希诺宁

希诺宁
希诺宁Name希诺宁
Title焮火铸魂
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Geo
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)豹猫座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description纳茨卡延的铸名师,善于在工作的重担与舒适的生活之间找到平衡点。
Character Ascension Materials
坚牢黄玉碎屑
坚牢黄玉断片
坚牢黄玉块
坚牢黄玉
秘刻金纹的源核
灼灼彩菊
卫从的木哨
战士的铁哨
龙冠武士的金哨
Skill Ascension Materials
「焚燔」的教导
「焚燔」的指引
「焚燔」的哲学
无心的渊镜
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus DefMaterialsTotal Materials
196621.4172.395.0%50.0%0%
20250555.55187.795.0%50.0%0%
坚牢黄玉碎屑1
灼灼彩菊3
卫从的木哨3
摩拉20000
坚牢黄玉碎屑1
灼灼彩菊3
卫从的木哨3
摩拉20000
20+333373.9249.865.0%50.0%0%
404987110.58373.885.0%50.0%0%
坚牢黄玉断片3
秘刻金纹的源核2
灼灼彩菊10
卫从的木哨15
摩拉40000
坚牢黄玉碎屑1
灼灼彩菊13
卫从的木哨18
摩拉60000
坚牢黄玉断片3
秘刻金纹的源核2
40+5576123.63417.985.0%50.0%9.0%
506415142.24480.895.0%50.0%9.0%
坚牢黄玉断片6
秘刻金纹的源核4
灼灼彩菊20
战士的铁哨12
摩拉60000
坚牢黄玉碎屑1
灼灼彩菊33
卫从的木哨18
摩拉120K
坚牢黄玉断片9
秘刻金纹的源核6
战士的铁哨12
50+7199159.63539.75.0%50.0%18.0%
608047178.43603.265.0%50.0%18.0%
坚牢黄玉块3
秘刻金纹的源核8
灼灼彩菊30
战士的铁哨18
摩拉80000
坚牢黄玉碎屑1
灼灼彩菊63
卫从的木哨18
摩拉200K
坚牢黄玉断片9
秘刻金纹的源核14
战士的铁哨30
坚牢黄玉块3
60+8636191.47647.365.0%50.0%18.0%
709491210.44711.55.0%50.0%18.0%
坚牢黄玉块6
秘刻金纹的源核12
灼灼彩菊45
龙冠武士的金哨12
摩拉100K
坚牢黄玉碎屑1
灼灼彩菊108
卫从的木哨18
摩拉300K
坚牢黄玉断片9
秘刻金纹的源核26
战士的铁哨30
坚牢黄玉块9
龙冠武士的金哨12
70+10079223.49755.615.0%50.0%27.0%
8010945242.68820.475.0%50.0%27.0%
坚牢黄玉6
秘刻金纹的源核20
灼灼彩菊60
龙冠武士的金哨24
摩拉120K
坚牢黄玉碎屑1
灼灼彩菊168
卫从的木哨18
摩拉420K
坚牢黄玉断片9
秘刻金纹的源核46
战士的铁哨30
坚牢黄玉块9
龙冠武士的金哨36
坚牢黄玉6
80+11533255.72864.585.0%50.0%36.0%
9012405275.06929.955.0%50.0%36.0%

Skills

Active Skils

普通攻击·锐锋攫猎普通攻击·锐锋攫猎
普通攻击
进行至多三段的连续剑击。

重击
消耗一定体力,向前方使出踢击。

下落攻击
从空中下坠冲击地面,基于希诺宁的防御力,攻击下落路径上的敌人,并在落地时造成范围伤害。

夜魂状态·刃轮巡猎
在夜魂加持状态下,希诺宁将切换至「刃轮巡猎」模式,在这种状态下,希诺宁的普通攻击将转为以刃轮鞋进行至多四段的连续踢击,无法进行重击。
在这种状态下进行普通攻击与下落攻击时,将转为基于希诺宁的防御力,造成具有夜魂性质且无法被附魔覆盖的岩元素伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害51.79%56.01%60.22%66.25%70.46%75.28%81.9%88.53%95.15%102.38%109.61%116.83%124.06%131.29%138.51%
二段伤害27.37% + 27.37%29.6% + 29.6%31.83% + 31.83%35.01% + 35.01%37.24% + 37.24%39.79% + 39.79%43.29% + 43.29%46.79% + 46.79%50.29% + 50.29%54.11% + 54.11%57.93% + 57.93%61.75% + 61.75%65.57% + 65.57%69.39% + 69.39%73.21% + 73.21%
三段伤害72.95%78.89%84.83%93.31%99.25%106.03%115.36%124.69%134.02%144.2%154.38%164.56%174.74%184.92%195.1%
重击伤害91.33%98.77%106.2%116.82%124.25%132.75%144.43%156.11%167.8%180.54%193.28%206.03%218.77%231.52%244.26%
重击体力消耗20点20点20点20点20点20点20点20点20点20点20点20点20点20点20点
下坠期间伤害63.93%防御力69.14%防御力74.34%防御力81.77%防御力86.98%防御力92.93%防御力101.1%防御力109.28%防御力117.46%防御力126.38%防御力135.3%防御力144.22%防御力153.14%防御力162.06%防御力170.98%防御力
低空/高空坠地冲击伤害127.84%防御力 / 159.68%防御力138.24%防御力 / 172.67%防御力148.65%防御力 / 185.67%防御力163.51%防御力 / 204.24%防御力173.92%防御力 / 217.23%防御力185.81%防御力 / 232.09%防御力202.16%防御力 / 252.51%防御力218.51%防御力 / 272.93%防御力234.86%防御力 / 293.36%防御力252.7%防御力 / 315.64%防御力270.54%防御力 / 337.92%防御力288.38%防御力 / 360.2%防御力306.22%防御力 / 382.48%防御力324.05%防御力 / 404.76%防御力341.89%防御力 / 427.04%防御力
刃轮巡猎一段伤害56.02%防御力60.58%防御力65.14%防御力71.66%防御力76.22%防御力81.43%防御力88.59%防御力95.76%防御力102.92%防御力110.74%防御力118.56%防御力126.38%防御力134.19%防御力142.01%防御力149.83%防御力
刃轮巡猎二段伤害55.05%防御力59.53%防御力64.01%防御力70.41%防御力74.89%防御力80.01%防御力87.05%防御力94.09%防御力101.13%防御力108.82%防御力116.5%防御力124.18%防御力131.86%防御力139.54%防御力147.22%防御力
刃轮巡猎三段伤害65.82%防御力71.17%防御力76.53%防御力84.18%防御力89.54%防御力95.66%防御力104.08%防御力112.5%防御力120.92%防御力130.1%防御力139.28%防御力148.47%防御力157.65%防御力166.84%防御力176.02%防御力
刃轮巡猎四段伤害86.03%防御力93.03%防御力100.03%防御力110.04%防御力117.04%防御力125.04%防御力136.04%防御力147.05%防御力158.05%防御力170.05%防御力182.06%防御力194.06%防御力206.07%防御力218.07%防御力230.07%防御力
音火锻淬音火锻淬
让热情的律动响彻大地!希诺宁切换至用于高速战斗的刃轮装束,并向前突进一段距离,基于希诺宁的防御力,造成具有夜魂性质的岩元素伤害。
施放后,希诺宁将获得45点夜魂值,进入夜魂加持状态,在这种状态下,希诺宁将切换至「刃轮巡猎」模式。

源音采样
希诺宁拥有三枚采样器,根据队伍中其他角色的元素类型,能够呈现出不同的「音型」,并在激活时降低附近的敌人的对应元素抗性;
三枚采样器初始记录的「源音采样」均为岩元素,队伍中每存在一名火元素、水元素、冰元素或雷元素角色,一枚岩元素采样便将转变为对应的元素类型;
处于夜魂加持状态下时,希诺宁携带的岩元素「源音采样」将始终保持激活状态;解锁固有天赋「四境四象回声」后,希诺宁可以通过触发固有天赋「四境四象回声」的效果为自己恢复夜魂值;在夜魂值达到上限时,希诺宁将会消耗全部夜魂值,激活希诺宁自己携带的三枚「源音采样」,持续15秒;
「源音采样」激活时,附近的敌人的对应元素抗性降低,同元素类型「源音采样」的效果不能叠加;希诺宁处于队伍后台时,同样能产生该效果。

夜魂加持·希诺宁
持续消耗夜魂值。夜魂值耗尽时,或是再次施放时,希诺宁的夜魂加持将会结束。夜魂加持状态具有如下特性:
·切换至「刃轮巡猎」模式,提升希诺宁的移动速度与攀爬速度,且攀爬时能够以豹猫形态进行高速腾跃;
·希诺宁的夜魂加持状态具有如下限制:处于夜魂加持状态下时,希诺宁的夜魂值有9秒的时间限制,超过时间限制后,希诺宁的夜魂值将立刻耗竭。

处于夜魂加持状态下时,夜魂值耗竭后,希诺宁将无法通过固有天赋「四境四象回声」产生夜魂值。

从某种意义上来说,锻造宝石与混音的原理或许有一定相通之处:滤除杂质,只保留最为闪耀之物。
不过希诺宁向来是无所谓的,毕竟两者对她而言都是无比快乐的事情嘛。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
突进伤害179.2%防御力192.64%防御力206.08%防御力224%防御力237.44%防御力250.88%防御力268.8%防御力286.72%防御力304.64%防御力322.56%防御力340.48%防御力358.4%防御力380.8%防御力403.2%防御力425.6%防御力
元素抗性降低9%12%15%18%21%24%27%30%33%36%39%42%45%48%51%
源音采样激活时间15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
夜魂值时间限制9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
夜魂值上限90点90点90点90点90点90点90点90点90点90点90点90点90点90点90点
冷却时间7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒
豹烈律动!豹烈律动!
以最大输出功率开启立体声燃素工学调音台(便携式),基于希诺宁的防御力,造成具有夜魂性质的岩元素范围伤害。

此外,根据「源音采样」的类型不同,还将相应触发以下效果:
·拥有至少两枚经过元素转化的「源音采样」:希诺宁奏响「欢兴」的律动,每隔一段时间,为附近的当前场上角色恢复生命值,回复量受益于希诺宁自己的防御力;
·拥有少于两枚经过元素转化的「源音采样」:希诺宁奏响「燥烈」的律动,进行两次额外的节拍演奏,基于希诺宁的防御力,造成具有夜魂性质的岩元素范围伤害。

「好,先在这里停顿一下!」
「没关系没关系,刚才的节拍我已经记录下来了。让我试试看,把我们的旋律混合在一起,会演奏出怎样的音色吧。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害281.28%防御力302.38%防御力323.47%防御力351.6%防御力372.7%防御力393.79%防御力421.92%防御力450.05%防御力478.18%防御力506.3%防御力534.43%防御力562.56%防御力597.72%防御力632.88%防御力668.04%防御力
持续治疗量104%防御力 + 500.74111.8%防御力 + 550.82119.6%防御力 + 605.07130%防御力 + 663.5137.8%防御力 + 726.1145.6%防御力 + 792.88156%防御力 + 863.82166.4%防御力 + 938.94176.8%防御力 + 1018.24187.2%防御力 + 1101.71197.6%防御力 + 1189.35208%防御力 + 1281.16221%防御力 + 1377.15234%防御力 + 1477.31247%防御力 + 1581.65
欢兴律动持续时间12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒
追加节拍伤害281.28%防御力302.38%防御力323.47%防御力351.6%防御力372.7%防御力393.79%防御力421.92%防御力450.05%防御力478.18%防御力506.3%防御力534.43%防御力562.56%防御力597.72%防御力632.88%防御力668.04%防御力
冷却时间15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

丛山旅宴驰行丛山旅宴驰行
触发夜魂传递时,恢复15点燃素。
夜域赐礼·锻火之祝夜域赐礼·锻火之祝
在夜魂值耗竭后,希诺宁将会转而消耗燃素来维持夜魂加持。
在纳塔存在燃素机制的区域时,能够进行夜魂传递·希诺宁。当前场上角色处于冲刺、攀爬或是特定天赋赋予的移动状态下,或是位于一定高度的空中时,切换希诺宁登场时触发:希诺宁将进入夜魂加持状态,并获得20点夜魂值。在这种情况下,希诺宁的夜魂值有4秒的时间限制,超过时间限制后,希诺宁的夜魂值将立刻耗竭,在时间限制内施放音火锻淬后,夜魂值的时间限制将延长9秒。自己的队伍每10秒可以触发一次夜魂传递。

此外,位于纳塔地区时,在夜魂加持状态下,希诺宁攀爬将不再消耗体力。
四境四象回声四境四象回声
在夜魂加持状态下:
·若希诺宁拥有至少两枚经过元素转化的「源音采样」,在普通攻击与下落攻击命中敌人时,将获得35点夜魂值,该效果每0.1秒至多触发一次;
·若希诺宁拥有少于两枚经过元素转化的「源音采样」,普通攻击与下落攻击造成的伤害提升30%。
便携铠装护层便携铠装护层
在夜魂加持状态下,希诺宁的夜魂值达到上限时,将触发一次等同于「夜魂迸发」的效果,该效果每14秒至多触发一次。
此外,队伍中的附近的角色触发「夜魂迸发」时,希诺宁的防御力提升20%,持续15秒。

Constellations

献予慵眠的休假日献予慵眠的休假日
希诺宁的夜魂加持状态消耗的夜魂值与燃素降低30%,且夜魂值的时间限制延长45%。
此外,希诺宁的「源音采样」激活时,还将提升队伍中附近的当前场上角色的抗打断能力。
献予灼原的五重奏献予灼原的五重奏
希诺宁携带的岩元素「源音采样」将始终保持激活状态。此外,希诺宁的「源音采样」激活时,将根据「源音采样」的元素类型,使队伍中附近所有元素类型相同的角色获得对应效果:
·岩元素:造成的伤害提升40%;
·火元素:攻击力提升40%;
·水元素:生命值上限提升40%;
·冰元素:暴击伤害提升50%;
·雷元素:恢复20点元素能量,且元素爆发的冷却时间缩短5秒。
献予日炎的巡行式献予日炎的巡行式
音火锻淬的技能等级提高3级。
至多提升至15级。
献予午后的花之梦献予午后的花之梦
希诺宁施放音火锻淬后,将为队伍中附近的所有角色施加「荣花之赐」效果,持续15秒。
拥有「荣花之赐」的角色的普通攻击、重击与下落攻击造成的伤害提升,提升值相当于希诺宁的防御力的65%。该效果将在生效6次或持续时间结束时解除。
同时命中多名敌人时,会依据命中敌人的数量消耗生效次数;队伍中具有「荣花之赐」的角色,其生效次数单独计算。
献予夕暮的转格调献予夕暮的转格调
豹烈律动!的技能等级提高3级。
至多提升至15级。
献予永夜的狂欢舞献予永夜的狂欢舞
处于夜魂加持状态下时,希诺宁进行冲刺、腾跃、普通攻击、下落攻击时,将获得「永夜的祝福」,无视夜魂加持状态下的限制,并提升普通攻击与下落攻击造成的伤害,持续5秒。
持续期间,暂停希诺宁的夜魂值时间限制计时,希诺宁的夜魂值、燃素、体力将不再下降,且夜魂值达到上限时,希诺宁的夜魂加持也不会结束;此外,希诺宁在夜魂加持状态下的普通攻击与下落攻击造成的伤害提升,提升值相当于希诺宁的防御力的300%。
每15秒至多获得一次「永夜的祝福」。

Skill Ascension

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309 responses to “希诺宁”

  1. I don’t understand her gameplay. It feels like i need to do basic attacks, but i wanted to know if she works with DPSs that stay long on field….like Wriothesley

      
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  2. v3 changes

    Q:
    * Reverted back to normal. No more 15 Energy Burst and 1200% Additional DMG lol

    P4:
    * Effect changed
    * OLD: When triggering Nightsoul Transmission, regenerates 10 Phlogiston and increases the movement SPD of characters in your party by 15% for 10s. This effect cannot stack.
    * NEW: When triggering Nightsoul Transmission, regenerates 15 Phlogiston.

    C2:
    * When in C2, Xilonen’s Geo Source Samples are now always active.
    * Geo Effect from Source Sample changed to “DMG dealt +40%” from “CRIT Rate 30%”.

      
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      • yesssssss, I think the changes to the C2 to Geo Damage Bonus from Crit Rate was done specifically to nerf Navia. Losing the Crit rate bonus is huge since Navia does most of her damage from her two shotgun blasts per rotation.

        Xilonen isn’t that much bettet than Chiori or Zhong Li now as Geo partners to Navia.

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    • that’s a win for f2p actually, or at least those ones tempeted to pull for constellation
      that 30% rate was the main thing i saw, but if it becomes 40% it loses all its value
      my navia lost her personal c2 switched to xilonen, which is way better than 40% damage. my 100% rate is lost!
      thank you shittoyo for being retard as always! now my primos are safe at c0
      hahahe idiots

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        • to try switch to crit dmg hat as almost everyone do, and unless a 270CV value build, you’ll never overcap crit rate as you say
          the average build with her weapon is 60/70 rate and 200/220 damage, if you reach 90 rate you have a low damage and that’s why you have your build and, on the opposite, we can get her c2

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          • switch? there’s no need to switch because i already i used CRIT DAMAGE circlet. and fyi my navia have 2.1k atk with 228% crit damage, so her damage isn’t low at all

      • dude, you can get those crit rate from artifact sub stats or weapon, having 100% crit cate is kinda overkill tbh, changing to damage dealt was obliviously better for more damage buff when most players already have well build navia

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    • Actually sad to see the movement speed buff stripped. I know it doesn’t mean much to the ‘meta’ but movement speed buffs are really nice in and out of combat quality of life.

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  3. this one sentence really confuses me “Xilonen can trigger these effects even when off-field.”. it suggests to me that she does not lose her points when switched out, stays in nightsoul belssing and is somehow even able to get points with hits while off-field? does she have to be the one hitting the enemies? what does the sentence refer to otherwise?
    (please don’t make assumptions and present them as truth otherwise mention it with sth. like “I think..”, thanks!)

      
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    • oh nvm. I think I found the anwser by myself and didn‘t see the paragraph as a whole. „trigger“ referse to enemies nearby getting res shreded that would make way more sense.
      So does this mean no off-field nightsoul blessing (like mualani)?

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    • The quoted phrase continues grammatically from the previous phrase “*Source Sample effects* of the same Elemental Type cannot stack. Xilonen can trigger *these effects* even when off-field.”

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    • I don’t think she needs ER, since her kit seems to be more skill oriented. I’d say def/def/def or def/def/heal. both should work fine in theory, but idk for sure until she releases

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      • You know, all her DEF scaling is for her Damage and her Heal. All her support abilities doesn’t scale at all, so i thought maybe it will be better to have ER for more frequent ulti. To stack furina faster etc.

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  4. does anyone know why genshin GI calculator always has data before genshin aspirine? i find the latter WAY better than the first one (I can swtich chara for exaple without losing everything, and that’s so stupid on genshin GI…) but every time we have to way at least untile that chara’s release…

      
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    • dunno if she still has a geo sample when 3 other elements are in your team and what sample hast priority but as long as there is one geo sample -> without c2 obsidian and with c2 husk otherwise you overcap crate soon or later. better having crate, cdmg and def% in your substats than only cdmg and def% and especially with circlet.

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  5. I understand that there is a lot of excitement over Xilonen promise as a support character, but I do feel that her potential as a Main DPS is being underestimated.
    ****************************************************************************************************************

    After looking over her kit and checking the earlier comments on her page, I see a main DPS Xilonen has two main playstyles:

    1. Mono-Geo Normal Attacker
    2. Plunge Attacker with Xianyun

    ——————————————————————————————–

    Normal/Auto Attack Xilonen is the more typical build. Most of her damage would come from her auto attacks while in the Blade Roller mode from her skill (which gets a 30% damage bonus when in a Mono Geo team). Still, her burst would also a good source of her damage due to it hitting 3 times (essentially triple the damage of her support build in exchange for having no healing. I will assume that simply attacking does not drain her Nightsoul points faster and that it will be fairly typical for her to say in her Blade Roller mode for the full 9 second duration (at C0).

    ————————————————————————————————

    For teammates:

    Gorou is mandatory because his flat defense bonus giving a strong boost to Xiolnen’s damage. His other buffs (particularly the Bonus Geo Damage, minor healing form C4, and Geo Crit Damage at C6) is crucial in assuring Xilonen will be able to maximize her damage.

    Her second teammate would be a flex Geo Unit:

    A Sub DPS :
    Albedo and Chiori as 5* characters will give the most raw damage.
    Kachina, who contributes noticeably less damage but can use the Cinder City Set to give an additional 40% Geo Damage bonus to Xilonen.
    Ningguang does more damage than Kachina with her skill and burst and can give a 12% Geo Damage bonus if Xilonen runs through her shield.

    A Support:
    Zhong Li, for his shield and additional resistance shred
    Yun Jin, to buff Xilonen’s normal attacks

    The third teammate could either be another of the above Geo Units not being used or a PECH (Pyro, Electro, Cyro, or Hydro) flex unit.

    I believe such a team would be *roughly equivalent to Itto in terms of raw damage. Itto would probably have better AOE damage while Xilonen woulds be more single target. But they are probably would be close enough that it would be difficult to ascertain a clear edge to one or the other.

    ————————————————————————————————————–

    The Plunge Attack Style is more restrictive but would have a higher damage ceiling, as a Xilonen plunge attack does around twice the damage of Xilonen’s normal attacks, with more AOE.
    For teammates, Gorou is again mandatory, but so is Xianyun to allow Xilonen to use plunge attacks. The last slot would be a flex slot, but Furina would be the best choice.

    The Plunge Attacker style would have a higher damage ceiling, being closer in strength to Navia than Itto. One issue is that this team is a worse variant of Xiao’s best team (Xiao, Faruzan, Xianyun, and Furina) but it would be a tad cheaper as Gorou’s C6 is not mandatory.

    *****************************************************************************************************************

    For Best Artifacts Sets there are to main options:

    Obsidian Codex is the best one since it is the Natlan Main DPS set. The 40% crit rate and 15% all-damage bonus is hard to pass up.
    Husk of Opulent Dreams is the other artifact set. Has the advantage of being older (so it may already be farmed with good sub-stats already) and can be strongboxed. However, the additional defense it gives is less valuable since Xilonen already gets a lot of Defense from her other sources.

    —————————————————————————————————————————————

    For Xilonen’s weapons:

    BiS for Mono-Geo Normal Attacker would be Uraku Misugiri (Chiori’s Signature). Xilonen loves the massive Crit Damage % the Normal Attack DMG increase. She can still make use of the Elemental Skill DMG increase since her skill does do damage upon activation, so the increase is not wasted. The additional defense also helps.

    Peak Patrol Song (Xilonen’s Signature) is BiS for the Plunge Attack and probably second best for the Normal Attacker. The increases in Normal and Plunge attack crit rate and crit damage will be useful and maxing it out (or getting close to it) should be doable. The elemental damage bonus for teammates will be less useful for Main DPS Xilonen, but as long as the team has at least one strong Sub0DPS character it will not be wasted.

    ——————————————————————————————————————————————————–

    Other 5* weapons:

    Mistsplitter would be a good option for both variants (although the Plunge Attacker will need to do a normal attack occasional to trigger one of the elemental bonus damage stacks. The sub stat being crit damage is a positive, although it is lower than Uraku Misugiri.

    Haran Geppaku would be good for the Normal Attacker, but be wary of overcapping on Crit Rate with this weapon if Obsidian Codex is being used and if C2 is active for Xilonen.

    PJC is another good weapon for both variant, but has even higher crit rate, so again caution to make sure crit rate is not going over 100%.

    ——————————————————————————————————————————–

    4* and 3* weapons:

    The battle pass weapon Black Sword is probably the best 4* option for the Normal Attacker, particularly at R5, due to the large Normal attack bonus (40%). The healing properties are unfortunately mostly wasted since that scales off attack. It is a Crit Rate weapon, so caution is advised to prevent an overcap.
    Flute of Ezpitzal is tailor made for Xilonen thanks to all the defense it gives and since it is craftable it should be the primary option for FTP players.

    The 3* Harbinger of Dawn is an intriguing option due to it’s Crit Damage Sub stat and crit rate effect, but it basically mandates a shield, and over capping on crit rate can still be an issue. But it is at least a cheap option if nothing else is available.

    *************************************************************************************************************************************

    In, conclusion, barring major changes in the beta period, Xilonen seems set to surpass the Geo Archon himself as the best Geo character upon her release. While this entirely based of her supportive playstyle, Main DPS Xilonen should be very viable for players who actually want to see her onfield.

      
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    • The difference between main dps and support is night and day, she contributes more as a support. Not doing so would result in a huge dps loss and it will feel wasteful

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    • i think using kachina with scroll set would warrant an off-field PECH teammate to proc the crystallize reaction and activate the geo bonus. a mono geo would only work if the enemies have an existing elemental aura to trigger the crystallize and activate the 4pc effect of the artifact. a c6 thoma or c6 candace would do the job, and can also provide normal attack damage bonus for xilonen.

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    • have you considered the massive 506% + 1200% def on her burst (if it does count as one instance, then it will be 506% + 2400%). also 5s cd and 15 energy. is this real?

      she can burst twice during nightsoul if it is.

      one ardent beat is close to a Navia Nuke, but its AoE.

      team is Kachina Gorou Xilonen (hopefully Mavuika) to reach 3 natlan character. the team make sense. it has a niche for shield bosses (the geo bosses). the 4th slot should be a claymore for more blunt attacks.

      it seems many will pull Xilo and Mavuika, kachina is free, just pray for gorou c6 (likely in Xilonen Chiori banner).

      I see this because Navia can almost one shot wayob’s white shield (with full charged E), and wayob white shield act similar to geo shield. We have 2 shield bosses and they both like to be in abyss together when there is a geo character banner. (anti gravity fontaine local legend and the horse statue).

      using geo is way faster than overload. if one have Navia than rather use Navia Xilo Bennett flex for these situations.

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      • The 1200% DEF, 5s CD and 15 Energy thing is not real. It’s a data error from the EN localisation. She still has 60 Energy and a 15s CD, and she still deals 506% + 506% Skill DMG with Burst. The CHS version has the right data, though.

        Hopefully they’ll fix it by Monday, but assume her v1 Elemental Burst stats for now.

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    • Here’s why I think Xilonen dps is a bad idea for meta: Just use Itto

      You are free to use whichever character you like. DPS Xilonen can still clear most of the content genshin throws at you but I am pretty sure no dps xilonen variant can top itto in terms of DPS

      1st: lets look at both their scalings. Itto scales off of atk, converts his def to atk, while xilonen is only def. This essentially means that itto will always have 2x more atk than xilonen’s def. Hence, for fair comparison, xilonen’s 506% burst dmg is a bit less than half of Ushi’s damage (Ushi scaling at max lvl is 552%). The additional beat take it to 1.5 times Ushi damage, but Ushi CD is 10s, while xilonen burst CD is 15s. That means itto’s E skill has slightly higher damage than xilonen’s burst skill

      Same can be applied to normal attacks and plunge attacks scalings for xilonen. Gotta halve them to be able to compare to itto’s multiplyers. Itto’s 1 charged attack deals slighlty more damage than xilonen’s 1st 3 Normal attacks combined, or 1.5 of xilonen’s plunge which is pretty bad. This is not considering itto’s final slash which is basically double of all these numbers. However, this calculation is done without buffers in mind. Lets look at the buffer options you mentioned

      1st thing, I’m going to ignore gorou here because he’s used for both itto and xilonen, so no need to bring him in this comparison (unless…). The difference lies in xianyun + furina, yunjin/chiori/kachina + Zhongli. 1 thing I’d like to mention that you may have skipped over is that the new artifact only gives DMG bonus if there is a reaction related to the artifact holder’s element. So if you run kachina, you have to run a PECH unit too. The best option for it is again, furina & xianyun combo but that is when our boy gorou comes in clutch for itto (no space for gorou in kachina xilonen team). So lets forget kachina here.

      The elephant in the room is the chiori + zhongli combo vs furina + xianyun combo. Here’s what chiori + zhongli give you:
      – More geo RES shred
      – Insane additional geo damage onto already negative geo res enemies
      Here’s what furina + xianyun give you:
      – Teamwide DMG increase (only xilonen makes real use of it anyway)
      – Increased plunge DMG (to raise plunge damage to maybe same as 1 itto’s charged attack)
      – Moderate off field dmg

      There is a clear winner here if you ask me. Furina + Xianyun can maybe raise xilonen’s 1 plunge damage beyond 1 itto’s slash, but the difference there is overturned by chiori’s own damage potential. Furina’s off field dmg is no match for chiori. And again, once Itto releases that final stack charged attack, he can take the lead again. This is not considering animation lengths, if you consider animation lengths, itto is again much faster than plunge spam.

      That leaves yunjin. Yunjin team building is a bit clunky. We have already established that plunge spam is worse than mono geo. If you go xilonen mono geo with yunjin, the best team I can think of is Xilonen, yunjin, gorou, flex geo. Flex geo can be zhongli or albedo. Zhongli boosts xilonen damage, albedo is a 2nd source of damage. No chiori here because this team doesn’t have a construct. Going zhongli route will be a huge dps loss in exchange for sustenance, going albedo will be a decent dps in exchange to little or no sustenance.
      Yunjin can raise xilonen dmg so that her 1st 3 normal attacks go slightly above itto’s 1 slash, which is very comparable specially considering her c6. The difference again comes down to chiori vs yunjin or chiori vs albedo. In both cases, chiori is a clear winner.

      Hence I conclude, for DMG only: Itto mono geo > mono geo xilonen > xilonen plunge

      Here is a more interesting thought for xilonen team: Xilonen, Zhongli, Chiori, Albedo. I hate using albedo, but until we get another off field geo dps, albedo will have to do. The idea for this team revolves around enemies having negative geo res while xilonen is on field, boosting chiori and albedo damage off the charts

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      • This analysis is really helpful for my DPS Xilonen needs… I have no desire to pull or use Itto or Noelle so rn it’s either Xilonen or Ningguang (i have C6)… I wonder whether Xilonen-supported Ningguang (Furina+Bennett) or onfield Xilonen herself will be better… I do think you forgot something though, Xilonen only starts with 45 Nightsoul points to enable her infusion & Geo shred and has no way to get more outside Natlan without 2 PECH teammates (hence why Navia/Ningguang want Furina+Bennett) – i believe it drains at a consistent rate of 1 point per second, so in both mono Geo and Xianyun, thats only 4.5s infusion or Geo shred… Meaning we might have to go Mika+Furina or something to give her 9s of normal attacks…

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      • While i really want to use on-field Xilonen due to not wanting Itto, not wanting to use Noelle, not having Navia and finding (C6) Ningguang underwhelming, i think you overlooked that since Xilonen can’t increase her infusion/geo shred (Nightsoul Blessing) duration without Phlogiston or 2 PECH samples/teammates, both Xianyun plunge and mono geo Xilonen (even as a support) won’t work for longer than 4.5 seconds… She could work if you use Mika+Furina for NAs or swap Gorou for a PECH off-field DPS/shielder in plunge though? And she’ll work as a geo support for Navia/Ningguang with Furina+Bennett still…

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        • So 1 thing you might be overlooking is that if xilonen has 2 PECH units, her nightsoul state ends after 2 NAs outside Natlan. Her skill states that once her nightsoul points hit maximum, she consumes all of them to activate samples, hence, exitting the nightsoul state (outside natlan). I am not sure about her nightsoul consumption information so I don’t know if 4.5s duration is accurate, but if it is then yes that does sound a bit concerning for her onfield dps role

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      • Someone, I appreciate the feedback you and others have given to my post on dPS Xilonen. I admit alot of what I said is speculation based on what I know, and I did not try to do any actual calculations.

        I know Itto actually scales of attack. However, players are obviously going to focus on defense due to the burst’s defense to attack conversion. So it’s probably closer to about 1.5x, rather than 2x attack for itto compared to defense for Xilonen. Also her natural Geo defense shred should help make up for stat deficit.

        Even if Xilonen is closer in DPS output to C6 Noelle (without Furina), than Itto,that would still make her a decent Main DPS for end game content. But until she is finished and officially released, what I say is still mostly speculation.

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        • It is all speculation ofcourse, but atleast it is deterministic & not probabilistic.

          I would argue that its closer to 2x than 1.5x for itto scaling stat anyway because itto benefits from both atk% and def% from main/sub artifact stats and weapon buffs. Mine can easily reach 4k atk, and I expect xilonen’s to be around 2-2.5k max. I will admit that I overlooked her own geo res shred. For that, let us consider a typical 30% elemental res mob. With itto, it will drop dmg by 0.9, for xilonen, it will increase dmg by 1.13. the difference is roughly 25%, so all xilonen multipliers will be 25% stronger, raising the comparison to 1.25 to 2 or 1 to 1.6 for 2x itto scaling or 1 to 1.2 for 1.5x itto scaling

          And yes, I did mention that she is definitely viable and can be used for abyss as onfield dps, I still doubt if she can top itto

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  6. Not up to date with her kit, but are people saying she’s bad in a Mono Geo team with Itto exaggerating it? Her burst scaling seems pretty big on Mono Geo, and the healing also seems redundant for the team.

      
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    • They are not. Best she does in mono geo is replace Itto himself.
      Her burst dmg multipliyer is low. I think the 1200% def thingy is a mistranslation as pointed out in a different comment. Same for that 5 second CD & 15 energy cost. Before this change, the multiplyer for additional beats was same as the Skill DMG multiplyer, which is more balanced and not very powerful in terms of dps

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    • In a triple geo+Furina team the only healer is Gorou so Furina’s ult doesn’t stack very fast
      She’s still an improvement but it feels like they really don’t want Itto and Furina together
      Noelle suffers a lot less from this because she heals the team herself

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    • genshin community exaggerating is a safe bet as far as im concerned.
      i cant imagine this character being bad in any comp other than dendro/anemo comp.

      go itto>gorou>xilonen>zhongli and just be happy.

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    • She does shred geo in mono team but the problem is it only applies to her. if you don’t fill up her nightsoul she doesn’t give team buffs. you have to fill up nightsoul to apply geo shred to the rest of team. Her Burst only heals in PHEC team meaning in mono geo you would still need zhongli.
      Her C1 doesn’t buff team but she will extend her nightsoul state longer.
      Her C2 is actually a really big buff but if she leaves field she can’t apply 30% crit rate to mono geo because it require she activate sampler.
      30% crit means you can swap out circlet for 60% crit dmg.
      C3 Adds +3 talent for E skill and don’t forget, she can’t activate geo shred to team but herself.
      C4 i think it will rework, 65% of xilonen DEF% converts to normal/charge attacks for entire team for only 6 hits. good dmg for my c6 itto but still kinda disappointing only 6 enhanced hits.
      C5 levels up burst by 3 talents(remember she does not heal in mono geo)
      C6 boost her normal dmg.
      Her weapon buffs team by doing normal attacks that will give 25% elemental dmg, her weapon will work in mono geo. I feel if you R5 xilonen weapon better value for mono geo instead of going for constellations.
      most of her supportive capabilities disabled in mono geo. I really wish hoyo made a geo character that supports mono and rainbow teams where everyone wins. As a mono geo main i am high disappointed but at least doing better than physical and cryo lol. hoyo basically neglected physical.

      Forgot to mention, her artifact can work in mono geo team no PHEC required. Here is how…just attack enemies like slimes or fatui shields. they have an elemental aura applied to them by default. the second piece of the puzzle, if you hit them you create a crystalize reaction and bound to get the 40% geo dmg bonus if you do reaction with kachina or xilonen

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