Bernstein-Prototyp

Bernstein-Prototyp
Bernstein-PrototypNameBernstein-Prototyp
FamilyCrafted Item, Weapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeHealth %
Base Substat9%
Weapon AffixGoldüberzug
Affix DescriptionStellt nach Anwendung von Spezialfähigkeiten 6 s lang alle 2 s 4 Punkte Elementarenergie und allen Truppenmitgliedern alle 2 s 4 % LP wieder her.
DescriptionEin magischer Katalysator versteckt in der Schwarzsteinschmiede. Aus ihm dringt das Licht von Sonne, Mond und Sternen.
Weapon Ascension Materials
Bleikugeln des Nebelschleiers
Nebelgraspollen
Stabile Bolzenspitze
Quecksilberkugeln des Nebelschleiers
Nebelgrassäckchen
Scharfe Bolzenspitze
Goldkugel des Nebelschleiers
Nebelgrasdocht
Abgenutzte Bolzenspitze
Wunderkugel des Nebelschleiers

Table of Content
Weapon Stats
Weapon Affix
Obtained From
Gallery

Weapon Stats

LvAtkBonus HP%MaterialsTotal Materials
142.49.0%
20108.9315.9%
Bleikugeln des Nebelschleiers3
Nebelgraspollen3
Stabile Bolzenspitze2
Mora5000
Bleikugeln des Nebelschleiers3
Nebelgraspollen3
Stabile Bolzenspitze2
Mora5000
20+134.8315.9%
40204.8323.18%
Quecksilberkugeln des Nebelschleiers3
Nebelgraspollen12
Stabile Bolzenspitze8
Mora15000
Bleikugeln des Nebelschleiers3
Nebelgraspollen15
Stabile Bolzenspitze10
Mora20000
Quecksilberkugeln des Nebelschleiers3
40+230.8323.18%
50265.8626.81%
Quecksilberkugeln des Nebelschleiers6
Nebelgrassäckchen6
Scharfe Bolzenspitze6
Mora20000
Bleikugeln des Nebelschleiers3
Nebelgraspollen15
Stabile Bolzenspitze10
Mora40000
Quecksilberkugeln des Nebelschleiers9
Nebelgrassäckchen6
Scharfe Bolzenspitze6
50+291.7626.81%
60326.7830.45%
Goldkugel des Nebelschleiers3
Nebelgrassäckchen12
Scharfe Bolzenspitze9
Mora30000
Bleikugeln des Nebelschleiers3
Nebelgraspollen15
Stabile Bolzenspitze10
Mora70000
Quecksilberkugeln des Nebelschleiers9
Nebelgrassäckchen18
Scharfe Bolzenspitze15
Goldkugel des Nebelschleiers3
60+352.6830.45%
70387.6634.07%
Goldkugel des Nebelschleiers6
Nebelgrasdocht9
Abgenutzte Bolzenspitze6
Mora35000
Bleikugeln des Nebelschleiers3
Nebelgraspollen15
Stabile Bolzenspitze10
Mora105K
Quecksilberkugeln des Nebelschleiers9
Nebelgrassäckchen18
Scharfe Bolzenspitze15
Goldkugel des Nebelschleiers9
Nebelgrasdocht9
Abgenutzte Bolzenspitze6
70+413.6634.07%
80448.6837.71%
Wunderkugel des Nebelschleiers4
Nebelgrasdocht18
Abgenutzte Bolzenspitze12
Mora45000
Bleikugeln des Nebelschleiers3
Nebelgraspollen15
Stabile Bolzenspitze10
Mora150K
Quecksilberkugeln des Nebelschleiers9
Nebelgrassäckchen18
Scharfe Bolzenspitze15
Goldkugel des Nebelschleiers9
Nebelgrasdocht27
Abgenutzte Bolzenspitze18
Wunderkugel des Nebelschleiers4
80+474.5837.71%
90509.6141.35%

Weapon Affix

LvAffix ProgressionMaterials
1Stellt nach Anwendung von Spezialfähigkeiten 6 s lang alle 2 s 4 Punkte Elementarenergie und allen Truppenmitgliedern alle 2 s 4 % LP wieder her.
2Stellt nach Anwendung von Spezialfähigkeiten 6 s lang alle 2 s 4,5 Punkte Elementarenergie und allen Truppenmitgliedern alle 2 s 4,5 % LP wieder her.
Bernstein-Prototyp
Mora1000
3Stellt nach Anwendung von Spezialfähigkeiten 6 s lang alle 2 s 5 Punkte Elementarenergie und allen Truppenmitgliedern alle 2 s 5 % LP wieder her.
Bernstein-Prototyp
Mora2000
4Stellt nach Anwendung von Spezialfähigkeiten 6 s lang alle 2 s 5,5 Punkte Elementarenergie und allen Truppenmitgliedern alle 2 s 5,5 % LP wieder her.
Bernstein-Prototyp
Mora4000
5Stellt nach Anwendung von Spezialfähigkeiten 6 s lang alle 2 s 6 Punkte Elementarenergie und allen Truppenmitgliedern alle 2 s 6 % LP wieder her.
Bernstein-Prototyp
Mora8000

Obtained From

Recipe

IconNameRecipe
Bernstein-Prototyp
Bernstein-Prototyp
Unbearbeiteter Katalysator des Nordens1
+
Brocken Kristall50
+
Brocken weißes Eisen50
+
Mora500
+
10s
items per Page
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13 responses to “Bernstein-Prototyp”

  1. It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.

    While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.

    Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.

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  2. I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%

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  3. Taken from KQM:
    The weapon’s healing scales with the Max HP of the character getting healed.
    building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
    The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.

    The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.

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  4. I wrote this before the website update and I will write it again: this weapon is not worth refining.

    Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.

    Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.

      
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    • It procs 3 times, max refinements isn’t a +2 increase its +6. Max refinements gives a 50% increase which is substantial. Learn to read before posting a baseless complaint about a weapon you regret crafting.

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      • Yeah I have no idea what OP is talking about. But even then, it’s not really that substantial. 50% at R5 is okay, but you need 4 billets. You just go from 12energy/12%HP regenerated to 18energy/18%HP regenerated. It’s not worth it if you want to craft other weapons.

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