希格雯

希格雯
希格雯Name希格雯
Title龍女妙變
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Hydro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)海精座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
滌淨青金碎屑
滌淨青金斷片
滌淨青金塊
滌淨青金
未能達成超越之水
海露花
異海凝珠
異海之塊
異色結晶石
Skill Ascension Materials
「公平」的教導
「公平」的指引
「公平」的哲學
無光渦眼
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1103914.9938.895.0%50.0%0%
20269538.88100.885.0%50.0%0%
滌淨青金碎屑1
海露花3
異海凝珠3
摩拉20000
滌淨青金碎屑1
海露花3
異海凝珠3
摩拉20000
20+358651.73134.225.0%50.0%0%
40536677.41200.845.0%50.0%0%
滌淨青金斷片3
未能達成超越之水2
海露花10
異海凝珠15
摩拉40000
滌淨青金碎屑1
海露花13
異海凝珠18
摩拉60000
滌淨青金斷片3
未能達成超越之水2
40+599986.54224.535.0%50.0%7.2%
50690299.57258.335.0%50.0%7.2%
滌淨青金斷片6
未能達成超越之水4
海露花20
異海之塊12
摩拉60000
滌淨青金碎屑1
海露花33
異海凝珠18
摩拉120K
滌淨青金斷片9
未能達成超越之水6
異海之塊12
50+7747111.74289.925.0%50.0%14.4%
608659124.9324.065.0%50.0%14.4%
滌淨青金塊3
未能達成超越之水8
海露花30
異海之塊18
摩拉80000
滌淨青金碎屑1
海露花63
異海凝珠18
摩拉200K
滌淨青金斷片9
未能達成超越之水14
異海之塊30
滌淨青金塊3
60+9292134.03347.765.0%50.0%14.4%
7010213147.31382.215.0%50.0%14.4%
滌淨青金塊6
未能達成超越之水12
海露花45
異色結晶石12
摩拉100K
滌淨青金碎屑1
海露花108
異海凝珠18
摩拉300K
滌淨青金斷片9
未能達成超越之水26
異海之塊30
滌淨青金塊9
異色結晶石12
70+10846156.44405.915.0%50.0%21.6%
8011777169.87440.755.0%50.0%21.6%
滌淨青金6
未能達成超越之水20
海露花60
異色結晶石24
摩拉120K
滌淨青金碎屑1
海露花168
異海凝珠18
摩拉420K
滌淨青金斷片9
未能達成超越之水46
異海之塊30
滌淨青金塊9
異色結晶石36
滌淨青金6
80+12410179.0464.445.0%50.0%28.8%
9013348192.54499.565.0%50.0%28.8%

Skills

Active Skils

普通攻擊·標靶治療普通攻擊·標靶治療
普通攻擊
進行至多三段的連續攻擊。

重擊
進行傷害更高、更為精準的瞄準射擊。
瞄準時,水元素之力會在箭矢上持續積聚。蓄力完成後,每隔一段時間,希格雯會向目標方向發射緩慢移動的「小小關心氣泡」,造成水元素傷害。釋放時,聚滿了激流的箭矢會在命中敵人時造成水元素傷害。

下落攻擊
從空中射出箭雨,並迅速下墜衝擊地面,在落地時造成範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
二段傷害51.07%55.23%59.39%65.32%69.48%74.23%80.76%87.3%93.83%100.95%108.08%115.21%122.33%129.46%136.59%
三段傷害78.29%84.66%91.04%100.14%106.51%113.8%123.81%133.82%143.84%154.76%165.69%176.61%187.53%198.46%209.38%
瞄準射擊43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
滿蓄力瞄準射擊114.08%122.64%142.6%155%151.16%159.71%171.12%182.53%193.94%205.34%216.75%228.16%242.42%256.68%270.94%
小小關心氣泡傷害22.82%24.53%28.52%31%30.23%31.94%34.22%36.51%38.79%41.07%43.35%45.63%48.48%51.34%54.19%
下墜期間傷害56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空墜地衝擊傷害113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
彈跳水療法彈跳水療法
使用梅洛彼得堡特製的泡泡槍,吹出既可以刺激血液循環、也可以讓病人安心入睡的激癒水球。
激癒水球將在附近的敵人間彈跳,命中敵人時基於希格雯的生命值上限,造成水元素傷害;命中時,為隊伍中附近除希格雯自己外的所有角色恢復生命值,回復量受益於希格雯自己的生命值上限。
進行5次彈跳後,激癒水球將消失,並基於希格雯的生命值上限為她恢復生命值。
沒有敵人時,激癒水球將在附近進行彈跳。至多同時存在一個希格雯自己創造的激癒水球。
長按時,能蓄力施放激癒水球。

長按
進行瞄準蓄力,吹出更大更厲害的激癒水球!
激癒水球將隨長按時間變大,至多變大二級,每級將使造成的傷害提升5%,回復量提升5%;彈跳後將變小一個等級,直到恢復為正常的激癒水球。
較弱的敵人被較大的激癒水球命中後會被禁錮,無法行動。

此外,施放時將在希格雯附近產生2枚源水之滴。每拾取一枚源水之滴,都會為希格雯自己賦予生命值上限10%的生命之契。
希格雯的生命之契被清除時,每清除2000點生命之契將為她恢復1點元素能量,至多依此方式為希格雯自己恢復5點元素能量。

始基力:荒性
每隔一段時間,激癒水球將在命中的位置降下流湧之刃,基於希格雯的生命值上限,造成具有荒性的水元素傷害。

「怎麼樣,用這樣的水療法,既能刺激循環,又能讓復健的病人感受到樂趣,而且,也會讓應該睡著的病人好好睡一會兒呢…」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
激癒水球傷害2.28%生命值上限2.45%生命值上限2.62%生命值上限2.85%生命值上限3.02%生命值上限3.19%生命值上限3.42%生命值上限3.65%生命值上限3.88%生命值上限4.1%生命值上限4.33%生命值上限4.56%生命值上限4.85%生命值上限5.13%生命值上限5.42%生命值上限
激癒水球治療量2.8%最大生命值 + 269.633.01%最大生命值 + 296.63.22%最大生命值 + 325.813.5%最大生命值 + 357.273.71%最大生命值 + 390.983.92%最大生命值 + 426.944.2%最大生命值 + 465.144.48%最大生命值 + 505.594.76%最大生命值 + 548.295.04%最大生命值 + 593.235.32%最大生命值 + 640.435.6%最大生命值 + 689.875.95%最大生命值 + 741.556.3%最大生命值 + 795.496.65%最大生命值 + 851.67
彈跳結束治療量50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值
流湧之刃傷害0.68%生命值上限0.74%生命值上限0.79%生命值上限0.86%生命值上限0.91%生命值上限0.96%生命值上限1.03%生命值上限1.09%生命值上限1.16%生命值上限1.23%生命值上限1.3%生命值上限1.37%生命值上限1.45%生命值上限1.54%生命值上限1.62%生命值上限
流湧之刃間隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
冷卻時間18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
過飽和心意注射過飽和心意注射
取出梅洛彼得堡特製的注射器,以滿滿的心意與藥劑衝擊前方區域,持續造成水元素範圍傷害。
此外,施放時,希格雯將吸收附近一定範圍內至多2枚源水之滴。

「啊呀,超過劑量的藥與毒無異,可是很危險的,但是病人需要的關心與愛護,不管超過多少也不為過哦。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害11.77%生命值上限12.65%生命值上限13.54%生命值上限14.71%生命值上限15.6%生命值上限16.48%生命值上限17.66%生命值上限18.83%生命值上限20.01%生命值上限21.19%生命值上限22.36%生命值上限23.54%生命值上限25.01%生命值上限26.48%生命值上限27.96%生命值上限
持續時間2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒
冷卻時間18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
元素能量707070707070707070707070707070

Passive Skills

急性劑量急性劑量
在水下時,目前場上自己的角色的生命值降低至50%以下時,將在2.5秒內為其持續恢復生命值,總回復量相當於其生命值上限的50%,並在10秒內使該角色的所有元素抗性和物理抗性下降10%。該效果每20秒最多觸發一次。
應有適當的休憩應有適當的休憩
施放彈跳水療法時,希格雯將為自己施加持續18秒的「半強制靜養」效果:持續期間,希格雯獲得8%水元素傷害加成與10層靜養計數,除希格雯外處於隊伍後臺的自己的角色的元素戰技造成傷害時,將消耗1層靜養計數,提升此次元素戰技造成的傷害值:希格雯的生命值上限超過30000的部分,每1000點生命值上限將提升80點傷害,依此方式,至多使本次元素戰技造成的傷害提升2800點。
細緻入微的診療細緻入微的診療
希格雯進行治療時,將基於隊伍中所有角色目前生命之契的總和,提升本次治療量:每1000點生命之契都將提升3%治療量,至多依此方式提升30%治療量。

Constellations

「最快樂的精靈,可否懂得焦慮」「最快樂的精靈,可否懂得焦慮」
彈跳水療法的激癒水球能額外彈跳3次;前3次彈跳不會使較大激癒水球變小。
此外,固有天賦「應有適當的休憩」的效果獲得提升:激癒水球彈跳時,將為希格雯賦予1層靜養計數,並使靜養計數產生的傷害值提升改為:希格雯的生命值上限超過30000的部分,每1000點生命值上限將提升100點,依此方式,至多提升3500點傷害。此效果需要解鎖固有天賦「應有適當的休憩」。
「最仁慈的精靈,可否化解仇敵」「最仁慈的精靈,可否化解仇敵」
施放彈跳水療法與過飽和心意注射時,將生成一個傷害吸收量等同於生命值上限30%的水球護盾,對水元素傷害有250%的吸收效果,持續直到施放完成。
此外,彈跳水療法丟擲的激癒水球或過飽和心意注射命中敵人後,該敵人的水元素抗性降低35%,持續8秒。
「最健康的精靈,可否療癒熱症」「最健康的精靈,可否療癒熱症」
彈跳水療法的技能等級提高3級。
至多提升至15級。
「最美麗的精靈,可否拒絕衰朽」「最美麗的精靈,可否拒絕衰朽」
過飽和心意注射的持續時間延長3秒。
「最幸福的精靈,可否消卻折磨」「最幸福的精靈,可否消卻折磨」
過飽和心意注射的技能等級提高3級。
至多提升至15級。
「最光輝的精靈,可否為我禱告」「最光輝的精靈,可否為我禱告」
希格雯進行治療時,將基於生命值上限,提升自己的過飽和心意注射的暴擊率和暴擊傷害:每1000點生命值上限都將提升0.4%暴擊率與2.2%暴擊傷害,持續15秒。至多依此方式提升20%暴擊率與110%暴擊傷害。

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* 好感等級達到2後開啟
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* 好感等級達到3後開啟
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* 好感等級達到4後開啟
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* 好感等級達到5後開啟
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* 好感等級達到6後開啟
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* 好感等級達到4後開啟
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* 好感等級達到6後開啟

183 responses to “希格雯”

  1. Finally a hydro claymore! thanks retardhoyo, after 5378 hydro catalysts you understood you can make this variation!
    great dev team!

      
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  2. She is just little better than Dehya at this point. Well, she can heal, yeah, good. But that’s all. Her CC is bad. She doesn’t have any buff. Her burst takes on-field time from main DPS. Baizhu has buffs but Sigewinne has none.

      
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    • Everyone has the right to their opinion, but please don’t be a douchebag.

      You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?

      As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.

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    • Everyone has the right to their opinion, but please don’t be a douchebag.

      You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?

      As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.

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    • Sad part is Dehya’s burst actually does more damage. Sigewinne’s has better AoE, I guess. And healing is more useful as an E bot than whatever the fuck Dehya’s supposed to do.

      Also both of them become a C0 limited 5* once you get them to C6. Too bad Sige’s party buff is still shit.

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    • Why would you complain about a hydro character not having crowd control?? Did you think she was anemo?

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  3. HOYO I WILL CRY IF YOU DON’T CHANGE HER CHARGE SHOTS TO HP

    please, my heart bubbles…

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  4. I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
    At least she only gives that to herself

      
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  5. i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)

    she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
    i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
    for NOW she’s totally skippable
    but in the (maybe even near) future she’ll be very interesting

      
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    • Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
      Some people like the funny goober committing atrocities against minorities
      …others like the child characters for totally different reasons…
      As for her place in the meta… her kits a bit strange and it doesn’t interest me that much

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    • In my place they call it a ️‍⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.

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    • Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.

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      • Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun

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        • On release Kokomi pretty much replaced Mona + Diona in freeze teams with herself + Rosaria. Why use a shielder and EM buffer in Diona when your opponents are frozen anyway plus the Kokomi Rosaria core could use both Tenacity and Noblesse buffs. Kokomi’s jellyfish healing 8k per tick also made her a great comfort pick and with the clam set in 2.3 also deal non-negligible off-field dmg. Then in 2.4 with the arrival of Shenhe the freeze teams were almost exclusively using Kokomi over Mona for her role consolidation. Her other teams took a bit longer to gain popularity but by the time of her Rerun was considered one of the best drivers for Soup and Taser, both teams that were already available during 2.1

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        • Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.

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    • Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.

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        • It is very misleading to me. I do think They don’t know how to make money; instead, they understand how to manipulate teens (who make up 90% of the Genshin community). If making money happens as a result, it is more of a consequence or coincidence rather than their primary goal of knowing how to make money. If that were true, there wouldn’t be disappointing content like dehya. They have the potential to make every character valuable without resorting to power creep.

          They have grasped the concept of prioritizing quality over quantity, which is crucial, but from a marketing perspective, they still lack in many areas. The evidence lies in their inability to retain long-time players. Only individuals fixated on farming for specific characters find it hard to break away, while others quit due to lack of stimulation or negative impact on mental health – not to mention of it encourages OCD behaviour. “Farming without an end”.

          While you might perceive this as good marketing, it is not. Excellent marketing, like that of Amazon, does not deceive customers with false promises and with shit ass-licking nicknames as “travelers” – while we’re only fkn customers. Instead of reaching out to the developers with feedback, hoping for improvements, they simply don’t give a fk. They keep introducing features to please a portion of the player base while neglecting essential aspects like endgame content and the farming experience is not true marketing; it is akin to a fast-food approach. It’s better to enjoy what you have and move on.
          Potentially is an excellent game, but at the same time to me is by far the most wasted we’ve ever seen since internet era. High or skyrocketing quality sometimes (storytelling, music, the final result) but horribly destroyed because of some retard assholes who don’t know at all how to make the WHOLE experience a good thing.
          “Is this considered marketing? It appears quite mediocre, definitely not western. After all, Amazon did not originate there. If this is their idea of “customer care,” they would have failed miserably.

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    • “what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.

      As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.

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  6. My thoughts on Sigewinne-

    In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.

    She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.

    Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.

    IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.

      
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    • She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.

      What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.

      The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.

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      • yeah… her having BoL in her kit feels like an excuse to make her weapon alot more niche when it has to be,
        as of right now… she isnt really doing anything of value with it (healing bonus doesnt seems to be useful for me)

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  7. how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles

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    • I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.

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  8. With these kind of kits, I am not surprise if Hoyo put her in standard banner

      
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    • Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.

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      • Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end

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