エミリエ

エミリエ
エミリエNameエミリエ
Title千の跡を辿って
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Polearm
ElementElement Dendro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)ポムム·ドゥ·アンブラ座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
成長のエメラルド·砕屑
成長のエメラルド·欠片
成長のエメラルド·塊
成長のエメラルド
金色の旋律の断章
湖光の鈴蘭
整合の歯車
機構の平歯車
奇械のコア歯車
Skill Ascension Materials
「秩序」の教え
「秩序」の導き
「秩序」の哲学
絹織りの羽
知恵の冠

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
1105626.0756.845.0%50.0%0%
20274067.62147.445.0%50.0%0%
成長のエメラルド·砕屑1
湖光の鈴蘭3
整合の歯車3
モラ20000
成長のエメラルド·砕屑1
湖光の鈴蘭3
整合の歯車3
モラ20000
20+364689.97196.175.0%50.0%0%
405455134.62293.545.0%50.0%0%
成長のエメラルド·欠片3
金色の旋律の断章2
湖光の鈴蘭10
整合の歯車15
モラ40000
成長のエメラルド·砕屑1
湖光の鈴蘭13
整合の歯車18
モラ60000
成長のエメラルド·欠片3
金色の旋律の断章2
40+6099150.5328.175.0%50.0%9.6%
507016173.16377.565.0%50.0%9.6%
成長のエメラルド·欠片6
金色の旋律の断章4
湖光の鈴蘭20
機構の平歯車12
モラ60000
成長のエメラルド·砕屑1
湖光の鈴蘭33
整合の歯車18
モラ120K
成長のエメラルド·欠片9
金色の旋律の断章6
機構の平歯車12
50+7874194.33423.735.0%50.0%19.2%
608802217.22473.635.0%50.0%19.2%
成長のエメラルド·塊3
金色の旋律の断章8
湖光の鈴蘭30
機構の平歯車18
モラ80000
成長のエメラルド·砕屑1
湖光の鈴蘭63
整合の歯車18
モラ200K
成長のエメラルド·欠片9
金色の旋律の断章14
機構の平歯車30
成長のエメラルド·塊3
60+9445233.1508.265.0%50.0%19.2%
7010381256.19558.625.0%50.0%19.2%
成長のエメラルド·塊6
金色の旋律の断章12
湖光の鈴蘭45
奇械のコア歯車12
モラ100K
成長のエメラルド·砕屑1
湖光の鈴蘭108
整合の歯車18
モラ300K
成長のエメラルド·欠片9
金色の旋律の断章26
機構の平歯車30
成長のエメラルド·塊9
奇械のコア歯車12
70+11025272.07593.255.0%50.0%28.8%
8011971295.43644.175.0%50.0%28.8%
成長のエメラルド6
金色の旋律の断章20
湖光の鈴蘭60
奇械のコア歯車24
モラ120K
成長のエメラルド·砕屑1
湖光の鈴蘭168
整合の歯車18
モラ420K
成長のエメラルド·欠片9
金色の旋律の断章46
機構の平歯車30
成長のエメラルド·塊9
奇械のコア歯車36
成長のエメラルド6
80+12615311.31678.85.0%50.0%38.4%
9013568334.85730.135.0%50.0%38.4%

Skills

Active Skils

通常攻撃·影追いの槍術·改通常攻撃·影追いの槍術·改
通常攻撃
槍による最大4段の連続攻撃を行う。

重撃
一定のスタミナを消費し、斬り上げ攻撃を発動する。

落下攻撃
空中から落下し地面に衝撃を与える。経路上の敵を攻撃し、落下時に範囲ダメージを与える。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1段ダメージ48.56%52.51%56.47%62.11%66.07%70.58%76.79%83.01%89.22%95.99%102.77%109.54%116.32%123.1%129.87%
2段ダメージ44.9%48.55%52.2%57.42%61.08%65.26%71%76.74%82.48%88.75%95.01%101.28%107.54%113.8%120.07%
3段ダメージ59.3%64.13%68.95%75.85%80.68%86.19%93.78%101.36%108.95%117.22%125.5%133.77%142.05%150.32%158.59%
4段ダメージ75.1%81.22%87.33%96.06%102.17%109.16%118.77%128.37%137.98%148.46%158.94%169.42%179.9%190.38%200.86%
重撃ダメージ91.33%98.77%106.2%116.82%124.25%132.75%144.43%156.11%167.8%180.54%193.28%206.03%218.77%231.52%244.26%
重撃スタミナ消費252525252525252525252525252525
落下期間のダメージ63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空落下攻撃ダメージ127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
フレグランス·アコードフレグランス·アコード
ルミドゥースの瓶を創り、草元素範囲ダメージを与える。

ルミドゥースの瓶
·一定時間ごとに近くの敵に「純露の息」を噴射し、草元素ダメージを与える。
·近くの敵が燃焼状態の時、一定時間ごとに「芳香」を生成する。この方法で生成できる「芳香」は2秒毎に1つのみ。ルミドゥースの瓶は近くの芳香を集める。芳香を2つ集めると瓶のランクが上がり、純露の息を噴射する時、追加で純露の息を1回噴射し、上記の攻撃によるダメージと攻撃範囲をアップさせる。
·エミリエ自身が創造したルミドゥースの瓶は1つのみ存在可能。ルミドゥースの瓶の初期ランクは1で、最大ランク2まで上げられる。ただし、フィールド上に存在する間、8秒間芳香を集められない状態が続くと、ランクは1に戻る。

アルケー:プネウマ
エミリエがこの方法でルミドゥースの瓶を創った後、前方に敵を貫く霊息の棘を召喚し、プネウマを帯びた草元素ダメージを与える。一定時間ごとに発動可能。

「この世の景色はまるで、無数の香りと色…そしてのんびりとした歌が織りなすハーモニーのよう…」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
スキルダメージ47.08%50.61%54.14%58.85%62.38%65.91%70.62%75.33%80.04%84.74%89.45%94.16%100.05%105.93%111.82%
ルミドゥースの瓶·ランク1の攻撃ダメージ39.6%42.57%45.54%49.5%52.47%55.44%59.4%63.36%67.32%71.28%75.24%79.2%84.15%89.1%94.05%
ルミドゥースの瓶·ランク2の攻撃ダメージ84%×290.3%×296.6%×2105%×2111.3%×2117.6%×2126%×2134.4%×2142.8%×2151.2%×2159.6%×2168%×2178.5%×2189%×2199.5%×2
ルミドゥースの瓶の継続時間22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒
霊息の棘のダメージ38.52%41.41%44.3%48.15%51.04%53.93%57.78%61.63%65.48%69.34%73.19%77.04%81.86%86.67%91.49%
霊息の棘のクールタイム10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
スキルのクールタイム14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒
アロマティックな物語アロマティックな物語
瓶に集まったアロマを純粋な草元素の力に変え、既存のルミドゥースの瓶を回収してルミドゥースの瓶·ランク3を創る。
ルミドゥースの瓶·ランク3は近くの芳香を集めないが、代わりに「薫る雫」を降らせ、範囲内の敵を攻撃して草元素ダメージを与える。継続期間中、0.3秒毎に薫る雫が1滴降り、0.7秒毎に1回敵をターゲットとして選ぶ。
継続時間が終了すると、再びランク1のルミドゥースの瓶が創られる。「アロマティックな物語」発動時にルミドゥースの瓶を回収していた場合は、代わりに回収した瓶を配置し、瓶の継続時間をリセットする。
アロマティックな物語継続期間中、元素スキル「フレグランス·アコード」はルミドゥースの瓶を生成しなくなる。

どんな香水であっても、空気に触れた瞬間から、その香りは時間とともに変化し、やがて風や草木のささやきに溶けていきます。ある意味、人々は永遠に同じ香水を楽しむことはできない、ということです。
生きとし生ける者の軌跡も同じです——香水は人生を物語っているとも言えるでしょう。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
ルミドゥースの瓶·ランク3の攻撃ダメージ217.2%233.49%249.78%271.5%287.79%304.08%325.8%347.52%369.24%390.96%412.68%434.4%461.55%488.7%515.85%
ルミドゥースの瓶·ランク3の継続時間2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒2.8秒
クールタイム13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒13.5秒
元素エネルギー505050505050505050505050505050

Passive Skills

空からの集香空からの集香
フィールド上にエミリエ自身が創造したルミドゥースの瓶が存在するとき、周囲のチーム全員の燃焼ダメージへの炎元素耐性+85%。
余香余香
芳香を2つ集めるたびに、ルミドゥースの瓶·ランク2は芳香を消費して「清露コロン」を出し、敵にエミリエの攻撃力600%分の草元素範囲ダメージを与える。このダメージは元素スキルダメージと見なされない。
精留精留
エミリエが燃焼状態の敵に与えるダメージをエミリエの攻撃力を基にアップする。攻撃力1000につき、ダメージ+15%。この方法でアップできるダメージは最大36%まで。

Constellations

ほのかに香るフレグランスほのかに香るフレグランス
フレグランス·アコードと固有天賦「余香」の清露コロンによるダメージ+20%。固有天賦「余香」を解放する必要がある。
また、付近にいるチーム内キャラクターが敵に燃焼反応を起こした時、または燃焼状態の敵に草元素ダメージを与えた時、追加で芳香を1生成する。この効果は2.9秒毎に1回のみ発動可能。
湖光のトップノート湖光のトップノート
フレグランス·アコード、アロマティックな物語、または固有天賦「余香」の清露コロン(該当の固有天賦を解放する必要がある)が敵に命中した時、その敵の草元素耐性-30%、継続時間10秒。
馥郁たるエッセンス馥郁たるエッセンス
フレグランス·アコードのスキルLv.+3。
最大Lv.15まで。
ルミドゥースハートルミドゥースハート
アロマティックな物語の継続時間+2秒。かつ、敵が薫る雫のターゲットとして選ばれる間隔-0.3秒。
ピュアアロマピュアアロマ
アロマティックな物語のスキルLv.+3。
最大Lv.15まで。
マルコットの残香マルコットの残香
フレグランス·アコードまたはアロマティックな物語発動時、エミリエは「残香の跡」を獲得する。継続時間5秒。
継続期間中、エミリエが通常攻撃または重撃を行うと、芳香を1生成し、エミリエの通常攻撃と重撃が元素付与によって他の元素に変化しない草元素ダメージへと変わる。さらに与えるダメージをエミリエの攻撃力300%分アップする。

「残香の跡」効果は、この方法で芳香を4生成した時、または継続時間終了時に解除され、12秒毎に1回のみ獲得できる。

Skill Ascension

Sounds

Quotes

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Stories

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247 responses to “エミリエ”

  1. What a joke they removed the 30s cooldown on her second passive if she react with electro but kept the -90% damage if she hit targets that are affected by quicken (so as soon as electro+dendro react its over) so that absolutely doesn’t change anything, having any electro will result to her no longer dealing any dmg, that’s disgustingly limiting

      
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  2. v3 changes

    Elemental Skill:
    * Level 2 Lumidouce Case Attack DMG buffed from 135.0%x2 to 151.2%x2
    * Level 2 Lumidouce Cases no longer revert to Level 1 if it hasn’t collected any Scent for 8s.

    Elemental Burst:
    * Level 3 Lumidouce Case Attack DMG buffed from 252.54% to 390.96%

    Passive 1:
    Dendro DMG Dealt buffed from 500% to 600%

    Passive 2:
    Her old P2 has been moved to P3. The new passive is:
    * “For every 1000 ATK Emilie has, she deals 15% increased DMG towards Burning enemies, for a maximum of 36% DMG.”

    Passive 3 (new):
    * When the Lumidouce Case created by Emilie is on the field, all party members gain 85% Pyro RES against Burning DMG. (this was her P2)

    C1:
    * DMG dealt from P1 buffed from 10% to 20%

    C2 (new):
    * OLD: When the Lumidouce Case created by Emilie collects Scents, Emilie will gain 1 Special Blend stack, increasing her ATK by 18% for 10s. Max 2 stacks, each stack is counted independently.
    * NEW: When Fragrance Extraction, Aromatic Explication or her Passive Talent Lingering Fragrance’s Cleardew Cologne hits an enemy, the enemy’s Dendro RES is decreased by 30% for 10s.

    C6:
    * DMG increase from Abiding Fragrance buffed from 250% to 300%.

      
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  3. Imagine if in natlan hoyo guys become intelligent, and they start to create new resonances, reactions. Now dendro and geo can create a new one! During the years people theorized these things, and actually isn’t that difficult.
    Maybe it is for hoyo.
    What a pity, and what a waste.
    Emilie as burning niche but also burning with geo can create something we don’t have yet.
    Too much fantasy for them!

      
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  4. Emilie got a massive W guys. As far as latest beta changes have been made, whats happened is that they removed the 90% reduced damage against quickened opponents and the disabling of her A1 for 30 seconds when triggering spread or quicken, but now her skill will drop down a tier if no burning enemies are present for 8 seconds.

    So this is actually a huge dub for Cyno mains. Finally someone to somewhat replace Nahida in multi-wave. We can also start seeing overburn, burningload, and many mix-and-match of burning teams. Chaos Cyno might actually have a strong legit team.

    Im curious what teams will be made around her. Perhaps a Furina forward vape team or a Dehya overburning team sounds good.

      
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    • Yes but no. I hate her design. She looks like a bad fanfic character. I stick with dendro Lumine.

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        • Rip the purple tall woman design. Even the dog girl design looked better. I’d pull her instead of this hybrid Lisa-Kaveh OC character. Also boob flaps on Fontaine? LOL. Someone please call Chiori to kill Emilie’s designer.

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    • Eliminate that burning aura and she immediately lose that 36% dmg bonus from her A1 passive. If you want simply dendro applier, there are other better options.

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    • As someone who fully abhors Nahida as a character (which also got indirectly heightened by a certain fanbase of her’s), fervent hope is held out for Emilie to act as a decent substitute with somewhat consistent Dendro application that isn’t locked behind a burst—at least enough for Cyno to do Cyno things. So far her E has 100% uptime. If they nuke it in the coming weeks, that’ll be yet another skip for me since 4.3.
      Most Electro comps keep using Nahida, and whenever a new Dendro character is showcased, it’s still Nahida right there taking up most of the screentime. And then they’ll just straight-up nonchalantly turn it into Nahida Showcase #83.

      Also, Emilie design appreciator here. Never cared about the “pretending to be sad and depressed ‘ara-ara mommy’ thicc etc” lavender lady-whatever design. Kind reminder that Rosaria already exists.

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      • Eyy same. I refuse to use her. But I always asked myself with Emilie: I will only be using her as a dendro applier since I usually just do quickbloom. Is it worth getting a 5 star just for that since her damage will be non-existent anyway?

        If they remove that restriction, 100% grabbing her. If not, maybe on a rerun when we get more burn friendly units.

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        • Totally. Plus I’ve been playing since launch and can clear everything in the game by now without issues, so “wasting wishes pulling for trash like Emilie instead of Nahida” really is a moot point. I don’t like Nahida and I don’t need her. It won’t change. I like Emilie, so I’m pulling for Emilie. It’s that simple. Not my fault if that makes people become lethargic. Nahida is portrayed as a little helpless baby, and I’m just not into that. Nor “el-oh-el-eye” characters in general.

          I’ll use Emilie as just a fun new toy to mess around with, assuming no nuclear nerfs occur.

          Hopefully you obtain and enjoy your Emilie!!!111ONE

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          • Ah that makes sense. I’ve been playing for less than a year and still have to prioritize pulls. But I am closer to that stage of pulling for whoever I want seeing how after Furina’s rerun, I’ll only be missing two characters.

            May your Emilie pulls go as you want them to and your dendro teams remain Nahida-less :3

          • Nahida is portrayed as a helpless little baby lol. She contributes more toward the Traveler’s journey than all other Archons combined. People like her because she is an actual badass character even though she is short.

      • In other words, you’re coping because of your hatred towards Nahida. It’s just a game bro. You only see her for 2 seconds per rotation, but you’re ok to waste 180 wishes for a weaker character. Nahida haters are fascinating people, I tell you.

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        • Yep. It’s just a game, and we’re allowed to dislike fictional characters in games. Sorry if me not being part of the can-do-no-wrong Nahida Gang makes you sore. It’s just an opinion bro. Play how you play, and we’ll play how we play.

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          • nah he’s right, hating something as inoffensive as a genshin character so much you don’t want to roll them is pretty sad. but i guess people that somehow hate kazuha furina and neuvillette exist and they’re top meta at all times. they make for funny entertainment though

          • Yes it’s just an opinion but we are allowed to respond to their shit opinion. People thrown insults to our favorite character, called us names “oH yOu LiKe Nahida YoU mUsT bE a loLiCon”, but you expect us to be the one to chill? lol. lmao even.

        • Those people are moralists. They really believe that they are saving the world by refusing to play fictional child characters.

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  5. I wonder if she’s worth pulling for my plunge Barbara team (currently using Nahida, XL, Cloud)

      
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    • emilie is better dmg upgrade for burn related team.

      tho If you are already wreck abyss with current teams then emilie wouldn’t give you anything extra over nahida.
      but good pull if you plan to use nahida on the other team.

      you can also use both emilie and nahida on the same team and nahida use deepwood to buf emilie’s dmg in a pure burn team.

      honestly a decent unit you can both skip and pull without any problem.

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    • Less Barbara vape damage (no Nahida EM buff) but higher Emilie personal damage compared to Nahida’s.
      Barbara isn’t a particularly great plunge character in the first place so losing a bit of plunge damage by replacing Nahida with Emilie will likely improve that team’s damage. Maintaining the burning aura on enemies with Emilie and Xiangling shouldn’t be a problem.
      If you want to improve the team, Emilie could be worth it, but if your goal is just to deal big damage numbers with Barbara specifically, it’s best to keep the team as it is.

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  6. Initial thoughts on Emilie,

    I feel that Emilie is going to a great Sub-DPS character. May not top tier, but definitely high tier (around the level of Yae Miko).

    She has great uptime on her elemental skill, and does good damage, both in terms of single target and for AOE. From what I’ve seen of burst, it seems similar to Ganyu and Ayato’s burst, except it last for a much shorter duration but does more damage in that short window.

    I think that upon release there are going to be two main team templates Emilie will be used on:

    “Pure” burning:

    Teams that rely heavily on boosting her raw dendro damage, with burning damage secondary. Would likely consist of Emilie, another dendro character holding Deep Wood memories for Dendro Resist and additional Dendro application, a pyro character, and either a anemo character that can infuse Pyro or a another Pyro character.

    These teams can help underutilized units get some usage, such as Klee, Dehya, Sayu, Kiara, and Collei.

    Burn Melt:

    Teams that rely on the Pyro aura to allow Cyro units to reliably cause the reverse melt reaction. This team template is already usable with Nahida, but Emilie has the advantage of higher personal damage and burn resistance, in exchange for less AOE and Dendro application. With Emilie this would require a Pyro unit to inflect Pyro status, a Cryo unit to trigger the melt reaction (Wriothesley, Ganyu, Rosaria, or Chongyun are the main candidates for this in my opinion) and a flex slot. The flex could be an Anemo unit with VV to shred cyro resistances, Zhong Li (who gives a shield and shreds all resistances) or Shenhe to directly boost the reverse melter’s damage.

    Emilie could be used for Burn Vaporize, but the only hydro unit who could reliably use this reaction is Neuvillette and he has other teams that are probably easier to use.

    Additional characters from Natlan could make Emilie even better but she looks to have a pretty solid foundation at launch.

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    • Emilie is only good in Burn comps, but because of her Passive Talent and the way her Elemental Skill only procs with Burning opponents, this prevents her from building Aggravate/Spread comps with her. So basically, not a good pairing.

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