伊安珊

伊安珊
伊安珊Name伊安珊
Title???
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Polearm
ElementElement Electro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)???
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
最勝紫晶碎屑
最勝紫晶斷片
最勝紫晶塊
最勝紫晶
深邃糾纏的凝視
琉鱗石
衛從的木哨
戰士的鐵哨
龍冠武士的金哨
Skill Ascension Materials
「角逐」的教導
「角逐」的指引
「角逐」的哲學
否定裁斷
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus Atk%MaterialsTotal Materials
189421.5553.515.0%50.0%0%
20229655.36137.465.0%50.0%0%
最勝紫晶碎屑1
0
琉鱗石3
衛從的木哨3
摩拉20000
最勝紫晶碎屑1
0
琉鱗石3
衛從的木哨3
摩拉20000
20+296371.45177.435.0%50.0%0%
404438107.03265.765.0%50.0%0%
最勝紫晶斷片3
深邃糾纏的凝視2
琉鱗石10
衛從的木哨15
摩拉40000
最勝紫晶碎屑1
0
琉鱗石13
衛從的木哨18
摩拉60000
最勝紫晶斷片3
深邃糾纏的凝視2
40+4913118.47294.165.0%50.0%6.0%
505651136.26338.365.0%50.0%6.0%
最勝紫晶斷片6
深邃糾纏的凝視4
琉鱗石20
戰士的鐵哨12
摩拉60000
最勝紫晶碎屑1
0
琉鱗石33
衛從的木哨18
摩拉120K
最勝紫晶斷片9
深邃糾纏的凝視6
戰士的鐵哨12
50+6283151.52376.235.0%50.0%12.0%
607021169.31420.425.0%50.0%12.0%
最勝紫晶塊3
深邃糾纏的凝視8
琉鱗石30
戰士的鐵哨18
摩拉80000
最勝紫晶碎屑1
0
琉鱗石63
衛從的木哨18
摩拉200K
最勝紫晶斷片9
深邃糾纏的凝視14
戰士的鐵哨30
最勝紫晶塊3
60+7495180.75448.825.0%50.0%12.0%
708233198.53492.975.0%50.0%12.0%
最勝紫晶塊6
深邃糾纏的凝視12
琉鱗石45
龍冠武士的金哨12
摩拉100K
最勝紫晶碎屑1
0
琉鱗石108
衛從的木哨18
摩拉300K
最勝紫晶斷片9
深邃糾纏的凝視26
戰士的鐵哨30
最勝紫晶塊9
龍冠武士的金哨12
70+8707209.97521.375.0%50.0%18.0%
809445227.76565.565.0%50.0%18.0%
最勝紫晶6
深邃糾纏的凝視20
琉鱗石60
龍冠武士的金哨24
摩拉120K
最勝紫晶碎屑1
0
琉鱗石168
衛從的木哨18
摩拉420K
最勝紫晶斷片9
深邃糾纏的凝視46
戰士的鐵哨30
最勝紫晶塊9
龍冠武士的金哨36
最勝紫晶6
80+9919239.2593.965.0%50.0%24.0%
9010657257.0638.165.0%50.0%24.0%

Skills

Active Skils

普通攻擊·負重錐擊普通攻擊·負重錐擊
普通攻擊
進行至多三段的連續槍擊。

重擊
消耗一定體力,向前方突進,對路徑上的敵人造成傷害。

下落攻擊
從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。

夜魂狀態·雷霆飛縋
在夜魂加持狀態下,伊安珊的重擊將轉為施展豪烈的「雷霆飛縋」,消耗一定體力向前方猛踏,造成具有夜魂性質的雷元素範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害46.98%50.8%54.62%60.09%63.91%68.28%74.29%80.3%86.3%92.86%99.41%105.97%112.52%119.08%125.63%
二段傷害42.76%46.25%49.73%54.7%58.18%62.16%67.63%73.1%78.57%84.53%90.5%96.47%102.44%108.4%114.37%
三段傷害64.39%69.63%74.87%82.36%87.6%93.59%101.82%110.06%118.29%127.28%136.26%145.25%154.23%163.22%172.2%
重擊傷害100.28%108.44%116.6%128.26%136.42%145.75%158.58%171.4%184.23%198.22%212.21%226.2%240.2%254.19%268.18%
雷霆飛縋傷害84.19%91.05%97.9%107.69%114.54%122.37%133.14%143.91%154.68%166.43%178.18%189.93%201.67%213.42%225.17%
重擊與雷霆飛縋體力消耗25點25點25點25點25點25點25點25點25點25點25點25點25點25點25點
下墜期間傷害63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空墜地衝擊傷害127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
電掣雷馳電掣雷馳
伊安珊向前突進一段距離,對路徑上的敵人造成具有夜魂性質的雷元素傷害。突進結束時,若點按普通攻擊,還會進行一次不消耗體力的「雷霆飛縋」踏擊。
施放後,伊安珊將恢復夜魂值至上限,並進入夜魂加持狀態。

夜魂加持·伊安珊
持續消耗夜魂值。夜魂值耗盡時,或是再次施放時,伊安珊的夜魂加持將會結束。夜魂加持狀態具有如下特性:
·提升伊安珊的移動速度與跳躍能力;
·長按衝刺會切換至「雷馳電掣」模式,短時間內大幅提升伊安珊的移動速度與跳躍能力;在這種狀態下伊安珊可以利用地形差進行飛躍,或額外消耗夜魂值在水面與液態燃素上移動,並免疫液態燃素的傷害。

「更快,更強!平時的不懈努力就是為了這一刻。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害286.4%307.88%329.36%358%379.48%400.96%429.6%458.24%486.88%515.52%544.16%572.8%608.6%644.4%680.2%
可快速雷霆飛縋時間5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒5秒
夜魂值上限54點54點54點54點54點54點54點54點54點54點54點54點54點54點54點
冷卻時間16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒
力的三原理力的三原理
以「力量」之名踏破大地,造成具有夜魂性質的雷元素範圍傷害,並取出珍藏的限定版動能標示(健身用)。
施放時,伊安珊將獲得15點夜魂值,並進入夜魂加持狀態。
動能標示退場時,伊安珊的夜魂加持將會結束。

動能標示
動能標示將跟隨角色行動,並根據伊安珊的夜魂值,以不同的方式使隊伍中自己的目前場上角色的攻擊力提升:
·若伊安珊的夜魂值少於42點,提升值將會基於伊安珊的夜魂值與攻擊力;
·若伊安珊擁有至少42點夜魂值,提升值將會基於伊安珊的攻擊力。
此外,動能標示存在期間,將紀錄除伊安珊外的隊伍中自己的目前場上角色的移動距離;每秒都將基於上一秒紀錄的移動距離,為伊安珊恢復夜魂值。
動能標示將在伊安珊的夜魂加持結束時消失。不處於戰鬥狀態下時,動能標示將在1秒後消失。動能標示存在期間,伊安珊處於後臺時,夜魂加持也不會結束。

「力量並非天生的饋贈,力量源於不懈的努力,力量需要正確的方法。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害430.4%462.68%494.96%538%570.28%602.56%645.6%688.64%731.68%774.72%817.76%860.8%914.6%968.4%1022.2%
高位攻擊力轉化率27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力27%攻擊力
低位攻擊力轉化率每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力每點夜魂值0.5%攻擊力
最大攻擊力加成330點370點410點450點490點530點570點610點650點690點730點770點810點850點890點
未入戰持續時間1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒1秒
持續時間12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒
冷卻時間18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
元素能量707070707070707070707070707070

Passive Skills

夜域賜禮·勉力傳動夜域賜禮·勉力傳動
在夜魂值耗竭後,伊安珊在場上時,將會轉而消耗燃素來維持夜魂加持。
在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·伊安珊。目前場上角色處於衝刺或是特定天賦賦予的移動狀態下時,或是位於一定高度的空中時,切換伊安珊登場時觸發:伊安珊將進入夜魂加持狀態,並獲得25點夜魂值。自己的隊伍每10秒可以觸發一次夜魂傳遞。
強化抗阻練習強化抗阻練習
「雷霆飛縋」命中敵人後,伊安珊將獲得「標準動作」效果,持續15秒。
持續期間,伊安珊的攻擊力提升20%,透過元素爆發力的三原理中的動能標示恢復夜魂值時,還會額外恢復1點夜魂值;此外,隊伍中自己的目前場上角色消耗或恢復夜魂值後,伊安珊下一次透過動能標示恢復夜魂值時,額外恢復的夜魂值提升至4點,該效果每2.8秒至多觸發一次。
「標準動作」效果將在伊安珊的夜魂加持結束時消失。
動能梯度測驗動能梯度測驗
隊伍中的附近的角色觸發「夜魂迸發」時,伊安珊將獲得「熱身效應」,持續10秒。
持續期間,伊安珊恢復至少1點夜魂值時,還會為目前場上自己的角色恢復生命值,回復量相當於伊安珊攻擊力的60%,該效果每2.8秒至多觸發一次。
熱量均衡計劃熱量均衡計劃
在納塔存在燃素機制的區域時,當燃素從50%以上降低至50%以下時能恢復10點燃素,該效果每10秒至多觸發一次。

Constellations

萬事從來開頭難萬事從來開頭難
在戰鬥中,伊安珊處於夜魂加持狀態下時,每消耗6點夜魂值,將為伊安珊自己恢復15點元素能量,該效果每18秒至多觸發一次。
偷懶是健身大忌!偷懶是健身大忌!
施放元素爆發力的三原理時,伊安珊也會獲得固有天賦「強化抗阻練習」中的「標準動作」效果,持續15秒;此外,「標準動作」效果持續期間,若伊安珊處於隊伍後臺,還會使隊伍中自己的目前場上角色的攻擊力提升30%。該效果需要解鎖固有天賦「強化抗阻練習」。
科學的飲食規劃科學的飲食規劃
元素戰技電掣雷馳的技能等級提高3級。
至多提升至15級。
循序漸進是關鍵循序漸進是關鍵
動能標示存在期間,除伊安珊外的隊伍中自己的目前場上角色施放元素爆發後,伊安珊將獲得兩層「原力激揚」,持續至動能標示退場,每次召喚動能標示至多觸發一次該效果;伊安珊透過動能標示恢復夜魂值時,將消耗一層「原力激揚」,為伊安珊額外恢復4點夜魂值。
此外,若動能標示的夜魂值恢復量溢出,伊安珊下一次透過動能標示恢復夜魂值時,還會額外恢復相當於本次溢出量50%的夜魂值。
還沒有到極限呢!還沒有到極限呢!
元素爆發力的三原理的技能等級提高3級。
至多提升至15級。
「沃陸之邦」的訓教「沃陸之邦」的訓教
動能標示的持續時間延長3秒。
此外,伊安珊觸發恢復夜魂值的效果時,若夜魂值恢復量溢出,將獲得「極限發力」效果,使隊伍中自己的目前場上角色造成的傷害提升25%,持續3秒。

Skill Ascension

Sounds

Quotes

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Stories

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19 responses to “伊安珊”

    • Bennett gives 1200 atk + 20 ATK% with C5 + Nobless + aquila , and he’s wildly considered the best buffer in the game.

      Iansan gives 810 atk + 40 Dmg%+ 30 atk% +25 dmg bonus% with C6 + favonious lance + scroll.

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  1. I don’t like to doompost and I’m sure she’ll be fine for others, but I’m really sad they did this to Iansan.

    We barely see any of her during the main story, but what little we do see of her basically bills her as Mavuika’s Right Hand (Wo)Man and second in command. When we see her do stuff, it’s all about punching and smashing things real hard with her fits and Electro, and she stops a hammer twice her size being wielded by a buff muscle man five times her size with one hand. But in the end, she ends up just being a quickswap buffer that doesn’t really do any fighting herself.

    She should have been an Electro catalyst in the same vein as Wriothsley. She should have been a main DPS point character. For all her station in Natlan she should have been a 5*. She deserved better. But everything she should have been got given to Varesa because Iansan kept polling low in anticipation polls (which was the fault of her lack of screen time more than anything) and instead she’s now been delegated to just another burst-and-swap support.

    All of the favorites that I like and attach to always end up being swaps. Don’t get to enjoy seeing any of my favorites as the on-point character getting the screentime in fights >.>

      
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    • skill issue.
      not but for real you are right her story relvances was really poor but if it makes yoy feel better shes one of the onpy people im looking at that can rival bennet with atk buff and dmg dealt buff in cons and her numbers dont look bad i think this is a good thing im sorry its your favorite tho

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    • Constructive Criticism isn’t doomposting, but that doesn’t stop folks from saying it is. Really it seems like they changed what she was supposed to be from the Travail to what she actually is. There is no fiery pulse in her hand, nor a fiery explosion, but electricity now. Maybe they’ll briefly explain this in the 5.5 livestream…but I doubt it. Seems like something they just decided to do and will stay quiet about it like it never happened. Guess Dehya’s burst style way too much for them.

      It’s also peculiar that they assigned her the only weapon type that doesn’t have a Sacrificial variant. Can’t go resetting that long CD too easily now, can we. I was hoping they’d do the usually “extra E usage on C[x]”, but nope.
      Been seeing allegations that Da Wei has been changing things since taking over, so that could be a reason.

      Also, Overly Voluptuous Anthropomorphic Female character was always going to be more appealing to the *main* playerbase than Iansan would ever be. Sad truths. Just gotta deal with it coz it won’t change.

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    • CN community doesn’t like melanin, and Hoyo listens to them more than anyone else, so it was bound to happen. She had such a great character design too.

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  2. Welp. Almost five years of anticipating 5* Pyro/Geo Catalyst/Brawler aged like Cell’s cornbread, but my general interest in the character has not. Electro as my favorite element still makes a plus, along with no cursed T-pose run.
    It’s now the phase of whether she’ll get to keep her kit or succumb to vicious nerfs. Shortening those horrid CD is the only buff I’d like, but it’s whatever.

    Copium or Seethium—
    Only one of these will be the victor.

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