Table of Content |
Character |
Weapon |
Item |
Skill |
Achievement |
Tutorial |
Monster |
Stage |
Domain |
Chapter |
Quest |
Commission |
Shop |
Event |
Character
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Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | 香韻奏者 | 5![]() ![]() ![]() ![]() ![]() | 45.94 | CrD% | 14.4% | 攻擊力提升 | ![]() ![]() ![]() |
![]() | 冷寂迸音 | 4![]() ![]() ![]() ![]() | 42.4 | HP% | 9% | 攻擊命中敵人時,在目標位置基於生命值上限的 | ![]() ![]() ![]() |
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Item
Icon | Name | Rarity | Family | Recipe |
![]() | 歡樂零食 | 3![]() ![]() ![]() | ||
![]() | 資金 | 1![]() | ||
![]() | 行動點 | 1![]() | ||
![]() | 愛可菲 | 5![]() ![]() ![]() ![]() ![]() | ||
![]() | 伊法 | 4![]() ![]() ![]() ![]() | ||
![]() | 愛可菲的命星 | 5![]() ![]() ![]() ![]() ![]() | ||
![]() | 伊法的命星 | 4![]() ![]() ![]() ![]() | ||
![]() | 奇怪的德波小蛋糕·改良型 | 4![]() ![]() ![]() ![]() | Crafted Item | |
![]() | 德波小蛋糕·改良型 | 4![]() ![]() ![]() ![]() | Crafted Item | |
![]() | 美味的德波小蛋糕·改良型 | 4![]() ![]() ![]() ![]() | Crafted Item |
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Skill
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Achievement
Icon | Name | Description | Shown | Reward |
![]() | 「深藍」 | 解開弈局中的所有謎題。 | ❌ | ![]() |
![]() | 液流冰結 | 連續使用冰元素進行攻擊,阻礙「液流動量」的累積。 | ❌ | ![]() |
![]() | 如孩童的躁動般 | 與夥伴們一同抵禦自雪山而來的魔物。 | ❌ | ![]() |
![]() | 瓦爾普吉斯的遊戲 | 通過魔女會設下的試煉。 | ❌ | ![]() |
![]() | 悖理 | 完成「悖理」。 | ❌ | ![]() |
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Tutorial
Icon | Name | Description |
![]() | 測試標題 | |
![]() | 岩元素附著:晶化 | |
![]() | 凍結水面… | |
![]() | 秘源機兵·統御械 | 遠古一度恢弘的文明為了控制諸多秘源機械運轉而創造的統御機關。在進入「蕩除模式」後,將會一邊產生「液流動量」一邊進行攻擊,「液流動量」越高,造成的傷害越大。此時,若是 據說,在角色進入並維持「夜魂加持」狀態一段時間後,秘源機兵·統御械會進入特殊的「應戰狀態」,並更改自己的攻擊模式… |
![]() | 機謀變策戰記 | 在「機謀變策戰記」中,每個挑戰都有一名 |
![]() | 雨陣奔流之述演 | 在挑戰中,選擇兵棋並放置在場地周圍的部署區,可召喚出對應的交戰單位,每次部署,根據兵棋的類型,可能召喚出單個兵棋,或由多個兵棋組成的小隊。 |
![]() | 雨陣奔流之述演 | 在對抗想定開始前,需要先部署防守陣容,部署時可選擇一種陣型,並將防守用的兵棋和設施部署到所選擇的位置上。而後便可選擇進攻時使用的兵棋陣容,並開始配對對抗。 |
![]() | 熾烈傳說·跨界亂鬥 | 在「熾烈傳說·跨界亂鬥」玩法中,旅行者需要扮演漫畫織卷中提到的納塔勇士,應對龍的攻勢的同時,爭奪試煉幣,盡可能獲得更高的評分。 |
![]() | 黑曜石的曳光跡·規則說明 | 在 |
![]() | 滾滾蒸汽大衝鋒·規則說明 | 在 |
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Monster
Icon | Name | Grade | Drop |
![]() | 秘源機兵·統御械 | Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 門扉前的弈局 | Boss | |
![]() | 保護點(5.6對推)(防守) | Regular | |
![]() | 昇揚之王 | Boss | |
![]() | 昇華之后 | Boss | |
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Stage
Icon | Name | Monsters | Reward |
![]() | 測試秘境 I | ![]() | |
![]() | 魔女的試煉 | ||
![]() | 追憶:與魔女們的賭局 I | ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 追憶:與魔女們的賭局 II | ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 追憶:與魔女們的賭局 III | ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 追憶:與魔女們的賭局 IV | ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Domain
Icon | Name | Monsters | Reward |
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Chapter
Icon | Name | Title | Secondary Title | Rewards |
![]() | 悖理 | 間章 第四幕 | 間章 | ![]() ![]() ![]() ![]() ![]() |
![]() | 珍上至珍 | 香糕塔之章 第一幕 | 愛可菲 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 一夜建成的樂園 | 和旋舞劇·第一幕 | n/a | ![]() ![]() ![]() |
![]() | 一波三折的輾轉 | 和旋舞劇·第二幕 | n/a | ![]() ![]() ![]() |
![]() | 一切代價的迴旋 | 和旋舞劇·第三幕 | n/a | ![]() ![]() ![]() |
![]() | 一帆風順的美願 | 和旋舞劇·尾聲 | n/a | ![]() ![]() |
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Quest
Icon | Name | Description | Objectives | Shown | Rewards |
![]() | 第一及第二罪行 | 風花節期間,本該輕鬆快樂的蒙德城卻有點反常… | ✅ | ![]() ![]() ![]() ![]() | |
![]() | 眾生的渴求 | 一切結束得過於突然,妳(你)來不及猶豫就與眾人一同投身到戰鬥中… | ✅ | ![]() ![]() ![]() ![]() | |
![]() | 園丁 | 遵循「理」的準則,人們學得知識,懂得界限,習得敬畏。這一思維是安全的邊界,也是瘋狂者的束縛。 | ✅ | ![]() ![]() ![]() ![]() ![]() | |
![]() | (test)???$UNRELEASED | (test)???$UNRELEASED | ✅ | ||
![]() | (test)???$UNRELEASED | (test)???$UNRELEASED | ✅ | ||
![]() | (test)隐藏$HIDDEN | (test)隐藏$HIDDEN | ❌ | ||
![]() | (test)隐藏$HIDDEN | (test)隐藏$HIDDEN | ❌ | ||
![]() | (test)隐藏$HIDDEN | (test)隐藏$HIDDEN | ❌ | ||
![]() | (test)隐藏$HIDDEN | (test)隐藏$HIDDEN | ❌ | ||
![]() | 以聲名塑形 | 娜維婭似乎在德波大飯店門口觀察著什麼… | ✅ | ![]() ![]() ![]() ![]() |
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Commission
Icon | Name | Description | Objective |
![]() | 此路不通? | 昆恩被路障阻攔後,被丘丘人圍攻。消滅魔物,解救昆恩。 | 解救昆恩 |
![]() | 此路不通? | 安東尼被路障阻攔後,被丘丘人圍攻。消滅魔物,解救安東尼。 | 解救安東尼 |
![]() | 此路不通? | 米拉娜被路障阻攔後,被丘丘人圍攻。消滅魔物,解救米拉娜。 | 解救米拉娜 |
![]() | 此路不通? | 傑克被路障阻攔後,被丘丘人圍攻。消滅魔物,解救傑克。 | 解救傑克 |
![]() | 鑰匙是易丟物 | 懷爾德正在到處尋找自己弄丟的鑰匙。 | 幫助懷爾德尋找鑰匙 |
![]() | 鑰匙是易丟物 | 懷爾德正在到處尋找自己弄丟的鑰匙。 | 幫助懷爾德尋找鑰匙 |
![]() | 鑰匙是易丟物 | 懷爾德正在到處尋找自己弄丟的鑰匙。 | 幫助懷爾德尋找鑰匙 |
![]() | 鑰匙是易丟物 | 懷爾德正在到處尋找自己弄丟的鑰匙。 | 幫助懷爾德尋找鑰匙 |
![]() | 餐品訂單 | 幫助莎拉小姐將餐品送給訂餐人。 | 將餐品送給歐琳小姐 |
![]() | 餐品訂單 | 幫助莎拉小姐將餐品送給訂餐人。 | 將餐品送給神秘訂餐人 |
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Shop
Name | Owner | Currency |
n/a | ![]() | |
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Event
Icon | Name | Reward | Reward (Total) |
![]() | 機謀變策戰記 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 和旋舞劇 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 悖理 | ||
![]() | 雨陣奔流之述演 | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 熾烈傳說·跨界亂鬥 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | 榮花與炎日之途 | ||
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51 responses to “New in 5.6”
people masterbeating on skirk and new characters, are you newies or old players? because sometimes I still have fun when I see “[name]mains” on reddit, people farming and posting garbage of any type… and I wonder if they’ll ever get tired and even sick of this absolute amount of shit
I saw a guy posting a build with 246cv, a cv which I donì’t have in any chara after 4 years of playing, and i find it amusing and especially envious people
I barely play this game now, and i play less and less… i did in these days domains because of this new fooling around “blessing” which gave me nothing but crap, and not even a single usable artifact for skirk… and I said to myself, again “ok, time to stop this shit again”
idk but farming just kills the game
i went back to other games, like EDF, where you have fun and even if there’s rng it’s not this bullshit
good luck in investing your mental energies and time for this hoyo’s shit
My account is old and Skirk doesn’t interest me. Tired of the gimmicky team restrictions they’ve been slapping into kits lately.
Everything is already so easy you can use 4* mismatch sets still, as well as just 4* characters.
The main drawback to that now is Long Name Theater (aka Spiral Abyss With Absurd Limitations). I don’t even bother with that anymore after fully clearing it only 3 times. Full-starring Spiral Abyss & etc isn’t as important as the “muh meta” players treat it as either.
Feel free to pull Skirk and just play casually with whatever you have.
Well, Theater and Spiral Abyss is only for getting fast free Primos.
I just did the kill-Achievments around the Natlan Legends etc.. They were more challenging tbh.
I just hope more content like these get in the game.
That random artifact farming is annoying. Just spent everything on the new artifact domain since release just to get a med set for one char.
don’t bother with the artifacts bro
I used to have the perfectionist mindset where I would throw away any piece that didn’t have perfect subs for my character.
nowadays I just go for most general set or 2pc with ok subs and it works quite well. build more characters n gear em up with ‘okay’ artifacts. experiment with wackey ahh teams n have fun that way.
so you are basically another noob on copium.
no bcs characters can do just fine with mix n match artifacts. also endgame doesn’t even give u a lot of Primogems to justify torturing yourself over full clear when exploration quests n events give u more with less effort. what can u do when the RNG ain’t just in ur favor? beating ur phone/computer with a broom so it learns not to do that again? all I’m saying is just don’t ruin your mood over some RNG, get into other aspects of the game enjoy some lore idk do whatever u like.
indeed, you are basically a noob on copium.
Some people with brain and dignity who understand my point,
and some idiots-troll-hoyoslaves who make fun it.
To the first ones, i’ll try to follow those advices
To the second ones, you’re pathetic
This is the way, especially if you find the game’s combat too easy. It’s one approach that solves two problems: too much time/frustrating grinding artifacts, and trivial combat.
I find that having a character doing 70% of their theoretical maximum damage is pretty good, so I stop artifacts when I have “good enough” stats. On the downside, enemies die a few seconds later, and I MIGHT miss out on some primogems (hasn’t happened yet), but on the plus side:
– Artifacts never frustrate me. Rolled into Flat Def twice? Don’t care, I got 4 valuable substats and that’s Good Enough™
– The Abyss never makes me mad; I don’t care how many stars I get.
– I don’t feel compelled to pull the latest meta character despite not liking them. Better to save 80-160 wishes than to spend them in order to gain 100-200 primogems.
– With all the real-world time savings, I play games that were designed to be fun rather than this game that was designed with fun elements (to capture audience) and frustrating elements (to capture the audience’s money).
I imagine for some people the grind IS fun, in which case: disregard the above. But for everyone else, we need to agree to stop doing unfun things because a manipulative game compels us to.
No videos for Blonde Chef Lady and Ifa still? I saw there was a power outage thing from before and that was during v1.
I was waiting for them too, but it seems that leakers stopped with full-clear videos. Now they just post shit, totally useless
New mondstadt expansion incoming?
Skirk’s Talents (STC)
1. Reason Beyond Reason
When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.
When Skirk hits an opponent with a Charged Attack in her Seven-Phase Flash mode, she will absorb the Void Rifts around her in a fixed AoE. Each Rift absorbed will grant her 8 Serpent’s Subtlety stacks.
2. Return to Oblivion
When Hydro party members deal Hydro DMG, or when Cryo party members apart from Skirk deal Cryo DMG, Skirk will gain the “Death’s Crossing” effect for 18s. Max 3 stacks, each stack’s duration is counted independently.
Each “Death’s Crossing” stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode by 10%/20%/70% and increases the DMG dealt by her Elemental Burst Foul Art: Ruin by 5%/15%/60%.
For now, we do not know what the “Seven-Phase Flash” mode is or what Serpent’s Subtlety stacks do, but we’ll figure out what they are when the 5.7 beta nears.
Anyways, feel free to predict her kit based on her recent talent leaks + that Skirk BiS artifact.
The Seven-Phase Flash is probably a cryo conversion, maybe with buffs; Serpent’s Subtlety might provide a stacking buff, or behave like Shenhe quills (not as likely, unless her NAs are ridiculously fast). Judging by her BiS artifact (15+60 DMG%), the existence of Escoffier which strongly incentivices a team of Skirk, Esco, and Furina, and her second passive (which also shares the all-hydro/cryo requirement with Esco), SS is likely an ATK buff or multiplier buff to balance out the DMG% (or Crit buff, if the devs really want to push her sales). The artifact also suggests Skirk will flexibly choose between NA or Q in battle depending on team and/or timing.
Superficially, it reads like “Cryo Arlecchino”. CA to collect some thingies on the field, then NA enemies to death, or Burst to send out a quick nuke.
I’m glad to see that although Escoffier promotes a full Freeze team, Skirk herself may be playable in more varied team compositions.
Oh wait, maybe not.
> Passive Talent
> When other characters in the party deal Hydro or Cryo DMG to enemies, Skirk gains a stacking “C” effect (duration: ? seconds, max 3 stacks), which boosts her Normal Attack and Burst DMG by ?%/?%/?% respectively
> Each character can only provide 1 “Fallen Grace” stack, and stacks from different characters are independent
I guess both characters do lock in on full Freeze teams.
can’t wait to skip.
Anyone know a reliable place for Zenless Zone Zero leaks?
🤚Yes, I know.
zzz.honeyhunterworld.com
Thanks
Dang what’s going on with the site? A new makeover? Whenever I click on Escoffier’s page, it switches to French (xd) and when I click on Ifa’s, it changes to Chinese Traditional.
I am upgrading engine, removing obsolete slow legacy parts left since 2021
now imagine a hoyo team made of smart people, knowing how to improve the game, to create variety etc
and they actually already made something: in that imag theater there are special reactions they don’t exist outside.
why not making units like escoffier etc who can carry these type of things? nah, impossible
Hi uh im not sure where do I contact the devs for this website but the book domain showcase in the home page isn’t correct.
Is it accurate now?
Why do they always have to make the weekly boss materials from THEIR region…
It’s not like that Honkai: Star Rail…
Because it makes sense, maybe.
I’d rather ask, why do they make old bosses and resources become useless, since they are used for literally two characters then even new characters coming either from the same or a different region use new materials anyway?
For example, the Solitary Suanni: used for Xianyun (which makes sense) and SETHOS (who comes from the frickin Sumeru desert, where there already are FOUR BOSSES of which the drop could’ve been used, but no, materials from a cloud tiger in Liyue – makes sense, doesn’t it?), but neither Lan Yan nor Gaming who come from Chenyu use boss materials from any Liyue boss (Lan Yan uses Source Automaton, Gaming uses Fontaine’s pyro crab).
Huh? That’s not really true though. Even in this page alone, both characters use talent mats that are not from their country. Escoffier, a Fontainian, uses drops from a Natlan boss. Ifa uses drops from a Mondstadt boss. And if you mean from the current version/the version they’re released in, that’s not true either. Neuvilette uses Apep mats. Nilou uses Raiden mats. Ororon uses whale mats.
Soo the chess pieces are from a new Mondstadt weekly boss? Last night i spend hours just roaming around Mondstadt. I miss it so much for some reason and can’t wait for it to get map expansions.
5.6 Banners (very STC)
Phase 1?
* Escoffier
* Kinich
Phase 2
* Navia
* Raiden
Eh…waiting for that Emilie rerun for C1.
Raiden??? I thought it was gonna be Mauvika rerun after other archons reruns
also any info about Chasca rerun?
man I bailed on getting kokomi… maybe next Inazuma Chronicled not first one…
maybe raiden cuz of moon lore?
What is Raiden’s moon lore?
I suppose it’s possible, but more likely the decision is based on profit projections. Perhaps Hoyo projects that there would be fewer Raiden pulls if they first give players an opportunity to get Mavuika.
where the fucking hell is mualani?