恰斯卡

恰斯卡
恰斯卡Name恰斯卡
Title???
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Anemo
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)神鷲座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
自在松石碎屑
自在松石斷片
自在松石塊
自在松石
深邃糾纏的凝視
枯葉紫英
稚嫩的尖齒
老練的堅齒
橫行霸者的利齒
Skill Ascension Materials
「紛爭」的教導
「紛爭」的指引
「紛爭」的哲學
絲織之羽
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
176327.047.865.0%50.0%0%
20197870.04124.165.0%50.0%0%
自在松石碎屑1
枯葉紫英3
稚嫩的尖齒3
摩拉20000
自在松石碎屑1
枯葉紫英3
稚嫩的尖齒3
摩拉20000
20+263293.18165.25.0%50.0%0%
403939139.43247.195.0%50.0%0%
自在松石斷片3
深邃糾纏的凝視2
枯葉紫英10
稚嫩的尖齒15
摩拉40000
自在松石碎屑1
枯葉紫英13
稚嫩的尖齒18
摩拉60000
自在松石斷片3
深邃糾纏的凝視2
40+4403155.88276.355.0%50.0%4.8%
505066179.34317.945.0%50.0%4.8%
自在松石斷片6
深邃糾纏的凝視4
枯葉紫英20
老練的堅齒12
摩拉60000
自在松石碎屑1
枯葉紫英33
稚嫩的尖齒18
摩拉120K
自在松石斷片9
深邃糾纏的凝視6
老練的堅齒12
50+5686201.27356.825.0%50.0%9.6%
606355224.98398.855.0%50.0%9.6%
自在松石塊3
深邃糾纏的凝視8
枯葉紫英30
老練的堅齒18
摩拉80000
自在松石碎屑1
枯葉紫英63
稚嫩的尖齒18
摩拉200K
自在松石斷片9
深邃糾纏的凝視14
老練的堅齒30
自在松石塊3
60+6820241.42428.015.0%50.0%9.6%
707495265.34470.425.0%50.0%9.6%
自在松石塊6
深邃糾纏的凝視12
枯葉紫英45
橫行霸者的利齒12
摩拉100K
自在松石碎屑1
枯葉紫英108
稚嫩的尖齒18
摩拉300K
自在松石斷片9
深邃糾纏的凝視26
老練的堅齒30
自在松石塊9
橫行霸者的利齒12
70+7960281.79499.585.0%50.0%14.4%
808643305.98542.465.0%50.0%14.4%
自在松石6
深邃糾纏的凝視20
枯葉紫英60
橫行霸者的利齒24
摩拉120K
自在松石碎屑1
枯葉紫英168
稚嫩的尖齒18
摩拉420K
自在松石斷片9
深邃糾纏的凝視46
老練的堅齒30
自在松石塊9
橫行霸者的利齒36
自在松石6
80+9108322.43571.625.0%50.0%19.2%
909797346.81614.845.0%50.0%19.2%

Skills

Active Skils

普通攻擊·迷羽流擊普通攻擊·迷羽流擊
普通攻擊
進行至多四段的連續弓箭射擊。

重擊
進行傷害更高、更為精準的瞄準射擊。
瞄準時,強風會在箭矢上持續積聚。聚滿了強風之力的箭矢會造成風元素傷害。下落攻擊
從空中射出箭雨,並迅速下墜衝擊地面,攻擊下落路徑上的敵人,在落地時造成範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害48.01%51.92%55.82%61.41%65.31%69.78%75.92%82.06%88.2%94.9%101.6%108.3%115%121.69%128.39%
二段傷害44.59%48.22%51.85%57.03%60.66%64.81%70.51%76.22%81.92%88.14%94.36%100.58%106.8%113.03%119.25%
三段傷害29.7%*232.11%*234.53%*237.99%*240.4%*243.17%*246.96%*250.76%*254.56%*258.7%*262.85%*266.99%*271.14%*275.28%*279.42%*2
四段傷害76.4%82.62%88.84%97.72%103.94%111.05%120.82%130.59%140.37%151.03%161.69%172.35%183.01%193.67%204.33%
瞄準射擊43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
滿蓄力瞄準射擊124%133.3%142.6%155%164.3%173.6%186%198.4%210.8%223.2%235.6%248%263.5%279%294.5%
下墜期間傷害56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空墜地衝擊傷害113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
靈韁追影靈韁追影
恰斯卡與武器中寄宿的意志共鳴,造成具有夜魂性質的風元素範圍傷害。
施放後,恰斯卡將獲得80點夜魂值,並進入夜魂加持狀態。

夜魂加持·恰斯卡
持續消耗夜魂值。夜魂值耗盡時,或是再次施放時,恰斯卡的夜魂加持將會結束。夜魂加持狀態具有如下特性:
·搭乘「靈槍·儀式杖」,提升恰斯卡的移動速度與抗打斷能力,在這種狀態下,恰斯卡將持續消耗夜魂值或燃素,維持懸浮狀態,進行衝刺或抬升高度時,將額外消耗夜魂值或燃素;
·進行普通攻擊與重擊時,依據點按、長按,將轉為以不同的方式進行「多重瞄準」。

多重瞄準
點按
對前方的敵人造成具有夜魂性質的風元素傷害,該傷害視為普通攻擊造成的傷害。
長按
進入瞄準狀態,裝填彈匣,並選定一定範圍內一定數量的敵人,根據蓄力時間長短,對選定的敵人發射至多6發「追影彈」;長按一段時間後,恰斯卡將完成裝填,並直接對選定的敵人發射X發「追影彈」。

追影彈
·造成具有夜魂性質的風元素傷害,該傷害視為重擊造成的傷害;
·根據隊伍中其他角色的元素類型,第四枚、第五枚與第六枚裝填入彈匣的「追影彈」將會發生元素轉化;隊伍中每存在一名火元素、水元素、冰元素或雷元素角色,一枚「追影彈」便會轉變為對應元素類型的「煥光追影彈」,造成具有夜魂性質的對應元素傷害,該傷害視為重擊造成的傷害;
·後裝填入彈匣的「追影彈」會優先發射。

理論上,只要她願意,那韁繩可以牽起任何一樣東西…但是,能有什麼比一把巨大的手炮更帥呢?
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
啟動傷害60%64.5%69%75%79.5%84%90%96%102%108%114%120%127.5%135%142.5%
多重瞄準點按傷害36%38.7%41.4%45%47.7%50.4%54%57.6%61.2%64.8%68.4%72%76.5%81%85.5%
追影彈傷害60.8%65.36%69.92%76%80.56%85.12%91.2%97.28%103.36%109.44%115.52%121.6%129.2%136.8%144.4%
煥光追影彈傷害191.84%206.23%220.62%239.8%254.19%268.58%287.76%306.94%326.13%345.31%364.5%383.68%407.66%431.64%455.62%
夜魂值上限80點80點80點80點80點80點80點80點80點80點80點80點80點80點80點
冷卻時間6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒
索魂命襲索魂命襲
恰斯卡集註意志,射出一枚「裂風索魂彈」,造成具有夜魂性質的風元素範圍傷害。此後,裂風索魂彈將分裂成六枚「索魂彈」,攻擊附近的敵人。

索魂彈
·造成具有夜魂性質的風元素傷害;
·隊伍中每存在一名火元素、水元素、冰元素或雷元素角色,兩枚索魂彈便將轉變為對應元素類型的「溢光索魂彈」,造成具有夜魂性質的對應元素傷害。

沒人可以從夜晚的絮語與月光之中逃脫,正如沒有被盯上的敵人可以逃離她專注的眼睛。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
裂風索魂彈傷害88%94.6%101.2%110%116.6%123.2%132%140.8%149.6%158.4%167.2%176%187%198%209%
索魂彈傷害103.4%111.16%118.91%129.25%137.01%144.76%155.1%165.44%175.78%186.12%196.46%206.8%219.73%232.65%245.58%
溢光索魂彈傷害206.8%222.31%237.82%258.5%274.01%289.52%310.2%330.88%351.56%372.24%392.92%413.6%439.45%465.3%491.15%
冷卻時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

生活天賦生活天賦
队伍中自己的角色滑翔时移动速度提高15%。
无法与效果完全相同的固有天赋叠加。
夜域賜禮·不熄熾心夜域賜禮·不熄熾心
在夜魂值耗竭後,恰斯卡將會轉而消耗燃素來維持夜魂加持。
在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·恰斯卡。目前場上角色位於一定高度的空中時,切換恰斯卡登場時觸發:恰斯卡將進入夜魂加持狀態,並獲得32點夜魂值。自己的隊伍每10秒可以觸發一次夜魂傳遞。

此外,在夜魂加持狀態下,長按施放元素戰技靈韁追影時,恰斯卡將轉為進行具有夜魂性質的下落攻擊,鬆開技能時可以中斷下落攻擊,並維持懸浮狀態;在下落攻擊過程中落地時,恰斯卡的夜魂加持將會結束。
子彈的戲法子彈的戲法
施放元素戰技靈韁追影中的多重瞄準時,若隊伍中存在1/2/3種火元素、水元素、冰元素或雷元素類型的角色,則有33%/67%/100%的機率觸發「附靈轉化」,使第三枚裝入彈匣的追影彈轉化為對應元素類型的煥光追影彈。
掩護的心意掩護的心意
隊伍中的附近的角色觸發「夜魂迸發」時,恰斯卡會對附近的敵人發射「流焰追影彈」,造成具有夜魂性質的風元素傷害,該傷害相當於元素戰技靈韁追影中的追影彈的150%;若隊伍中存在火元素、水元素、冰元素或雷元素角色,則流焰追影彈會發生元素轉化,造成具有夜魂性質的對應元素傷害,該傷害相當於相當於元素戰技靈韁追影中的煥光追影彈的150%。
通過上述方式造成的傷害視為重擊傷害。

Constellations

彈匣,躁動的輪盤彈匣,躁動的輪盤
觸發固有天賦「子彈的戲法」中的「附靈轉化」時,會額外使第二枚裝入彈匣的追影彈轉化為煥光追影彈。
此外,觸發「附靈轉化」的機率增加:若隊伍中存在1/2/3種火元素、水元素、冰元素或雷元素類型的角色,則有66%/100%/100%的機率觸發「附靈轉化」。

需要解鎖固有天賦「子彈的戲法」。

此外,恰斯卡的夜魂加持狀態消耗的夜魂值與燃素在戰鬥外降低30%。
槍口,灼燒的輕煙槍口,灼燒的輕煙
施放元素戰技靈韁追影中的多重瞄準時,恰斯卡的追影彈或煥光追影彈命中敵人時,會根據追影彈或煥光追影彈的元素類型,造成相當於恰斯卡攻擊力400%的對應元素範圍傷害。每次施放多重瞄準至多觸發一次該效果。
籠繩,縝密的掌控籠繩,縝密的掌控
元素戰技靈韁追影的技能等級提高3級。
至多提升至15級。
星火,瞬息的擊發星火,瞬息的擊發
元素爆發索魂命襲中的溢光索魂彈命中敵人時,將為恰斯卡恢復1.5點元素能量,並會根據溢光索魂彈的元素類型,造成相當於恰斯卡攻擊力400%的對應元素範圍傷害。每次施放索魂命襲至多觸發1次該效果。
帽簷,沙影的輪廓帽簷,沙影的輪廓
元素爆發索魂命襲的技能等級提高3級。
至多提升至15級。
相決,鬥爭的榮光相決,鬥爭的榮光
觸發固有天賦「子彈的戲法」中的「附靈轉化」後,恰斯卡將獲得「命襲」狀態,在接下來的3秒內,恰斯卡下一次施放元素戰技靈韁追影中的多重瞄準時,會立即完成蓄力,並且本次多重瞄準的暴擊傷害提升120%。

需要解鎖固有天賦「子彈的戲法」。

Skill Ascension

Sounds

Quotes

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Stories

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56 responses to “恰斯卡”

  1. Assuming she’s fighting one enemy, she shoots six bullets at them. The first three have a basic multiplier, and then the final three have tripled elemental damage? Can she trigger reactions with that, like vape or melt? Her full rotation of damage would be 1472.25% against a single enemy assuming every instance of damage hits, and an additional 1089.004% from her burst with all hits landing. How is this not insane? Sure, in multitarget the damage from her burst will be more spread out, and even in single target the skill activation damage will be inconsistent, but if she can get three or more charged attacks off, she might become top five dps. Factoring in maybe a Furina/Bennet/Mona (prototype amber for extra heals and energy regen), she could be top three even. If she can trigger vaporize then this team would get even better, and getting c1 Mona would make it even better. My question is why do people assume she’s not good? She can move around while sharging, so interruption resistance is less of a problem, most melee attacks can’t even hit her, She can probably clear smaller to medium waves with one to two charged attacks, or even just burst them out of existence (maybe even have a projectile left over for the next wave). The only thing I see her struggling with is geo shields and ranged enemies that can knock her out of her charged attack. For the different element checks in spiral abyss she could literally SWAP HER ELEMENT to beat them. For example: In some future abyss rotation maybe we get the Iniquitist Baptist again, and she needs hydro for the pyro shield, pyro for the cryo shield, and cryo for the electro shield. She could just have all of them, with her anemo to help a bit more. If her damage is blunt she could deal with geo shield a bit too (I can 100% see her skill attack bullets and the initial burst damage being at least partially blunt, if not the same level as claymore attacks.), and the only shield left is dendro, which can be destryed with hydro electro and pyro. Please note that in the following lists of characters I will only list characters that directly buff her damage, otherwise I left them out. For a cryo team she could use Diona (heals with shield, c6 for em buff to increase potential swirl damage), Shenhe (cryo damage buff and damage buff, Chongyun (temporary cryo shred, c2 for decreased rotation times), Layla (thicc shield and potential battery, c4 for hp based damage increase), Ganyu (cryo damage buff), Rosaria (crit buff and potential battery). For pyro she could have Xiangling (potential attack buff from a4 passive with a weird setup, c6 for extra pyro damage bonus), Bennett (attack buff and heals, c6 for extra pyro damage bonus [only for those willing to activate]), Klee (mainly just c4 for def shred), Amber (elegy wielder and c6 for movement speed and attack buff), Hu Tao (crit buff), Dehya (interruption res and decreased damage taken), Yoimiya (double dps potential with attack buff from her a4 passive), Thoma (interruption res and c6 for charged attack damage buff [interruption res isn’t optimal because of charged attack focused playstyle]), Yanfei (mostly c4 for shield), Chevreuse (copium 40% attack buff when an electro member is present, useless without). For electro teams she would have the options of Lisa (def shred), Beidou (Ironically Beidou works with Chasca’s unique charged attack focused playstyle, unlike Yelan, Xingqui, etc. Additionally c1 for shield and c6 for electro res shred), Raiden Shogun (burst damage buff, battery, c4 for attack buff, c6 for quicker burst rotations), Kujou Sara (temporary attack buff, potential battery, c6 for electro crit damage buff), Yae Miko (c4 mostly for electro damage buff), Dori (heals and battery). For hydro teams there are some obvious options like Furina (Massive damage bonus), Mona (massive damage bonus, c1 for extra potential vape and hydro swirl damage, c4 for a crit rate buff), Xingqui (while not as good, he still provides interruption resistane, and if you can squeeze and an extra normal attack you can exploit the hydro res shred from his c2 for at least one charged attack and maybe her burst), Yelan (while also not as good with Chasca, it’s still a ramping damage bonus with no strings attached.), Barbara (heals and c2 hydro damage bonus, c6 for a free revive [good players won’t usually need it though]), Nilou (c2 mostly for hydro res shred). For c1 Chasca it opens up more possibilites, including: Jean (mostly c2 for movement and attack speed buff, c4 for anemo res shred, vv artifacts), Venti (crowd control, c4 and c4 for various res shreds, vv artifacts), Kazuha (crowd control, massive elemental damage buff, c2 em buff for swirl damage, vv artifacts), Faruzan (anemo damage buff, attack based damage buff, c6 for anemo crit damage buff and crowd control, vv artifacts), Zhongli (shield, all element res shred, archaic petra artifacts, c6 for heals), Noelle (shield, a4 passive gives life support shield), Albedo (a4 em buff for extra swirl damage, potential crystalize shields), Chiori (potential crystalize shields), Kachina (scroll artifacts, potential crystalize shields, Xilonen (scroll artifacts, heals, PECH res shred), Nahida (em buff for swirl damage). Personally I don’t like her design and her playstyle looks boring, but she does seem extremely powerful, and very flexible.

      
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  2. Natlan is what happened when Hoyo took inspirations outside of Teyvat and called it a day. where is this war they speak of, we’ve seen more war proceeding in Inazuma. all we see in Natlan is Pals, smol explorable lands, and powercreeps. as nations patches goes, Natlan ranked the lowest imo. it rank almost higher if there no plhogiston nonsense. and now we got this cowgirl/witch as a failed concept

      
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  3. since she seems to have little uptime and frontloaded dmg im guessing mona will be better than furina here
    extremely rare, but ill take it
    (inb4 they nerf the interaction to screw over mona enjoyers once again)

      
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    • There may be hope, don’t despair yet. The Wayob Manifestations and Mualani/Kinich’s early constellations seem to indicate that they want players doing a lot of front-loaded damage quickly. The trend may continue with Chasca.

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