
| Table of Content |
| Stats |
| Skills |
| Skill Ascension |
| Related Items |
| Gallery |
| Sounds |
| Quotes |
| Stories |
Stats
| Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
| 1 | 982 | 27.46 | 61.92 | 5.0% | 50.0% | 0% | ||
| 20 | 2547 | 71.24 | 160.63 | 5.0% | 50.0% | 0% | ||
| 20+ | 3389 | 94.79 | 213.73 | 5.0% | 50.0% | 0% | ||
| 40 | 5071 | 141.84 | 319.8 | 5.0% | 50.0% | 0% | ||
| 40+ | 5669 | 158.57 | 357.53 | 5.0% | 50.0% | 9.6% | ||
| 50 | 6523 | 182.43 | 411.34 | 5.0% | 50.0% | 9.6% | ||
| 50+ | 7320 | 204.74 | 461.64 | 5.0% | 50.0% | 19.2% | ||
| 60 | 8182 | 228.85 | 516.01 | 5.0% | 50.0% | 19.2% | ||
| 60+ | 8780 | 245.58 | 553.74 | 5.0% | 50.0% | 19.2% | ||
| 70 | 9650 | 269.92 | 608.6 | 5.0% | 50.0% | 19.2% | ||
| 70+ | 10249 | 286.65 | 646.33 | 5.0% | 50.0% | 28.8% | ||
| 80 | 11128 | 311.26 | 701.81 | 5.0% | 50.0% | 28.8% | ||
| 80+ | 11727 | 327.99 | 739.54 | 5.0% | 50.0% | 38.4% | ||
| 90 | 12613 | 352.79 | 795.45 | 5.0% | 50.0% | 38.4% | ||
| 90+ | 12613 | 352.79 | 795.45 | 5.0% | 50.0% | 38.4% | ||
| 100 | 13510 | 432.16 | 851.99 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | 西風劍術·流光之舞 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
仿擬古代騎士的戰舞,雙持大劍進行至多五段的連續攻擊。 消耗一定體力,向前方突進後,進行一次格外有力的雙劍揮砍。 從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 烈風終墜 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 以絕對的力量,呈現西風劍術的真髓,依據點按、長按,以不同的方式產生效果。 向前方騰躍而起並順勢劈斬,造成 處於 此外,處於 進行蓄力後,向前方騰躍而起,蓄力時間會提升騰躍距離。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 我即朔風 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 以最強的北風騎士之名,向前方揮出強力的二連斬,造成兩次 若隊伍中存在 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 歸風的凱歌 |
| 隊伍中每有一名蒙德角色,透過長按施放的元素戰技 該效果在秘境、征討領域、深境螺旋中無效。 |
![]() | 曉風的行軍 |
| 隊伍中存在 此外,如果隊伍中存在至少2名 |
![]() | 風幟的先引 |
| 隊伍中附近的角色觸發擴散反應時,法爾伽將獲得一層 |
![]() | 魔女的前夜禮·重光臨晨 |
| 完成 特殊元素戰技 |
Constellations
![]() | 「來吧,朋友,讓我們在月下共舞」 |
| 法爾伽切換至 此外,切換至 |
![]() | 「待天光破曉,我們便要踏上征途」 |
| 施放特殊元素戰技 |
![]() | 「朋友,莫要再飲令人落淚的苦酒」 |
| 元素戰技 至多提升至15級。 |
![]() | 「因為無人能奪去我們歌唱的自由」 |
| 法爾伽觸發擴散反應時,依據參與反應的元素類型,使隊伍中附近的所有角色分別獲得20% |
![]() | 「斟滿杯中佳釀吧,暴君來了又去」 |
| 元素爆發 至多提升至15級。 |
![]() | 「我心愛的蒙德呀,依然屹立如初」 |
·施放特殊元素戰技 ·進行特殊重擊 透過上述方式進行額外的特殊重擊蒼噬或施放額外的特殊元素戰技四風將起時,無法觸發上述效果。 此外,突破天賦 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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73 responses to “法爾伽”
I have been playing Genshin Impact since Day 1, and Varka will be the first character I pull for purely based on appeal (a rare opportunity to play as a middle-aged man in an anime-inspired video game, as someone middle-aged myself).
Obviously I have a bias towards him, but after following the discourse on him, I don’t believe that he is “bad” character. The only 5* characters that I personally viewed as “bad” upon their initial release were Dehya, Hydro Traveler, and Mizuki.
I acknowledge that at a base level, he seems like a “mediocre” character. Sigewinne is the closest comparison I can think of to Varka in his initial state.
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His biggest issue at C0 seems to be his lack of a good free-to-play weapon and very limited team options. His best teams at C0R0 is looking to be Columbina/Ineffa Wheelchair or Anemo/Pyro with Bennett, Durin, and Venti being all mandatory teammates to do acceptable damage in end game content. He can’t reliably use Tidal Shadow because Bennett cannot overheal, and none of the other free to play weapons seem to be any good.
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However, it does seem that investment does solve many of his issues. His signature weapon is looking like to be the biggest increase in damage (relative to free to play options) for any character so far, and his C1 and C2 seem to further bolster his damage numbers.
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At C2R1, Varka seems to finally become a complete character. He starts to scale alot better from offensive buffs from his teammates. This makes Hydro, Electro, and Cyro teams more viable while giving more flexibility teammate options for Pyro teams. Ultimately we need to see if there are any changes done to Varka before he hits the live server, but I’m going to guess that his power level will be around late Fontaine/early Natlan.
This is all before we get future characters that will help support Varka. For example:
I am guessing that Nicole will be both a shielder and a Hexerei damage buffer. Flat bonus damage (like Shenhe quills) being the best since all of the Hexerei main DPS character do many small hits in their rotation. It’s possible other characters could open
If Lohen is a Hexerei character he could be a much needed Cyro option for Varka.
And possibly others.
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Needless to say, Varka will still be poor pull value when compared against the Moonsign DPS characters (especially Zibai who does better damage than C2R1 Varka when she is at C0R0 with only 4* teammates). However poor value does not equate to being a bad character.
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I’m looking forward to when we start getting footage from content creators who have access to the preview servers, and how much those findings match what we have been seeing throughout the beta.
Well he is worse than I thight lol. To bad they ruined one of the coolest chaaracters. Pretty much just basic normal attack spammer with low numbers.
At least Mavuika can hot over a Mill on Burst and be an crazy on and off field DPS. Really sad to see such a cool character being this bad in the current Meta. Yes you can
use him in the Spirla Abyss (good luck with 12) and Stygian is pretty much over for him, low numbers, low dmg…