New in 5.1

Table of Content
Character
Weapon
Item
Skill
Achievement
Tutorial
Monster
Stage
Chapter
Quest
Event

Character

IconNameRarityWeaponElementAscension Materials
希诺宁
希诺宁5
RarstrRarstrRarstrRarstrRarstr
swordgeo
坚牢黄玉块
秘刻金纹的源核
战士的铁哨
灼灼彩菊
「焚燔」的哲学
无心的渊镜
测试占位
测试占位4
RarstrRarstrRarstrRarstr
sword
哀叙冰玉块
恒常机关之心
影打刀镡
绯樱绣球
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Weapon

IconNameRarityAtkSubValueWeapon AffixAscension Materials
弥坚骨
弥坚骨4
RarstrRarstrRarstrRarstr
43.73Atk%6%冲刺或替代冲刺的能力消耗的体力降低15%;此外,使用冲刺或替代冲刺的能力后,普通攻击造成的伤害提高,提高数值相当于攻击力的16%,该效果在生效18次或7秒后消失。
贡祭炽心的惶恐
意志破碎的残片
卫从的木哨
岩峰巡歌
岩峰巡歌5
RarstrRarstrRarstrRarstrRarstr
44.34Def%18%普通攻击或下落攻击命中敌人后,将获得「荣花之歌」:防御力提高6%,该效果持续6秒,至多叠加2层,每0.1秒至多触发一次。该效果叠加至2层或2层的持续时间刷新时,基于装备者的防御力,每1000点使队伍中附近所有角色的所有元素伤害加成提升12%,至多提高36%,持续15秒。
神合秘烟的思绪
秘源轴
稚嫩的尖齿
硕果钩
硕果钩4
RarstrRarstrRarstrRarstr
43.73Atk%6%下落攻击的暴击率提升16%;下落攻击命中敌人后,普通攻击、重击、下落攻击造成的伤害提升16%,持续10秒。
神合秘烟的思绪
秘源轴
稚嫩的尖齿
镇山之钉
镇山之钉4
RarstrRarstrRarstrRarstr
43.73ER%6.67%攀爬消耗的体力降低15%,元素战技造成的伤害提升12%;此外,队伍中附近的其他角色施放元素战技后,装备者的元素战技造成的伤害还会提升12%,持续8秒。
谵妄圣主的朽败
聚燃的石块
骗骗花蜜
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Item

IconNameRarityFamilyRecipe
庆典热度
庆典热度3
RarstrRarstrRarstr
Currency
希诺宁
希诺宁5
RarstrRarstrRarstrRarstrRarstr
Char Unlock Item
希诺宁的命星
希诺宁的命星5
RarstrRarstrRarstrRarstrRarstr
奇怪的串烤牛心
奇怪的串烤牛心2
RarstrRarstr
Crafted Item, Food, Strange Food
兽肉2
+
土豆2
+
颗粒果1
串烤牛心
串烤牛心2
RarstrRarstr
Crafted Item, Food, Ordinary Food
兽肉2
+
土豆2
+
颗粒果1
美味的串烤牛心
美味的串烤牛心2
RarstrRarstr
Crafted Item, Food, Delicious Food
兽肉2
+
土豆2
+
颗粒果1
奇怪的苦水
奇怪的苦水3
RarstrRarstrRarstr
Crafted Item, Buff Item, Food, Strange Food
苦种3
+
薄荷3
+
牛奶3
+
糖1
苦水
苦水3
RarstrRarstrRarstr
Crafted Item, Buff Item, Food, Ordinary Food
苦种3
+
薄荷3
+
牛奶3
+
糖1
美味的苦水
美味的苦水3
RarstrRarstrRarstr
Crafted Item, Buff Item, Food, Delicious Food
苦种3
+
薄荷3
+
牛奶3
+
糖1
果味奶糖
果味奶糖3
RarstrRarstrRarstr
Crafted Item, Special Food, Food
苦种4
+
牛奶3
+
糖1
+
希诺宁
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Skill

IconName
普通攻击·锐锋攫猎
普通攻击·锐锋攫猎
音火锻淬
音火锻淬
希诺宁-占位
希诺宁-占位
希诺宁-占位
希诺宁-占位
豹烈律动!
豹烈律动!
希诺宁-元素战技-退夜魂态
希诺宁-元素战技-退夜魂态
希诺宁-夜魂接力技
希诺宁-夜魂接力技
捕获!
捕获!
希诺宁空中攻击
希诺宁空中攻击
献予慵眠的休假日
献予慵眠的休假日
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Achievement

IconNameDescriptionShownReward
月亮还没有出来
月亮还没有出来在秘源机兵·构型械准备「球状雷炮」时,破坏「汲聚械」打断它的蓄能。
原石5
???
??????
原石5
???
??????
原石5
???
??????
原石10
???
??????
原石5
???
??????
原石5
???
??????
原石10
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Tutorial

IconNameDescription
秘源机兵·构型械具备强大的摧毁与破坏的机能的机械体。在角色进入和维持「夜魂加持」状态时,秘源机兵·构型械会积累「应战对策」的进度,进度积累满后,将开始准备「球状雷炮」,过程中,秘源机兵·构型械会启动「汲聚械」开掘固态燃素并汲取燃素。「汲聚械」自身会产生力场,如果想要破坏「汲聚械」以打断「球状雷炮」的蓄能,就得先攀上固态燃素进入力场内才行。
深邃拟覆叶于深邃晦暗的异界降临,能够模仿各类事象的深渊魔物。战斗中,深邃拟覆叶会为自己赋予虚界力护罩。深邃拟覆叶的部分攻击会施加可叠加的「蚀破」状态,并在一定时间后,使队伍中自己的当前场上角色损失生命值。利用元素攻击到一定次数即可破坏护罩,此外,具有夜魂性质的元素攻击会更有效率地突破其防御。
交映现实与梦在「交映现实与梦」玩法中,旅行者需要进入病人的特殊梦境,找到梦中的扭曲异常之处,将其纠正,从而协助病人改善心理问题。
骑士的剑影在「骑士的剑影」玩法中,旅行者需要在限定时间内,尽可能多地击败敌人,从而获取更高的积分。
依据在该关卡中所取得的最高积分,可以在达到指定积分时领取对应的奖励。
攻逐飨会旅行者需要在限定时间内,击败所有的敌人完成挑战。每个挑战都具有独特的「攻逐助佑」,留意其效果并善加利用以在挑战中获得助益。挑战中,将无法获取燃素,或使用燃素的战斗机制。
TEST合成台·自动选择进度选择所需的养成方向后,会根据背包内的培养材料,计算并自动选择能达到的最高等阶或等级。
选择所需的合成材料后,会综合养成方向与背包内培养材料的情况,计算并自动选择合适的合成次数。
寻溯蜜虫之宝深渊侵蚀的燃素蜜虫受到特殊的护罩庇护,护罩破除前,攻击无法削减深渊力量。
护罩被破除后,蜜虫将陷入眩晕,此时每次攻击能削减固定量的深渊力量。具有夜魂性质的攻击或高频率的攻击手段能更快削减深渊力量。
花车摇曳花车行驶的过程中,可以更换行进路线,从而躲避障碍物。花车撞击障碍物后将损失生命点,生命点耗尽后挑战将失败。此外,尽可能多地收集花朵,以达成得分要求。
花车摇曳花车行驶的过程中,可以更换行进路线,从而躲避障碍物。花车撞击障碍物后将损失生命点,生命点耗尽后挑战将失败。此外,尽可能多地收集花朵,以达成得分要求。
花车摇曳花车行驶的过程中,可以更换行进路线,从而躲避障碍物。花车撞击障碍物后将损失生命点,生命点耗尽后挑战将失败。此外,尽可能多地收集花朵,以达成得分要求。
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Monster

IconNameGradeDrop
深邃拟覆叶
深邃拟覆叶Regular
秘源机兵·构型械
秘源机兵·构型械Boss
冒险阅历
摩拉
好感经验
秘刻金纹的源核
最胜紫晶碎屑
最胜紫晶断片
最胜紫晶块
最胜紫晶
教官
流放者
祭雷之人
游医
角斗士的终幕礼
流浪大地的乐团
教官
流放者
祭雷之人
角斗士的终幕礼
流浪大地的乐团
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Stage

IconNameMonstersReward
4.4月度主题因子测试2(test)
4.4月度主题因子测试2(test)
???
???
???
???
岩史莱姆
愚人众先遣队·风拳前锋军
愚人众先遣队·冰铳重卫士
愚人众先遣队·火铳游击兵
愚人众·火之债务处理人
秘源机兵·寻捕械
???
???
???
???
???
???
n/a
n/a
n/a
n/a
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Chapter

IconNameTitleSecondary TitleRewards
n/an/an/a
冒险阅历2825
摩拉124K
大英雄的经验11
精锻用魔矿23
原石30
n/an/an/a
冒险阅历5325
摩拉234K
大英雄的经验23
精锻用魔矿43
原石60
星与火的基石1
n/an/an/a
冒险阅历1650
摩拉143K
大英雄的经验14
精锻用魔矿32
星与火的基石1
原石60
「焚燔」的指引5
冒险家的经验8
n/an/an/a
原石40
庆典热度80
摩拉40000
大英雄的经验4
n/an/an/a
原石40
庆典热度80
摩拉40000
大英雄的经验4
n/an/an/a
原石40
庆典热度80
摩拉40000
大英雄的经验4
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Quest

IconNameDescriptionObjectivesShownRewards
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冒险阅历875
摩拉38100
大英雄的经验4
精锻用魔矿7
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冒险阅历625
摩拉27825
大英雄的经验3
精锻用魔矿5
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冒险阅历1125
原石30
摩拉49200
大英雄的经验5
精锻用魔矿9
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冒险阅历1225
摩拉53900
大英雄的经验5
精锻用魔矿10
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冒险阅历775
摩拉34075
大英雄的经验3
精锻用魔矿6
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冒险阅历700
原石30
摩拉31125
星与火的基石1
大英雄的经验3
精锻用魔矿6
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冒险阅历600
摩拉26025
大英雄的经验2
精锻用魔矿5
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冒险阅历1000
摩拉44000
大英雄的经验4
精锻用魔矿8
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冒险阅历1225
原石30
摩拉53900
大英雄的经验5
精锻用魔矿10
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Event

IconNameRewardReward (Total)
彩糖与蔷薇的幻色颂
彩糖与蔷薇的幻色颂
原石
智识之冕
坎蒂丝
???
「诤言」的哲学
大英雄的经验
燃愿玛瑙断片
祝圣油膏
精锻用魔矿
摩拉
原石970
摩拉520K
「诤言」的哲学3
「巧思」的哲学3
「笃行」的哲学3
???1
智识之冕1
庆典热度1190
「诤言」的指引5
大英雄的经验57
祝圣油膏48
「巧思」的指引5
「笃行」的指引5
燃愿玛瑙断片3
生长碧翡断片3
涤净青金断片3
最胜紫晶断片3
哀叙冰玉断片3
自在松石断片3
坚牢黄玉断片3
谧林涓露的银符3
谧林涓露的铁符5
精锻用魔矿50
谧林涓露的铜符5
绿洲花园的哀思3
绿洲花园的恩惠5
绿洲花园的追忆5
烈日威权的梦想3
烈日威权的余光5
烈日威权的残响5
???1
???1
冒险家的经验6
流浪者的经验12
攻逐飨会
攻逐飨会
原石
大英雄的经验
「角逐」的指引
「焚燔」的指引
「纷争」的指引
精锻用魔矿
祝圣油膏
摩拉
原石420
大英雄的经验18
「角逐」的指引6
摩拉240K
精锻用魔矿12
祝圣油膏12
「焚燔」的指引6
「纷争」的指引6
追想练行·烈趣篇
追想练行·烈趣篇
原石
大英雄的经验
「角逐」的指引
祝圣油膏
摩拉
寻溯蜜虫之宝
寻溯蜜虫之宝
原石
贡祭炽心的踌躇
谵妄圣主的余哀
神合秘烟的预感
祝圣油膏
冒险家的经验
精锻用魔矿
摩拉
原石420
摩拉220K
贡祭炽心的踌躇6
精锻用魔矿15
谵妄圣主的余哀6
神合秘烟的预感6
祝圣油膏12
冒险家的经验8
???1
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106 responses to “New in 5.1”

  1. Hey, older player here. I’ll take your complaints at face value. Yes, I’ve definitely desired some characters but building them is a drag, and it has definitely demotivated me from getting the character. However, I have two answers to this problem which enable me to minimize the issues and continue enjoy the game daily.

    First, I give appropriately small focus to the small rewards from endgame combat rewards and a greater focus to non-combat activities like exploring the world and enjoying story/lore. If you skip Floor 12 for a year, you’ll miss out on 2,400 Primogems equaling 15 wishes.If you get 6 stars on floor 12, you’re only missing out on half of that. 15 wishes is not insignificant, but it’s not much either. To put in perspective, F2P players can usually collect a maximum of ~675 wishes per year/nation/major patch (see tinyurl.com/patchpripub).

    Second, I get fewer characters overall but get more constellations and signature weapons.

    Genshin has taken a turn for making strong early constellations and non-generic, strong signature weapons. The days of generic, reusable weapons like PJC and weak constellations like Ganyu’s C1 are over; the game is now in the era of broken early constellations (and broken C6 for 4-stars like Faruzan and Chevreuse).

    So my strategy to maximize enjoyment and minimize arti grind suffering is to skip most characters and go for C1-2 (and sometimes R1) of new characters. This reduces my grind in multiple ways:
    1) I have fewer characters to build.
    2) The characters I build can have weaker artifacts because their constellations are strong enough to overcome the disadvantage.

    Depending on which 4-stars are featured, the extra wishes for C1+ sometimes gives me a greater chance to get a broken C6 4-star, which yes is another character to build, but again it’s easier to skip the artifact grind if their constellations raise the character’s baseline utility. Not every banner gives me such “bonus” 4-stars, as the game also seems to be doing the HSR thing and mostly releasing 5-stars.

    One other related thing you didn’t mention is how Phlogiston mechanics lower the utility of Natlan characters outside of Natlan. (You could make an argument that their utility is RAISED in Natlan, but after a year of enjoying the “benefit” it’ll feel like a nerf when we inevitably take those characters to Snezhnaya). This makes me even less inclined to get Natlan characters and makes me want to just save my Primogems for Snezhnaya.

    What do you think?

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    • Future rerun and banner info:
      * From what I’ve gathered from recent Imaginarium Theater and Spiral Abyss leaks, Wriothesley might be getting a rerun. (This is speculative info)
      * 5.3 will have a Chronicled Wish banner. It might be Liyue-themed due to the patch taking place during Lantern Rite.

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  2. i’m an old player, and i tell you my experience: don’t skip, a single combo reaction of 2 unique characters can outdone any c6r1 anytime if Hoyo feels like it, like if they make a sudden patch to glaze a character
    the safest bet should be always throw 45 (=1/2*90 pro math right here) on any new banner to get the body of a potential op reaction

      
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  3. Is there any old player skipping Natlan characters because they’re tired of farming?
    I started playing three years ago, and I have tons of builds and hundreds of artifacts, so I rarely have to switch things up… and finally, I feel relief in saying I’m giving up.
    This situation is beyond absurd; it’s detrimental to the gaming experience and the game itself. I know that most people simply don’t care, which is why this system is still in place instead of being met with a huge backlash against this vomiting business.
    People are really too enslaved by this game…
    No, seriously, we can’t tolerate this shit, especially us old players. I just refuse to farm endlessly; I want to use my old builds and play without feeling like it’s a job that I’m not even getting paid for. This situation is making me lose interest in the game entirely.

      
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      • nah, don’t just take a break, that’s a half-assed advice given by conformists that assume you’d come back just to suffer again because they won’t ever bother to change it.
        straight up take the opportunity and quit, I did it and never been happier, only come back here to laugh at dumb comments lmao
        but for real though, given the fact that they’ve added every single tiny little qol people have been begging for ages, but also doubled down and only made it worse to farm on every new game they release, should tell you anything how much hoyo cares about this issue, especially when said qol barely ever gets into genshin itself

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        • If you quit the game why are you in the comments section of a niche database website? Looking at dumb comments isn’t an excuse. This game is living rent-free in your head

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          • “why are you here” :>attempts to invalidate the reason
            that’s exactly what I meant lmao, you guys are too funny to pass out on

        • The first para was cringe AF and straight up pathetic to read. How can someone type all that with a straight face is beyond me lmfao. Do yourself a favour and stop visiting this site, It’s clearly taking a toll on your mental health.

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    • Hey, older player here. I’ll take your complaints at face value. Yes, I’ve definitely desired some characters but building them is a drag, and it has definitely demotivated me from getting the character. However, I have two answers to this problem which enable me to minimize the issues and continue enjoy the game daily.

      First, I give appropriately small focus to the small rewards from endgame combat rewards and a greater focus to non-combat activities like exploring the world and enjoying story/lore. If you skip Floor 12 for a year, you’ll miss out on 2,400 Primogems equaling 15 wishes.If you get 6 stars on floor 12, you’re only missing out on half of that. 15 wishes is not insignificant, but it’s not much either. To put in perspective, F2P players can usually collect a maximum of ~675 wishes per year/nation/major patch (see tinyurl.com/patchpripub).

      Second, I get fewer characters overall but get more constellations and signature weapons.

      Genshin has taken a turn for making strong early constellations and non-generic, strong signature weapons. The days of generic, reusable weapons like PJC and weak constellations like Ganyu’s C1 are over; the game is now in the era of broken early constellations (and broken C6 for 4-stars like Faruzan and Chevreuse).

      So my strategy to maximize enjoyment and minimize arti grind suffering is to skip most characters and go for C1-2 (and sometimes R1) of new characters. This reduces my grind in multiple ways:
      1) I have fewer characters to build.
      2) The characters I build can have weaker artifacts because their constellations are strong enough to overcome the disadvantage.

      Depending on which 4-stars are featured, the extra wishes for C1+ sometimes gives me a greater chance to get a broken C6 4-star, which yes is another character to build, but again it’s easier to skip the artifact grind if their constellations raise the character’s baseline utility. Not every banner gives me such “bonus” 4-stars, as the game also seems to be doing the HSR thing and mostly releasing 5-stars.

      One other related thing you didn’t mention is how Phlogiston mechanics lower the utility of Natlan characters outside of Natlan. (You could make an argument that their utility is RAISED in Natlan, but after a year of enjoying the “benefit” it’ll feel like a nerf when we inevitably take those characters to Snezhnaya). This makes me even less inclined to get Natlan characters and makes me want to just save my Primogems for Snezhnaya.

      What do you think?

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      • hey i like this guys’s broken c1 pulling strategy, seems he really know how to play this game :v
        my only debate is you should skip 4 star entirely because it is a gacha game low rarity jackpot would be a total bait :v

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    • this is a strong law and a long-kept law which is not going to be change forever of these gacha games, face it pls. Would you know nobody will give their pulls for new characters when the new ones are no better than old ones, for most of players pull one character according to their strength, not likes

      Few games can hold their volume, that’s the way them live. Think about it, what will happen if you decide to “PLAY GAMES” instead of choosing to be “PLAYED BY GAMES”

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    • a lot of conformists/shills in these comments jeez
      I started on day 1, ‘enjoyed’ it all one more year than you 😉
      other than maybe SOME support units you won’t miss anything by skipping
      I skipped almost all of fontaine except for chevvy and furina and could do all abysses easily, and the reason for skipping is pretty much is what you said
      didnt even went for cons of them, it’s not necessary
      I was only interested in their utility, and the builds were kinda easy to obtain, so good for me
      but yeah farming sucks ass, as much as people want to dismiss your valid complaints in here, and theyre exactly why hoyo doesnt even care, it is what it is

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    • that would be so uncreative, annoying, and would make mualani teams be incomplete until they decide to push out real supports for her
      but hoyo being hoyo, I wouldnt put it past them either

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    • honestly that means we would have a dps archon, finally.

      considering how she is called God of war, it fits.

      either Dps or support it fits her…… for me the only way they could go wrong with this is to make her…

      A DEF SUPPORT LIKE GORO.

      now THAT would fuck up the character and make her useless. like 3% of roster want a def support.

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    • Even better if she is a support we can play as a DPS (even if average results) like I do with Nilou, Xianyun, Dehya and will do with Xilonen =D

      But honestly, another random fire DPS will be boring, even more when we are lacking so much off field pyro DPS. We have Xiangling and …. noone else.

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  4. What would you pick in this situation?

    These new units mixed with old reruns are making me super duper ice scream scooper indecisive. My personal take is kinda different from what I usually see (I’m curious if others feel the same way). I generally prefer to grab constellations for older or less powerful units to make them more competitive and to create more team combos. On the flip side, I don’t go for units that feel incomplete, like Wriothesley—I don’t think I ever will. A unit should be solid at C0 without needing anything extra; if their C1 is good, I might consider it.

    1) Zhongli: He’s totally fine at C0 and doesn’t need C2.
    BUT, I’ve wanted his C2 forever!
    He’s been in my teams since day one, and I always run him with Favonius. I don’t care about the DPS loss because I love his gameplay and petrifying enemies. Plus, his Geo pillars can be tricky to place if there’s already one on the field… so I just want to make things easier. His C2 is super convenient for me; it really changes how I play him—just place pillars and drop meteors!
    2) I could snag Nahida’s constellation too. I really like her and her teams, but she’s already super strong, so that would just make them even better than they already are. I think I’ll pass on her again until those teams start to feel weaker.
    3) Xilonen: She’s solid at C0, but her C2 makes her even more versatile. She’s like my second Zhongli, not in strength but as a constant presence in my teams. (She’ll be meta for years guys, no need to say at c2…)
    4) Chiori: Her C2 makes her WAY better. Geo is pretty rough and we all know it, and yeah, with Xilonen and others, no need to elaborate. Still, her C2 will make her way more flexible instead of just being a bonus character in some teams here and there. Plus, she’s got one of my best builds, so it’ll boost her value a lot. Plus I like afk damage, and that like an universal addition to any weird team if I pick a sub dps.
    5 Of course, Mauvika is coming, and I guess she’ll be a super tough—let’s say impossible—skip. I doubt Hoyoverse will make her easy to ignore, so…

    I skipped the surfing girl and I’ll be skipping the dendro pixels watermelon bomber too. I have every 5-star except for Wriothesley, pyro-bombs loli, and electro pussy-sword from Fontaine.

    If those crap gems cost less… those greedy assholes! we just have to use private servers, they can’t leave those horrifying prices.

      
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    • don’t pull like that, it wont improve your account
      aim for c6s1 zhongli first, because that is a *complete* unit that the end game is balanced around, they doesn’t balance thing around your math

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      • why should he/she aim for c6r1 zhongli, it does not improve his/her account a single bit?! constellations from old units are just not good and apart from that you can also have c0 units and still do the hardest content.
        since you mention s1 you are probably from star rail what has better sub dps eidolons for supporter since you don’t have to play them as main dps unlike genshin but even there you don’t need eidolons or superimpositions so saying the end game is balanced behind c6 is not true.
        (end game = beating spiral abyss and theater for the highest rewards.)
        so how to pull chars: go for the dps char you like the most/consider to be the best dps and build a team arount it and don’t go for too much other 5* stuff and more like for chars/weapons who you think improve your team the most. probably get the constellation you want or/and the weapon for that dps char.

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        • you probably don’t like my strategy but the way i play this game would be: pulling a single c6r1 top tier to solo endgame, then pull whatever support that keep them alive then put amber or somthing on the remaning slots
          repeat that for 2 team, then do that for the bis support slots, repeat sp 1,2,3
          mihoyo is not a god of f2p, they can suddenly rise up a paywall because they are already the richest chinese, what do they need f2p for bruh
          😀

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    • I would pick xilonen and mavuika. Not a fan of zhongli, got him years ago and practically didn’t use him. Same opinion with nahida as urs. And cant say anything about chiori cuz i dont like geo characters. Chiori is good in a sense that i like afk damage dealers too and she is very pretty, plus I have a lot of good swords, but I just don’t like her element.
      So in my case i will pick Xilonen (Geo kitty waifu 10/10) And Mavuika (Yeah, who would skip pyro archont?)

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      • >Doesn’t like Geo.
        >Has a lot of good swords.
        >Encourages pulling for Xilonen, who is also Geo Sword.

        judgemental_kangaroo.gif

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    • Are you noob? Definitely. That is what constellation is for. To make the character better or stronger.
      Do I need more than C1 to finish all combat mode in the game? No. I do full stars everything.
      Do you need it? I think yes, cause you noob, you think characters are viable when they are at least at c1 or c2. Why not say c6 already hahaha

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