Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1039 | 14.99 | 38.89 | 5.0% | 50.0% | 0% | ||
20 | 2695 | 38.88 | 100.88 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3586 | 51.73 | 134.22 | 5.0% | 50.0% | 0% | ||
40 | 5366 | 77.41 | 200.84 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5999 | 86.54 | 224.53 | 5.0% | 50.0% | 7.2% | ||
50 | 6902 | 99.57 | 258.33 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7747 | 111.74 | 289.92 | 5.0% | 50.0% | 14.4% | ||
60 | 8659 | 124.9 | 324.06 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9292 | 134.03 | 347.76 | 5.0% | 50.0% | 14.4% | ||
70 | 10213 | 147.31 | 382.21 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10846 | 156.44 | 405.91 | 5.0% | 50.0% | 21.6% | ||
80 | 11777 | 169.87 | 440.75 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12410 | 179.0 | 464.44 | 5.0% | 50.0% | 28.8% | ||
90 | 13348 | 192.54 | 499.56 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
通常攻撃·ターゲットセラピー | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
最大3段の連続攻撃を行う。 ダメージがより高く、より精確な 照準時、水元素の力が矢先に集まる。チャージが完了してからは、シグウィンは目標方向へゆっくり移動する「思いやりバブル」を一定時間ごとに放ち、 空中から矢の雨を放ち、凄まじいスピードで落下し地面に衝撃を与え、落下時に範囲ダメージを与える。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
ぴょんぴょんハイドロセラピー | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
メロピデ要塞特製のバブルガンで、血液循環を刺激し患者を安心させ、眠らせる ヒーリングバブルは近くの敵の間をバウンドし、敵に命中するとシグウィンのHP上限を基とした 5回バウンドするとヒーリングバブルは消え、シグウィン自身のHP上限を基にシグウィンのHPを回復する。 敵がいない場合、ヒーリングバブルは近くでバウンドする。シグウィン自身が作り出したヒーリングバブルは、同時に1つのみ存在可能。 長押しすると、チャージでヒーリングバブルを放つ。 チャージしながら照準モードに入り、より大きく強力なヒーリングバブルを撃つ。 ヒーリングバブルは長押し時間に伴って大きくなり、最大2段階サイズアップする。ヒーリングバブルが1段階大きくなるにつき、与えるダメージ+5%、回復量+5%。また、バウンドするたびに、普通サイズのヒーリングバブルに戻るまで1段階ずつ小さくなる。 弱い敵が比較的大きいヒーリングバブルに命中すると、捕まって行動不能になる。 また、発動時にはシグウィンの近くに源水の雫を2個生成し、拾った源水の雫1個につき、シグウィン自身にHP上限の10%の命の契約を付与する。 シグウィンの命の契約が2000減るたび、シグウィンの元素エネルギーは1ポイント回復する。この方法で回復できるシグウィンの元素エネルギーは最大5ポイントまで。 ヒーリングバブルは命中した位置に迸発の刃を召喚し、シグウィンのHP上限を基に、ウーシアを帯びた 「どう?このハイドロセラピーは、体内の循環を刺激してくれるのよ。リハビリ中の患者さんには楽しい体験をしてもらえるし、睡眠が必要な患者さんにはぐっすり眠ってもらえるのよね…」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
過飽和真心お注射 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
取り出したメロピデ要塞特製の注射器で、たっぷりの思いやりと薬剤を前方エリアにうち、 また、発動時、シグウィンは近くの一定範囲内から最大2個の源水の雫を吸収する。 「あら、用量を超えた薬は毒と同じでとても危険だけど、患者さんへの思いやりとケアは、いくらあってもいいものなのよ。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Passive Skills
緊急時の投与量 | |
水中にいる時、フィールド上の自身のキャラクターのHPが50%以下になると、2.5秒の間、該当キャラクターのHPを持続的に回復する。総回復量は該当キャラクターのHP上限の50%に相当。このとき、10秒間、該当キャラクターの全元素耐性と物理耐性-10%。この効果は20秒毎に最大1回のみ発動可能。 |
休息は適度に取るのよ | |
丁寧な診療 | |
シグウィンが治療を行う時、チーム全員の現在の命の契約の合計を基に、回復量をアップする。命の契約1000につき、回復量+3%。この方法でアップできる回復量は最大30%まで。 |
Constellations
「とびきり楽しい精霊さんにも、不安は理解できるのかしら」 | |
また、固有天賦「休息は適度に取るのよ」の効果が強化され、ヒーリングバブルがバウンドする時、シグウィンに静養カウントを1層付与し、静養カウントが提供するダメージアップ効果を以下のように変更する——シグウィンのHP上限が30000を超えている時、その上限が1000超えるごとにダメージ+100。この方法でアップできるダメージは最大3500まで。固有天賦「休息は適度に取るのよ」を解放する必要がある。 |
「とびきり優しい精霊さんなら、恨みを昇華できるのかしら」 | |
また、ぴょんぴょんハイドロセラピーによるヒーリングバブルか過飽和の気持ち注射が敵に命中した後、その敵の |
「とびきり元気な精霊さんなら、熱中症を治せるかしら」 | |
最大Lv.15まで。 |
「とびきり綺麗な精霊さんなら、老衰だって避けられるかしら」 | |
「とびきり幸せな精霊さんなら、苦痛をなくしてあげられるかしら」 | |
最大Lv.15まで。 |
「とびきり輝く精霊さんは、私に祈ってくれるかしら」 | |
シグウィンが治療を行う時、HP上限を基に自身の |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
Title | VoiceOver |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? |
Stories
Title | Text |
??? | ??? |
??? | ??? * 好感度Lv.2後に解放 |
??? | ??? * 好感度Lv.3後に解放 |
??? | ??? * 好感度Lv.4後に解放 |
??? | ??? * 好感度Lv.5後に解放 |
??? | ??? * 好感度Lv.6後に解放 |
??? | ??? * 好感度Lv.4後に解放 |
??? | ??? * 好感度Lv.6後に解放 |
183 responses to “シグウィン”
should you prioritize leveling her skill or burst?
Finally a hydro claymore! thanks retardhoyo, after 5378 hydro catalysts you understood you can make this variation!
great dev team!
(Who’s gonna tell him?)
She is just little better than Dehya at this point. Well, she can heal, yeah, good. But that’s all. Her CC is bad. She doesn’t have any buff. Her burst takes on-field time from main DPS. Baizhu has buffs but Sigewinne has none.
Everyone has the right to their opinion, but please don’t be a douchebag.
You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?
As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.
Everyone has the right to their opinion, but please don’t be a douchebag.
You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?
As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.
^this guy is coping hard
Sad part is Dehya’s burst actually does more damage. Sigewinne’s has better AoE, I guess. And healing is more useful as an E bot than whatever the fuck Dehya’s supposed to do.
Also both of them become a C0 limited 5* once you get them to C6. Too bad Sige’s party buff is still shit.
Why would you complain about a hydro character not having crowd control?? Did you think she was anemo?
Have you seen her kit? She has the bubble thing like Mona, except it only hits one target and lasts like one second.
Since when do hydro characters have crown control
HOYO I WILL CRY IF YOU DON’T CHANGE HER CHARGE SHOTS TO HP
please, my heart bubbles…
I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
At least she only gives that to herself
She only applies it to herself and is designed to remove it while still healing 30% of her own HP at the end of her skill
BoL isn’t necessarily disruptive, it leaves space to heal while Furina’s Q is up, which is how Sigewinne’s healing work
She gets a healing bonus from BoL to counteract it anyway
i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)
she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
for NOW she’s totally skippable
but in the (maybe even near) future she’ll be very interesting
…and I thought Lynx from HSR held a giant pill over her head, healing her allies and removing all of their debuffs.
TRY THEM ALL 🎉🎉🎉
Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
Some people like the funny goober committing atrocities against minorities
…others like the child characters for totally different reasons…
As for her place in the meta… her kits a bit strange and it doesn’t interest me that much
In my place they call it a ️⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.
Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.
Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun
On release Kokomi pretty much replaced Mona + Diona in freeze teams with herself + Rosaria. Why use a shielder and EM buffer in Diona when your opponents are frozen anyway plus the Kokomi Rosaria core could use both Tenacity and Noblesse buffs. Kokomi’s jellyfish healing 8k per tick also made her a great comfort pick and with the clam set in 2.3 also deal non-negligible off-field dmg. Then in 2.4 with the arrival of Shenhe the freeze teams were almost exclusively using Kokomi over Mona for her role consolidation. Her other teams took a bit longer to gain popularity but by the time of her Rerun was considered one of the best drivers for Soup and Taser, both teams that were already available during 2.1
Kokomi was always great but dendro was a massive buff so that’s when she got recognised a lot more
Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.
I forgot to mention the ICD buff but yeah that was important
Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.
Funny how Genshin beats every other gacha game by miles
I think they know how to make money
It is very misleading to me. I do think They don’t know how to make money; instead, they understand how to manipulate teens (who make up 90% of the Genshin community). If making money happens as a result, it is more of a consequence or coincidence rather than their primary goal of knowing how to make money. If that were true, there wouldn’t be disappointing content like dehya. They have the potential to make every character valuable without resorting to power creep.
They have grasped the concept of prioritizing quality over quantity, which is crucial, but from a marketing perspective, they still lack in many areas. The evidence lies in their inability to retain long-time players. Only individuals fixated on farming for specific characters find it hard to break away, while others quit due to lack of stimulation or negative impact on mental health – not to mention of it encourages OCD behaviour. “Farming without an end”.
While you might perceive this as good marketing, it is not. Excellent marketing, like that of Amazon, does not deceive customers with false promises and with shit ass-licking nicknames as “travelers” – while we’re only fkn customers. Instead of reaching out to the developers with feedback, hoping for improvements, they simply don’t give a fk. They keep introducing features to please a portion of the player base while neglecting essential aspects like endgame content and the farming experience is not true marketing; it is akin to a fast-food approach. It’s better to enjoy what you have and move on.
Potentially is an excellent game, but at the same time to me is by far the most wasted we’ve ever seen since internet era. High or skyrocketing quality sometimes (storytelling, music, the final result) but horribly destroyed because of some retard assholes who don’t know at all how to make the WHOLE experience a good thing.
“Is this considered marketing? It appears quite mediocre, definitely not western. After all, Amazon did not originate there. If this is their idea of “customer care,” they would have failed miserably.
“what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.
As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.
My thoughts on Sigewinne-
In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.
She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.
Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.
IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.
She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.
What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.
The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.
yeah… her having BoL in her kit feels like an excuse to make her weapon alot more niche when it has to be,
as of right now… she isnt really doing anything of value with it (healing bonus doesnt seems to be useful for me)
how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles
Please HoYo change her Mini-Stration Bubbles multiplier to be HP scaling.
I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.
Am i stupid or i can’t see anything but HP% scaling on her kit?
NA talent is all Atk scaling.
I see. THX. People want for this special thing to be comfortably usable, at least. Reasonable.
With these kind of kits, I am not surprise if Hoyo put her in standard banner
Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.
Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end