克洛琳德

克洛琳德
克洛琳德Name克洛琳德
Title???
Occupation審判庭
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)
Constellation (Introduced)迅捷劍座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description不敗的決鬥代理人。以手中的劍維護著楓丹廷的「公義」。
Character Ascension Materials
最勝紫晶碎屑
最勝紫晶斷片
最勝紫晶塊
最勝紫晶
原海麟角
幽光星星
異海凝珠
異海之塊
異色結晶石
Skill Ascension Materials
「正義」的教導
「正義」的指引
「正義」的哲學
亙古樹海之一瞬
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
最勝紫晶碎屑1
幽光星星3
異海凝珠3
摩拉20000
最勝紫晶碎屑1
幽光星星3
異海凝珠3
摩拉20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
最勝紫晶斷片3
原海麟角2
幽光星星10
異海凝珠15
摩拉40000
最勝紫晶碎屑1
幽光星星13
異海凝珠18
摩拉60000
最勝紫晶斷片3
原海麟角2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
最勝紫晶斷片6
原海麟角4
幽光星星20
異海之塊12
摩拉60000
最勝紫晶碎屑1
幽光星星33
異海凝珠18
摩拉120K
最勝紫晶斷片9
原海麟角6
異海之塊12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
最勝紫晶塊3
原海麟角8
幽光星星30
異海之塊18
摩拉80000
最勝紫晶碎屑1
幽光星星63
異海凝珠18
摩拉200K
最勝紫晶斷片9
原海麟角14
異海之塊30
最勝紫晶塊3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
最勝紫晶塊6
原海麟角12
幽光星星45
異色結晶石12
摩拉100K
最勝紫晶碎屑1
幽光星星108
異海凝珠18
摩拉300K
最勝紫晶斷片9
原海麟角26
異海之塊30
最勝紫晶塊9
異色結晶石12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
最勝紫晶6
原海麟角20
幽光星星60
異色結晶石24
摩拉120K
最勝紫晶碎屑1
幽光星星168
異海凝珠18
摩拉420K
最勝紫晶斷片9
原海麟角46
異海之塊30
最勝紫晶塊9
異色結晶石36
最勝紫晶6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

普通攻擊·逐影之誓普通攻擊·逐影之誓
普通攻擊
進行至多五段的連續劍擊。

重擊
消耗一定體力,向前方俐落揮斬,並以銃槍打出扇面壓制射擊。

下落攻擊
從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
二段傷害51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
三段傷害34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
四段傷害23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
五段傷害90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
重擊傷害128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
重擊體力消耗20點20點20點20點20點20點20點20點20點20點20點20點20點20點20點
下墜期間傷害63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空墜地衝擊傷害127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
狩夜之巡狩夜之巡
預裝銃槍,進入劍槍結合作戰的「夜巡」狀態。在此狀態下,克洛琳德的普通攻擊將轉為進行銃槍射擊「馳獵」,造成的傷害將轉為無法被附魔覆蓋的雷元素傷害;元素戰技將被替換為「貫夜」:進行突進劍擊,造成雷元素傷害。上述方式造成的傷害視為普通攻擊造成的傷害。

馳獵
·生命之契大於或等於生命值上限的100%時:進行普通的銃槍射擊。
·生命之契小於生命值上限的100%時:發射銃槍時基於克洛琳德的生命值上限賦予她一定的生命之契,打出能穿透敵人的彈藥,對路徑上的敵人造成更高的傷害。

貫夜
清除克洛琳德的生命之契,並根據清除的生命之契百分比強化此次貫夜的效果:
·未消耗生命之契時,將進行普通的突進劍擊。
·清除的生命之契小於生命值上限的100%時,將提升此次貫夜的範圍與造成的傷害,並為克洛琳德恢復生命值,回復量基於清除的生命之契數值。
·清除的生命之契大於或等於生命值上限的100%時,將進行貫夜·契令,進一步提升此次貫夜的範圍與造成的傷害,並為克洛琳德恢復更高比例的生命值。

此外,克洛琳德處於夜巡狀態下時,貫夜以外的治療效果將不會生效,並轉為為她賦予相當於生命值回復量一定比例的生命之契。

始基力:荒性
每隔一段時間,克洛琳德的銃槍射擊命中敵人後,將在敵人的位置降下流湧之刃,造成具有荒性的雷元素傷害。

夜影中潛伏的邪祟之物早已在千年間被誅討殆盡,然而人心中亦有光明難及的陰影。
時至今日,她依然銘記著「黃金獵人」留下的告誡——點燃燭火的巡夜之人更應時刻保持警惕,莫要被冰冷的黑暗浸染。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
馳獵傷害26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
馳獵賦予生命之契35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限
貫夜傷害32.97% / 43.96% / 23.39%*335.66% / 47.54% / 25.3%*338.34% / 51.12% / 27.2%*342.17% / 56.23% / 29.92%*344.86% / 59.81% / 31.82%*347.93% / 63.9% / 34%*352.14% / 69.52% / 36.99%*356.36% / 75.15% / 39.98%*360.58% / 80.77% / 42.98%*365.18% / 86.9% / 46.24%*369.78% / 93.04% / 49.5%*374.38% / 99.17% / 52.77%*378.98% / 105.31% / 56.03%*383.58% / 111.44% / 59.3%*388.18% / 117.58% / 62.56%*3
貫夜治療量0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契
生命之契轉化80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量
流湧之刃傷害43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
流湧之刃間隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
夜巡狀態持續時間9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
冷卻時間16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒
殘光將終殘光將終
基於生命值上限為自己賦予生命之契,隨後以劍槍齊奏的技藝閃身截擊,造成雷元素範圍傷害。

以凡人之軀對抗非人之物的古老技藝,據說其傳承最早可以追溯到反抗雷穆利亞帝國的純水騎士。
話雖如此,只要能想辦法控制住力道,也不是完全不能在決鬥中對普通的敵人使用。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害126.88%*5136.4%*5145.91%*5158.6%*5168.12%*5177.63%*5190.32%*5203.01%*5215.7%*5228.38%*5241.07%*5253.76%*5269.62%*5285.48%*5301.34%*5
賦予生命之契66%生命值上限72%生命值上限78%生命值上限84%生命值上限90%生命值上限96%生命值上限102%生命值上限108%生命值上限114%生命值上限120%生命值上限126%生命值上限132%生命值上限138%生命值上限144%生命值上限150%生命值上限
冷卻時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

夜巡之穫夜巡之穫
在小地圖上顯示周圍的楓丹區域特產的位置。
破夜的明焰破夜的明焰
隊伍中附近的角色對敵人觸發雷元素相關反應後,將基於克洛琳德攻擊力的17%,提升普通攻擊與殘光將終造成的雷元素傷害傷害。此效果持續15秒,至多疊加3層,每層獨立計時。依此方式至多使克洛琳德的上述攻擊造成的傷害提升1530。
契令的酬償契令的酬償
如果克洛琳德的生命之契大於或等於生命值上限的100%,生命之契的數值提升或降低時,克洛琳德的暴擊率提升10%,此效果持續15秒,至多疊加2層,每層獨立計時。
此外,狩夜之巡的夜巡狀態獲得強化:持續期間,治療回復量轉化為生命之契的比例提升至100%。

Constellations

「自此,行過燭影之帷」「自此,行過燭影之帷」
狩夜之巡的夜巡狀態持續期間,克洛琳德的普通攻擊造成的雷元素傷害命中敵人時,將在敵人附近喚出夜巡之影進行兩次協同攻擊,各自造成克洛琳德30%攻擊力的雷元素傷害。
此效果每1秒至多觸發一次,依此方式造成的傷害視為普通攻擊傷害。
「自此,直面長夜之危」「自此,直面長夜之危」
固有天賦「破夜的明焰」的效果獲得強化:隊伍中附近的角色對敵人觸發雷元素相關反應後,將基於克洛琳德攻擊力的24%,提升普通攻擊與殘光將終造成的雷元素傷害。此效果持續15秒,至多疊加3層,每層獨立計時。處於3層狀態下時,克洛琳德的抗打斷能力提升。依此方式至多使克洛琳德的上述攻擊造成的傷害提升2160。
需要解鎖固有天賦「破夜的明焰」。
「我將銘記白晝的誓言」「我將銘記白晝的誓言」
狩夜之巡的技能等級提高3級。
至多提升至15級。
「銘記淚、生命與仁愛」「銘記淚、生命與仁愛」
殘光將終對敵人造成傷害時,將根據克洛琳德的目前生命之契百分比提升此次傷害,每1%生命之契都將使此次殘光將終造成的傷害提升2%;依此方式,至多使殘光將終造成的傷害提升200%。
「也銘記黎明終將到來」「也銘記黎明終將到來」
殘光將終的技能等級提高3級。
至多提升至15級。
「為此,勿將希望揚棄」「為此,勿將希望揚棄」
施放狩夜之巡後的12秒內,克洛琳德的暴擊率提升10%,暴擊傷害提升70%。此外,夜巡狀態持續期間,明燭之影會在特定條件下出現,使克洛琳德在1秒內受到的傷害降低80%,抗打斷能力提高;並追擊敵人,造成克洛琳德200%攻擊力的雷元素傷害,依此方式造成的傷害視為普通攻擊傷害。
明燭之影會在如下情況下出現:
·克洛琳德即將被敵人的攻擊命中時。
·克洛琳德進行貫夜·契令時。
每X秒至多依上述方式喚出1次明燭之影,一次夜巡狀態持續期間,至多喚出6次明燭之影。

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* 好感等級達到2後開啟
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* 好感等級達到3後開啟
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* 好感等級達到4後開啟
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* 好感等級達到5後開啟
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* 好感等級達到6後開啟
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* 好感等級達到4後開啟
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* 好感等級達到6後開啟

437 responses to “克洛琳德”

  1. The game is nearly four years old and people are still pulling based on meta and nitpicking characters’ skills? Who tf cares, miniskirt + tights = instant pull

      
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  2. What is a shame about Clorinde is that switching her out during Night Watch will most likely end the stance. The reason why Arlecchino stays pyro-infused when she’s switched out is because the pyro infusion is a perk (Masque of the Red Death) in her Normal Attack talent, it doesn’t stem from her Elemental Skill. Clorinde’s Night Watch stance is limited to 9 seconds with a 7 second cooldown. Arlecchino doesn’t have a time limit, only until Bond of Life runs out.

    An upgrade to her kit would be adding her pistolet shots her to Normal Attack talent like how Arlecchino has “Masque of the Red Death”. And the description will be something like “When Clorinde has Bond of Life, she performs a standard pistolet shot”.
    And Wild Hunt stays in the Elemental Skill talent. “When her Bond of Life is equal to or greater than 100% of her max HP: Performs a standard pistolet shot. When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased”.
    That way, whenever Clorinde has Bond of Life, she still has her unique gun stance. And to make her BiS artifact set work or to remove Bond of Life, Night Watch stance in the Elemental Skill has to be used. People want her to scale with EM for Aggravate, but I can see her as a raw electro carry if her kit was done right like how Neuvillette is a raw hydro carry and how Arlecchino is a raw pyro carry, reactions are just a cherry on top. Electro is not a good main DPS element at the end of the day unless you’re C2 Raiden, more and easier access to her gun stance is the least they can do.

      
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    • Not everyone has to have an infinite infusion, it was nice on Arle since her teams can run very versatile rotations but plenty of characters just don’t need it
      Clorinde has pretty short field time allowing her allies to do more with less cost
      In actual combat, downtime is spent on supports, in overworld combat ends too fast to matter

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      • Isn’t that kind of a weird argument to make? That having another long infusion character is boring and not unique – that the opposite of that is unique despite us having plenty of such characters?

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        • No the thing is now that they did it with one characters they shouldn’t do it for all. Pretending that they do the long infusion with everyone is dumb.

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  3. The bar she has to cross to powercreep all electro is already pretty low. There is this utterly mid cyno, that beyond mid keqing and most copium unit of all time raiden midgun. it is needless to say this time, “FONTAINE POWERCREEP is inevitable”.

      
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  4. When I initial read Clorindes skill – before the animation leaks – I thought she’d be like, running around shooting her gun, sort of justifying her low multipliers. It’s really sad that she just stands there posing, essentially making her electro Ayato.. I’ll probably still get her because of Cryo and Electro women supremacy.

      
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    • Нее, там прикол в её рывках “Пронзание ночи”. Выстрелы копят Долг, рывки его убирают, баффаясь от этого же долга, поэтому она уж очень мобильна и её можно в любой момент убрать в карман, ибо кд на ешку составляет жалкие 9 секунд

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  5. My initial thoughts on Clorinde:

    I fully expected her to be a 5* main DPS after seeing her in the Archon quests, and that is what we get.

    She has low damage multipliers (that fortunately can be boosted by her AI) but in exchange has possibly the fastest overall attack speed in the game. Because of these properties, I feel her primary role is as an Aggravate Goddess (easily power-creeping poor Keqing). I feel her effectiveness in other teams is suspect based on what I see at this time.

    Clorinde will easily be the best Electro Main DPS upon her release at C0. With Constellations, it seems to be a close contest between C2 Raiden Shogun and C2 Clorinde. C4 or higher is when Clorinde outpaces Raiden Shogun again, but you’re getting into super whale territory at that point. I would still see Raiden Shogun as the better OVERALL electro character due her additional Sub DPS and Support capabilities.

    I think she is going to be a strong pick (as long as she is not significantly nerfed in beta), but she’s no Neuvillette.

      
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    • how many times should we tell you old man that raiden is the worst archon and she’s overrated gameplay wise, even fischl is better than her

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      • Fischl doesn’t compare to C0 Raiden in any scenario, let alone at C2, you’re either trolling or clueless.

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          • outside of aggravate, Raiden is better in every other team comp at c0 vs c6 fischl. that would make Raiden a far better pick overall, especially with cons. Regardless, this is almost like comparing XQ and Yelan, both can be used for different teams but Yelan at c2 is ultimately better in most scenarios.

        • honey hunter commenters need to be studied, because you guys can genuinely respond to someone named “flopden stay mad” and guess that they MIGHT be trolling. these trolls would go away if you guys werent so insistent on responding to guys named “poopilette” when they comment something like “erm i think neuvilette is bad”

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        • Guys be fr even though Raiden is one of my favourite characters, she’s not that good anymore. Yes Fischl outdamages her when we compare OFF FIELD dmg. Onfield Raiden is better with Furina Taser, National etc.

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  6. Lack of EM scaling is a shame given the kit is clearly designed for Spread/Aggravate comps. How else would you take advantage of all that Crit DMG on her sig weapon? Are we getting a Natlan character who enables Overload reactions to crit or some sh!t?

      
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    • The fact that most of her talents are focused on boosting her overall atk, rather than somehow boosting her EM tells me that it’s likely to encourage playing in teams outside of aggravate. It’s like how Cyno is amazing in quickbloom due to his inherent EM buffs, but falls off in electro-charged, overload, and aggravate teams somewhat. Well, he can be playable in aggravate, but he’d needs significantly higher investment to make it work compared to quickbloom.

      And I know overload and electro-charged benefits from EM, but you’d need to build full EM to actually see any significant dmg from those reactions, unlike aggravate, where you can do a mix of both.

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  7. When I initial read Clorindes skill – before the animation leaks – I thought she’d be like, running around shooting her gun, sort of justifying her low multipliers. It’s really sad that she just stands there posing, essentially making her electro Ayato.. I’ll probably still get her because of Cryo and Electro women supremacy.

      
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