Name | Tepe Devriyesi Şarkısı | |
Family | Weapon, Sword | |
Rarity | ||
Conversion Exp | 300000 | |
Base Attack | 44.34 | |
Substat Type | Defense % | |
Base Substat | 18% | |
Weapon Affix | Bitmeyen Altın Çağ | |
Affix Description | Normal ve Havadan Saldırılar düşmana isabet ettiğinde "Çiçek Kasidesi" etkisi kazanılır: 6sn boyunca Savunma | |
Description | Eşsiz bir keskinliğe sahip, bir şarkı kadar hafif obsidiyen kılıç. Kayıt çalan, taşınabilir bir Filojiston Cihazı kuşanmış bir zanaatkarın elinden geçti. | |
Weapon Ascension Materials |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus Def | Materials | Total Materials |
1 | 44.34 | 18.0% | ||
20 | 110.17 | 31.81% | 5 5 3 10000 | 5 5 3 10000 |
20+ | 141.27 | 31.81% | ||
40 | 209.82 | 46.35% | 5 18 12 20000 | 5 23 15 30000 5 |
40+ | 240.92 | 46.35% | ||
50 | 275.46 | 53.62% | 9 9 9 30000 | 5 23 15 60000 14 9 9 |
50+ | 306.66 | 53.62% | ||
60 | 341.46 | 60.89% | 5 18 14 45000 | 5 23 15 105K 14 27 23 5 |
60+ | 372.56 | 60.89% | ||
70 | 407.81 | 68.15% | 9 14 9 55000 | 5 23 15 160K 14 27 23 14 14 9 |
70+ | 438.91 | 68.15% | ||
80 | 474.55 | 75.42% | 6 27 18 65000 | 5 23 15 225K 14 27 23 14 41 27 6 |
80+ | 505.65 | 75.42% | ||
90 | 541.83 | 82.69% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | Normal ve Havadan Saldırılar düşmana isabet ettiğinde "Çiçek Kasidesi" etkisi kazanılır: 6sn boyunca Savunma | |
2 | Normal ve Havadan Saldırılar düşmana isabet ettiğinde "Çiçek Kasidesi" etkisi kazanılır: 6sn boyunca Savunma | 2000 |
3 | Normal ve Havadan Saldırılar düşmana isabet ettiğinde "Çiçek Kasidesi" etkisi kazanılır: 6sn boyunca Savunma | 4000 |
4 | Normal ve Havadan Saldırılar düşmana isabet ettiğinde "Çiçek Kasidesi" etkisi kazanılır: 6sn boyunca Savunma | 8000 |
5 | Normal ve Havadan Saldırılar düşmana isabet ettiğinde "Çiçek Kasidesi" etkisi kazanılır: 6sn boyunca Savunma | 16000 |
55 responses to “Tepe Devriyesi Şarkısı”
why retardhoyo makes again another support sword which gives to the wielder elemental damage? like freedom sworn and calamity queller, which is a totally total bullshit an ER would’ve been 1 million times better
either you make a support weapon or a dps, hybrid shit is always a bad choice
4 years and still don’t understand it
what a bunch of idiots
they made it great and they nerfed it to the worst version
retards!
Congratulations on surviving the lobotomy. A real shock considering how little the doctors had to work with.
Queller is a really great option for Emilie and she does enjoy the dmg% bonus =)
V3 changes:
Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 8% / 10% / 12% / 14% / 16% and gain a 10% / 12.5% / 15% / 17.5% / 20% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, increase all nearby party members’ All Elemental DMG Bonus by 8% / 10% / 12% / 14% / 16% for every 1,000 DEF the equipping character has, up to a maximum of 25.6% / 32% / 38.4% / 44.8% / 51.2% , for 15s
Bro is doing my job for me ;-;
Well the site is still on v1 so I appreciate your diligence lol
Oh yeah you’re right xd
I usually post the updates in the comments because I was inspired by a person on the other HHW who regularly did those things. But sometimes someone beats me to it ig, so kudos to them.
I’m just imagining a possibility when the 5.2 beta comes out, the site will still be on the 5.1 beta, which begs the question: Where would we talk about Chasca or Ororon if that ever happens?
I know for sure that there are about 2 or 3 people that help maintain the site, but I know they’re pretty busy with their personal stuff, so I respect why they can’t update the site every week.
I wonder if I should get this for Albedo for my Itto team. I’m not getting Xilonen but I feel this would be great for my mains
you don’t have to “feel” and to “wonder”, unless you’re 7yo
just to think and make some calcs
a good buff to bait for pulling it
and also removed that trash crit
(i’d personally have preferred it… but to the whole team)
v3 changes:
* Weapon effect changed
OLD:
Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 10% for 6s. Max 2 stacks. Can trigger once every 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, for every 1,000 DEF the equipping character has: The CRIT Rate and CRIT DMG of Normal and Plunging Attacks increase by 1%/8% respectively, up to a maximum of 3.2%/25.6%, and at the same time, all other party members gain an All Elemental DMG Bonus of 8%, up to a maximum of 25.6%, for 15s. Elemental DMG Bonuses gained by characters in this way cannot stack.
NEW:
Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 6%/12% for 6s. Max 2 stacks. Can trigger once every 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, for every 1,000 DEF the equipping character has, all nearby party members gain an All Elemental DMG Bonus of 12%/24% , up to a maximum of 36%/72% , for 15s.
Always been confused by passives like this. If you have a Xilonen with 2800 DEF, does that confer a 24% damage bonus, or a 33.6% damage bonus? Is it critical you make sure you hit that 3000 def cutoff point to max it? If we even have that info.
it says for every 1000 defense you have so you probably have to hit 3000 defense to max it, so if you at 2999 you wont get any extra damage bonus.
Yes, you get 33.6% elemental DMG bonus at 2800 DEF. The other passive that’s worded this way is Nilou’s and it functions exactly the same.
How good xilonen c0r1 for Navia? I think she boost her very much, no?
why does it says 12/24%? I don’t get it, is it 12% or 24% ? how do we trigger them differently?
You get an all elemental buff, if you have over 1k DEF but less than 2k then your party will gain the buff in 12% increments per normal attack up to a maximum of 3 stacks meaning it caps out at 36% Elemental Bonus. Whereas if you have over 2k DEF your party will buff in increments of 24%, still max of 3 stacks and caps out at 72%. All it does is change the scaling on the stacks. The only difference in it’s trigger mechanics is how much DEF she has which shouldn’t be too much of an issue since we have multiple ways to increase DEF with things like Gorou skill and burst, Xilonen’s own passive, and this weapons passive so reaching that 2k cap shouldn’t be an issue
There’s literally zero mention of 2k DEF in the weapon’s passive? It’s R1/R5 bro. You didn’t even specify this is how you assume the weapon works and just let your imagination run wild.
12%/24% represents the weapon stats at R1/R5. The Elemental DMG bonus team members get increases by 12%, up to 32% at R1, whereas at R5, it increases by 24% up to 72%.
The comment by Windows was a good assumption but it was nonetheless incorrect¯\_(ツ)_/¯
Would this be good for a Chiori main DPS? Or comparable with her own signature weapon?
Chiori is going to prefer her own signature because it gives crit damage and the higher bonus to normal attacks and elemental skill damage. However, Xilonen’s sig would probaly be Chiori 2nd best weapon.
Which is good because Xilonen ane Chioru are currently planned to share a character banner in 5.1.