克洛琳德

克洛琳德
克洛琳德Name克洛琳德
Title秉燭獮影
Occupation審判庭
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)
Constellation (Introduced)迅捷劍座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description不敗的決鬥代理人。以手中的劍維護著楓丹廷的「公義」。
Character Ascension Materials
最勝紫晶碎屑
最勝紫晶斷片
最勝紫晶塊
最勝紫晶
原海麟角
幽光星星
異海凝珠
異海之塊
異色結晶石
Skill Ascension Materials
「正義」的教導
「正義」的指引
「正義」的哲學
亙古樹海之一瞬
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
最勝紫晶碎屑1
幽光星星3
異海凝珠3
摩拉20000
最勝紫晶碎屑1
幽光星星3
異海凝珠3
摩拉20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
最勝紫晶斷片3
原海麟角2
幽光星星10
異海凝珠15
摩拉40000
最勝紫晶碎屑1
幽光星星13
異海凝珠18
摩拉60000
最勝紫晶斷片3
原海麟角2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
最勝紫晶斷片6
原海麟角4
幽光星星20
異海之塊12
摩拉60000
最勝紫晶碎屑1
幽光星星33
異海凝珠18
摩拉120K
最勝紫晶斷片9
原海麟角6
異海之塊12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
最勝紫晶塊3
原海麟角8
幽光星星30
異海之塊18
摩拉80000
最勝紫晶碎屑1
幽光星星63
異海凝珠18
摩拉200K
最勝紫晶斷片9
原海麟角14
異海之塊30
最勝紫晶塊3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
最勝紫晶塊6
原海麟角12
幽光星星45
異色結晶石12
摩拉100K
最勝紫晶碎屑1
幽光星星108
異海凝珠18
摩拉300K
最勝紫晶斷片9
原海麟角26
異海之塊30
最勝紫晶塊9
異色結晶石12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
最勝紫晶6
原海麟角20
幽光星星60
異色結晶石24
摩拉120K
最勝紫晶碎屑1
幽光星星168
異海凝珠18
摩拉420K
最勝紫晶斷片9
原海麟角46
異海之塊30
最勝紫晶塊9
異色結晶石36
最勝紫晶6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

普通攻擊·逐影之誓普通攻擊·逐影之誓
普通攻擊
進行至多五段的連續劍擊。

重擊
消耗一定體力,以銃槍打出扇面壓制射擊。

下落攻擊
從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
二段傷害51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
三段傷害34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
四段傷害23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
五段傷害90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
重擊傷害128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
重擊體力消耗20點20點20點20點20點20點20點20點20點20點20點20點20點20點20點
下墜期間傷害63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空墜地衝擊傷害127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
狩夜之巡狩夜之巡
預裝銃槍,進入劍槍結合作戰的「夜巡」狀態。在此狀態下,克洛琳德的普通攻擊將轉為進行銃槍射擊「馳獵」,造成的傷害將轉為無法被附魔覆蓋的雷元素傷害;施放元素戰技將轉為進行「貫夜」:進行突進劍擊,造成雷元素傷害。上述方式造成的傷害視為普通攻擊造成的傷害。

馳獵
·生命之契大於或等於生命值上限的100%時:進行銃槍射擊;
·生命之契小於生命值上限的100%時:發射銃槍時基於克洛琳德的生命值上限賦予她一定的生命之契,打出能穿透敵人的彈藥,對路徑上的敵人造成更高的傷害。

貫夜
根據克洛琳德目前生命之契的百分比,決定此次貫夜的效果:
·生命之契為0%時,將進行突進劍擊;
·生命之契小於生命值上限的100%時,將為克洛琳德恢復生命值,回復量基於她的生命之契數值,並提升此次貫夜的範圍與造成的傷害;
·生命之契大於或等於生命值上限的100%時,將進行貫夜·契令,為克洛琳德恢復更高比例的生命值,並進一步提升此次貫夜的範圍與造成的傷害。

此外,克洛琳德處於夜巡狀態下時,貫夜以外的治療效果將不會生效,並轉為為她賦予相當於生命值回復量一定比例的生命之契。

「夜巡」狀態將在克洛琳德退場時解除。

始基力:荒性
每隔一段時間,克洛琳德的馳獵命中時,將在敵人的位置降下流湧之刃,造成具有荒性的雷元素傷害。

夜影中潛伏的邪祟之物早已在千年間被誅討殆盡,然而人心中亦有光明難及的陰影。
時至今日,她依然銘記著「黃金獵人」留下的告誡:點燃燭火的巡夜之人更應時刻保持警惕,莫要被冰冷的黑暗浸染。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
馳獵傷害26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
馳獵賦予生命之契35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限
貫夜傷害32.97% / 43.96% / 23.39%*335.66% / 47.54% / 25.3%*338.34% / 51.12% / 27.2%*342.17% / 56.23% / 29.92%*344.86% / 59.81% / 31.82%*347.93% / 63.9% / 34%*352.14% / 69.52% / 36.99%*356.36% / 75.15% / 39.98%*360.58% / 80.77% / 42.98%*365.18% / 86.9% / 46.24%*369.78% / 93.04% / 49.5%*374.38% / 99.17% / 52.77%*378.98% / 105.31% / 56.03%*383.58% / 111.44% / 59.3%*388.18% / 117.58% / 62.56%*3
貫夜治療量0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契
生命之契轉化80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量80%治療量
流湧之刃傷害43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
流湧之刃間隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
夜巡狀態持續時間9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
冷卻時間16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒
殘光將終殘光將終
基於生命值上限為自己賦予生命之契,隨後以劍槍齊奏的技藝閃身截擊,造成雷元素範圍傷害。

以凡人之軀對抗非人之物的古老技藝,據說其傳承最早可以追溯到反抗雷穆利亞帝國的純水騎士。
話雖如此,只要能想辦法控制住力道,也不是完全不能在決鬥中對普通的敵人使用。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害126.88%*5136.4%*5145.91%*5158.6%*5168.12%*5177.63%*5190.32%*5203.01%*5215.7%*5228.38%*5241.07%*5253.76%*5269.62%*5285.48%*5301.34%*5
賦予生命之契66%生命值上限72%生命值上限78%生命值上限84%生命值上限90%生命值上限96%生命值上限102%生命值上限108%生命值上限114%生命值上限120%生命值上限126%生命值上限132%生命值上限138%生命值上限144%生命值上限150%生命值上限
冷卻時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

夜巡之穫夜巡之穫
在小地圖上顯示周圍的楓丹區域特產的位置。
破夜的明焰破夜的明焰
隊伍中附近的角色對敵人觸發雷元素相關反應後,將基於克洛琳德攻擊力的20%,提升克洛琳德的普通攻擊與殘光將終造成的雷元素傷害。此效果持續15秒,至多疊加3層,每層獨立計時。依此方式至多使克洛琳德的上述攻擊造成的傷害提升1800。
契令的酬償契令的酬償
如果克洛琳德的生命之契大於或等於生命值上限的100%,生命之契的數值提升或降低時,克洛琳德的暴擊率提升10%,此效果持續15秒,至多疊加2層,每層獨立計時。
此外,狩夜之巡的夜巡狀態獲得強化:持續期間,治療回復量轉化為生命之契的比例提升至100%。

Constellations

「自此,行過燭影之帷」「自此,行過燭影之帷」
狩夜之巡的夜巡狀態持續期間,克洛琳德的普通攻擊造成的雷元素傷害命中敵人時,將在敵人附近喚出夜巡之影進行兩次協同攻擊,各自造成克洛琳德30%攻擊力的雷元素傷害。
此效果每1.2秒至多觸發一次,依此方式造成的傷害視為普通攻擊傷害。
「自此,直面長夜之危」「自此,直面長夜之危」
固有天賦「破夜的明焰」的效果獲得強化:隊伍中附近的角色對敵人觸發雷元素相關反應後,將基於克洛琳德攻擊力的30%,提升普通攻擊與殘光將終造成的雷元素傷害。此效果持續15秒,至多疊加3層,每層獨立計時。處於3層狀態下時,克洛琳德的抗打斷能力提升。依此方式至多使克洛琳德的上述攻擊造成的傷害提升2700。
需要解鎖固有天賦「破夜的明焰」。
「我將銘記白晝的誓言」「我將銘記白晝的誓言」
狩夜之巡的技能等級提高3級。
至多提升至15級。
「銘記淚、生命與仁愛」「銘記淚、生命與仁愛」
殘光將終對敵人造成傷害時,將根據克洛琳德的目前生命之契百分比提升此次傷害,每1%生命之契都將使此次殘光將終造成的傷害提升2%;依此方式,至多使殘光將終造成的傷害提升200%。
「也銘記黎明終將到來」「也銘記黎明終將到來」
殘光將終的技能等級提高3級。
至多提升至15級。
「為此,勿將希望揚棄」「為此,勿將希望揚棄」
施放狩夜之巡後的12秒內,克洛琳德的暴擊率提升10%,暴擊傷害提升70%。
此外,夜巡狀態持續期間,明燭之影會在特定條件下出現,追擊敵人,造成克洛琳德200%攻擊力的雷元素傷害,依此方式造成的傷害視為普通攻擊傷害。
明燭之影會在如下情況下出現:
·克洛琳德即將被敵人的攻擊命中時;
·克洛琳德進行貫夜·契令時。
每1秒至多透過上述方式喚出1次明燭之影,一次夜巡狀態持續期間,至多喚出6次明燭之影。
此外,夜巡狀態持續期間,克洛琳德受到的傷害降低80%,抗打斷能力提高,該效果將在夜巡狀態結束或喚出6次明燭之影的1秒後移除。

Skill Ascension

Sounds

Quotes

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Stories

TitleText
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* 好感等級達到2後開啟
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* 好感等級達到3後開啟
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* 好感等級達到4後開啟
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* 好感等級達到5後開啟
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* 好感等級達到6後開啟
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* 好感等級達到4後開啟
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* 好感等級達到6後開啟

482 responses to “克洛琳德”

  1. Clorinde C0+R1,In my calculations. R1 Futsu 98%, R1 Mistsplitter 92%, R1 Jade and R1 The Black Sword 80%, R1 Created with Sketch 83% up and down.

      
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  2. So can anyone tell is missplipter is a good choice on her I’m planning on getting c2 clorinde I was told that mist is not a good option for her

      
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  3. Idk why but current patch + leaks feel refreshing.
    I like this character-design meta of self-sustained independent powerhouses lately. That have everything they need to be comfortable solo, but obviously will do more with a well thought out team of 3. That more or less could be called a chearleader team for how secondary is their role. LOL Bench all, go solo 36*. Style on abyss. Go have fun in overworld. 1-2NA, 0 reactions and mitachurl is dead. Life good. I see that Chlorinde isn’t a powerhouse on her own per se, but still a good looking not dependant on specific full c6 4*, a healer, a shielder, etc. Independent fun character. That might need just a Nahida to feel on par with last 2 known menaces of “powercreep-afraid” public.

    Smol update:
    Got Arle in 20-pull after loosing 80 to Diluc btw. I don’t really like to go that close to the sun with my pulls…
    Completely cut off the outside world, grinded, tested everything, didnt spoke to anyone for 3 days, good shit. Half the Fontaine and whole of Chenyu Vale left, can’t wait for Natlan, il Capitano, Varka etc.

      
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        • While I think most people appreciate the change in character design, I can see the argument that having more and more characters being self-sufficient being a bad thing in the long run. If more characters are able to buff, heal, and provide IR for themselves, new characters are inevitably going to be compared to these character designs. That ultimately will make the “outdated” design less desirable and the need for reactions on your team becomes less and less. Sure, it’s fun to speed run the Abyss with solo Neuvillette or solo Arlecchino or whoever but I do think that design should be balanced with the need for a shielder or healer or whatever. Like what if the only way to get BoL on Chlorinde was for her to be healed or overhealed? As it stands, she doesn’t need to have a passive that converts healing to BoL when her E will do it for her and clears it too. It feels redundant and I believe they need to pick a lane.

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          • It’s nice because you can also just bring whoever else you want without “needing” heals or shields or whatever, which is what excludes several characters currently because there’s only 4 slots in a team.

          • Yeah this one part “UnLucky” mentions, is main reason in feeling refreshing, you dont NEED an ULTRA-specific team to enjoy said char, and it feels freeing to be able to put whomever (you actually like, instead of optimizing) into the party, and not feeling set back by it, also not feeling like a Cyno in overworld. LOL
            The thing i should probably clarify, i do not mean chars should be wihout downsides. Im just kinda tired of collecting a thousand of different pieces for one dude every time. HIV kinda overdid this part with a big chunk of all releases. Plus i dont really mean every single one of them from now on should be like that, we need some contrast too. The obvious gap IMHO adds to the feeling of fresh.

          • what I’m concerned about is recent trends in character design. take 5* characters in early versions of the game. most would consider the constellations those characters to be pretty useless and most would probably compare those characters to Dehya. Most characters nowadays get turned into a main dps or become an even stronger one at c6. All I’m saying is that they have changed how they designed the characters throughout the lifetime of the game and hardly any characters are designed like they were when the game first came out. I can see the “self-sufficient design” becoming more commonplace especially if that is what gets people to spend more money on the game. Fontaine has been all about how can characters recover their own hp and I think it is about time that design died.

            I really don’t get the bring whoever you want argument. if Neuvillette or Arlecchino can solo the Abyss, why would you need to bring anyone? There’s always been 4 slots on a team and there’s always going to be characters excluded from your team. No one is going to “bring whoever they want” when playing any character. Sure you can bring Thoma with your Neuvillette but why would you want to? Some characters will bring negative synergy at worst and be straight up useless at best. It really isn’t about “needing” healing or shields. That is a personal choice and you can play as risky as you want without these new characters being able to sustain themselves. These characters are actually excluding healers from the party because of the BoL mechanic itself being a source of damage.

          • to “Solo is dangerous waters.”
            You misunderstood me.
            I specificly advocate for not-DISABLED characters in the c0 state. I like what i saw recently. And i wish they own up and redo their past mistakes, but they wont. Cause poor, indy, HOYO went with “Waterfall model” and didn’t dedicated a single dev stage for “redo and fix.” So we can only look & hope for future chars.

            “Whoever i want” problems is the game going against itself. Both in abyss and overworld, slightly for different reasons. Like raidou. Like wanting to put someone somwhere, and on paper it sounding good. But then you get stuck into arbitrary problems, that you need to deal with. And only after it, character starts to function. Like them giving cahracters strong buttons, and then taking away so much particles that you cant use Q ever anyway LMAO. People like to make builds, not fixing holes in the colander, with 2 hands and 10 fingers.
            Wrio that ASKS FOR A char slot of a HEALER, TO EVEN START TO USE E. WHAT THE FUCK!? Why is it a C1?!?!
            And for overworld, I’m tired of re-editing my teams every 5m. Or pressing Q on Cyno to have fun and having fun only for 1 initial seconds, and for the rest of the Q retarded, cause i wasted 17s of it into nothing, and now need to re-earn it for good chunk of time with tooth pick in my hands and an 8s cooldown between Es. Arle and Nuvi alleviated alot of this problems or have none of it, cause they dont need Q for basic function, they have the ultimate and that is AN ACTUAL ultimate, you press it when you NEED it. This is what im talking about. Completely counterproductive sensations always pop everywhere.

            I jsut want HOYO to relax the “ASKS” some chars throw at you, and to stop releasing glorified NPC that need fixing. Unfortunately we already have alot of those, but with Arle, Nuvi, Navia and hopefully Chlorinde I can afford to put one or two of those favurites but disabled like: (Dehya, Lynette, Candace, etc) and do abyss 36* comfortably in one go. Even with those handicaps.

            Yeah the drawback only is if they will raise DPS entry floor immensly over Arle’s performance. As happened on dendro release, i was happy at first but then all of my non-dendo plummeted into near not finishing abyss with 36*, first time in years.

        • I know hoyo wont ever update something that has to do with chars. But now i wonder how will they tackle personal changes. For someone like Childe that arent binded to one and done region. It starts to feels awkward. He didn’t platoed in power, but he is like a fucking time capsule, his outdated phrases about Arle, 4digit numbers, etc. (Still like this best companion-rival)

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          • Tbf his phrases about Arle aren’t “outdated” that’s just the common opinion of her, that’s very likely just what he really thinks

          • Also Childe is still very strong not for his raw dmg but his synergy with strong sub-dpses, international is still popular after all

          • Well after their dialogue in Arle quest i’d disagree, he realised that rumors were spread. And his voice-over line in game is way to radical for that to be the case.

            About The Knave
            Look, I’ve got nothing against people who have their own agendas I myself joined the Fatui to get more experience in combat. But I don’t like her at all. If she stood to benefit from betraying others, she’d turn against the Tsaritsa in a heartbeat. There isn’t a sane bone in her body.

          • Yeah I feel like it should probably be changed but the development was relatively minor and Hoyo probably forgot that line existed

  4. Would something like Kazuha, Nahida, Fischl be a good aggravate team, or is there too much electro and Nahida can’t keep up? Then maybe Yaoyao instead of Fischl? Now with the recent buffs Clorinde actually only needs 2,550 ATK to max out her A1, probably so more to incentivize playing her in an aggravate team, which I will be doing.

      
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    • You underestimate Nahida’s stupidly high dendro application, and yeah that’s a good team
      Also Clorinde still caps at 3000atk I think since the A1 cap was increased to 1800

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    • Aggravates don’t deplete Quicken aura, so there’s no situation where Nahida can’t keep up in that team. Unless you’re fighting in a river with lit torches around for Kazuha to swirl, or something. If you ever do lose the dendro aura, an electro swirl will proc Nahida’s E off field, so you’re good.

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  5. will bolide 40% multiplier increase in NA will be good comparing with another dmg increase set like gladiator or fragment?

      
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        • seems like keqing/alhaitham with bond of life buffs. best team is avvagrate with that many damage instances but work in pretty much in other team also? wonder if she has alhaitham’s aoe in his e infusion hits.

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    • It sounds good. I am interested in the problem of generating particles of the “Night Watch” state, if the generation is weak, then it would be possible to recycle Q, like Chiori, as a result of which 50 will cost 13.5 CD. Although, given the Electro resonance and Fischl, there should be no problems with 60 cast when generating 4 particles per “Night Watch” state.

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  6. Genuine question:
    Should i get her signature or c1 first? Her signature gives a lot of crit and damage in overall while her c1 will give her more electro application

      
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    • We need to understand how necessary the value of c1 will be. Signature weapons are just statistics. The same statistics will be given by Mistsplitter Reforged.

      Haran Geppaku Futsu will be a good choice if you don’t go over the limit on a crit rate.

      Freedom-Sworn and Light of Foliar Incision can be good options in aggravate.

      The Primordial Jade Cutter will be very difficult to balance in terms of crits. But if you succeed, then this is a good option. 100\200 crits ahead.

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    • C1 is more valuable compared to a good amount of ATK and Crit DMG from the signature weapon. Because there are so many great swords in the game (both 5-Star and 4-Star), I find that getting her weapon would be a commitment as she is the only current character who can benefit from it. As things stand now, I recommend getting her C1 or constellations overall instead of her weapon because there are so many great options already available.
      Take note: These are your Primogems, your choice.

      I’m definitely going for C6 though and maybe her weapon R1.

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  7. they need to pump those numbers up
    as of now, she’s equal to c0 raiden but without support capabilities, hope they buff her

      
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