Clorinde

Clorinde
ClorindeNameClorinde
Title???
OccupationTrial Court
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)Electro
Constellation (Introduced)Rapperia
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
DescriptionPetarung Juara tak terkalahkan. Dengan pedang di tangannya, dia mempertahankan keadilan di Court of Fontaine.
Character Ascension Materials
Vajrada Amethyst Sliver
Vajrada Amethyst Fragment
Vajrada Amethyst Chunk
Vajrada Amethyst Gemstone
Fontemer Unihorn
Lumitoile
Transoceanic Pearl
Transoceanic Chunk
Xenochromatic Crystal
Skill Ascension Materials
Teachings of Justice
Guide to Justice
Philosophies of Justice
Everamber
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
Vajrada Amethyst Fragment3
Fontemer Unihorn2
Lumitoile10
Transoceanic Pearl15
Mora40000
Vajrada Amethyst Sliver1
Lumitoile13
Transoceanic Pearl18
Mora60000
Vajrada Amethyst Fragment3
Fontemer Unihorn2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
Vajrada Amethyst Fragment6
Fontemer Unihorn4
Lumitoile20
Transoceanic Chunk12
Mora60000
Vajrada Amethyst Sliver1
Lumitoile33
Transoceanic Pearl18
Mora120K
Vajrada Amethyst Fragment9
Fontemer Unihorn6
Transoceanic Chunk12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
Vajrada Amethyst Chunk3
Fontemer Unihorn8
Lumitoile30
Transoceanic Chunk18
Mora80000
Vajrada Amethyst Sliver1
Lumitoile63
Transoceanic Pearl18
Mora200K
Vajrada Amethyst Fragment9
Fontemer Unihorn14
Transoceanic Chunk30
Vajrada Amethyst Chunk3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
Vajrada Amethyst Chunk6
Fontemer Unihorn12
Lumitoile45
Xenochromatic Crystal12
Mora100K
Vajrada Amethyst Sliver1
Lumitoile108
Transoceanic Pearl18
Mora300K
Vajrada Amethyst Fragment9
Fontemer Unihorn26
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
Vajrada Amethyst Gemstone6
Fontemer Unihorn20
Lumitoile60
Xenochromatic Crystal24
Mora120K
Vajrada Amethyst Sliver1
Lumitoile168
Transoceanic Pearl18
Mora420K
Vajrada Amethyst Fragment9
Fontemer Unihorn46
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal36
Vajrada Amethyst Gemstone6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

Normal Attack: Marechaussee CreedNormal Attack: Marechaussee Creed
Normal Attack
Melancarkan hingga 5 serangan pedang berturut-turut.

Charged Attack
Mengonsumsi sejumlah Stamina untuk menerjang ke depan dengan gesit, menebas dan menggunakan pistolet__ untuk menembakkan Suppresing Shot dengan radius berbentuk kipas__.

Plunging Attack
Menerjang dari udara untuk menghantam tanah di bawahnya, menyerang musuh di jalurnya dan mengakibatkan DMG Area saat mendarat.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DMG Tahap 154.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
DMG Tahap 251.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
DMG Tahap 334.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
DMG Tahap 423.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
DMG Tahap 590.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
DMG Charged Attack128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
Konsumsi Stamina Charged Attack202020202020202020202020202020
DMG Selama Plunging63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
DMG Plunging Attack Min./Maks.127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Hunt the DarkHunt the Dark
Mempersiapkan pistoletnya dan memasuki status "Night Watch" yang menggabungkan pedang dan pistol__ untuk bertarung. Dalam status ini, Normal Attack Clorinde akan dikonversi menjadi tembakan pistolet "Wild Hunt", DMG dikonversi menjadi Electro DMG yang tidak bisa ditimpa Elemental Infusion lainnya; Elemental Skill akan dikonversi menjadi "Impale the Night": Menerjang__ dan menyerang, mengakibatkan Electro DMG. DMG yang diakibatkan dengan cara di atas akan dianggap sebagai DMG Normal Attack.

Wild Hunt
·Saat Bond of Life lebih dari atau sama dengan 100% Max HP, melancarkan tembakan pistolet biasa;
·Saat Bond of Life lebih kecil dari 100% Max HP, saat menembakkan pistolet, akan memberikan Clorinde Bond of Life dalam tertentu yang didasarkan pada Max HP Clorinde, peluru yang ditembakkan akan bisa menembus musuh dan akan mengakibatkan DMG yang lebih tinggi terhadap musuh di sepanjang jalurnya.

Impale the Night
Menghapus Bond of Life Clorinde dan memperkuat efek Impale the Night kali ini berdasarkan persentase Bond of Life yang dibersihkan:
·Saat belum mengonsumsi Bond of Life, akan melancarkan serangan terjangan__ biasa;
·Saat Bond of Life yang dihapus kurang dari 100% Max HP, akan meningkatkan radius serangan dan DMG terjangan kali ini, juga akan memulihkan HP Clorinde berdasarkan persentase Bond of Life yang dihapus;
·Saat Bond of Life yang dihapus lebih besar atau sama dengan 100% Max HP, melancarkan Impale the Night: Pact, meningkatkan radius serangan dan DMG terjangan kali ini lebih lanjut, juga memulihkan HP Clorinde berdasarkan persentase tertentu.
Selain itu, Saat Clorinde berada dalam status Night Watch, efek pemulihan selain dari Impale the Night tidak akan efektif dan akan dikonversi menjadi Bond of Life untuknya berdasarkan persentase pemulihan yang diterima.

Arkhe: Ousia
Setiap satu kurun waktu tertentu, setelah tembakan pistolet Clorinde mengenai musuh, Surging Blade akan dijatuhkan ke posisi musuh berada dan mengakibatkan Ousia-aligned Electro DMG.

Meski kejahatan yang bersembunyi dalam bayang malam telah dibasmi selama ribuan tahun, namun hati manusia dipenuhi dengan awan bayangan yang tak bisa dijangkau oleh cahaya.
Bahkan sekarang, peringatan yang ditinggalkan oleh Golden Hunter sudah diukir dalam ingatannya: Oh Night Watch__, peganglah tinggi-tinggi lilin yang sudah dinyalakan untuk melawan kegelapan, teruslah bersikap waspada, dan jangan sampai rusak oleh kegelapan yang dingin.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DMG Wild Hunt26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
Perolehan Bond of Life Wild Hunt35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP
DMG Impale the Night32.97% / 43.96% / 23.39%*3__35.66% / 47.54% / 25.3%*3__38.34% / 51.12% / 27.2%*3__42.17% / 56.23% / 29.92%*3__44.86% / 59.81% / 31.82%*3__47.93% / 63.9% / 34%*3__52.14% / 69.52% / 36.99%*3__56.36% / 75.15% / 39.98%*3__60.58% / 80.77% / 42.98%*3__65.18% / 86.9% / 46.24%*3__69.78% / 93.04% / 49.5%*3__74.38% / 99.17% / 52.77%*3__78.98% / 105.31% / 56.03%*3__83.58% / 111.44% / 59.3%*3__88.18% / 117.58% / 62.56%*3__
Pemulihan Impale the Night0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life
Konversi Bond of Life80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan80% Pemulihan
DMG Surging Blade43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
Jeda Surging Blade10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk10 dtk
Durasi Night Watch9 dtk9 dtk9 dtk9 dtk9 dtk9 dtk9 dtk9 dtk9 dtk9 dtk9 dtk9 dtk9 dtk9 dtk9 dtk
Cooldown16 dtk16 dtk16 dtk16 dtk16 dtk16 dtk16 dtk16 dtk16 dtk16 dtk16 dtk16 dtk16 dtk16 dtk16 dtk
Last LightfallLast Lightfall
Memberikan Bond of Life berdasarkan Max HP sendiri, lalu mengelak dengan gesit dan menyerang dengan teknik serangan senjata dan pistol, mengakibatkan Electro DMG Area.

Konon katanya, seni kuno untuk melawan makhluk selain manusia adalah dengan tubuh manusia fana, ini bisa ditelusuri kembali pada zaman Lochknight yang melawan Kerajaan Remuria.
Meski demikian, asalkan ada yang bisa menemukan cara untuk mengontrol level kekuatan yang digunakan, bukan berarti cara ini tidak akan bisa digunakan di dalam pertempuran dengan musuh biasa.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DMG Skill126.88%x5136.4%x5145.91%x5158.6%x5168.12%x5177.63%x5190.32%x5203.01%x5215.7%x5228.38%x5241.07%x5253.76%x5269.62%x5285.48%x5301.34%x5
Perolehan Bond of Life66% Max HP72% Max HP78% Max HP84% Max HP90% Max HP96% Max HP102% Max HP108% Max HP114% Max HP120% Max HP126% Max HP132% Max HP138% Max HP144% Max HP150% Max HP
Cooldown15 dtk15 dtk15 dtk15 dtk15 dtk15 dtk15 dtk15 dtk15 dtk15 dtk15 dtk15 dtk15 dtk15 dtk15 dtk
Konsumsi Energy606060606060606060606060606060

Passive Skills

Night Watch's YieldNight Watch's Yield
Memperlihatkan lokasi produk khas Fontaine di sekitar pada peta kecil.
Dark-Shattering FlameDark-Shattering Flame
Setelah Karakter dalam party di sekitar memicu reaksi terkait Electro terhadap musuh, meningkatkan Electro DMG yang diakibatkan oleh Normal Attack dan Last Lightfall sebesar 17% ATK Clorinde. Efek ini berlangsung 15 detik dan dapat ditumpuk sampai 3 lapis, durasi setiap lapisnya dihitung terpisah. Maksimum peningkatan DMG yang bisa diperoleh Clorinde melalui cara ini adalah sebesar 1.530.
Lawful RemunerationLawful Remuneration
Jika Bond of Life Clorinde lebih besar atau sama dengan 100% Max HP, saat nilai Bond of Life bertambah atau berkurang, CRIT Rate Clorinde meningkat 10%. Efek ini berlangsung 15 detik, dapat ditumpuk sampai 2 lapis, durasi setiap lapisnya dihitung terpisah.
Selain itu, status Night Watch dari Hunt the Night akan diperkuat: Selama status ini aktif, rasio konversi jumlah pemulihan menjadi Bond of Life meningkat 100%.

Constellations

"From This Day, I Pass the Candle's Shadow-Veil"
Saat status Night Watch dari Hunt the Dark berlangsung, saat Electro DMG Normal Attack Clorinde mengenai musuh, akan memanggil Nightwatch Shade di sekitar musuh untuk melancarkan 2 kali serangan terkoordinasi, masing-masingnya mengakibatkan Electro DMG sebesar 30% ATK Clorinde.
Efek ini dapat terpicu maksimum 1 detik sekali, dan DMG yang diakibatkan dengan cara ini dianggap sebagai DMG Normal Attack.
"Now, As We Face the Perils of the Long Night"
Efek Talenta Pasif "Dark-Shattering Flame" diperkuat: Saat Karakter anggota party di sekitar memicu reaksi terkait Electro terhadap musuh, akan meningkatkan Electro DMG yang diakibatkan Normal Attack dan Last Nightfall sebesar 24% ATK Clorinde. Efek ini berlangsung 15 detik, dapat ditumpuk sampai 3 lapis, durasi setiap lapisnya dihitung terpisah. Saat statusnya mencapai 3 lapis, ketahanan Clorinde terhadap interupsi meningkat. Peningkatan DMG Clorinde yang bisa diperoleh dengan cara di atas adalah maksimum 2.160.
Harus membuka Talenta Pasif "Dark-Shattering Flame" terlebih dahulu.
"I Pledge to Remember the Oath of Daylight"
Meningkatkan 3 level Hunt the Dark.
Maksimum: Lv. 15.
"To Enshrine Tears, Life, and Love"
Saat Last Lightfall mengakibatkan DMG terhadap musuh, akan meningkatkan DMG Last Lightfall kali ini berdasarkan persentase Bond of Life Clorinde saat ini, peningkatannya adalah sebesar 2% untuk setiap 1% Bond of Life yang dimiliki Clorinde. Maksimum peningkatan DMG Last Lightfall yang bisa diperoleh dengan cara ini adalah 200%.
"Holding Dawn's Coming as My Votive"
Meningkatkan 3 level Last Lightfall.
Maksimum: Lv. 15.
"And So Shall I Never Despair"
Dalam 12 detik setelah melancarkan Hunt the Night, CRIT Rate Clorinde meningkat 10%, CRIT DMG Clorinde meningkat 70%.
Selain itu, selama Night Watch berlangsung, dalam kondisi tertentu, Glimbright Shade akan muncul dan membuat Clorinde mendapatkan pengurangan 80% DMG diterima dalam 1 detik ke depan, serta meningkatkan ketahanannya terhadap interupsi; Glimbright Shade juga akan mengejar musuh dan mengakibatkan Electro DMG sebesar 200% ATK Clorinde, DMG yang diakibatkan dengan cara ini dianggap sebagai DMG Normal Attack.
Glimbright Shade akan muncul dalam kondisi berikut:
·Saat Clorinde akan terkena serangan musuh;
·Saat Clorinde melancarkan Impale the Night: Pact.
Maksimum 1 Glimbright Shade yang bsia dipanggil untuk setiap x detik. Selama satu kali durasi Night Watch, maksimum bisa memanggil hingga 6 Glimbright Shade.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* Terbuka saat Persahabatan Lv. 2
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* Terbuka saat Persahabatan Lv. 3
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* Terbuka saat Persahabatan Lv. 4
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* Terbuka saat Persahabatan Lv. 5
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* Terbuka saat Persahabatan Lv. 6
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* Terbuka saat Persahabatan Lv. 4
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* Terbuka saat Persahabatan Lv. 6

352 responses to “Clorinde”

  1. very cool vfx but sadly terrible choice for dolphin. She is more of a driver than a carry. Good team damage but her personal damage is meh. That’s mean vertical invest of her give less result than I would say all 4.x carry so far.

    TLDR; good if you only stop at c0. easy skip if you want more

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  2. Okay i hoped for Lady Maria but we got Mesa from WF. Q and Idles are the best we had yet, and a fucking wfx bomb. But the E i really dislike, i like the equilibrium style of it but every time i see games do it they for some reason decide to take avay your legs, and mobility of it.

    And in a nutshell its just an Ayato E with extra steps of pressing E between spamming normals every 4th shot (every time your bol goes past 100%). And i hate the rootness and immobilty of this type of abilitys, plus Ayato E spam got boring REAL TO QUICK. And everyone benched him.

      
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    • Having ranged attacks and a built in dash makes her better than ayato gameplay-wise imo
      But I can see why you might not like it
      As for lady Maria… Well that was Arlecchino’s she just didn’t get the cool hat
      The burst thing has been kinda a theme with NA DPSes getting simple boring bursts, but at least it has a cool animation and being multihit makes it good for electro reactions (unlike Wriothesley who can only melt 2 hits and eviscerates any trace of pyro aura)
      I like Clorox, I think she seems fun (aka i get to press more than 1 button) but it’s not everyone’s style

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  3. No hate nor offense, her kit is pretty monotonous.
    It’s practically Ayato skill + Wriothesley burst, with BoL mechanic and better damage.

    I really envy the game to innovate something fresh, take it like Diluc’s combo.
    I have no idea why they brought up recycled skill and burst designs all over again.

    Regardless, I still continue to support the game wherever it goes, just pretty much disappointed on the devs’ work lately.

      
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    • i kinda got tired of the 4th installation of the “x5 damage ticks on the ult and thats it” since scara. And statcic very repetetive Es are the most boring

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    • ngl the kits starting at 4.x became pretty boring and lazy. Also when units started getting c6 that always has a 10cr 70cd buff like zzz

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    • Neuvilette: the longest and most unique CA in the game, positioning around droplets. CA animation cancel
      BoRiNg!
      Whoristley: CA upgrade with lots of conditions and one of the hardest mechanically gameplays
      BoRiNg!
      Navia with “revolver” style, giant variety of teams
      BoRiNg!
      Xianyun made some characters try completely new playstyle
      BoRiNg!
      Arlecchino, first Non-cringe overload dps and a character with one of the most interesting stance concepts.
      BoRiNg!!!
      I don’t know what you guys are smoking. Stop burying genhin… But wait, if you stop, we’ll be had to finish three-years-old tradition!

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  4. So i lose 50/50 and gonna keep my remaining 120 pulls until pyro archon. But clorinde gameplay is so awesome.

    Is 4.7 the last patch then onto 5.0?

      
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  5. ok who immediately decided to skip Arlecchino after watching Clorinde’s animations?

      
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    • that’s typical consumerism and typical gatcha
      everything which is new is better than what’s old, no matter what
      it’s a sick mentality dude

      ps. try to skip clorinde, maybe emilie is better… oh well maybe skip her as well, there’s natlan on the way to go… or… well wait for dottore i know it… or pierro…
      and shit like that

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      • This isn’t a power comparison it’s a coolness comparison
        Arlecchino’s style may appeal to different people than Clorinde’s (I love both) but their animations are imo equally cool
        Animation quality getting better isn’t a bad thing, if every dps eclipsed the previous one THAT would be bad

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    • Not me. There will always be new interesting and attractive characters from each nation in any version, but there will always be only 11 Harbingers and I will have all the playables Harbingers.

      As for Clorinde, she can wait until her next rerun banners.

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    • Not the only one but also I’ll wait until fontaine characters are on the recopilation banners because that is objectively the best way to get characters now for the chance of getting non-standard 5* as well.
      Yes, I’ll wait as long as I’ll have to. I already have enough to clear abyss anyways.

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    • I’ve decided to pull Wriothesley and Clorinde since 4.0 trailer. Wriothesley is done, so I have no problem skipping everyone else. 🙂

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    • This is me, actually. I’ve been contemplating for pulling Arle because I have a well built Hu Tao and Yoimiya, and those two are my favorite characters, so I definitely not gonna need another pyro dps soon until Natlan’s archon

      Clorinde in the other hand, looks sick af, and looks like she’s a dolphin friendly character as for now. My Ayaka surely can lend her Mistsplitter to Clorinde for a while…

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    • i have a wishing policy of if i dont have guarantee i wish till 50 50
      if i lose i skip till rerun and i just lost my 50 50 for arle so skip for now
      im also expecting arle to be the 2nd coming of rerun archon childe

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    • Pretty normal 5* dps base stats, high atk mediocre defensive stats

      NA:
      Nothing useful but a very unique and cool CA

      E:
      Stance change for 9s(?) That converts her NAs to Piercing shots (Wild Hunt) and skill to dashing stabs (Impale the Night)

      Wild Hunt:
      Low base multiplier, slightly higher when below 100% BoL
      Grants 35% BoL when below 100%

      Impale the Night:
      3 stages of power, best used when above 100% BoL
      Clears all BoL and heals based on 120% of what was cleared (most likely an effective 20% BoL worth of healing)

      All E dmg is considered NA DMG
      Outside healing is converted to BoL during E

      Q:
      Grants BoL (based on talent, 120% at tl10)
      Other than that just a simple nuke

      A1:
      Every time an electro reaction is triggered, increase her base DMG
      Idependent stacks encourage consistent reaction teams (such as aggravate, electro-charged or overload)
      Based on the wording I’m assuming this does NOT require unique reactions but I’m unsure
      Makes her pretty pathetic gunshots into something much stronger

      A4:
      Essentially just free 20 crit rate when above 100% BoL, mainly affects pierce DMG

      There is no specified CD for Impale the Night so I assume its only limitation is BoL amount
      Her self-heal capabilities are very powerful it seems

      Combos:
      Pretty simply you want to reach 100% BoL then use Impale the Night for big damage
      So N3 E seems like a go to combo
      Without knowing her animations it’s kinda hard to say exact rotations but…
      Supports -> Q -> E -> E -> X*[N3E]
      With a powerful healer it can likely be shortened to N2E

      Teams:
      Still assuming she doesn’t require 3 separate reactions, here’s some team options:
      Overload: Clorinde, Chevreuse, pyro applier, pyro/electro flex

      Aggravate: Clorinde, anemo VVer, dendro applier, electro/dendro flex

      Taser: Clorinde, electro subdps, anemo, xingqiu/yelan

      Overvape: Clorinde, Bennett*, Xingqiu/Yelan, anemo

      Quickbloom**: Clorinde, dendro, dendro/electro, slow hydro

      *Since Clorinde is likely very mobile Bennett may not be a great choice
      **Since her attacks are probably mostly Piercing, quickbloom may be inconsistent

      Weapons:
      The flute/blackcliff/lion’s roar: all seem pretty okay but very cope
      Harbinger of Dawn: No HP decreasing in her kit so she can use it, low base atk isn’t good though
      Royal longsword: high number of small hits makes it okay-ish
      Black sword: Crit rate and NA dmg bonus, pretty good choice
      Finale of the deep: Extra bond, Clorinde clears the bond automatically and the buff last for a while
      5*s: The usual stat sticks work
      Absolution: BiS very simple very strong, beautiful sword I love it

      I will be pulling her because she’s awesome and I’ve been waiting months for her kit

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      • thanks for your information.
        so basically new electro dps stronger than any electro dps, money making âgin

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      • Judging by the wording alone, her A2 appears to be a pre-multiplier base increase to the damage, so while the damage difference between 2 and 3 stacks will be noticeable, I don’t believe it will be anywhere near as much of a damage drop off compared to Neuve’s passive. Also, assuming her self healing is as strong as it appears to be, sustainless agg might be very much on the table without needing to iframe the world. High hopes!

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      • the wording says electro-related reactions, if you use a dendro unit, aren’t you likely to hit 3 stacks just with this unit? I mean, it’s quicken first, then aggravate and possibly a spread? but even then, it’s already 2 out of 3 😀

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