
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 989 | 26.44 | 62.82 | 5.0% | 50.0% | 0% | ||
20 | 2564 | 68.59 | 162.96 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 3412 | 91.25 | 216.82 | 5.0% | 50.0% | 0% | ||
40 | 5106 | 136.55 | 324.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 5708 | 152.65 | 362.71 | 5.0% | 50.0% | 4.8% | ||
50 | 6567 | 175.63 | 417.3 | 5.0% | 50.0% | 4.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7370 | 197.11 | 468.33 | 5.0% | 50.0% | 9.6% | ||
60 | 8238 | 220.32 | 523.49 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 8840 | 236.43 | 561.76 | 5.0% | 50.0% | 9.6% | ||
70 | 9716 | 259.85 | 617.42 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 10318 | 275.96 | 655.69 | 5.0% | 50.0% | 14.4% | ||
80 | 11204 | 299.65 | 711.98 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 11806 | 315.76 | 750.25 | 5.0% | 50.0% | 19.2% | ||
90 | 12699 | 339.63 | 806.98 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
![]() | 普通攻擊·角力搏摔 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
要…要努力像厲害的摔角冠軍那樣戰鬥!進行至多三段的搏擊,造成 消耗一定體力,以頭槌向前撞擊敵人,造成具有夜魂性質的 從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成具有夜魂性質的 在這種狀態下,瓦雷莎的普通攻擊、重擊和下落攻擊將得到對應的強化: 如同明星摔角冠軍那樣無畏戰鬥!進行至多三段的猛烈搏擊,造成傷害更高的 消耗一定體力,猛烈前衝撞擊敵人,造成傷害更高的、具有夜魂性質的 消耗全部夜魂值,從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成傷害更高的、具有夜魂性質的 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 夜虹逐躍 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
以迅捷如電、豪烈如雷的步法,展現摔角的真意。瓦雷莎向前方突進一段距離,對路徑上的敵人造成具有夜魂性質的 施放後,瓦雷莎將獲得20點夜魂值,並獲得「逐擊」效果:持續期間,瓦雷莎的抗打斷能力提高,點按普通攻擊時,瓦雷莎將快速施放重擊,並且該次重擊不會消耗體力;「逐擊」效果將在施放重擊後消除。 依據點按、長按,以不同的方式展現摔角的風格。 向前方迅速突進一段距離。 瓦雷莎進入夜魂加持狀態,並切換至「突馳烈進」模式。 持續消耗夜魂值。在這種狀態下,瓦雷莎的移動速度與抗打斷能力提高,並且可以利用地形差進行飛躍,或額外消耗夜魂值在水面與液態燃素上移動,並免疫液態燃素的傷害。 夜魂值耗盡時,瓦雷莎的夜魂加持將會結束。 擁有2次可使用次數。當瓦雷莎進入熾熱激情狀態時,重置元素戰技的冷卻時間,並提高元素戰技造成的傷害。 ·不處於熾熱激情狀態下時,瓦雷莎可以透過下落攻擊恢復夜魂值;依此方式使夜魂值達到上限時,或是施放元素爆發 ·進入熾熱激情狀態時,瓦雷莎也會進入夜魂加持;在熾熱激情狀態下,瓦雷莎將始終維持夜魂加持。 ·在熾熱激情狀態下,瓦雷莎的普通攻擊、元素戰技和元素爆發會分別得到對應的強化,並能在進行下落攻擊後的短暫時間內,施放特殊的元素爆發。 「現在,我便是我的英雄。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 閃烈降臨! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
如同面向孩子們的織卷中描繪的正義英雄那般,騰躍至高空,並藉助下落的衝擊力使出強力的飛踢,對敵人造成具有夜魂性質的 施放後,瓦雷莎將恢復夜魂值至上限,並進入熾熱激情狀態。 在熾熱激情狀態下,瓦雷莎的元素爆發將轉為對敵人造成傷害更高的、具有夜魂性質的 此外,瓦雷莎在熾熱激情狀態下進行下落攻擊後,將在短暫時間內進入「極限驅動」狀態。 提高瓦雷莎的抗打斷能力。在這種狀態下,瓦雷莎將能夠無視元素爆發的冷卻時間,消耗更少的元素能量,施放特殊的元素爆發「閃烈降臨·大火山崩落」:施展格外強力的下落攻擊·大火山狂雷怒卷,攻擊下落路徑上的敵人,並在落地時造成具有夜魂性質的 其實瓦雷莎一開始給這一招起的名字是「最終超必殺絕技·閃電空烈正義英雄降臨究極無敵音速爆裂飛踢」,只是這個名字實在是太長了,而她就算戴上面具,也不太好意思在大庭廣眾之下大聲喊出這個名字,所以最後還是選用了現在的叫法。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 夜域賜禮·炬照焚惡 |
在夜魂值耗竭後,瓦雷莎將會轉而消耗燃素來維持夜魂加持狀態下的「突馳烈進」模式。 在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·瓦雷莎。目前場上角色處於衝刺或是特定天賦賦予的移動狀態下,或是位於一定高度的空中時,切換瓦雷莎登場時觸發:瓦雷莎將進入夜魂加持狀態,切換至「突馳烈進」模式,並獲得20點夜魂值。自己的隊伍每10秒可以觸發一次夜魂傳遞。 |
![]() | 連勢,三重騰躍! |
施放元素戰技 持續期間,瓦雷莎進行下落攻擊時,墜地衝擊造成的傷害提升25%;若瓦雷莎處於熾熱激情狀態,則墜地衝擊造成的傷害改為提升50%。 「虹色墜擊」效果將在墜地衝擊命中敵人或持續時間結束時解除。 |
![]() | 英雄,二度歸來! |
隊伍中的附近的角色觸發「夜魂迸發」時,瓦雷莎的攻擊力提升30%,持續12秒。該效果至多疊加兩層,每層獨立計算持續時間。 |
![]() | 熾心,一往直前! |
瓦雷莎的衝刺速度獲得提升,不處於戰鬥狀態下時,衝刺消耗的體力也會提升。 此外,在納塔存在燃素機制的區域時,隊伍中自己的角色使用食物能恢復20點燃素,該效果每10秒至多觸發一次,在秘境、征討領域、深境螺旋中無效。 |
Constellations
![]() | 終始不熄的熱誠 |
固有天賦「連勢,三重騰躍!」的效果獲得強化: 「虹色崩落」持續期間,無論瓦雷莎是否處於熾熱激情狀態,進行下落攻擊時,墜地衝擊造成的傷害都會提升50%。該效果需要解鎖固有天賦「連勢,三重騰躍!」。 此外,切換至熾熱激情狀態時,或是熾熱激情狀態結束時,瓦雷莎的攻擊力提升35%,持續5秒;當瓦雷莎處於夜魂加持狀態下的「突馳烈進」模式時,消耗的夜魂值或燃素降低30%。 |
![]() | 逾越天光的極限 |
無論是否處於熾熱激情狀態,瓦雷莎進行下落攻擊後,都會進入極限驅動狀態。 處於極限驅動狀態下時,瓦雷莎的抗打斷能力還會進一步提升。 此外,瓦雷莎進行下落攻擊時的墜地衝擊命中敵人時,會為瓦雷莎恢復11.5點元素能量。 |
![]() | 百折不摧的決意 |
元素爆發 至多提升至15級。 |
![]() | 直面前路的勇氣 |
施放元素爆發 ·不處於熾熱激情狀態或極限驅動狀態:瓦雷莎獲得「精進勇猛」效果,持續15秒,基於瓦雷莎攻擊力的500%,提升瓦雷莎進行下落攻擊時墜地衝擊造成的傷害,至多依此方式提升20000;該效果將在墜地衝擊命中敵人或持續時間結束時解除。 ·處於熾熱激情狀態或極限驅動狀態:本次元素爆發 |
![]() | 暖風浮漾的心念 |
至多提升至15級。 |
![]() | 正義英雄的凱旋 |
進入極限驅動狀態時,將為瓦雷莎恢復30點元素能量。 瓦雷莎的下落攻擊與元素爆發 此外,瓦雷莎長按施放元素戰技 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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81 responses to “瓦雷莎”
I hate this thing
oh so that’s why they finally gave Wriothesley a re-run, they’re introducing another normal attack catalyst dps .-.
Not really na per se, more charge attack to plunge.
Wrio is mostly just na, only use the charge attack to heal.
At least from what I understand of both kits, I’d consider her more of an electric xiao, or gaming.
Finally a waifu plunge dps.
Sorry Xiao but I don’t want to play with you anymore.
damn you pedo, she’s 13
me when i completely make things up
Love her design, love her color palette, but dislike her animation. Just from it alone you could already tell she would be the type to be clumsy but act strongly for whatever fetish or kink the fans have. I just wish they would just go with making her masculine with a bit of a deep voice. I know they are afraid it would not sell well but I still hope they would change things for variety.
“for whatever fetish or kink the fans have” You say as you describe your own fetish right after
How is it a fetish to ask for a change? I don’t goon and gawk on girls or women with their mouth wide open like a gate to hell while blushing and acting like the most pathetic @$$h013 in the world. All I ever ask is for them to change the personality’s formula of a character who clearly appears to be cutie patootie. A shock reaction when a character’s personality is not like their design would be nice you know.
Yeah I agree, I hope she won’t be too cringe, I love everything else
hibari( senran kagura) new friend!!! : )
Cute? Yes, yet another unfitting character for this world? Also yes…
I swear Hoyo is trying to turn Genshin into Zenless, don’t get me wrong I fucking ADORE Zenless, but mixing the two games? Is like mixing Soda and Milk or Oil and Water, it doesn’t blend well imo… I drew the line at Mauvika and skipped her while quitting for an entire month out of burnout and boredom, I’ve played since HOUR 1 of the games launch and so far Natlan as a whole has been the biggest wet fart of a patch since pre buffed Zhongli 1.1 (and THATS saying something…)
Wake me up when Hoyo gets their shit together and makes a compelling story and characters, hopefully in Snezhnaya…
go f yourself
Yo! no wei mr Dawei himself?! crazy https://files.catbox.moe/zy7zbv.png
“no wei” IM CRYING HELP
XD toi tu es un petit grincheux qui est dans le déni , pour avoir des dixaine de milliers heures sur genshin je peux confirmé que genshin en crean natlan a tuer le jeu les seul beau perso et ayant des cara respecté c’est xilonen et citlali le reste est a chié , l’environement nul , les musique bof et l’archon est a vomir , pour ma part star rail est bien au dessus et de tres loin
THIS IS EXACTLY HOW I FEEL
natlan’s been so bad I started regretting spending money on this game, cause I’m really close to quitting
be grateful for what you get, you ungrateful child. loads of new arcade mini games, tcg cards and what not. Dont forget the new teapot furniture being added every patch. didn’t you get 20 whole free pulls just logging in to the game for a couple of week.
and forgot to mention didn’t the inventory item capacity got increased. farm more mints and stuff than complain bout natlan being bad
im sorry how is natlan story not compelling compared to fontaine and inazuma?
natlan: fighting the abyss and attempting to fix the afterlife for the natlanese then resolving the problem of how people will continue on with their life after the goal of war is gone
fontaine: my archon isnt really and archon
inazuma: just straight up civil war
i keep seeing people complain and blab about how bad natlan is, but its always the same complaint on how “lore is bad” when its just not going to compare ever to the first experience of a nation or the nightsoul looks too digital but it provides a unique look for the natlanese. have yall ever thought about the fact that genshin is a constantly evolving game and is still sticking to the basis, just in a more efficient and characterized way?
Natlan fixed several issues with the open world, which is the ACTUAL GAME ITSELF. Remember that part?
It’s kinda hard between staring at the wish banner for hours and going to places like this and social media to talk about them, that there’s an actual game in there somewhere, huh?
And how do you in the same reply complain about the story and characters of genshin while praising ZZZ? They’re both just weaboo cringefests where you can pick your favorite tropes because you can’t process characters deeper than cardboard. By all means tell me how the current plot of songstress by day, and ass-kicking dimension hopper by night – because she both can and should fight, why? – is actually really deep cool and not at all fetish bait.
Why should anyone care about what you don’t like when we see what you LIKE? completely unsolicited. volunteered. information. With no shame.
Who asked?
*WOOO! THIS IS WHAT I’VE BEEN WAITING FOR! YEAHHH BABY!!!*
No seriously thank you for the James May spec belly laugh! You should know this website is 50% doomers and baiters, 25% haters and 25% actual useful comment info and questions… My comment falls squarely 50/50 between actual dislike towards the game and rage bait…
Normally I don’t feel like engaging with replies but fuck it this one is funny…
We all know Hoyo characters lean on the paper thin, deep as a puddle trope, they ain’t trying to make appeal to the indie movie buff market of like 23 people no? Hoyo aims for the board weebs who watch mainstream anime and the like. And there is nothing wrong with that! hell its fun at times, and some times you CAN get an amazing and compelling story *cough, cough Fontaine even with its wack pacing*
Anyway this isn’t really what my original comment was even about, no… RATHER what I actually dislike are the admittedly high quality, but insanely unfitting designs of the Natlan cast, I’ve seen a ton of people say: “Wtf is a FLYING REVOLVER, MOTOR BIKE AND DJ STAND?! Doing in my magic fantasy game?!” that’s the core issue here, its the designs themself! I wouldn’t bat an eye if i saw Mavuika, Varesa or Xilonen in Zenless… that was the point of my comment… NOT comparing their story, world, character writing or whatever…
I Praise Zenless for being… well Zenless! its fun, its goofy, its wacky and it KNOWS its audience of gooners and it loves them, Genshin on the other hand, feels like it started pandering towards that crowd lately, and it feels really unfitting for ITS audience of younger Shonen fantasy loving players… Lots of people said Yelan was “Too much for this PEGI 12 game!” and yeah, she was on the edge, but she still FIT in the world, sure a bit TOO much focus on her ropes or whatever, but she fit her detective and hitman role and had lore to back it up, so I didn’t care personally. Mavuika? please give me a good lore reason she has a motor bike? other then sell an insanely powercreeped movement ability and a sexy bike fit… Reportedly her banner did sell well, obviously… she is basically the most broken character in the game… I just really, REALLY hope this won’t be the trend going forward…
TL:DR, My original comment was a quick remark about how Varesa fits into Zenless’s design philosophy more then Genshin’s while baiting some funny rage comments in the process, all fueled for my true dislike towards Mavuika 😉
Also serious question for anyone how knows, can I ask? What has Natlan “fixed”? And no… QoL stuff like “oh! i can now see how many condensed resin i have while in domain party menu!” doesn’t count, its basic shit that should’ve been in the game from 2.0 and forward, anyway, what has Natlan improved in terms of the open world? more loot? more side stories? (all one-time stuff) Not being allowed Pyro traveler until finishing the god damn Archon quest?! Worse traversal unless you unhandicap yourself with a character that has some kind of night soul? I’ve 100%’ed every region out of pure enjoyment of exploring so far! Natlan? I can’t be bothered to grind more then 60% because Hoyo begs and pleas with the promises of frimogems…
Lastly, “who asked?” no one! that’s exactly who, I’m just a stranger on the wide web, throwing out my opinions for people to laugh at, agree with, or like you respond to!
I hope I get those answers I was looking for, either way if it was a bait troll or not, it was fun writing it all down! and refreshing to have someone to dump everything that bothers me with Natlan onto! ;D
Idle #1 has similar vibes to Saitama’s killing mosquito with shockwave!
chubby and thicc, definitely pulling for her
and very kawaii :3
we Stan The Kawaii in this house ♪ \(^ω^\ )
omg so cute,love het
Is it me or does she seem to look like Ironmouse?