마비카

마비카
마비카Name마비카
Title???
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Pyro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)불패의 태양자리KR0L
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Vision (Discovered)
Constellation (Discovered)불패의 태양자리KR0L
Description测试角色
Character Ascension Materials
불타오르는 마노 가루
불타오르는 마노 조각
불타오르는 마노 덩이
불타오르는 마노
금빛 문양 근원 코어
잿보라꽃
수습 전사의 나무 호루라기
전사의 금속 호루라기
용투구 무사의 황금 호루라기
Skill Ascension Materials
「각축」의 가르침
「각축」의 인도
「각축」의 철학
???
지식의 왕관

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
197727.9361.625.0%50.0%0%
20253572.45159.855.0%50.0%0%
불타오르는 마노 가루1
잿보라꽃3
수습 전사의 나무 호루라기3
모라20000
불타오르는 마노 가루1
잿보라꽃3
수습 전사의 나무 호루라기3
모라20000
20+337396.4212.695.0%50.0%0%
405046144.24318.265.0%50.0%0%
불타오르는 마노 조각3
금빛 문양 근원 코어2
잿보라꽃10
수습 전사의 나무 호루라기15
모라40000
불타오르는 마노 가루1
잿보라꽃13
수습 전사의 나무 호루라기18
모라60000
불타오르는 마노 조각3
금빛 문양 근원 코어2
40+5642161.25355.85.0%50.0%9.6%
506491185.53409.355.0%50.0%9.6%
불타오르는 마노 조각6
금빛 문양 근원 코어4
잿보라꽃20
전사의 금속 호루라기12
모라60000
불타오르는 마노 가루1
잿보라꽃33
수습 전사의 나무 호루라기18
모라120K
불타오르는 마노 조각9
금빛 문양 근원 코어6
전사의 금속 호루라기12
50+7285208.21459.415.0%50.0%19.2%
608143232.73513.525.0%50.0%19.2%
불타오르는 마노 덩이3
금빛 문양 근원 코어8
잿보라꽃30
전사의 금속 호루라기18
모라80000
불타오르는 마노 가루1
잿보라꽃63
수습 전사의 나무 호루라기18
모라200K
불타오르는 마노 조각9
금빛 문양 근원 코어14
전사의 금속 호루라기30
불타오르는 마노 덩이3
60+8738249.75551.065.0%50.0%19.2%
709604274.49605.665.0%50.0%19.2%
불타오르는 마노 덩이6
금빛 문양 근원 코어12
잿보라꽃45
용투구 무사의 황금 호루라기12
모라100K
불타오르는 마노 가루1
잿보라꽃108
수습 전사의 나무 호루라기18
모라300K
불타오르는 마노 조각9
금빛 문양 근원 코어26
전사의 금속 호루라기30
불타오르는 마노 덩이9
용투구 무사의 황금 호루라기12
70+10199291.51643.25.0%50.0%28.8%
8011074316.53698.425.0%50.0%28.8%
불타오르는 마노6
금빛 문양 근원 코어20
잿보라꽃60
용투구 무사의 황금 호루라기24
모라120K
불타오르는 마노 가루1
잿보라꽃168
수습 전사의 나무 호루라기18
모라420K
불타오르는 마노 조각9
금빛 문양 근원 코어46
전사의 금속 호루라기30
불타오르는 마노 덩이9
용투구 무사의 황금 호루라기36
불타오르는 마노6
80+11670333.55735.965.0%50.0%38.4%
9012552358.77791.615.0%50.0%38.4%

Skills

Active Skils

普通攻击·以火织命普通攻击·以火织命
普通攻击
进行至多四段的连续挥砍。

重击
消耗一定体力,向前方进行一次格外有力的烈曜斩。

下落攻击
从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1단 공격 피해80.04%86.55%93.06%102.37%108.88%116.33%126.57%136.8%147.04%158.21%169.38%180.54%191.71%202.88%214.05%
2단 공격 피해36.48%x239.45%x242.42%x246.66%x249.63%x253.02%x257.69%x262.36%x267.02%x272.11%x277.2%x282.29%x287.38%x292.47%x297.56%x2
3단 공격 피해33.22%x335.93%x338.63%x342.49%x345.2%x348.29%x352.54%x356.79%x361.04%x365.67%x370.31%x374.95%x379.58%x384.22%x388.85%x3
4단 공격 피해116.19%125.65%135.11%148.62%158.08%168.89%183.75%198.61%213.47%229.68%245.9%262.11%278.32%294.54%310.75%
강공격 종결 피해193.84%209.62%225.4%247.94%263.72%281.75%306.54%331.34%356.13%383.18%410.23%437.28%464.32%491.37%518.42%
강공격 스태미나 소모50pt50pt50pt50pt50pt50pt50pt50pt50pt50pt50pt50pt50pt50pt50pt
낙하 기간 피해74.59%80.66%86.73%95.4%101.47%108.41%117.95%127.49%137.03%147.44%157.85%168.26%178.66%189.07%199.48%
저공/고공 추락 충격 피해149.14% / 186.29%161.28% / 201.45%173.42% / 216.62%190.77% / 238.28%202.91% / 253.44%216.78% / 270.77%235.86% / 294.6%254.93% / 318.42%274.01% / 342.25%294.82% / 368.25%315.63% / 394.24%336.44% / 420.23%357.25% / 446.23%378.06% / 472.22%398.87% / 498.21%
称名之刻称名之刻
依凭「争斗」的权柄,召唤人神传承的「诸火武装」,造成具有夜魂性质的火元素伤害。
施放后,玛薇卡将恢复夜魂值至上限,并进入夜魂加持状态。

诸火武装
依据点按、长按,以不同的形态解放诸火武装。

点按
「神名解放」:诸火武装将以焚曜之环的形态显现。焚曜之环将跟随当前场上角色,并间歇性攻击周围的敌人,造成具有夜魂性质的火元素伤害。

长按
「古名解放」:诸火武装将以驰轮车的形态显现。在这种状态下,玛薇卡能驾驶驰轮车高速移动,或是打开驰轮车的后备隐藏推进模块,短暂通过各种地形,以及在空中短暂滑翔。同时,玛薇卡的普通攻击、重击与下落攻击将转为无法被附魔覆盖的具有夜魂性质的火元素伤害;进行冲刺时,也会对路径上的敌人造成具有夜魂性质的火元素伤害。

处于夜魂加持状态下时,点按元素战技可以切换诸火武装的形态;诸火武装将在玛薇卡的夜魂加持结束时消失。

夜魂加持·玛薇卡
依据诸火武装的形态,持续消耗夜魂值。夜魂值耗尽时,玛薇卡的夜魂加持将会结束。

如果你告诉玛薇卡,驰轮车类似的东西在别的世界需要上标识作用的牌照,她也会很开心:
「我这可是唯一一台,靓号不是随我选了吗?」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
가동 피해74.4%79.98%85.56%93%98.58%104.16%111.6%119.04%126.48%133.92%141.36%148.8%158.1%167.4%176.7%
아웃 필드 무기 간격 피해128%137.6%147.2%160%169.6%179.2%192%204.8%217.6%230.4%243.2%256%272%288%304%
아웃 필드 무기 발동 간격2초2초2초2초2초2초2초2초2초2초2초2초2초2초2초
바이크 일반 공격 1단 피해57.26%61.93%66.59%73.25%77.91%83.23%90.56%97.88%105.21%113.2%121.19%129.18%137.17%145.16%153.15%
바이크 일반 공격 2단 피해59.13%63.95%68.76%75.63%80.45%85.95%93.51%101.08%108.64%116.89%125.14%133.39%141.64%149.89%158.15%
바이크 일반 공격 3단 피해69.99%75.68%81.38%89.52%95.21%101.73%110.68%119.63%128.58%138.35%148.11%157.88%167.64%177.41%187.17%
바이크 일반 공격 4단 피해69.7%75.38%81.05%89.16%94.83%101.32%110.23%119.15%128.06%137.79%147.51%157.24%166.97%176.69%186.42%
바이크 일반 공격 5단 피해91%98.41%105.82%116.4%123.81%132.27%143.91%155.55%167.19%179.89%192.59%205.29%217.99%230.68%243.38%
바이크 대시 피해80.84%87.42%94%103.4%109.98%117.5%127.84%138.18%148.52%159.8%171.08%182.36%193.64%204.92%216.2%
바이크 강공격 순환 피해110.08%119.04%128%140.8%149.76%160%174.08%188.16%202.24%217.6%232.96%248.32%263.68%279.04%294.4%
바이크 강공 종결 피해151.36%163.68%176%193.6%205.92%220%239.36%258.72%278.08%299.2%320.32%341.44%362.56%383.68%404.8%
바이크 낙하 공격 피해159.96%172.98%186%204.6%217.62%232.5%252.96%273.42%293.88%316.2%338.52%360.84%383.16%405.48%427.8%
밤혼 게이지80pt80pt80pt80pt80pt80pt80pt80pt80pt80pt80pt80pt80pt80pt80pt
재사용 대기시간15초15초15초15초15초15초15초15초15초15초15초15초15초15초15초
燔天之时燔天之时
让众人的心声,直抵高天的神座。
玛薇卡的元素爆发不依靠元素能量,而是依靠「战意」。

战意
当玛薇卡拥有至少50%战意时,玛薇卡可以消耗所有战意,施放元素爆发。
玛薇卡可以通过以下方式获取战意:
·处于战斗状态下时,队伍中的附近的角色消耗的夜魂值将会转化为玛薇卡的战意;
·队伍中附近的角色的普通攻击命中敌人时,玛薇卡将获得1.5点战意,该效果每0.1秒至多触发一次。

施放后,玛薇卡获得10点夜魂值,进入夜魂加持状态,驾驶驰轮车腾跃至空中,并向地面上的敌人进行一次强力的坠日斩,造成具有夜魂性质的火元素范围伤害,并进入「死生之炉」状态。

死生之炉
持续期间,玛薇卡的各种行为将不再消耗夜魂值,并提高玛薇卡的抗打断能力。同时,依据施放时的战意,提升坠日斩、「古名解放」时的普通攻击与重击造成的伤害。
死生之炉状态将在玛薇卡退场时解除。

「——但这次,我想亲手打碎这样的宿命。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
버스트 피해444.8%478.16%511.52%556%589.36%622.72%667.2%711.68%756.16%800.64%845.12%889.6%945.2%1000.8%1056.4%
투신 모드 지속 시간7초7초7초7초7초7초7초7초7초7초7초7초7초7초7초
버스트 피해 보너스투신 에너지 1pt당 / 1.6%공격력투신 에너지 1pt당 / 1.72%공격력투신 에너지 1pt당 / 1.84%공격력투신 에너지 1pt당 / 2%공격력투신 에너지 1pt당 / 2.12%공격력투신 에너지 1pt당 / 2.24%공격력투신 에너지 1pt당 / 2.4%공격력투신 에너지 1pt당 / 2.56%공격력투신 에너지 1pt당 / 2.72%공격력투신 에너지 1pt당 / 2.88%공격력투신 에너지 1pt당 / 3.04%공격력투신 에너지 1pt당 / 3.2%공격력투신 에너지 1pt당 / 3.4%공격력투신 에너지 1pt당 / 3.6%공격력투신 에너지 1pt당 / 3.8%공격력
바이크 일반 공격 보너스투신 에너지 1pt당 / 0.4%공격력투신 에너지 1pt당 / 0.43%공격력투신 에너지 1pt당 / 0.46%공격력투신 에너지 1pt당 / 0.5%공격력투신 에너지 1pt당 / 0.53%공격력투신 에너지 1pt당 / 0.56%공격력투신 에너지 1pt당 / 0.6%공격력투신 에너지 1pt당 / 0.64%공격력투신 에너지 1pt당 / 0.68%공격력투신 에너지 1pt당 / 0.72%공격력투신 에너지 1pt당 / 0.76%공격력투신 에너지 1pt당 / 0.8%공격력투신 에너지 1pt당 / 0.85%공격력투신 에너지 1pt당 / 0.9%공격력투신 에너지 1pt당 / 0.95%공격력
바이크 강공격 보너스투신 에너지 1pt당 / 0.8%공격력투신 에너지 1pt당 / 0.86%공격력투신 에너지 1pt당 / 0.92%공격력투신 에너지 1pt당 / 1%공격력투신 에너지 1pt당 / 1.06%공격력투신 에너지 1pt당 / 1.12%공격력투신 에너지 1pt당 / 1.2%공격력투신 에너지 1pt당 / 1.28%공격력투신 에너지 1pt당 / 1.36%공격력투신 에너지 1pt당 / 1.44%공격력투신 에너지 1pt당 / 1.52%공격력투신 에너지 1pt당 / 1.6%공격력투신 에너지 1pt당 / 1.7%공격력투신 에너지 1pt당 / 1.8%공격력투신 에너지 1pt당 / 1.9%공격력
일반 공격 투신 에너지 증가치1.51.51.51.51.51.51.51.51.51.51.51.51.51.51.5
재사용 대기시간18초18초18초18초18초18초18초18초18초18초18초18초18초18초18초
투신 에너지200200200200200200200200200200200200200200200

Passive Skills

라이프 특성라이프 특성
밤혼 발산 발동 시, 파티가 열소를 20pt 회복한다. 해당 효과는 비경, 영역 토벌, 나선 비경에서 적용되지 않는다
나타 특성나타 특성
밤혼 소진 후, 마비카는 열소를 소모해 바이크 상태를 유지한다.
나타의 열소 메커니즘 구역에서, 밤혼 전달·마비카를 진행할 수 있다. 현재 필드 위의 캐릭터가 대시, 등반, 수영, 공중 또는 특정 특성이 부여한 이동 상태에서 마비카가 교체 등장 시 발동: 밤혼 가호 상태에 진입한 마비카가 바이크를 타고 등장해 밤혼을 절반 획득한다. 자신의 파티는 10초마다 밤혼 전달을 최대 1회 발동할 수 있다KR0F
돌파1돌파1
队伍中的附近的角色触发「夜魂迸发」时,玛薇卡的攻击力提升35%,持续10秒。
돌파2돌파2
원소폭발 발동 후, 궁 발동 시의 밤혼 에너지에 따라 현재 필드 위에 있는 캐릭터의 피해가 최대 50% 증가하며, 그 후 20초 동안 0이 될 때까지 점차 감소한다KR0F

Constellations

운명의 자리 1운명의 자리 1
玛薇卡的夜魂值上限提升为120点,且战意的获取效率提升25%。
此外,获取战意后,玛薇卡的攻击力提升40%,持续8秒。
운명의 자리 2운명의 자리 2
处于夜魂加持状态下时,玛薇卡的基础攻击力提升300点,并根据诸火武装的形态,获得对应效果:
·焚曜之环:附近的敌人的防御力降低20%;
·驰轮车:基于玛薇卡的攻击力,提升玛薇卡的普通攻击与重击造成的伤害:每点攻击力都将使玛薇卡的普通攻击造成的伤害提升1点,重击造成的伤害提升1.5点。
운명의 자리 3운명의 자리 3
元素爆发燔天之时的技能等级提高3级。
至多提升至15级。
운명의 자리 4운명의 자리 4
固有天赋「基扬戈兹」的效果获得提升:
施放元素爆发燔天之时后的伤害提升效果不再随时间降低。
需要解锁固有天赋「基扬戈兹」。
운명의 자리 5운명의 자리 5
元素战技称名之刻的技能等级提高3级。
至多提升至15级。
운명의 자리 6운명의 자리 6
元素战技称名之刻中的诸火武装获得完全强化:
·焚曜之环:焚曜之环的攻击命中敌人时,将会有一辆驰轮车撞向被命中的敌人,造成200%攻击力的具有夜魂性质的火元素范围伤害;
·驰轮车:玛薇卡驾驶驰轮车时,焚曜之环也会持续跟随玛薇卡,每3秒对周围的敌人造成一次400%攻击力的具有夜魂性质的火元素范围伤害,且玛薇卡通过各种地形的能力也会进一步提升。

此外,玛薇卡驾驶驰轮车且不处于战斗状态下时,当玛薇卡的夜魂值降低至5点时,将获得80点夜魂值,该效果每15秒至多触发一次。

Skill Ascension

Sounds

Quotes

Audio Language:
TitleVoiceOver
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???

Stories

TitleText
??????
??????
??????
??????
??????
??????
??????
??????

110 responses to “마비카”

  1. Man, I’m so disappointed…

    When most people wanted the Pyro Archon to be a better Bennett + Xiangling with Furina’s lvl of buff and strong pyro dmg + off field application, we got…. another pyro onfielder. With weird animations.
    While we only have one pyro off field DPS for 4 years and it’s a 1.0 unit… And while they released Arlecchino a few month before who already powercreeped every other pyro onfielders…

    Meanwhile, we finally get a 5* shielder other than Zhongli, which is similar to Zhongli kit wise (skill for shield, burst for dmg, passive res shred, scaling on another stat for more dmg) but less versatile. (res shred the same amount but less element and conditional…)

    Pyro Archon can’t powercreep 1.0 units, but Geo Archon will stay the best in his job.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Same here. I was so hyped for her from 5.0 and thought she’ll be Bennett+Xiangling or at least Xiangling’s powercreep that we wanted for so long, but we got.. Another on-field DPS. It’s not even fun. I’m wondering, what was the problem to make her similar to Xilonen, that can be played both DPS and support depends on the team?
      And decision to make her off-field ability to last ~10 sec with 16 sec CD without her C1 is.. Something.
      Otherwise, I think I’ll just spend the primos on C2 Furina instead of Mavuika. It’s at least useful, and Furina really is a versatile character that brings value to almost all teams, which is something I can’t say about C0 Mavuika right now(!). I hope beta changes will bring a lot of changes, at least give us 100% uptime at C0. She’s literally the first archon without it. But I guess it’s better to keep expectations low.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. Her design, her kits, her everything is hard to ignore. She’s probably going to be the best selling banner in the entire Genshin lifetime.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • I don’t think she will sell more than Furina.

      Her animations aren’t appreciated by everyone and she is the 46516812th pyro on field DPS of Genshin Impact.

      She will be very strong for sure, but she will lack of versatility, especially without C1.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  3. Am I one of the few people who actually enjoy her animations? like damn she looks super fun and i love her so much, she looks very much like a super fun character to play and also amazing utility.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  4. Dehya+raiden vibe, if her off field AoE is no good then she will be limited to natlan based team? Sure natlan new characters multiplier were broken and power crept pretty much gen 1 to gen 3 chars but i cannot afford every new characters

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Both her and allies’ Nightsoul Points are converted to Fighting Spirit on a 1:1 ratio. Normal Attacks also generate Fighting Spirit for her but on a 1.5 points for each hit of Normal Attack.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  5. I want this team for my Kinich :

    Kinich – Emilie – Mavuika – Citlali deepwood (double shred pyro and dendro)

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  6. It will be very funny if she does less damage than Hu Tao, and she has already lost to Bennett. It’s just how boring the developers have made pyro archon, who does not give anything new for the gameplay, and this is just a carry character. So also the design fits so badly into the genshin, it’s all so ridiculous. It’s good that Citlali will come out much more interesting as a character.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • she looks like she’s focused around being an off-field pyro applier… better then the ones we had before… im already having idea’s of having her and a electro applier in the same team. as well as a bennett or maybe going with a hydro applier. dunno, i have to see people run the numbers and show gameplay before i decide if shes bad or not.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • They just wanna recreate raiden hype by making pyro raiden. Bet she will be irrelevant in future patches when another new shiny pyro dps come out and xl will still be only viable pyro sub.

      Votes1
      Expand
      Votes0
      Votes0
      Votes0
      Votes0
    • You do realize her main point is not going to be her damage but the pyro application + dmage of her E mainly.
      The rest is pretty much just extra fun and flavor.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Man, I’m so disappointed…

        When most people wanted the Pyro Archon to be a better Bennett + Xiangling with Furina’s lvl of buff and strong pyro dmg + off field application, we got…. another pyro onfielder. With weird animations.
        While we only have one pyro off field DPS for 4 years and it’s a 1.0 unit… And while they released Arlecchino a few month before who already powercreeped every other pyro onfielders…

        Meanwhile, we finally get a 5* shielder other than Zhongli, which is similar to Zhongli kit wise (skill for shield, burst for dmg, passive res shred, scaling on another stat for more dmg) but less versatile. (res shred the same amount but less element and conditional…)

        Pyro Archon can’t powercreep 1.0 units, but Geo Archon will stay the best in his job.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • Uh… That’s not truth? Her MAIN point – on-field damage, not pyro application. Her off-field E damage is similar to Xiangling’s pyronado damage, but without Bennett’s buff because Mavuika does not snapshot (most likely), and we all know, that Xiangling’s DMG without Bennett is underwhelming. She is also the first archon, that doesn’t even have 100% uptime of her off-field ability (Venti doesn’t count), she has 6s cooldown on her E after full draining her nightsoul points. You must to have C1 just to fix this thing.
        She is good on-fielder with some off-field capabilities that are “pretty just extra fun and flavor”. Do we need more Pyro on-field DPS? Absolutely not. Come on, we already have enough of them. Do we need at least ONE decent Xiangling’s replacement? Of course we do. But we got what we got. We’ll see what kind of changes this beta will suggest to us, but I’m keeping my expectations very low just in case. She’s not a Xiangling’s competitor in off-field damage. In this role she’s just a bit better than Dehya. Still something, but it’s not what was expected from Pyro Archon.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • she reminds me of the electro arcon. probably play similar as well. fire arc mostly focused on aoe damage, and ei on well,,, energy regin…. could make for an interesting combo when paired together, might not do as much dps as with a hydro partner tho.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton