シグウィン

シグウィン
シグウィンNameシグウィン
Title???
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Hydro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)ネレイス座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
澄明なラピスラズリ·砕屑
澄明なラピスラズリ·欠片
澄明なラピスラズリ·塊
澄明なラピスラズリ
超越に至らぬ水
ロマリタイムフラワー
異海の露
異海の塊
色変わりの結晶
Skill Ascension Materials
「公平」の教え
「公平」の導き
「公平」の哲学
光なき渦の眼
知恵の冠

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1103914.9938.895.0%50.0%0%
20269538.88100.885.0%50.0%0%
澄明なラピスラズリ·砕屑1
ロマリタイムフラワー3
異海の露3
モラ20000
澄明なラピスラズリ·砕屑1
ロマリタイムフラワー3
異海の露3
モラ20000
20+358651.73134.225.0%50.0%0%
40536677.41200.845.0%50.0%0%
澄明なラピスラズリ·欠片3
超越に至らぬ水2
ロマリタイムフラワー10
異海の露15
モラ40000
澄明なラピスラズリ·砕屑1
ロマリタイムフラワー13
異海の露18
モラ60000
澄明なラピスラズリ·欠片3
超越に至らぬ水2
40+599986.54224.535.0%50.0%7.2%
50690299.57258.335.0%50.0%7.2%
澄明なラピスラズリ·欠片6
超越に至らぬ水4
ロマリタイムフラワー20
異海の塊12
モラ60000
澄明なラピスラズリ·砕屑1
ロマリタイムフラワー33
異海の露18
モラ120K
澄明なラピスラズリ·欠片9
超越に至らぬ水6
異海の塊12
50+7747111.74289.925.0%50.0%14.4%
608659124.9324.065.0%50.0%14.4%
澄明なラピスラズリ·塊3
超越に至らぬ水8
ロマリタイムフラワー30
異海の塊18
モラ80000
澄明なラピスラズリ·砕屑1
ロマリタイムフラワー63
異海の露18
モラ200K
澄明なラピスラズリ·欠片9
超越に至らぬ水14
異海の塊30
澄明なラピスラズリ·塊3
60+9292134.03347.765.0%50.0%14.4%
7010213147.31382.215.0%50.0%14.4%
澄明なラピスラズリ·塊6
超越に至らぬ水12
ロマリタイムフラワー45
色変わりの結晶12
モラ100K
澄明なラピスラズリ·砕屑1
ロマリタイムフラワー108
異海の露18
モラ300K
澄明なラピスラズリ·欠片9
超越に至らぬ水26
異海の塊30
澄明なラピスラズリ·塊9
色変わりの結晶12
70+10846156.44405.915.0%50.0%21.6%
8011777169.87440.755.0%50.0%21.6%
澄明なラピスラズリ6
超越に至らぬ水20
ロマリタイムフラワー60
色変わりの結晶24
モラ120K
澄明なラピスラズリ·砕屑1
ロマリタイムフラワー168
異海の露18
モラ420K
澄明なラピスラズリ·欠片9
超越に至らぬ水46
異海の塊30
澄明なラピスラズリ·塊9
色変わりの結晶36
澄明なラピスラズリ6
80+12410179.0464.445.0%50.0%28.8%
9013348192.54499.565.0%50.0%28.8%

Skills

Active Skils

通常攻撃·ターゲット治療JP0B通常攻撃·ターゲット治療JP0B
通常攻撃
最大3段の連続攻撃を行う。

重撃
ダメージがより高く、より精確な狙い撃ちを発動する。
照準時、水元素の力が矢先に集まる。チャージが完了すると、一定時間ごとに、シグウィンは目標方向へゆっくり移動する「小さな心遣いバブル」を放ち、水元素ダメージを与える。発動時、激流を込めた矢が敵に命中する時に水元素ダメージを与える。

落下攻撃
空中から矢の雨を放ち、凄まじいスピードで落下し地面に衝撃を与え、落下時に範囲ダメージを与える。JP0B
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1段ダメージ52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
2段ダメージ51.07%55.23%59.39%65.32%69.48%74.23%80.76%87.3%93.83%100.95%108.08%115.21%122.33%129.46%136.59%
3段ダメージ78.29%84.66%91.04%100.14%106.51%113.8%123.81%133.82%143.84%154.76%165.69%176.61%187.53%198.46%209.38%
狙い撃ち43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
フルチャージ狙い撃ち114.08%122.64%142.6%155%151.16%159.71%171.12%182.53%193.94%205.34%216.75%228.16%242.42%256.68%270.94%
狙い撃ち43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
小さな心遣いバブルのダメージ22.82%24.53%28.52%31%30.23%31.94%34.22%36.51%38.79%41.07%43.35%45.63%48.48%51.34%54.19%
落下期間のダメージ56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
ぴょんぴょん水治療法JP0Bぴょんぴょん水治療法JP0B
メロピデ要塞特製のシャボン玉銃を使い、血液循環を刺激し患者を安心して眠らせる激癒水玉を吹き出す。
激癒水玉は近くの敵の間を跳ね、敵に命中するとシグウィンのHP上限を基に水元素ダメージを与える。命中時、付近にいるチーム内キャラクター(シグウィン自身を除く)のHPを回復する。回復量はシグウィン自身のHP上限によって決まる。5回跳ねた後、激癒水玉は消える。激癒水玉が消えた時、シグウィン自身のHPを回復し、回復量はシグウィン自身のHP上限によって決まる。
敵がいない場合、激癒水玉は近くで跳ねる。シグウィン自身が作り出した激癒水玉は、同時に最大1つまで存在可能。
長押しによって攻撃方法が変わる。

長押し
照準モードに入り、より大きく強力な激癒水玉を吹き出す!激癒水玉は長押しする時間によって大きくなり、最大2段階までサイズアップ可能。激癒水玉が1段階大きくなるにつき、敵に命中した時に与えるダメージ+5%、付近にいるチーム内キャラクターのHP回復量+5%。
弱い敵が比較的大きい激癒水玉に命中すると、禁錮状態になり、行動不能になる。比較的大きい激癒水玉が跳ねた後、通常の激癒水玉のサイズに戻るまで1段階小さくなる。

また、ぴょんぴょん水治療法を発動する時、シグウィンの近くに源水の雫を2個生成する。源水の雫を1個吸収するごとに、シグウィン自身にHP上限の10%の命の契約を付与する。
シグウィンの命の契約がクリアされた時、命の契約を2000クリアするたびにシグウィンの元素エネルギーを1ポイント回復する。この方法で回復できるシグウィンの元素エネルギーは最大5ポイントまで。

アルケー:ウーシア
激癒水玉は命中した位置に迸発の刃を召喚し、シグウィンのHP上限を基に、ウーシアを帯びた水元素ダメージを与える。一定時間ごとに発動が可能。

「どう?このような水治療法なら、循環を刺激でき、リハビリ中の患者さんに楽しい体験を与えてくれるほか、眠るべき患者さんにもぐっすり眠ってもらえるのよ…」JP0B
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
激癒水玉のダメージHP上限2.28%HP上限2.45%HP上限2.62%HP上限2.85%HP上限3.02%HP上限3.19%HP上限3.42%HP上限3.65%HP上限3.88%HP上限4.1%HP上限4.33%HP上限4.56%HP上限4.85%HP上限5.13%HP上限5.42%
激癒水玉の回復量HP上限2.8% + 269.63HP上限3.01% + 296.6HP上限3.22% + 325.81HP上限3.5% + 357.27HP上限3.71% + 390.98HP上限3.92% + 426.94HP上限4.2% + 465.14HP上限4.48% + 505.59HP上限4.76% + 548.29HP上限5.04% + 593.23HP上限5.32% + 640.43HP上限5.6% + 689.87HP上限5.95% + 741.55HP上限6.3% + 795.49HP上限6.65% + 851.67
跳ね終わった時の回復量HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%HP上限50%
迸発の刃ダメージHP上限0.68%HP上限0.74%HP上限0.79%HP上限0.86%HP上限0.91%HP上限0.96%HP上限1.03%HP上限1.09%HP上限1.16%HP上限1.23%HP上限1.3%HP上限1.37%HP上限1.45%HP上限1.54%HP上限1.62%
迸発の刃の間隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
クールタイム18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
過飽和の気持ち注射JP0B過飽和の気持ち注射JP0B
メロピデ要塞特製の注射器を取り出し、たっぷりの心遣いと薬剤で前方エリアに衝撃を与え、水元素範囲ダメージを持続的に与える。
また、発動時、シグウィンは近くの一定範囲内から最大2個までの源水の雫を拾う。

「あらっ!用量を超えた薬は毒と同じでとても危険だけど、患者さんへの心遣いとケアは、いくら超えても平気なのよ。」JP0B
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
スキルダメージHP上限11.77%HP上限12.65%HP上限13.54%HP上限14.71%HP上限15.6%HP上限16.48%HP上限17.66%HP上限18.83%HP上限20.01%HP上限21.19%HP上限22.36%HP上限23.54%HP上限25.01%HP上限26.48%HP上限27.96%
継続時間2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒
クールタイム18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
元素エネルギー707070707070707070707070707070

Passive Skills

緊急用量JP0B緊急用量JP0B
在水下时,当前场上自己的角色的生命值降低至50%以下时,将在2.5秒内为其持续恢复生命值,总回复量相当于其生命值上限的50%,并在10秒内使该角色的所有元素抗性和物理抗性下降10%。该效果每20秒最多触发一次。
適度の休憩を要するJP0B適度の休憩を要するJP0B
ぴょんぴょん水治療法発動時、シグウィンは自身に継続時間18秒の「半強制的静養」効果を付与する。継続期間中、シグウィンの水元素ダメージ+8%、静養カウントを10層獲得する。自身の待機中のキャラクター(シグウィンを除く)の元素スキルがダメージを与えた時、静養カウントを1層消費し、今回の元素スキルによるダメージを次のようにアップする——シグウィンのHP上限が30000を超えている時、その上限が1000超えるごとにダメージ+65。この方法でアップできるダメージは最大1800まで。JP0B
緻密な診療JP0B緻密な診療JP0B
チーム全員の現在の「命の契約」の合計を基に、シグウィンの与える治療効果がアップする。命の契約が1000につき、シグウィンの与える治療効果+3%。この方法でアップできる治療効果は最大30%まで。JP0B

Constellations

「最も愉快な精霊は、不安を知るだろうか」JP0B「最も愉快な精霊は、不安を知るだろうか」JP0B
ぴょんぴょん水治療法による激癒水玉の最初の3回のバウンドは、比較的大きい激癒水玉が小さくなることはなく、さらに追加で3回まで跳ねることができる。
また、激癒水玉が跳ねるたび、シグウィンに静養カウントを1層付与する。固有天賦「適度の休憩を要する」を解放する必要がある。JP0B
「最も寛大な精霊は、軋轢を解消できるだろうか」JP0B「最も寛大な精霊は、軋轢を解消できるだろうか」JP0B
ぴょんぴょん水治療法と過飽和の気持ち注射を発動時、HP上限の30%に相当する水玉シールドを生成し、ダメージを吸収する。このシールドは水元素ダメージに対して250%の吸収効果があり、発動が完了するまで継続する。
また、ぴょんぴょん水治療法による激癒水玉、または過飽和の気持ち注射が敵に命中した時、該当敵の水元素耐性-35%、継続時間8秒。JP0B
「最も健康な精霊は、熱症を治せるだろうか」JP0B「最も健康な精霊は、熱症を治せるだろうか」JP0B
ぴょんぴょん水治療法のスキルLv.+3。
最大Lv.15まで。JP0B
「最も美しい精霊は、衰朽を拒めるだろうか」JP0B「最も美しい精霊は、衰朽を拒めるだろうか」JP0B
過飽和の気持ち注射の継続時間+3秒。JP0B
「最も幸せな精霊は、苦痛を取り除けるだろうか」JP0B「最も幸せな精霊は、苦痛を取り除けるだろうか」JP0B
過飽和の気持ち注射のスキルLv.+3。
最大Lv.15まで。JP0B
「最も輝く精霊は、祈ってくれるだろうか」JP0B「最も輝く精霊は、祈ってくれるだろうか」JP0B
シグウィンが治療を行う時、HP上限を基に自身の過飽和の気持ち注射の会心率と会心ダメージを以下のようにアップする。HP上限1000ごとに会心率+0.7%、会心ダメージ+1.6%、継続時間15秒。この方法でアップできる会心率は最大20%まで、会心ダメージは最大110%までとなる。JP0B

Skill Ascension

Sounds

Quotes

Audio Language:
TitleVoiceOver
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???

Stories

TitleText
??????
??????
* 好感度Lv.2後に解放
??????
* 好感度Lv.3後に解放
??????
* 好感度Lv.4後に解放
??????
* 好感度Lv.5後に解放
??????
* 好感度Lv.6後に解放
??????
* 好感度Lv.4後に解放
??????
* 好感度Lv.6後に解放

145 responses to “シグウィン”

  1. She is just little better than Dehya at this point. Well, she can heal, yeah, good. But that’s all. Her CC is bad. She doesn’t have any buff. Her burst takes on-field time from main DPS. Baizhu has buffs but Sigewinne has none.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  2. HOYO I WILL CRY IF YOU DON’T CHANGE HER CHARGE SHOTS TO HP

    please, my heart bubbles…

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  3. I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
    At least she only gives that to herself

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  4. i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)

    she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
    i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
    for NOW she’s totally skippable
    but in the (maybe even near) future she’ll be very interesting

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
      Some people like the funny goober committing atrocities against minorities
      …others like the child characters for totally different reasons…
      As for her place in the meta… her kits a bit strange and it doesn’t interest me that much

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • In my place they call it a ️‍⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • On release Kokomi pretty much replaced Mona + Diona in freeze teams with herself + Rosaria. Why use a shielder and EM buffer in Diona when your opponents are frozen anyway plus the Kokomi Rosaria core could use both Tenacity and Noblesse buffs. Kokomi’s jellyfish healing 8k per tick also made her a great comfort pick and with the clam set in 2.3 also deal non-negligible off-field dmg. Then in 2.4 with the arrival of Shenhe the freeze teams were almost exclusively using Kokomi over Mona for her role consolidation. Her other teams took a bit longer to gain popularity but by the time of her Rerun was considered one of the best drivers for Soup and Taser, both teams that were already available during 2.1

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
        • Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • “what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.

      As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  5. My thoughts on Sigewinne-

    In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.

    She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.

    Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.

    IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.

      What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.

      The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  6. how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  7. With these kind of kits, I am not surprise if Hoyo put her in standard banner

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.

      Votes1
      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      • Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton