Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1009 | 26.25 | 61.03 | 5.0% | 50.0% | 0% | ||
20 | 2616 | 68.1 | 158.3 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3481 | 90.61 | 210.63 | 5.0% | 50.0% | 0% | ||
40 | 5209 | 135.59 | 315.17 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5823 | 151.58 | 352.35 | 5.0% | 50.0% | 4.8% | ||
50 | 6700 | 174.39 | 405.38 | 5.0% | 50.0% | 4.8% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7519 | 195.72 | 454.95 | 5.0% | 50.0% | 9.6% | ||
60 | 8405 | 218.77 | 508.53 | 5.0% | 50.0% | 9.6% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9019 | 234.76 | 545.71 | 5.0% | 50.0% | 9.6% | ||
70 | 9913 | 258.02 | 599.78 | 5.0% | 50.0% | 9.6% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10527 | 274.02 | 636.96 | 5.0% | 50.0% | 14.4% | ||
80 | 11431 | 297.54 | 691.64 | 5.0% | 50.0% | 14.4% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12045 | 313.53 | 728.82 | 5.0% | 50.0% | 19.2% | ||
90 | 12956 | 337.24 | 783.93 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
普通攻擊·逐影之誓 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多五段的連續劍擊。 消耗一定體力,向前方俐落揮斬,並以銃槍打出扇面壓制射擊。 從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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狩夜之巡 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
預裝銃槍,進入劍槍結合作戰的「夜巡」狀態。在此狀態下,克洛琳德的普通攻擊將轉為進行銃槍射擊「馳獵」,造成的傷害將轉為無法被附魔覆蓋的 ·生命之契大於或等於生命值上限的100%時:進行普通的銃槍射擊。 ·生命之契小於生命值上限的100%時:發射銃槍時基於克洛琳德的生命值上限賦予她一定的生命之契,打出能穿透敵人的彈藥,對路徑上的敵人造成更高的傷害。 清除克洛琳德的生命之契,並根據清除的生命之契百分比強化此次貫夜的效果: ·未消耗生命之契時,將進行普通的突進劍擊。 ·清除的生命之契小於生命值上限的100%時,將提升此次貫夜的範圍與造成的傷害,並為克洛琳德恢復生命值,回復量基於清除的生命之契數值。 ·清除的生命之契大於或等於生命值上限的100%時,將進行貫夜·契令,進一步提升此次貫夜的範圍與造成的傷害,並為克洛琳德恢復更高比例的生命值。 此外,克洛琳德處於夜巡狀態下時,貫夜以外的治療效果將不會生效,並轉為為她賦予相當於生命值回復量一定比例的生命之契。 每隔一段時間,克洛琳德的銃槍射擊命中敵人後,將在敵人的位置降下流湧之刃,造成具有荒性的 夜影中潛伏的邪祟之物早已在千年間被誅討殆盡,然而人心中亦有光明難及的陰影。 時至今日,她依然銘記著「黃金獵人」留下的告誡——點燃燭火的巡夜之人更應時刻保持警惕,莫要被冰冷的黑暗浸染。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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殘光將終 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
基於生命值上限為自己賦予生命之契,隨後以劍槍齊奏的技藝閃身截擊,造成 以凡人之軀對抗非人之物的古老技藝,據說其傳承最早可以追溯到反抗雷穆利亞帝國的純水騎士。 話雖如此,只要能想辦法控制住力道,也不是完全不能在決鬥中對普通的敵人使用。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
夜巡之穫 | |
在小地圖上顯示周圍的 |
破夜的明焰 | |
隊伍中附近的角色對敵人觸發 |
契令的酬償 | |
如果克洛琳德的生命之契大於或等於生命值上限的100%,生命之契的數值提升或降低時,克洛琳德的暴擊率提升10%,此效果持續15秒,至多疊加2層,每層獨立計時。 此外, |
Constellations
「自此,行過燭影之帷」 | |
此效果每1秒至多觸發一次,依此方式造成的傷害視為普通攻擊傷害。 |
「自此,直面長夜之危」 | |
固有天賦「破夜的明焰」的效果獲得強化:隊伍中附近的角色對敵人觸發 需要解鎖固有天賦「破夜的明焰」。 |
「我將銘記白晝的誓言」 | |
至多提升至15級。 |
「銘記淚、生命與仁愛」 | |
「也銘記黎明終將到來」 | |
至多提升至15級。 |
「為此,勿將希望揚棄」 | |
施放 明燭之影會在如下情況下出現: ·克洛琳德即將被敵人的攻擊命中時。 ·克洛琳德進行貫夜·契令時。 每X秒至多依上述方式喚出1次明燭之影,一次夜巡狀態持續期間,至多喚出6次明燭之影。 |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
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Stories
Title | Text |
??? | ??? |
??? | ??? * 好感等級達到2後開啟 |
??? | ??? * 好感等級達到3後開啟 |
??? | ??? * 好感等級達到4後開啟 |
??? | ??? * 好感等級達到5後開啟 |
??? | ??? * 好感等級達到6後開啟 |
??? | ??? * 好感等級達到4後開啟 |
??? | ??? * 好感等級達到6後開啟 |
430 responses to “克洛琳德”
I’ve been playing this game so long now, it’s funny to see people still debating the strength of a character’s kit, like it fucking matters. You must be playing a completely different game from me. Her attack animations are cool and she’s got the jiggle. EZ pull. I have plenty saved up after the limited banner went full husbando for an entire year. Lets see if the waifus can manage a reverse sweep.
Could be quite a matter for new players who lack characters, ideally pulling for easy to use and obviously strong characters early game give them much easier time to play, especially casual players who don’t want to do optimization build
But yea I have also been playing since start and own like 75 characters, whether new character is weaker or stronger make little different. Unless you are super obsessing with numbers or fastest clear records xD
Actually now that I think of, new players wouldn’t be able to leveling these new char so lol
no they can actually level them right away, fontaine is unlocked right after they complete the first act of the archon quest they can teleport to fontaine through a Teleport near Sumeru
I just know you stink
Completely agree. Every patch it’s the same shit like “why are her multipliers so low”, “she should have XYZ scaling on her Q”, etc.
WTF does it matter if the damage numbers are a bit higher or lower. So you can clear floor 12 in 1:00 instead of 1:05?
I’ve barely pulled on any banner since Inazuma as hoyo hasn’t bothered to add any endgame whatsoever and waifu designs have taken a turn for the worse. Clorinde is the first decent looking female character in like three years
Raiden 2.0?? but requiring a shield to better off set the BoL? seems they’re trying to change-up the applicability of geo characters since they’re now realizing how limited the reaction is. honestly they practically dead-ended geo and anemo not reacting to each other and dendro.
You don’t exactly need a shielder. A healer can actually benefit her, since the heals do affect her BoL unlike Arlecchino.
Ya’ll need to chill out with trying to determine her dmg this early on. Wait until at least the final cycle of beta updates. Seriously, the amount of times the people on this website got proven wrong about certain characters on release is insane.
my R5 BlackSword gonna be real good with her
Here we go again, ready to see Neuvilette stans being toxic.
So you’re a cringe drama addict? 🤔
Gotcha 🤡👍
My current teams are:
C6 Nahida + R5 Kagura’s Verity
C6 Fischl + R5 Elegy for the End
C6 Sucrose + R1 Thousand Dreams
C0 Alhaitham + R1 Foliar Incision
C6 Hu Tao + R3 Staff of Homa
C6 Xingqiu + R5 Sac Sword
C6 Xiangling + R5 The Catch
C0 Childe + R1 Polar Star
Extremely easy 36* clears consistently. How can I fit Clorinde & Sigewinne into these teams without neutering my dmg output? I’m willing to go C6 R5 for both Sigewinne and Clorinde (assuming neither are Standard banner characters). I freaking love their designs and animations lol
what kind of job do you have to let you spend this money without any problem?
Probably rich parents or they do have a job but spend their money (easily hundreds of dollars) on bs like this game with no endgame content
Since you only have C0 Alhaitham and assuming you’re gonna be pulling for C6 R5 new characters, I would replace him and Sucrose with Clorinde and Sigewinne. A great spread/aggrivate team with hyperbloom option as well. You would lose Sucrose’s em buff but I think that’s the only way unless you replace Fischl instead. But I mean, with C6 R5 it should not matter at all.
I really like her character and design, but I already have C2R1 Raiden and Neuvillette C0. I wonder if she is really worth it :s
They got ya, the new abyss doesn’t let you use the same character more than twice so enjoy
What is the cooldown of her elemental ability?
16 secs, duration 9secs
WHAT ARE THOSE ANIMATIONS!!! HOLYYY!
can someone tell me if aquila is decent on her like comparable to bp weapons ? i really dont have pulls remaining for her weapon :C
Aquila gives Physical Damage bonus, so it’s not recommended. I don’t know if her shots are considered normal attacks or skill damage, so the BP weapons depend on that if they are considered normal attacks, the black sword, if they are considered skill damage, the wolf fang.
Aquila doesn’t look very good, she doesn’t need physical damage, you lose the substrate, passive gives %atk and hp regeneration, which will be converted to BOL (?) which is okay. But in my opinion, it’s better to give a Lion’s Roar lora craft Fountain.
BP 1 weapon sounds very decent on it, especially on the R5. His passive should also give BOL.
Instead of aquila just use iron sting or finale of the deep they’re free
ah i see robbing the bank it is
as she Scale on Electro DMG you would better use any other 1H Sword
Aquila doesn’t look very good, she doesn’t need physical damage, you lose the substrate, the passive gives %atk and health regeneration, which will be converted to BOL, in general, it’s okay, but there are better options among the 4 stars. But, in my opinion, it is better to give a Lion’s Roar or a craft one from Fontaine.
The BP 1 weapon sounds very decent on it, especially on the R5. His passive should also give BOL. But are you ready to spend your money on it?
its not about the money i would say welkin and bp are kinda fairly priced ? its more so about the time it takes to r5 it dear god 210 days i think i can possibly refine her signature weapon in that time with jsut welkin XD
That’s also true.
I imagine it will be decent in the same way that it’s decent on Ayaka. As a stat stick completely carried by its base attack.
yeah i was hoping for that too cause god blacksword looks awful on her i guess i gotta test it when she releases cause i am fine with doing a bit less dmg
Keqing Pro Max ? I see similar playstyle
not even close buddy