Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Atk% | Materials | Total Materials |
1 | 775 | 20.48 | 49.21 | 5.0% | 50.0% | 0% | ||
20 | 1991 | 52.61 | 126.43 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 2570 | 67.91 | 163.19 | 5.0% | 50.0% | 0% | ||
40 | 3850 | 101.72 | 244.45 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 4261 | 112.59 | 270.57 | 5.0% | 50.0% | 6.0% | ||
50 | 4901 | 129.51 | 311.22 | 5.0% | 50.0% | 6.0% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 5450 | 144.0 | 346.05 | 5.0% | 50.0% | 12.0% | ||
60 | 6090 | 160.92 | 386.7 | 5.0% | 50.0% | 12.0% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 6501 | 171.79 | 412.82 | 5.0% | 50.0% | 12.0% | ||
70 | 7141 | 188.68 | 453.42 | 5.0% | 50.0% | 12.0% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 7552 | 199.55 | 479.55 | 5.0% | 50.0% | 18.0% | ||
80 | 8192 | 216.47 | 520.2 | 5.0% | 50.0% | 18.0% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 8604 | 227.34 | 546.32 | 5.0% | 50.0% | 24.0% | ||
90 | 9244 | 244.26 | 586.97 | 5.0% | 50.0% | 24.0% |
Skills
Active Skils
普通攻擊·宿靈閃箭 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多三段的連續弓箭射擊。 進行傷害更高、更為精準的 瞄準時,雷元素會憑附在箭矢上。聚滿了雷元素的箭矢會造成高額的 從空中射出箭雨,並迅速下墜衝擊地面,在落地時造成範圍傷害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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暝色縋索 | |||||||||||||||||||||||||||||||||||||||||||||||||
歐洛倫將煙謎主亙古傳承的秘術具現為暝色的 附近存在其他敵人時,宿靈球將在附近的敵人間彈跳,造成具有夜魂性質的 進行3次彈跳或附近沒有可以被選為目標的敵人時,宿靈球將消失。至多同時存在一枚歐洛倫自己創造的宿靈球。 「人們總是想要預見未來,但那或許是因為他們還沒有找到自己該做的事…抱歉,又在說難懂的話了。」 | |||||||||||||||||||||||||||||||||||||||||||||||||
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特殊跳躍 | |||||||||||||||||
如果角色在納塔地區,長按後可以消耗燃素進行二段火箭跳,當燃素耗盡時將轉為消耗體力進行二段跳躍。 | |||||||||||||||||
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黯聲迴響 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
歐洛倫喚起遠古的秘儀,造成具有夜魂性質的 ·持續嘲諷周圍的敵人,吸引敵人攻擊; ·持續旋轉並發射音波,對附近的敵人造成具有夜魂性質的 擁有足夠感知的人,能夠聽見萬物細微的聲響。那樣即便是在無光的長夜,也不會失去行路的方向。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
生活天賦 | |
隊伍中自己的角色滑翔時移動速度提高15%。 無法與效果完全相同的固有天賦疊加。 |
夜域賜禮·流霧躍影 | |
在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·歐洛倫。目前場上角色位於空中時,切換歐洛倫登場時觸發:歐洛倫將高高騰躍而起。自己的隊伍每10秒可以觸發一次夜魂傳遞。 長按瞄準時,歐洛倫會進入「靈覺」狀態,處於這種狀態下時,歐洛倫可以與「靈謎塗鴉」和「靈謎紋」互動,提取其中的資訊與力量,這些物件的互動規則沿襲瞑視龍的互動規則。 此外,長按跳躍時,歐洛倫將消耗75點體力騰躍而起;在納塔存在燃素機制的區域時,歐洛倫會優先消耗5點燃素,騰躍至更高的高度。 |
夜翳的通感 | |
隊伍中的附近的角色觸發「夜魂迸發」時,歐洛倫將獲得40點夜魂值。施放元素戰技後的15秒內,隊伍中附近的目前場上角色造成 此外,附近的敵人受到 歐洛倫的夜魂加持狀態持續至多6秒。 |
靈相的觸媒 | |
元素戰技 隊伍中附近的目前場上角色造成 |
Constellations
林霧間的行跡 | |
元素戰技 此外, |
藏蜜酒的王蜂 | |
施放元素爆發 獲得12% 持續期間,元素爆發 |
棲地蝠的靈籠 | |
元素爆發 至多提升至15級。 |
如夜風的謎煙 | |
元素爆發 |
為心魂的獻禮 | |
元素戰技 至多提升至15級。 |
致深泉的頌讚 | |
觸發固有天賦「夜翳的通感」的「顯象超感」後,會使隊伍中自己的目前場上角色的攻擊力提升10%,持續9秒。該效果至多疊加3層,每層獨立計算持續時間。 此外,施放元素爆發 該效果需要解鎖固有天賦「夜翳的通感」。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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55 responses to “歐洛倫”
hear me out guys-
Ororon is a pretty big buff to Yae Miko. from what we can gather from his kit descriptions, the on fielder has to deal electro or hydro damage to get energy from Ororon’s passive, and active characters have to deal hydro or electro damage to build nightsoul points, 5 at a time, on Ororon. Rroron will initially have 40 because of nightsoul burst.
So, since Yae’s uptime on field is pretty long for off field dps, she’d generally gain energy from Ororon. she can also deal electro damage on field with her NAs to build nightsoul points on Ororon.
Yae also is known to miss her burst nukes at times, so Ororon’s taunt can crowd enemies around his taunt so Yae’s burst won’t miss.
Outside Furina, Kazuha, and Xilonen, there went many ways to buff her off field dps. Cinder City set on Ororon compensates and give her 40% dmg bonus.
Yae double dips into EM. with the electro charged buff alongside that of transformative reactions, Yae’s personal and electrocharged damage should be pretty solid.
Yae’s personal damage should be really good here. Yae has AoE Fischl doesn’t have, and electrocharged from Yae gives more free damage.
last two characters would be a mix of Kokomi, Kazuha, Childe, Xilonen, Jean, Ayato, or maybe Sigewinne. Maybe even Furina + Xilonen and on-field Yae Miko.
that would be nice to see.
Took a hiatus from 4.3 to the start of 4.6, and now considering taking another one for the rest of 5.1.
If Ororon isn’t on Chasca’s banner, and is instead pitched onto Phase 2 reruns that I don’t care about, that’ll be my queue to take that break. Would be great to get his C6 on Chasca’s in one go, but knowing Hoyo… “You want Chasca and Ororon both? Well… see: You can have just Chasca for now, and we’ll put Ororon on these two Phase 2 5* rerun banner characters that you keep skipping every time. We’ll probably also finally throw Heizou in there as a bonus just so you’d be forcing yourself to keep him at C0 since 2.8 yet again, loser.”
Yep. Yep. Lemme prep up. Might be time to burn Primos to Lv. 50 BP for the second time ever again and then dip out until 5.2. Might even just pull Chasca and then leave until whenever anyway.
I guess it’s possible, but historically if a version has a single new 4-star and a single new 5-star, they tend to get released in the same phase. Here’s some data starting with version 3.0:
4-stars that came in the same phase as a new 5-star:
Tighnari and Collei
Faruzan and Wanderer
Yaoyao and Alhaitham
Kaveh and Baizhu
Charlotte and Furina
Sethos came out with Clorinde. I’m choosing to not treat Sigewinne as a real 5-star character.
4-stars that came in the other phase:
Layla and Nahida
Dehya and Mika (lol if you even want to count them)
Odd scenarios:
Xianyun’s banner had new 4-stars in both phases: Gaming with her, and Chevreuse with Raiden. I would count this as a win for players.
When Candace came out, there were new 5-stars in both phases. I do not know whether she made more sense with Cyno or with Nilou.
hope u r wrong, im getting c3 neuvi and want really much this boi ororon