Jade sacrificiel

Jade sacrificiel
Jade sacrificielNameJade sacrificiel
FamilyWeapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack41.07
Substat TypeCritical Rate %
Base Substat8%
Weapon AffixCirculation du jade
Affix DescriptionAprès avoir fait partie de l'équipe sans être déployé pendant plus de 5 s, les PV max augmentent de 32 % et la maîtrise élémentaire de 40 pts. L'effet prend fin dès que le personnage équipé de l'arme est déployé et passe 10 s sur le terrain.
DescriptionUn ancien pendentif en jade qui brille comme de l'eau claire. Il semble avoir été utilisé dans des cérémonies anciennes.
Weapon Ascension Materials
Sable lumineux de Guyun
Pollen d'herbe brumeuse
Parchemin divinatoire
Roche lustrée de Guyun
Herbe brumeuse
Parchemin sigillé
Squelette sacré de Guyun
Mèches d'herbe brumeuse
Parchemin maudit
Corps divin de Guyun

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
141.078.0%
2099.2614.14%
Sable lumineux de Guyun3
Pollen d'herbe brumeuse3
Parchemin divinatoire2
Mora5000
Sable lumineux de Guyun3
Pollen d'herbe brumeuse3
Parchemin divinatoire2
Mora5000
20+125.1614.14%
40183.6820.6%
Roche lustrée de Guyun3
Pollen d'herbe brumeuse12
Parchemin divinatoire8
Mora15000
Sable lumineux de Guyun3
Pollen d'herbe brumeuse15
Parchemin divinatoire10
Mora20000
Roche lustrée de Guyun3
40+209.6820.6%
50238.3423.83%
Roche lustrée de Guyun6
Herbe brumeuse6
Parchemin sigillé6
Mora20000
Sable lumineux de Guyun3
Pollen d'herbe brumeuse15
Parchemin divinatoire10
Mora40000
Roche lustrée de Guyun9
Herbe brumeuse6
Parchemin sigillé6
50+264.2423.83%
60292.6227.06%
Squelette sacré de Guyun3
Herbe brumeuse12
Parchemin sigillé9
Mora30000
Sable lumineux de Guyun3
Pollen d'herbe brumeuse15
Parchemin divinatoire10
Mora70000
Roche lustrée de Guyun9
Herbe brumeuse18
Parchemin sigillé15
Squelette sacré de Guyun3
60+318.5227.06%
70346.6530.29%
Squelette sacré de Guyun6
Mèches d'herbe brumeuse9
Parchemin maudit6
Mora35000
Sable lumineux de Guyun3
Pollen d'herbe brumeuse15
Parchemin divinatoire10
Mora105K
Roche lustrée de Guyun9
Herbe brumeuse18
Parchemin sigillé15
Squelette sacré de Guyun9
Mèches d'herbe brumeuse9
Parchemin maudit6
70+372.6530.29%
80400.6633.52%
Corps divin de Guyun4
Mèches d'herbe brumeuse18
Parchemin maudit12
Mora45000
Sable lumineux de Guyun3
Pollen d'herbe brumeuse15
Parchemin divinatoire10
Mora150K
Roche lustrée de Guyun9
Herbe brumeuse18
Parchemin sigillé15
Squelette sacré de Guyun9
Mèches d'herbe brumeuse27
Parchemin maudit18
Corps divin de Guyun4
80+426.5633.52%
90454.3636.75%

Weapon Affix

LvAffix ProgressionMaterials
1Après avoir fait partie de l'équipe sans être déployé pendant plus de 5 s, les PV max augmentent de 32 % et la maîtrise élémentaire de 40 pts. L'effet prend fin dès que le personnage équipé de l'arme est déployé et passe 10 s sur le terrain.
2Après avoir fait partie de l'équipe sans être déployé pendant plus de 5 s, les PV max augmentent de 40 % et la maîtrise élémentaire de 50 pts. L'effet prend fin dès que le personnage équipé de l'arme est déployé et passe 10 s sur le terrain.
Jade sacrificiel
Mora1000
3Après avoir fait partie de l'équipe sans être déployé pendant plus de 5 s, les PV max augmentent de 48 % et la maîtrise élémentaire de 60 pts. L'effet prend fin dès que le personnage équipé de l'arme est déployé et passe 10 s sur le terrain.
Jade sacrificiel
Mora2000
4Après avoir fait partie de l'équipe sans être déployé pendant plus de 5 s, les PV max augmentent de 56 % et la maîtrise élémentaire de 70 pts. L'effet prend fin dès que le personnage équipé de l'arme est déployé et passe 10 s sur le terrain.
Jade sacrificiel
Mora4000
5Après avoir fait partie de l'équipe sans être déployé pendant plus de 5 s, les PV max augmentent de 64 % et la maîtrise élémentaire de 80 pts. L'effet prend fin dès que le personnage équipé de l'arme est déployé et passe 10 s sur le terrain.
Jade sacrificiel
Mora8000

34 responses to “Jade sacrificiel”

  1. This weapon at R5 + hp/dendro/crit c6 Baizhu would actually possibly be disgusting. I’d even say C2 could also almost fully utilize it to its max potential when going sub dos Baizhu.

    For C6: More HP than Jadefall’s Splendor, and simply just existing procs his gossamer splices and shields, and his Es unlock HP scaling too which you only need around a second to cast. Due to the sheer amount of hits he does, ER would be a non-issue. Put him in a spread team to make use of the EM passive then boom. C2 is basically the same thing minus the constantly shield proc. Off fielder Baizhu’s BiS would probably be this weapon, especially at C2 +.

    I hope I’ll be able to get this weapon and its refinements for my Baizhu eventually.

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    • His rotations will be tight. No more than 10 seconds onfield and you lose the HP. You need to switch immediately after E -> Q -> CA, and only after switching back can you spend the rest of your water droplets on more charged attacks.

      There’s definitely potential for a quick swap oriented team.

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      • You can easily switch him out and in again to reset the 10 seconds onfield timer. Even if its only to do a normal and charged attack on Nahida or something like that. I’m sure you can tinker some rotations that allow his maximal field time while keeping the buff up.

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  2. just imagine this thing on yelan if it was a bow, those stats are cracked.

    pretty sure this will be nerfed or future off field Hp scaling catalysts won’t be able to sell their 5star weapons

      
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    • rarely will mihoyo nerf a weapon/character’s stats/kit because they could get into a lawsuit about suddenly making a product worse after customers “bought”/pulled for it. it could fall under deceptive marketing tactics.

      since they don’t have a competitive content between players, they can’t reason out nerfing it for “balance” purposes.

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    • Nowhere near cracked for a 5*. Aqua Simulacra, for example, has 88.2% CV, while this thing has “only” 73.5% CV. The buffs may look great, but we currently have not a single Catalyst Character who benefits from both EM and HP (except, perhaps, Baizhu, but not much). Contrast this with 20% DMG bonus and 16%HP from R1 Aqua when used by Yelan, and things get interesting.

      Still insane for a 4* weapon, easily among the best available due to its CV alone.

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  3. Agreed, this weapon’s effect feels like it would work well in the right situation and it’s specific enough that I have to imagine it was designed with a particular Fontaine character(s) in mind.

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  4. hmmm… it is a weapon for a HP multiplicative damage SubDPS, no characters to use its full potencial in the game right now

      
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      • Kokomi does not need any CR whatsoever, and needs no EM in hyperbloom (the electro unit is the trigger). You’re better off with Prototype Amber or Sacfrags.

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    • What about Baizhu? He use the EM and the Crit rate, he scales on HP, and he is off field (passive apply with him just existing). This weapon at r5 give him the same HP than the Prototype amber, but with 160 more EM.

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        • but a HP weapon will give him the same HP at best, Prototype Amber give him 1% more HP, not crit rato, no em.

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          • You don’t need crit on Baizhu unless you have Fav, his damage isn’t worth building towards unless you’re C6R5. You will struggle with energy on Baizhu with this weapon. The reason Prototype Amber is so amazing is because it restores energy in addition to giving HP%.

          • I do disagree base on the fact that Spread damage take into consideration both critical rate and EM. Also remember that prototype amber only five him 18 energy which is nice but not a need, and for people that own baizhu c1 that passive is completely usless. Sacrificial Jade r5 give the same HP, significantly more damage and match with his outfit.

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