艾梅莉埃

艾梅莉埃
艾梅莉埃Name艾梅莉埃
Title千縷之蹤
Occupation楓丹廷
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Polearm
ElementElement Dendro
Day of Birth22
Month of Birth9
Vision (Introduced)
Constellation (Introduced)香氛瓶座
Chinese Seuyu木子橙
Japanese Seuyu日笠陽子
English SeuyuAmber Aviles
Korean Seuyu權觰壡
Description楓丹香水設計師,將秘密藏於瓶中之人。
Character Ascension Materials
生長碧翡碎屑
生長碧翡斷片
生長碧翡塊
生長碧翡
金色旋律的斷章
湖光鈴蘭
齧合齒輪
機關正齒輪
奇械機芯齒輪
Skill Ascension Materials
「秩序」的教導
「秩序」的指引
「秩序」的哲學
絲織之羽
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
1105626.0756.845.0%50.0%0%
20274067.62147.445.0%50.0%0%
生長碧翡碎屑1
湖光鈴蘭3
齧合齒輪3
摩拉20000
生長碧翡碎屑1
湖光鈴蘭3
齧合齒輪3
摩拉20000
20+364689.97196.175.0%50.0%0%
405455134.62293.545.0%50.0%0%
生長碧翡斷片3
金色旋律的斷章2
湖光鈴蘭10
齧合齒輪15
摩拉40000
生長碧翡碎屑1
湖光鈴蘭13
齧合齒輪18
摩拉60000
生長碧翡斷片3
金色旋律的斷章2
40+6099150.5328.175.0%50.0%9.6%
507016173.16377.565.0%50.0%9.6%
生長碧翡斷片6
金色旋律的斷章4
湖光鈴蘭20
機關正齒輪12
摩拉60000
生長碧翡碎屑1
湖光鈴蘭33
齧合齒輪18
摩拉120K
生長碧翡斷片9
金色旋律的斷章6
機關正齒輪12
50+7874194.33423.735.0%50.0%19.2%
608802217.22473.635.0%50.0%19.2%
生長碧翡塊3
金色旋律的斷章8
湖光鈴蘭30
機關正齒輪18
摩拉80000
生長碧翡碎屑1
湖光鈴蘭63
齧合齒輪18
摩拉200K
生長碧翡斷片9
金色旋律的斷章14
機關正齒輪30
生長碧翡塊3
60+9445233.1508.265.0%50.0%19.2%
7010381256.19558.625.0%50.0%19.2%
生長碧翡塊6
金色旋律的斷章12
湖光鈴蘭45
奇械機芯齒輪12
摩拉100K
生長碧翡碎屑1
湖光鈴蘭108
齧合齒輪18
摩拉300K
生長碧翡斷片9
金色旋律的斷章26
機關正齒輪30
生長碧翡塊9
奇械機芯齒輪12
70+11025272.07593.255.0%50.0%28.8%
8011971295.43644.175.0%50.0%28.8%
生長碧翡6
金色旋律的斷章20
湖光鈴蘭60
奇械機芯齒輪24
摩拉120K
生長碧翡碎屑1
湖光鈴蘭168
齧合齒輪18
摩拉420K
生長碧翡斷片9
金色旋律的斷章46
機關正齒輪30
生長碧翡塊9
奇械機芯齒輪36
生長碧翡6
80+12615311.31678.85.0%50.0%38.4%
9013568334.85730.135.0%50.0%38.4%

Skills

Active Skils

普通攻擊·逐影槍術·改普通攻擊·逐影槍術·改
普通攻擊
進行至多四段的連續槍擊。

重擊
消耗一定體力,進行向上的挑斬攻擊。

下落攻擊
從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害48.56%52.51%56.47%62.11%66.07%70.58%76.79%83.01%89.22%95.99%102.77%109.54%116.32%123.1%129.87%
二段傷害44.9%48.55%52.2%57.42%61.08%65.26%71%76.74%82.48%88.75%95.01%101.28%107.54%113.8%120.07%
三段傷害59.3%64.13%68.95%75.85%80.68%86.19%93.78%101.36%108.95%117.22%125.5%133.77%142.05%150.32%158.59%
四段傷害75.1%81.22%87.33%96.06%102.17%109.16%118.77%128.37%137.98%148.46%158.94%169.42%179.9%190.38%200.86%
重擊傷害91.33%98.77%106.2%116.82%124.25%132.75%144.43%156.11%167.8%180.54%193.28%206.03%218.77%231.52%244.26%
重擊體力消耗25點25點25點25點25點25點25點25點25點25點25點25點25點25點25點
下墜期間傷害63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空墜地衝擊傷害127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
擷萃調香擷萃調香
創造柔燈之匣,造成草元素範圍傷害。

柔燈之匣
·間歇性對附近的敵人發射「純露芳息」,造成草元素傷害。
·附近的敵人處於燃燒狀態下時,將間歇性產生「香韻」,每2秒至多依此方式產生一枚香韻。柔燈之匣會萃集附近的香韻,萃集兩枚香韻後,其品階將會提升,發射純露芳息時,將額外發射一枚純露芳息,且提高上述攻擊的攻擊範圍與造成的傷害。
·同時至多存在一個艾梅莉埃自己創造的柔燈之匣。柔燈之匣創造時的初始品階為一階,至多提升至二階。處於場上時,若8秒內未萃集香韻,則柔燈之匣的品階將會回到一階。

始基力:芒性
每隔一段時間,艾梅莉埃依此方式創造柔燈之匣後,將在前方降下穿透敵人的靈息之刺,造成具有芒性的草元素傷害。

「世間之景,正如無數芬芳、色彩與歌聲悠長的應和。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害47.08%50.61%54.14%58.85%62.38%65.91%70.62%75.33%80.04%84.74%89.45%94.16%100.05%105.93%111.82%
柔燈之匣·一階攻擊傷害39.6%42.57%45.54%49.5%52.47%55.44%59.4%63.36%67.32%71.28%75.24%79.2%84.15%89.1%94.05%
柔燈之匣·二階攻擊傷害84%*290.3%*296.6%*2105%*2111.3%*2117.6%*2126%*2134.4%*2142.8%*2151.2%*2159.6%*2168%*2178.5%*2189%*2199.5%*2
柔燈之匣持續時間22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒
靈息之刺傷害38.52%41.41%44.3%48.15%51.04%53.93%57.78%61.63%65.48%69.34%73.19%77.04%81.86%86.67%91.49%
靈息之刺冷卻間隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
技能冷卻時間14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒
香氛演繹香氛演繹
引導匣中萃集的香氛,將其化作純粹的草元素之力,創造柔燈之匣·三階,並收存已有的柔燈之匣。
存在期間內,柔燈之匣·三階不會萃集附近的香韻,而是會持續降下香露,攻擊範圍內的敵人,造成草元素傷害。持續期間,每0.3秒將會降下一枚香露,且每名敵人每0.7秒只能被選為一次目標。
持續時間結束時,將重新創造柔燈之匣·一階;若施放香氛演繹時收存了柔燈之匣,則改為放置已收存的柔燈之匣,並重置其持續時間。
香氛演繹持續期間,元素戰技「擷萃調香」不會生成柔燈之匣。

無論是什麼樣的香水,自接觸空氣的那一刻開始,香調便會隨著時間推移而改變,最終消溶在風與草木的低語中。某種意義上,人們永遠也無法欣賞同一瓶香水。
眾生的軌跡也是這樣。因此,或許可以說香水便是人生的演繹。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
柔燈之匣·三階攻擊傷害217.2%233.49%249.78%271.5%287.79%304.08%325.8%347.52%369.24%390.96%412.68%434.4%461.55%488.7%515.85%
柔燈之匣·三階持續時間2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒
冷卻時間13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒
元素能量505050505050505050505050505050

Passive Skills

頂空集香頂空集香
場上存在艾梅莉埃自己創造的柔燈之匣時,隊伍中附近的所有角色對燃燒傷害的火元素抗性提升85%。
餘薰餘薰
每萃集兩枚香韻,柔燈之匣·二階將消耗香韻,並浸析出「清露香氛」,對敵人造成相當於艾梅莉埃攻擊力600%的草元素範圍傷害。該傷害不被視為元素戰技傷害。
精餾精餾
基於艾梅莉埃的攻擊力,提升艾梅莉埃對處於燃燒狀態下的敵人造成的傷害:每1000點攻擊力都將提升15%傷害,至多依此方式提升36%傷害。

Constellations

淡香浸析淡香浸析
擷萃調香與固有天賦「餘薰」的清露香氛造成的傷害提升20%,後者需要解鎖固有天賦「餘薰」。
此外,隊伍中附近的角色對敵人觸發燃燒反應或對處於燃燒狀態下的敵人造成草元素傷害時,會額外生成一枚香韻。此效果每2.9秒至多觸發一次。
湖光頂調湖光頂調
擷萃調香、香氛演繹或固有天賦「餘薰」的清露香氛(需解鎖該固有天賦)命中敵人時,該敵人的草元素抗性降低30%,持續10秒。
郁馥臻萃郁馥臻萃
擷萃調香的技能等級提高3級。
至多提升至15級。
柔燈心韻柔燈心韻
香氛演繹的持續時間延長2秒,且每名敵人被香露選為目標的間隔降低0.3秒。
純露凝芳純露凝芳
香氛演繹的技能等級提高3級。
至多提升至15級。
茉潔香跡茉潔香跡
施放擷萃調香或香氛演繹時,艾梅莉埃將獲得「香跡留駐」,持續5秒。
持續期間,艾梅莉埃進行普通攻擊或重擊後,將會產生一枚香韻,且艾梅莉埃的普通攻擊與重擊將轉為無法被附魔覆蓋的草元素傷害,並提升造成的傷害,提升值相當於艾梅莉埃攻擊力的300%。

「香跡留駐」效果將在依此方式產生4枚香韻或持續時間結束時解除。每12秒至多獲得一次「香跡留駐」效果。

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting

Quotes

Audio Language:
TitleVoiceOver
初次見面…
閒聊·靈感
閒聊·香扇
閒聊·報紙
下雨的時候…
打雷的時候…
下雪的時候…
陽光很好…
在沙漠的時候…
早安…
午安…
晚上好…
晚安…
關於艾梅莉埃自己·分享
關於艾梅莉埃自己·現場清理人
* 好感等級達到4後開啟
關於我們·推薦
關於我們·參觀
* 好感等級達到6後開啟
關於「神之眼」…
* 好感等級達到4後開啟
有什麼想要分享…
感興趣的見聞…
* 完成「迴響淵底的安魂曲」劇情
關於夏沃蕾…
* 好感等級達到4後開啟
關於千織…
* 好感等級達到4後開啟
關於夏洛蒂…
* 好感等級達到4後開啟
關於克洛琳德…
* 好感等級達到4後開啟
關於希格雯…
* 好感等級達到4後開啟
關於那維萊特…
* 好感等級達到4後開啟
關於萊歐斯利…
* 好感等級達到4後開啟
關於提納里…
* 好感等級達到4後開啟
想要瞭解艾梅莉埃·其一
想要瞭解艾梅莉埃·其二
* 好感等級達到3後開啟
想要瞭解艾梅莉埃·其三
* 好感等級達到4後開啟
想要瞭解艾梅莉埃·其四
* 好感等級達到5後開啟
想要瞭解艾梅莉埃·其五
* 好感等級達到6後開啟
艾梅莉埃的愛好…
艾梅莉埃的煩惱…
喜歡的食物…
討厭的食物…
收到贈禮·其一
收到贈禮·其二
收到贈禮·其三
生日…
突破的感受·起
* 突破等級「1」階後開啟
突破的感受·承
* 突破等級「2」階後開啟
突破的感受·轉
* 突破等級「4」階後開啟
突破的感受·合
* 突破等級「6」階後開啟
元素戰技·其一
元素戰技·其二
元素戰技·其三
元素爆發·其一
元素爆發·其二
元素爆發·其三
打開寶箱·其一
打開寶箱·其二
打開寶箱·其三
生命值低·其一
生命值低·其二
生命值低·其三
同伴生命值低·其一
同伴生命值低·其二
倒下·其一
倒下·其二
倒下·其三
普通受擊·其一
受重擊·其一
受重擊·其二
加入隊伍·其一
加入隊伍·其二
加入隊伍·其三

Stories

TitleText
角色詳細若從一瓶香水說起,談話可以持續很久。
我們可以談香水的香調——是如何從前調開始引人注意,隨後慢慢與使用者融為一體,最終在餘香中低調退場。
我們可以談設計理念——是為了令人感到清新愉悅,還是想要讓人染上神秘又迷人的色彩?
還可以談適用的場合——人們是否願意帶著這樣的氣味走進一場社交舞會?還是說更適合為一次私人約會營造氣氛?
以上問題與如何選擇香水息息相關,在艾梅莉埃看來,是十分值得討論的內容。與這些相比,調製這瓶香水的人究竟是誰,並非選擇過程中必須考慮的因素。
但顧客的想法與流行趨勢難以左右,某種尋求安穩的從眾心理,使得人們傾向選擇聞名遐邇的品牌或設計師的產品,因為這樣不容易「買錯」。
名氣是把雙面刃。名聲越響,承受負面評價的可能性就越高,為其所累、如履薄冰的人有很多。
然而,在楓丹香水業內頗有名望的調香師艾梅莉埃似乎並不因此感到困擾。
她的作品更自由、更隨性,她在調製香水一事上並無任何顧慮——因為艾梅莉埃真正的職責另有所在。
角色故事1將簽好字、蓋好章的委託書與保密協議書交給執律庭的警官過目後,艾梅莉埃越過警戒線,進入現場。
在此之前,她已被告知事件的必要資訊:死者人數、死亡狀態,以及需要清理的範圍。此外的案件細節,她並不好奇,也不多加過問。
遺體以及損毀嚴重的東西已被移走,她小心地觀察著現場,在心中默默記下容易忽略,或因為難以清除而需要格外留意的地方。
她見過的事件現場有很多,久而久之,透過血跡濺射的方向、人體組織殘留的痕跡、物品倒落的方式,她就能夠大致推測出此地發生過什麼。
然而這並不是她的職責所在。只有極為偶爾的狀況下,她才會受邀利用這些經驗協助執律庭還原現場——不過這次並非這樣的特例。案件已經結束,她作為「現場清理人」,需要做的只是為這起事件劃上最後的句號。
於是她沉默地穿上防護服,戴上護目鏡開始作業,一切都很順利。那些鏽色、深褐色,甚至黑色的痕跡在化學藥劑的作用下溶解消散,黏稠的組織和鋒利的碎片也被分類清潔。駭人的景象和難聞的氣味,都如同畫布上畫錯的顏料一樣被刮除抹淨。
最後,她再次請來在門外等候已久的警官。警官向她表達感謝並道別後,便開始著手卸除警戒標誌。
艾梅莉埃依舊沉默著,她換回了自己原本的著裝,忍不住去想——死者應該已經在親人的注視下下葬了,雖然他們的一部分剛剛才得以安息。
她整理帽子,微微頷首,對著潔淨的房間向她並不認識的人做最後的道別,彷彿也參與了一部分葬禮的碎片。
* 好感等級達到2後開啟
角色故事2按照某種心理學上的理論,富有創造力的人似乎更不重視身邊物品的擺放與規劃。楓丹雜誌和小報的角落上常常刊登類似的人格分析短文,而且三天兩頭就會重複出現,好像編輯們覺得人們就是喜歡靠這些碎片拼湊對自己的理解,並且記憶力還欠佳。
這種理論明顯是一種刻板印象,因為你不能說家裡一塵不染的艾梅莉埃缺乏創造力。以艾梅莉埃作為香水設計師的名聲來看,無論她本人謙遜與否,若說她想像力匱乏,則是否定了整個楓丹香水行業。
但艾梅莉埃的住處的確過分整潔,看得到的平面上鮮少放有擺設,物品均被小心地收入密閉空間,幾乎看不出人居住的痕跡。偶爾有來做客的朋友——例如千織——直白地向她詢問這是否是某種強迫症的表現。
而艾梅莉埃只是笑笑地說:「不得不這樣罷了。」
她的住處不大,卻有著兩間工作室,一間用於調香,一間用於調配工作用的化學藥劑。無論哪一間都不是可以將瓶瓶罐罐隨手擺放的地方,因此即便艾梅莉埃並非天生喜歡繁瑣的家事,卻還是慢慢學會了嚴格整理和收納,並習慣性地將自己生活的不同方面劃清界限。
這是種很可怕的克制力,而她輕易就做到了。如同被不同容器隔開的危險試劑,她在其中一瓶內肆意揮灑創造,又在另一瓶中累積沉澱。
* 好感等級達到3後開啟
角色故事3空閒的時候艾梅莉埃常去父母家共進晚餐。
父親是逐影庭的警官,母親是法醫,他們下班後還經常邀請同事來家中做客——人類或美露莘。可以想像,在這間看似尋常人家的餐廳裡,曾經有過多少不那麼尋常的話題。
在這些話題中,艾梅莉埃的成長軌跡是相對正常的一類。
在同齡的小孩子還在看連環漫畫的時候,艾梅莉埃在翻閱母親的工作書籍。她對那些神奇的化學反應很著迷,便開始正式學習相關知識。應該是很有用的技能,以後可以做什麼工作呢?——「或許可以加入鑑識科吧?」父親提議道。
「不過這個行業的工作都有點危險,妳想加入的話要跟我學一點防身的本事。」父親隨後補充道。
之後艾梅莉埃有很長的一段時間都以此為目標努力著。
然而有一天,父母在就餐前開了一瓶紅酒,唏噓地說起當天的見聞——
逐影庭的責任是探求真相,但事件查清後,剩下的麻煩只能靠心碎的逝者親屬自行處理。某家的孩子自尋短見,鮮血浸透地毯,警官前來調查後得出自殺的結論就離開了,但她的父母要以什麼樣的心情收拾現場呢?
無論目的相同與否,化學物質互相反應的本質是相通的,就像人的情感一樣。
「或許…自己可以幫上忙。」
艾梅莉埃這樣想著,後來也這樣去做了。她將自己的職業稱為「現場清理人」,將原本用於檢驗的化學藥品加以調整,變成了可以消解現場遺留物的清潔劑。
當然,即便環境重新潔淨如初,也無法消除受害者留下的苦痛。但至少,艾梅莉埃可以分擔一些他們不必獨自面對的事情。
* 好感等級達到4後開啟
角色故事4生活是不公的,不是所有人都有享受愛好的餘裕。艾梅莉埃格外珍惜這樣的機會。
收藏香水曾是母親的愛好,但工作讓她不能經常噴塗,那些置之高閣的香水後來都成了艾梅莉埃的寶藏。她喜歡亮晶晶的瓶子和裡面澄澈的液體,享受香味交織的神奇反應。
後來,因為調香這項愛好,她又迷上了到各地考察旅行。
她登上過罕無人跡的雪山,也擠過氣味繁雜的異國市集。氣味是無形的,總是被人忽略,但卻是構成一個人生活環境的必要因素。人們對香味的喜好取向總是類似,但艾梅莉埃卻能夠全部接納——或好或壞,或簡單或複雜,艾梅莉埃在心中細細分類,搭成她認識世界的橋樑。
這樣看來,香味並不是奢侈品,是人們自然而然可以享受到的東西,那麼香水也不應當是。
但這明顯有違市場走向。那些晶瑩剔透、如寶石一般的作品,似乎理應被放進燈光聚焦的展示櫃裡賣出更高的價格。
艾梅莉埃終究是只是個愛好者,無法憑一己之力改變這個趨勢,因此她有很多作品並沒有登上貨架的機會。她為室外工作者設計過驅蟲止汗的香水,但這明顯聽起來不夠浪漫;她為美露莘們調製過她們喜歡的味道,但人類似乎並不願意買單。
對此,艾梅莉埃倒不覺得遺憾。她將這些作品直接送到需要的對象手中,就已經得到滿意的結果。
當然,也有一些遺憾的事情。例如她不能冒著被小動物打翻或讓牠們誤食化學物質的風險滿足自己的心理需求,所以無法在家中飼養寵物,只能在公園散步時和其他人家的小狗玩耍。
去見狗狗們的時候她當然也是不塗香水的。小動物們的鼻子都很敏感,她希望能和牠們成為好朋友。
* 好感等級達到5後開啟
角色故事5人們常會假設一些群體性的規律,去試圖解釋某些現象。
在「現場清理人」的工作中,艾梅莉埃會接觸到大量人體組織,有些是楓丹人的,有些不是。她在調配對應的清理藥劑上十分細心,於是便漸漸發現楓丹人在身體組織構造上,似乎和其他國家的人有著極其細微的差異。
她悄悄探查,發現絕大多數人根本沒有察覺到異樣,即便極少數有所發覺的人,也只是將此歸類為楓丹特有的水土問題。就像有些地方的人天生容易掉髮,有些地方人的天生手指細長…都只是生活在同一環境下的衍生結果罷了。
艾梅莉埃暫時接受了這樣的解釋,但隱約覺得事情並沒有那樣簡單。
直到「預言」終結後,她又接到幾起新的清理委託。先前那些異國人之間的細微差異,彷彿從不存在一般,無聲無息地消失在了水流之中。
經過再三思忖,艾梅莉埃決定給自己一個答案。
她拜訪了據稱在歐庇克萊歌劇院解釋過楓丹人類起源的最高審判官那維萊特先生,向他提出了心中的疑問。
最高審判官稍作思考,最終告訴她:「楓丹人現在已經是真正的人類了。」
「現在已經」——言下之意等於在告訴她,楓丹人在「預言」前後的確發生過轉變。
這就足夠了。無需多麼精確,她只需要一個確認。她能夠感覺到這其中的細節,不是她一個普通人類應當去深究的。在與執律庭的合作過程中,她早已簽署過大大小小的保密協議,而這一次,她無須任何書面證明,也知道應該保持沉默。
又或許,這也並不是什麼大事。她的生活並無改變,甚至藥劑配方不再需要因為對象的國籍差異而做出區別,反而簡單了不少。
她將這個秘密和她見過的那些悲歡離合一起,封存心底。
* 好感等級達到6後開啟
《由真實事件構成》特巡隊隊長夏沃蕾曾評價艾梅莉埃:「不是一個浪漫的人。」
這也是一種對香水設計師的刻板期待,對此艾梅莉埃向夏沃蕾做出了認真的解釋——香水在上市之後,使用者對香味的解讀就不受調香師的控制了。她自己可以從茉潔草的香氣中聞到童年,而有些人會聞到愛情、鼓舞,甚至遺憾。人對一件事物的情感反應和個人的經歷有關,不可一概而論。如果調香師在設計香水時不重視香味的研發,只是一味地追求特定場合、特定感情下的浪漫色彩,很可能最後會得不到想要的結果。
「這就是妳收集剪報的原因嗎?為了收集人們的經歷?」夏沃蕾問她。
「一半一半吧。」艾梅莉埃想。她並不是特意為此才去剪報,這只是她閱讀習慣的一部分。相較於虛構的小說,她的確更關心生活中實際發生的事情。
她的剪報本中絕大部分內容都是較為嚴肅的報導,還有一小部分是可以歸類為「年度十大離譜事件」的搞笑新聞,成了她和朋友之間較為輕鬆的話題。
夏沃蕾則是看小說比較多。
若按照這個邏輯,似乎特巡隊隊長才是那個浪漫的人。但夏沃蕾熱愛犯罪小說,對其中角色的感情糾葛不甚理解,反而很愛討論裡面的責任分配。
這似乎也不怎麼浪漫。
她們的喜好各不相同,思維模式卻有相似之處,或許這就是兩人能成為朋友的原因吧。
* 好感等級達到4後開啟
神之眼艾梅莉埃常在結案後接到清理委託,等她抵達時,現場往往只有官方的值班人員,讓她得以安靜完成工作。
而有時現場並沒有那麼安靜。
她來到事發地點,見到神情茫然的受害者家屬在警戒線外徘徊。那是一位年輕的女士,眼神空洞,似乎並不知道自己要做什麼,只是不願離去。
這其實並不影響艾梅莉埃的工作,她可以像往常一樣出示資料,走進現場,完成清理。這是她唯一的職責所在,按部就班即可。
但她猶豫了。她和值班的警官打了聲招呼,便走向那個迷茫的人。
在接下來的數小時中,她靜靜地坐在那個人的身邊,聽對方慢慢講述自己和已故親人的故事。艾梅莉埃並沒有做出過多回應,只是握著對方的手耐心地等她慢慢講完,等她那些不安與焦慮的情緒和語言一起傾吐而出,最終只剩下寂靜的悲傷。
悲傷難以避免,她能做的也只有這麼多了。
因為耽擱了不少時間,這次工作結束得很晚。在收拾工具和藥劑的時候,窗外投進來的光線已經不太明瞭,反而更加襯托出那顆神之眼的明亮。
自那次起,她不再設限自己的工作時間,總是預留充分的空閒。如果有人需要聽眾,她便可以隨時坐到對方身旁。
* 好感等級達到6後開啟

354 responses to “艾梅莉埃”

  1. A little calculation, if I build full ATK with a 4* weapon, her ATK is about 2400, with x600% that is 14400, and crit dmg of 130% (I have already built it) then it is 33120, with 36% from talent. , it is 45043 and 50% from Item is 67564 , so she can deal over 67000 with Cleardew Cologne with a F2P set.
    And Lumidouce Case lv2 deals 151% and 130% Crit Dmg which is 8335 and 36% from talent which is 11335 + 50% from Item which is 17002 and x2 it.
    If I Build her with another support char that reduces dendro resistance, the damage will be even bigger.
    Yes she is very good

      
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    • Hey man, you’re forgetting about enemy defence as well as enemy resistance. Standard enemy defence will reduce damage by ~50% and resistance will reduce it by an additional 10%. This results in the 600% nuke from her talent amounting to 30,404 (67564*0.5*0.9). Still pretty good though!

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  2. Lord have mercy, early Dendro Sasuke kit leaks are saying he’s a Burn/Bloom based main DPS…

    Boutta pull a fast one and pull Emilie + his signature to give him a comfortable Burn team. Still a bit awkward in the artifacts area, since Kitchen (affectionate nickname because im praying his damage is COOKING) probably wants the 5.0 sets, and I’ve already settled on Emilie’s UR set.

    If I can get C2 Emilie I will die happy. Then I could pretend Deepwood doesn’t exist, more space for cooler setups.

    The Ideal “Burning” setup in the future *might* be (assuming everyone is C0):
    Kinich (Main DPS with 5.0 set for free DMG and Crit Rate)
    Emilie (Sub DPS with UR set)
    Pyro Flex (Ideally using Deepwood)
    Natlan Flex (Using 5.0 Buffing set, because the DMG% boosts are great if accurate)

      
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    • The thing is Emilie not is even needed to play Kinich, she is just take advantage of burning team to increase her own dmg. Can just pair him with 2 pyro (Benny + 1 filler until Pyro Archon) & Furina for best result.

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      • Oh I know, I’m just into “themed” teams. If I had Nilou, i’d force my C1 Kaveh to be her designated Bloom Driver-Slave.

        Also I’m getting really tired of Benny and XL. I’m giving them a dang break, even if Natlan fails to give us any alternatives.

        Plus Benny with a super mobile char like Kinich sounds like WAY too much work. Bro is gonna be slipping and sliding out of that field. Dehya’s field is bigger than Benny’s, and Kinich slipped out of that one often too, going off the Beta gameplay.

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    • Thingy is that Nahida can do that because of how Burning and Burgeon work, even at C0, and given that mostly she is built with Deepwood, she can apply Dendro RES shred. And the Pharmaceutical doesn’t fall behind either. I guess that until the Archon is release, Dehya will be her best team member.

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  3. Is she supposed be played in a team with only dendro/pyro/anemo teams or is she more of a burn/melt enabler?

      
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    • O-O Oh… Is a character focusing on burning reactions is able to be a melt enabler… Well Well. Let me say no. You are welcome.

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    • They’re still not up. Maybe they’re that upset that she isn’t the “Lavender Lady” design.
      Kinich’s animations are already up, and probably the other two’s as well. Haven’t looked yet.

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      • Already Day idfk and and her gameplay videos are still not up on this site. What even is Honey Hunter Dodogama Admin Creator Omnipresent All-Knowing Entity Manifestation Thing doing at this rate? I know I shouldn’t whine about something minuscule like this, but that last thing I want is to see what her animations are on this site.

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  4. Emilie will probably be a good support for Kinich (dendo claymore main dps).
    [Kinich, Emilie, Bennet, Xiangling]

      
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    • Don’t jump into conclusions just yet, we don’t know what his kit does. All we got so far is that he “jumps in the air” and that’s it, but he probably isn’t a 5* Gaming (imagine) or something along those lines.

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    • I have some chatter on the internet stating that Kinich will be focused on burning and burgeon, which if that is the case would make Emilie a good character to pair with. The current Dendro main DPS units (Alhaitham, Tighnari and Kaveh) are poor fits for burning and burgeon, so it would make sense for Kinich to focus on those two reactions.

      However, Ham and Cheese stated that we need to wait for the 5.0 beta details to come out before we can be sure. Before the Beta, characters are subject to change quite significantly and leaks are less reliable for characters in an earlier stage of development.

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  5. is there any recent gameplay leak guys? on both emiliemains and youtube i don’t see anything…
    sigh

      
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    • What to leak? Her gameplay is so barebones. You just press E to create a circle impact then switch kekw

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        • If every other pre-release character is evidence to go by, we’re better off relying on calculations and spreadsheets when trying to figure out damage. Beta/Private server footage tends to be inaccurate or outright broken.

          Plus… she *is* kind of straighforward as far as rotations and teams. Put her in a team that has reasonable burning uptime (Burgeon, Mono-Pyro, Burn-Melt, etc) and you get an off-field turret with some eye-popping damage output.

          Plus in some betas, we don’t get much footage past the initial coverage because nothing monumental has changed. She’s gotten some great updates, yes, but nothing that requires a big resurgence of visual testing. Her status as a Pro-Burning Off-field DPS is just about the same as ever.

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        • that’s been done since the first beta and if you can’t understand it by now you’re probably braindead

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  6. well just my personal opinion cuz I’m not very fond of character that can’t be played in more ways. So her core dmg is still dendro, but she needs constant off-field and burning to maximize her effectiveness. Not many characters fits in this category beside herself as main and a few other that is versatile like Bennet and Nahida which I believe are a must in her team (one to boost atk and burning, and nahida deepwood set to shred dendro resistance regularly). She kinda play a role similarly to Yae Miko, but dendro – main DPS but off-field. However, Yae is more versatile tho in either aggravate team or spread team, and even overload cheveruse team – one of the best off-field dps.

      
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    • I agree, her basic skill dmg is so low and her burning buffs are so busted it’s riddiculous. Sure, that’s exactly what they aim for, but it also means that if in new endgame mode you’ll get dendro and no pyro characters there would be no reason to take her. Of course it won’t happen next patch, but one day probably will, cuz genshin game designers tend to forget quickly about that kind of things.
      On the other hand Natlan can be focused on burning or burning then other reactions (but there she probably wouldn’t reach full buffs).

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    • You’re not supposed to use her in pure burning teams. You’re supposed to use her as a flex slot in Neuvilette teams, Aggravate/Spread teams and Melt teams. Her best teams will be Neuvilette vape, Clorinde/Cyno aggrevate (replace the anemo character with a Pyro character), BurnMelt Wriothesely/Ganyu, and Spread Alhaitham with C6 Fischl.

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      • “You’re not supposed to use her in pure burning teams” You kinda are tho

        Her application is so bad that in vape teams it’s not gonna be enough on anyone not named Neuvillete because his application is also ass
        On melt she’s only good for a Wrio double pyro, again because his application is also ass, Ganyu being able to burst with Nahida is actually really good, compared to being unable to with Emilie.

        Application doesn’t matter much in aggravate or spread teams, especially when she isn’t reaction dependant with those multipliers (except for the burning part but you get the gist), I’ll give her that, so thank god they removed that stupid part of the passive that nerfed her when interacting with electro, but she definitely wasn’t supposed to work in these teams, given the fact that they created that passive in the first place. Also replacing anemo for pyro is good only for Emilie, not the rest of the team. We’ll see how well these perform but are probably just sidegrades if not downgrades.

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      • by “pure burning team” are u meaning a team focused on burning dmg? cause if so, then yes, you’re right she’s not meant for that. but she’s also not supposed to be used in teams where they need high dendro application to allow characters to trigger melt/vape. and her application is barely good enough for a burnload comp. and burnload doesn’t work with double dendro because they need high electro application to keep a quicken aura, and the only off field electro applier that has enough is fischl. and a lot of that application is tied to having an electro onfielder.
        “you’re not supposed to use her in pure burning teams” yes you are. you have it switch you aren’t supposed to use her in burnload (or the aggravate comps), burnmelt, or vape, but you can.

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    • She doesn’t necessarily want Nahida. If Nahida is in the team, it kinda invalidates the 85% burning dmg reduction since Nahida will mainly trigger burning with her high Em scaling, and lets be honest, Nahida’s Trikarma purification does poor damage without aggravate. So the idea instead would be for Deepwood to be on a pyro applicator, be it Thoma, Dehya, or Xiangling with a boatlaod of ER and Fav, then Emilie on her Signature artifact set. Bennett is not necessary for her either. Emilie can’t use Bennett’s atk buff 100% unless she is onfield majority of the time, and thats only worth doing if C6 Bennett is owned. Noblesse and Tenacity have more uptime on off-field Emilie than Bennett’s buff.

      Emilie is basically off-field Navia or the Yae Miko of dendro as you phrased it. Or she is basically Burning Chiori.

      You don’t need another dendro applicator. You just need high consistent pyro application instead. Emilie own’t be triggering burning like Nahida will since her TKP sets off on elemental reactions triggering. Instead, burning will be owned by the pyro applicator. Deepwood Xiangling and Thoma are likely to be used in the teams funnily enough.

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  7. I think this unit is overbuffed. Decent dendro application, debuffs, 600% nuke, huge summon radius. The only thing you may dislike is burn reaction. But I think it’s not bad because of how strong she is herself. Pretty interesting and strong unit unleashing a ton of new compositions. Looking forward to play her.

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  8. stupid people keep ask the same shit

    while me wants to ask: if she doesn’t snapshot, what’s the best way to max her dmg? I can leave her on field, but every time I swap she loses potential buff, let me guess one oh yes bennet very suprising face. Considering I have him c6 since ages, It could be interesting using her as main dps, but since she obv. has dendro goblet, her normal atk won’t be that great…
    idk but to me this is her clear weakness. She’s very strong and maybe that’s why they didnt want her to snapshot. Or maybe again, they’ll make a natlan chara who will buff the whole team, even offield charas…

      
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    • snapshotting is pretty uncommon now, and you can see how broken it is on early characters like Xiangling
      Bennett is designed to only buff the on field character so atk scaling characters being able to snapshot makes him better than he should reasonably.
      If there’s a character to have sky-high teamwide atk buffs it’s likely to be the pyro archon, not random boy from mondstadt
      Emilie doesn’t exactly struggle for atk anyway with 334 base atk, plenty of atk boosting polearms, very likely pyro resonance and an 18% atk on her best artifact set

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    • TotM, Noblesse Oblige, Deepwoods Memories on other charas, intended set on her. Double Pyro, double Dendro.
      Bennet with Freedom sworn, Dehya with Wolfs gravestone, Nahida with Thrilling Tales of Dragon Slayers and keep Emillie onfield?

      As you can see, I went full ATK bonus, I don’t think it’s optimal, just did it for fun, but maybe you’ll be able to make something out of it.

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      • Why you double Dendro for? It is not even helping her case. You can give Deepwoods to any random. Her best team is actually an Overload with Chevreuse/Bennet to max her dmg.

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