Table of Content |
Character |
Weapon |
Artifact Set |
Artifact Piece |
Item |
Skill |
Achievement Category |
Achievement |
Tutorial |
Monster |
Stage |
Domain |
Chapter |
Quest |
Commission |
Shop |
Reputation |
Viewpoint |
Fish Pond |
Event |
Character
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Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | 谧音吹哨 | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | 触发元素反应后的12秒内,生命值上限提高 | ![]() ![]() ![]() |
![]() | 织月者的曙色 | 4![]() ![]() ![]() ![]() | 43.73 | Atk% | 6% | 元素爆发造成的伤害提高 | ![]() ![]() ![]() |
![]() | 万能钥匙 | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | 触发元素反应后的12秒内,元素精通提升 | ![]() ![]() ![]() |
![]() | 掘金之锹 | 4![]() ![]() ![]() ![]() | 42.4 | Atk% | 9% | 感电反应造成的伤害提升 | ![]() ![]() ![]() |
![]() | 血染荒城 | 5![]() ![]() ![]() ![]() ![]() | 47.54 | CrR% | 4.8% | 施放元素爆发后的3.5秒内,装备者对敌人造成的月感电反应伤害提高 | ![]() ![]() ![]() |
![]() | 天光的纺琴 | 4![]() ![]() ![]() ![]() | 42.4 | EM | 36 | 施放元素战技后的20秒内,装备者的元素精通提升 | ![]() ![]() ![]() |
![]() | 乌髓孑灯 | 4![]() ![]() ![]() ![]() | 41.07 | EM | 48 | 绽放反应造成的伤害提升 | ![]() ![]() ![]() |
![]() | 纺夜天镜 | 5![]() ![]() ![]() ![]() ![]() | 44.34 | EM | 57.6 | 元素战技造成水元素或草元素伤害时,装备者获得「终北圣言」效果:元素精通提升 | ![]() ![]() ![]() |
![]() | 罗网勾针 | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | 触发元素反应后的12秒内,元素精通提升 | ![]() ![]() ![]() |
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Artifact Set
Variants | Name | Artifact Affix |
![]() ![]() | 穹境示现之夜 | 2-Piece: 元素精通提高80点。 4-Piece: 队伍中的角色触发月曜反应时,若装备者在场上,将获得持续4秒的「月辉明光·蓄念」效果:队伍的月兆为初辉/满辉时,暴击率提升15%/30%。队伍中的角色每拥有一种不同的「月辉明光」效果,队伍中的所有角色触发的月曜反应造成的伤害提升10%。装备者处于后台时也能触发上述效果。 |
![]() ![]() | 穹境示现之夜 | 2-Piece: 元素精通提高80点。 4-Piece: 队伍中的角色触发月曜反应时,若装备者在场上,将获得持续4秒的「月辉明光·蓄念」效果:队伍的月兆为初辉/满辉时,暴击率提升15%/30%。队伍中的角色每拥有一种不同的「月辉明光」效果,队伍中的所有角色触发的月曜反应造成的伤害提升10%。装备者处于后台时也能触发上述效果。 |
![]() ![]() | 纺月的夜歌 | 2-Piece: 元素充能效率提高20%。 4-Piece: 造成元素伤害时,获得持续8秒的「月辉明光·崇信」效果:队伍的月兆为初辉/满辉时,队伍中的所有角色的元素精通提高60点/120点。队伍中的角色每拥有一种不同的「月辉明光」效果,队伍中的所有角色触发的月曜反应造成的伤害提升10%。装备者处于后台时也能触发上述效果。 |
![]() ![]() | 纺月的夜歌 | 2-Piece: 元素充能效率提高20%。 4-Piece: 造成元素伤害时,获得持续8秒的「月辉明光·崇信」效果:队伍的月兆为初辉/满辉时,队伍中的所有角色的元素精通提高60点/120点。队伍中的角色每拥有一种不同的「月辉明光」效果,队伍中的所有角色触发的月曜反应造成的伤害提升10%。装备者处于后台时也能触发上述效果。 |
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Artifact Piece
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Item
Icon | Name | Rarity | Family | Recipe |
![]() | 军团士气 | 3![]() ![]() ![]() | Currency | |
![]() | 月之印 | 3![]() ![]() ![]() | ||
![]() | 磁力能量球 | 1![]() | ||
![]() | 大型磁力能量球 | 1![]() | ||
![]() | 菈乌玛 | 5![]() ![]() ![]() ![]() ![]() | Char Unlock Item | |
![]() | 菲林斯 | 5![]() ![]() ![]() ![]() ![]() | Char Unlock Item | |
![]() | 爱诺 | 4![]() ![]() ![]() ![]() | Char Unlock Item | |
![]() | 菈乌玛的命星 | 5![]() ![]() ![]() ![]() ![]() | ||
![]() | 菲林斯的命星 | 5![]() ![]() ![]() ![]() ![]() | ||
![]() | 爱诺的命星 | 4![]() ![]() ![]() ![]() |
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Skill
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Achievement Category
Icon | Name | Reward |
![]() | 异世相逢·第六辑 | ![]() |
![]() | (test)挪德卡莱第一辑 | ![]() |
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Achievement
Icon | Name | Description | Shown | Reward |
![]() | 月尘的寻宝者·其一 | 在伦波岛、希汐岛、帕哈岛开启30个宝箱。 | ✅ | ![]() |
![]() | 月尘的寻宝者·其一 | 在伦波岛、希汐岛、帕哈岛开启60个宝箱。 | ✅ | ![]() |
![]() | 月尘的寻宝者·其一 | 在伦波岛、希汐岛、帕哈岛开启120个宝箱。 | ✅ | ![]() |
![]() | 月尘的冒险家·其一 | 在伦波岛、希汐岛、帕哈岛完成6个大世界限时挑战。 | ✅ | ![]() |
![]() | 月尘的冒险家·其一 | 在伦波岛、希汐岛、帕哈岛完成12个大世界限时挑战。 | ✅ | ![]() |
![]() | 月尘的冒险家·其一 | 在伦波岛、希汐岛、帕哈岛完成24个大世界限时挑战。 | ✅ | ![]() |
![]() | 大地勘探·月华濯沐之岛·其一 | 点亮挪德卡莱区域中,伦波岛、希汐岛、帕哈岛的地图。 | ✅ | ![]() |
![]() | 远渡苍夜的霜林·其一 | 解锁挪德卡莱区域中,伦波岛、希汐岛、帕哈岛所有传送锚点。 | ✅ | ![]() |
![]() | 圣龛巡礼·月华濯沐之岛·其一 | 解除挪德卡莱区域中,伦波岛、希汐岛、帕哈岛所有地灵龛的封印。 | ✅ | ![]() |
![]() | 夜馈寻迹·月华濯沐之岛·其一 | 解除挪德卡莱区域中,伦波岛、希汐岛、帕哈岛所有月灵盈藏之所的封印。 | ✅ | ![]() |
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Tutorial
Icon | Name | Description |
![]() | 元素反应:月绽放 | 部分角色可以通过消耗「草露」,或通过自身的天赋特性,对敌人造成月绽放反应伤害,该伤害可以触发暴击。 |
![]() | 霜夜灵嗣 | 在漫长的岁月中,受到月光浸染而具备极强元素亲和力的元素生命。在战斗中,霜夜灵嗣会转化自身进入「晦隐」状态。此状态下,霜夜灵嗣将变得更为强大, |
![]() | 荒野的幽魂… | 永久徘徊于荒原冻土,受深渊侵蚀的幽魂…被冠以狂猎之名的怪物无法通过正常手段击败,必须先 否则,在全部生命被削减但生命上限并未归零的情况下,它们的生命将在一段时间内恢复至被削减的生命上限并继续作战… |
![]() | 愚人众特辖队 | 隶属于愚人众特辖队的士兵,亦是战场上维持战线的精锐力量,驱使着经过改造,由月矩力驱动的强力武器…不过既然他们运用的也是月矩力,说不定 |
![]() | 巡陆艇 | 巡弋于陆地的武装舰艇,具备强大的武装,经过改造后,能够借由月矩力施展特殊的功能。在他们运用月矩力时,利用 不过既然它用的是月矩力…说不定此时利用月矩力的性质,也能在进攻中取得奇效。 |
![]() | 蕴光的魔物… | 浸浴古老月之力而演化出了种种独特生态的魔兽。蕴光的魔兽们会驱使体内的力量,令敌人受缚「蕴光之茧」…一旦受缚,造成的伤害以及受到治疗的效果都将受到影响。 不过 蕴光的魔物有种种神奇之处,甚至有传言,其中的佼佼者能在特定环境下进行自身元素类型的变化… |
![]() | 重拳出击鸭 | 由废弃金属拼接而成的鸭型月矩力战斗机关,承载了不同的对敌策略。 在战斗进行到一定程度后,就将进入「歼灭鸭」模式,进攻欲望上升,为自身赋予护盾,还会召唤浮游的冲鸭机关进行骚扰。 此时,就得先想办法处理冲鸭机关, |
![]() | 蕴光月幻蝶 | 浸浴古老月之力而演化出了种种独特生态的魔兽。蕴光的魔兽们会驱使体内的力量,令敌人受缚「蕴光之茧」…一旦受缚,造成的伤害以及受到治疗的效果都将受到影响。 不过 蕴光的魔物有种种神奇之处,甚至有传言,其中的佼佼者能在特定环境下进行自身元素类型的变化… |
![]() | ??? | ??? |
![]() | 嘟嘟可爆轰大乱斗 | 在「嘟嘟可爆轰大作战」挑战中,旅行者可以选择不同形象的嘟嘟可,组成四位嘟嘟可的乱斗小队,共同使用蹦蹦炸弹击败角角鱼和坏鱼们请来的外援强敌… |
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Monster
Icon | Name | Grade | Drop |
![]() | 灼烜·霜夜灵嗣 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 辉电·霜夜灵嗣 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 蔓结·霜夜灵嗣 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 凌晶·霜夜灵嗣 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 荒野幽徒 | Regular | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 荒野狂狩士 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 愚人众特辖队·线列军 | Regular | ![]() ![]() ![]() ![]() |
![]() | 愚人众特辖队·支援兵 | Regular | ![]() ![]() ![]() ![]() |
![]() | 愚人众特辖队·榴铳手 | Regular | ![]() ![]() ![]() ![]() |
![]() | 愚人众特辖队·先锋士 | Regular | ![]() ![]() ![]() ![]() |
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Stage
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Domain
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Chapter
Icon | Name | Title | Secondary Title | Rewards |
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![]() | 月谕的半步舞 | n/a | n/a | ![]() ![]() ![]() ![]() ![]() |
![]() | 空寂的色彩 | n/a | n/a | |
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Quest
Icon | Name | Description | Objectives | Shown | Rewards |
![]() | (test)测试用任务$UNRELEASED | (test)测试用任务$UNRELEASED | ✅ | ||
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Commission
Icon | Name | Description | Objective |
![]() | 邪恶的扩张 | 一名深渊法师正对丘丘人进行怪异的仪式。前去消灭所有魔物,清除这股威胁。 | 消灭所有魔物 |
![]() | 邪恶的扩张 | 一名深渊法师正对丘丘人进行怪异的仪式。前去消灭所有魔物,清除这股威胁。 | 消灭所有魔物 |
![]() | 盗亦无道 | 一群盗宝团成员在野外扎营,意图盗夺宝物。清理这片区域,击败所有盗宝团成员。 | 击败所有敌人 |
![]() | 盗亦无道 | 一群盗宝团成员在野外扎营,意图盗夺宝物。清理这片区域,击败所有盗宝团成员。 | 击败所有敌人 |
![]() | 「为了执行官大人!」 | 「为了执行官大人…」愚人众似乎正聚在一起低声谋划着什么危险的事情,绝不能让他们再到处作乱了! | 击败所有敌人 |
![]() | 「为了执行官大人!」 | 「为了执行官大人…」愚人众似乎正聚在一起低声谋划着什么危险的事情,绝不能让他们再到处作乱了! | 击败所有敌人 |
![]() | 铁亦无用 | 愚人众似乎正操纵着各个型号的「巡陆艇」四处作乱,必须立刻阻止他们,并且完全摧毁巡陆艇。 | 击败所有敌人 |
![]() | 铁亦无用 | 愚人众似乎正操纵着各个型号的「巡陆艇」四处作乱,必须立刻阻止他们,并且完全摧毁巡陆艇。 | 击败所有敌人 |
![]() | 铁亦无用 | 愚人众似乎正操纵着各个型号的「巡陆艇」四处作乱,必须立刻阻止他们,并且完全摧毁巡陆艇。 | 击败所有敌人 |
![]() | 攀高危险 | 丘丘人在野外修建了哨塔用于瞭望,快去将哨塔完全摧毁。 | 摧毁丘丘人哨塔 |
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Shop
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Reputation
Icon | Name |
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![]() | 新月神像 |
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Viewpoint
Icon | Name | Description |
![]() | 终北的遗响 | 「月啊,仁善的女主人,你要引我们行往何方?」 |
![]() | 觐月的旅路 | 凡世的众生常因苦痛而诞出心愿,又因心愿而诞出信仰。然而若是信仰并非总是献予虚幻之人,又何必要将冰冷无言的巨石雕琢成梦与歌谣中的形貌? |
![]() | 月下的庭院 | 而月色依然漫流如初。 |
![]() | 无信者的谎言 | 「我等皆是染罪之人,又如何得见无垢的月光?」 |
![]() | 寂静的浅滩 | 钢铁的结构矗立在这片粉色的地质层,像一个错误的音符。没有大脑,也没有发声器官的神秘生命曾沉默地在此栖息,最终也沉默地逝去。 |
![]() | 叮铃哐啷的工坊 | 叮铃哐啷、叮铃哐啷,大大小小的许多机械造物在这里诞生,当然,还有喷香可口的蛋卷! |
![]() | 边地小镇 | 这镇子就像一艘在世界边缘搁浅的船,流民在此处汇聚,在过去的残骸与虚构的往昔中搜刮构筑乐园的碎片。 |
![]() | 钢铸的城塞 | 这白铁与黑钢锻成的巨兽急迫地吞噬着目所能及的一切,无论是能源还是血泪。然而它所希求的却非剥夺,而是足以与近在眉睫的灾厄相抗衡的权柄。 |
![]() | 新世界的先声 | 正如边民在月下将祈愿纺成无数的诗章,北国的匠人将僭越的企图淬炼成如月光般冰冷的坚钢。 月伴着长夜一同落下的时刻,撕裂旧世界之物便足以被称作新生的曙光。 |
![]() | 秘密的研究 | 巨大的容器中盛放着被捕获的月光。 |
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Fish Pond
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Event
Icon | Name | Reward | Reward (Total) |
![]() | 嘟嘟可爆轰大乱斗 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
![]() | 叮铃哐啷大作战 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 冷月逸照的乐屿 | ![]() | ![]() |
![]() | 旅途拾光集 | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 游逸旅闻 | ![]() | |
![]() | 相遇·漫漫旅途之忆 | ![]() | ![]() |
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50 responses to “New in 6.0”
hi Mualani, i heard you’re shenhe’s sis right?
see you in 2042!
she’s rerunning on 5.8 trust!
1.0 player here, and oh Jesus they keep decreasing overall rewards patch by patch
Devs really gave up improving the game and keep doing bare minimum every new patch
This is what we get over players being good dogs
Skirk, who is supposed to be important lore character, uses recycled kits (Wriothesley kit + Neuvilette passive)
Enough milking them money
Game won’t go anywhere until Silver Palace release if they keep getting minimum 50 million per patch
Devs are in fact improving the game. we have the handy birthday mail searching so you can read certain character’s birthday mail without any hassle anytime of the day, teapot/tcg gets something new every patch, also the most useful artifact auto lock, single click collect rewards and reset all expedition (better late than never) so you can collect valuable ores and mora….
recycling helps keep the still playable on potato phones and pc’s so even the poorps can enjoy.
lastly, your money does not go to waste. look at hsr, zzz, nuclear reactor! Genshin has got enough for a game that was/is experimental.
No comments on the rest, but overall patch rewards has remained remarkably consistent. You just gotta look at it from a higher vantage point.
If version 5.7 and 5.8 give as few wishes as 5.6 (estimated 59 right now), then version 5 will end up with a grand total of 701 F2P wishes. That’s in line with Versions 2, 3, and 4 which altogether gave 687, 668, and 695 F2P wishes respectively.
Tables, charts, n stuff:
https://docs.google.com/spreadsheets/d/e/2PACX-1vTdrnEtvY6sFMSEItdkeiyqJJm0A5Zx3s1ZWVAYCOGt8YnV4T3hFGtA1OJHulSDjiLgA0-HFR3Bc4n_/pubhtml?gid=955728278&single=true
“Decreasing overall rewards patch by patch” – Another comment posted a link to Google Spreadsheet proving this to be false. If what you claim was even slightly true, Chinese players would go apeshit again.
“Recycled kits” – It could be described in this way: “Elemental skill gives elemental infusion, game bad and devs are lazy!”
“Game won’t go anywhere until Silver Palace release” – This is when I stopped taking your comment seriously. Every single “Genshin Killer” either turns out to be a worse game or at best a decent competitor but still won’t live long enough to see the main story ending. Do I like it? No, not really. But why does this keep happening? Well, mainly false advertisements of “We treat our players better” which follow the same procedure Tencent or any other tech giant tells them to, or even CPC for that matter.
genshin haters can’t stop spreading misinformation.
5.7 Banners (STC)
Phase 1
* Skirk
* Emilie
Phase 2
* Mavuika
* Shenhe
Another leaker said Citlali and Yelan, but turns out to not be true :/
Probably 5.8.
I’m shocked to see Shenhe get a rerun, I was sure the chronicled banner would be the end of the line for her
You are making things up, the phases were NEVER confirmed
Good leak. They just ended up swapping Emilie and Shenhe.
I guess it makes sense with the power creep:
1. They started with two standalone powerful characters per year (archon and harbinger) for a couple years,
2. then it became harbinger and archon+teammate with Alhaitham and Nahida.
3. In Fontaine they dialed it up a notch, with Neuvillette+Furina incentivizing C1 on Neuvillette, along with the still-typical standalone harbinger.
4. In Natlan this process increased significantly. Not only did the archon come with a teammate, they came on the same half of the same patch. And for the first time they are attaching a teammate (Escoffier) to the “harbinger” (I guess it can be more generalized to “antihero type” now)
So one can only guess what future patches have in store for us. Will the Cryo archon release alongside two of her best team members, forming a new team archetype?
This shit is why I’ve been saving up my Primogems for most of Natlan. Made peace with missing out on some Floor 12 stars for most of a year so that I can actually get several characters from some future nation.
is it true her burst animation is recycled and na string is recycled version of many other characters?
a real broken bis that cannot be use by other characters.
so…..no free char this update, huh?
Sethos will be given for free in the main event
its sethos
Sadge, better if it was no character, or Kaveh, I’d take another HP scaling bow even.
At least wish for a decent HP scaling Polearm for Zhongli!… yeah… well… never gonna happen but still!
homa exists and black tassel lol
the real question to me is not skirk, but fatui
and I wonder the reason why this year we don’t get one
we got tartiglione, scara, arle… so this year is a skip, because the only one we saw actually died?
And skirk’s power could rank among higher fatui, so my take is: she’s “the fatui” we didnt get
(and maybe, who knows, if in the future there’ll be a super plot twist declaring her as a fatui, or a missed one, or another one, or whatever related to them)
yknow… 6 months from 5.3 was only up until version 5.7. there’s still 5.8 and it makes sense they wouldn’t put capitano there because well, it would be spoilers, wouldn’t it?
There was no fatui character in 2.x, childe was in 1.1, wanderer in 3.3 and arle in 4.6
We could at least fight against fatui in Inazuma btw
Would trade Scara for Capitano in an instant… He was such a calm and understating man, highly valuing honor and the well beeing of his folk. Really loved his personality… But in the end he got a dramatic and fitting end, so I was not that dissapointed for not beeing able to play him… still, some form of saddness remains.
Can you add descriptions for some of the keywords on this site? Like for Skirk’s Serpent’s Subtlety and Seven-Phase Flash, Escoffier’s Off-the-Cuff Cookery Mode, and Ifa’s Supporting Fire and Sedation Mark? (and probably for more characters from 5.6 onwards)
Maybe when you hover over the keyword where it says {LINK}{/LINK}, it shows the description like a pop-up. Or put it in a separate section? Much appreciated.
Jingliu and Aventurine be cooking in this beta
Skirk and Dahlia give me 2B and 9S vibes. The offensive thot and the support twink in shorts.
ghahahahhahha that got me dude ill give it up