山王长牙

山王长牙
山王长牙Name山王长牙
FamilyWeapon, Claymore
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack49.14
Substat TypeCritical Rate %
Base Substat2.4%
Weapon Affix绿松石之狩
Affix Description元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升10%,持续6秒,至多叠加6层,每层持续时间独立计算。
Description由纯然的绿松石锻造而成的巨剑,因其远超一般兵刃的重量而被冠以「山王」康加玛托之名。
Weapon Ascension Materials
谵妄圣主的朽败
聚燃的石块
卫从的木哨
谵妄圣主的余哀
聚燃的命种
战士的铁哨
谵妄圣主的容光
聚燃的游像眼
龙冠武士的金哨
谵妄圣主的神面

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
149.142.4%
20144.914.24%
谵妄圣主的朽败5
聚燃的石块5
卫从的木哨3
摩拉10000
谵妄圣主的朽败5
聚燃的石块5
卫从的木哨3
摩拉10000
20+176.014.24%
40285.936.18%
谵妄圣主的余哀5
聚燃的石块18
卫从的木哨12
摩拉20000
谵妄圣主的朽败5
聚燃的石块23
卫从的木哨15
摩拉30000
谵妄圣主的余哀5
40+317.036.18%
50374.427.15%
谵妄圣主的余哀9
聚燃的命种9
战士的铁哨9
摩拉30000
谵妄圣主的朽败5
聚燃的石块23
卫从的木哨15
摩拉60000
谵妄圣主的余哀14
聚燃的命种9
战士的铁哨9
50+405.627.15%
60464.398.12%
谵妄圣主的容光5
聚燃的命种18
战士的铁哨14
摩拉45000
谵妄圣主的朽败5
聚燃的石块23
卫从的木哨15
摩拉105K
谵妄圣主的余哀14
聚燃的命种27
战士的铁哨23
谵妄圣主的容光5
60+495.498.12%
70555.399.09%
谵妄圣主的容光9
聚燃的游像眼14
龙冠武士的金哨9
摩拉55000
谵妄圣主的朽败5
聚燃的石块23
卫从的木哨15
摩拉160K
谵妄圣主的余哀14
聚燃的命种27
战士的铁哨23
谵妄圣主的容光14
聚燃的游像眼14
龙冠武士的金哨9
70+586.499.09%
80647.5210.06%
谵妄圣主的神面6
聚燃的游像眼27
龙冠武士的金哨18
摩拉65000
谵妄圣主的朽败5
聚燃的石块23
卫从的木哨15
摩拉225K
谵妄圣主的余哀14
聚燃的命种27
战士的铁哨23
谵妄圣主的容光14
聚燃的游像眼41
龙冠武士的金哨27
谵妄圣主的神面6
80+678.6210.06%
90740.5811.03%

Weapon Affix

LvAffix ProgressionMaterials
1元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升10%,持续6秒,至多叠加6层,每层持续时间独立计算。
2元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升12.5%,持续6秒,至多叠加6层,每层持续时间独立计算。
山王长牙
摩拉2000
3元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升15%,持续6秒,至多叠加6层,每层持续时间独立计算。
山王长牙
摩拉4000
4元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升17.5%,持续6秒,至多叠加6层,每层持续时间独立计算。
山王长牙
摩拉8000
5元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升20%,持续6秒,至多叠加6层,每层持续时间独立计算。
山王长牙
摩拉16000

33 responses to “山王长牙”

    • bow units first (especially barbara), then super mario, last but not least lupin III, and only if you want try to use it with claymore wielding charas (i can’t assure it works)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  1. 740 atk 11% crit rate …. they don’t want us to play him with bennett i guess ?

    im not a TC but less atk & high crit dmg would be better no ? they blocking my boi bennett smh

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  2. wiat what?! 740atk and 11 rate?
    that’s a win for everyone who are not pulling for knich but thought to pull for this weapon…
    high atk is for sure very good, but considering shit RNG unfortunately crit always has higher value… now I can’t think this on my claymore users, because their rate will drop down too much
    well thanks retardhoyo! now it is an easy 100% skip

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • It’ll be difficult to keep the buffs with Diluc. Burning reactions are constantly triggered by the Dendro units, not by Pyro units. Meaning once the enemy is “Burning” applying pyro doesn’t trigger Burning, Dendro does.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • nope, its stated here that any of the party member who triggers burning/burgeon (party wide condition) and can be triggered whether on-field or off-field

        to make it simple, as long as any of your characters (or party member if co-op) triggers a burning or burgeon, the weapon wielder will get the buff

        so basically, the buff can be used with diluc but requires a dendro-pyro reaction (no dendro = no effects for him) unless the enemies are innate dendro

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  3. This weapon got a massive nerf from 33 Crit Ratio to 11 Crit Ratio, and a little less ATK.

    Whoever Kinnich gets paired with in 5.0, don’t pull on the Weapon Wish Event.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • The nerf its because the intended artifact set to use with Kinich gives you like 40 crit rate, they are balancing things, it would be too easy to build up the crit rate without the nerf

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • for a crit rate weapon on an atk scaler that gets a lot of crit rate from different sources this is not a nerf at all, rather a buff

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • That’s not a nerf, base atk and substats on weapons are inversely proportional

      5* crit weapons look like this (the decimals may be slightly off):
      44-542 base atk – 88.2 crit value
      46-608 base atk – 66.2 crit value
      48-674 base atk – 44.1 crit value
      49-741 base atk – 22 crit value

      the difference of 67 base atk on a character with multipliers of over 1000% atk is pretty big especially since he’ll struggle to keep Bennett’s buff

      This is also the first weapon to have a 741 base atk and a crit substat

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • according to my (slightly scuffed because I’m not super experienced) calculations, the new change is a ~5-10% nerf to theoretical damage if you can convert all of the crit rate into more crit damage, but considering how with the old weapon + artifact set you would have a 78.1 crit rate by default, you’d basically be forced to only roll crit damage on all your pieces to not overcap and waste crit rate, which is nearly impossible. with the change you can be a lot more flexible with the pieces you use.

        and even besides that, the weapon still looks to be a ~30% increase over the new craftable, and ~10/20% over R5/R1 serpent spine (without bennett, if you can keep his buff uptime it’s more like ~4/12%), which has a similar crit rate issue as the old signature

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Having Clorinde I can say farming artifacts and avoiding CR rolls is annoying
          Say you have 3 CR subs on the circlet and 1 on each other piece and that’s enough to cap crit rate for him with old sig

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • yeah, I agree the new change is probably better for almost every player. The main downside I can think of with this is that it makes the weapon less viable for characters with less base crit rate or who don’t care about base atk as much, if you’re HP scaling or aggravating for example.

  4. this weapon is the first one after a lot of time which isn’t strictly tailored made to a chara
    it seems it can work with everyone in burgeon-burning team, without any particular condition
    and it seems also a very good alternative for dehya for example

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton