クロリンデ

クロリンデ
クロリンデNameクロリンデ
Title燭火を携えた影の狩人
Occupation法廷
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)
Constellation (Introduced)レイピア座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Descriptionその手に握る剣でフォンテーヌ廷の「正義」を守る、無敗の決闘代理人。
Character Ascension Materials
最勝のアメシスト·砕屑
最勝のアメシスト·欠片
最勝のアメシスト·塊
最勝のアメシスト
原海駿の角
ルエトワール
異海の露
異海の塊
色変わりの結晶
Skill Ascension Materials
「正義」の教え
「正義」の導き
「正義」の哲学
太古の樹海の一瞬
知恵の冠

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
最勝のアメシスト·砕屑1
ルエトワール3
異海の露3
モラ20000
最勝のアメシスト·砕屑1
ルエトワール3
異海の露3
モラ20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
最勝のアメシスト·欠片3
原海駿の角2
ルエトワール10
異海の露15
モラ40000
最勝のアメシスト·砕屑1
ルエトワール13
異海の露18
モラ60000
最勝のアメシスト·欠片3
原海駿の角2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
最勝のアメシスト·欠片6
原海駿の角4
ルエトワール20
異海の塊12
モラ60000
最勝のアメシスト·砕屑1
ルエトワール33
異海の露18
モラ120K
最勝のアメシスト·欠片9
原海駿の角6
異海の塊12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
最勝のアメシスト·塊3
原海駿の角8
ルエトワール30
異海の塊18
モラ80000
最勝のアメシスト·砕屑1
ルエトワール63
異海の露18
モラ200K
最勝のアメシスト·欠片9
原海駿の角14
異海の塊30
最勝のアメシスト·塊3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
最勝のアメシスト·塊6
原海駿の角12
ルエトワール45
色変わりの結晶12
モラ100K
最勝のアメシスト·砕屑1
ルエトワール108
異海の露18
モラ300K
最勝のアメシスト·欠片9
原海駿の角26
異海の塊30
最勝のアメシスト·塊9
色変わりの結晶12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
最勝のアメシスト6
原海駿の角20
ルエトワール60
色変わりの結晶24
モラ120K
最勝のアメシスト·砕屑1
ルエトワール168
異海の露18
モラ420K
最勝のアメシスト·欠片9
原海駿の角46
異海の塊30
最勝のアメシスト·塊9
色変わりの結晶36
最勝のアメシスト6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

通常攻撃·影追いの誓い通常攻撃·影追いの誓い
通常攻撃
剣による最大5段の連続攻撃を行う。

重撃
一定のスタミナを消費し、銃による扇状の制圧射撃を行う。

落下攻撃
空中から落下し地面に衝撃を与える。経路上の敵を攻撃し、落下時に範囲ダメージを与える。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1段ダメージ54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
2段ダメージ51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
3段ダメージ34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
4段ダメージ23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
5段ダメージ90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
重撃ダメージ128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
重撃スタミナ消費202020202020202020202020202020
落下期間のダメージ63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空落下攻撃ダメージ127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
夜狩の巡回夜狩の巡回
装填を完了させ、剣と銃を組み合わせて戦う「夜巡り」状態に入る。この状態のクロリンデの通常攻撃は銃射撃「駆猟」となり、与えるダメージが元素付与によって他の元素に変化しない雷元素ダメージへと変わる。ただし、重撃はできなくなる。また、「夜巡り」状態で元素スキルボタンを押すと、「穿夜」を行うようになり、突進剣撃を仕掛けて雷元素ダメージを与える。これらの方法によるダメージは通常攻撃ダメージと見なされる。

駆猟
·命の契約がHP上限の100%を超えている場合、銃射撃を行う。
·命の契約がHP上限の100%未満の場合、銃を撃つ時、クロリンデのHP上限を基に自身に一定の命の契約を付与する。さらに、貫通弾を発射して経路上の敵により高いダメージを与える。

穿夜
発動時のクロリンデの命の契約のパーセンテージを基に、穿夜の効果が決まる。
·命の契約が0%の場合、突進剣撃を行う。
·命の契約がHP上限の100%未満である場合、クロリンデのHPを彼女自身の命の契約の数値を基に回復する。さらに、穿夜の攻撃範囲と与えるダメージをアップする。
·命の契約がHP上限の100%以上である場合、穿夜·契約を行い、クロリンデのHPをより多く回復する。さらに、攻撃範囲と与えるダメージもより大きくなる。

また、クロリンデが夜巡り状態にある時、穿夜以外の治療効果は無効になり、代わりに自身に回復量の一定割合の命の契約を付与する。

「夜巡り」状態はクロリンデが退場すると解除される。

アルケー:ウーシア
クロリンデの駆猟が敵に命中する時、敵の位置に迸発の刃を召喚し、ウーシアを帯びた雷元素ダメージを与える。一定時間ごとに発動可能。

闇に潜む邪悪なものは千年の間に狩り尽くされたが、人の心には依然として光の届かない場所が残されている。
今日に至っても、彼女は「黄金の狩人」の警告を心に刻んでいる——燭火を灯した夜巡りが極寒の闇に染まらぬように、常に警戒を怠るべからず、と。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
駆猟ダメージ26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
駆猟が付与する命の契約HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%
穿夜のダメージ32.97% / 43.96% / 25.11%×335.66% / 47.54% / 27.16%×338.34% / 51.12% / 29.2%×342.17% / 56.23% / 32.12%×344.86% / 59.81% / 34.16%×347.93% / 63.9% / 36.5%×352.14% / 69.52% / 39.71%×356.36% / 75.15% / 42.92%×360.58% / 80.77% / 46.14%×365.18% / 86.9% / 49.64%×369.78% / 93.04% / 53.14%×374.38% / 99.17% / 56.65%×378.98% / 105.31% / 60.15%×383.58% / 111.44% / 63.66%×388.18% / 117.58% / 67.16%×3
穿夜の回復量命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%命の契約0% / 104% / 110%
命の契約の変換回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%
迸発の刃のダメージ43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
迸発の刃の間隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
夜巡り状態の継続時間7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒7.5秒
クールタイム16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒
消えゆく残光消えゆく残光
HP上限を基に自身に命の契約を付与する。その後、剣と銃を駆使して素早く攻撃を仕掛け、雷元素範囲ダメージを与える。

人の身で人ならざるものに立ち向かうための、古代の技術。その伝承の歴史は、レムリア帝国に反旗を翻した純水騎士までさかのぼると言われている。
力をコントロールすることさえできれば、決闘において普通の相手に使うことが出来ないわけでもない…
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
スキルダメージ126.88%×5136.4%×5145.91%×5158.6%×5168.12%×5177.63%×5190.32%×5203.01%×5215.7%×5228.38%×5241.07%×5253.76%×5269.62%×5285.48%×5301.34%×5
付与する命の契約HP上限66%HP上限72%HP上限78%HP上限84%HP上限90%HP上限96%HP上限102%HP上限108%HP上限114%HP上限120%HP上限126%HP上限132%HP上限138%HP上限144%HP上限150%
クールタイム15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素エネルギー606060606060606060606060606060

Passive Skills

夜巡の収穫夜巡の収穫
ミニマップで周囲のフォンテーヌ地域の特産の位置を表示する。
夜を裂く紫焔夜を裂く紫焔
付近にいるチーム内キャラクターが敵に雷元素関連反応を起こした後、クロリンデの攻撃力の20%を基に、クロリンデの消えゆく残光および通常攻撃による雷元素ダメージをアップする。この効果の継続時間は15秒、最大3層まで重ね掛け可能。継続時間は層ごとに独立してカウントされる。この方法でアップできるクロリンデの上記の攻撃によるダメージは最大1800まで。
契約の報償契約の報償
クロリンデの命の契約がHP上限の100%を超えている場合、命の契約の数値が増減する時、クロリンデの会心率+10%。この効果の継続時間は15秒、最大2層まで重ね掛け可能。継続時間は層ごとに独立してカウントされる。
また、夜狩の巡回の夜巡り状態も強化され、継続期間中、回復量の命の契約への変換率が100%になる。

Constellations

「ここより、燭影の帳を通る」「ここより、燭影の帳を通る」
夜狩の巡回の夜巡り状態継続期間中、クロリンデの通常攻撃による雷元素ダメージが敵に命中した時、敵の近くに夜巡りの影を召喚して連携攻撃を2回行い、それぞれクロリンデの攻撃力30%に相当する雷元素ダメージを与える。
この効果は1.2秒毎に1回のみ発動でき、この方法によるダメージは通常攻撃ダメージと見なされる。
「以降、永夜の危険に臨む」「以降、永夜の危険に臨む」
固有天賦「夜を裂く紫焔」の効果が以下のように強化される。付近にいるチーム内キャラクターが敵に雷元素関連反応を起こした後、クロリンデの攻撃力の30%を基に、クロリンデの消えゆく残光および通常攻撃による雷元素ダメージがアップする。継続時間は15秒、最大3層まで重ね掛け可能。また、継続時間は層ごとに独立してカウントされる。3層の時、クロリンデの中断耐性がアップする。この方法でアップできるクロリンデの上記の攻撃ダメージは最大2700まで。
固有天賦「夜を裂く紫焔」を解放する必要がある。
「白昼の誓いを忘れるな」「白昼の誓いを忘れるな」
夜狩の巡回のスキルLv.+3。
最大Lv.15まで。
「涙と命、仁愛を心に刻め」「涙と命、仁愛を心に刻め」
消えゆく残光が敵にダメージを与えた時、クロリンデの現在の命の契約パーセンテージを基に以下の通りダメージがアップする。命の契約1%につき、その攻撃の消えゆく残光によるダメージ+2%。この方法でアップできる消えゆく残光ダメージは最大200%まで。
「やがて夜明けは訪れる」「やがて夜明けは訪れる」
消えゆく残光のスキルLv.+3。
最大Lv.15まで。
「だから——希望を捨てるな」「だから——希望を捨てるな」
夜狩の巡回発動後の12秒間、クロリンデの会心率+10%、会心ダメージ+70%。
また、夜巡り状態継続期間中、特定の状況で「明燭の影」が現れて敵を追撃し、クロリンデの攻撃力200%分の雷元素ダメージを与える。この方法によるダメージは通常攻撃ダメージと見なされる。
明燭の影は以下の状況で現れる。
·クロリンデが敵の攻撃に当たる直前。
·クロリンデが穿夜·契約を繰り出した時。
この2つの方法による明燭の影の召喚は、1秒毎に1回のみ可能。夜巡り状態継続期間中は、明燭の影を最大6回召喚できる。
また、夜巡り状態継続期間中、クロリンデの受けるダメージ-80%、中断耐性がアップする。この効果は夜巡り状態終了時、あるいは明燭の影を6回召喚した1秒後に解除される。

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* 好感度Lv.2後に解放
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* 好感度Lv.3後に解放
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* 好感度Lv.4後に解放
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* 好感度Lv.5後に解放
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* 好感度Lv.6後に解放
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* 好感度Lv.4後に解放
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* 好感度Lv.6後に解放

555 responses to “クロリンデ”

    • They are correct. Sometimes, the developers allocate the remaining weekly boss materials to new characters, ensuring that each boss material is assigned to at least 3 or 4 characters. Yelan and Dori are known examples of this, as they both use Azhdaha’s materials. We’ll probably have to wait until Natlan to see characters that use Arlecchino’s weekly materials.

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  1. would 4p gladiator be good on her or is it a significant dps loss compared the 4p fragment set?

      
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  2. Since their quicken teams are pretty similar do you think Clorinde or Al-Haitham is the better quicken DPS?
    Personally I have a quicken team set up and whichever one I pull will be getting jade cutter (If I choose Al-Haitham I’ll eventually upgrade him to quickbloom) rn I’m leaning towards Clorinde

      
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    • At the time of the release, Al-Haitham did not interest me, after I got Bai Zhu and the double dendro teams became available to me (I ignore Nahida, I do not play a Collei, Dendro mc was the only active character) I tried to manage hyperbloom for Bai Zhu+Dendro mc, and I generally like it, but I want something more dynamic, and just Al-Haitham is what I need. (Especially since I have an signature weapon xd). I do not know when Al-Haitham will be in the banner, I assume that it will not be in the next two patches, so I will try to pick up Clorinda. (And also a very big desire to take away from c2 Bai Zhu, since I love him very much, but I’m afraid that then I’ll lose 50/50 on Clorinda …)
      Regarding the preferred dps in quicken, information about this can be found on the Internet, Clorinda’s commands have already been calculated and just compare them with Al-Haitham.

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    • Spread is having a greater DMG Bonus (for Spread, 1.25×Level Multiplier \ for Aggravate, 1.15×Level Multiplier) for quicken reactions, 
      so if other conditions are equal, then the Dendro DPS character will always have an advantage over Electro one. 
      However, Electro characters have a tendency to have higher speed\frequency in their attacks, which is compensating for said difference. 

      Between Clorinde and Alhaitham, most people will find Clorinde easier to play, 
      and while Alhaitham can output higher damage, he is more dependent on the player’s personal skill.

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    • alhaitham easily, being dendro and having em scaling are insane advantages no calcs needed to know that

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      • Alhaitham’s EM scaling is a double-edged sword;
        on the one hand, you naturally want to build EM on a Dendro character anyway;
        on the other hand, he is a DPS and wants CR and CD, a reasonable amount of ER, and ATK for his normals and planges,
        which all leads to a harder time building him for optimal results.

        Whereas with Clorinde and Keqing, you have an easier time building a good crit ratio and the option to ignore ER completely and rely on EM buffs from team members.

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          • Please enlighten me. What sort of delusion do I have? 
            What exactly do you disagree with? 
            And please, don’t throw random words like that; it’s pathetic.

        • Alhaitham is a character who you could ignore giving atk and er. Reason being, his normal atk’s multipliers ain’t bad but isn’t great either; making them a small portion of his damage. His ult can be funneled by another teammate with the favonius series and is used to generate chisel-light mirrors and is not used for damage. Hence er and atk doesn’t massively contribute to his overall dps. I’m aware that his sig weapon buff his normal atk but that would be like saying the same thing with Wriothesley c1 where he became more of a charge dps rather than normal atk dps even though his base kit only buff is normal. And that is why I can call you a delusion monkey since you don’t truly understand what my MAN needs even though you have him as your profile.

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  3. Get Arlecchino and pair her with (Homa R1 or White Tassel R5?) or Get Clorinde and pair her with mistsplitter?

      
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    • For me, I will personally go for Clorinde since aggravate is one of my favorite playstyles.
      At the end of the day, each to their own opinion since both of them are good in different situation.

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    • Personally, I will choose Clorinde. I see it this way:
      1. I don’t really like both Clorinde and Arlecchino visually, but I like Arlecchino visually more.
      2. I like the gameplay and kit of both equally.
      3. I like the Q animations in both versions, but Clorinde’s Q is a bit bigger.
      4. I don’t like the Arlecchino animations at all, as well as the scythe theme. Arlecchino’s E is unremarkable. I am not interested in NA outside the counter at Clorinde, I really like E visually, but the sounds are terrible (I hope they will be corrected, look for animations with sounds on the Internet and see for yourself).
      5. I do not like the pyro element.
      6. I like the electro element.

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    • You are on Clorinde’s page so I’ll say get Clorinde lol.

      Jk aside, I still prefer Clorinde than Arle because:
      – I prefer Clorinde aesthetically.
      – She is voiced by Yui Ishikawa (Mikasa – AoT, 2B – Nier, Violet – Violet Evergarden).
      – I like guns.
      – I already have fully build Hu Tao and Yoimiya. I don’t need another pyro dps anytime soon.
      – I really like guns.

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    • Arlecchino is really good and can easily solo content. She’s also badass and more relevant to the overall story. I’d go with her since you know 100% that you’re getting someone useful in all situations.

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      • The go to Aggravate team would be along the lines of
        Clorinde Nahida Kazuha Fischl

        If you don’t have Nahida then the usual replacements of Collei/ DMC/ Yaoyao/ Kirara exist, since quicken doesn’t require much dendro to maintain I’d prefer Collei if she has a couple cons
        Kazuha can be reasonably replaced by Sucrose if you don’t have him

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  4. Would absolutely get her but for the weapon, after I hit 210 pity for Arlec’s weapon, so NO.

    Haran, Mistspilt, Jade. I got all those universal weapon for her so hard pass for weapon.

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  5. I really don’t like the sounds in the Wild Hunt state, the shots sound like lashes, the jerk feels like a squeak, there are not enough electric sounds familiar to the electro characters of the game.

      
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    • nah Green that’s mean Anemo, and Anemo DPS is boring because for max potential you will stack with Faruzan forever in your party building, with Electro make her have more variety to building team, plus at least the end of the day Clorinde still can get new skins in future although you need waiting way longer

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      • Green doesn’t 100% mean anemo but she was most likely
        But in terms of the design I just miss the various elements like hanging coat
        Also the potential albedo ties since “Captain R” was supposedly a mondstadt char
        Also she could’ve been an anemo support, perhaps smth for normal/charged attackers since those are so abundant in fontaine
        Let’s say a character who increases NA/CA dmg. can consistently swirl and increases movement spd. instead of just letting Kazuha rule anemo forever

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    • If you’re talking abt the green “Clorinde” “Leak” with a floating apple above her right hand, that was generated by AI. It wasn’t real LOL.

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      • AI enhancement and AI generation are 2 different things
        This one in particular idk but there were lots of AI enhanced concept arts leaked
        That’s the most well known but there was a sheet of concept arts iirc

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    • I still have all of them saved, that leak was massive with cool FK refs and designs, with alot of design variants. She was cooler i agree. The version with torn clothes plus bags under eyes and dead stare.
      Her finalazed hat is straight up ass though, it looks good only from a front view. Otherwise you quckly realised its proportions is of a fucking iron on her forhead.

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        • I was wrong, (looked up the folder) the torn one was already blue. I somehow always end up liking discarded elements of consepts more than finished. Green had cooler sillouette, dead eyes and torn clothes of the blue, wih the attire and gold nuances of a pink one. It has to be a psychology thing. LOL

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        • I kinda end up hating some of the designs vibes when they get TOO clean and kinda stale this way. Like with the Chlorinde “factory new” look instead of “battle scarred one.” And Skirk…

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  6. I’ve heard a bit about the recent beta changes, including a mention to her A1 and C2 being buffed, but it doesn’t look like anything here has changed even though the rest has?

      
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  7. Is she a stronger aggravate dis unit than Cyno? If so is there any situations where Cyno would be a superior option?

      
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    • I think yes Clori will be better on Aggravate scenario, but Cyno has never been designed for be an aggravate imo at max quickbloom but he is an Hyperbloom character. But I suggest you Cyno King of hell.

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  8. will she be okay with ayatos weapon? She ascends crit rate and gets like 30 more from talents. I feel like itd overcap easily.

      
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