New in 5.6

Table of Content
Character
Weapon
Item
Skill
Achievement
Tutorial
Monster
Stage
Domain
Chapter
Quest
Commission
Shop
Event

Character

IconNameRarityWeaponElementAscension Materials
愛可菲
愛可菲5
RarstrRarstrRarstrRarstrRarstr
polearmcryo
哀敘冰玉塊
秘源積氣喉
機關正齒輪
蒼晶螺
「正義」的哲學
蝕滅的靈犀
伊法
伊法4
RarstrRarstrRarstrRarstr
catalystanemo
自在松石塊
龍像的無智核
老練的堅齒
肉龍掌
「紛爭」的哲學
昇揚樣本·戰車
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Weapon

IconNameRarityAtkSubValueWeapon AffixAscension Materials
香韻奏者
香韻奏者5
RarstrRarstrRarstrRarstrRarstr
45.94CrD%14.4%攻擊力提升12%。當裝備此武器的角色處於隊伍後臺時,攻擊力額外提升12%。進行治療後,裝備者與受到治療的角色會獲得「甘美回奏」的效果,攻擊力提升32%,持續3秒。裝備者處於隊伍後臺時,依然能觸發上述效果。
純聖露滴的濾渣
濁水的一滴
異海凝珠
冷寂迸音
冷寂迸音4
RarstrRarstrRarstrRarstr
42.4HP%9%攻擊命中敵人時,在目標位置基於生命值上限的40%,造成範圍傷害。該效果每15秒至多觸發一次。
悠古弦音的殘章
冷裂殼塊
齧合齒輪
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Item

IconNameRarityFamilyRecipe
歡樂零食
歡樂零食3
RarstrRarstrRarstr
資金
資金1
Rarstr
行動點
行動點1
Rarstr
愛可菲
愛可菲5
RarstrRarstrRarstrRarstrRarstr
伊法
伊法4
RarstrRarstrRarstrRarstr
愛可菲的命星
愛可菲的命星5
RarstrRarstrRarstrRarstrRarstr
伊法的命星
伊法的命星4
RarstrRarstrRarstrRarstr
奇怪的德波小蛋糕·改良型
奇怪的德波小蛋糕·改良型4
RarstrRarstrRarstrRarstr
Crafted Item
海露花3
+
鳥蛋3
+
麵粉2
+
鮮奶油2
+
0
+
愛可菲
德波小蛋糕·改良型
德波小蛋糕·改良型4
RarstrRarstrRarstrRarstr
Crafted Item
海露花3
+
鳥蛋3
+
麵粉2
+
鮮奶油2
+
0
+
愛可菲
美味的德波小蛋糕·改良型
美味的德波小蛋糕·改良型4
RarstrRarstrRarstrRarstr
Crafted Item
海露花3
+
鳥蛋3
+
麵粉2
+
鮮奶油2
+
0
+
愛可菲
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Skill

IconName
後廚手藝
後廚手藝
低溫烹飪
低溫烹飪
花刀技法
花刀技法
祛風妙儀
祛風妙儀
空天疾護
空天疾護
伊法元素爆发-浮空
複合鎮靜域
複合鎮靜域
伊法E-飞行时替换E
伊法E-飞行时替换普攻-浮空普攻
伊法浮空受身
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Achievement

IconNameDescriptionShownReward
「深藍」
「深藍」解開弈局中的所有謎題。
原石5
液流冰結
液流冰結連續使用冰元素進行攻擊,阻礙「液流動量」的累積。
原石5
如孩童的躁動般
如孩童的躁動般與夥伴們一同抵禦自雪山而來的魔物。
原石5
瓦爾普吉斯的遊戲
瓦爾普吉斯的遊戲通過魔女會設下的試煉。
原石5
悖理
悖理完成「悖理」。
原石5
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Tutorial

IconNameDescription
測試標題
岩元素附著:晶化格外強大的「岩元素」攻擊,可能會使生物附著岩元素,產生晶化效果!受晶化效果影響的生物,造成的元素傷害會降低,岩元素除外…
凍結水面…「冰元素」接觸水面時,能凍結水面!由此產生可通行的道路。當然,冰面是會融化的…
秘源機兵·統御械遠古一度恢弘的文明為了控制諸多秘源機械運轉而創造的統御機關。在進入「蕩除模式」後,將會一邊產生「液流動量」一邊進行攻擊,「液流動量」越高,造成的傷害越大。此時,若是連續使用冰元素進行攻擊,說不定就能阻礙「液流動量」的累積…
據說,在角色進入並維持「夜魂加持」狀態一段時間後,秘源機兵·統御械會進入特殊的「應戰狀態」,並更改自己的攻擊模式…
機謀變策戰記在「機謀變策戰記」中,每個挑戰都有一名主題角色,旅行者需要圍繞主題角色,配置兩支不同的隊伍,進行連續2個半場的戰鬥。主題角色在對應關卡中將獲得強力的挑戰增益。
雨陣奔流之述演在挑戰中,選擇兵棋並放置在場地周圍的部署區,可召喚出對應的交戰單位,每次部署,根據兵棋的類型,可能召喚出單個兵棋,或由多個兵棋組成的小隊。
雨陣奔流之述演在對抗想定開始前,需要先部署防守陣容,部署時可選擇一種陣型,並將防守用的兵棋和設施部署到所選擇的位置上。而後便可選擇進攻時使用的兵棋陣容,並開始配對對抗。
熾烈傳說·跨界亂鬥在「熾烈傳說·跨界亂鬥」玩法中,旅行者需要扮演漫畫織卷中提到的納塔勇士,應對龍的攻勢的同時,爭奪試煉幣,盡可能獲得更高的評分。
黑曜石的曳光跡·規則說明珍幣之爭階段,茜特菈莉可以透過騰躍獲得更多試煉幣。
滾滾蒸汽大衝鋒·規則說明珍幣之爭階段,瑪拉妮進入元素戰技狀態後可以在水面行動以獲得試煉幣。
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Monster

IconNameGradeDrop
秘源機兵·統御械
秘源機兵·統御械Boss
冒險閱歷
摩拉
好感經驗
秘源積氣喉
滌淨青金
滌淨青金塊
滌淨青金斷片
滌淨青金碎屑
角鬥士的終幕禮
流浪大地的樂團
角鬥士的終幕禮
流浪大地的樂團
戰狂
流放者
祭水之人
戰狂
流放者
祭水之人
冒險家
門扉前的弈局
門扉前的弈局Boss
保護點(5.6對推)(防守)
保護點(5.6對推)(防守)Regular
昇揚之王
昇揚之王Boss
昇華之后
昇華之后Boss
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Stage

IconNameMonstersReward
測試秘境 I
測試秘境 I
秘源機兵·統御械
魔女的試煉
魔女的試煉
追憶:與魔女們的賭局 I
追憶:與魔女們的賭局 I
昇揚之王
昇華之后
冒險閱歷300
摩拉
好感經驗
燃願瑪瑙塊
燃願瑪瑙斷片
燃願瑪瑙碎屑
滌淨青金塊
滌淨青金斷片
滌淨青金碎屑
最勝紫晶塊
最勝紫晶斷片
最勝紫晶碎屑
異夢溶媒
角鬥士的終幕禮
流浪大地的樂團
角鬥士的終幕禮
流浪大地的樂團
戰狂
教官
流放者
戰狂
教官
流放者
北陸單手劍原胚
北陸弓原胚
北陸雙手劍原胚
北陸法器原胚
北陸長柄武器原胚
追憶:與魔女們的賭局 II
追憶:與魔女們的賭局 II
昇揚之王
昇華之后
冒險閱歷300
摩拉
好感經驗
昇揚樣本·騎士
昇揚樣本·戰車
昇揚樣本·王族
燃願瑪瑙塊
燃願瑪瑙斷片
燃願瑪瑙碎屑
滌淨青金塊
滌淨青金斷片
滌淨青金碎屑
最勝紫晶塊
最勝紫晶斷片
最勝紫晶碎屑
異夢溶媒
角鬥士的終幕禮
流浪大地的樂團
角鬥士的終幕禮
流浪大地的樂團
戰狂
教官
流放者
戰狂
教官
流放者
北陸單手劍原胚
北陸弓原胚
北陸雙手劍原胚
北陸法器原胚
北陸長柄武器原胚
追憶:與魔女們的賭局 III
追憶:與魔女們的賭局 III
昇揚之王
昇華之后
冒險閱歷300
摩拉
好感經驗
昇揚樣本·騎士
昇揚樣本·戰車
昇揚樣本·王族
燃願瑪瑙
燃願瑪瑙塊
燃願瑪瑙斷片
燃願瑪瑙碎屑
滌淨青金
滌淨青金塊
滌淨青金斷片
滌淨青金碎屑
最勝紫晶
最勝紫晶塊
最勝紫晶斷片
最勝紫晶碎屑
異夢溶媒
角鬥士的終幕禮
流浪大地的樂團
角鬥士的終幕禮
流浪大地的樂團
戰狂
教官
流放者
戰狂
教官
流放者
北陸單手劍原胚
北陸弓原胚
北陸雙手劍原胚
北陸法器原胚
北陸長柄武器原胚
追憶:與魔女們的賭局 IV
追憶:與魔女們的賭局 IV
昇揚之王
昇華之后
冒險閱歷300
摩拉
好感經驗
昇揚樣本·騎士
昇揚樣本·戰車
昇揚樣本·王族
燃願瑪瑙
燃願瑪瑙塊
燃願瑪瑙斷片
燃願瑪瑙碎屑
滌淨青金
滌淨青金塊
滌淨青金斷片
滌淨青金碎屑
最勝紫晶
最勝紫晶塊
最勝紫晶斷片
最勝紫晶碎屑
異夢溶媒
角鬥士的終幕禮
流浪大地的樂團
角鬥士的終幕禮
流浪大地的樂團
戰狂
教官
流放者
戰狂
教官
流放者
北陸單手劍原胚
北陸弓原胚
北陸雙手劍原胚
北陸法器原胚
北陸長柄武器原胚
n/a
n/a
n/a
n/a
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Domain

IconNameMonstersReward
n/a
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Chapter

IconNameTitleSecondary TitleRewards
悖理
悖理間章 第四幕間章
冒險閱歷2750
摩拉120K
大英雄的經驗12
精鍛用魔礦22
原石60
珍上至珍
珍上至珍香糕塔之章 第一幕愛可菲
冒險閱歷1750
摩拉146K
大英雄的經驗16
精鍛用魔礦32
原石60
「正義」的指引5
食譜:德波小蛋糕·改良型1
一夜建成的樂園
一夜建成的樂園和旋舞劇·第一幕n/a
原石40
摩拉40000
大英雄的經驗4
一波三折的輾轉
一波三折的輾轉和旋舞劇·第二幕n/a
原石20
摩拉20000
大英雄的經驗2
一切代價的迴旋
一切代價的迴旋和旋舞劇·第三幕n/a
原石20
摩拉20000
大英雄的經驗2
一帆風順的美願
一帆風順的美願和旋舞劇·尾聲n/a
摩拉10000
冒險家的經驗4
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Quest

IconNameDescriptionObjectivesShownRewards
第一及第二罪行
第一及第二罪行風花節期間,本該輕鬆快樂的蒙德城卻有點反常…
冒險閱歷875
摩拉38100
大英雄的經驗4
精鍛用魔礦7
眾生的渴求
眾生的渴求一切結束得過於突然,妳(你)來不及猶豫就與眾人一同投身到戰鬥中…
冒險閱歷1000
摩拉44000
大英雄的經驗4
精鍛用魔礦8
園丁
園丁遵循「理」的準則,人們學得知識,懂得界限,習得敬畏。這一思維是安全的邊界,也是瘋狂者的束縛。
冒險閱歷875
原石60
摩拉38100
大英雄的經驗4
精鍛用魔礦7
(test)???$UNRELEASED(test)???$UNRELEASED
(test)???$UNRELEASED(test)???$UNRELEASED
(test)隐藏$HIDDEN(test)隐藏$HIDDEN
(test)隐藏$HIDDEN(test)隐藏$HIDDEN
(test)隐藏$HIDDEN(test)隐藏$HIDDEN
(test)隐藏$HIDDEN(test)隐藏$HIDDEN
以聲名塑形
以聲名塑形娜維婭似乎在德波大飯店門口觀察著什麼…
冒險閱歷650
摩拉53900
大英雄的經驗6
精鍛用魔礦12
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Commission

IconNameDescriptionObjective
此路不通?
此路不通?昆恩被路障阻攔後,被丘丘人圍攻。消滅魔物,解救昆恩。解救昆恩
此路不通?
此路不通?安東尼被路障阻攔後,被丘丘人圍攻。消滅魔物,解救安東尼。解救安東尼
此路不通?
此路不通?米拉娜被路障阻攔後,被丘丘人圍攻。消滅魔物,解救米拉娜。解救米拉娜
此路不通?
此路不通?傑克被路障阻攔後,被丘丘人圍攻。消滅魔物,解救傑克。解救傑克
鑰匙是易丟物
鑰匙是易丟物懷爾德正在到處尋找自己弄丟的鑰匙。幫助懷爾德尋找鑰匙
鑰匙是易丟物
鑰匙是易丟物懷爾德正在到處尋找自己弄丟的鑰匙。幫助懷爾德尋找鑰匙
鑰匙是易丟物
鑰匙是易丟物懷爾德正在到處尋找自己弄丟的鑰匙。幫助懷爾德尋找鑰匙
鑰匙是易丟物
鑰匙是易丟物懷爾德正在到處尋找自己弄丟的鑰匙。幫助懷爾德尋找鑰匙
餐品訂單
餐品訂單幫助莎拉小姐將餐品送給訂餐人。將餐品送給歐琳小姐
餐品訂單
餐品訂單幫助莎拉小姐將餐品送給訂餐人。將餐品送給神秘訂餐人
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Shop

NameOwnerCurrency
n/a
幸運牌幣
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Event

IconNameRewardReward (Total)
機謀變策戰記
機謀變策戰記
原石
大英雄的經驗
「繁榮」的指引
孤雲寒林的輝岩
祝聖油膏
精鍛用魔礦
摩拉
原石420
大英雄的經驗12
「繁榮」的指引4
霧海雲間的汞丹6
精鍛用魔礦18
摩拉240K
祝聖油膏12
「勤勞」的指引4
漆黑隕鐵的一片6
「黃金」的指引4
孤雲寒林的輝岩6
和旋舞劇
和旋舞劇
原石
智識之冕
冷寂迸音
映影舞臺-「眾聚繽紛」
大英雄的經驗
「公平」的指引
悠古弦音的斷章
祝聖油膏
精鍛用魔礦
摩拉
冷寂迸音1
原石910
強弓校調工具組4
「名篇薈演劇場」1
「歡鬧湧動」1
映影立牌-「海薇瑪夫人」1
映影舞臺-「眾聚繽紛」1
智識之冕1
食譜:貝殼彩糖1
摩拉900K
祝聖油膏18
精鍛用魔礦72
悠古弦音的斷章6
貢祭熾心的躊躇6
「公平」的指引6
「角逐」的指引6
大英雄的經驗36
純聖露滴的凝華6
譫妄聖主的餘哀6
「正義」的指引6
「焚燔」的指引6
無垢之海的酒盞6
神合秘煙的預感6
「秩序」的指引6
「紛爭」的指引6
悖理
悖理
雨陣奔流之述演
雨陣奔流之述演
原石
大英雄的經驗
「公平」的指引
祝聖油膏
精鍛用魔礦
摩拉
原石320
摩拉120K
「公平」的指引4
「正義」的指引4
「秩序」的指引4
大英雄的經驗10
精鍛用魔礦20
熾烈傳說·跨界亂鬥
熾烈傳說·跨界亂鬥
原石
大英雄的經驗
貢祭熾心的躊躇
譫妄聖主的餘哀
神合秘煙的預感
精鍛用魔礦
摩拉
榮花與炎日之途
榮花與炎日之途
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51 responses to “New in 5.6”

  1. people masterbeating on skirk and new characters, are you newies or old players? because sometimes I still have fun when I see “[name]mains” on reddit, people farming and posting garbage of any type… and I wonder if they’ll ever get tired and even sick of this absolute amount of shit
    I saw a guy posting a build with 246cv, a cv which I donì’t have in any chara after 4 years of playing, and i find it amusing and especially envious people
    I barely play this game now, and i play less and less… i did in these days domains because of this new fooling around “blessing” which gave me nothing but crap, and not even a single usable artifact for skirk… and I said to myself, again “ok, time to stop this shit again”
    idk but farming just kills the game
    i went back to other games, like EDF, where you have fun and even if there’s rng it’s not this bullshit

    good luck in investing your mental energies and time for this hoyo’s shit

      
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    • My account is old and Skirk doesn’t interest me. Tired of the gimmicky team restrictions they’ve been slapping into kits lately.

      Everything is already so easy you can use 4* mismatch sets still, as well as just 4* characters.
      The main drawback to that now is Long Name Theater (aka Spiral Abyss With Absurd Limitations). I don’t even bother with that anymore after fully clearing it only 3 times. Full-starring Spiral Abyss & etc isn’t as important as the “muh meta” players treat it as either.

      Feel free to pull Skirk and just play casually with whatever you have.

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      • Well, Theater and Spiral Abyss is only for getting fast free Primos.
        I just did the kill-Achievments around the Natlan Legends etc.. They were more challenging tbh.
        I just hope more content like these get in the game.
        That random artifact farming is annoying. Just spent everything on the new artifact domain since release just to get a med set for one char.

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    • don’t bother with the artifacts bro
      I used to have the perfectionist mindset where I would throw away any piece that didn’t have perfect subs for my character.
      nowadays I just go for most general set or 2pc with ok subs and it works quite well. build more characters n gear em up with ‘okay’ artifacts. experiment with wackey ahh teams n have fun that way.

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        • no bcs characters can do just fine with mix n match artifacts. also endgame doesn’t even give u a lot of Primogems to justify torturing yourself over full clear when exploration quests n events give u more with less effort. what can u do when the RNG ain’t just in ur favor? beating ur phone/computer with a broom so it learns not to do that again? all I’m saying is just don’t ruin your mood over some RNG, get into other aspects of the game enjoy some lore idk do whatever u like.

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        • Some people with brain and dignity who understand my point,
          and some idiots-troll-hoyoslaves who make fun it.

          To the first ones, i’ll try to follow those advices
          To the second ones, you’re pathetic

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      • This is the way, especially if you find the game’s combat too easy. It’s one approach that solves two problems: too much time/frustrating grinding artifacts, and trivial combat.

        I find that having a character doing 70% of their theoretical maximum damage is pretty good, so I stop artifacts when I have “good enough” stats. On the downside, enemies die a few seconds later, and I MIGHT miss out on some primogems (hasn’t happened yet), but on the plus side:
        – Artifacts never frustrate me. Rolled into Flat Def twice? Don’t care, I got 4 valuable substats and that’s Good Enough™
        – The Abyss never makes me mad; I don’t care how many stars I get.
        – I don’t feel compelled to pull the latest meta character despite not liking them. Better to save 80-160 wishes than to spend them in order to gain 100-200 primogems.
        – With all the real-world time savings, I play games that were designed to be fun rather than this game that was designed with fun elements (to capture audience) and frustrating elements (to capture the audience’s money).

        I imagine for some people the grind IS fun, in which case: disregard the above. But for everyone else, we need to agree to stop doing unfun things because a manipulative game compels us to.

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    • I was waiting for them too, but it seems that leakers stopped with full-clear videos. Now they just post shit, totally useless

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  2. Skirk’s Talents (STC)

    1. Reason Beyond Reason
    When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.
    When Skirk hits an opponent with a Charged Attack in her Seven-Phase Flash mode, she will absorb the Void Rifts around her in a fixed AoE. Each Rift absorbed will grant her 8 Serpent’s Subtlety stacks.

    2. Return to Oblivion
    When Hydro party members deal Hydro DMG, or when Cryo party members apart from Skirk deal Cryo DMG, Skirk will gain the “Death’s Crossing” effect for 18s. Max 3 stacks, each stack’s duration is counted independently.
    Each “Death’s Crossing” stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode by 10%/20%/70% and increases the DMG dealt by her Elemental Burst Foul Art: Ruin by 5%/15%/60%.

    For now, we do not know what the “Seven-Phase Flash” mode is or what Serpent’s Subtlety stacks do, but we’ll figure out what they are when the 5.7 beta nears.

    Anyways, feel free to predict her kit based on her recent talent leaks + that Skirk BiS artifact.

      
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    • The Seven-Phase Flash is probably a cryo conversion, maybe with buffs; Serpent’s Subtlety might provide a stacking buff, or behave like Shenhe quills (not as likely, unless her NAs are ridiculously fast). Judging by her BiS artifact (15+60 DMG%), the existence of Escoffier which strongly incentivices a team of Skirk, Esco, and Furina, and her second passive (which also shares the all-hydro/cryo requirement with Esco), SS is likely an ATK buff or multiplier buff to balance out the DMG% (or Crit buff, if the devs really want to push her sales). The artifact also suggests Skirk will flexibly choose between NA or Q in battle depending on team and/or timing.

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    • Superficially, it reads like “Cryo Arlecchino”. CA to collect some thingies on the field, then NA enemies to death, or Burst to send out a quick nuke.

      I’m glad to see that although Escoffier promotes a full Freeze team, Skirk herself may be playable in more varied team compositions.

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      • Oh wait, maybe not.

        > Passive Talent
        > When other characters in the party deal Hydro or Cryo DMG to enemies, Skirk gains a stacking “C” effect (duration: ? seconds, max 3 stacks), which boosts her Normal Attack and Burst DMG by ?%/?%/?% respectively
        > Each character can only provide 1 “Fallen Grace” stack, and stacks from different characters are independent

        I guess both characters do lock in on full Freeze teams.

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  3. Dang what’s going on with the site? A new makeover? Whenever I click on Escoffier’s page, it switches to French (xd) and when I click on Ifa’s, it changes to Chinese Traditional.

      
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  4. now imagine a hoyo team made of smart people, knowing how to improve the game, to create variety etc
    and they actually already made something: in that imag theater there are special reactions they don’t exist outside.
    why not making units like escoffier etc who can carry these type of things? nah, impossible

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  5. Hi uh im not sure where do I contact the devs for this website but the book domain showcase in the home page isn’t correct.

      
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  6. Why do they always have to make the weekly boss materials from THEIR region…

    It’s not like that Honkai: Star Rail…

      
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    • Because it makes sense, maybe.
      I’d rather ask, why do they make old bosses and resources become useless, since they are used for literally two characters then even new characters coming either from the same or a different region use new materials anyway?
      For example, the Solitary Suanni: used for Xianyun (which makes sense) and SETHOS (who comes from the frickin Sumeru desert, where there already are FOUR BOSSES of which the drop could’ve been used, but no, materials from a cloud tiger in Liyue – makes sense, doesn’t it?), but neither Lan Yan nor Gaming who come from Chenyu use boss materials from any Liyue boss (Lan Yan uses Source Automaton, Gaming uses Fontaine’s pyro crab).

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    • Huh? That’s not really true though. Even in this page alone, both characters use talent mats that are not from their country. Escoffier, a Fontainian, uses drops from a Natlan boss. Ifa uses drops from a Mondstadt boss. And if you mean from the current version/the version they’re released in, that’s not true either. Neuvilette uses Apep mats. Nilou uses Raiden mats. Ororon uses whale mats.

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      • Soo the chess pieces are from a new Mondstadt weekly boss? Last night i spend hours just roaming around Mondstadt. I miss it so much for some reason and can’t wait for it to get map expansions.

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    • Raiden??? I thought it was gonna be Mauvika rerun after other archons reruns
      also any info about Chasca rerun?
      man I bailed on getting kokomi… maybe next Inazuma Chronicled not first one…
      maybe raiden cuz of moon lore?

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      • What is Raiden’s moon lore?

        I suppose it’s possible, but more likely the decision is based on profit projections. Perhaps Hoyo projects that there would be fewer Raiden pulls if they first give players an opportunity to get Mavuika.

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