克洛琳德

克洛琳德
克洛琳德Name克洛琳德
Title???
Occupation審判庭
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)
Constellation (Introduced)迅捷劍座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description不敗的決鬥代理人。以手中的劍維護著楓丹廷的「公義」。
Character Ascension Materials
最勝紫晶碎屑
最勝紫晶斷片
最勝紫晶塊
最勝紫晶
原海麟角
幽光星星
異海凝珠
異海之塊
異色結晶石
Skill Ascension Materials
「正義」的教導
「正義」的指引
「正義」的哲學
亙古樹海之一瞬
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
最勝紫晶碎屑1
幽光星星3
異海凝珠3
摩拉20000
最勝紫晶碎屑1
幽光星星3
異海凝珠3
摩拉20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
最勝紫晶斷片3
原海麟角2
幽光星星10
異海凝珠15
摩拉40000
最勝紫晶碎屑1
幽光星星13
異海凝珠18
摩拉60000
最勝紫晶斷片3
原海麟角2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
最勝紫晶斷片6
原海麟角4
幽光星星20
異海之塊12
摩拉60000
最勝紫晶碎屑1
幽光星星33
異海凝珠18
摩拉120K
最勝紫晶斷片9
原海麟角6
異海之塊12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
最勝紫晶塊3
原海麟角8
幽光星星30
異海之塊18
摩拉80000
最勝紫晶碎屑1
幽光星星63
異海凝珠18
摩拉200K
最勝紫晶斷片9
原海麟角14
異海之塊30
最勝紫晶塊3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
最勝紫晶塊6
原海麟角12
幽光星星45
異色結晶石12
摩拉100K
最勝紫晶碎屑1
幽光星星108
異海凝珠18
摩拉300K
最勝紫晶斷片9
原海麟角26
異海之塊30
最勝紫晶塊9
異色結晶石12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
最勝紫晶6
原海麟角20
幽光星星60
異色結晶石24
摩拉120K
最勝紫晶碎屑1
幽光星星168
異海凝珠18
摩拉420K
最勝紫晶斷片9
原海麟角46
異海之塊30
最勝紫晶塊9
異色結晶石36
最勝紫晶6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

普通攻擊·逐影之誓普通攻擊·逐影之誓
普通攻擊
進行至多五段的連續劍擊。

重擊
消耗一定體力,向前方俐落揮斬,並以銃槍打出扇面壓制射擊。

下落攻擊
從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
二段傷害51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
三段傷害34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
四段傷害23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
五段傷害90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
重擊傷害128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
重擊體力消耗20點20點20點20點20點20點20點20點20點20點20點20點20點20點20點
下墜期間傷害63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空墜地衝擊傷害127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
狩夜之巡狩夜之巡
預裝銃槍,進入劍槍結合作戰的「夜巡」狀態。在此狀態下,克洛琳德的普通攻擊將轉為進行銃槍射擊「馳獵」,造成的傷害將轉為無法被附魔覆蓋的雷元素傷害;元素戰技將被替換為「貫夜」:進行突進劍擊,造成雷元素傷害。上述方式造成的傷害視為普通攻擊造成的傷害。

馳獵
·生命之契大於或等於生命值上限的100%時:進行普通的銃槍射擊。
·生命之契小於生命值上限的100%時:發射銃槍時基於克洛琳德的生命值上限賦予她一定的生命之契,打出能穿透敵人的彈藥,對路徑上的敵人造成更高的傷害。

貫夜
清除克洛琳德的生命之契,並根據清除的生命之契百分比強化此次貫夜的效果:
·未消耗生命之契時,將進行普通的突進劍擊。
·清除的生命之契小於生命值上限的100%時,將提升此次貫夜的範圍與造成的傷害,並為克洛琳德恢復生命值,回復量基於清除的生命之契數值。
·清除的生命之契大於或等於生命值上限的100%時,將進行貫夜·契令,進一步提升此次貫夜的範圍與造成的傷害,並為克洛琳德恢復更高比例的生命值。

此外,克洛琳德處於夜巡狀態下時,貫夜以外的治療效果將不會生效,並轉為為她賦予相當於生命值回復量一定比例的生命之契。

始基力:荒性
每隔一段時間,克洛琳德的銃槍射擊命中敵人後,將在敵人的位置降下流湧之刃,造成具有荒性的雷元素傷害。

夜影中潛伏的邪祟之物早已在千年間被誅討殆盡,然而人心中亦有光明難及的陰影。
時至今日,她依然銘記著「黃金獵人」留下的告誡——點燃燭火的巡夜之人更應時刻保持警惕,莫要被冰冷的黑暗浸染。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
馳獵傷害26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
馳獵賦予生命之契35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限
貫夜傷害32.97% / 43.96% / 23.39%*335.66% / 47.54% / 25.3%*338.34% / 51.12% / 27.2%*342.17% / 56.23% / 29.92%*344.86% / 59.81% / 31.82%*347.93% / 63.9% / 34%*352.14% / 69.52% / 36.99%*356.36% / 75.15% / 39.98%*360.58% / 80.77% / 42.98%*365.18% / 86.9% / 46.24%*369.78% / 93.04% / 49.5%*374.38% / 99.17% / 52.77%*378.98% / 105.31% / 56.03%*383.58% / 111.44% / 59.3%*388.18% / 117.58% / 62.56%*3
貫夜治療量0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契
生命之契轉化80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量
流湧之刃傷害43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
流湧之刃間隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
夜巡狀態持續時間9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
冷卻時間16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒
殘光將終殘光將終
基於生命值上限為自己賦予生命之契,隨後以劍槍齊奏的技藝閃身截擊,造成雷元素範圍傷害。

以凡人之軀對抗非人之物的古老技藝,據說其傳承最早可以追溯到反抗雷穆利亞帝國的純水騎士。
話雖如此,只要能想辦法控制住力道,也不是完全不能在決鬥中對普通的敵人使用。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害126.88%*5136.4%*5145.91%*5158.6%*5168.12%*5177.63%*5190.32%*5203.01%*5215.7%*5228.38%*5241.07%*5253.76%*5269.62%*5285.48%*5301.34%*5
賦予生命之契66%生命值上限72%生命值上限78%生命值上限84%生命值上限90%生命值上限96%生命值上限102%生命值上限108%生命值上限114%生命值上限120%生命值上限126%生命值上限132%生命值上限138%生命值上限144%生命值上限150%生命值上限
冷卻時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

夜巡之穫夜巡之穫
在小地圖上顯示周圍的楓丹區域特產的位置。
破夜的明焰破夜的明焰
隊伍中附近的角色對敵人觸發雷元素相關反應後,將基於克洛琳德攻擊力的17%,提升普通攻擊與殘光將終造成的雷元素傷害傷害。此效果持續15秒,至多疊加3層,每層獨立計時。依此方式至多使克洛琳德的上述攻擊造成的傷害提升1530。
契令的酬償契令的酬償
如果克洛琳德的生命之契大於或等於生命值上限的100%,生命之契的數值提升或降低時,克洛琳德的暴擊率提升10%,此效果持續15秒,至多疊加2層,每層獨立計時。
此外,狩夜之巡的夜巡狀態獲得強化:持續期間,治療回復量轉化為生命之契的比例提升至100%。

Constellations

「自此,行過燭影之帷」「自此,行過燭影之帷」
狩夜之巡的夜巡狀態持續期間,克洛琳德的普通攻擊造成的雷元素傷害命中敵人時,將在敵人附近喚出夜巡之影進行兩次協同攻擊,各自造成克洛琳德30%攻擊力的雷元素傷害。
此效果每1秒至多觸發一次,依此方式造成的傷害視為普通攻擊傷害。
「自此,直面長夜之危」「自此,直面長夜之危」
固有天賦「破夜的明焰」的效果獲得強化:隊伍中附近的角色對敵人觸發雷元素相關反應後,將基於克洛琳德攻擊力的24%,提升普通攻擊與殘光將終造成的雷元素傷害。此效果持續15秒,至多疊加3層,每層獨立計時。處於3層狀態下時,克洛琳德的抗打斷能力提升。依此方式至多使克洛琳德的上述攻擊造成的傷害提升2160。
需要解鎖固有天賦「破夜的明焰」。
「我將銘記白晝的誓言」「我將銘記白晝的誓言」
狩夜之巡的技能等級提高3級。
至多提升至15級。
「銘記淚、生命與仁愛」「銘記淚、生命與仁愛」
殘光將終對敵人造成傷害時,將根據克洛琳德的目前生命之契百分比提升此次傷害,每1%生命之契都將使此次殘光將終造成的傷害提升2%;依此方式,至多使殘光將終造成的傷害提升200%。
「也銘記黎明終將到來」「也銘記黎明終將到來」
殘光將終的技能等級提高3級。
至多提升至15級。
「為此,勿將希望揚棄」「為此,勿將希望揚棄」
施放狩夜之巡後的12秒內,克洛琳德的暴擊率提升10%,暴擊傷害提升70%。此外,夜巡狀態持續期間,明燭之影會在特定條件下出現,使克洛琳德在1秒內受到的傷害降低80%,抗打斷能力提高;並追擊敵人,造成克洛琳德200%攻擊力的雷元素傷害,依此方式造成的傷害視為普通攻擊傷害。
明燭之影會在如下情況下出現:
·克洛琳德即將被敵人的攻擊命中時。
·克洛琳德進行貫夜·契令時。
每X秒至多依上述方式喚出1次明燭之影,一次夜巡狀態持續期間,至多喚出6次明燭之影。

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* 好感等級達到2後開啟
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* 好感等級達到3後開啟
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* 好感等級達到4後開啟
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* 好感等級達到5後開啟
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* 好感等級達到6後開啟
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* 好感等級達到4後開啟
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* 好感等級達到6後開啟

430 responses to “克洛琳德”

  1. I’ve been playing this game so long now, it’s funny to see people still debating the strength of a character’s kit, like it fucking matters. You must be playing a completely different game from me. Her attack animations are cool and she’s got the jiggle. EZ pull. I have plenty saved up after the limited banner went full husbando for an entire year. Lets see if the waifus can manage a reverse sweep.

      
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    • Could be quite a matter for new players who lack characters, ideally pulling for easy to use and obviously strong characters early game give them much easier time to play, especially casual players who don’t want to do optimization build

      But yea I have also been playing since start and own like 75 characters, whether new character is weaker or stronger make little different. Unless you are super obsessing with numbers or fastest clear records xD

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    • Completely agree. Every patch it’s the same shit like “why are her multipliers so low”, “she should have XYZ scaling on her Q”, etc.

      WTF does it matter if the damage numbers are a bit higher or lower. So you can clear floor 12 in 1:00 instead of 1:05?

      I’ve barely pulled on any banner since Inazuma as hoyo hasn’t bothered to add any endgame whatsoever and waifu designs have taken a turn for the worse. Clorinde is the first decent looking female character in like three years

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  2. Raiden 2.0?? but requiring a shield to better off set the BoL? seems they’re trying to change-up the applicability of geo characters since they’re now realizing how limited the reaction is. honestly they practically dead-ended geo and anemo not reacting to each other and dendro.

      
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    • You don’t exactly need a shielder. A healer can actually benefit her, since the heals do affect her BoL unlike Arlecchino.

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    • Ya’ll need to chill out with trying to determine her dmg this early on. Wait until at least the final cycle of beta updates. Seriously, the amount of times the people on this website got proven wrong about certain characters on release is insane.

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  3. My current teams are:

    C6 Nahida + R5 Kagura’s Verity
    C6 Fischl + R5 Elegy for the End
    C6 Sucrose + R1 Thousand Dreams
    C0 Alhaitham + R1 Foliar Incision

    C6 Hu Tao + R3 Staff of Homa
    C6 Xingqiu + R5 Sac Sword
    C6 Xiangling + R5 The Catch
    C0 Childe + R1 Polar Star

    Extremely easy 36* clears consistently. How can I fit Clorinde & Sigewinne into these teams without neutering my dmg output? I’m willing to go C6 R5 for both Sigewinne and Clorinde (assuming neither are Standard banner characters). I freaking love their designs and animations lol

      
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      • Probably rich parents or they do have a job but spend their money (easily hundreds of dollars) on bs like this game with no endgame content

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    • Since you only have C0 Alhaitham and assuming you’re gonna be pulling for C6 R5 new characters, I would replace him and Sucrose with Clorinde and Sigewinne. A great spread/aggrivate team with hyperbloom option as well. You would lose Sucrose’s em buff but I think that’s the only way unless you replace Fischl instead. But I mean, with C6 R5 it should not matter at all.

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  4. I really like her character and design, but I already have C2R1 Raiden and Neuvillette C0. I wonder if she is really worth it :s

      
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  5. can someone tell me if aquila is decent on her like comparable to bp weapons ? i really dont have pulls remaining for her weapon :C

      
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    • Aquila gives Physical Damage bonus, so it’s not recommended. I don’t know if her shots are considered normal attacks or skill damage, so the BP weapons depend on that if they are considered normal attacks, the black sword, if they are considered skill damage, the wolf fang.

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    • Aquila doesn’t look very good, she doesn’t need physical damage, you lose the substrate, passive gives %atk and hp regeneration, which will be converted to BOL (?) which is okay. But in my opinion, it’s better to give a Lion’s Roar lora craft Fountain.
      BP 1 weapon sounds very decent on it, especially on the R5. His passive should also give BOL.

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    • Aquila doesn’t look very good, she doesn’t need physical damage, you lose the substrate, the passive gives %atk and health regeneration, which will be converted to BOL, in general, it’s okay, but there are better options among the 4 stars. But, in my opinion, it is better to give a Lion’s Roar or a craft one from Fontaine.
      The BP 1 weapon sounds very decent on it, especially on the R5. His passive should also give BOL. But are you ready to spend your money on it?

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      • its not about the money i would say welkin and bp are kinda fairly priced ? its more so about the time it takes to r5 it dear god 210 days i think i can possibly refine her signature weapon in that time with jsut welkin XD

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    • I imagine it will be decent in the same way that it’s decent on Ayaka. As a stat stick completely carried by its base attack.

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      • yeah i was hoping for that too cause god blacksword looks awful on her i guess i gotta test it when she releases cause i am fine with doing a bit less dmg

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