![Émilie](/img/emilie_099_100.webp?x87195)
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 1056 | 26.07 | 56.84 | 5.0% | 50.0% | 0% | ||
20 | 2740 | 67.62 | 147.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 3646 | 89.97 | 196.17 | 5.0% | 50.0% | 0% | ||
40 | 5455 | 134.62 | 293.54 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 6099 | 150.5 | 328.17 | 5.0% | 50.0% | 9.6% | ||
50 | 7016 | 173.16 | 377.56 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7874 | 194.33 | 423.73 | 5.0% | 50.0% | 19.2% | ||
60 | 8802 | 217.22 | 473.63 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 9445 | 233.1 | 508.26 | 5.0% | 50.0% | 19.2% | ||
70 | 10381 | 256.19 | 558.62 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 11025 | 272.07 | 593.25 | 5.0% | 50.0% | 28.8% | ||
80 | 11971 | 295.43 | 644.17 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 12615 | 311.31 | 678.8 | 5.0% | 50.0% | 38.4% | ||
90 | 13568 | 334.85 | 730.13 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Attaque normale : Lance d'éclombre (modifiée) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchaîne jusqu'à 4 coups de lance. Consomme de l'endurance pour déclencher une attaque ascendante. Plonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis en chemin et des DGT de zone à l'impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Extraction de fragrance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crée un boîtier de Lumidouce qui inflige des · Tire de façon intermittente des bouffées d'aiguail pur sur les ennemis proches, infligeant des · Tout ennemi brûlé à proximité dégagera de façon intermittente de la senteur, une senteur pouvant être créée de cette manière une fois toutes les 2 s. Le boîtier de Lumidouce peut collecter les senteurs à proximité, et après avoir collecté 2 senteurs, il monte d'un niveau pour tirer 1 bouffée d'aiguail pur supplémentaire chaque fois qu'il en tire et augmenter les DGT infligés par ces bouffées. · Il ne peut exister qu'un seul boîtier de Lumidouce créé par Émilie à la fois. Le boîtier de Lumidouce commence au niveau 1 et peut atteindre le niveau 2. Régulièrement, après qu'Émilie a créé un boîtier de Lumidouce de cette façon, une épine d'inhalation qui transperce les ennemis descend devant elle pour infliger des « Le monde est une harmonie infinie de parfums, de couleurs et de chants. » | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Explication de parfum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Émilie guide le parfum rassemblé dans le boîtier pour le convertir en énergie Dendro pure, créant ainsi un boîtier de Lumidouce de niveau 3 et rangeant tout boîtier présent. Pendant sa durée, le boîtier de Lumidouce de niveau 3 ne collecte pas les senteurs à proximité et diminue de façon continue la rosée parfumée pour attaquer les ennemis à portée, infligeant des À la fin de la durée, un boîtier de Lumidouce de niveau 1 sera recréé. Si l'utilisation d'Explication de fragrance a rangé un boîtier de Lumidouce, ce boîtier sera déployé à la place et sa durée sera réinitialisée. Pendant la durée d' Quel que soit le parfum, il commence à changer dès qu'il entre en contact avec l'air, avant de finalement se dissiper au milieu des murmures du vent, des arbres et de l'herbe. Ainsi, personne n'apprécie exactement la même senteur. Il en va de même pour les chemins empruntés par tous ceux qui vivent. En ce sens, on peut considérer les parfums comme une analogie de la vie humaine. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | Extraction de senteur |
Lorsqu'un boîtier de Lumidouce créé par Émilie est sur le terrain, tous les personnages de l'équipe à proximité voient leur |
![]() | Arôme persistant |
Chaque fois qu'il collecte 2 |
![]() | Distillat raffiné |
Les DGT qu'Émilie inflige aux ennemis brûlés augmentent selon son ATQ : chaque tranche de 1 000 pts d'ATQ augmente les DGT de 15 %, les DGT pouvant être augmentés d'un maximum de 36 % de cette manière. |
Constellations
![]() | Lessivage d'aromate léger |
Les DGT infligés par De plus, lorsqu'un membre de l'équipe à proximité déclenche une réaction de Brûlure sur un ennemi ou inflige des |
![]() | Exhalaison lacmineuse |
Lorsqu' |
![]() | Essence exquise |
Niveau d'aptitude Niveau max : 15 |
![]() | Extrait de Lumidouce |
La durée d' |
![]() | Effluve d'aiguail pur |
Niveau d'aptitude Niveau max : 15 |
![]() | Soupçon de Marcotte |
En utilisant Pendant cette durée, Émilie génère une senteur après avoir utilisé une attaque normale ou chargée, et ses attaques normales et chargées sont converties en Les effets de la persistance fragrante cessent après la création de 4 senteurs de cette manière ou lorsque sa durée expire. Une persistance fragrante peut être obtenue une fois toutes les 12 s. |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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263 responses to “Émilie”
When Emilie’s was first posted here on Honey Hunter with her initial line up of skills and stats, I posted a comment stating that I felt that Emilie would be around high tier (A), about the same level of Yae Miko.
With the buffs she has gotten late in the beta, I now believe she is possibly top tier (S) now.
Emilie’s seems to be well rounded as a Sub-DPS, having excellent range, great single target damage, good AOE damage, low field time, and the lack of conditions to trigger her skills. In addition, both her Elemental Skill and Elemental Burst have great offensive potential.
In my view, this makes Emilie comparable in power to other top tier sub DPS characters. This pertains for both 4* characters (Xiangling, Fischl and Xinqiu) and 5* characters (Yelan, Nahida, and Furina).
I would still consider Emilie to be less powerful overall than those 6 characters I mentioned. This is due to Emilie lacking any form of supportive capabilities and that she relies on the burning reaction to reach her full potential.
However, I think Emilie is just too strong to be merely a high tier now character now. She is now significantly better than Yae Miko, who while having comparable damage, suffers from long field times and very high energy cost burst.
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In terms of teams, at least for version 4.8 I still think her main teams will be either Pure Burn or Burn-Melt.
Pure Burn will pair Emilie with a Pyro character(preferably a main DPS), with last two part slots being another Pyro, another Dendro, and/or a infusion capable Anemo character to swirl pyro.
Arlecchino and Lyney will bet the best 5* Pyro characters to be on field for this team setup due their high raw Pyro damage, but I think Pure Burn with Emilie will be Klee’s new best team thanks to her very high Pyro application. The defense shred from Klee’s C2 will also be very helpful in buffing Emilie’s damage. Dehya could be a decent choice as well. While her raw damage is lacking compared to the first 3, she could work as a less fragile option.
For 4*s, Gaming, with his high raw damage from his plunge attacks is a great option (this is what I plan on doing after getting C6 Gaming on my way to obtaining C2 Furina). Other 4* main DPS characters (like Yanfei) likely don’t have enough raw Pyro damage to be worth using on a Pure Burn Team.
For Burn-Melt, Emilie is now clearly better than Nahida (in terms of team damage). Wriothesley could very well become the new best Cyro main DPS now with a Burn-Melt team with Emilie. Ganyu could also get a new lease of life with Burn-Melt as well. For 4*s, Chongyun is really the only Cyro character that could work as main DPS in this team, but I have my doubts on how effective it would be compared to Wriothesley and Ganyu.
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Overall, Emilie reminds me of another fashionable young lady from Fontaine: Navia. Crystalize is a garbage reaction but Navia at least make it worth using, and and I also consider her a top tier character (albeit maybe on the lower end).
I’m really looking forward to Emilie’s release now, assuming Hoyo doesn’t do any major nerfs late in the beta period.
IMO she’s still A as the buffs aren’t that big (other than the self nerf removal) but she’s definitely better than before
agreed, but also, many times they added useful units later on
i expect the same for her, sagewine, and whatever will come next
they’ll take time maybe (they’re not smart, we know it) but i hardly doubt they won’t do it
we took 3 years with xiao to give him 3 broken supports for his damage style, maybe they’ll take time to give us proper burning supports (and we’ll need for every element and every reaction to me… we got chevreyse for overload, why not a specific unit for electro charge, vape, freeze, etc? we have sara and faruzan specific for anemo, gorou for geo but defense, why not other units for the remaining elements?)
c’mon hoyo, make your tiny brain work, this will benefit your community but even yourself, because everybody will love these units
im joking guys, i know they’re too retard to understand it
So… who are y’all thinking of for Deepwood holders? Emilie wants Reverie pretty badly, so someone else is gonna have to take the hit pre-C2.
Nahida is an obvious pick, but who else besides her and Collei? Is Kirara capable of covering enough AOE with her Skill/Burst? Are there non-dendro holders that are worth looking into?
thoma is decent for her support , and there are no must pick artifact for him like Zhongli with Tenacity, so you can use deepwood for him.
tbh i’ll pair Emilie with Clorinde Thoma and Yae/Yunjin.
I need to try it first for Yae is it enough to maintain burn with Emilie dendro apply and Thoma pyro apply + overload reaction which is apply another pyro, if not i’ll use yunjin instead.
dehya.
zhongli , yaoyao , dehya, toma, baizu , dendro mc, shinobu, dori
these are the one that have continuous E/Q that don’t do much dmg so you don’t lose anything.
Other like yae, fischl Rosaria yelan, xq chiori etc they do too much dmg to use as Deepwood holder.
there’s diona, layla, qiqi, mona, kokomi but I’m not sure if they will fit Emilie burn comps
I’m thinking just straight up using deepwood on Emilie. Farming Artifacts sets is my least favorite thing and I farmed the he’ll outta deepwood after I spent an eternity in Emblem Domain prior to that.
it’s a loss of potential not having the burning set on emilie but perfectly acceptable to use deepwood as well to save time and resource I’m my humble opinion.