![Émilie](/img/emilie_099_100.webp?x87195)
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 1056 | 26.07 | 56.84 | 5.0% | 50.0% | 0% | ||
20 | 2740 | 67.62 | 147.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 3646 | 89.97 | 196.17 | 5.0% | 50.0% | 0% | ||
40 | 5455 | 134.62 | 293.54 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 6099 | 150.5 | 328.17 | 5.0% | 50.0% | 9.6% | ||
50 | 7016 | 173.16 | 377.56 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7874 | 194.33 | 423.73 | 5.0% | 50.0% | 19.2% | ||
60 | 8802 | 217.22 | 473.63 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 9445 | 233.1 | 508.26 | 5.0% | 50.0% | 19.2% | ||
70 | 10381 | 256.19 | 558.62 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 11025 | 272.07 | 593.25 | 5.0% | 50.0% | 28.8% | ||
80 | 11971 | 295.43 | 644.17 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 12615 | 311.31 | 678.8 | 5.0% | 50.0% | 38.4% | ||
90 | 13568 | 334.85 | 730.13 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Attacco normale: Lancia scacciaombre (modificata) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sferra fino a 4 colpi di lancia consecutivi. Consuma una determinata quantità di vigore per eseguire un fendente verso l'alto. Attacca scagliandosi contro il suolo da mezz'aria, infliggendo DAN agli avversari lungo la traiettoria e DAN ad area all'impatto. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Estratto fragrante | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crea una Teca di Lumidouce che infligge · Attacca spargendo Sbuffi di Limpirugiada a intervalli regolari contro gli avversari circostanti, infliggendo · Quando gli avversari nelle vicinanze sono affetti da Ustione, questi emanano fino a 1 Aroma ogni 2 s a intervalli regolari. La Teca di Lumidouce accumula tutti gli Aromi circostanti e, dopo averne accumulati 2, il suo livello sale. L'aumento di livello permette alla Teca di spargere 1 Sbuffo di Limpirugiada in più ogni volta che attacca, aumentando al contempo i DAN inflitti e l'area d'effetto del suddetto attacco. · La Teca di Lumidouce inizia dal livello 1 e può salire fino al livello 2, e non può essercene più di 1 in campo. Se non accumula alcun Aroma per più di 8 s, la Teca torna al livello 1. A intervalli regolari, quando Émilie crea una Teca di Lumidouce in questo modo, evoca un Aculeo spettrale di fronte a lei che trafigge il suo avversario, infliggendo "Il mondo è un'armonia di aromi, colori e canzoni senza fine." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Rappresentazione aromatica | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Émilie converte le fragranze accumulate nella Teca in pura energia di Dendro, creando una Teca di Lumidouce di livello 3 e riponendo tutte le altre Teche già esistenti. Mentre è presente, la Teca di Lumidouce di livello 3 non accumula Aromi, ma crea delle gocce di Rugiada odorosa che precipitano e attaccano gli avversari nel proprio raggio d'azione, infliggendo Quando la durata si esaurisce, viene ricreata una Teca di Lumidouce di livello 1. Se una Teca di Lumidouce era stata riposta al momento dell'utilizzo di Rappresentazione aromatica, la stessa Teca viene schierata di nuovo, e la sua durata originale viene ripristinata. Mentre Al diretto contatto con l'aria, ogni profumo inizia a cambiare, per poi dissiparsi nel vento, tra gli alberi e tra i fili d'erba. Ciò significa che nessuno avvertirà mai la medesima fragranza. Lo stesso vale per il cammino che ognuno di noi sceglie di vivere. In questo senso, potremmo considerare i profumi come un'interpretazione della vita umana. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | Spazio di testa |
Quando la Teca di Lumidouce creata da Émilie è in campo, tutti i membri del gruppo ottengono un 85% di |
![]() | Aroma persistente |
Quando accumula 2 |
![]() | Rettifica |
Émilie infligge DAN bonus agli avversari sotto l'effetto di Ustione in base al suo ATT, aumentando di un 15% i DAN inflitti per ogni 1.000 di ATT. È possibile ottenere in questo modo fino a un 36% di bonus DAN massimo. |
Constellations
![]() | Estrazione di pallida fragranza |
Aumenta di un 20% i DAN inflitti da In più, quando i membri del gruppo vicini innescano una reazione di Ustione sugli avversari o infliggono |
![]() | Nota di testa del Lagoluce |
Quando |
![]() | Essenza sopraffina |
Aumenta di 3 il livello di Il livello di potenziamento massimo è 15. |
![]() | Nota di cuore di Lumidouce |
La durata di |
![]() | Aroma della Limpirugiada |
Aumenta di 3 il livello di Il livello di potenziamento massimo è 15. |
![]() | Sillage di Marcotte |
Usando Quando Fragranza persistente è attivo, ogni attacco normale o caricato di Émilie genera 1 Aroma. Inoltre, i DAN inflitti da questi tipi di attacchi vengono convertiti in Fragranza persistente viene rimosso dopo aver generato 4 Aromi nei modi sopra descritti o al termine della sua durata effettiva. È possibile ottenere Fragranza persistente una volta ogni 12 s. |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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245 responses to “Émilie”
What a joke they removed the 30s cooldown on her second passive if she react with electro but kept the -90% damage if she hit targets that are affected by quicken (so as soon as electro+dendro react its over) so that absolutely doesn’t change anything, having any electro will result to her no longer dealing any dmg, that’s disgustingly limiting
No darling they didn’t. There’s no dmg restriction agaisnt electro anymore, check the chinese version
The English descriptions are sorta outdated so I recommend you to read the CHS descriptions or my comment below as they are more up to date.
Thank god, no more idiocy passive. Say no to teamcomp limitation bs. Big thanks to the beta tester to do justice for Emilie
v3 changes
Elemental Skill:
* Level 2 Lumidouce Case Attack DMG buffed from 135.0%x2 to 151.2%x2
* Level 2 Lumidouce Cases no longer revert to Level 1 if it hasn’t collected any Scent for 8s.
Elemental Burst:
* Level 3 Lumidouce Case Attack DMG buffed from 252.54% to 390.96%
Passive 1:
Dendro DMG Dealt buffed from 500% to 600%
Passive 2:
Her old P2 has been moved to P3. The new passive is:
* “For every 1000 ATK Emilie has, she deals 15% increased DMG towards Burning enemies, for a maximum of 36% DMG.”
Passive 3 (new):
* When the Lumidouce Case created by Emilie is on the field, all party members gain 85% Pyro RES against Burning DMG. (this was her P2)
C1:
* DMG dealt from P1 buffed from 10% to 20%
C2 (new):
* OLD: When the Lumidouce Case created by Emilie collects Scents, Emilie will gain 1 Special Blend stack, increasing her ATK by 18% for 10s. Max 2 stacks, each stack is counted independently.
* NEW: When Fragrance Extraction, Aromatic Explication or her Passive Talent Lingering Fragrance’s Cleardew Cologne hits an enemy, the enemy’s Dendro RES is decreased by 30% for 10s.
C6:
* DMG increase from Abiding Fragrance buffed from 250% to 300%.
Damn they buffed the hell out of her. They also increased the range of her E to basically almost cover the whole abyss if placed in the middle.
Admin, when are you gonna put the combat videos and idle animations for Emilie?
And also, when are you gonna enable the comments section for “New in 2.3” over at Star Rail’s HHW?
Is she Neuvillette level
No
she is nilou’s level expensive team req
Imagine if in natlan hoyo guys become intelligent, and they start to create new resonances, reactions. Now dendro and geo can create a new one! During the years people theorized these things, and actually isn’t that difficult.
Maybe it is for hoyo.
What a pity, and what a waste.
Emilie as burning niche but also burning with geo can create something we don’t have yet.
Too much fantasy for them!
they don’t care enough for the game for that to happen sadly.
Great idea tho
lol the most entitled comment i’ve ever read i think
whats wrong with asking a little more than mediocrity
nothing, bozo just wants to compete with pokemon fans on who can suck more company boot and be complacent as fuck
Emilie got a massive W guys. As far as latest beta changes have been made, whats happened is that they removed the 90% reduced damage against quickened opponents and the disabling of her A1 for 30 seconds when triggering spread or quicken, but now her skill will drop down a tier if no burning enemies are present for 8 seconds.
So this is actually a huge dub for Cyno mains. Finally someone to somewhat replace Nahida in multi-wave. We can also start seeing overburn, burningload, and many mix-and-match of burning teams. Chaos Cyno might actually have a strong legit team.
Im curious what teams will be made around her. Perhaps a Furina forward vape team or a Dehya overburning team sounds good.
Yes but no. I hate her design. She looks like a bad fanfic character. I stick with dendro Lumine.
I am still greatly sad that she does have a tall model.
Rip the purple tall woman design. Even the dog girl design looked better. I’d pull her instead of this hybrid Lisa-Kaveh OC character. Also boob flaps on Fontaine? LOL. Someone please call Chiori to kill Emilie’s designer.
Eliminate that burning aura and she immediately lose that 36% dmg bonus from her A1 passive. If you want simply dendro applier, there are other better options.
As someone who fully abhors Nahida as a character (which also got indirectly heightened by a certain fanbase of her’s), fervent hope is held out for Emilie to act as a decent substitute with somewhat consistent Dendro application that isn’t locked behind a burst—at least enough for Cyno to do Cyno things. So far her E has 100% uptime. If they nuke it in the coming weeks, that’ll be yet another skip for me since 4.3.
Most Electro comps keep using Nahida, and whenever a new Dendro character is showcased, it’s still Nahida right there taking up most of the screentime. And then they’ll just straight-up nonchalantly turn it into Nahida Showcase #83.
Also, Emilie design appreciator here. Never cared about the “pretending to be sad and depressed ‘ara-ara mommy’ thicc etc” lavender lady-whatever design. Kind reminder that Rosaria already exists.
Eyy same. I refuse to use her. But I always asked myself with Emilie: I will only be using her as a dendro applier since I usually just do quickbloom. Is it worth getting a 5 star just for that since her damage will be non-existent anyway?
If they remove that restriction, 100% grabbing her. If not, maybe on a rerun when we get more burn friendly units.
Totally. Plus I’ve been playing since launch and can clear everything in the game by now without issues, so “wasting wishes pulling for trash like Emilie instead of Nahida” really is a moot point. I don’t like Nahida and I don’t need her. It won’t change. I like Emilie, so I’m pulling for Emilie. It’s that simple. Not my fault if that makes people become lethargic. Nahida is portrayed as a little helpless baby, and I’m just not into that. Nor “el-oh-el-eye” characters in general.
I’ll use Emilie as just a fun new toy to mess around with, assuming no nuclear nerfs occur.
Hopefully you obtain and enjoy your Emilie!!!111ONE
Ah that makes sense. I’ve been playing for less than a year and still have to prioritize pulls. But I am closer to that stage of pulling for whoever I want seeing how after Furina’s rerun, I’ll only be missing two characters.
May your Emilie pulls go as you want them to and your dendro teams remain Nahida-less :3
Nahida is portrayed as a helpless little baby lol. She contributes more toward the Traveler’s journey than all other Archons combined. People like her because she is an actual badass character even though she is short.
In other words, you’re coping because of your hatred towards Nahida. It’s just a game bro. You only see her for 2 seconds per rotation, but you’re ok to waste 180 wishes for a weaker character. Nahida haters are fascinating people, I tell you.
Yep. It’s just a game, and we’re allowed to dislike fictional characters in games. Sorry if me not being part of the can-do-no-wrong Nahida Gang makes you sore. It’s just an opinion bro. Play how you play, and we’ll play how we play.
nah he’s right, hating something as inoffensive as a genshin character so much you don’t want to roll them is pretty sad. but i guess people that somehow hate kazuha furina and neuvillette exist and they’re top meta at all times. they make for funny entertainment though
Yes it’s just an opinion but we are allowed to respond to their shit opinion. People thrown insults to our favorite character, called us names “oH yOu LiKe Nahida YoU mUsT bE a loLiCon”, but you expect us to be the one to chill? lol. lmao even.
Those people are moralists. They really believe that they are saving the world by refusing to play fictional child characters.
I wonder if she’s worth pulling for my plunge Barbara team (currently using Nahida, XL, Cloud)
emilie is better dmg upgrade for burn related team.
tho If you are already wreck abyss with current teams then emilie wouldn’t give you anything extra over nahida.
but good pull if you plan to use nahida on the other team.
you can also use both emilie and nahida on the same team and nahida use deepwood to buf emilie’s dmg in a pure burn team.
honestly a decent unit you can both skip and pull without any problem.
Less Barbara vape damage (no Nahida EM buff) but higher Emilie personal damage compared to Nahida’s.
Barbara isn’t a particularly great plunge character in the first place so losing a bit of plunge damage by replacing Nahida with Emilie will likely improve that team’s damage. Maintaining the burning aura on enemies with Emilie and Xiangling shouldn’t be a problem.
If you want to improve the team, Emilie could be worth it, but if your goal is just to deal big damage numbers with Barbara specifically, it’s best to keep the team as it is.
What part in “Burning” you don’t understand?
Initial thoughts on Emilie,
I feel that Emilie is going to a great Sub-DPS character. May not top tier, but definitely high tier (around the level of Yae Miko).
She has great uptime on her elemental skill, and does good damage, both in terms of single target and for AOE. From what I’ve seen of burst, it seems similar to Ganyu and Ayato’s burst, except it last for a much shorter duration but does more damage in that short window.
I think that upon release there are going to be two main team templates Emilie will be used on:
“Pure” burning:
Teams that rely heavily on boosting her raw dendro damage, with burning damage secondary. Would likely consist of Emilie, another dendro character holding Deep Wood memories for Dendro Resist and additional Dendro application, a pyro character, and either a anemo character that can infuse Pyro or a another Pyro character.
These teams can help underutilized units get some usage, such as Klee, Dehya, Sayu, Kiara, and Collei.
Burn Melt:
Teams that rely on the Pyro aura to allow Cyro units to reliably cause the reverse melt reaction. This team template is already usable with Nahida, but Emilie has the advantage of higher personal damage and burn resistance, in exchange for less AOE and Dendro application. With Emilie this would require a Pyro unit to inflect Pyro status, a Cryo unit to trigger the melt reaction (Wriothesley, Ganyu, Rosaria, or Chongyun are the main candidates for this in my opinion) and a flex slot. The flex could be an Anemo unit with VV to shred cyro resistances, Zhong Li (who gives a shield and shreds all resistances) or Shenhe to directly boost the reverse melter’s damage.
Emilie could be used for Burn Vaporize, but the only hydro unit who could reliably use this reaction is Neuvillette and he has other teams that are probably easier to use.
Additional characters from Natlan could make Emilie even better but she looks to have a pretty solid foundation at launch.
could she be useful to clorinde?
Emilie is only good in Burn comps, but because of her Passive Talent and the way her Elemental Skill only procs with Burning opponents, this prevents her from building Aggravate/Spread comps with her. So basically, not a good pairing.
Tell me you cannot read Passive description without telling me you cannot.
Do you think she will be a standard character?
no.
with her kit, might as we fek it