伊法

伊法
伊法Name伊法
Title???
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Catalyst
ElementElement Anemo
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)佩鏈座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
自在松石碎屑
自在松石斷片
自在松石塊
自在松石
龍像的無智核
肉龍掌
稚嫩的尖齒
老練的堅齒
橫行霸者的利齒
Skill Ascension Materials
「紛爭」的教導
「紛爭」的指引
「紛爭」的哲學
???
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus EMMaterialsTotal Materials
184514.9650.765.0%50.0%0%
20217138.43130.45.0%50.0%0%
自在松石碎屑1
0
肉龍掌3
稚嫩的尖齒3
摩拉20000
自在松石碎屑1
0
肉龍掌3
稚嫩的尖齒3
摩拉20000
20+280349.6168.325.0%50.0%0%
40419874.3252.125.0%50.0%0%
自在松石斷片3
龍像的無智核2
肉龍掌10
稚嫩的尖齒15
摩拉40000
自在松石碎屑1
0
肉龍掌13
稚嫩的尖齒18
摩拉60000
自在松石斷片3
龍像的無智核2
40+464782.24279.065.0%50.0%24
50534594.6320.995.0%50.0%24
自在松石斷片6
龍像的無智核4
肉龍掌20
老練的堅齒12
摩拉60000
自在松石碎屑1
0
肉龍掌33
稚嫩的尖齒18
摩拉120K
自在松石斷片9
龍像的無智核6
老練的堅齒12
50+5943105.18356.915.0%50.0%48
606641117.54398.845.0%50.0%48
自在松石塊3
龍像的無智核8
肉龍掌30
老練的堅齒18
摩拉80000
自在松石碎屑1
0
肉龍掌63
稚嫩的尖齒18
摩拉200K
自在松石斷片9
龍像的無智核14
老練的堅齒30
自在松石塊3
60+7090125.48425.785.0%50.0%48
707787137.82467.665.0%50.0%48
自在松石塊6
龍像的無智核12
肉龍掌45
橫行霸者的利齒12
摩拉100K
自在松石碎屑1
0
肉龍掌108
稚嫩的尖齒18
摩拉300K
自在松石斷片9
龍像的無智核26
老練的堅齒30
自在松石塊9
橫行霸者的利齒12
70+8236145.76494.65.0%50.0%72
808934158.12536.535.0%50.0%72
自在松石6
龍像的無智核20
肉龍掌60
橫行霸者的利齒24
摩拉120K
自在松石碎屑1
0
肉龍掌168
稚嫩的尖齒18
摩拉420K
自在松石斷片9
龍像的無智核46
老練的堅齒30
自在松石塊9
橫行霸者的利齒36
自在松石6
80+9383166.06563.475.0%50.0%96
9010081178.41605.45.0%50.0%96

Skills

Active Skils

祛風妙儀祛風妙儀
普通攻擊
進行至多三段的攻擊,造成風元素傷害。

重擊
消耗一定體力,向前方射擊,造成風元素範圍傷害。

下落攻擊
從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成風元素範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害53.61%57.63%61.65%67.01%71.03%75.05%80.41%85.77%91.13%96.49%101.85%107.21%113.92%120.62%127.32%
二段傷害47.47%51.03%54.59%59.33%62.89%66.45%71.2%75.95%80.69%85.44%90.19%94.93%100.87%106.8%112.73%
三段傷害74.76%80.37%85.97%93.45%99.05%104.66%112.14%119.61%127.09%134.57%142.04%149.52%158.86%168.21%177.55%
重擊傷害147.04%158.07%169.1%183.8%194.83%205.86%220.56%235.26%249.97%264.67%279.38%294.08%312.46%330.84%349.22%
重擊體力消耗50點50點50點50點50點50點50點50點50點50點50點50點50點50點50點
下墜期間傷害56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空墜地衝擊傷害113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
空天疾護空天疾護
到好哥們出場的時候了,哥們!伊法喚來咔庫庫一同戰鬥。
施放後,伊法將獲得80點夜魂值,並進入{LINK#N11130003}夜魂加持{/LINK}狀態。夜魂加持狀態期間,伊法將在咔庫庫的幫助下懸浮,進行普通攻擊時,將依據點按、長按,轉為以不同的方式進行{LINK#N11130001}「援護射擊」{/LINK}。
此外,在夜魂加持狀態下,長按施放元素戰技空天疾護時,伊法將轉為進行具有夜魂性質的下落攻擊,鬆開技能時可以中斷下落攻擊,並維持懸浮狀態。在下落攻擊過程中落地時,伊法的夜魂加持將會結束。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
秘藥彈傷害133.36%143.36%153.36%166.7%176.7%186.7%200.04%213.38%226.71%240.05%253.38%266.72%283.39%300.06%316.73%
秘藥彈命中治療量20.16%元素精通 + 48.1521.67%元素精通 + 52.9623.18%元素精通 + 58.1825.2%元素精通 + 63.826.71%元素精通 + 69.8228.22%元素精通 + 76.2430.24%元素精通 + 83.0632.26%元素精通 + 90.2834.27%元素精通 + 97.9136.29%元素精通 + 105.9338.3%元素精通 + 114.3640.32%元素精通 + 123.1942.84%元素精通 + 132.4245.36%元素精通 + 142.0547.88%元素精通 + 152.08
夜魂值上限80點80點80點80點80點80點80點80點80點80點80點80點80點80點80點
冷卻時間7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒
複合鎮靜域複合鎮靜域
向(暫時還沒有冷靜下來的)敵人發射一枚療域鎮靜劑。療域鎮靜劑將在命中時炸裂,產生固縛風場,牽引附近的物品與敵人,並造成具有夜魂性質的風元素範圍傷害。
療域鎮靜劑命中處於水元素/火元素/冰元素/雷元素附著下的敵人時,會為這些敵人施加{LINK#N11130004}「鎮靜標記」{/LINK}效果,該效果會在片刻後爆發消失,並造成對應元素屬性的範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害508.48%546.62%584.75%635.6%673.74%711.87%762.72%813.57%864.42%915.26%966.11%1016.96%1080.52%1144.08%1207.64%
鎮靜標記傷害108.96%117.13%125.3%136.2%144.37%152.54%163.44%174.34%185.23%196.13%207.02%217.92%231.54%245.16%258.78%
冷卻時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

夜域賜禮·集念急救夜域賜禮·集念急救
在夜魂值耗竭後,伊法將會轉而消耗燃素來維持夜魂加持。
在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·伊法。目前場上角色位於一定高度的空中時,切換伊法登場時觸發:伊法將進入夜魂加持狀態,並獲得32點夜魂值。自己的隊伍每10秒可以觸發一次夜魂傳遞。
場中醫者視野場中醫者視野
伊法處於夜魂加持狀態下時,將基於隊伍中所有角色目前夜魂值的總和,每1點夜魂值都將使伊法獲得1點{LINK#N11130002}「救援要義」{/LINK}。救援要義可以提升隊伍中附近的角色觸發的擴散反應與感電反應造成的傷害。
互助救援協議互助救援協議
隊伍中的附近的角色觸發「夜魂迸發」時,伊法的元素精通提升80點,持續10秒。
溫敷戰術包紮溫敷戰術包紮
在納塔存在燃素機制的區域時,隊伍中自己的目前場上角色或受魂附的龍生命值低於40%時,伊法將消耗10點燃素為其恢復生命值,回復量基於伊法元素精通的150%。垓效果每10秒至多觸發一次,在秘境、征討領域、深境螺旋中無效。

Constellations

藤典藥劑的備制藤典藥劑的備制
{LINK#N11130001}「援護射擊」{/LINK}命中敵人時,將為伊法恢復6點元素能量。每8秒至多依此方式恢復一次元素能量。
祈禱彈道的助靈祈禱彈道的助靈
伊法處於夜魂加持狀態下時,基於隊伍中所有角色目前夜魂值的總和超過60點的部分,每1點夜魂值都將使伊法額外獲得3點{LINK#N11130002}「救援要義」{/LINK}。
此外,伊法持有「救援要義」的上限提升30點。
需要解鎖固有天賦{LINK#P1132101}場中醫者視野{/LINK} 。
與夜談判的駁詞與夜談判的駁詞
元素戰技{LINK#S11132}空天疾護{/LINK}的技能等級提高3級。
至多提升至15級。
糜爛應體的置換糜爛應體的置換
元素爆發{LINK#S11135}複合鎮靜域{/LINK}產生的固縛風場的持續時間延長至3秒。
此外,施放元素爆發複合鎮靜域後,伊法的元素精通提升100點,持續15秒。
萬物同生的共誓萬物同生的共誓
元素爆發{LINK#S11135}複合鎮靜域{/LINK}的技能等級提高3級。
至多提升至15級。
羽結所庇的諾言羽結所庇的諾言
伊法長按進行{LINK#N11130001}「援護射擊」{/LINK}時,有50%機率發射一枚額外的秘藥彈,造成原本120%的傷害。該傷害視為普通攻擊傷害。
此外,不處於戰鬥狀態下時,伊法的夜魂加持狀態消耗的夜魂值與燃素降低20%。

Skill Ascension

Sounds

Quotes

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Stories

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29 responses to “伊法”

  1. So he’ll just be an electrocharged buffer? A mid healer? I just wanna know what artifacts to farm, even if he’s lackluster.

      
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    • Zajeff did some calcs on his damage and its not worth it even going for a dps build, so at best he will be an electrocharge/swirl buffer/taser driver and is only comparable to sucrose when he is C6. Your best bet is VV honestly, you can use him with scroll but just know you wont be able to use him on field much if he is just a scroll buffer and without onfield time he has literally nothing to offer other than the 40% shred from scroll.

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  2. Look i love Ifa the moment he was mentioned in natlan but man, his kit is incredibly underwhelming. Another anemo catalyst user, really? Back to back to back anemo catalyst user (Lan Yan, Mizuki, then him) then back to back anemo catalyst em-scaling healer (Mizuki then him). Really shows the lack of creativity that hoyo is experiencing right now.

    They could have made him polearm so that he could have joined xiao as an anemo polearm user. His skill could remain the same using his gun but just change his weapon, please! Another thing, they wanted him to become a healer so bad but made him scale em and not healing bonus (mind you Jean and Qiqi are STILL the ONLY characters to have healing bonus as their ascension stat); his healing sustain is really low (negligible even) that it’s lower than Qiqi’s NA/CA on hit atk regeneration which makes me think that he’s gonna behave like Qiqi does but can’t they like increase the multipliers a bit? Lastly, his ult is literally an exact copy of Heizou’s! The only difference is that his ult duration is longer.

    Overall, really disappointed with Ifa kit. I know where are still in early beta stages of his kit, and I am really hoping for buff. I’d still pull for him tho cuz i love the character and anemo in general, but not really excited for his kit :cccc

      
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  3. Look i love Ifa the moment he was mentioned in natlan but man, his kit is incredibly underwhelming. Another anemo catalyst user, really? Back to back to back anemo catalyst user (Lan Yan, Mizuki, then him) then back to back anemo catalyst em-scaling healer (Mizuki then him). Really shows the lack of creativity that hoyo is experiencing right now.

    They could have made him polearm so that he could have joined xiao as an anemo polearm user. His skill could remain the same using his gun but just change his weapon, please! Another thing, they wanted him to become a healer so bad but made him scale em and not healing bonus (mind you Jean and Qiqi are STILL the ONLY characters to have healing bonus as their ascension stat); his healing sustain is really low (negligible even) that it’s lower than Qiqi’s NA/CA on hit atk regeneration which makes me think that he’s gonna behave like Qiqi does but can’t they like increase the multipliers a bit? Lastly, his ult is literally an exact copy of Heizou’s! The only difference is that his ult duration is longer.

    Overall, really disappointed with Ifa kit. I know where are still in early beta stages of his kit, and I am really hoping for buff. I’d still pull for him tho cuz i love the character and anemo in general, but not really excited for his kit :cccc Fix it hoyo!!!

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  4. their lack of imagination when creating a new chara is so bad, that they’re so stupid even to use chatgpt to ask what they could do, if they’re not able to create a nice interesting new chara
    they don’t know what to do? perfect: just recycle the same things

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  5. Ifa is now the 7th anemo/catalyst character (the most common element/weapon combination for playable characters) and is yet another anemo driver.

    He clearly seems to be designed for electro-charged (taser) teams, and I assume he will outperform other anemo drivers in this role (most hilariously Mizuki). However, one major limitation is that his A1 Passive (which gives bonus damage to swirl and electro-charged damage) relies on nightsoul points to give those bonuses. This would make Ifa less effective with non-Natlan teammates. Ororon will probably be near mandatory on Ifa’s best teams.

    At the very least, Ifa seems to be a decent character when looking at the entire cast, but out of the Natlan 4* characters he is probably only better than Kachina.

      
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  6. Mizuki powercrept already, and by a 4 star no less? Crazy times it is.

      
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    • Let’s not give Ifa all the credit. :p Mizuki has been powercrept as a taser driver since 1.0 by the existence of Sucrose, taser having like 70% damage reduction to make heals less relevant and the primary source of hydro app for taser (and a second one added later, too) being NA-driven (which she can’t do during her E).

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  7. Isn’t his healing so low? I don’t think that he can solo sustain the Furina variants of electro-charged teams (etc. Ifa/Furina/Fischl/Ororon)

      
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    • doesn’t matter ifa is ifa please don’t be mean on this website thank you! 😊😊🥰💗💗💞💞💓😻💘💘❣️💝

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      • Dude criticism doesn’t mean they’re being mean, his kit seems very lackluster. That’s the truth.

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    • It’s… about half of Kokomi’s healing via NA during burst (assuming 1000 EM and no healing bonus on Ifa). I think it’s likely teamwide or he shoots very fast (or else he won’t be able to sustain anything, let alone Furina).

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    • He barely breaks even with Furinas HP drain on characters that dont have a lot of HP. For example, he can sustain and keep a teammate above 50% HP if they have a lower max hp, like Fischl/Ororon (two of his seemingly best teammates) but on characters with higher relative max HP (like Furina herself) he will not be able to sustain her because Furina takes a percentage of HP per attack and Ifa heals a flat amount. This also means you wont be making use of Furinas A1 overheal passive which adds more jank to his kit overall.

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