New in 5.1

Table of Content
Character
Weapon
Item
Skill
Achievement
Tutorial
Monster
Stage
Chapter
Quest
Event

Character

IconNameRarityWeaponElementAscension Materials
希诺宁
希诺宁5
RarstrRarstrRarstrRarstrRarstr
swordgeo
坚牢黄玉块
秘刻金纹的源核
战士的铁哨
灼灼彩菊
「焚燔」的哲学
无心的渊镜
测试占位
测试占位4
RarstrRarstrRarstrRarstr
sword
哀叙冰玉块
恒常机关之心
影打刀镡
绯樱绣球
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Weapon

IconNameRarityAtkSubValueWeapon AffixAscension Materials
弥坚骨
弥坚骨4
RarstrRarstrRarstrRarstr
43.73Atk%6%冲刺或替代冲刺的能力消耗的体力降低15%;此外,使用冲刺或替代冲刺的能力后,普通攻击造成的伤害提高,提高数值相当于攻击力的16%,该效果在生效18次或7秒后消失。
贡祭炽心的惶恐
意志破碎的残片
卫从的木哨
岩峰巡歌
岩峰巡歌5
RarstrRarstrRarstrRarstrRarstr
44.34Def%18%普通攻击或下落攻击命中敌人后,将获得「荣花之歌」:防御力提高6%,该效果持续6秒,至多叠加2层,每0.1秒至多触发一次。该效果叠加至2层或2层的持续时间刷新时,基于装备者的防御力,每1000点使队伍中附近所有角色的所有元素伤害加成提升12%,至多提高36%,持续15秒。
神合秘烟的思绪
秘源轴
稚嫩的尖齿
硕果钩
硕果钩4
RarstrRarstrRarstrRarstr
43.73Atk%6%下落攻击的暴击率提升16%;下落攻击命中敌人后,普通攻击、重击、下落攻击造成的伤害提升16%,持续10秒。
神合秘烟的思绪
秘源轴
稚嫩的尖齿
镇山之钉
镇山之钉4
RarstrRarstrRarstrRarstr
43.73ER%6.67%攀爬消耗的体力降低15%,元素战技造成的伤害提升12%;此外,队伍中附近的其他角色施放元素战技后,装备者的元素战技造成的伤害还会提升12%,持续8秒。
谵妄圣主的朽败
聚燃的石块
骗骗花蜜
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Item

IconNameRarityFamilyRecipe
庆典热度
庆典热度3
RarstrRarstrRarstr
Currency
希诺宁
希诺宁5
RarstrRarstrRarstrRarstrRarstr
Char Unlock Item
希诺宁的命星
希诺宁的命星5
RarstrRarstrRarstrRarstrRarstr
奇怪的串烤牛心
奇怪的串烤牛心2
RarstrRarstr
Crafted Item, Food, Strange Food
兽肉2
+
土豆2
+
颗粒果1
串烤牛心
串烤牛心2
RarstrRarstr
Crafted Item, Food, Ordinary Food
兽肉2
+
土豆2
+
颗粒果1
美味的串烤牛心
美味的串烤牛心2
RarstrRarstr
Crafted Item, Food, Delicious Food
兽肉2
+
土豆2
+
颗粒果1
奇怪的苦水
奇怪的苦水3
RarstrRarstrRarstr
Crafted Item, Buff Item, Food, Strange Food
苦种3
+
薄荷3
+
牛奶3
+
糖1
苦水
苦水3
RarstrRarstrRarstr
Crafted Item, Buff Item, Food, Ordinary Food
苦种3
+
薄荷3
+
牛奶3
+
糖1
美味的苦水
美味的苦水3
RarstrRarstrRarstr
Crafted Item, Buff Item, Food, Delicious Food
苦种3
+
薄荷3
+
牛奶3
+
糖1
果味奶糖
果味奶糖3
RarstrRarstrRarstr
Crafted Item, Special Food, Food
苦种4
+
牛奶3
+
糖1
+
希诺宁
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Skill

IconName
普通攻击·锐锋攫猎
普通攻击·锐锋攫猎
音火锻淬
音火锻淬
希诺宁-占位
希诺宁-占位
希诺宁-占位
希诺宁-占位
豹烈律动!
豹烈律动!
希诺宁-元素战技-退夜魂态
希诺宁-元素战技-退夜魂态
希诺宁-夜魂接力技
希诺宁-夜魂接力技
捕获!
捕获!
希诺宁空中攻击
希诺宁空中攻击
献予慵眠的休假日
献予慵眠的休假日
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Achievement

IconNameDescriptionShownReward
月亮还没有出来
月亮还没有出来在秘源机兵·构型械准备「球状雷炮」时,破坏「汲聚械」打断它的蓄能。
原石5
???
??????
原石5
???
??????
原石5
???
??????
原石10
???
??????
原石5
???
??????
原石5
???
??????
原石10
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Tutorial

IconNameDescription
秘源机兵·构型械具备强大的摧毁与破坏的机能的机械体。在角色进入和维持「夜魂加持」状态时,秘源机兵·构型械会积累「应战对策」的进度,进度积累满后,将开始准备「球状雷炮」,过程中,秘源机兵·构型械会启动「汲聚械」开掘固态燃素并汲取燃素。「汲聚械」自身会产生力场,如果想要破坏「汲聚械」以打断「球状雷炮」的蓄能,就得先攀上固态燃素进入力场内才行。
深邃拟覆叶于深邃晦暗的异界降临,能够模仿各类事象的深渊魔物。战斗中,深邃拟覆叶会为自己赋予虚界力护罩。深邃拟覆叶的部分攻击会施加可叠加的「蚀破」状态,并在一定时间后,使队伍中自己的当前场上角色损失生命值。利用元素攻击到一定次数即可破坏护罩,此外,具有夜魂性质的元素攻击会更有效率地突破其防御。
交映现实与梦在「交映现实与梦」玩法中,旅行者需要进入病人的特殊梦境,找到梦中的扭曲异常之处,将其纠正,从而协助病人改善心理问题。
骑士的剑影在「骑士的剑影」玩法中,旅行者需要在限定时间内,尽可能多地击败敌人,从而获取更高的积分。
依据在该关卡中所取得的最高积分,可以在达到指定积分时领取对应的奖励。
攻逐飨会旅行者需要在限定时间内,击败所有的敌人完成挑战。每个挑战都具有独特的「攻逐助佑」,留意其效果并善加利用以在挑战中获得助益。挑战中,将无法获取燃素,或使用燃素的战斗机制。
TEST合成台·自动选择进度选择所需的养成方向后,会根据背包内的培养材料,计算并自动选择能达到的最高等阶或等级。
选择所需的合成材料后,会综合养成方向与背包内培养材料的情况,计算并自动选择合适的合成次数。
寻溯蜜虫之宝深渊侵蚀的燃素蜜虫受到特殊的护罩庇护,护罩破除前,攻击无法削减深渊力量。
护罩被破除后,蜜虫将陷入眩晕,此时每次攻击能削减固定量的深渊力量。具有夜魂性质的攻击或高频率的攻击手段能更快削减深渊力量。
花车摇曳花车行驶的过程中,可以更换行进路线,从而躲避障碍物。花车撞击障碍物后将损失生命点,生命点耗尽后挑战将失败。此外,尽可能多地收集花朵,以达成得分要求。
花车摇曳花车行驶的过程中,可以更换行进路线,从而躲避障碍物。花车撞击障碍物后将损失生命点,生命点耗尽后挑战将失败。此外,尽可能多地收集花朵,以达成得分要求。
花车摇曳花车行驶的过程中,可以更换行进路线,从而躲避障碍物。花车撞击障碍物后将损失生命点,生命点耗尽后挑战将失败。此外,尽可能多地收集花朵,以达成得分要求。
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Monster

IconNameGradeDrop
深邃拟覆叶
深邃拟覆叶Regular
秘源机兵·构型械
秘源机兵·构型械Boss
冒险阅历
摩拉
好感经验
秘刻金纹的源核
最胜紫晶碎屑
最胜紫晶断片
最胜紫晶块
最胜紫晶
教官
流放者
祭雷之人
游医
角斗士的终幕礼
流浪大地的乐团
教官
流放者
祭雷之人
角斗士的终幕礼
流浪大地的乐团
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Stage

IconNameMonstersReward
4.4月度主题因子测试2(test)
4.4月度主题因子测试2(test)
???
???
???
???
岩史莱姆
愚人众先遣队·风拳前锋军
愚人众先遣队·冰铳重卫士
愚人众先遣队·火铳游击兵
愚人众·火之债务处理人
秘源机兵·寻捕械
???
???
???
???
???
???
n/a
n/a
n/a
n/a
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Chapter

IconNameTitleSecondary TitleRewards
n/an/an/a
冒险阅历2825
摩拉124K
大英雄的经验11
精锻用魔矿23
原石30
n/an/an/a
冒险阅历5325
摩拉234K
大英雄的经验23
精锻用魔矿43
原石60
星与火的基石1
n/an/an/a
冒险阅历1650
摩拉143K
大英雄的经验14
精锻用魔矿32
星与火的基石1
原石60
「焚燔」的指引5
冒险家的经验8
n/an/an/a
原石40
庆典热度80
摩拉40000
大英雄的经验4
n/an/an/a
原石40
庆典热度80
摩拉40000
大英雄的经验4
n/an/an/a
原石40
庆典热度80
摩拉40000
大英雄的经验4
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Quest

IconNameDescriptionObjectivesShownRewards
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冒险阅历875
摩拉38100
大英雄的经验4
精锻用魔矿7
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冒险阅历625
摩拉27825
大英雄的经验3
精锻用魔矿5
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冒险阅历1125
原石30
摩拉49200
大英雄的经验5
精锻用魔矿9
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冒险阅历1225
摩拉53900
大英雄的经验5
精锻用魔矿10
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冒险阅历775
摩拉34075
大英雄的经验3
精锻用魔矿6
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冒险阅历700
原石30
摩拉31125
星与火的基石1
大英雄的经验3
精锻用魔矿6
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冒险阅历600
摩拉26025
大英雄的经验2
精锻用魔矿5
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冒险阅历1000
摩拉44000
大英雄的经验4
精锻用魔矿8
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冒险阅历1225
原石30
摩拉53900
大英雄的经验5
精锻用魔矿10
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Event

IconNameRewardReward (Total)
彩糖与蔷薇的幻色颂
彩糖与蔷薇的幻色颂
原石
智识之冕
坎蒂丝
???
「诤言」的哲学
大英雄的经验
燃愿玛瑙断片
祝圣油膏
精锻用魔矿
摩拉
原石970
摩拉520K
「诤言」的哲学3
「巧思」的哲学3
「笃行」的哲学3
???1
智识之冕1
庆典热度1190
「诤言」的指引5
大英雄的经验57
祝圣油膏48
「巧思」的指引5
「笃行」的指引5
燃愿玛瑙断片3
生长碧翡断片3
涤净青金断片3
最胜紫晶断片3
哀叙冰玉断片3
自在松石断片3
坚牢黄玉断片3
谧林涓露的银符3
谧林涓露的铁符5
精锻用魔矿50
谧林涓露的铜符5
绿洲花园的哀思3
绿洲花园的恩惠5
绿洲花园的追忆5
烈日威权的梦想3
烈日威权的余光5
烈日威权的残响5
???1
???1
冒险家的经验6
流浪者的经验12
攻逐飨会
攻逐飨会
原石
大英雄的经验
「角逐」的指引
「焚燔」的指引
「纷争」的指引
精锻用魔矿
祝圣油膏
摩拉
原石420
大英雄的经验18
「角逐」的指引6
摩拉240K
精锻用魔矿12
祝圣油膏12
「焚燔」的指引6
「纷争」的指引6
追想练行·烈趣篇
追想练行·烈趣篇
原石
大英雄的经验
「角逐」的指引
祝圣油膏
摩拉
寻溯蜜虫之宝
寻溯蜜虫之宝
原石
贡祭炽心的踌躇
谵妄圣主的余哀
神合秘烟的预感
祝圣油膏
冒险家的经验
精锻用魔矿
摩拉
原石420
摩拉220K
贡祭炽心的踌躇6
精锻用魔矿15
谵妄圣主的余哀6
神合秘烟的预感6
祝圣油膏12
冒险家的经验8
???1
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106 responses to “New in 5.1”

  1. seems that i am the only one left on this site that only care about the lore and characters not the gameplay

    too bad there is no true gamer like me in today’s time and age anymore :v

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  2. Why is Hoyo pumping out less and less Hangout Quests now? During the Sumeru patch cycle, there were four hangout quests, and in Fontaine, there was only one. Really wish they’d make more tho during the Natlan patch cycle, especially the 4*s that only appear in events and nowhere else e.g. Mika, Yaoyao, Xinyan, etc

      
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  3. this game really isn’t as f2p friendly as people like to pretend it is
    getting characters? sure, but having them actually built, in a useable state? fuck no
    it either takes too long or there’s so much rng that’s it’s a pain in the ass to get good builds

    sure, they added the new crafter, but goddamn it they had to fuck that up as well, with the only get one elixir per “cycle” bullshit, the raised cost for certain pieces AND only craft one per set per patch.
    even if we craft a good artifact we aren’t even guaranteed good rolls on upgrades, and that’s what happened to each and every artifact I crafted so fuck me and all the elixirs I got I guess
    just like the theater, are the many limitations really needed?
    so many limitations stacked one of top of the other are what make that gamemode so unfun, and crafting one elixir is already a pain in the ass, why limit how many we can get come the fuck on (obviously rethorical, it’s to sell the battle pass with the extra elixir that you wouldn’t get as f2p)

    I really tried to give hoyo, this game, a chance, 4 years of trying
    and every step of the way they managed to disappoint me in one way or another, even with this
    shit’s really never going to get much better and I just don’t have fun with it anymore

    I don’t even know why post here, probably the only place where this rant has some chance of actually being read, it’ll be removed or ignored in other sites but even if in this one it’ll only make the trolls flame me, they still may have read a part of it, and that’s worth something I h(c)ope

    If you still have fun with this game, this isn’t me trying to demotivate you, go on with it, I hope you can keep playing and enjoying whatever it is that you like and love from this game (as long as you aren’t a blind shill of it)
    It just isn’t there for me anymore y’know, even with all the new stuff natlan came with I can’t feel as engaged as before, and I just gotta move on with life and all

    good luck to y’all who still like this game, you’ll need it at some point

      
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    • The only thing you need strong builds for is spiral abyss, the money required to do resin refreshes/BP is more than you get by doing spiral abyss,, BP comes with the added benefit of resources and a weapon but I still really don’t recommend it
      I don’t think artifact the system is GOOD it’s still an RNG hell but it’s not really required to grind it to experience the game

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      • and here it is, the first boring and predictable troll that has nothing to contribute to a comment that probably took 5 mins of writing pretending it took longer

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    • I should have every furniture apart from the google collaboration stuff (1594 in total) and I don’t have it nor can I google it. I guess it does not exist yet?

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    • it is always amusing for me to see people still taking care of shitpot… wasting time in decorating something which has a ridiculous and outrageous load limit; just to destroy your creativity for no reason.
      Good luck then, I forgot its existance like two years ago.

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  4. I have a wild theory
    What if Mauvika increases skill and/or burst level?
    that allegedly leak about charas lev 100 is fake, but still remains in game the stuff about “max lev is 15”
    so either it’s all a big bullshit, or sooner or later we have to reach that damn 15

      
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      • There really is a lvl 100 fake leak?
        Man, even if it is a legit one, we don’t need that.
        The power we would get from those 10 levels + ascension would just be ludicrous.

        As for the “max lev is 15” I think it’s mostly for “in case we are making more characters that upgrade skills”
        Looking at the current state of things hoyo doesn’t seem too keen on giving a free level.
        The only unit that does this is Childe and he came out at something like…. 1.2?1.3?

        Unless hoyo proves me wrong, the max level is 15 is just bullshit.

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  5. I remember from the 5.0 Special Program that Da Wei or someone else said that the main story of Natlan spans from 5.0 to 5.3 i.e. the entire fourth quarter of 2024. Does this mean that we’re getting an Interlude chapter?

    I would also love to see a “Return to Fontaine” Interlude chapter as well, which would be cool and possible too.

      
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    • Didn’t they say 5.0, 5.1 and 5.3? As in no AQ in 5.2? I remember smth like this being mentioned but could be wrong
      but hey archon in 5.3 means more time to save
      I personally think it’s too soon for Fontaine again but wouldn’t mind something in Mondstadt or even Inazuma (just please don’t be another cancer island)

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      • Aw man if that were true tho but 5.2 means another area to explore in Natlan. I’m on vacation when 5.3 comes out (January 1st) so I’ll have to actively dodge spoilers until I get back.

        But yeah Mondstadt could also have something too. I’m thinking Varka’s gonna be playable since he comes back from his expedition, and Dornman Port could be a new place to explore too, since we haven’t got any proper Mondstadt love since Imaginarium Theater, that one potion event in 4.5 and Mika.

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