
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1039 | 27.0 | 56.96 | 5.0% | 50.0% | 0% | ||
20 | 2695 | 70.04 | 147.75 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 3586 | 93.18 | 196.59 | 5.0% | 50.0% | 0% | ||
40 | 5366 | 139.43 | 294.16 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 5999 | 155.88 | 328.86 | 5.0% | 50.0% | 4.8% | ||
50 | 6902 | 179.34 | 378.35 | 5.0% | 50.0% | 4.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7747 | 201.27 | 424.62 | 5.0% | 50.0% | 9.6% | ||
60 | 8659 | 224.98 | 474.63 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 9292 | 241.42 | 509.33 | 5.0% | 50.0% | 9.6% | ||
70 | 10213 | 265.34 | 559.8 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 10846 | 281.79 | 594.5 | 5.0% | 50.0% | 14.4% | ||
80 | 11777 | 305.98 | 645.53 | 5.0% | 50.0% | 14.4% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 12410 | 322.43 | 680.23 | 5.0% | 50.0% | 19.2% | ||
90 | 13348 | 346.81 | 731.66 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
![]() | 後廚手藝 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多三段的連續槍擊。 消耗一定體力,進行上挑攻擊。 從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 低溫烹飪 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
敬請見證「料理」的真意!依據點按、長按,以不同的方式展現楓丹引以為傲的廚藝。 以「低溫冷藏」模式啟動全頻譜多重任務廚藝機關,對周圍的敵人造成 將跟隨目前場上角色,並將間歇性對附近的敵人發射「凍霜芭菲」,造成 每隔一段時間,愛可菲以「低溫冷藏」模式啟動廚藝機關時,將喚出流湧之刃,造成具有荒性的 以{LINK#N11120002} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 花刀技法 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
展現極致的刀工,造成 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 時時刻刻的即興料理 |
長按施放元素戰技 ·在場上放置廚藝機關。廚藝機關可以吸收元素攻擊。吸收的元素能量達到臨界值時,將使愛可菲事先放入其中的食材轉化為美食。 ·愛可菲需要時間採購新的食材,每週只能依此方式製作一定數量的料理。製作料理的次數每週一凌晨4點重置。 |
![]() | 美食勝過良藥 |
施放元素爆發 |
![]() | 靈感浸入調味 |
當隊伍中包含1/2/3/4名 |
Constellations
![]() | 味蕾綻放的餐前旋舞 |
隊伍中4名角色的元素類型均為 需要解鎖固有天賦「靈感浸入調味」。 |
![]() | 鮮香味腴的燉煮藝術 |
愛可菲以{LINK#N11120001} 一次 |
![]() | 焦糖褐變的烘烤魔法 |
元素戰技 至多提升至15級。 |
![]() | 迷迭生香的配比秘方 |
{LINK#P1122101} 需要解鎖固有天賦「美食勝過良藥」。 |
![]() | 千種醬汁的風味交響 |
元素爆發 至多提升至15級。 |
![]() | 虹彩繽紛的甜點茶話 |
{LINK#N11120001} ·隊伍中自己的目前場上角色的普通攻擊、重擊或下落攻擊命中敵人時,廚藝機關·低溫冷藏模式將發射一枚額外的特級凍霜芭菲,造成愛可菲500%攻擊力的 該效果每0.5秒至多觸發一次,一次廚藝機關·低溫冷藏模式持續期間,該效果至多觸發6次。 |
Skill Ascension
Gallery
Sounds
Quotes
Audio Language:
Title | VoiceOver |
初次見面… | |
閒聊·背景音樂 | |
閒聊·刀工 | |
閒聊·敏銳洞察 | |
下雨的時候… | |
雨過天晴… | |
下雪的時候… | |
陽光很好… | |
早安… | |
午安… | |
晚上好… | |
晚安… | |
關於愛可菲自己·形式束縛 | |
關於愛可菲自己·全副武裝 | * 好感等級達到4後開啟 |
關於我們·評判的資格 | |
關於我們·創新的準繩 | * 好感等級達到6後開啟 |
關於「神之眼」… | * 好感等級達到4後開啟 |
有什麼想要分享… | |
感興趣的見聞… | * 完成「罪人舞步旋」劇情 |
關於芙寧娜·初遇… | * 好感等級達到4後開啟 |
關於芙寧娜·現狀… | * 好感等級達到4後開啟 |
關於娜維婭… | * 好感等級達到4後開啟 |
關於夏洛蒂… | * 好感等級達到4後開啟 |
關於希格雯… | * 好感等級達到4後開啟 |
關於萊歐斯利… | * 好感等級達到4後開啟 |
關於琳妮特… | * 好感等級達到4後開啟 |
關於「僕人」… | * 好感等級達到4後開啟 |
關於艾梅莉埃… | * 好感等級達到4後開啟 |
關於瓦雷莎… | * 好感等級達到4後開啟 |
關於香菱… | * 好感等級達到4後開啟 |
想要瞭解愛可菲·其一 | |
想要瞭解愛可菲·其二 | * 好感等級達到3後開啟 |
想要瞭解愛可菲·其三 | * 好感等級達到4後開啟 |
想要瞭解愛可菲·其四 | * 好感等級達到5級後開放 |
想要瞭解愛可菲·其五 | * 好感等級達到6後開啟 |
愛可菲的愛好… | |
愛可菲的煩惱… | |
喜歡的食物… | |
討厭的食物… | |
收到贈禮·其一 | |
收到贈禮·其二 | |
收到贈禮·其三 | |
生日… | |
突破的感受·起 | * 突破等級「1」階後開啟 |
突破的感受·承 | * 突破等級「2」階後開啟 |
突破的感受·轉 | * 突破等級「4」階後開啟 |
突破的感受·合 | * 突破等級「6」階後開啟 |
元素戰技·其一 | |
元素戰技·其二 | |
元素戰技·其三 | |
元素戰技·其四 | |
元素戰技·其五 | |
元素戰技·其六 | |
元素爆發·其一 | |
元素爆發·其二 | |
元素爆發·其三 | |
打開寶箱·其一 | |
打開寶箱·其二 | |
打開寶箱·其三 | |
生命值低·其一 | |
生命值低·其二 | |
生命值低·其三 | |
同伴生命值低·其一 | |
同伴生命值低·其二 | |
倒下·其一 | |
倒下·其二 | |
倒下·其三 | |
普通受擊·其一 | |
受重擊·其一 | |
受重擊·其二 | |
加入隊伍·其一 | |
加入隊伍·其二 | |
加入隊伍·其三 |
Stories
Title | Text |
角色詳細 | 多年以來,楓丹美食始終以「優雅精緻」的特點為提瓦特人所津津樂道。 要是向美食評論家們問及楓丹最具代表性的名廚,「前德波大飯店主廚」愛可菲絕對位於名單的頂端。 在食客們的心目中,愛可菲創立了「技術料理」這一流派,是「革新烹飪理論」的先驅者,擅長透過科學定量的風味物質,建構出華麗而靈動的味覺奇景。 在評論家的文章中,愛可菲是能讓抱殘守缺之人戰慄的「惡魔主廚」,不斷為烹飪界注入生機,甚至揭示了料理進化的新方向。在促進行業技術提升的過程中,她還將奢華美食的成本有效降低,使許多名菜走上大眾的餐桌。 在同行和學員們的傳說中,愛可菲是「嚴苛規則」的化身,絕不可怠慢半分,但凡在料理過程中有一絲不慎,分心半秒,犯下的錯誤都會招致她冰刀般銳利而精準的批判。面對愛可菲時,要對每種食材和調味料抱以敬重,要對每道烹飪步驟注入十二萬分的誠意與謹慎,才有可能拿出讓她點頭的作品。 在娜維婭等好友看來,愛可菲其實是個耐心而細緻的女孩,她時常透過和好友閒聊,或是聆聽織體複雜的交響樂來尋找烹飪的靈感。與她共同享受下午茶的時光,就如打開驚喜的禮物盒,每次都能品嚐意想不到的美味… 而在愛可菲自己的眼中,她似乎看不到「過去」的榮譽,只有「現在」的自己,和「將來」的目標… 即便品嚐了自己傾注全部心力的作品,在短暫的滿意和陶醉後,她依然會陷入深思,找出最資深的食客也無法覺察的細微缺陷… 「距離極致的味覺體驗…還有不少提升空間!」 |
角色故事1 | 愛可菲是個很早懂事的孩子…早得有點驚人。 自幼時起,愛可菲的味覺就相當敏銳,這一特質與她的好奇心產生了劇烈的反應—— 父母稍不注意,愛可菲就會將廚房中所有食材和調味料都嘗一遍,並按甜鹹酸辣,由淡至濃,擺得整整齊齊,向母親比劃,自己喜歡其中哪些特定的種類。 別家孩子漫無目的地玩耍時,愛可菲則忙著分辨「哪些麵包棍出爐太久不新鮮」,並極力示意母親將這些受潮的麵包「換成剛烤的」,小手揮呀揮,眼睛眨呀眨,讓母親誤以為她還沒吃飽,輕笑著唰唰揮刀,給她多切幾片麵包,再倒上一碗濃湯… 當然,愛可菲的家庭不至於奢侈到麵包剛剛發軟就丟掉不吃,於是兩歲的愛可菲便學會了使用海鹽、奶油、糖和胡椒給自己的一日三餐調味。 見此情形,身為廚師的父母慢慢意識到了女兒的特別之處,不僅為女兒提供了更多調味品,給了愛可菲極大的發揮空間。 在教導愛可菲詩歌與藝術的美學之餘,父母還開始給愛可菲講述「烹飪」的歷史,讓愛可菲慢慢意識到廚師這份工作的重大意義,牢牢記住「廚師服的一身潔白,就像美麗的雪翅雁一樣」。 很快,愛可菲就徹底沉浸在美食的世界之中,她主動要求跟著父母去工作,在餐館最安靜的角落坐下。得到老闆允許後,父母每做出一道菜,都會留下一小份樣品,給好奇的愛可菲嚐嚐風味。 殊不知,這是愛可菲認真的「練習」。 原本特殊的才能進一步演化,逐漸達到令人驚嘆的程度。 無論給愛可菲端上什麼菜餚,只需試吃一口,思索兩三分鐘,愛可菲就能清晰分辨其中的全部食材和調味品,甚至估算每種成分的重量。 終於,在四歲時,愛可菲邁出了決定性的一步——不是甄別和調味,而是要獨自打造讓自己滿意、讓所有人驚嘆的料理。 「今天的晚餐,我來做吧?」 親手下廚的第一道菜,愛可菲便選擇了少見的菜式「酥皮三重卷」:以炸得酥脆的麵衣包裹魚肉、禽肉和內臟,從而呈現出奇妙的複合風味。 其難度也不容小覷,唯有對每種成分的食材都精確處理,才能讓多種食材的風味協調統合,稍有不慎,就是無異於對舌尖施刑。 愛可菲嚴格按照食譜上的指示,卡準每種食材和調味料的用量,每個步驟的用時,小手忙個沒停,小臉緊張得通紅,度過了尤為「充實」的兩個小時… 這略顯笨拙的嘗試,並不像童話故事裡那般,成為天才一鳴驚人的傑作。 父母吃過「酥皮三重卷」頻頻點頭,無不欣慰歡笑,真心誇獎愛可菲,但晚餐結束後,愛可菲獨自品味留下的那份樣本,眉梢慢慢垂落下來。 她沒能做出讓自己滿意的料理。 「總感覺不對勁,差了好多…」 當晚,愛可菲躺在床上,翻來覆去,思來想去: 「是不是我…吃過和做過的料理不夠多,調味不仔細?」 「只是看懂了食譜,照樣子把東西做出來,還遠遠不夠!」 自此以後,愛可菲的生活就有了明確的目標—— 品嚐更多美食,不斷增長自己的美食見聞,做出讓大家驚嘆的珍饈佳餚! * 好感等級達到2後開啟 |
角色故事2 | 「增長美食見聞」,這條簡單的目標的背後,是巨大的經濟開銷。 為了不給家庭增添經濟負擔,愛可菲小小年紀就開始了自己在料理界的征戰—— 她刻意避開父母的熟人,找了間人氣不高不低的餐館,努力爭取到了學徒的身分,在後廚打雜。 旁觀廚師們製作一道道料理,協助他們完成關鍵的工序,能讓愛可菲迅速熟悉各式菜餚的烹飪難點。 對於那些被顧客不滿的個例,愛可菲也能透過淺嚐廚房的留樣,結合記憶中主廚的烹飪操作,精細地分析。 同時,忙碌之中難免犯錯,灶臺旁發生的意外,對著食譜和教材怎麼都無法預測。 餐廳中的廚師原本認為,這位學徒的年紀實在太小了,就算犯下打翻鍋爐的錯誤,他們都能理解。 但愛可菲主動要求廚師們別留情面,所有刻薄的話語、刺耳的指責,她都照單全收。 討厭嗎?那就再也別犯同樣的低階錯誤。 愛可菲正需要快速記憶這些難以捉摸的「錯誤」,將它們累積為自己的「經驗」。 僅僅半年的時間,愛可菲對烹飪的理解就突飛猛進,很快便能獨立製作店內的主要菜品。 看著這個頭頂才剛剛高過灶臺的小小學徒,站在椅子上,揮舞著堪比自己體重一半的廚具,做出一道道品質優秀的料理… 餐廳老闆都被愛可菲的熱情打動,給愛可菲開出了正式店員的薪資,讓她得到了「小主廚」的讚譽。 而愛可菲在這裡賺到的摩拉,基本都用在了「品鑑名菜」上。 每逢假期,她便會邀請父母,逐一造訪楓丹廷內的知名飯店,品嚐該店的最佳菜式。 父母還在驚嘆於高級料理的新奇口感時,愛可菲則在深深思考食材處理的手法,記錄腦海中不斷湧現的靈感。 品嚐越多美食,烹飪技藝的進步越明顯,才能賺到更多摩拉,繼續品嚐更為精緻的菜餚…這個正向循環令愛可菲沉醉其中。 但有一道美食,卻始終不知其真味。 傳說中曾在百年前風靡一時的「德波大蛋糕」,卻隨著德波餐廳初代主廚的英年早逝而絕跡於世。 後世之人也常常試圖靠歷史記載中的隻言片語去復現這道美味,其中也有不少仿品在楓丹美食界激起過千層的浪花。 但愛可菲遍嚐了一圈,這些作品的確甜美,卻始終有種說不出道不明的遺憾:那道傳說中的甜品…真就僅此而已? 在愛可菲五歲生日前後,刺玫會麾下的大廚又推出了一道仿品,據說已經極度接近當年的口味。 刺玫會甚至專門找上了德波大飯店,要舉辦一場隆重的品鑑會,開幕時間恰好就在愛可菲的生日當天。 然而會上每日供應的蛋糕僅有十六片,早早就被各路名流預定…即便愛可菲再怎麼渴望,也無法一嚐其滋味。 在五歲生日那天,愛可菲還是央求著父母帶她前往德波大飯店,哪怕只能看看傳說中蛋糕的色、香、形,說不定也能有所收獲? 意外的收獲不期而至,大飯店外,喧囂的風兒捎來一頂漂亮的平禮帽,旋轉著落入愛可菲手中。 愛可菲茫然地四下張望,幾經周折後,才順著帽子上那縷無與倫比的,熱情的玫瑰香氣,找到了它的主人——焦急的娜維婭。 為了感謝愛可菲,娜維婭讓出了大廚特意留給自己的蛋糕,邀請愛可菲一享夢中的滋味。 「真的沒關係啦!悄悄告訴妳…」趁著大人們不注意,娜維婭壓低了聲音告訴還在猶豫的愛可菲「我偷吃過好多次了…還是馬卡龍好吃!」 於是好奇心還是壓過了禮儀和謙辭,愛可菲忍不住叉起了一塊蛋糕。 的確是美味,但並非極致,與自己嚐過的許多仿品相比各有長短。 但這是眼前新朋的珍貴贈禮,又是她家中大廚的作品…該如實評論嗎? 「怎麼樣?好吃嗎——要誠實喔!」 這句話掃清了所有疑慮。在朋友面前,在美食面前,不應有一點謊言。 於是愛可菲,就如她此後十數年間一樣,做出了她嚴苛而誠實的評價: 「…的確普通。」 * 好感等級達到3後開啟 |
角色故事3 | 從「精緻美味」到「令人迷醉」,兩種等級的美食之間,有著遠比字面差異更殘酷的鴻溝。 認真總結與比對這幾年間嚐過的仿品後,愛可菲還是下定了決心,要創造出自己夢想中的「德波大蛋糕」。 她試圖以這道絕品為切入點,突入頂級料理的殿堂。 在完全不知道食譜的情況下,愛可菲只能嘗試用不算珍稀的食材,去一步步「擬合」這道絕品的風味。 如果說參考已有的食譜,學習烹飪方法,並改進既有配方,是在重複搭建一座經典的房屋,並為它修築不同的外飾… 愛可菲的「擬合」做法,就是完完全全從零開始,重新設計並建造一座建築。 只要食材中有一種風味物質,在烹飪的過程中放出了計畫之外的味道,或是定量不準…這座味覺的高樓便會垮塌,整道菜都得從頭來過。 為此,在原本的餐廳工作之餘,愛可菲開始承接獨特的「客製化菜餚」服務:允許客人自行提供食材和要求,為他們製作菜單上沒有的料理。 這種做法能模糊舒適區的邊界,使愛可菲充分面對預期之外的需求,在實戰中熟悉各種食材,不斷嘗試新的搭配…從而盡可能發掘每種食材的「本味」和「潛在風味」。 在日復一日的錘鍊中,幾年時光轉瞬即逝,愛可菲逐步繪製出一張「食材風味頻譜圖」,找到她獨有的一種烹飪流派。 她將這種流派命名為「技術料理」,絕不拘泥於特定食材,而是基於每種原料提供的底層風味,嚴格定量,嚴謹推演每道烹飪步驟在廚具中引發的連鎖反應,真正自下至上的烹飪。 直到此時,愛可菲才覺得自己「剛剛入行」,開始全力開發更為高階的料理,向著極致的境界正式發起挑戰。 憑藉初露鋒芒的「技術料理」手段,愛可菲成功製作出了一道堪稱「令人迷醉」的甜點新品。 得益於愛可菲先前「客製化菜餚」在食客們中累積的名氣,她的新式蛋糕推出後,人氣不斷高漲,就在全城範圍內熱銷。 這則消息最終傳到了芙寧娜的耳中,她一時興起,在演出之餘突擊造訪愛可菲的餐廳,想要見識一下人氣甜點的成色… 芙寧娜的到來震驚全場,所有食客都停下了手中的刀叉,所有廚師都雙手顫抖,哪裡還顧得上手上的料理。 唯有愛可菲在短暫訝異後,恢復從容,對芙寧娜致以真誠優雅的問候,稍作準備就端上了她的作品。 在愛可菲的眼中,芙寧娜讀出了尤為特別的情緒… 狂熱?不…應該說是陶醉。 這位年輕的廚師似乎一直在等待機會,她的每道料理都毫無保留,以至於為至高無上的水神大人呈遞料理時,她反而像是受到了聚光燈的照射,無比期待芙寧娜品嚐後的反應。 帶著好奇,芙寧娜揮動刀叉,從那盤「鈴蘭糖霜劇院蛋糕」中嚐出了交響樂章般的味蕾音符,令她默默跟唱歡躍的曲調。 用餐完畢後,芙寧娜毫不吝惜讚賞之詞,仔細確認了各種甜蜜口感的來源,並在離去之前兩次詢問愛可菲的名字。 當晚,愛可菲徹夜未眠。突然受到芙寧娜大人的誇獎,讓她覺得一切如同夢幻,美好得有些不真切… 這種夢幻還有機會重現嗎? 答案是肯定的,次日,一封來自沫芒宮的特聘信就出現在了愛可菲的桌上。 …… 許多年後,當芙寧娜於某次茶會上再次聊起跟愛可菲的初遇時,仍會驚嘆於愛可菲當時的舉棋若定、優雅從容。 然而這時愛可菲卻罕見地「不從容」了起來,但依舊誠實地說出了自己當時是如何做到的: 「其實那時候…我的大腦一片空白,全是在憑本能做菜。」 * 好感等級達到4後開啟 |
角色故事4 | 「愛可菲,帶給我驚喜的主廚啊,妳在甜點領域展現出了獨一無二的才華,簡直能一人成軍…」 「…為此,我封妳為我專屬的『甜點大校』!」 在沫芒宮的接待室中,芙寧娜為愛可菲戴上了精緻的廚師帽,授予她廚師界獨一無二的稱號,並為她頒發了一枚親自設計的紀念章。 此刻,愛可菲得到了至高的鼓舞,彷彿真的成為了芙寧娜陣前的校官,心底的暖流升騰為強勁的動力。 她的決心也隨之演進——要不斷做出讓芙寧娜大人滿意的新品! 不過,出於節約預算的考量,沫芒宮內並沒有設施齊全的廚房,最多只能做些簡餐,完全無法讓愛可菲自由施展廚藝。 也就是說,愛可菲平時依然要在民間餐廳的廚房為芙寧娜製作甜點,隨後將其精緻裝盤,謹慎封存,萬無一失地運送至芙寧娜的桌前。 德波大飯店則適時伸出了橄欖枝,為愛可菲特設了「技術總廚」一職,名義上與主廚平起平坐,可以隨意調用飯店的高級食材,以便為芙寧娜大人獻上無可挑剔的美食。 實際上,這是一場雙贏的商業合作:愛可菲得到了最好的裝置和食材,而她製作的所有甜點都將帶上「德波大飯店出品」的標籤,進一步提升該店在楓丹的地位。 但德波大飯店的管理層似乎忽略了,愛可菲遠不止是一位甜點師,她的烹飪領域遠比普通廚師要廣闊,而芙寧娜大人也不是一日三餐都沉浸於鮮奶油糖霜和果醬之中,偶爾也會讓「甜點大校」做些正餐… 於是,在這一時期,愛可菲肆無忌憚地釋放才華,將烹飪技藝錘鍊至爐火純青的地步—— 她以同行們無可挑剔的水準重現了德波大飯店的每道經典菜餚,並將許多失落的食譜復原,或是對現有的食譜加以改進。 時任主廚是個務實的前輩,原本物色了下一任接班人,但在愛可菲出現後,她發現後者佔有全方位的優勢,便讓兩者和和氣氣地比試了一場。 愛可菲也不負眾望,用一道看似簡單低調,實則處處暗含致命考驗的「白浪拂沙」技驚四座,讓原本的接班人心服口服。 就這樣,愛可菲順理成章,成為了德波大飯店有史以來最為年輕的主廚。芙寧娜大人設計的紀念章,也作為愛可菲個人形象的符號,逐步升格成「頂尖美味」的風向標。 在她的帶領下,德波大飯店的廚師班底突破了原有的極限,顯著提升了所有菜餚的品質,最為刁鑽的美食評論家都找不出破綻。 就任僅僅半年後,愛可菲便達到了職業生涯的最高點,她被譽為德波餐廳創始人「天才」莫德斯特之後,楓丹美食界最為輝煌的主廚。 但世上沒有一帆風順的童話,愛可菲也不例外。 待在德波大飯店後,愛可菲發現,她似乎觸及了進步的瓶頸… 每種食客群體都有獨自的「飲食文化」,這是一種由時間、歷史、人文環境等多種因素共同匯聚而成的慣性,愛可菲不可能獨自對抗這種慣性。 比如,衣冠楚楚的紳士和淑女不可能手持華美的餐具大快朵頤炸魚薯條,閒錢有限的工人也很難領略上等肥肝的美妙之處… 正是因此,愛可菲待在德波大飯店的後廚時,製作的料理長期被侷限在常客們能夠接受的範圍之內。 而飯店人氣驟升帶來的成倍工作量,也使得既要管理後廚人事,又要確保每道菜品品質的愛可菲心力越減。 如此種種,顯然束縛了她探索味覺頻譜的腳步。 但…要放棄這來之不易的主廚名號,放棄大飯店裡得天獨厚的烹飪環境,去追尋一個看不清前路的目標嗎? 就在愛可菲得出答案之前,一場意外悄然而至。 德波大飯店的食材混入了危險的違禁品「幽光素」,飯店之外輿論譁然,後廚之內人心惶惶。 愛可菲自認身為主廚,無論如何都有失察之責。她主動擔下責任,保住了德波大飯店的招牌,平息了廚師之間的混亂,自己卻因此遭受審判。 而她的一切疑惑與困頓,也只能暫且隨身,帶進幽深的海底。 * 好感等級達到5級後開放 |
角色故事5 | 從芙寧娜大人親自任命的「甜點大校」、萬眾敬仰的傳奇廚師,到牽扯上惡性事故,墜入梅洛彼得堡… 兩者之間的落差實在太大,換成其他人,可能在沉重的打擊下一蹶不振… 好在,愛可菲向來不懼危機,越是驚險的挑戰,反而越能讓她冷靜,梅洛彼得堡中的短暫生活反而讓愛可菲「沉澱」下來,她甚至將這一時期戲稱為自己的「上半場閉關」—— 缺少了精雕細琢的高級美食,唯有「特許餐廳」參差不齊的菜品,偶爾還會抽中加刑般的頭獎…這樣的生活狠狠折磨了愛可菲,但也讓她從全新的方向審視改進「技術料理」的可能。 不再特地考慮還原某種滋味,不再優先考慮最終的成品,而是盡可能嘗試更多搭配。每種食材都有探索的潛力,都可能在合理的搭配下迸發出不可思議的口感,進而打開更為廣闊的調味風格。 有了這層動力,水下的生活倒也顯得不那麼煩悶,不過還是有一點遺憾: 梅洛彼得堡時而靜謐如真空,時而喧鬧如工廠車間,與隨時迴盪著悠揚音樂的德波大飯店自不能同日而語,這令喜愛音樂的愛可菲頗為難受。 不過芙寧娜和娜維婭前來探望愛可菲時,給她帶來了一臺小唱片機。久旱逢甘霖的她,重聽起以往早就聽膩的交響曲,竟能隱約回想起聽著這首音樂享用的菜餚,靈感源源不斷湧現而出… 事已至此,導致愛可菲入獄的幽光素一案,對於她本人而言,已經不再重要了。 離開梅洛彼得堡後的第一天,愛可菲宴請了娜維婭等友人,挑選了一張旋律起伏有致,節奏規整舒緩的交響樂唱片,在樂聲中驗證靈感般製作了十餘道料理,每道料理都能引發全場的驚呼。為芙寧娜大人送去的新品「霧凇秋分」,更是讓芙寧娜享受至極,情不自禁地跳了一段輕快舞步。 之後,愛可菲並未返回德波大飯店,而是在娜維婭的介紹下,在灰河一間相對清閒的酒館安頓下來。 從此刻起,她便進入了「閉關的下半場」,任何與烹飪無關之事,都無法對她造成干擾。 就連突如其來的漲水危機,都沒能讓愛可菲分心,她在登船避難前從容地封裝了所有廚具和食材,退潮後立刻回到了廚房… 愛可菲不單要開發遠在「德波大蛋糕」之上的甜品,將其獻給芙寧娜大人…她的目標是擊穿,以至於徹底抹除傳統料理的邊界。 她不會對抗習俗的慣性,而是透過調色般的手法,不斷引入新的風味物質,帶來潛移默化的革新與進步… 進而打造出沒有任何規則束縛的味覺世界,讓原本粗俗的料理也能登上大雅之堂,讓昂貴無比的菜餚放下倨傲的身段… 最終尋得全新的美味巔峰,哪怕窮盡一生都無法登頂,也要不斷向其發起挑戰。 這將是一場永不停歇的尋味之旅,不限時間和地點。產生新的烹飪想法、獲得新食材的瞬間,愛可菲便會開始全神貫注地鑽研。 對於即將面臨的挑戰,愛可菲早已心中瞭然,她的眼中似乎有了倒映——那極致味覺之山尖的色彩,必將折映她無盡的靈感輝光,是宛如雪翅雁羽翼般的潔白… * 好感等級達到6後開啟 |
多目標烹飪機關組 | 經驗豐富的大廚總會同時處理多組食材,作為「技術料理」的先驅,愛可菲烹飪之時,更比飛轉的齒輪還忙碌。 如果說其他廚師可以用「成形」的食材調味,愛可菲的烹飪則是從底層邏輯建構料理的「味覺流程」,需要加倍細緻地切分食材,進行複雜的烹煮、精煉與純化,平均每道菜品的工序可比傳統料理多出六十步。 為此,愛可菲試圖探索同時工作的極限,開始烹飪前,就以秒為單位,如演奏樂曲般,將每時每刻雙手需要執行的任務劃分時序,正式烹飪前還要演練彩排。 以至於那段時間,廚藝界的人們都將愛可菲烹調的過程比作「廚房中的圓舞」。 但進行了一段時間的訓練後,愛可菲突然回過神來了: 「我是廚師,又不是舞臺上的演員!」 適當引入助手,和更為便捷的道具,對愛可菲而言尤為重要。 為此,承接「客製化菜餚」之初,愛可菲就找到了幾位楓丹科學院的工程師,下達了特殊的訂單需求,與這些機關專家共同開發,最終成功製作出「試驗性多目的烹飪機關組」,也就是她的兩員得力佐官——「全頻譜多重任務廚藝機關」和「自適應運動訊號響應型輔助機關」。 「全頻譜多重任務廚藝機關」的構型如同餐盤和鍋具的結合體,基於分離礦物成分的機關,整合了原料定量、精確控溫與濕度調節的功能,在愛可菲的手中,幾乎能發揮任何一種廚具的功能。甚至,透過讓這臺機關隨機執行工作步驟,能達到產出「隨機料理」的效果。 愛可菲時常用這一功能嘗試從未想過的食材搭配,有時驚喜,有時受苦… 「自適應運動信號響應型輔助機關」則應用了「義肢」概念的探索技術,能預先錄入大量動作,根據愛可菲給出的訊號指令,進行對應的操作。愛可菲將其裝設在背後,在她細心的調控下,這一機關展現出尾巴般的靈巧,無論取用工具和食材,還是協助遞送餐盤,都無比平穩可靠。 只不過,這尾巴般的機關有時太過敏感,會積極響應愛可菲的細微動作,原本標識工作狀態的指示燈,居然也會配合這種故障「錯誤發光」。 早知如此,愛可菲就會要求工程師們完全去除機關的燈效,以防它「出賣」自己的情緒… * 好感等級達到4後開啟 |
神之眼 | 相比熊熊燃燒的火焰,愛可菲更喜歡冷冽的冰塊。 在人工技術的範疇內,「降溫」的要求遠比「升溫」苛刻。 低溫是鎖住食材原味的關鍵,食材下鍋之前,甚至被端上餐桌的前一刻,「保鮮」的重要性都不言而喻。 為了穩定獲得品質優秀的冰塊,愛可菲窮盡了各種手段。 冰霧花的寒氣雖也效果不錯,但影響的空間有限,降溫的烈度也略顯羸弱。利用化學製劑速凍的成本太過恐怖,連德波大飯店都承受不起。就算是楓丹科學院的機關,也無法長期無限制地維持低溫… 愛可菲曾前往龍脊雪山,尋找坊間傳說提到過的「神秘冷源」。 她以厚重的外套和圍巾將自己包裹得嚴嚴實實,背負沉重的行囊,提著一支普普通通的鐵尖槍,在龍脊雪山徘徊了十餘天。 結果,直到長槍徹底損毀,她都沒能找到目標,礙於魔物襲擾留下的傷口和嚴重的凍傷,只能無功而返。 歸來途中,愛可菲還聽說了奇妙的冰元素生物「塔勒特」的傳聞,成倍加劇了愛可菲的遺憾,對「冷源」的渴望成為了她心目中僅次於精進烹飪技藝的執念。 獨自前往納塔尋覓新食材的另一次旅行中,炎熱的氣候讓愛可菲倍感不適,多次看錯地圖路線,誤入危險地帶。 禍不單行,愛可菲剛剛找到那幾株,不慎喚醒了多座「熔岩遊像」,遭受了致命的圍攻。燃素灼燒的熾痛險些直接讓她昏迷,倉皇後退期間,周圍引爆的燃素爆桶又將她炸倒在地。 直到此時,愛可菲還死死抱著自己的背包,保護著其中的廚具機關和食材,她的腦海中那個念頭在不斷迴響—— 冰塊、冰塊、冰塊… 如同不慎飲下過量烈酒,之後的記憶歸於朦朧,愛可菲只能依稀想起,得益於某種…不斷從背後湧現而來的清冷寒流,她滅卻了附著在身上的火焰,成功撤出了魔物的活動區。 直到帶著稀有的食材重返楓丹,愛可菲才發現,自己的後背,不知何時墜上了一枚寒光凜冽的神之眼。 驚魂未定被驚喜取代,這喜悅讓愛可菲忘卻了全身的傷痛。 為了時時刻刻保持清醒,愛可菲轉而將「神之眼」綁在了自己的髮帶上,希望它能隨時隨地為自己的頭腦降溫,讓自己在大火烘焙的廚房中保持物理意義的絕對冷靜… 有了「神之眼」的協助,愛可菲總算實現了自己的奢望——隨時隨地冷藏食材。不僅如此,熟練運用它所提供的元素力後,愛可菲將其與原本的「廚藝機關」結合,更是獲得了可觀的武力,極大程度上拓寬了尋覓食材的目標範圍… 就連廚具的問題都迎刃而解——以元素力堅冰製成的餐刀和湯勺極為耐用,更換也尤為便捷,為愛可菲省去了攜帶器具的重量,還有親自清洗餐具的麻煩。 只不過,身為全楓丹…甚至全提瓦特最擅長使用冰霜的主廚,愛可菲製作冰淇淋的頻率並不高… 或許將來某天,她會將其作為一個專門的料理科目,認真攻關,開發出隨時都能製作的冰雪甜點? * 好感等級達到6後開啟 |
220 responses to “愛可菲”
finally, an ice related buffer…. feel she will be great with farina+ shanhe (or how ever you spell her name) + an ice damage dealer.
NOT EULA… … … mihoyo why ya make physical so useless? cant even destroy elemental / non elemental shields… besides maybe,, geo, with a claymore, but pretty much any claymore user can do that…
Finally a character with proper pantsu fan service! Thank you Hoyo for going based again. Gonna try to get her C2 to send Hoyo a message that we need more character designs like her.
Get laid loser
he’s not worthy
Get lost tourist
Is there a reason why her combat voice overs aren’t uploaded, but her voice lines are?
Varessa’s missing hers as well.
I loved this site so much, because every voice line/quote is uploaded here.
is it true her design looks worse than most of the 4* and kit straight up piece of lazy ass shitz?
I dunno, is it? If u want to talk lazy kits, look no further than 90% of the Anemo units – most are awful copies/rip-offs of each other.
you mean the fact that they all suck, some a little bit, some too much?
Stopped letting Shenhe have any relevancy or dedicated reruns and then just gave another nobody 5* a better version of her kit. Unprecedented considering how that violates the Liyue Character Bias.
I play less and less as time goes on.
isn’t that a good thing? you spend more time irl than video game 😀
Got that right.
Splish splash, your opinion is trash. Go back to twitter.
Hoyo: hippiti dippiti shoot, here kiss my boot 👢.
Nope. She is stronger than older gen characters. Her sub-DPS surpasses my Furina even though I don’t want to accept it. And her buff is as good as Xilonen with her sig artifact set. Kazuha is powercreeped and useless now so we won’t talk about this canadian dude.
learn to read. where was it said she looks weak. man these kids!
she has a proper pantsu. that alone gave me all the reasons to get her.
go away loser.
What’s better C1 or her sign weapon?
c1 and her sig weapon of course.
TL;DR: They are around the same, C1 slightly better, and both only affect Cryo*.
C1 improves any Cryo teammate’s damage, including her own. Cryos tend to build high CDmg due to the abundance of CR – lets assume 200%-300%, so C1 will be a 15%-20% increase for any Cryo teammate. If you have a lower CDmg, C1 gets better.
Sig improves her own damage, healing, and any ATK-scaling teammate’s damage. Realistically the 32% ATK can only be consistently kept up via her A1, but if any teammate snapshots it would be around 15%-20% increase in damage for ATK-scaling teammates. The improved healing may or may not stack Furina’s fanfare faster; its effects will be too complicated to consider.
Esco’s initial heal from Q is on the lower end for burst healers, so she might prefer teammates with lower HP. And, given that more than half of Hydros are HP-scaling*, Esco’s sig will not benefit them.
*In fact only Ayato, Childe, Xingqiu, and HMC benefit significantly from ATK, and most of the time they don’t want to be in freeze teams anyways. Kokomi does benefit from ATK but HP is way better for her.
the weapon can be used in non-freeze teams when you use esco as just an sub-dps and by other characters like chevreuse/iansan/mika
…Yeah right forgot about that. Weapons can be used on other characters while constellations are bound to the char. So the weapon would be more cost-effective, and C1 is (on average) slightly stronger if considering for Esco alone.
Another consideration: Losing the weapon banner gacha roll means you’ll _maybe_ get a Verdict and probably some more Widsith or niche Fontainian 4-star weapons, whereas losing the character banner gacha roll means you’ll definitely get a Qiqi and a chance to get more Layla/Ororon/Ifa constellations.
The weapons could be good (HP% sword for Furina or Kirara, for example), or the Layla/Ororon cons could be more valuable. It’s very dependent on the account.
Didn’t her c1 use to increase hydro crit dmg also?
Escoffier’s C1 has always only increased cyro crit damage. In fact none of her constellations do anything for hydro.
So if you are pulling Escoffier to support a Hydro DPS, then you should skip getting any constellations.
this shit just for Skirk? ez skip
This “shit” might’ve just revived cryo teams, with or without Skirk.
For cryo DPS
absolute brain dead take
I see hot chef with sideboob, I roll. Simple as.
ez sushi! yum.
god of culture.
I already posted last month on my initial thoughts on Escoffier, but I wanted to go into more detail on which existing Cyro characters that I feel Escoffier helps out the most:
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Ayaka
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In my opinion, Ayaka is the character that is benefits the most from Escoffier. Her primary source of damage is her burst, but due to its it’s rapid cyro application of many small hits, it is ill suited for reverse-melt. So Ayaka is effectively locked into freeze and mono-cryo. Escoffier’s strong off-field cyro damage and massive cyro resistance shred is a massive boon for Ayaka teams.
Ayaka’s burst Soumetsu does 20 hits during it’s 5 second duration (19 initial hits and then a final, stronger one). If all of the hits connect to an enemy, she gets a total scaling of 4143.87 % of at talent level 10. With Escoffier, Ayaka’s burst damage should be roughly on par with what the recent Natlan DPS units are able to achieve (not including Mavuika). Escoffier off-field damage will be a great boom during the downtime while Ayaka is doing normal or charged attacks during and after Soumetsu expires.
The biggest downside is that Ayaka’s burst damage can be quite inconsistent. The damage potential goes down considerably if most (if not all) of the burst doesn’t hit. Freeze does a lot in alleviating this, but positioning is going to be very important. Un-freezable bosses who are mobile or smaller enemies will be the biggest issues.
Alongside Escoffier, Shenhe and Furina should be Ayaka’s best team. However, Yelan could be used instead of Furina since Ayaka can use normal attacks after her burst ends. Mona’s use as a solo hydro has issues due to the hydro application being weak. However, the Omen debuff should last long enough to cover the entire duration of Ayaka’s burst. Mona should work better as a second hydro character with Furina if Shenhe is not available.
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Ganyu
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The 2nd most buffed Cyro character. Actually has access to viable reverse-melt teams, but are difficult to use since Ganyu will be almost exclusively relying on her charged shot. Escoffier will allow Ganyu to use her entire kit, and frozen enemies will make it easier for Ganyu to land her charged shots.
Ganyu has amazing AOE from her burst, Level 2 Aimed shots, and skill. She is also more consistent in how she does damage and is more flexible in her team rotations (thanks to her having 100% uptime on her burst and no cooldown for her aimed shots). It is relatively easy to ensure that Ganyu is constantly getting her hits.
The primary downside is that Ganyu’s raw damage is less impressive compared to other 5* cyro DPS. I also see her as being more restricted in terms of additional teammates. Furina is all but required as the hydro teammate. Yelan cannot be used because Ganyu does not normal attack and Mona’s hydro application is too weak to sustain the freeze reaction for any extended time period. Shenhe should be the best offensive option for the 4th team slot, but Layla could be used instead for some interruption resistance if Shenhe is not available.
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Shenhe
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Shenhe was previously outclassed by more general supports (like Xiolen or Kazuhua) for freeze teams, but she should shine with Escoffier as 3rd most buffed Cyro character.
The main benefit is that Shenhe’s quills can be used to buff Escoffier’s damage even further, in addition to the Cyro main DPS. This should make her very valuable.
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Wriothesley
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Wriothesley is a more recent character who I able to perform quite competently in reverse-melt teams (or as an on-field Cyro-Driver for Mauvika forward-melt teams) so he doesn’t benefit as much from Escoffier’s inclusion.
Despite this, Escoffier should make Wriothesley freeze teams competitive with his existing reverse-melt teams. His main benefit is that his normal attack play style affords him the most flexiblity in terms of hydro teammates. While Furina is still the best hydro option, he can also make effective use of Yelen, Xingiqu, or even a C6 Candace as a solo Hydro option, or combined with Furina as a 2nd hydro option instead of using Shenhe.
His major downside is that outside of his burst (which is not a major focus for him) he is mostly single target focused. Scenarios with multiple enemies could be a struggle.
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Chongyun
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I consider Chongyun to be the 4* character whom is most heavily buffed by Escofffier. He is the closest to a that 4* Cyro characters have to a main DPS due to his elemental infusion and elemental burst.
For a 4* character, he has decent base attack (223 at level 90) and decent multipliers on the initial hit of his elemental skill and the damage from his elemental burst.
While he previously had his reverse melt team, he should be much more consistent with a premium freeze team (Escoffier, Furina, and Shenhe). At C6, he should almost function like a discount Ayaka, in he delivers very good front loaded damage from using his burst (4 hits at C6, 302.6% attack scaling max per hit) and then initial hit from his elemental skill (365.58% max attack scaling).
Chongyun does have his reverse melt teams (his burst has no ICD so every hit of it can trigger melt) and his normal attacks can disrupt freeze by causing shatter. However, I still see Escoffier teams as being quite competitive, to the point that Chongyun may compensate with Noelle for 2nd best 4* main DPS (Gaming being better than both).
In addition, Chongyun would be the best choice for Escoffier if only 4* teammates are being used. This is due to Chongyun’s Cyro infusion being very good for Kaeya and Rosaria in such teams thanks to superior normal attack speed and damage.
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In conclusion, while discussion has focused her being a dedicated Skirk support, I feel that Escoffier is much more than that.
She seems to be designed to make Freeze (and by extension the Cyro element) relevant in the meta again.
I’m really looking forward to her release!
but who asked
me
-> Sorry, who brought character Ayaka to character Escoffier?
-> Do you know the policy of playing each character and what the actual role of character Escoffier is or do you rely on there being a critical?
-> Again, what you’re saying is that character Ayaka deals 20 hits.
To clarify, both characters are different from each other, and neither character is DPS.
-> Do not rely on the theory of people seeing their play in a specific way for the character.
Perhaps you do not know that the character Ganyu is a supporter rather than an outright attacker.
Perhaps you should look more into its automation to clarify the reality of the character regarding some people playing it as DPS.
– The simplest team formations that can be played with in the next update
-> Furina – Citlali – Escoffier -DPS> Neuvillette
-> Furina – Mona – Escoffier -DPS> Ayaka
-> Furina – Kokomi – Escoffier -DPS> Ayaka
-> Furina – Kokomi – Escoffier -DPS> Wriothesley
-> Furina – Ganyu – Escoffier -DPS> Ayato
-> Furina – Citlali – Escoffier -DPS> Yelan
-> Furina – Escoffier – Shenhe -DPS> Ayaka
-> Furina – Citlali – Escoffier -DPS> Sigewinne
Neuvillette gets less damage from this team xilonen and kazuha are better and it’s not joke
Very nice write-up, thank you. I will look forward to getting Ganyu off the bench (didn’t have much luck building a burnmelt team).
I appreciate the breakdown. initially I was a little concerned how well she’d be balance wise for the game and your breakdown makes me feel better. Escoffier elevates cryo dps and freeze teams JUST about or to natlan level. I know she most likely exists for skirk (who im CERTAIN shes going to be busted, not even counting escoffier in the same team) but its nice to have freeze back on the menu. its been ALL about vapes and melts. Escoffier will probably be a Freeze MUST pick for a long time. now I hope we get an ACTUAL good physical character XD
idk if this is relevant but chongyun c2 makes the team rotation faster
does anyone know which team will be better overall between Ayaka+escoffier+furina+shenhe/citlali c0r1 and ayaka+shenhe+furina+xilonen c2 or ayaka+kokomi+shenhe+kazuha?
so do u know which team will be better between Ayaka+escoffier+furina+shenhe/citlali cor1 and ayaka+shenhe+furina+xilonen c2 or ayaka+kokomi+shenhe+kazuha?
In my opinion, Ayaka’s best teammates would consist of Escoffier, Furina, and Shenhe.
Citlali should not be used since Ayaka doesn’t need a shielder and Citali does not shred Cyro resistance. Her signature weapon would help give Ayaka some bonus damage, but I don’t think it’s worth it. Citali should ideally be used with a pyro unit for forward melt.
Kokomi only provides hydro application and single target healing, she will be rendered moot as offield support once Escoffier comes out. Yelan or Xingqiu (Ayaka will need to weave in normal attacks) would be superior if Furina is not available.
Kazuha and especially C2 Xilonen give better buffs than C0 Escoffier. However, Kazhuha does little off-field damage and Xilonen effectively none. Escoffier’s really strong off-field damage will be be a noticeable increase in the team DPS. In addition, Escoffier’s signature weapon and early constellations (C1 and C2) will outclass the buffs that Kazuha and Xilonen will give at the same constellation level.
I’m very glad to see freeze back in the meta—finally, I can use my benched c1 Ayaka!
I don’t think freeze Wriothesley will outclass his reverse-melt teams, since his charged attacks will shatter the enemies. It’s hard to keep enemies consistently frozen with him, unless you forgo all his CAs and lose out on damage and healing. I do think Escoffier will still have some compatibility with him, but reverse-melt will still be better if you have the supports for that comp.