Name | Aigue-marine de Makhaira | |
Family | Weapon, Claymore | |
Rarity | ||
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Elemental Mastery | |
Base Substat | 36 | |
Weapon Affix | Pavillon du désert | |
Affix Description | L'effet suivant se déclenche toutes les 10 s : l'ATQ du personnage équipé de l'arme augmente d'une valeur équivalant à | |
Description | Un ancien espadon qui brille comme les eaux elles-mêmes. Un millier d'années d'érosion par le sable n'ont pas du tout émoussé son bord anormalement tranchant. | |
Weapon Ascension Materials |
Table of Content |
Weapon Stats |
Weapon Affix |
Gallery |
Weapon Stats
Lv | Atk | Bonus EM | Materials | Total Materials |
1 | 42.4 | 36 | ||
20 | 108.93 | 63.61 | 3 3 2 5000 | 3 3 2 5000 |
20+ | 134.83 | 63.61 | ||
40 | 204.83 | 92.7 | 3 12 8 15000 | 3 15 10 20000 3 |
40+ | 230.83 | 92.7 | ||
50 | 265.86 | 107.24 | 6 6 6 20000 | 3 15 10 40000 9 6 6 |
50+ | 291.76 | 107.24 | ||
60 | 326.78 | 121.79 | 3 12 9 30000 | 3 15 10 70000 9 18 15 3 |
60+ | 352.68 | 121.79 | ||
70 | 387.66 | 136.3 | 6 9 6 35000 | 3 15 10 105K 9 18 15 9 9 6 |
70+ | 413.66 | 136.3 | ||
80 | 448.68 | 150.84 | 4 18 12 45000 | 3 15 10 150K 9 18 15 9 27 18 4 |
80+ | 474.58 | 150.84 | ||
90 | 509.61 | 165.38 |
Weapon Affix
Lv | Affix Progression | Materials |
1 | L'effet suivant se déclenche toutes les 10 s : l'ATQ du personnage équipé de l'arme augmente d'une valeur équivalant à | |
2 | L'effet suivant se déclenche toutes les 10 s : l'ATQ du personnage équipé de l'arme augmente d'une valeur équivalant à | 1000 |
3 | L'effet suivant se déclenche toutes les 10 s : l'ATQ du personnage équipé de l'arme augmente d'une valeur équivalant à | 2000 |
4 | L'effet suivant se déclenche toutes les 10 s : l'ATQ du personnage équipé de l'arme augmente d'une valeur équivalant à | 4000 |
5 | L'effet suivant se déclenche toutes les 10 s : l'ATQ du personnage équipé de l'arme augmente d'une valeur équivalant à | 8000 |
33 responses to “Aigue-marine de Makhaira”
wow so whales could full claymore team to give everyone 120% EM Atk bonuses. r5 x 4 lol
From what I understand, Your absolutely right. Though if you were to build 4EM Heavy Claymore users with Say 1000EM each and use this R5 effect you’d gain a Flat +1,920ATK; Which is great really.
But I imagine it’d be much more effective to use 3x 1000EM Claymore Users and Someone like Arataki Itto with a normal build with maybe 100 EM – He’d still gain a Flat 1,488ATK Bonus which would be great since Geo DPS Carries can’t normally be supported as well as non Geo Units.
Anyone try this?
Yuck, flat ATK
so this is for people that thought EM Sayu was the way to go?
because ATK Sayu with nagamasa can burst on cooldown and have virtually permanent VV, hit kicks that deal actual damage and grant lots of healing even at c0.
It’s actually not good with Sayu, because equip this wep will sacrifice a lot of ER, thus making her Q not possoble.
So from what i see. The Passive gives ATK based on your EM. The Weapon itself has 165,38 EM that would mean 79.3824 extra ATK on R5.
If you Think about Sayu’s own 96 EM that would give her a extra 46,08 ATK with this Weapon on R5.
This Weapon could help with the extreme Problem Sayu’s C6 has, where you need 2000 EM on her to get the Full Bonus.
I am not saying go full EM on her, i am just saying it can help if this is what you are after. Getting extra ATK even thought you are making an EM build with her.
If you think you’re supposed to aim for 2000 EM on literally anyone, Sayu’s not the one with the extreme Problem.
wow this is on the level of The Bell, the pain slasher is better than this on the base of elemental mastery. This is useless is every aspect
1000 EM –> 240 ATK —> 72 ATK …… WOW InCrEdIbLe
i was goimg to pull for these weapons, but those stupid mofos nerfed them… and now im doubtful
This means, when equiped character’s EM is 100, they gains 32 atk and other party members gain 9.6 atk, like bennett.
and when it’s 4x1000EM, it’s 1200ATK to each claymore hero and 240 to 480 ATK to each wielder 😀