
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus EM | Materials | Total Materials |
1 | 845 | 14.96 | 50.76 | 5.0% | 50.0% | 0% | ||
20 | 2171 | 38.43 | 130.4 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 2803 | 49.6 | 168.32 | 5.0% | 50.0% | 0% | ||
40 | 4198 | 74.3 | 252.12 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 4647 | 82.24 | 279.06 | 5.0% | 50.0% | 24 | ||
50 | 5345 | 94.6 | 320.99 | 5.0% | 50.0% | 24 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 5943 | 105.18 | 356.91 | 5.0% | 50.0% | 48 | ||
60 | 6641 | 117.54 | 398.84 | 5.0% | 50.0% | 48 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 7090 | 125.48 | 425.78 | 5.0% | 50.0% | 48 | ||
70 | 7787 | 137.82 | 467.66 | 5.0% | 50.0% | 48 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 8236 | 145.76 | 494.6 | 5.0% | 50.0% | 72 | ||
80 | 8934 | 158.12 | 536.53 | 5.0% | 50.0% | 72 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 9383 | 166.06 | 563.47 | 5.0% | 50.0% | 96 | ||
90 | 10081 | 178.41 | 605.4 | 5.0% | 50.0% | 96 |
Skills
Active Skils
![]() | 祛風妙儀 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多三段的攻擊,造成 消耗一定體力,向前方射擊,造成 從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 空天疾護 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
到好哥們出場的時候了,哥們!伊法喚來咔庫庫一同戰鬥。 施放後,伊法將獲得80點夜魂值,並進入{LINK#N11130003} 此外,在夜魂加持狀態下,長按施放元素戰技 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 複合鎮靜域 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
向(暫時還沒有冷靜下來的)敵人發射一枚療域鎮靜劑。療域鎮靜劑將在命中時炸裂,產生固縛風場,牽引附近的物品與敵人,並造成具有夜魂性質的 療域鎮靜劑命中處於 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 夜域賜禮·集念急救 |
在夜魂值耗竭後,伊法將會轉而消耗燃素來維持夜魂加持。 在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·伊法。目前場上角色位於一定高度的空中時,切換伊法登場時觸發:伊法將進入夜魂加持狀態,並獲得32點夜魂值。自己的隊伍每10秒可以觸發一次夜魂傳遞。 |
![]() | 場中醫者視野 |
伊法處於夜魂加持狀態下時,將基於隊伍中所有角色目前夜魂值的總和,每1點夜魂值都將使伊法獲得1點{LINK#N11130002} |
![]() | 互助救援協議 |
隊伍中的附近的角色觸發「夜魂迸發」時,伊法的元素精通提升80點,持續10秒。 |
![]() | 溫敷戰術包紮 |
在納塔存在燃素機制的區域時,隊伍中自己的目前場上角色或受魂附的龍生命值低於40%時,伊法將消耗10點燃素為其恢復生命值,回復量基於伊法元素精通的150%。垓效果每10秒至多觸發一次,在秘境、征討領域、深境螺旋中無效。 |
Constellations
![]() | 藤典藥劑的備制 |
{LINK#N11130001} |
![]() | 祈禱彈道的助靈 |
伊法處於夜魂加持狀態下時,基於隊伍中所有角色目前夜魂值的總和超過60點的部分,每1點夜魂值都將使伊法額外獲得3點{LINK#N11130002} 此外,伊法持有「救援要義」的上限提升30點。 需要解鎖固有天賦{LINK#P1132101} |
![]() | 與夜談判的駁詞 |
元素戰技 至多提升至15級。 |
![]() | 糜爛應體的置換 |
元素爆發 此外,施放元素爆發 |
![]() | 萬物同生的共誓 |
元素爆發 至多提升至15級。 |
![]() | 羽結所庇的諾言 |
伊法長按進行{LINK#N11130001} 此外,不處於戰鬥狀態下時,伊法的夜魂加持狀態消耗的夜魂值與燃素降低20%。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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33 responses to “伊法”
“i’ll put some dirt in your eye”
At this point they make most of the 4* stars so you can get less starglitters
another chara that will be sitting at lev 0, along with shitloy, saycrap, and peeyan
failed charas just made with ass and for no reason at all so bad
bro had to reach from the depths of retardism to pull those names 😥
Ok, He looks like he stole something just now. What a stupid looking hat that is. God damned cringe.
Man, dude got lucky that the random hat he stole fit his exact color theme, huh?
And true. So cringe. Unlike you, the mayor of cool city.
they had the chance to make him something different but we got electro charged buffer.. as an anemo unit.. and em/atk split scaling.. and poor scaling.. oh king ifa they did u dirty
He isn’t an EM ATK dual scaler in practice, it’s just EM. His damage scales best with EM and so does his healing, so you fully ignore ATK. It’s as if you called Kazuha or Sucrose an ATK scaler because they have ATK scalings in their abilities, not exactly how it works for reaction-based units. An electro-charged buffer being an Anemo unit also makes sense considering it’s the element that benefits the most from having EC.
That said he sucks because his numbers are bad, his healing is bad, and he’s just another Mizuki in practice. Let’s hope for big buffs.