실로닌

실로닌
실로닌Name실로닌
Title영혼을 벼리는 불꽃
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Geo
Day of Birth1
Month of Birth1
Vision (Introduced)바위
Constellation (Introduced)豹猫座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description나나치카얀의 이름 단조사. 작업량의 압박과 삶의 안락함 사이에서 절묘한 균형을 능숙하게 찾아낸다
Character Ascension Materials
단단한 황옥 가루
단단한 황옥 조각
단단한 황옥 덩이
단단한 황옥
금빛 문양의 비밀 에너지 코어
이글이글 국화
수습 전사의 나무 호루라기
전사의 금속 호루라기
용투구 무사의 황금 호루라기
Skill Ascension Materials
「소각」의 가르침
「소각」의 인도
「소각」의 철학
무념의 거울
지식의 왕관

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus DefMaterialsTotal Materials
196621.4172.395.0%50.0%0%
20250555.55187.795.0%50.0%0%
단단한 황옥 가루1
이글이글 국화3
수습 전사의 나무 호루라기3
모라20000
단단한 황옥 가루1
이글이글 국화3
수습 전사의 나무 호루라기3
모라20000
20+333373.9249.865.0%50.0%0%
404987110.58373.885.0%50.0%0%
단단한 황옥 조각3
금빛 문양의 비밀 에너지 코어2
이글이글 국화10
수습 전사의 나무 호루라기15
모라40000
단단한 황옥 가루1
이글이글 국화13
수습 전사의 나무 호루라기18
모라60000
단단한 황옥 조각3
금빛 문양의 비밀 에너지 코어2
40+5576123.63417.985.0%50.0%9.0%
506415142.24480.895.0%50.0%9.0%
단단한 황옥 조각6
금빛 문양의 비밀 에너지 코어4
이글이글 국화20
전사의 금속 호루라기12
모라60000
단단한 황옥 가루1
이글이글 국화33
수습 전사의 나무 호루라기18
모라120K
단단한 황옥 조각9
금빛 문양의 비밀 에너지 코어6
전사의 금속 호루라기12
50+7199159.63539.75.0%50.0%18.0%
608047178.43603.265.0%50.0%18.0%
단단한 황옥 덩이3
금빛 문양의 비밀 에너지 코어8
이글이글 국화30
전사의 금속 호루라기18
모라80000
단단한 황옥 가루1
이글이글 국화63
수습 전사의 나무 호루라기18
모라200K
단단한 황옥 조각9
금빛 문양의 비밀 에너지 코어14
전사의 금속 호루라기30
단단한 황옥 덩이3
60+8636191.47647.365.0%50.0%18.0%
709491210.44711.55.0%50.0%18.0%
단단한 황옥 덩이6
금빛 문양의 비밀 에너지 코어12
이글이글 국화45
용투구 무사의 황금 호루라기12
모라100K
단단한 황옥 가루1
이글이글 국화108
수습 전사의 나무 호루라기18
모라300K
단단한 황옥 조각9
금빛 문양의 비밀 에너지 코어26
전사의 금속 호루라기30
단단한 황옥 덩이9
용투구 무사의 황금 호루라기12
70+10079223.49755.615.0%50.0%27.0%
8010945242.68820.475.0%50.0%27.0%
단단한 황옥6
금빛 문양의 비밀 에너지 코어20
이글이글 국화60
용투구 무사의 황금 호루라기24
모라120K
단단한 황옥 가루1
이글이글 국화168
수습 전사의 나무 호루라기18
모라420K
단단한 황옥 조각9
금빛 문양의 비밀 에너지 코어46
전사의 금속 호루라기30
단단한 황옥 덩이9
용투구 무사의 황금 호루라기36
단단한 황옥6
80+11533255.72864.585.0%50.0%36.0%
9012405275.06929.955.0%50.0%36.0%

Skills

Active Skils

일반 공격·예리한 사냥일반 공격·예리한 사냥
일반 공격
검으로 최대 3번 공격한다.

강공격
일정 스태미나를 소모해 전방을 향해 발차기를 한다.

낙하 공격
공중에서 땅을 내려찍어 실로닌의 방어력을 기반으로 경로상의 적을 공격하고 착지 시 범위 피해를 준다.

밤혼 상태·칼바퀴 수렵
밤혼 가호 상태에서 실로닌은 「칼바퀴 수렵」 모드로 전환된다. 해당 상태에서 실로닌의 일반 공격은 칼바퀴 신발로 최대 4번 공격하는 것으로 전환되며 강공격을 진행할 수 없다.
해당 상태에서 일반 공격과 낙하 공격 진행 시, 실로닌의 방어력에 기반해, 밤혼 성질을 지니며 다른 원소 부여 효과로 대체될 수 없는 바위 원소 피해를 준다
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1단 공격 피해51.79%56.01%60.22%66.25%70.46%75.28%81.9%88.53%95.15%102.38%109.61%116.83%124.06%131.29%138.51%
2단 공격 피해27.37% + 27.37%29.6% + 29.6%31.83% + 31.83%35.01% + 35.01%37.24% + 37.24%39.79% + 39.79%43.29% + 43.29%46.79% + 46.79%50.29% + 50.29%54.11% + 54.11%57.93% + 57.93%61.75% + 61.75%65.57% + 65.57%69.39% + 69.39%73.21% + 73.21%
3단 공격 피해72.95%78.89%84.83%93.31%99.25%106.03%115.36%124.69%134.02%144.2%154.38%164.56%174.74%184.92%195.1%
강공격 피해91.33%98.77%106.2%116.82%124.25%132.75%144.43%156.11%167.8%180.54%193.28%206.03%218.77%231.52%244.26%
강공격 스태미나 소모20pt20pt20pt20pt20pt20pt20pt20pt20pt20pt20pt20pt20pt20pt20pt
낙하 기간 피해방어력의 63.93%방어력의 69.14%방어력의 74.34%방어력의 81.77%방어력의 86.98%방어력의 92.93%방어력의 101.1%방어력의 109.28%방어력의 117.46%방어력의 126.38%방어력의 135.3%방어력의 144.22%방어력의 153.14%방어력의 162.06%방어력의 170.98%
저공/고공 추락 충격 피해방어력의 127.84% / 방어력의 159.68%방어력의 138.24% / 방어력의 172.67%방어력의 148.65% / 방어력의 185.67%방어력의 163.51% / 방어력의 204.24%방어력의 173.92% / 방어력의 217.23%방어력의 185.81% / 방어력의 232.09%방어력의 202.16% / 방어력의 252.51%방어력의 218.51% / 방어력의 272.93%방어력의 234.86% / 방어력의 293.36%방어력의 252.7% / 방어력의 315.64%방어력의 270.54% / 방어력의 337.92%방어력의 288.38% / 방어력의 360.2%방어력의 306.22% / 방어력의 382.48%방어력의 324.05% / 방어력의 404.76%방어력의 341.89% / 방어력의 427.04%
칼바퀴 수렵 1단 공격 피해방어력의 56.02%방어력의 60.58%방어력의 65.14%방어력의 71.66%방어력의 76.22%방어력의 81.43%방어력의 88.59%방어력의 95.76%방어력의 102.92%방어력의 110.74%방어력의 118.56%방어력의 126.38%방어력의 134.19%방어력의 142.01%방어력의 149.83%
칼바퀴 수렵 2단 공격 피해방어력의 55.05%방어력의 59.53%방어력의 64.01%방어력의 70.41%방어력의 74.89%방어력의 80.01%방어력의 87.05%방어력의 94.09%방어력의 101.13%방어력의 108.82%방어력의 116.5%방어력의 124.18%방어력의 131.86%방어력의 139.54%방어력의 147.22%
칼바퀴 수렵 3단 공격 피해방어력의 65.82%방어력의 71.17%방어력의 76.53%방어력의 84.18%방어력의 89.54%방어력의 95.66%방어력의 104.08%방어력의 112.5%방어력의 120.92%방어력의 130.1%방어력의 139.28%방어력의 148.47%방어력의 157.65%방어력의 166.84%방어력의 176.02%
칼바퀴 수렵 4단 공격 피해방어력의 86.03%방어력의 93.03%방어력의 100.03%방어력의 110.04%방어력의 117.04%방어력의 125.04%방어력의 136.04%방어력의 147.05%방어력의 158.05%방어력의 170.05%방어력의 182.06%방어력의 194.06%방어력의 206.07%방어력의 218.07%방어력의 230.07%
음악 단조음악 단조
열정으로 대지를 울려라! 실로닌이 고속 전투용 칼바퀴 장비를 장착하고 전방으로 일정 거리를 돌진해, 실로닌의 방어력에 기반한 밤혼 성질의 바위 원소 피해를 준다.
발동 후, 실로닌은 밤혼을 45pt 획득하고 밤혼 가호 상태에 진입한다. 해당 상태에서 실로닌은 「칼바퀴 수렵」 모드로 전환된다.

음원 샘플
실로닌에게는 3가지 샘플 수집기가 있다. 파티 내 다른 캐릭터의 원소 타입에 따라 다양한 「음형」을 나타낸다. 또한 활성화 시 주변에 있는 적의 상응하는 원소 내성을 감소시킨다.
3가지 샘플 수집기가 초기에 기록한 「음원 샘플」은 모두 바위 원소이며, 파티 내 불 원소, 물 원소, 얼음 원소 또는 번개 원소 타입 캐릭터가 1명 있을 때마다, 바위 원소 샘플 1개가 상응하는 원소 타입으로 변경된다.
밤혼 가호 상태 시, 실로닌이 휴대한 바위 원소 「음원 샘플」은 활성화 상태를 계속 유지한다. 고유 특성 「사경사상의 메아리」 해금 후, 실로닌은 고유 특성 「사경사상의 메아리」 발동 효과를 통해 자신의 밤혼을 회복한다. 밤혼이 최대치 달성 시, 실로닌은 밤혼을 모두 소모하여 실로닌 자신이 휴대한 「음원 샘플」 3개를 활성화한다. 지속 시간: 15초.
「음원 샘플」 활성화 시, 주변에 있는 적의 원소 내성이 감소한다. 같은 타입의 「음원 샘플」의 효과는 중첩되지 않는다. 실로닌이 대기 상태 시에도 해당 효과가 생성된다.

밤혼 가호·실로닌
지속적으로 밤혼을 소모한다. 밤혼을 모두 소모하거나 재발동 시, 실로닌의 밤혼 가호가 종료된다. 밤혼 가호 상태 특성:
·「칼바퀴 수렵」 모드로 전환되고, 실로닌의 이동 속도와 등반 속도가 증가한다. 또한 등반 시 오셀롯 형태로 고속 도약할 수 있다.
·실로닌의 밤혼 가호 상태의 제약: 밤혼 가호 상태에서 실로닌 밤혼의 제한 시간은 9초다. 제한 시간 초과 후, 실로닌의 밤혼이 즉시 고갈된다.

밤혼 가호 상태에서 밤혼이 고갈된 후, 실로닌은 고유 특성 「사경사상의 메아리」로 밤혼을 생성할 수 없다.

어떤 측면에서 보면, 보석 단조와 음악 믹싱은 비슷한 구석이 있다. 둘 다 잡다한 것을 제거하고 가장 빛나는 것만 남기는 작업이기 때문이다.
물론 두 작업을 진심으로 좋아하는 실로닌에겐, 그게 사실이든 아니든 상관 없을 것이다
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
돌진 피해방어력의 179.2%방어력의 192.64%방어력의 206.08%방어력의 224%방어력의 237.44%방어력의 250.88%방어력의 268.8%방어력의 286.72%방어력의 304.64%방어력의 322.56%방어력의 340.48%방어력의 358.4%방어력의 380.8%방어력의 403.2%방어력의 425.6%
원소 내성 감소9%12%15%18%21%24%27%30%33%36%39%42%45%48%51%
음원 샘플 활성화 시간15초15초15초15초15초15초15초15초15초15초15초15초15초15초15초
밤혼 제한 시간9초9초9초9초9초9초9초9초9초9초9초9초9초9초9초
밤혼 최대치90pt90pt90pt90pt90pt90pt90pt90pt90pt90pt90pt90pt90pt90pt90pt
재사용 대기시간7초7초7초7초7초7초7초7초7초7초7초7초7초7초7초
맹렬한 리듬!맹렬한 리듬!
최대 출력으로 입체음 열소 공학 조율대(휴대식)을 전개하고 실로닌의 방어력에 기반해 밤혼 성질의 바위 원소 범위 피해를 준다.

또한 「음원 샘플」의 타입에 따라 상응하는 효과를 발동한다:
·원소 전환이 발생한 「음원 샘플」 최소 2개 이상 보유: 실로닌이 「기쁨」의 리듬을 울린다. 일정 시간마다 주변에 있는 필드 위 캐릭터의 HP를 회복한다. 회복량은 실로닌 자신의 방어력에 영향을 받는다.
·원소 전환이 발생한 「음원 샘플」 2개 미만 보유: 실로닌이 「강렬」의 리듬을 울려 추가 박자 연주를 2번 진행하고, 실로닌의 방어력에 기반해 밤혼 성질의 바위 원소 범위 피해를 준다.

「자, 여기서 잠깐 멈춰!」
「괜찮아, 방금 박자는 기록해 뒀으니까. 어디보자, 우리의 선율을 섞으면 과연 어떤 음색이 탄생할 수 있을까?」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
스킬 피해방어력의 281.28%방어력의 302.38%방어력의 323.47%방어력의 351.6%방어력의 372.7%방어력의 393.79%방어력의 421.92%방어력의 450.05%방어력의 478.18%방어력의 506.3%방어력의 534.43%방어력의 562.56%방어력의 597.72%방어력의 632.88%방어력의 668.04%
지속 치유량방어력의 104% + 500.74방어력의 111.8% + 550.82방어력의 119.6% + 605.07방어력의 130% + 663.5방어력의 137.8% + 726.1방어력의 145.6% + 792.88방어력의 156% + 863.82방어력의 166.4% + 938.94방어력의 176.8% + 1018.24방어력의 187.2% + 1101.71방어력의 197.6% + 1189.35방어력의 208% + 1281.16방어력의 221% + 1377.15방어력의 234% + 1477.31방어력의 247% + 1581.65
기쁨 리듬 지속 시간12초12초12초12초12초12초12초12초12초12초12초12초12초12초12초
추가 박자 피해방어력의281.28%방어력의302.38%방어력의323.47%방어력의351.6%방어력의372.7%방어력의393.79%방어력의421.92%방어력의450.05%방어력의478.18%방어력의506.3%방어력의534.43%방어력의562.56%방어력의597.72%방어력의632.88%방어력의668.04%
재사용 대기시간15초15초15초15초15초15초15초15초15초15초15초15초15초15초15초
원소 에너지606060606060606060606060606060

Passive Skills

빠른 산맥 나들이빠른 산맥 나들이
밤혼 전달 발동 시, 열소를 10pt 회복하고 불꽃 추적 효과를 획득한다: 파티 내 자신의 캐릭터의 이동 속도가 15% 증가한다. 지속 시간: 10초
불꽃 추적 효과는 중첩되지 않는다
밤 영역의 선물·불 단조의 축복밤 영역의 선물·불 단조의 축복
밤혼이 고갈된 후, 실로닌은 열소를 소모해 밤혼 가호를 유지한다.
나타의 열소 메커니즘 구역에서, 밤혼 전달·실로닌을 진행할 수 있다. 현재 필드 위의 캐릭터가 대시, 등반 또는 특정 특성이 부여한 이동 상태이거나, 일정 높이의 공중에서 실로닌이 교체 등장 시 발동: 실로닌이 밤혼 가호 상태에 진입하고 밤혼을 20pt 획득한다. 해당 상황에서 실로닌의 밤혼에는 4초 제한이 있다. 제한 시간 초과 후, 실로닌의 밤혼은 즉시 고갈된다. 제한 시간 내에 음악 단조 발동 후, 밤혼의 제한 시간이 9초 연장된다. 자신의 파티는 10초마다 밤혼 전달을 최대 1회 발동할 수 있다.

또한 나타 지역에서 밤혼 가호 상태의 실로닌은 등반에 스테미나를 소모하지 않는다
사경사상의 메아리사경사상의 메아리
밤혼 가호 상태에서 「음원 샘플」 타입에 따라 실로닌의 일반 공격과 낙하 공격이 상응하는 강화 효과를 받는다:
·원소 전환이 발생한 「음원 샘플」 최소 2개 이상 보유: 적에게 명중 시, 밤혼을 35pt 획득한다. 해당 효과는 0.1초마다 최대 1회 발동된다.
·원소 전환이 발생한 「음원 샘플」 2개 미만 보유: 주는 피해가 30% 증가한다
휴대용 갑옷 보호막휴대용 갑옷 보호막
밤혼 가호 상태에서 실로닌의 밤혼이 최대치 도달 시, 「밤혼 발산」과 동일한 효과를 1회 발동한다. 해당 효과는 14초마다 최대 1회 발동된다.
또한 파티 내 주변에 있는 캐릭터가 「밤혼 발산」 발동 시, 실로닌의 방어력이 20% 증가한다. 지속 시간: 15초

Constellations

잠에 바치는 휴일잠에 바치는 휴일
실로닌의 밤혼 가호 상태가 소모하는 밤혼과 열소가 30% 감소하고 밤혼의 제한 시간이 45% 연장된다.
또한 실로닌의 「음원 샘플」이 활성화 시, 주변에 있는 파티 내 현재 필드 위 캐릭터의 경직 저항력이 증가한다
불타는 들판에 바치는 오중주불타는 들판에 바치는 오중주
실로닌의 「음원 샘플」 활성화 시, 「음원 샘플」의 원소 타입에 따라 주변에 있는 파티 내 모든 동일 원소 타입의 캐릭터가 상응하는 효과를 획득한다:
·바위 원소: 치명타 확률 30% 증가.
·불 원소: 공격력 40% 증가.
·물 원소: HP 최대치 40% 증가.
·얼음 원소: 치명타 피해 50% 증가.
·번개 원소: 원소 에너지 20pt 회복 및 원소폭발의 재사용 대기시간 5초 감소
태양에 바치는 순행 의식태양에 바치는 순행 의식
음악 단조의 스킬 레벨+3
최대 Lv.15까지 상승
오후에 바치는 꽃의 꿈오후에 바치는 꽃의 꿈
실로닌이 음악 단조 발동 후, 주변에 있는 파티 내 모든 캐릭터에게 「영광의 꽃 축복」 효과를 부여한다. 지속 시간: 15초.
「영광의 꽃 축복」을 보유한 캐릭터가 일반 공격, 강공격, 낙하 공격으로 주는 피해가 실로닌의 방어력의 65%만큼 증가한다. 해당 효과는 6회 발동 또는 지속 시간 종료 시 사라진다.
동시에 여러 기의 적에게 명중 시, 명중한 적의 수에 따라 적용 횟수가 소모된다. 파티 내에 「영광의 꽃 축복」을 보유한 캐릭터가 있으면, 해당 캐릭터의 적용 횟수는 단독으로 계산한다
석양에 바치는 전조석양에 바치는 전조
맹렬한 리듬!의 스킬 레벨+3
최대 Lv.15까지 상승
영원한 밤에 바치는 춤영원한 밤에 바치는 춤
밤혼 가호 상태에서 실로닌이 대시, 도약, 일반 공격, 낙하 공격 시, 「영원한 밤 축복」을 획득한다. 밤혼 가호 상태의 제한을 무시하고 일반 공격과 낙하 공격으로 주는 피해가 증가한다. 지속 시간: 5초.
지속 시간 동안 실로닌의 밤혼 제한 시간 카운트가 멈추고, 실로닌의 밤혼, 열소, 스태미나가 감소하지 않는다. 또한 밤혼이 최대치에 도달해도 실로닌의 밤혼 가호가 종료되지 않는다. 그리고 실로닌이 밤혼 가호 상태에서 일반 공격과 낙하 공격으로 주는 피해가 실로닌의 방어력의 300%만큼 증가한다.
「영원한 밤 축복」 효과는 15초마다 최대 1회 획득할 수 있다

Skill Ascension

Sounds

Quotes

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Stories

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309 responses to “실로닌”

  1. I don’t understand her gameplay. It feels like i need to do basic attacks, but i wanted to know if she works with DPSs that stay long on field….like Wriothesley

      
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  2. v3 changes

    Q:
    * Reverted back to normal. No more 15 Energy Burst and 1200% Additional DMG lol

    P4:
    * Effect changed
    * OLD: When triggering Nightsoul Transmission, regenerates 10 Phlogiston and increases the movement SPD of characters in your party by 15% for 10s. This effect cannot stack.
    * NEW: When triggering Nightsoul Transmission, regenerates 15 Phlogiston.

    C2:
    * When in C2, Xilonen’s Geo Source Samples are now always active.
    * Geo Effect from Source Sample changed to “DMG dealt +40%” from “CRIT Rate 30%”.

      
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      • yesssssss, I think the changes to the C2 to Geo Damage Bonus from Crit Rate was done specifically to nerf Navia. Losing the Crit rate bonus is huge since Navia does most of her damage from her two shotgun blasts per rotation.

        Xilonen isn’t that much bettet than Chiori or Zhong Li now as Geo partners to Navia.

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    • that’s a win for f2p actually, or at least those ones tempeted to pull for constellation
      that 30% rate was the main thing i saw, but if it becomes 40% it loses all its value
      my navia lost her personal c2 switched to xilonen, which is way better than 40% damage. my 100% rate is lost!
      thank you shittoyo for being retard as always! now my primos are safe at c0
      hahahe idiots

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        • to try switch to crit dmg hat as almost everyone do, and unless a 270CV value build, you’ll never overcap crit rate as you say
          the average build with her weapon is 60/70 rate and 200/220 damage, if you reach 90 rate you have a low damage and that’s why you have your build and, on the opposite, we can get her c2

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          • switch? there’s no need to switch because i already i used CRIT DAMAGE circlet. and fyi my navia have 2.1k atk with 228% crit damage, so her damage isn’t low at all

      • dude, you can get those crit rate from artifact sub stats or weapon, having 100% crit cate is kinda overkill tbh, changing to damage dealt was obliviously better for more damage buff when most players already have well build navia

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    • Actually sad to see the movement speed buff stripped. I know it doesn’t mean much to the ‘meta’ but movement speed buffs are really nice in and out of combat quality of life.

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  3. this one sentence really confuses me “Xilonen can trigger these effects even when off-field.”. it suggests to me that she does not lose her points when switched out, stays in nightsoul belssing and is somehow even able to get points with hits while off-field? does she have to be the one hitting the enemies? what does the sentence refer to otherwise?
    (please don’t make assumptions and present them as truth otherwise mention it with sth. like “I think..”, thanks!)

      
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    • oh nvm. I think I found the anwser by myself and didn‘t see the paragraph as a whole. „trigger“ referse to enemies nearby getting res shreded that would make way more sense.
      So does this mean no off-field nightsoul blessing (like mualani)?

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    • The quoted phrase continues grammatically from the previous phrase “*Source Sample effects* of the same Elemental Type cannot stack. Xilonen can trigger *these effects* even when off-field.”

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    • I don’t think she needs ER, since her kit seems to be more skill oriented. I’d say def/def/def or def/def/heal. both should work fine in theory, but idk for sure until she releases

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      • You know, all her DEF scaling is for her Damage and her Heal. All her support abilities doesn’t scale at all, so i thought maybe it will be better to have ER for more frequent ulti. To stack furina faster etc.

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  4. does anyone know why genshin GI calculator always has data before genshin aspirine? i find the latter WAY better than the first one (I can swtich chara for exaple without losing everything, and that’s so stupid on genshin GI…) but every time we have to way at least untile that chara’s release…

      
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    • dunno if she still has a geo sample when 3 other elements are in your team and what sample hast priority but as long as there is one geo sample -> without c2 obsidian and with c2 husk otherwise you overcap crate soon or later. better having crate, cdmg and def% in your substats than only cdmg and def% and especially with circlet.

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  5. I understand that there is a lot of excitement over Xilonen promise as a support character, but I do feel that her potential as a Main DPS is being underestimated.
    ****************************************************************************************************************

    After looking over her kit and checking the earlier comments on her page, I see a main DPS Xilonen has two main playstyles:

    1. Mono-Geo Normal Attacker
    2. Plunge Attacker with Xianyun

    ——————————————————————————————–

    Normal/Auto Attack Xilonen is the more typical build. Most of her damage would come from her auto attacks while in the Blade Roller mode from her skill (which gets a 30% damage bonus when in a Mono Geo team). Still, her burst would also a good source of her damage due to it hitting 3 times (essentially triple the damage of her support build in exchange for having no healing. I will assume that simply attacking does not drain her Nightsoul points faster and that it will be fairly typical for her to say in her Blade Roller mode for the full 9 second duration (at C0).

    ————————————————————————————————

    For teammates:

    Gorou is mandatory because his flat defense bonus giving a strong boost to Xiolnen’s damage. His other buffs (particularly the Bonus Geo Damage, minor healing form C4, and Geo Crit Damage at C6) is crucial in assuring Xilonen will be able to maximize her damage.

    Her second teammate would be a flex Geo Unit:

    A Sub DPS :
    Albedo and Chiori as 5* characters will give the most raw damage.
    Kachina, who contributes noticeably less damage but can use the Cinder City Set to give an additional 40% Geo Damage bonus to Xilonen.
    Ningguang does more damage than Kachina with her skill and burst and can give a 12% Geo Damage bonus if Xilonen runs through her shield.

    A Support:
    Zhong Li, for his shield and additional resistance shred
    Yun Jin, to buff Xilonen’s normal attacks

    The third teammate could either be another of the above Geo Units not being used or a PECH (Pyro, Electro, Cyro, or Hydro) flex unit.

    I believe such a team would be *roughly equivalent to Itto in terms of raw damage. Itto would probably have better AOE damage while Xilonen woulds be more single target. But they are probably would be close enough that it would be difficult to ascertain a clear edge to one or the other.

    ————————————————————————————————————–

    The Plunge Attack Style is more restrictive but would have a higher damage ceiling, as a Xilonen plunge attack does around twice the damage of Xilonen’s normal attacks, with more AOE.
    For teammates, Gorou is again mandatory, but so is Xianyun to allow Xilonen to use plunge attacks. The last slot would be a flex slot, but Furina would be the best choice.

    The Plunge Attacker style would have a higher damage ceiling, being closer in strength to Navia than Itto. One issue is that this team is a worse variant of Xiao’s best team (Xiao, Faruzan, Xianyun, and Furina) but it would be a tad cheaper as Gorou’s C6 is not mandatory.

    *****************************************************************************************************************

    For Best Artifacts Sets there are to main options:

    Obsidian Codex is the best one since it is the Natlan Main DPS set. The 40% crit rate and 15% all-damage bonus is hard to pass up.
    Husk of Opulent Dreams is the other artifact set. Has the advantage of being older (so it may already be farmed with good sub-stats already) and can be strongboxed. However, the additional defense it gives is less valuable since Xilonen already gets a lot of Defense from her other sources.

    —————————————————————————————————————————————

    For Xilonen’s weapons:

    BiS for Mono-Geo Normal Attacker would be Uraku Misugiri (Chiori’s Signature). Xilonen loves the massive Crit Damage % the Normal Attack DMG increase. She can still make use of the Elemental Skill DMG increase since her skill does do damage upon activation, so the increase is not wasted. The additional defense also helps.

    Peak Patrol Song (Xilonen’s Signature) is BiS for the Plunge Attack and probably second best for the Normal Attacker. The increases in Normal and Plunge attack crit rate and crit damage will be useful and maxing it out (or getting close to it) should be doable. The elemental damage bonus for teammates will be less useful for Main DPS Xilonen, but as long as the team has at least one strong Sub0DPS character it will not be wasted.

    ——————————————————————————————————————————————————–

    Other 5* weapons:

    Mistsplitter would be a good option for both variants (although the Plunge Attacker will need to do a normal attack occasional to trigger one of the elemental bonus damage stacks. The sub stat being crit damage is a positive, although it is lower than Uraku Misugiri.

    Haran Geppaku would be good for the Normal Attacker, but be wary of overcapping on Crit Rate with this weapon if Obsidian Codex is being used and if C2 is active for Xilonen.

    PJC is another good weapon for both variant, but has even higher crit rate, so again caution to make sure crit rate is not going over 100%.

    ——————————————————————————————————————————–

    4* and 3* weapons:

    The battle pass weapon Black Sword is probably the best 4* option for the Normal Attacker, particularly at R5, due to the large Normal attack bonus (40%). The healing properties are unfortunately mostly wasted since that scales off attack. It is a Crit Rate weapon, so caution is advised to prevent an overcap.
    Flute of Ezpitzal is tailor made for Xilonen thanks to all the defense it gives and since it is craftable it should be the primary option for FTP players.

    The 3* Harbinger of Dawn is an intriguing option due to it’s Crit Damage Sub stat and crit rate effect, but it basically mandates a shield, and over capping on crit rate can still be an issue. But it is at least a cheap option if nothing else is available.

    *************************************************************************************************************************************

    In, conclusion, barring major changes in the beta period, Xilonen seems set to surpass the Geo Archon himself as the best Geo character upon her release. While this entirely based of her supportive playstyle, Main DPS Xilonen should be very viable for players who actually want to see her onfield.

      
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    • The difference between main dps and support is night and day, she contributes more as a support. Not doing so would result in a huge dps loss and it will feel wasteful

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    • i think using kachina with scroll set would warrant an off-field PECH teammate to proc the crystallize reaction and activate the geo bonus. a mono geo would only work if the enemies have an existing elemental aura to trigger the crystallize and activate the 4pc effect of the artifact. a c6 thoma or c6 candace would do the job, and can also provide normal attack damage bonus for xilonen.

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    • have you considered the massive 506% + 1200% def on her burst (if it does count as one instance, then it will be 506% + 2400%). also 5s cd and 15 energy. is this real?

      she can burst twice during nightsoul if it is.

      one ardent beat is close to a Navia Nuke, but its AoE.

      team is Kachina Gorou Xilonen (hopefully Mavuika) to reach 3 natlan character. the team make sense. it has a niche for shield bosses (the geo bosses). the 4th slot should be a claymore for more blunt attacks.

      it seems many will pull Xilo and Mavuika, kachina is free, just pray for gorou c6 (likely in Xilonen Chiori banner).

      I see this because Navia can almost one shot wayob’s white shield (with full charged E), and wayob white shield act similar to geo shield. We have 2 shield bosses and they both like to be in abyss together when there is a geo character banner. (anti gravity fontaine local legend and the horse statue).

      using geo is way faster than overload. if one have Navia than rather use Navia Xilo Bennett flex for these situations.

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      • The 1200% DEF, 5s CD and 15 Energy thing is not real. It’s a data error from the EN localisation. She still has 60 Energy and a 15s CD, and she still deals 506% + 506% Skill DMG with Burst. The CHS version has the right data, though.

        Hopefully they’ll fix it by Monday, but assume her v1 Elemental Burst stats for now.

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    • Here’s why I think Xilonen dps is a bad idea for meta: Just use Itto

      You are free to use whichever character you like. DPS Xilonen can still clear most of the content genshin throws at you but I am pretty sure no dps xilonen variant can top itto in terms of DPS

      1st: lets look at both their scalings. Itto scales off of atk, converts his def to atk, while xilonen is only def. This essentially means that itto will always have 2x more atk than xilonen’s def. Hence, for fair comparison, xilonen’s 506% burst dmg is a bit less than half of Ushi’s damage (Ushi scaling at max lvl is 552%). The additional beat take it to 1.5 times Ushi damage, but Ushi CD is 10s, while xilonen burst CD is 15s. That means itto’s E skill has slightly higher damage than xilonen’s burst skill

      Same can be applied to normal attacks and plunge attacks scalings for xilonen. Gotta halve them to be able to compare to itto’s multiplyers. Itto’s 1 charged attack deals slighlty more damage than xilonen’s 1st 3 Normal attacks combined, or 1.5 of xilonen’s plunge which is pretty bad. This is not considering itto’s final slash which is basically double of all these numbers. However, this calculation is done without buffers in mind. Lets look at the buffer options you mentioned

      1st thing, I’m going to ignore gorou here because he’s used for both itto and xilonen, so no need to bring him in this comparison (unless…). The difference lies in xianyun + furina, yunjin/chiori/kachina + Zhongli. 1 thing I’d like to mention that you may have skipped over is that the new artifact only gives DMG bonus if there is a reaction related to the artifact holder’s element. So if you run kachina, you have to run a PECH unit too. The best option for it is again, furina & xianyun combo but that is when our boy gorou comes in clutch for itto (no space for gorou in kachina xilonen team). So lets forget kachina here.

      The elephant in the room is the chiori + zhongli combo vs furina + xianyun combo. Here’s what chiori + zhongli give you:
      – More geo RES shred
      – Insane additional geo damage onto already negative geo res enemies
      Here’s what furina + xianyun give you:
      – Teamwide DMG increase (only xilonen makes real use of it anyway)
      – Increased plunge DMG (to raise plunge damage to maybe same as 1 itto’s charged attack)
      – Moderate off field dmg

      There is a clear winner here if you ask me. Furina + Xianyun can maybe raise xilonen’s 1 plunge damage beyond 1 itto’s slash, but the difference there is overturned by chiori’s own damage potential. Furina’s off field dmg is no match for chiori. And again, once Itto releases that final stack charged attack, he can take the lead again. This is not considering animation lengths, if you consider animation lengths, itto is again much faster than plunge spam.

      That leaves yunjin. Yunjin team building is a bit clunky. We have already established that plunge spam is worse than mono geo. If you go xilonen mono geo with yunjin, the best team I can think of is Xilonen, yunjin, gorou, flex geo. Flex geo can be zhongli or albedo. Zhongli boosts xilonen damage, albedo is a 2nd source of damage. No chiori here because this team doesn’t have a construct. Going zhongli route will be a huge dps loss in exchange for sustenance, going albedo will be a decent dps in exchange to little or no sustenance.
      Yunjin can raise xilonen dmg so that her 1st 3 normal attacks go slightly above itto’s 1 slash, which is very comparable specially considering her c6. The difference again comes down to chiori vs yunjin or chiori vs albedo. In both cases, chiori is a clear winner.

      Hence I conclude, for DMG only: Itto mono geo > mono geo xilonen > xilonen plunge

      Here is a more interesting thought for xilonen team: Xilonen, Zhongli, Chiori, Albedo. I hate using albedo, but until we get another off field geo dps, albedo will have to do. The idea for this team revolves around enemies having negative geo res while xilonen is on field, boosting chiori and albedo damage off the charts

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      • This analysis is really helpful for my DPS Xilonen needs… I have no desire to pull or use Itto or Noelle so rn it’s either Xilonen or Ningguang (i have C6)… I wonder whether Xilonen-supported Ningguang (Furina+Bennett) or onfield Xilonen herself will be better… I do think you forgot something though, Xilonen only starts with 45 Nightsoul points to enable her infusion & Geo shred and has no way to get more outside Natlan without 2 PECH teammates (hence why Navia/Ningguang want Furina+Bennett) – i believe it drains at a consistent rate of 1 point per second, so in both mono Geo and Xianyun, thats only 4.5s infusion or Geo shred… Meaning we might have to go Mika+Furina or something to give her 9s of normal attacks…

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      • While i really want to use on-field Xilonen due to not wanting Itto, not wanting to use Noelle, not having Navia and finding (C6) Ningguang underwhelming, i think you overlooked that since Xilonen can’t increase her infusion/geo shred (Nightsoul Blessing) duration without Phlogiston or 2 PECH samples/teammates, both Xianyun plunge and mono geo Xilonen (even as a support) won’t work for longer than 4.5 seconds… She could work if you use Mika+Furina for NAs or swap Gorou for a PECH off-field DPS/shielder in plunge though? And she’ll work as a geo support for Navia/Ningguang with Furina+Bennett still…

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        • So 1 thing you might be overlooking is that if xilonen has 2 PECH units, her nightsoul state ends after 2 NAs outside Natlan. Her skill states that once her nightsoul points hit maximum, she consumes all of them to activate samples, hence, exitting the nightsoul state (outside natlan). I am not sure about her nightsoul consumption information so I don’t know if 4.5s duration is accurate, but if it is then yes that does sound a bit concerning for her onfield dps role

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      • Someone, I appreciate the feedback you and others have given to my post on dPS Xilonen. I admit alot of what I said is speculation based on what I know, and I did not try to do any actual calculations.

        I know Itto actually scales of attack. However, players are obviously going to focus on defense due to the burst’s defense to attack conversion. So it’s probably closer to about 1.5x, rather than 2x attack for itto compared to defense for Xilonen. Also her natural Geo defense shred should help make up for stat deficit.

        Even if Xilonen is closer in DPS output to C6 Noelle (without Furina), than Itto,that would still make her a decent Main DPS for end game content. But until she is finished and officially released, what I say is still mostly speculation.

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        • It is all speculation ofcourse, but atleast it is deterministic & not probabilistic.

          I would argue that its closer to 2x than 1.5x for itto scaling stat anyway because itto benefits from both atk% and def% from main/sub artifact stats and weapon buffs. Mine can easily reach 4k atk, and I expect xilonen’s to be around 2-2.5k max. I will admit that I overlooked her own geo res shred. For that, let us consider a typical 30% elemental res mob. With itto, it will drop dmg by 0.9, for xilonen, it will increase dmg by 1.13. the difference is roughly 25%, so all xilonen multipliers will be 25% stronger, raising the comparison to 1.25 to 2 or 1 to 1.6 for 2x itto scaling or 1 to 1.2 for 1.5x itto scaling

          And yes, I did mention that she is definitely viable and can be used for abyss as onfield dps, I still doubt if she can top itto

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  6. Not up to date with her kit, but are people saying she’s bad in a Mono Geo team with Itto exaggerating it? Her burst scaling seems pretty big on Mono Geo, and the healing also seems redundant for the team.

      
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    • They are not. Best she does in mono geo is replace Itto himself.
      Her burst dmg multipliyer is low. I think the 1200% def thingy is a mistranslation as pointed out in a different comment. Same for that 5 second CD & 15 energy cost. Before this change, the multiplyer for additional beats was same as the Skill DMG multiplyer, which is more balanced and not very powerful in terms of dps

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    • In a triple geo+Furina team the only healer is Gorou so Furina’s ult doesn’t stack very fast
      She’s still an improvement but it feels like they really don’t want Itto and Furina together
      Noelle suffers a lot less from this because she heals the team herself

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    • genshin community exaggerating is a safe bet as far as im concerned.
      i cant imagine this character being bad in any comp other than dendro/anemo comp.

      go itto>gorou>xilonen>zhongli and just be happy.

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    • She does shred geo in mono team but the problem is it only applies to her. if you don’t fill up her nightsoul she doesn’t give team buffs. you have to fill up nightsoul to apply geo shred to the rest of team. Her Burst only heals in PHEC team meaning in mono geo you would still need zhongli.
      Her C1 doesn’t buff team but she will extend her nightsoul state longer.
      Her C2 is actually a really big buff but if she leaves field she can’t apply 30% crit rate to mono geo because it require she activate sampler.
      30% crit means you can swap out circlet for 60% crit dmg.
      C3 Adds +3 talent for E skill and don’t forget, she can’t activate geo shred to team but herself.
      C4 i think it will rework, 65% of xilonen DEF% converts to normal/charge attacks for entire team for only 6 hits. good dmg for my c6 itto but still kinda disappointing only 6 enhanced hits.
      C5 levels up burst by 3 talents(remember she does not heal in mono geo)
      C6 boost her normal dmg.
      Her weapon buffs team by doing normal attacks that will give 25% elemental dmg, her weapon will work in mono geo. I feel if you R5 xilonen weapon better value for mono geo instead of going for constellations.
      most of her supportive capabilities disabled in mono geo. I really wish hoyo made a geo character that supports mono and rainbow teams where everyone wins. As a mono geo main i am high disappointed but at least doing better than physical and cryo lol. hoyo basically neglected physical.

      Forgot to mention, her artifact can work in mono geo team no PHEC required. Here is how…just attack enemies like slimes or fatui shields. they have an elemental aura applied to them by default. the second piece of the puzzle, if you hit them you create a crystalize reaction and bound to get the 40% geo dmg bonus if you do reaction with kachina or xilonen

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