山王长牙

山王长牙
山王长牙Name山王长牙
FamilyWeapon, Claymore
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack49.14
Substat TypeCritical Rate %
Base Substat2.4%
Weapon Affix绿松石之狩
Affix Description元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升10%,持续6秒,至多叠加6层,每层持续时间独立计算。
Description由纯然的绿松石锻造而成的巨剑,因其远超一般兵刃的重量而被冠以「山王」康加玛托之名。
Weapon Ascension Materials
谵妄圣主的朽败
聚燃的石块
卫从的木哨
谵妄圣主的余哀
聚燃的命种
战士的铁哨
谵妄圣主的容光
聚燃的游像眼
龙冠武士的金哨
谵妄圣主的神面

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
149.142.4%
20144.914.24%
谵妄圣主的朽败5
聚燃的石块5
卫从的木哨3
摩拉10000
谵妄圣主的朽败5
聚燃的石块5
卫从的木哨3
摩拉10000
20+176.014.24%
40285.936.18%
谵妄圣主的余哀5
聚燃的石块18
卫从的木哨12
摩拉20000
谵妄圣主的朽败5
聚燃的石块23
卫从的木哨15
摩拉30000
谵妄圣主的余哀5
40+317.036.18%
50374.427.15%
谵妄圣主的余哀9
聚燃的命种9
战士的铁哨9
摩拉30000
谵妄圣主的朽败5
聚燃的石块23
卫从的木哨15
摩拉60000
谵妄圣主的余哀14
聚燃的命种9
战士的铁哨9
50+405.627.15%
60464.398.12%
谵妄圣主的容光5
聚燃的命种18
战士的铁哨14
摩拉45000
谵妄圣主的朽败5
聚燃的石块23
卫从的木哨15
摩拉105K
谵妄圣主的余哀14
聚燃的命种27
战士的铁哨23
谵妄圣主的容光5
60+495.498.12%
70555.399.09%
谵妄圣主的容光9
聚燃的游像眼14
龙冠武士的金哨9
摩拉55000
谵妄圣主的朽败5
聚燃的石块23
卫从的木哨15
摩拉160K
谵妄圣主的余哀14
聚燃的命种27
战士的铁哨23
谵妄圣主的容光14
聚燃的游像眼14
龙冠武士的金哨9
70+586.499.09%
80647.5210.06%
谵妄圣主的神面6
聚燃的游像眼27
龙冠武士的金哨18
摩拉65000
谵妄圣主的朽败5
聚燃的石块23
卫从的木哨15
摩拉225K
谵妄圣主的余哀14
聚燃的命种27
战士的铁哨23
谵妄圣主的容光14
聚燃的游像眼41
龙冠武士的金哨27
谵妄圣主的神面6
80+678.6210.06%
90740.5811.03%

Weapon Affix

LvAffix ProgressionMaterials
1元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升10%,持续6秒,至多叠加6层,每层持续时间独立计算。
2元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升12.5%,持续6秒,至多叠加6层,每层持续时间独立计算。
山王长牙
摩拉2000
3元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升15%,持续6秒,至多叠加6层,每层持续时间独立计算。
山王长牙
摩拉4000
4元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升17.5%,持续6秒,至多叠加6层,每层持续时间独立计算。
山王长牙
摩拉8000
5元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升20%,持续6秒,至多叠加6层,每层持续时间独立计算。
山王长牙
摩拉16000

Item Story


在维茨特兰的群山中,沉睡着如同山岳般魁伟的「山王」康加玛托。
在被灼痛侵扰的时刻,在半梦半醒的狂乱中,山王将一切视为死敌,
仿佛是要避免什么被夺去那般,无差别地向接近它的活物发起攻击。
人们说,昔日守护部族的康加玛托不幸被那漆黑的灾厄夺去了心智,
却终究无法解释,为何理应不存在意识的山王,只会袭击接近之人。

是啊,早在锋锐的长牙刺穿那个人血肉的时刻,它的神志便已失却。
传说过去曾有与它立下约定的人,传说过去曾有与它并肩而狩的人,
但无论是何等珍贵的记忆,如今都已经失散在了山王漫长的噩梦中,
就连「康加玛托」的名字,对古老的匿叶龙之主而言也已变得陌生。

即使如此,即使如此——
即使无法从这噩梦中解脱,至少也要守住那「不知属于何人」的火,
即使不论是那个人的身份,还是如此许诺的原因,都早已遗忘殆尽。

即使那焚灼的痛楚依然燎烧着往昔引以为傲的宏伟躯骸,
即使那叵耐的耻辱依然印烙在如今唯余残息的腐胔之上,
即使如此,也决不能容许任何人玷污曾属于他的命与火。

那是如今早已失困于疯狂之中的巨兽,
在灵魂被漆黑的污秽侵噬殆尽的时刻,
无论如何也不愿抛却的最后一缕残执。

「我将『回火』之名归还于夜域,换取最后的火种」
「柴火的往昔,烈焰的今时,皆为永不回头的生命」
「所行的一切,火必将审问,我们终将在火中重逢」

22 responses to “山王长牙”

  1. This weapon got a massive nerf from 33 Crit Ratio to 11 Crit Ratio, and a little less ATK.

    Whoever Kinnich gets paired with in 5.0, don’t pull on the Weapon Wish Event.

      
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    • The nerf its because the intended artifact set to use with Kinich gives you like 40 crit rate, they are balancing things, it would be too easy to build up the crit rate without the nerf

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    • for a crit rate weapon on an atk scaler that gets a lot of crit rate from different sources this is not a nerf at all, rather a buff

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    • That’s not a nerf, base atk and substats on weapons are inversely proportional

      5* crit weapons look like this (the decimals may be slightly off):
      44-542 base atk – 88.2 crit value
      46-608 base atk – 66.2 crit value
      48-674 base atk – 44.1 crit value
      49-741 base atk – 22 crit value

      the difference of 67 base atk on a character with multipliers of over 1000% atk is pretty big especially since he’ll struggle to keep Bennett’s buff

      This is also the first weapon to have a 741 base atk and a crit substat

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      • according to my (slightly scuffed because I’m not super experienced) calculations, the new change is a ~5-10% nerf to theoretical damage if you can convert all of the crit rate into more crit damage, but considering how with the old weapon + artifact set you would have a 78.1 crit rate by default, you’d basically be forced to only roll crit damage on all your pieces to not overcap and waste crit rate, which is nearly impossible. with the change you can be a lot more flexible with the pieces you use.

        and even besides that, the weapon still looks to be a ~30% increase over the new craftable, and ~10/20% over R5/R1 serpent spine (without bennett, if you can keep his buff uptime it’s more like ~4/12%), which has a similar crit rate issue as the old signature

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        • Having Clorinde I can say farming artifacts and avoiding CR rolls is annoying
          Say you have 3 CR subs on the circlet and 1 on each other piece and that’s enough to cap crit rate for him with old sig

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          • yeah, I agree the new change is probably better for almost every player. The main downside I can think of with this is that it makes the weapon less viable for characters with less base crit rate or who don’t care about base atk as much, if you’re HP scaling or aggravating for example.

  2. this weapon is the first one after a lot of time which isn’t strictly tailored made to a chara
    it seems it can work with everyone in burgeon-burning team, without any particular condition
    and it seems also a very good alternative for dehya for example

      
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