
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Atk% | Materials | Total Materials |
1 | 894 | 21.55 | 53.51 | 5.0% | 50.0% | 0% | ||
20 | 2296 | 55.36 | 137.46 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 2963 | 71.45 | 177.43 | 5.0% | 50.0% | 0% | ||
40 | 4438 | 107.03 | 265.76 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 4913 | 118.47 | 294.16 | 5.0% | 50.0% | 6.0% | ||
50 | 5651 | 136.26 | 338.36 | 5.0% | 50.0% | 6.0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 6283 | 151.52 | 376.23 | 5.0% | 50.0% | 12.0% | ||
60 | 7021 | 169.31 | 420.42 | 5.0% | 50.0% | 12.0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 7495 | 180.75 | 448.82 | 5.0% | 50.0% | 12.0% | ||
70 | 8233 | 198.53 | 492.97 | 5.0% | 50.0% | 12.0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 8707 | 209.97 | 521.37 | 5.0% | 50.0% | 18.0% | ||
80 | 9445 | 227.76 | 565.56 | 5.0% | 50.0% | 18.0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 9919 | 239.2 | 593.96 | 5.0% | 50.0% | 24.0% | ||
90 | 10657 | 257.0 | 638.16 | 5.0% | 50.0% | 24.0% |
Skills
Active Skils
![]() | Normal Attack: Weighted Spike | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Melancarkan hingga 3 serangan tombak berturut-turut. Mengonsumsi sejumlah Stamina untuk menerjang ke depan, mengakibatkan DMG pada musuh di jalur terjangan. Menerjang dari udara untuk menghantam tanah di bawahnya, menyerang musuh di jalur terjangan dan mengakibatkan DMG area saat mendarat. Saat berada dalam status Nightsoul's Blessing:, Charged Attack Iansan akan berubah menjadi Swift Stormflight yang kuat, mengonsumsi sejumlah Stamina untuk melangkah ke depan dengan kuat dan mengakibatkan Nightsoul-alightned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Thunderbolt Rush | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iansan menerjang maju dan mengakibatkan Nightsoul-aligned Setelah dilancarkan, Iansan akan memulihkan poin Nightsoul hingga batas maksimum dan akan memasuki status Nightsoul's Blessing. Terus mengonsumsi poin Nightsoul's Blessing. Saat poin Nightsoul habis dikonsumsi atau saat dilancarkan sekali lagi, Nightsoul's Blessing Iansan akan berakhir. Status Nightsoul's Blessing memiliki karakteristik berikut: ·Meningkatkan Movement SPD dan kemampuan melompat Iansan; ·Menahan tombol "Lari" akan membuatnya memasuki mode Thunderbolt Rush, meningkatkan Movement SPD dan kemampuan melompat Iansan secara signifikan dalam waktu singkat. Dalam status ini, Iansan dapat menggunakan perbedaan medan untuk melompat, atau mengonsumsi poin Nightsoul tambahan untuk bergerak di atas permukaan air atau Phlogiston cair, dan kebal terhadap DMG Phlogiston cair. "Lebih cepat! Lebih kuat! Itulah fungsi latihan selama ini!" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | The Three Principles of Power | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Menginjakkan kakinya ke tanah atas nama "Kekuatan", mengakibatkan Nightsoul-aligned Saat dilancarkan, Iansan akan mendapatkan 15 poin Nightsoul dan memasuki Nightsoul's Blessing. Kondisi Nightsoul's Blessing akan berakhir saat Kinetic Energy Scale keluar dari medan pertempuran. Kinetic Energy Scale akan mengikuti gerakan Karakter dan meningkatkan ATK Karakter aktifmu dengan cara yang berbeda berdasarkan poin Nightsoul Iansan: ·Jika poin Nightsoul Iansan kurang dari 42 poin, peningkatannya akan didasarkan pada poin Nightsoul dan ATK Iansan; ·Jika Iansan memiliki setidaknya 42 poin Nightsoul, peningkatannya akan didasarkan pada ATK-nya. Selain itu, selama Kinetic Energy Scale masih aktif, akan mencatat jarak gerakan Karakter aktif di dalam party selain Iansan, lalu setiap detiknya akan memulihkan poin Nightsoul Iansan berdasarkan jarak tercatat pada detik sebelumnya. Kinetic Energy Scale akan hilang saat status Nightsoul's Blessing Iansan berakhir. Jika Iansan tidak berada dalam kondisi bertempur, Kinetic Energy Scale akan hilang setelah 1 detik. Jika Kinetic Energy Scale masih ada, status Nightsoul's Blessing tidak akan berakhir meskipun Iansan tidak berada di medan pertempuran. "Kekuatan bukan bakat alami. Kekuatan berasal latihan tanpa henti. Kekuatan harus dimanfaatkan dengan tepat." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | Night Realm's Gift: Hard Work and Drive |
Setelah poin Nightsoul habis terpakai, Iansan akan mengonsumsi Phlogiston untuk mempertahankan status Nightsoul's Blessing-nya. Saat ada area dengan Phlogiston Mechanic di Natlan, dapat melancarkan Nightsoul Transmission: Iansan. Saat Karakter aktif sedang berlari atau bergerak yang dikarenakan oleh Talenta tertentu, atau saat melayang di ketinggian tertentu, dan mengganti Karakter menjadi Iansan, akan memicu efek: Iansan akan memasuki status Nightsoul's Blessing dan mendapatkan 25 poin Nightsoul. Nightsoul Transmission party sendiri dapat terpicu sekali setiap 10 detik. |
![]() | Enhanced Resistance Training |
Setelah Swift Stormflight mengenai musuh, akan mendapatkan efek Precise Movement selama 15 detik. Selama durasi ini, ATK Iansan meningkat 20%. Saat Kinetic Energy Scale dari Elemental Burst "Precise Movement" akan berakhir setelah Nightsoul's Blessing hilang. |
![]() | Kinetic Energy Gradient Test |
Saat anggota party di sekitar memicu Nightsoul Burst, Iansan akan mendapatkan efek Warming Up selama 10 detik. Selama durasi ini, saat Iansan memulihkan setidaknya 1 poin Nightsoul, akan memulihkan HP Karakter aktif sebesar 60% ATK Iansan. Efek ini dapat terpicu sekali setiap 2,8 detik. |
![]() | Caloric Balancing Plan |
Saat berada di area dengan Phlogiston Mechanic di Natlan, saat Phlogiston menurun dari 50% ke atas menjadi 50% ke bawah, akan memulihkan 10 poin Phlogiston. Efek ini dapat terpicu sekali setiap 10 detik. |
Constellations
![]() | Starting's Never Easy |
Dalam pertempuran, saat Iansan berada dalam status Nightsoul's Blessing, untuk setiap 6 poin Nightsoul yang dikonsumsi, akan memulihkan 15 Energy untuk Iansan sendiri. Efek ini dapat terpicu sekali setiap 18 detik. |
![]() | Laziness is the Enemy! |
Saat melancarkan Elemental Burst |
![]() | Scientific Diet Planning |
Meningkatkan 3 level Elemental Skill Maksimum: Lv. 15. |
![]() | Slow and Steady Wins the Race |
Saat Kinetic Energy Scale aktif, setelah Karakter aktif party sendiri selain Iansan melancarkan Elemental Burst, Iansan akan mendapatkan 2 lapis Surging Force yang bertahan hingga Energy Kinetic Scale meninggalkan medan pertempuran. Setiap kali memanggil Energy Kinetic Scale, efek ini dapat terpicu sebanyak satu kali. Saat Iansan memulihkan poin Nightsoul melalui Kinetic Energy Scale, akan mengonsumsi 1 lapis Surging Force untuk memulihkan 4 poin Nightsoul tambahan. Selain itu, jika pemulihan poin Nightsoul dari Kinetic Energy Scale berlebih, maka pemulihan poin Nightsoul dari Kinetic Energy Scale yang selanjutnya akan bertambah 50% sebesar jumlah yang berlebihan kali ini. |
![]() | We Can Push it Further! |
Meningkatkan 3 level Elemental Burst Maksimum: Lv. 15. |
![]() | Teachings of the Collective of Plenty |
Durasi Kinetic Energy Scale diperpanjang 3 detik. Selain itu, ketika Iansan memicu efek pemulihan poin Nightsoul, jika nilainya melebihi batas maksimum, akan mendapatkan efek Extreme Force: meningkatkan 25% DMG dari Karakter aktif diri sendiri di dalam party selama 3 detik. |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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104 responses to “Iansan”
Honestly, I don’t even care about any race stuff or whether or not she should’ve been a 5-star/DPS or whatever at this point, if she’s good enough to work as a serviceable replacement to Bennett, then I’m going for C6 day one.
Oh my Yoimiya no longer restricted to Benny’s circle? Victory! 🎉
Not just her hair and eyes are similar to Bennett, but also her kit suggest me she is his little sister.
calamity queller your time has come
well say whatever you want, but she’s got the same faruzan treatment
a fkn weird hybrid between damage and support
with this kit she’s meant to be built like shenhe, but at the same time she has that stupid high burst multiplier, totally wasted
= retard devs as always
trying to make a very good 4star support, maybe replacing benney… and trying hard to fail at all costs
because at c0-c2 she’s still worse than benney (not considerin her element; pyro is bay far better) only at c6 she can become better and not my a large margin.. apart from CC set.
Too difficult – I know – just focusing on her buff kit instead of giving unnecessary damage
– exactly as they did with faruzan, stupidly nerfed in a beta
You don’t have to balance her stats if you do not want bro. They just made it like that if people ever want to use her as a damage dealer for fun and stuff.
C0 Iansan is objectively worse than Bennett if you ignore the fact she can hold scroll
not sure why you’d do that tho
Metawise it might not be efficient but you can play however you want to. Just let people enjoy the game and have fun 🙂 You can play as much unorthodox as you want to as long as you enjoy it 🙂
Hoping that iansan is with xilonen banner since i dont want varesa but i do want xilonen because i skipped her for mavuika
she’s probably gonna be with Varesa/Xianyun
I have but one question, Is it half hillichurl?!🌚
no. it just looks ugly 😔
ur alone on this one. she looks amazing and cool.
have to agree with disagree it’s the ugliest thing i have ever seen in gatcha
omg finally someone who’s not a pervert worm saying horrifying things on loli just because it’s loli
and yes this one has yoda ears plus an animal skull on head, it’s def cringe stuff for people with medicore taste
Who paid you?
you think that looks amazing and cool?! that!!!??? cool and amazing!!!!!?????
dont blame him he is from planet froggidium.
I do. I don’t give a damn what you or anyone else thinks. I’ve been waiting for Iansan since 2020, and now that she’s finally around the corner, maybe my heart can heal after Dehya.
Is that a problem?
She has that cunny 😭😭😭
Cunny 😭😭😭
why the fuck does she use arlecchino materials dog
I think they are going by the order of their inclusion in the story. For example, clorinde uses the apep weekly Boss drop even though she was released playable after the narwhal
Hes Natlan and needs these Warrior whistles(very annoying to farm)…
That alone: easy unit to ignore. 😬
At least it’s pre-farmable.
Meanwhile, the two other mats dropped for me this cycle instead of the one Iansan needs. Flashbacks of the RNG not giving me Yae’s mats from the Ei boss until literally 5 weeks after the boss was added was stanky. It’s always the Electro characters’ weekly boss mats doing this to my account. 🤮
It would be bs if used mats from the same boss as Varesa, they did the same with Mavuika and Citlali so that people who would get both characters didn’t have to split between the two for the talents.
While it’s cool she’s a strong buffer, nobody is talking about the fact she has a different sprint animation than the other child characters.
That alone makes her infinitely better. Or that she can go fast.
Genshin players are so cooked, that a different running animation is considered a win lmao 💀
Played wuwa, lots of recycled animations there as well.
If it was a “omg thank hoyo for x” it’d be different.
Just enjoy the small things in life little bro. Better than trying to start stuff over Chinese games.
Small change after how long? 5 years? Lmao. Genshin really successful grooming you guys to love every single crumb of bread they gave to you.
Now excuse me I’m enjoying the ARTIFACT LOAD OUTS in Wuwa that Genshin will never give to you
Why even come on to a genshin site if you despise it clearly? All this does is make people not to want to play your game.
There’s a Reddit for you to farm karma on, please go do that.
Rather not have the site mods delete this comment section as there are some decent people in here. But it’s heading that way.
Oh, wow, artifact load outs, my bros. Hey, everybody, check out this guy! he’s got artifact loadouts in his other capitalist nightmare simulation. Aren’t you impressed, guys?
Hello?
Anyone?
Maybe.
But coming here a wuwa player is the ultimate L.
:p
Idk why it postet here or how to delete.
Silly website.
While it wouldn’t fit for Iansan specifically and I’m fine with her having something better for herself, I still vastly prefer the airplane arm run for the small bodies.
Also her superdash running animation is really off. She looks way off balance and mechanical while leaning backwards slightly. No fitness trainer would tell people to run like that.
That on fitness trainer thing is correct, there’s only like three characters I think fit the airplane arm thing. That being Klee, Nahida and sigewinne.
I don’t really like it myself but it’s not so awful I can’t stomach it, dunno. Don’t think it’d be easy to make something more complex. But I’m also not an animator or programmer. Could also be this version of unity they used that makes it harder.