岩峰巡歌

岩峰巡歌
岩峰巡歌Name岩峰巡歌
FamilyWeapon, Sword
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack44.34
Substat TypeDefense %
Base Substat18%
Weapon Affix不凋的盛年
Affix Description普通攻擊或下落攻擊命中敵人後,將獲得「榮花之歌」:防禦力提高8%,並獲得10%所有元素傷害加成,該效果持續6秒,至多疊加2層,每0.1秒至多觸發一次。該效果疊加至2層或2層的持續時間重置時,基於裝備者的防禦力,每1000點使隊伍中附近所有角色的所有元素傷害加成提高8%,至多提高25.6%,持續15秒。
Description鋒銳無比的黑曜石長刀,輕巧如歌。經過某位工匠的改造後,附加了能夠播放唱片的可拆式燃素裝置。
Weapon Ascension Materials
神合秘煙的思緒
秘源軸
稚嫩的尖齒
神合秘煙的預感
秘源機鞘
老練的堅齒
神合秘煙的徵兆
秘源真芯
橫行霸者的利齒
神合秘煙的啟示

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus DefMaterialsTotal Materials
144.3418.0%
20110.1731.81%
神合秘煙的思緒5
秘源軸5
稚嫩的尖齒3
摩拉10000
神合秘煙的思緒5
秘源軸5
稚嫩的尖齒3
摩拉10000
20+141.2731.81%
40209.8246.35%
神合秘煙的預感5
秘源軸18
稚嫩的尖齒12
摩拉20000
神合秘煙的思緒5
秘源軸23
稚嫩的尖齒15
摩拉30000
神合秘煙的預感5
40+240.9246.35%
50275.4653.62%
神合秘煙的預感9
秘源機鞘9
老練的堅齒9
摩拉30000
神合秘煙的思緒5
秘源軸23
稚嫩的尖齒15
摩拉60000
神合秘煙的預感14
秘源機鞘9
老練的堅齒9
50+306.6653.62%
60341.4660.89%
神合秘煙的徵兆5
秘源機鞘18
老練的堅齒14
摩拉45000
神合秘煙的思緒5
秘源軸23
稚嫩的尖齒15
摩拉105K
神合秘煙的預感14
秘源機鞘27
老練的堅齒23
神合秘煙的徵兆5
60+372.5660.89%
70407.8168.15%
神合秘煙的徵兆9
秘源真芯14
橫行霸者的利齒9
摩拉55000
神合秘煙的思緒5
秘源軸23
稚嫩的尖齒15
摩拉160K
神合秘煙的預感14
秘源機鞘27
老練的堅齒23
神合秘煙的徵兆14
秘源真芯14
橫行霸者的利齒9
70+438.9168.15%
80474.5575.42%
神合秘煙的啟示6
秘源真芯27
橫行霸者的利齒18
摩拉65000
神合秘煙的思緒5
秘源軸23
稚嫩的尖齒15
摩拉225K
神合秘煙的預感14
秘源機鞘27
老練的堅齒23
神合秘煙的徵兆14
秘源真芯41
橫行霸者的利齒27
神合秘煙的啟示6
80+505.6575.42%
90541.8382.69%

Weapon Affix

LvAffix ProgressionMaterials
1普通攻擊或下落攻擊命中敵人後,將獲得「榮花之歌」:防禦力提高8%,並獲得10%所有元素傷害加成,該效果持續6秒,至多疊加2層,每0.1秒至多觸發一次。該效果疊加至2層或2層的持續時間重置時,基於裝備者的防禦力,每1000點使隊伍中附近所有角色的所有元素傷害加成提高8%,至多提高25.6%,持續15秒。
2普通攻擊或下落攻擊命中敵人後,將獲得「榮花之歌」:防禦力提高10%,並獲得12.5%所有元素傷害加成,該效果持續6秒,至多疊加2層,每0.1秒至多觸發一次。該效果疊加至2層或2層的持續時間重置時,基於裝備者的防禦力,每1000點使隊伍中附近所有角色的所有元素傷害加成提高10%,至多提高32%,持續15秒。
岩峰巡歌
摩拉2000
3普通攻擊或下落攻擊命中敵人後,將獲得「榮花之歌」:防禦力提高12%,並獲得15%所有元素傷害加成,該效果持續6秒,至多疊加2層,每0.1秒至多觸發一次。該效果疊加至2層或2層的持續時間重置時,基於裝備者的防禦力,每1000點使隊伍中附近所有角色的所有元素傷害加成提高12%,至多提高38.4%,持續15秒。
岩峰巡歌
摩拉4000
4普通攻擊或下落攻擊命中敵人後,將獲得「榮花之歌」:防禦力提高14%,並獲得17.5%所有元素傷害加成,該效果持續6秒,至多疊加2層,每0.1秒至多觸發一次。該效果疊加至2層或2層的持續時間重置時,基於裝備者的防禦力,每1000點使隊伍中附近所有角色的所有元素傷害加成提高14%,至多提高44.8%,持續15秒。
岩峰巡歌
摩拉8000
5普通攻擊或下落攻擊命中敵人後,將獲得「榮花之歌」:防禦力提高16%,並獲得20%所有元素傷害加成,該效果持續6秒,至多疊加2層,每0.1秒至多觸發一次。該效果疊加至2層或2層的持續時間重置時,基於裝備者的防禦力,每1000點使隊伍中附近所有角色的所有元素傷害加成提高16%,至多提高51.2%,持續15秒。
岩峰巡歌
摩拉16000

71 responses to “岩峰巡歌”

  1. What’s more worth to go for? C2 Xilonen or C0 and her signature? And no im not talking abt what is cheaper but what would provide more. I plan to use her in mono geo team with itto as well as mualani vape team. I would really appreciate the answer!

      
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    • Yeah, this weapon is too good for her supportive role

      But if you get unlucky on the weapon’s banner you can never go wrong with Favonius Sword
      Although you need some crit rate substats but that’s not a big deal for a great teamwide energy-regenerating sword

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  2. They really don’t want me to pull for this huh. Ok, I won’t 🙂

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  3. why retardhoyo makes again another support sword which gives to the wielder elemental damage? like freedom sworn and calamity queller, which is a totally total bullshit an ER would’ve been 1 million times better
    either you make a support weapon or a dps, hybrid shit is always a bad choice
    4 years and still don’t understand it
    what a bunch of idiots
    they made it great and they nerfed it to the worst version
    retards!

      
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    • Because she also kinda is a hybrid charachter? She has def scaling normal attacks in her nightsoul blessing state? and for people that want to c6 Xilonen, they probably also want some of the dps side of xilonen. That’s why there is some elemental damage bonus, so poeple who want to c6 xilonen, also want to r5 her signature weapon.

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  4. V3 changes:

    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 8% / 10% / 12% / 14% / 16% and gain a 10% / 12.5% / 15% / 17.5% / 20% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, increase all nearby party members’ All Elemental DMG Bonus by 8% / 10% / 12% / 14% / 16% for every 1,000 DEF the equipping character has, up to a maximum of 25.6% / 32% / 38.4% / 44.8% / 51.2% , for 15s

      
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        • Oh yeah you’re right xd
          I usually post the updates in the comments because I was inspired by a person on the other HHW who regularly did those things. But sometimes someone beats me to it ig, so kudos to them.

          I’m just imagining a possibility when the 5.2 beta comes out, the site will still be on the 5.1 beta, which begs the question: Where would we talk about Chasca or Ororon if that ever happens?
          I know for sure that there are about 2 or 3 people that help maintain the site, but I know they’re pretty busy with their personal stuff, so I respect why they can’t update the site every week.

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  5. I wonder if I should get this for Albedo for my Itto team. I’m not getting Xilonen but I feel this would be great for my mains

      
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  6. a good buff to bait for pulling it
    and also removed that trash crit
    (i’d personally have preferred it… but to the whole team)

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  7. v3 changes:
    * Weapon effect changed

    OLD:
    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 10% for 6s. Max 2 stacks. Can trigger once every 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, for every 1,000 DEF the equipping character has: The CRIT Rate and CRIT DMG of Normal and Plunging Attacks increase by 1%/8% respectively, up to a maximum of 3.2%/25.6%, and at the same time, all other party members gain an All Elemental DMG Bonus of 8%, up to a maximum of 25.6%, for 15s. Elemental DMG Bonuses gained by characters in this way cannot stack.

    NEW:
    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 6%/12% for 6s. Max 2 stacks. Can trigger once every 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, for every 1,000 DEF the equipping character has, all nearby party members gain an All Elemental DMG Bonus of 12%/24% , up to a maximum of 36%/72% , for 15s.

      
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    • Always been confused by passives like this. If you have a Xilonen with 2800 DEF, does that confer a 24% damage bonus, or a 33.6% damage bonus? Is it critical you make sure you hit that 3000 def cutoff point to max it? If we even have that info.

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      • it says for every 1000 defense you have so you probably have to hit 3000 defense to max it, so if you at 2999 you wont get any extra damage bonus.

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      • Yes, you get 33.6% elemental DMG bonus at 2800 DEF. The other passive that’s worded this way is Nilou’s and it functions exactly the same.

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      • I just tested it because I was curious too. at 2800 you’ll get 33.6% damage bonus. (I’m assuming that you did your math right because that’s not the number my defense was at in testing). So you can actually cap it at 3200 def for the full 25.6% bonus.

        edit: I checked your math and you numbers are wrong at 2800 your buff it 22.4% for the team 42.4% for Xilonen.

        if you have 208% defense bonus outside of combat then after you activate her ascension bonus and attack with her skill you will be at the cap placing your defense at 3200.

        that’s basically defense of 2864.2(46) before attacking with her skill. assuming that you have 0 flat defense. That changes the way that the numbers are calculated a bit. its a lot easier than it sounds though
        you get 36% from her ascension bonus 82.6% from this swords sub stat 16% the sword passive and 20% from the her a4 ascension talent .
        That places you at 154.6% out of the needed 244% to get you to the cap before you even equip any artifacts. a defense main-stat artifact gives you 56.3 defense%.
        this leaves you with 35.8% for defense percent needed to cap the bonus. you could probably get that from sub-stats.

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      • You get an all elemental buff, if you have over 1k DEF but less than 2k then your party will gain the buff in 12% increments per normal attack up to a maximum of 3 stacks meaning it caps out at 36% Elemental Bonus. Whereas if you have over 2k DEF your party will buff in increments of 24%, still max of 3 stacks and caps out at 72%. All it does is change the scaling on the stacks. The only difference in it’s trigger mechanics is how much DEF she has which shouldn’t be too much of an issue since we have multiple ways to increase DEF with things like Gorou skill and burst, Xilonen’s own passive, and this weapons passive so reaching that 2k cap shouldn’t be an issue

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        • There’s literally zero mention of 2k DEF in the weapon’s passive? It’s R1/R5 bro. You didn’t even specify this is how you assume the weapon works and just let your imagination run wild.

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      • 12%/24% represents the weapon stats at R1/R5. The Elemental DMG bonus team members get increases by 12%, up to 32% at R1, whereas at R5, it increases by 24% up to 72%.

        The comment by Windows was a good assumption but it was nonetheless incorrect¯\_(ツ)_/¯

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    • Chiori is going to prefer her own signature because it gives crit damage and the higher bonus to normal attacks and elemental skill damage. However, Xilonen’s sig would probaly be Chiori 2nd best weapon.

      Which is good because Xilonen ane Chioru are currently planned to share a character banner in 5.1.

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