技造成的傷害值:希格雯的生命值上限超過30000的部分,每1000點生命值上限將提升80點傷害,依此方式,至多使本次元素戰技造成的傷害提升2800點。
細緻入微的診療細緻入微的診療
希格雯進行治療時,將基於隊伍中所有角色目前生命之契的總和,提升本次治療量:每1000點生命之契都將提升3%治療量,至多依此方式提升30%治療量。

Constellations

「最快樂的精靈,可否懂得焦慮」「最快樂的精靈,可否懂得焦慮」
彈跳水療法的激癒水球能額外彈跳3次;前3次彈跳不會使較大激癒水球變小。
此外,固有天賦「應有適當的休憩」的效果獲得提升:激癒水球彈跳時,將為希格雯賦予1層靜養計數,並使靜養計數產生的傷害值提升改為:希格雯的生命值上限超過30000的部分,每1000點生命值上限將提升100點,依此方式,至多提升3500點傷害。此效果需要解鎖固有天賦「應有適當的休憩」。
「最仁慈的精靈,可否化解仇敵」「最仁慈的精靈,可否化解仇敵」
施放彈跳水療法與過飽和心意注射時,將生成一個傷害吸收量等同於生命值上限30%的水球護盾,對水元素傷害有250%的吸收效果,持續直到施放完成。
此外,彈跳水療法丟擲的激癒水球或過飽和心意注射命中敵人後,該敵人的水元素抗性降低35%,持續8秒。
「最健康的精靈,可否療癒熱症」「最健康的精靈,可否療癒熱症」
彈跳水療法的技能等級提高3級。
至多提升至15級。
「最美麗的精靈,可否拒絕衰朽」「最美麗的精靈,可否拒絕衰朽」
過飽和心意注射的持續時間延長3秒。
「最幸福的精靈,可否消卻折磨」「最幸福的精靈,可否消卻折磨」
過飽和心意注射的技能等級提高3級。
至多提升至15級。
「最光輝的精靈,可否為我禱告」「最光輝的精靈,可否為我禱告」
希格雯進行治療時,將基於生命值上限,提升自己的過飽和心意注射的暴擊率和暴擊傷害:每1000點生命值上限都將提升0.4%暴擊率與2.2%暴擊傷害,持續15秒。至多依此方式提升20%暴擊率與110%暴擊傷害。

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* 好感等級達到2後開啟
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* 好感等級達到3後開啟
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* 好感等級達到4後開啟
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* 好感等級達到5後開啟
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* 好感等級達到6後開啟
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* 好感等級達到4後開啟
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* 好感等級達到6後開啟

184 responses to “希格雯”

  1. In a rough spot my sige-winners… could pull for Baizhu cons, Wanderer C0, and then there’s even Furina cons coming soon. I usually like new units over constellation hunting, but I wish Sige’s kit was tied together a little better. A few well placed tweaks could push her over the “OK but ultimately niche” barrier.

    If they keep her current middling kit and throw Chevy on her phase instead of Clorinde’s just to draw people to her banner… I’m going to be so upset. I’m not even planning on pulling Clorinde but it’s such a typical Hoyo move at this point.

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  2. Isnt she pretty good in Nilou triple hydro? Did I miss something?
    Siggy have teamwide heal off field
    Furina can just build crit
    Nahida full em can on field and make bloom by herself since the others are hydro
    And no, Kokomi can’t do that. With Kokok either you will have only active character healed and lost Furina dmg or on field koko and lost Nahihi Application also cause dmg lost

      
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    • As someone who’s been running triple Hydro Nilou Bloom since Nahida came out because I wanted her to be the driver, and started using Furina very soon after her own release, the problem with that team is very poor for consistent off-field hydro application.

      Even in that 3x hydro situation with KKM as the healer, the off-field hydro isn’t rapid enough to offset Nahida’s dendro spam. Unless she’s outright hugging an enemy with Nilou’s E3 aura *and* said enemy is in KKM’s jellyfish range, Nahida will very quickly become the one setting up aura first, and the non-EM hydros will be triggering the blooms for like 20kish instead of the almost 60k of a Nahida bloom crit.

      I love Sigewinne lots, but while her off-field healing is better than KKM’s due to it being partywide, her hydro application is even worse: dropping KKM’s jellyfish for Sigewinne’s bubble means the off-field hydro application speed for that team is almost zero. Nahida will easily overpower all three of them with her AA spam.

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      • How about replace Furina with XQ
        Nilou, XQ, KKM and Nahi used to be top speedrun so can Nilou, XQ, Siggy, Nahi at least comparable

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        • The hydro might be better like that because then it’s mostly XQ doing the work, but the particle gen from Sigewinne will be lower than KKM (unless using FavBow over KKM’s usual TTDS) so XQ might need a bit more ER than normal.

          Still possible/feasible though, perhaps.

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        • I’ve managed to prefarm everything for her so far except the common mob drop because hundreds and hundreds of those damn things, but I really don’t know what to start farming for her artifacts.

          As a healer with an offensive lean, the natural pick would be OHC, but Sige’s slow rate of healing means that the 4pc bubble pop is only going to have value from one, *maybe* two pulses of healing. Meanwhile SoDP is just generally a weaker OHC (though with the six second ‘charge’ time, maybe Sige would like the weak option better just because she can record more pulses per use).

          Alternatively, the only other thing I can think of would be 2pc/2pc with HP%/HP% or HP%/Hydro%. But 2pc/2pc never feels good over a full set effect.

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        • With the fact Sigewinne buffs the hits of off field E skill and that is Furina pets that would be a larger loss going to Xingqiu. Need to consider Furina pets still hits like a truck and can even out pace the damage Yelan with equal investment can do.

          I prefer a double hydro double dendro team so I can use a hydro to get ownership on the vast majority of all the blooms. Nilou, Barbara, Nahida, Baizhu. With Barbara on a full EM set her healing becomes too low to out heal self bloom damage so Baizhu picks up the healing and his burst makes you feel far more tanky too. Barbara E skill also has a fun interaction on applying hydro which allows me to stagger application between different enemies which allows to waste less bloom hits due to bloom ICD. I have been seeing over 86k blooms off my Barbara as a result and she gets 2/3 to 3/4ths ownership on all the blooms.

          As for Sigewinne I am thinking of building her for her elemental skill buff and making good use of that with Furina, Chiori, Yae Miko, etc. Today is the day that Baizhu rerun banner starts and I am about 210 wishes saved. I am skipping everything till Sigewinne so I will see how many wishes I got then.

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          • The main thing to remember there is that Sigewinne’s E damage buff only lasts for ten hits total, not per person. Each Furina’s three turrets would take up one of those hits every attack, and Nahida’s own E procs will chew through the rest. Even Nilou will steal some if she’s used after Sigewinne’s bubble comes out.

            At base C0, she caps at 2800 per hit, so across ten hits that’s an added 28000 damage. While that’s a nice chunky “crit” hit by DPS standards for basically free, it’s still possible/likely that a properly built Yelan/XQ outdoes it over the duration of a Q (like if fighting a beefy boss or domain) just due to how fast the team will eat Sigewinne’s stacks, which she can only reapply every 20 seconds minimum (18s for the CD plus the time to fully charge it).

            If getting C1, that makes it a bit more palatable, since that’s now a 3500 cap, and she gets eight extra uses of the buff, making the grand total a very respectable 63,000 damage for ‘free’, *if* one can get her to 65,000 HP. Doesn’t fix her poor hydro application rate and purely damage focused Burst, though.

  3. This character is, well, strange, that’s true. I don’t see a single reason to pull her despite she may be a good healer for Clorinde (but why should Clorinde need her?), but she’s definitely not useless. Can heal a lot and deal decent damage with ultimate. So I don’t see a single reason for spending primos, but maybe… And no, she’s definitely not Dehya in terms of power. At least she has only one scaling stat.

      
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    • “One scaling stat” but still has to decide between doing that “decent damage” or investing in her buff. She’s not like Nilou who can go full HP and lose nothing. If you go HP/DMG/Crit, her buff will suck. If you go triple HP, her Q is a DPS loss. Heck, even HP/HP/Crit isn’t good enough. I really hope they change that.

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  4. I don’t care, she’s cute and legal, and I wanna make tons of babies with her.

    And this is a game, a way to escape reality. I’m tired from office works, and my irl wife also says its fine to enjoy what i like.

      
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  5. They buffed her A1 scaling to 85 per 1000 and 2800 cap, but then they also changed her C1 to no longer give extra bounces and instead increase the A1 scaling further, to 100 per 1000, and cap of 3500.

    But that’s not really enough HP-per-100 to be feasible because they’re still asking for 65,000 HP to hit that cap. There are only two bows with HP% in the game, and one of them is going to be her signature, which has now gone from being a small QoL BiS to basically a needed BiS because the other HP% bow is a junk bow.

      
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      • Recurve gives 59% less HP than her sig, but besides that they both do nothing else if you’re trying to cap out her buff with 65k HP. If you actually care about the crit, you can just use a crit bow. Get anywhere close to 65k HP and her burst does crap damage, with no other utility besides damage.

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