クロリンデ

クロリンデ
クロリンデNameクロリンデ
Title燭火を携えた影の狩人
Occupation法廷
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)
Constellation (Introduced)レイピア座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Descriptionその手に握る剣でフォンテーヌ廷の「正義」を守る、無敗の決闘代理人。
Character Ascension Materials
最勝のアメシスト·砕屑
最勝のアメシスト·欠片
最勝のアメシスト·塊
最勝のアメシスト
原海駿の角
ルエトワール
異海の露
異海の塊
色変わりの結晶
Skill Ascension Materials
「正義」の教え
「正義」の導き
「正義」の哲学
太古の樹海の一瞬
知恵の冠

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
最勝のアメシスト·砕屑1
ルエトワール3
異海の露3
モラ20000
最勝のアメシスト·砕屑1
ルエトワール3
異海の露3
モラ20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
最勝のアメシスト·欠片3
原海駿の角2
ルエトワール10
異海の露15
モラ40000
最勝のアメシスト·砕屑1
ルエトワール13
異海の露18
モラ60000
最勝のアメシスト·欠片3
原海駿の角2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
最勝のアメシスト·欠片6
原海駿の角4
ルエトワール20
異海の塊12
モラ60000
最勝のアメシスト·砕屑1
ルエトワール33
異海の露18
モラ120K
最勝のアメシスト·欠片9
原海駿の角6
異海の塊12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
最勝のアメシスト·塊3
原海駿の角8
ルエトワール30
異海の塊18
モラ80000
最勝のアメシスト·砕屑1
ルエトワール63
異海の露18
モラ200K
最勝のアメシスト·欠片9
原海駿の角14
異海の塊30
最勝のアメシスト·塊3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
最勝のアメシスト·塊6
原海駿の角12
ルエトワール45
色変わりの結晶12
モラ100K
最勝のアメシスト·砕屑1
ルエトワール108
異海の露18
モラ300K
最勝のアメシスト·欠片9
原海駿の角26
異海の塊30
最勝のアメシスト·塊9
色変わりの結晶12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
最勝のアメシスト6
原海駿の角20
ルエトワール60
色変わりの結晶24
モラ120K
最勝のアメシスト·砕屑1
ルエトワール168
異海の露18
モラ420K
最勝のアメシスト·欠片9
原海駿の角46
異海の塊30
最勝のアメシスト·塊9
色変わりの結晶36
最勝のアメシスト6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

通常攻撃·影追いの誓い通常攻撃·影追いの誓い
通常攻撃
剣による最大5段の連続攻撃を行う。

重撃
一定のスタミナを消費し、銃による扇状の制圧射撃を行う。

落下攻撃
空中から落下し地面に衝撃を与える。経路上の敵を攻撃し、落下時に範囲ダメージを与える。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1段ダメージ54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
2段ダメージ51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
3段ダメージ34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
4段ダメージ23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
5段ダメージ90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
重撃ダメージ128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
重撃スタミナ消費202020202020202020202020202020
落下期間のダメージ63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空落下攻撃ダメージ127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
夜狩の巡回夜狩の巡回
装填を完了させ、剣と銃を組み合わせて戦う「夜巡り」状態に入る。この状態のクロリンデの通常攻撃は銃射撃「駆猟」となり、与えるダメージが元素付与によって他の元素に変化しない雷元素ダメージへと変わる。また、元素スキルボタンを押すと、「穿夜」を行うようになり、突進剣撃を仕掛けて雷元素ダメージを与える。これらの方法によるダメージは通常攻撃ダメージと見なされる。

駆猟
·命の契約がHP上限の100%を超えている場合、銃射撃を行う。
·命の契約がHP上限の100%未満の場合、銃を撃つ時、クロリンデのHP上限を基に自身に一定の命の契約を付与する。さらに、貫通弾を発射して経路上の敵により高いダメージを与える。

穿夜
クロリンデの現在の命の契約のパーセンテージを基に、穿夜の効果を1回分強化する。
·命の契約が0%の場合、突進剣撃を行う。
·命の契約がHP上限の100%未満の場合、クロリンデのHPを自身の命の契約の数値を基に回復する。さらに、穿夜の攻撃範囲と与えるダメージを1回分アップする。
·命の契約がHP上限の100%以上の場合、穿夜·契約を行い、クロリンデのHPをより多く回復する。さらに、穿夜の攻撃範囲と与えるダメージを1回分さらにアップする。

また、クロリンデが夜巡り状態にある時、穿夜以外の治療効果は無効になり、代わりに自身に回復量の一定割合の命の契約を付与する。

「夜巡り」状態はクロリンデが退場すると解除される。

アルケー:ウーシア
クロリンデの駆猟が敵に命中する時、敵の位置に迸発の刃を召喚し、ウーシアを帯びた雷元素ダメージを与える。一定時間ごとに発動可能。

闇に潜む邪悪なものは千年の間に狩り尽くされたが、人の心には依然として光の届かない場所が残されている。
今日に至っても、彼女は「黄金の狩人」の警告を心に刻んでいる——燭火を灯した夜巡りが極寒の闇に染まらぬように、常に警戒を怠るべからず、と。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
駆猟ダメージ26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
駆猟が付与する命の契約HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%HP上限35%
穿夜のダメージ32.97% / 43.96% / 23.39%*335.66% / 47.54% / 25.3%*338.34% / 51.12% / 27.2%*342.17% / 56.23% / 29.92%*344.86% / 59.81% / 31.82%*347.93% / 63.9% / 34%*352.14% / 69.52% / 36.99%*356.36% / 75.15% / 39.98%*360.58% / 80.77% / 42.98%*365.18% / 86.9% / 46.24%*369.78% / 93.04% / 49.5%*374.38% / 99.17% / 52.77%*378.98% / 105.31% / 56.03%*383.58% / 111.44% / 59.3%*388.18% / 117.58% / 62.56%*3
穿夜の回復量0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%0% / 104% / 命の契約110%
命の契約の変換回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%回復量80%
迸発の刃のダメージ43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
迸発の刃の間隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
夜巡り状態の継続時間9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
クールタイム16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒
消えゆく残光消えゆく残光
HP上限を基に自身に命の契約を付与する。その後、剣と銃を駆使して素早く攻撃を仕掛け、雷元素範囲ダメージを与える。

人の身で人ならざるものに立ち向かうための、古代の技術。その伝承の歴史は、レムリア帝国に反旗を翻した純水騎士までさかのぼると言われている。
力をコントロールすることさえできれば、決闘において普通の相手に使うことが出来ないわけでもない…
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
スキルダメージ126.88%×5136.4%×5145.91%×5158.6%×5168.12%×5177.63%×5190.32%×5203.01%×5215.7%×5228.38%×5241.07%×5253.76%×5269.62%×5285.48%×5301.34%×5
付与する命の契約HP上限66%HP上限72%HP上限78%HP上限84%HP上限90%HP上限96%HP上限102%HP上限108%HP上限114%HP上限120%HP上限126%HP上限132%HP上限138%HP上限144%HP上限150%
クールタイム15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素エネルギー606060606060606060606060606060

Passive Skills

夜巡の収穫夜巡の収穫
ミニマップで周囲のフォンテーヌ地域の特産の位置を表示する。
夜を裂く紫焔夜を裂く紫焔
付近にいるチーム内キャラクターが敵に雷元素関連反応を起こした後、クロリンデの攻撃力の20%を基に、クロリンデの通常攻撃と消えゆく残光による雷元素ダメージをアップする。この効果の継続時間は15秒、最大3層まで重ね掛け可能。継続時間は層ごとに独立してカウントされる。この方法でアップできるクロリンデの上記の攻撃によるダメージは最大1800まで。
契約の報償契約の報償
クロリンデの命の契約がHP上限の100%を超えている場合、命の契約の数値が増減する時、クロリンデの会心率+10%。この効果の継続時間は15秒、最大2層まで重ね掛け可能。継続時間は層ごとに独立してカウントされる。
また、夜狩の巡回の夜巡り状態も強化され、継続期間中、回復量の命の契約への変換率が100%になる。

Constellations

「ここより、燭影の帳を通る」「ここより、燭影の帳を通る」
夜狩の巡回の夜巡り状態継続期間中、クロリンデの通常攻撃による雷元素ダメージが敵に命中した時、敵の近くに夜巡りの影を召喚して連携攻撃を2回行い、それぞれクロリンデの攻撃力30%に相当する雷元素ダメージを与える。
この効果は1.2秒毎に1回のみ発動でき、この方法によるダメージは通常攻撃ダメージと見なされる。
「以降、永夜の危険に臨む」「以降、永夜の危険に臨む」
固有天賦「夜を裂く紫焔」の効果が以下のように強化される。付近にいるチーム内キャラクターが敵に雷元素関連反応を起こした後、クロリンデの攻撃力の30%を基に、通常攻撃と消えゆく残光による雷元素ダメージがアップする。継続時間は15秒、最大3層まで重ね掛け可能。また、継続時間は層ごとに独立してカウントされる。3層の時、クロリンデの中断耐性がアップする。この方法でアップできるクロリンデの上記の攻撃ダメージは最大2700まで。
固有天賦「夜を裂く紫焔」を解放する必要がある。
「白昼の誓いを忘れるな」「白昼の誓いを忘れるな」
夜狩の巡回のスキルLv.+3。
最大Lv.15まで。
「涙と命、仁愛を心に刻め」「涙と命、仁愛を心に刻め」
消えゆく残光が敵にダメージを与えた時、クロリンデの現在の命の契約パーセンテージを基に以下の通りダメージがアップする。命の契約1%につき、その攻撃の消えゆく残光によるダメージ+2%。この方法でアップできる消えゆく残光ダメージは最大200%まで。
「やがて夜明けは訪れる」「やがて夜明けは訪れる」
消えゆく残光のスキルLv.+3。
最大Lv.15まで。
「だから——希望を捨てるな」「だから——希望を捨てるな」
夜狩の巡回発動後の12秒間、クロリンデの会心率+10%、会心ダメージ+70%。
また、夜巡り状態継続期間中、特定の状況で「明燭の影」が現れて敵を追撃し、クロリンデの攻撃力200%分の雷元素ダメージを与える。この方法によるダメージは通常攻撃ダメージと見なされる。
明燭の影は以下の状況で現れる。
·クロリンデが敵の攻撃に当たる直前。
·クロリンデが穿夜·契約を繰り出した時。
この2つの方法による明燭の影の召喚は、1秒毎に1回のみ可能。夜巡り状態継続期間中は、明燭の影を最大6回召喚できる。
また、夜巡り状態継続期間中、クロリンデの受けるダメージ-80%、中断耐性がアップする。この効果は夜巡り状態終了時、あるいは明燭の影を6回召喚した1秒後に解除される。

Skill Ascension

Sounds

Quotes

Audio Language:
TitleVoiceOver
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???

Stories

TitleText
??????
??????
* 好感度Lv.2後に解放
??????
* 好感度Lv.3後に解放
??????
* 好感度Lv.4後に解放
??????
* 好感度Lv.5後に解放
??????
* 好感度Lv.6後に解放
??????
* 好感度Lv.4後に解放
??????
* 好感度Lv.6後に解放

477 responses to “クロリンデ”

  1. Clorinde C0+R1,In my calculations. R1 Futsu 98%, R1 Mistsplitter 92%, R1 Jade and R1 The Black Sword 80%, R1 Created with Sketch 83% up and down.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  2. So can anyone tell is missplipter is a good choice on her I’m planning on getting c2 clorinde I was told that mist is not a good option for her

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  3. Idk why but current patch + leaks feel refreshing.
    I like this character-design meta of self-sustained independent powerhouses lately. That have everything they need to be comfortable solo, but obviously will do more with a well thought out team of 3. That more or less could be called a chearleader team for how secondary is their role. LOL Bench all, go solo 36*. Style on abyss. Go have fun in overworld. 1-2NA, 0 reactions and mitachurl is dead. Life good. I see that Chlorinde isn’t a powerhouse on her own per se, but still a good looking not dependant on specific full c6 4*, a healer, a shielder, etc. Independent fun character. That might need just a Nahida to feel on par with last 2 known menaces of “powercreep-afraid” public.

    Smol update:
    Got Arle in 20-pull after loosing 80 to Diluc btw. I don’t really like to go that close to the sun with my pulls…
    Completely cut off the outside world, grinded, tested everything, didnt spoke to anyone for 3 days, good shit. Half the Fontaine and whole of Chenyu Vale left, can’t wait for Natlan, il Capitano, Varka etc.

      
    Votes1
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
        • While I think most people appreciate the change in character design, I can see the argument that having more and more characters being self-sufficient being a bad thing in the long run. If more characters are able to buff, heal, and provide IR for themselves, new characters are inevitably going to be compared to these character designs. That ultimately will make the “outdated” design less desirable and the need for reactions on your team becomes less and less. Sure, it’s fun to speed run the Abyss with solo Neuvillette or solo Arlecchino or whoever but I do think that design should be balanced with the need for a shielder or healer or whatever. Like what if the only way to get BoL on Chlorinde was for her to be healed or overhealed? As it stands, she doesn’t need to have a passive that converts healing to BoL when her E will do it for her and clears it too. It feels redundant and I believe they need to pick a lane.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • It’s nice because you can also just bring whoever else you want without “needing” heals or shields or whatever, which is what excludes several characters currently because there’s only 4 slots in a team.

          • Yeah this one part “UnLucky” mentions, is main reason in feeling refreshing, you dont NEED an ULTRA-specific team to enjoy said char, and it feels freeing to be able to put whomever (you actually like, instead of optimizing) into the party, and not feeling set back by it, also not feeling like a Cyno in overworld. LOL
            The thing i should probably clarify, i do not mean chars should be wihout downsides. Im just kinda tired of collecting a thousand of different pieces for one dude every time. HIV kinda overdid this part with a big chunk of all releases. Plus i dont really mean every single one of them from now on should be like that, we need some contrast too. The obvious gap IMHO adds to the feeling of fresh.

          • what I’m concerned about is recent trends in character design. take 5* characters in early versions of the game. most would consider the constellations those characters to be pretty useless and most would probably compare those characters to Dehya. Most characters nowadays get turned into a main dps or become an even stronger one at c6. All I’m saying is that they have changed how they designed the characters throughout the lifetime of the game and hardly any characters are designed like they were when the game first came out. I can see the “self-sufficient design” becoming more commonplace especially if that is what gets people to spend more money on the game. Fontaine has been all about how can characters recover their own hp and I think it is about time that design died.

            I really don’t get the bring whoever you want argument. if Neuvillette or Arlecchino can solo the Abyss, why would you need to bring anyone? There’s always been 4 slots on a team and there’s always going to be characters excluded from your team. No one is going to “bring whoever they want” when playing any character. Sure you can bring Thoma with your Neuvillette but why would you want to? Some characters will bring negative synergy at worst and be straight up useless at best. It really isn’t about “needing” healing or shields. That is a personal choice and you can play as risky as you want without these new characters being able to sustain themselves. These characters are actually excluding healers from the party because of the BoL mechanic itself being a source of damage.

          • to “Solo is dangerous waters.”
            You misunderstood me.
            I specificly advocate for not-DISABLED characters in the c0 state. I like what i saw recently. And i wish they own up and redo their past mistakes, but they wont. Cause poor, indy, HOYO went with “Waterfall model” and didn’t dedicated a single dev stage for “redo and fix.” So we can only look & hope for future chars.

            “Whoever i want” problems is the game going against itself. Both in abyss and overworld, slightly for different reasons. Like raidou. Like wanting to put someone somwhere, and on paper it sounding good. But then you get stuck into arbitrary problems, that you need to deal with. And only after it, character starts to function. Like them giving cahracters strong buttons, and then taking away so much particles that you cant use Q ever anyway LMAO. People like to make builds, not fixing holes in the colander, with 2 hands and 10 fingers.
            Wrio that ASKS FOR A char slot of a HEALER, TO EVEN START TO USE E. WHAT THE FUCK!? Why is it a C1?!?!
            And for overworld, I’m tired of re-editing my teams every 5m. Or pressing Q on Cyno to have fun and having fun only for 1 initial seconds, and for the rest of the Q retarded, cause i wasted 17s of it into nothing, and now need to re-earn it for good chunk of time with tooth pick in my hands and an 8s cooldown between Es. Arle and Nuvi alleviated alot of this problems or have none of it, cause they dont need Q for basic function, they have the ultimate and that is AN ACTUAL ultimate, you press it when you NEED it. This is what im talking about. Completely counterproductive sensations always pop everywhere.

            I jsut want HOYO to relax the “ASKS” some chars throw at you, and to stop releasing glorified NPC that need fixing. Unfortunately we already have alot of those, but with Arle, Nuvi, Navia and hopefully Chlorinde I can afford to put one or two of those favurites but disabled like: (Dehya, Lynette, Candace, etc) and do abyss 36* comfortably in one go. Even with those handicaps.

            Yeah the drawback only is if they will raise DPS entry floor immensly over Arle’s performance. As happened on dendro release, i was happy at first but then all of my non-dendo plummeted into near not finishing abyss with 36*, first time in years.

        • I know hoyo wont ever update something that has to do with chars. But now i wonder how will they tackle personal changes. For someone like Childe that arent binded to one and done region. It starts to feels awkward. He didn’t platoed in power, but he is like a fucking time capsule, his outdated phrases about Arle, 4digit numbers, etc. (Still like this best companion-rival)

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • Tbf his phrases about Arle aren’t “outdated” that’s just the common opinion of her, that’s very likely just what he really thinks

          • Also Childe is still very strong not for his raw dmg but his synergy with strong sub-dpses, international is still popular after all

          • Well after their dialogue in Arle quest i’d disagree, he realised that rumors were spread. And his voice-over line in game is way to radical for that to be the case.

            About The Knave
            Look, I’ve got nothing against people who have their own agendas I myself joined the Fatui to get more experience in combat. But I don’t like her at all. If she stood to benefit from betraying others, she’d turn against the Tsaritsa in a heartbeat. There isn’t a sane bone in her body.

          • Yeah I feel like it should probably be changed but the development was relatively minor and Hoyo probably forgot that line existed

  4. Would something like Kazuha, Nahida, Fischl be a good aggravate team, or is there too much electro and Nahida can’t keep up? Then maybe Yaoyao instead of Fischl? Now with the recent buffs Clorinde actually only needs 2,550 ATK to max out her A1, probably so more to incentivize playing her in an aggravate team, which I will be doing.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • You underestimate Nahida’s stupidly high dendro application, and yeah that’s a good team
      Also Clorinde still caps at 3000atk I think since the A1 cap was increased to 1800

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Aggravates don’t deplete Quicken aura, so there’s no situation where Nahida can’t keep up in that team. Unless you’re fighting in a river with lit torches around for Kazuha to swirl, or something. If you ever do lose the dendro aura, an electro swirl will proc Nahida’s E off field, so you’re good.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  5. will bolide 40% multiplier increase in NA will be good comparing with another dmg increase set like gladiator or fragment?

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
        • seems like keqing/alhaitham with bond of life buffs. best team is avvagrate with that many damage instances but work in pretty much in other team also? wonder if she has alhaitham’s aoe in his e infusion hits.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • It sounds good. I am interested in the problem of generating particles of the “Night Watch” state, if the generation is weak, then it would be possible to recycle Q, like Chiori, as a result of which 50 will cost 13.5 CD. Although, given the Electro resonance and Fischl, there should be no problems with 60 cast when generating 4 particles per “Night Watch” state.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  6. Genuine question:
    Should i get her signature or c1 first? Her signature gives a lot of crit and damage in overall while her c1 will give her more electro application

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • We need to understand how necessary the value of c1 will be. Signature weapons are just statistics. The same statistics will be given by Mistsplitter Reforged.

      Haran Geppaku Futsu will be a good choice if you don’t go over the limit on a crit rate.

      Freedom-Sworn and Light of Foliar Incision can be good options in aggravate.

      The Primordial Jade Cutter will be very difficult to balance in terms of crits. But if you succeed, then this is a good option. 100\200 crits ahead.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • C1 is more valuable compared to a good amount of ATK and Crit DMG from the signature weapon. Because there are so many great swords in the game (both 5-Star and 4-Star), I find that getting her weapon would be a commitment as she is the only current character who can benefit from it. As things stand now, I recommend getting her C1 or constellations overall instead of her weapon because there are so many great options already available.
      Take note: These are your Primogems, your choice.

      I’m definitely going for C6 though and maybe her weapon R1.

      Votes1
      Expand
      Votes0
      Votes0
      Votes0
      Votes0
  7. they need to pump those numbers up
    as of now, she’s equal to c0 raiden but without support capabilities, hope they buff her

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton