Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1009 | 26.25 | 61.03 | 5.0% | 50.0% | 0% | ||
20 | 2616 | 68.1 | 158.3 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3481 | 90.61 | 210.63 | 5.0% | 50.0% | 0% | ||
40 | 5209 | 135.59 | 315.17 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5823 | 151.58 | 352.35 | 5.0% | 50.0% | 4.8% | ||
50 | 6700 | 174.39 | 405.38 | 5.0% | 50.0% | 4.8% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7519 | 195.72 | 454.95 | 5.0% | 50.0% | 9.6% | ||
60 | 8405 | 218.77 | 508.53 | 5.0% | 50.0% | 9.6% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9019 | 234.76 | 545.71 | 5.0% | 50.0% | 9.6% | ||
70 | 9913 | 258.02 | 599.78 | 5.0% | 50.0% | 9.6% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10527 | 274.02 | 636.96 | 5.0% | 50.0% | 14.4% | ||
80 | 11431 | 297.54 | 691.64 | 5.0% | 50.0% | 14.4% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12045 | 313.53 | 728.82 | 5.0% | 50.0% | 19.2% | ||
90 | 12956 | 337.24 | 783.93 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
通常攻撃·影を追う誓いJP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
剣による最大5段の連続攻撃を行う。 一定のスタミナを消費し、前方に手際よく斬撃を放ち、銃による扇状の制圧射撃を行う。 空中から落下し地面に衝撃を与える。経路上の敵を攻撃し、落下時に範囲ダメージを与える。JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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夜狩の巡りJP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
事前に装弾し、剣と銃を組み合わせて戦う「夜巡り」状態に入る。この状態のクロリンデの通常攻撃は銃射撃「馳猟」となり、与えるダメージが元素付与によって他の元素に変化しない ·命の契約がHP上限の100%以上の場合、通常の銃射撃を行う。 ·命の契約がHP上限の100%未満の場合、銃を撃つ時、クロリンデのHP上限を基に自身に一定の命の契約を付与する。さらに、敵を貫く弾を発射して経路上の敵により高いダメージを与える。 クロリンデの命の契約をクリアし、クリアした命の契約のパーセンテージに応じて今回の貫夜の効果を強化する。 ·命の契約をクリアしていない場合、通常の突進攻撃を行う。 ·クリアした命の契約がHP上限の100%未満の場合、今回の貫夜の攻撃範囲と与えるダメージをアップし、クリアした命の契約を基にクロリンデのHPを回復する。 ·クリアした命の契約がHP上限の100%以上の場合、貫夜·契約を繰り出し、今回の貫夜の攻撃範囲と与えるダメージをさらにアップし、クロリンデのHPをより多く回復する。 また、クロリンデが夜巡り状態にある時、貫夜以外の治療効果は無効になり、代わりに自身に回復量の一定割合の命の契約を付与する。 クロリンデの銃射撃が敵に命中した後、敵の位置に迸発の刃を召喚し、ウーシアを帯びた 闇に潜む邪祟のものは千年の間に狩り尽くされたが、人の心には依然として光が届かない場所が残されている。 今日に至っても、彼女は「黄金の狩人」の警告を心に刻んでいる——燭火を灯した夜回りは、極寒の闇に染まらぬように、常に警戒を怠ってはならない。JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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消えゆく残光JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HP上限を基に自身に命の契約を付与する。その後、剣と銃を同時に駆使する技で素早く攻撃を仕掛け、 人の身で非人のものに立ち向かう古代の技術。その伝承は、レムリア帝国に反旗を翻した純水騎士までさかのぼると言われている。 とはいえ、力をコントロールする方法さえあれば、決闘で普通の相手に使うことはできないわけではない…JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
夜巡の収穫JP0B | |
ミニマップで周囲の |
夜を切り裂く焔JP0B | |
付近にいるチーム内キャラクターが敵に |
契約の褒美JP0B | |
クロリンデの命の契約がHP上限の100%以上の場合、命の契約の数値が増減する時、クロリンデの会心率+10%。この効果の継続時間は15秒、最大2層まで重ね掛け可能。継続時間は層ごとに独立している。 また、 |
Constellations
「以降、燭影の帷を通る」JP0B | |
この効果は1秒毎に1回のみ発動でき、この方法によるダメージは通常攻撃ダメージと見なされる。JP0B |
「以降、永夜の危険に臨む」JP0B | |
固有天賦「夜を切り裂く焔」の効果は以下のように強化される。付近にいるチーム内キャラクターが敵に 固有天賦「夜を切り裂く焔」を解放する必要がある。JP0B |
「白昼の誓いを心に刻み」JP0B | |
最大Lv.15まで。JP0B |
「涙、命、仁愛を銘記する」JP0B | |
「夜明けがいずれ訪れることも」JP0B | |
最大Lv.15まで。JP0B |
「故に、希望を捨ててはいけない」JP0B | |
また、夜巡り状態継続期間中、明燭の影は特定の状況で現れ、クロリンデが1秒以内に受けるダメージ-80%、中断耐性がアップする。さらに敵を追撃し、クロリンデの攻撃力200%分の 明燭の影は以下の状況で現れる。 ·クロリンデがもうすぐ敵の攻撃に命中される時。 ·クロリンデが貫夜·契約を繰り出す時。 上記の方法による明燭の影の召喚は、X秒毎に1回のみ可能。夜巡り状態継続期間中、明燭の影を最大6回まで召喚できる。JP0B |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
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Stories
Title | Text |
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??? | ??? * 好感度Lv.2後に解放 |
??? | ??? * 好感度Lv.3後に解放 |
??? | ??? * 好感度Lv.4後に解放 |
??? | ??? * 好感度Lv.5後に解放 |
??? | ??? * 好感度Lv.6後に解放 |
??? | ??? * 好感度Lv.4後に解放 |
??? | ??? * 好感度Lv.6後に解放 |
405 responses to “クロリンデ”
I’ve been playing this game so long now, it’s funny to see people still debating the strength of a character’s kit, like it fucking matters. You must be playing a completely different game from me. Her attack animations are cool and she’s got the jiggle. EZ pull. I have plenty saved up after the limited banner went full husbando for an entire year. Lets see if the waifus can manage a reverse sweep.
Could be quite a matter for new players who lack characters, ideally pulling for easy to use and obviously strong characters early game give them much easier time to play, especially casual players who don’t want to do optimization build
But yea I have also been playing since start and own like 75 characters, whether new character is weaker or stronger make little different. Unless you are super obsessing with numbers or fastest clear records xD
Actually now that I think of, new players wouldn’t be able to leveling these new char so lol
no they can actually level them right away, fontaine is unlocked right after they complete the first act of the archon quest they can teleport to fontaine through a Teleport near Sumeru
I just know you stink
Completely agree. Every patch it’s the same shit like “why are her multipliers so low”, “she should have XYZ scaling on her Q”, etc.
WTF does it matter if the damage numbers are a bit higher or lower. So you can clear floor 12 in 1:00 instead of 1:05?
I’ve barely pulled on any banner since Inazuma as hoyo hasn’t bothered to add any endgame whatsoever and waifu designs have taken a turn for the worse. Clorinde is the first decent looking female character in like three years
Raiden 2.0?? but requiring a shield to better off set the BoL? seems they’re trying to change-up the applicability of geo characters since they’re now realizing how limited the reaction is. honestly they practically dead-ended geo and anemo not reacting to each other and dendro.
You don’t exactly need a shielder. A healer can actually benefit her, since the heals do affect her BoL unlike Arlecchino.
Ya’ll need to chill out with trying to determine her dmg this early on. Wait until at least the final cycle of beta updates. Seriously, the amount of times the people on this website got proven wrong about certain characters on release is insane.
my R5 BlackSword gonna be real good with her
Here we go again, ready to see Neuvilette stans being toxic.
So you’re a cringe drama addict? 🤔
Gotcha 🤡👍
My current teams are:
C6 Nahida + R5 Kagura’s Verity
C6 Fischl + R5 Elegy for the End
C6 Sucrose + R1 Thousand Dreams
C0 Alhaitham + R1 Foliar Incision
C6 Hu Tao + R3 Staff of Homa
C6 Xingqiu + R5 Sac Sword
C6 Xiangling + R5 The Catch
C0 Childe + R1 Polar Star
Extremely easy 36* clears consistently. How can I fit Clorinde & Sigewinne into these teams without neutering my dmg output? I’m willing to go C6 R5 for both Sigewinne and Clorinde (assuming neither are Standard banner characters). I freaking love their designs and animations lol
what kind of job do you have to let you spend this money without any problem?
Probably rich parents or they do have a job but spend their money (easily hundreds of dollars) on bs like this game with no endgame content
Since you only have C0 Alhaitham and assuming you’re gonna be pulling for C6 R5 new characters, I would replace him and Sucrose with Clorinde and Sigewinne. A great spread/aggrivate team with hyperbloom option as well. You would lose Sucrose’s em buff but I think that’s the only way unless you replace Fischl instead. But I mean, with C6 R5 it should not matter at all.
I really like her character and design, but I already have C2R1 Raiden and Neuvillette C0. I wonder if she is really worth it :s
They got ya, the new abyss doesn’t let you use the same character more than twice so enjoy
What is the cooldown of her elemental ability?
16 secs, duration 9secs
WHAT ARE THOSE ANIMATIONS!!! HOLYYY!
can someone tell me if aquila is decent on her like comparable to bp weapons ? i really dont have pulls remaining for her weapon :C
Aquila gives Physical Damage bonus, so it’s not recommended. I don’t know if her shots are considered normal attacks or skill damage, so the BP weapons depend on that if they are considered normal attacks, the black sword, if they are considered skill damage, the wolf fang.
Aquila doesn’t look very good, she doesn’t need physical damage, you lose the substrate, passive gives %atk and hp regeneration, which will be converted to BOL (?) which is okay. But in my opinion, it’s better to give a Lion’s Roar lora craft Fountain.
BP 1 weapon sounds very decent on it, especially on the R5. His passive should also give BOL.
Instead of aquila just use iron sting or finale of the deep they’re free
ah i see robbing the bank it is
as she Scale on Electro DMG you would better use any other 1H Sword
Aquila doesn’t look very good, she doesn’t need physical damage, you lose the substrate, the passive gives %atk and health regeneration, which will be converted to BOL, in general, it’s okay, but there are better options among the 4 stars. But, in my opinion, it is better to give a Lion’s Roar or a craft one from Fontaine.
The BP 1 weapon sounds very decent on it, especially on the R5. His passive should also give BOL. But are you ready to spend your money on it?
its not about the money i would say welkin and bp are kinda fairly priced ? its more so about the time it takes to r5 it dear god 210 days i think i can possibly refine her signature weapon in that time with jsut welkin XD
That’s also true.
I imagine it will be decent in the same way that it’s decent on Ayaka. As a stat stick completely carried by its base attack.
yeah i was hoping for that too cause god blacksword looks awful on her i guess i gotta test it when she releases cause i am fine with doing a bit less dmg
Keqing Pro Max ? I see similar playstyle
not even close buddy