Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Atk% | Materials | Total Materials |
1 | 775 | 20.48 | 49.21 | 5.0% | 50.0% | 0% | ||
20 | 1991 | 52.61 | 126.43 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 2570 | 67.91 | 163.19 | 5.0% | 50.0% | 0% | ||
40 | 3850 | 101.72 | 244.45 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 4261 | 112.59 | 270.57 | 5.0% | 50.0% | 6.0% | ||
50 | 4901 | 129.51 | 311.22 | 5.0% | 50.0% | 6.0% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 5450 | 144.0 | 346.05 | 5.0% | 50.0% | 12.0% | ||
60 | 6090 | 160.92 | 386.7 | 5.0% | 50.0% | 12.0% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 6501 | 171.79 | 412.82 | 5.0% | 50.0% | 12.0% | ||
70 | 7141 | 188.68 | 453.42 | 5.0% | 50.0% | 12.0% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 7552 | 199.55 | 479.55 | 5.0% | 50.0% | 18.0% | ||
80 | 8192 | 216.47 | 520.2 | 5.0% | 50.0% | 18.0% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 8604 | 227.34 | 546.32 | 5.0% | 50.0% | 24.0% | ||
90 | 9244 | 244.26 | 586.97 | 5.0% | 50.0% | 24.0% |
Skills
Active Skils
普通攻擊·宿靈閃箭 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多三段的連續弓箭射擊。 進行傷害更高、更為精準的 瞄準時,雷元素會憑附在箭矢上。聚滿了雷元素的箭矢會造成 從空中射出箭雨,並迅速下墜衝擊地面,在落地時造成範圍傷害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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暝色縋索 | |||||||||||||||||||||||||||||||||||||||||||||||||
歐洛倫將煙謎主亙古傳承的秘術具現為暝色的 附近存在其他敵人時,宿靈球將在附近的敵人間彈跳,造成具有夜魂性質的 進行3次彈跳或附近沒有可以被選為目標的敵人時,宿靈球將消失。 「人們總是想要預見未來,但那或許是因為他們還沒有找到自己該做的事…抱歉,又在說難懂的話了。」 | |||||||||||||||||||||||||||||||||||||||||||||||||
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特殊跳躍 | |||||||||||||||||
如果角色在納塔地區,長按後可以消耗燃素進行二段火箭跳,當燃素耗盡時將轉為消耗體力進行二段跳躍。 | |||||||||||||||||
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黯聲迴響 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
歐洛倫喚起遠古的秘儀,造成具有夜魂性質的 ·持續嘲諷周圍的敵人,吸引敵人攻擊。 ·持續旋轉並發射音波,對附近的敵人造成具有夜魂性質的 擁有足夠感知的人能夠聽見萬物細微的聲響,那樣即便是在無光的長夜,也不會失去行路的方向。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
皮行的巧技 | |
隊伍中自己的角色滑翔時移動速度提高15%。 無法與效果完全相同的固有天賦疊加。 |
夜域賜禮·流霧躍影 | |
在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·歐洛倫。目前場上角色位於空中時,切換歐洛倫登場時觸發:歐洛倫將高高騰躍而起。自己的隊伍每10秒可以觸發一次夜魂傳遞。 長按瞄準時,歐洛倫會進入「靈覺」狀態,處於這種狀態下時,歐洛倫可以與「靈謎塗鴉」和「靈謎紋」互動,提取其中的資訊與力量,這些物品的互動規則沿襲暝視龍的互動規則。 此外,長按跳躍時,歐洛倫將消耗75點體力騰躍而起;在納塔存在燃素機制的區域時,歐洛倫會優先消耗5點燃素,騰躍至更高的高度。 位於空中時,歐洛倫可以長按普通攻擊,消耗燃素或體力進行瞄準。 |
夜翳的通感 | |
隊伍中的附近的角色觸發「夜魂迸發」後,歐洛倫將獲得40點夜魂值。施放元素戰技後的15秒內,隊伍中其他角色的元素類型為 歐洛倫的夜魂值上限為80點。 此外,附近的敵人受到 歐洛倫的夜魂加持狀態持續至多6秒。 |
靈相的觸媒 | |
元素戰技 隊伍中附近的目前場上角色普攻、重擊或下落攻擊命中敵人後,將為該角色恢復3點元素能量;若歐洛倫處於隊伍後臺,還會為歐洛倫恢復3點元素能量。該效果每1秒至多觸發一次,在持續期間內至多觸發3次。 |
Constellations
林霧間的行跡 | |
元素戰技 此外, |
藏蜜酒的王蜂 | |
施放元素爆發 獲得8% 此外,持續期間,元素爆發 |
棲地蝠的靈籠 | |
元素爆發 至多提升至15級。 |
如夜風的謎煙 | |
元素爆發 此外,施放 |
為心魂的獻禮 | |
元素戰技 至多提升至15級。 |
致深泉的頌讚 | |
觸發固有天賦「夜翳的通感」的「顯象超感」後,會使隊伍中自己的目前場上角色的攻擊力提升10%,持續9秒。該效果至多疊加3層,每層獨立計算持續時間。 此外,施放元素爆發 該效果需要解鎖固有天賦「夜翳的通感」。 |
Skill Ascension
Gallery
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
loc_combat_sound_1000500 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting |
Quotes
Audio Language:
Title | VoiceOver |
初次見面… | |
閒聊·怪人 | |
閒聊·目標 | |
閒聊·迷煙 | |
下雨的時候… | |
打雷的時候… | |
下雪的時候… | |
陽光很好… | |
在沙漠的時候… | |
早安… | |
午安… | |
晚上好… | |
晚安… | |
關於歐洛倫自己·交流 | |
關於歐洛倫自己·未解之謎 | * 好感等級達到4後開啟 |
關於我們·道歉 | * 完成「命定將焚的虹光」劇情 |
關於我們·謝禮 | * 好感等級達到6後開啟 |
關於「神之眼」… | * 好感等級達到4後開啟 |
有什麼想要分享… | |
感興趣的見聞… | |
關於希諾寧… | * 好感等級達到4後開啟 |
關於基尼奇… | * 好感等級達到4後開啟 |
關於恰斯卡… | * 好感等級達到4後開啟 |
關於伊法… | * 好感等級達到4後開啟 |
關於茜特菈莉… | * 好感等級達到4後開啟 |
關於伊安珊… | * 好感等級達到4後開啟 |
關於瑪薇卡… | * 好感等級達到4後開啟 |
關於「隊長」… | * 好感等級達到4後開啟 |
想要瞭解歐洛倫·其一 | |
想要瞭解歐洛倫·其二 | * 好感等級達到3後開啟 |
想要瞭解歐洛倫·其三 | * 好感等級達到4後開啟 |
想要瞭解歐洛倫·其四 | * 好感等級達到5後開啟 |
想要瞭解歐洛倫·其五 | * 好感等級達到6後開啟 |
歐洛倫的愛好… | |
歐洛倫的煩惱… | |
喜歡的食物… | |
討厭的食物… | * 完成「命定將焚的虹光」劇情 |
收到贈禮·其一 | |
收到贈禮·其二 | |
收到贈禮·其三 | |
生日… | |
突破的感受·起 | * 突破等級「1」階後開啟 |
突破的感受·承 | * 突破等級「2」階後開啟 |
突破的感受·轉 | * 突破等級「4」階後開啟 |
突破的感受·合 | * 突破等級「6」階後開啟 |
元素戰技·其一 | |
元素戰技·其二 | |
元素戰技·其三 | |
元素爆發·其一 | |
元素爆發·其二 | |
元素爆發·其三 | |
打開寶箱·其一 | |
打開寶箱·其二 | |
打開寶箱·其三 | |
生命值低·其一 | |
生命值低·其二 | |
生命值低·其三 | |
同伴生命值低·其一 | |
同伴生命值低·其二 | |
倒下·其一 | |
倒下·其二 | |
倒下·其三 | |
受重擊·其一 | |
受重擊·其二 | |
加入隊伍·其一 | |
加入隊伍·其二 | |
加入隊伍·其三 |
Stories
Title | Text |
角色詳細 | 煙謎主的領地位於納塔心臟,也就是聖火競技場的西方向。遠遠望去,是山谷裡一團紫幽幽的光。 煙謎主的成員也給人留下差不多的印象:深遠、神秘,喜歡說難懂的話。除非為了行醫或占卜之類的委託出門,不然不常現身。 歐洛倫是個例外,但這並不是說他喜歡往人群裡跑,而是更喜歡在野外探索。他朝著人跡罕至的方向越跑越遠,十頭突角龍也拉不回來。 這裡的人跡罕至不只是字面上的意思,凡是和他說過話的人都知道想跟上他的思維真的有些難,是對天賦與努力的雙重考驗。 然而產生這種考驗也並非歐洛倫的本意,就像他做很多事、說很多話的原因其實都非常簡單,不必過度解讀。 舉個例子,曾有好心人路過他在野外的住所,面露擔憂地問他:「你一個人住在這裡…是因為和部族裡的人鬧彆扭了嗎?需要幫忙嗎?」 「當然不是。」 歐洛倫停下手裡擺弄花藤的工作,站起身向周圍的蜜蟲示意,頗為認真地回應道:「只是這些小傢伙很中意這裡,而我也很樂意陪著牠們。」 |
角色故事1 | 因為有古名的存在,所以連帶著納塔人都很看中名字這件事。歐洛倫也受成長環境的影響,喜歡幫身邊的各種東西——無論喘氣的還是不喘氣的——取名字。 有些名字會跟隨那些事物一輩子:花會凋謝、杯子會碎,它們的名字陪伴了它們或短暫或漫長的一生,哪怕只有一分鐘的效用,也已物超所值。 而有些名字會中途改變,不是歐洛倫的心情變了,而是名字的主人因為經歷了一些事情而改變,自然而然就會需要更適合的名字。譬如一條龍如果越長越胖,你就不能再叫他「小紙條」了對吧? 不過他也不是很在意名字的含義,一來因為他取的名字都很直白,一眼就看得出是什麼意思。二來,他取名只是為了方便指代,並無其他用意,也就沒有專門為了寄託某種情感而存在的名字——名字都很寶貴,都是中性而平等的,是為了讓溝通更加便利。 即使是他自己的名字,他也如此對待。唯一不同的是,他的確不清楚自己的名字是什麼意思。 歐洛倫這個名字是在他被人發現時就寫在他襁褓內側的。他查了一些古書,又問了幾位長輩,都沒有人知道這個名字,更不用提含義。 難不成是奶奶年紀大,布料上的字又模糊,所以看錯了? 但這個問題就只能自己想想,不可直接去問了,不然會被奶奶彈額頭的。 * 好感等級達到2後開啟 |
角色故事2 | 煙謎主的人喜歡用織物記錄故事、傳說與歷史種種。有別於平實的文字記述,用布匹與織線勾勒出的圖案必不可能如此詳盡,上面多是抽象與轉化為概念的紋樣與線條,並且多半帶著編織者本人的感情色彩。 換言之,其中再創作的成分非常之高。哪些是主體、哪些是背景、哪些需要突出又有哪些需要簡化,都是需要編織者去思考與創作的。 道理聽起來並不複雜,卻難倒了歐洛倫。 首先,他不想分主次——人物與背景、房屋與山川,在他心裡都同等重要,應當分配等比例的編織材料。哪怕是地裡的一棵肉龍掌,他也想展現出上面的露珠,跟部族裡爺爺奶奶們臉上的皺紋一樣,在布面上熠熠生輝。 這就又產生了第二個問題——他對製作織物的耐心實在有限。為公平起見,只能將門口大樹和樹下的人影用同等層次的線條來表現。如此一來,布面上的東西都簡化到一定程度,最後的成品已經不能稱之為織卷,只能說是條有點花紋的毛巾。 有些東西是很難教會的,尤其是涉及到極需天賦的藝術領域。鑑於孩子本人已在其他方面——例如感知靈魂、勘測地脈上——展現出了過人的本領,部族裡的老師傅們也就放棄讓歐洛倫精進此藝,只當這是他的課餘進修,隨孩子喜歡怎麼玩就怎麼玩吧。 歐洛倫也非常擅長得寸進尺,後來甚至連布料毛線也不用了,只取來紙筆,畫完了事。也是,只需咻咻幾筆的東西,又何必一針一線地織在布上呢?更何況煙謎主的人也的確有些塗鴉的本事,導致其他部族的人看到歐洛倫的畫都以為是帶有古老祝福的咒紋,臉上露出敬畏的神情。 而實際上,歐洛倫幾乎沒畫過什麼特別有用的東西。其中最有意義,畫得也最認真的,是伊法診所前的告示牌。上面線條流暢,色彩鮮豔,並且—— 「因為受傷的龍翅膀上綁了繃帶很可憐,所以我在牠身上花了更多心思。雖然牠佔的畫面很小,但用到的筆墨和畫你的時候一模一樣。」 「不錯。」伊法看著歐洛倫堅定的雙眼,心情平靜地說:「從沒見過如此栩栩如生的我。真的很感謝你,親愛的哥們。」 * 好感等級達到3後開啟 |
角色故事3 | 溺愛者人恆溺愛之。正因為歐洛倫熱愛著自然界的萬千生靈,所以這片土地的人和物也都善待著他。 ——笑話,根本沒有這種道理。人們對待歐洛倫的態度大多友善,但原因與他對大自然的熱愛並沒有絕對的關係。 一種原因是出於同情:一個從山裡撿來的棄嬰,無親無故,想自己活下去是根本不可能的事情。順手幫忙,送點吃的或衣服也不是什麼難事,而一個健康長大的孩子能帶來的滿足感遠超於此,何樂而不為呢? 還有的原因是因為單純的好感:歐洛倫(大多數時候)是如此地聽話,(通常情況下)誠實、安靜、懂事、努力好學,對去拆人家屋頂之類調皮搗蛋的事情從未表現出興趣過。甚至在無師自通學會了種菜養蜜蟲之後,都能自己養活自己了。這種不(常)給身邊人添麻煩的特性出現在一個年輕小夥子身上,實在很容易招人喜歡。 而最後一種原因——也是出現機率最少的原因,是出於愧疚。因為他天生殘缺的靈魂,部族曾經在剛剛得到他的時候,試圖用這種特殊的體質試驗一種拯救納塔地脈的辦法。幸或不幸,這種犧牲個體的辦法行不通,雖然避免了一些爭論不出結果的倫理問題,但也在一些長輩們心中留下了難以啟齒的愧意。 歐洛倫長大後自然得知了此事——掩藏毫無意義,反而會徒增多餘的問題。對於這點歐洛倫毫無怨言,甚至可以說是很滿意——因為無論現實有多麼艱難,他都不希望生活在虛假之中。 他對人們關照他的原因也都一清二楚。無論是因為同情、喜愛,還是愧疚,亦或這幾種互相摻雜,他都敢照單全收。 按照伊法的說法,人的社會關係極其複雜,與其花費很多工夫去揣測他們的心路歷程,不如只看他們的結論與行動就好,這樣可以大大降低精神壓力。既然大家對自己都十分關照,那麼他也會回以同等的善意。對,事情就是如此簡單。 「還好我是獸醫。」伊法邊比劃邊說,「要知道,如果我是幫人看病的醫生,要面對的情況就複雜多了…」 伊法好像列舉了很多與生病看病有關的奇人異事,但歐洛倫聽著聽著就恍神了。再怪,有辦法比自己的情況還怪嗎? 「講到這個…從某種角度來講,我也是病人,還是治不好的那種,」歐洛倫想,又再多思考一步,「因為長著和普通人不一樣的耳朵,又或許自己應該算是生病的動物?嗯…話又說回來,人算動物嗎?」 思考至此,歐洛倫打斷伊法綿綿不絕的講述,問道:「我生病的話應該去找獸醫嗎?」 伊法停住話頭,瞪了他好一陣子。 「…我剛才講了那麼多,你一句也沒聽,對嗎?」 「不要迴避你不想回答的問題,把困境轉移到我這裡來是沒用的。」 * 好感等級達到4後開啟 |
角色故事4 | 如果妳(你)有空閒和耐心翻遍煙謎主的古籍與織卷,那妳(你)一定會對內容涵蓋面向之廣感到驚異。 打個比方說,幾百年前就沒再連載的稻妻輕小說,究竟是誰需要看? 再譬如說,這個燒過紙灰的三千六百種形態分析與預言應用紀錄…又是誰在整理? 不管之前這些東西怎麼來的,事到如今令人有些難過的是它們現在都是歐洛倫在看、歐洛倫在整理。 起初,他只是想查查看歷史上是否有殘缺靈魂出現過的紀錄,但緊接著地脈啊、夜神啊、幽靈啊之類的關鍵字就跑了出來,再後來報導文學和幻想小說也緊隨而至,再後來堆積如苦種的資料變得一發不可收拾,歐洛倫變成了免費的圖書管理員,已經完全溺在與自己無關的知識之海中。 其實我也沒有那麼好奇…歐洛倫有些疲憊。但轉念一想,他似乎也沒什麼別的要事可做,而且這段漫長的閱讀也不算一無所獲。 目前看起來最合理的解釋,竟然來自一本封面殘破的精怪故事集。裡面寫到遠在魔神戰爭時期,有些魔神為了贏得勝利試著將獸類的血脈與人類融合,以求獲得能力超越普通人的戰士。試驗多數以失敗告終,但也有少數瑕疵品留存下來,甚至延續至今。 「聽起來還滿像那麼一回事的,但這是一本故事集啊…」歐洛倫想。 「雖然這是一本故事集,但聽起來還滿像那麼一回事的…」歐洛倫又想。 從務實的角度來看,靠他僅有二十幾歲的小腦袋瓜來想,就算把頭想禿也不可能得到真相。有的時候,人要承認、接受自己的無能和無知,或是選擇編點故事逗自己玩。 最後歐洛倫實在不想再看字了,於是花了幾分鐘想出了一段最為簡潔明瞭的託辭—— 就像拼圖遊戲。當妳(你)想把對不起來的碎片拼在一起時,那必定會出現扭曲、碰撞,甚至破損。而在二十幾年前的某一天,他就是那塊破損的拼圖碎片,不巧落到了一塊冷冰冰的石頭上。 * 好感等級達到5後開啟 |
角色故事5 | 某個氣溫和善的深夜,他和愚人眾坐在營地裡安靜地聽他們講話。 安靜的其實只有他自己,還有後來加入的「隊長」。士兵們並不避諱,顯然已經知道了他和他們長官的合作。雖然只是聊些無關緊要的閒話,但該說的說、該笑的笑,完全沒有因為他的存在而拘謹,甚至有人還在詢問他的年齡後,遞給他一杯叫「火水」的無色飲料。 他試探性地喝了一點,然後一飲而盡——因為那些士兵都是這樣做的——然後獲得了一陣響亮的歡呼聲。不知為何,他覺得心情好了不少。 士兵們在他身邊聊著家常,偶爾還會唱起他們都會唱的歌來。歐洛倫插不上話,就只是坐著看看篝火,或是看看天上。天空離地面是那麼地遠,細小的星星看起來就只是白色的顆粒,霧也是由顆粒組成的…「『星霧』,感覺是個好名字。」歐洛倫沒來由地想。 後來他才知道,愚人眾裡並不都是這樣的隊伍,他接觸到的精銳部隊由第一席執行官帶領,都是有些年紀和經驗的「老兵」了,而且行為和道德標準良好。而在這支部隊之外,其實有很多比他年紀還要小的人,做著一些他聽了會眉頭緊皺的事情。 但在那個無風看得清星星的夜裡,他還沒有受到這些知識的侵擾,只是短暫地忘卻了一些煩惱,放任自己享受友好的陪伴,和一杯味道怪異的酒。 這樣的夜不會再有了——他當時就有這種預感,就像他想再喝一杯的時候被「隊長」執意攔下。即使喝過一杯的他看起來並無異樣,有酒量很好的潛力,但有些東西不應該再深入了。 不過歐洛倫顯然不是那麼聽話的人。他後來偷偷去找那位遞酒給他的士兵打聽自釀火水的辦法,如果自己之後成功釀出清澈到可以倒映夜空的酒,就把第一瓶取名叫「星霧」。 * 好感等級達到6後開啟 |
零食盒 | 不是替人,而是替野生動物準備的零食。按照不同動物的喜好,分門別類放在內層有隔開的盒子裡。 動物們大多很聰明,而且就歐洛倫的觀察,牠們和人類的智商差距並沒有很多人想像中的大。不少人類能順利生活只是因為繼承了前輩們的智慧,而那些在險惡環境中找到生存之道的動物,反而還更厲害一點吧。 找人尋求幫助,也是動物們在和人類共生的時候學會的一種捷徑。有時歐洛倫只是正常走在路上就會突然背後一沉,反應稍微慢一點披風上就會多幾道飛鼯的抓痕。 歐洛倫堅信在動物之間一定也有固定的通訊網路,動物中的訊使搞不好比人還要厲害得多,因為牠們不僅飛天入地,還會各種不同動物的語言——想到納塔各種動物的語言裡都會有一句:「歐洛倫口袋裡有好吃的!」,他臉上不禁泛起笑容。 所以對於不請自來的食客,歐洛倫即便有打發牠們的辦法也不會真的使用,無論走到哪都被動物當作自己人可不是誰都有此殊榮。 當然,動物們也會有不同的個性,因此表達謝意的方式也是各式各樣。 例如基尼奇的阿喬就很怪。牠老是一副「這是吾應得的!」的態度,但實際上又一副離不開人的樣子。歐洛倫通常會忽視牠的用詞,把食物在牠面前晃來晃去,看阿喬的眼睛在墨鏡後面隨之擺動(那對亮光是眼睛嗎?是吧?)。如果阿喬不適時說點好話,那在牠獲得食物之前,基尼奇就會先剝奪牠張嘴的自由。 與之相對地,咔庫庫就非常能說好話。雖然牠會說的人話不多,但總能從中聽出飽滿的情緒:「還是你最好,哥們!」 * 好感等級達到4後開啟 |
神之眼 | 第一個夜晚,他夢見冰冷的石窟。 側過身,背後就是洞口,灑進一小把白沙一樣的月色。洞窟深處則容不下半點光,傳來窸窸窣窣的響動,像是有一團漆黑的霧活在裡面。水滴從頭頂落在他攤開的手上,觸感黏膩。 有水分,水分中又有養分。他點了點頭,這裡應該可以誕出生命。 他在此刻醒來,不覺得這是一個好夢,也不認為是一場噩夢。「夢裡感覺到冷,是因為夜裡降溫了嗎?」他想,「明天應當準備一條厚被子。」 於是第二個夜晚,他夢見熾熱的風。 視野裡只有蒼白的石柱與鑲紅邊的雲,既然有雲,那應當是在高天之上。但看不到太陽,也沒有火,空氣卻熱得驚人,像是要把靈魂也烤到融化了。 他不知自己身在何處,但沒來由地,他似乎知曉這裡就是終點,再往前一步就可以了,再往前一步… 他倏地驚醒。人理應是趨向溫暖的,他也一向喜歡納塔的火,但剛剛夢裡的溫度令他恐懼。「不是一個好的決定,」他搖著頭,不知道是在否定夢境還是現實。看來在當下的季節裡,綿馱獸毛的毯子還是太過分了點。 最後第三個夜晚,他夢見漆黑的寰宇與鏡子的迷宮。在層疊環繞的平面中,他與無數個歐洛倫對視。 他聽見一個不存在的聲音說:「等你的影子反射得夠多,說不定就可以拼湊出完整的自己了!」聽不出善意,也沒有惡意,只像一個戲謔的旁觀者。 但究竟怎麼反射才能照出原本沒有的東西呢?而且在這黯淡的空間中,到底是什麼在鏡中穿梭… 他少見地有些生氣了,大聲喊道:「想要補全影子的話,至少要先有光吧!」 也許人在夢裡是聽得到聲音的,所以他才被自己的夢話吵醒了。他不再試圖解釋做夢的原因,因為什麼氣溫或被子的藉口已經用無可用。徹底清醒後,他仍能感受到殘餘的怒火以及格外沉重的身體。 但他身上的東西輕到不能再輕。壓住他胸口的,是所謂神明注視的目光。 * 好感等級達到6後開啟 |
85 responses to “歐洛倫”
consindering 5.2 reactions buff, how’s our boy with full EM compared to crit build in pure electro charge teams?
Not too impressive from what I can see. EC is notoriously hard to consistently trigger, which is why Anemo units are the only units to build EM on most taser teams, since they can cheat by just abusing Swirl Spam.
If you’re feeling insane you can try a team of 4 EM built units, but it wouldn’t expect much out of it unless it’s mob shredding teams in AOE content. Or Overworld.
EM substats aren’t terrible, but Ororon is likely better off focusing on classic DPS stats.
It’s Emilie all over again (except Emilie 100% hates EM lol).
“If you’re feeling insane” lmao
you’re tempting me…
i didnt get that “It’s Emilie all over again” tho
Basically, Emilie is a unit that benefits from the presense of Burning but doesn’t actively want to build EM to increase Burning’s damage.
Navia and Freminet are other examples of this pattern, for Crystallize and Shatter respectively.
Nope. Both the Qucusaur and the Wayob are Pyro.
Spectacular give me 14 of them right now.
R.I.P. YOU WILL REMEMBERED.
P.s. The last beta update on him was dirty
*WILL BE
what happened?
im running electrocharged keqing and no one can stop me
(…unless it’s really ultra stupid)
can someone tell me where to find rational and proper information/speculation about him and electro charged? because to me, from this kit, he’s totally mid
i don’t see anything “good”, properly speaking
he’s not bad, but nothing that interesting also
multipliersand base stats are quite low, and not everyone is prone to invest a 4star to lev 90 and talents 10
constellations are decents but nothing special, and his c6 is not making him that better than before
and i know everybody wants to compare him with fischl, but we know she came at the beginning with benney etc.
and don’t tell me he can use cinder city, because that’s not him but the set
so what does HE ACTUALLY provide so good to justify this statement?
“Why would anyone use Kazuha? And don’t tell me it’s because VV”
“Why would anyone use Xilonen? And don’t tell me it’s because Cinder city”
“Why would anyone use Nahida? And don’t tell me it’s because of off-field Dendro application”
What an actual idiot lmao.
No way you’re genuinely using this as an argument.
Both Kazhuha and Xilonen provide Elemental Res Shred, VV and Cinder City are just bonuses to what’s already there.
Nahida’s whole thing IS her Dendro application and that in itself is pretty powerful.
What does Ororon provide other than his own personal damage or the ability to use a nation-locked artifact set that should make him a “must pull”?
I could think of a few – probably more if I knew things you can only learn from playing him – but OP’s question was very much reasonable.
“Why would anyone use Kazuha? And don’t tell me it’s because VV”
Kit innately has massive DMG buff from Q and the strongest and convenient gather in the game.
“Why would anyone use Xilonen? And don’t tell me it’s because Cinder City”
Kit innately has massive resistance shred and massive single target healing.
In fact in Mualani comps it is not consistent to activate the Cinder City buff for Mualani.
“Why would anyone use Nahida? And don’t tell me it’s because of off-field Dendro application”
As long as Nahida’s skill still works, Nahida does a ton of “AoE” damage, and that AoE damage has none of the circle impact disadvantage of use that AoE normally has. And the Q can give 250 EM.
For someone calling someone an idiot, you don’t really seem to understand the game itself.
You put him in a team with hydro, he does electro charge and his own on-hit electro damage
but wait there’s more, electro charge reactions get stronger this patch
but wait there’s more, because “he can use cinder city” and electro reacts with literally every element in the game he can buff anyone.
but wait there’s more, the hydro dps that have too much application to maintain vapes can use this 40% buff
But wait there’s more, he can fly so he’s a 4-star Kazuha/Wanderer/Venti for exploration
What an actual idiot lmao
fk you both
Take this as a lesson learned, fella. You can’t just type words on here. Rabid, angry people dwell here and will pounce as soon as you submit your typed words.
Leave this place. There are better outlets to type words in.
You made a perfectly reasonable statement and asked about opinions. Nothing wrong with that. Sneed feed seems to have broken up with the only friend he had and decided to let it out on you. Now we know why he has no friends.
Attempting a more level-headed response here:
He’s OK. Great at C6 I would say, but not a gamebreaker unless his Hypersense damage contribution surprises me. Or maybe if a EC Chevy/Nilou comes out to fill out the EC niche alongside him.
Cinder City is a plus, even if it’s not a part of his base kit, it IS a highly synergistic set for him. Same way Kazuha loves VV and Xilonen loves Cinder as well. While on the topic of CCity set and Xilonen, there is a clear conflict between Xilonen and Ororon since the set can’t stack, but IMO Taser teams are more Kazuha/Anemo friendly due to double swirl tactics, so it’s not the end of the world if they happen to have that set in common.
Damage is fine, considering he is clearly skewed towards AOE. Can hit up to 4 opponents per Hypersense proc, Burst has OK Aoe damage with a Lynette-tier Taunt (this is a good thing, Long Duration + Indestructible). Taunts are underrated too, it’s a good source of defense for easily staggered units like Wanderer, Bows, etc, assuming Shields and Freeze tactics aren’t options. It also crowds enemies as an alternative to usual CC methods, which is really good for Consecrated Beasts and the like.
I feel like an EC Buffer unit would help a lot, since there’s an untapped well of free AOE damage via EC that isn’t being fully utilized by anyone besides Anemo units. I digress tho.
He’s also got energy regen for himself and on-fielders, so that’s nice too. Note that this particular passive isn’t restricted to elements, any elemental on-fielder can use it.
C6 (obviously not everyone will have) is an 30% ATK buff for on-fielders with some added frontloaded damage on burst cast (souped up Hypersense, so it’s AOE). A shame this doesn’t buff HP scalers, but I guess they don’t need the help anyways. Future Iansan support maybe?
And of course there’s his weirdly cool Synergy design. Like yeah EC is his bread and butter, but he also just likes Natlan users, who can also trigger his Hypersense. Likely meant for Chasca and future units since Mualani is anti Synergy and Kinich is kinda awkward.
I think he’s Good/Great, a solid A tier 4*, maybe High B if you’re being super critical. He’s coming out far better than Kachina. As much as I like her, *that* is a character who is entirely carried by an artifact set. Ororon can at least try to do other stuff.
I do hope this explains why people are kinda excited.
Oh, if only Ororon was a five star. He’s his tribe’s hero for Pete’s sake, and he’s apparently pretty popular among even CN players. But no, the drunk grandma is the five star instead. Is it bad that a part of me hopes that CN’s alleged attempt to convince Hoyo to make him a five star is successful?
The real question is “Why is he the hero and not the amazing Citlali ?” The aphid lover isn’t even the main element of his tribe. He is the only one in that case, all five others are. Citlali matched both as Cryo char and 5* char. But no, the aphid lover is the hero instead.
(No offense, I like Ororon as well xD)
By that logic, shouldn’t Chasca also be a four star? The Flower Feather Clan’s primary element is Pyro, if the Saurian is anything to go off of.
I thought the Flower Feather Clan’s primary element was Anemo.
Do remember that character rarity doesn’t reflect their lore importance most of the time. For example, Ningguang is the Tianquan of the Liyue Qixing, meaning that she holds a very important power across the nation. And yet, she is a 4*.
Thats true, Madam Faruzan is a 4 star and is clearly the best character in the game.
yeahhhh except Ninguang was originally going to be a five stttar
First time I’ve heard of this. Where did you find that out? Source?
This is misinformation.
hear me out guys-
Ororon is a pretty big buff to Yae Miko. from what we can gather from his kit descriptions, the on fielder has to deal electro or hydro damage to get energy from Ororon’s passive, and active characters have to deal hydro or electro damage to build nightsoul points, 5 at a time, on Ororon. Rroron will initially have 40 because of nightsoul burst.
So, since Yae’s uptime on field is pretty long for off field dps, she’d generally gain energy from Ororon. she can also deal electro damage on field with her NAs to build nightsoul points on Ororon.
Yae also is known to miss her burst nukes at times, so Ororon’s taunt can crowd enemies around his taunt so Yae’s burst won’t miss.
Outside Furina, Kazuha, and Xilonen, there went many ways to buff her off field dps. Cinder City set on Ororon compensates and give her 40% dmg bonus.
Yae double dips into EM. with the electro charged buff alongside that of transformative reactions, Yae’s personal and electrocharged damage should be pretty solid.
Yae’s personal damage should be really good here. Yae has AoE Fischl doesn’t have, and electrocharged from Yae gives more free damage.
last two characters would be a mix of Kokomi, Kazuha, Childe, Xilonen, Jean, Ayato, or maybe Sigewinne. Maybe even Furina + Xilonen and on-field Yae Miko.
that would be nice to see.
new characters are not real buffs
mid will remain mid
Took a hiatus from 4.3 to the start of 4.6, and now considering taking another one for the rest of 5.1.
If Ororon isn’t on Chasca’s banner, and is instead pitched onto Phase 2 reruns that I don’t care about, that’ll be my queue to take that break. Would be great to get his C6 on Chasca’s in one go, but knowing Hoyo… “You want Chasca and Ororon both? Well… see: You can have just Chasca for now, and we’ll put Ororon on these two Phase 2 5* rerun banner characters that you keep skipping every time. We’ll probably also finally throw Heizou in there as a bonus just so you’d be forcing yourself to keep him at C0 since 2.8 yet again, loser.”
Yep. Yep. Lemme prep up. Might be time to burn Primos to Lv. 50 BP for the second time ever again and then dip out until 5.2. Might even just pull Chasca and then leave until whenever anyway.
I guess it’s possible, but historically if a version has a single new 4-star and a single new 5-star, they tend to get released in the same phase. Here’s some data starting with version 3.0:
4-stars that came in the same phase as a new 5-star:
Tighnari and Collei
Faruzan and Wanderer
Yaoyao and Alhaitham
Kaveh and Baizhu
Charlotte and Furina
Sethos came out with Clorinde. I’m choosing to not treat Sigewinne as a real 5-star character.
4-stars that came in the other phase:
Layla and Nahida
Dehya and Mika (lol if you even want to count them)
Odd scenarios:
Xianyun’s banner had new 4-stars in both phases: Gaming with her, and Chevreuse with Raiden. I would count this as a win for players.
When Candace came out, there were new 5-stars in both phases. I do not know whether she made more sense with Cyno or with Nilou.
Chevreuse came out patch before Gaming, and was not on Navia’s banner. Navia being the only new 5 star.
hope u r wrong, im getting c3 neuvi and want really much this boi ororon