法爾伽

法爾伽
法爾伽Name法爾伽
Title北風騎士
Occupation???
AssociationMONDSTADT
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Claymore
ElementElement Anemo
Day of Birth17
Month of Birth2
Vision (Introduced)
Constellation (Introduced)天狼座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description西风骑士团大团长,守护蒙德的北风骑士。
Character Ascension Materials
自在松石碎屑
自在松石斷片
自在松石塊
自在松石
稜光的斷尾
鉤鉤果
毀損機軸
加固機軸
精製機軸
Skill Ascension Materials
「自由」的教導
「自由」的指引
「自由」的哲學
昇揚樣本·戰車
智識之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
198227.4661.925.0%50.0%0%
20254771.24160.635.0%50.0%0%
自在松石碎屑1
0
鉤鉤果3
毀損機軸3
摩拉20000
自在松石碎屑1
0
鉤鉤果3
毀損機軸3
摩拉20000
20+338994.79213.735.0%50.0%0%
405071141.84319.85.0%50.0%0%
自在松石斷片3
稜光的斷尾2
鉤鉤果10
毀損機軸15
摩拉40000
自在松石碎屑1
0
鉤鉤果13
毀損機軸18
摩拉60000
自在松石斷片3
稜光的斷尾2
40+5669158.57357.535.0%50.0%9.6%
506523182.43411.345.0%50.0%9.6%
自在松石斷片6
稜光的斷尾4
鉤鉤果20
加固機軸12
摩拉60000
自在松石碎屑1
0
鉤鉤果33
毀損機軸18
摩拉120K
自在松石斷片9
稜光的斷尾6
加固機軸12
50+7320204.74461.645.0%50.0%19.2%
608182228.85516.015.0%50.0%19.2%
自在松石塊3
稜光的斷尾8
鉤鉤果30
加固機軸18
摩拉80000
自在松石碎屑1
0
鉤鉤果63
毀損機軸18
摩拉200K
自在松石斷片9
稜光的斷尾14
加固機軸30
自在松石塊3
60+8780245.58553.745.0%50.0%19.2%
709650269.92608.65.0%50.0%19.2%
自在松石塊6
稜光的斷尾12
鉤鉤果45
精製機軸12
摩拉100K
自在松石碎屑1
0
鉤鉤果108
毀損機軸18
摩拉300K
自在松石斷片9
稜光的斷尾26
加固機軸30
自在松石塊9
精製機軸12
70+10249286.65646.335.0%50.0%28.8%
8011128311.26701.815.0%50.0%28.8%
自在松石6
稜光的斷尾20
鉤鉤果60
精製機軸24
摩拉120K
自在松石碎屑1
0
鉤鉤果168
毀損機軸18
摩拉420K
自在松石斷片9
稜光的斷尾46
加固機軸30
自在松石塊9
精製機軸36
自在松石6
80+11727327.99739.545.0%50.0%38.4%
9012613352.79795.455.0%50.0%38.4%
90+12613352.79795.455.0%50.0%38.4%
10013510432.16851.995.0%50.0%38.4%

Skills

Active Skils

西風劍術·流光之舞西風劍術·流光之舞
普通攻擊
仿擬古代騎士的戰舞,雙持大劍進行至多五段的連續攻擊。

重擊
消耗一定體力,向前方突進後,進行一次格外有力的雙劍揮砍。

下落攻擊
從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段傷害65.46%70.79%76.12%83.73%89.06%95.15%103.52%111.89%120.26%129.4%138.53%147.67%156.8%165.93%175.07%
二段傷害23.99% + 44.55%25.94% + 48.18%27.89% + 51.8%30.68% + 56.98%32.64% + 60.61%34.87% + 64.75%37.94% + 70.45%41% + 76.15%44.07% + 81.85%47.42% + 88.06%50.77% + 94.28%54.11% + 100.5%57.46% + 106.71%60.81% + 112.93%64.16% + 119.15%
三段傷害32.44% + 60.24%35.08% + 65.14%37.72% + 70.05%41.49% + 77.05%44.13% + 81.95%47.15% + 87.56%51.29% + 95.26%55.44% + 102.97%59.59% + 110.67%64.12% + 119.08%68.64% + 127.48%73.17% + 135.89%77.7% + 144.29%82.22% + 152.7%86.75% + 161.1%
四段傷害55.43% + 29.85%59.94% + 32.28%64.46% + 34.71%70.9% + 38.18%75.41% + 40.61%80.57% + 43.38%87.66% + 47.2%94.75% + 51.02%101.84% + 54.84%109.57% + 59%117.31% + 63.17%125.04% + 67.33%132.78% + 71.5%140.51% + 75.66%148.25% + 79.83%
五段傷害69.75% + 37.56%75.43% + 40.61%81.1% + 43.67%89.21% + 48.04%94.89% + 51.1%101.38% + 54.59%110.3% + 59.39%119.22% + 64.2%128.15% + 69%137.88% + 74.24%147.61% + 79.48%157.34% + 84.72%167.08% + 89.96%176.81% + 95.2%186.54% + 100.44%
重擊傷害85.64% + 46.11%92.61% + 49.87%99.58% + 53.62%109.54% + 58.98%116.51% + 62.74%124.48% + 67.03%135.43% + 72.92%146.38% + 78.82%157.34% + 84.72%169.29% + 91.15%181.24% + 97.59%193.19% + 104.02%205.13% + 110.46%217.08% + 116.89%229.03% + 123.33%
重擊體力消耗50點50點50點50點50點50點50點50點50點50點50點50點50點50點50點
下墜期間傷害74.59%80.66%86.73%95.4%101.47%108.41%117.95%127.49%137.03%147.44%157.85%168.26%178.66%189.07%199.48%
低空/高空墜地衝擊傷害149.14% / 186.29%161.28% / 201.45%173.42% / 216.62%190.77% / 238.28%202.91% / 253.44%216.78% / 270.77%235.86% / 294.6%254.93% / 318.42%274.01% / 342.25%294.82% / 368.25%315.63% / 394.24%336.44% / 420.23%357.25% / 446.23%378.06% / 472.22%398.87% / 498.21%
烈風終墜烈風終墜
以絕對的力量,呈現西風劍術的真髓,依據點按、長按,以不同的方式產生效果。

點按
向前方騰躍而起並順勢劈斬,造成風元素範圍傷害,並切換至狂飆突進模式。
處於狂飆突進模式下時,法爾伽的普通攻擊造成的傷害提高,無法進行下落攻擊,且進行普通攻擊與重擊時,將根據隊伍中角色的元素類型,使雙持的大劍分別造成無法被附魔覆蓋的對應元素傷害。
此外,處於狂飆突進模式下時,若隊伍中存在火元素、水元素、雷元素或冰元素角色,法爾伽的元素戰技烈風終墜將會被替換為特殊的元素戰技四風將起,造成對應元素傷害與風元素傷害。此外,法爾伽還可以消耗特殊元素戰技四風將起的可使用次數,進行不消耗體力的特殊重擊蒼噬,造成對應元素傷害與風元素傷害。

長按
進行蓄力後,向前方騰躍而起,蓄力時間會提升騰躍距離。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能傷害278.4%299.28%320.16%348%368.88%389.76%417.6%445.44%473.28%501.12%528.96%556.8%591.6%626.4%661.2%
點按冷卻時間16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒
長按冷卻時間8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒8秒
狂飆突進·持續時間12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒
狂飆突進·一段傷害81.82%88.48%95.15%104.66%111.32%118.93%129.4%139.86%150.33%161.75%173.16%184.58%196%207.42%218.83%
狂飆突進·二段傷害29.99% + 55.69%32.43% + 60.22%34.87% + 64.75%38.35% + 71.23%40.79% + 75.76%43.58% + 80.94%47.42% + 88.06%51.25% + 95.19%55.09% + 102.31%59.27% + 110.08%63.46% + 117.85%67.64% + 125.62%71.83% + 133.39%76.01% + 141.16%80.19% + 148.93%
狂飆突進·三段傷害40.55% + 75.3%43.85% + 81.43%47.15% + 87.56%51.86% + 96.31%55.16% + 102.44%58.93% + 109.45%64.12% + 119.08%69.3% + 128.71%74.49% + 138.34%80.15% + 148.85%85.81% + 159.35%91.46% + 169.86%97.12% + 180.37%102.78% + 190.87%108.44% + 201.38%
狂飆突進·四段傷害69.29% + 37.31%74.93% + 40.35%80.57% + 43.38%88.63% + 47.72%94.27% + 50.76%100.71% + 54.23%109.57% + 59%118.44% + 63.77%127.3% + 68.55%136.97% + 73.75%146.64% + 78.96%156.3% + 84.16%165.97% + 89.37%175.64% + 94.58%185.31% + 99.78%
狂飆突進·五段傷害87.19% + 46.95%94.28% + 50.77%101.38% + 54.59%111.52% + 60.05%118.62% + 63.87%126.73% + 68.24%137.88% + 74.24%149.03% + 80.25%160.18% + 86.25%172.35% + 92.8%184.51% + 99.35%196.68% + 105.9%208.84% + 112.45%221.01% + 119.01%233.18% + 125.56%
狂飆突進·重擊傷害107.05% + 57.64%115.76% + 62.33%124.48% + 67.03%136.92% + 73.73%145.64% + 78.42%155.59% + 83.78%169.29% + 91.15%182.98% + 98.53%196.67% + 105.9%211.61% + 113.94%226.54% + 121.99%241.48% + 130.03%256.42% + 138.07%271.36% + 146.11%286.29% + 154.16%
四風將起傷害175.76% + 94.64%188.94% + 101.74%202.12% + 108.84%219.7% + 118.3%232.88% + 125.4%246.06% + 132.5%263.64% + 141.96%281.22% + 151.42%298.79% + 160.89%316.37% + 170.35%333.94% + 179.82%351.52% + 189.28%373.49% + 201.11%395.46% + 212.94%417.43% + 224.77%
蒼噬傷害93.6%*2 + 50.4%*2100.62%*2 + 54.18%*2107.64%*2 + 57.96%*2117%*2 + 63%*2124.02%*2 + 66.78%*2131.04%*2 + 70.56%*2140.4%*2 + 75.6%*2149.76%*2 + 80.64%*2159.12%*2 + 85.68%*2168.48%*2 + 90.72%*2177.84%*2 + 95.76%*2187.2%*2 + 100.8%*2198.9%*2 + 107.1%*2210.6%*2 + 113.4%*2222.3%*2 + 119.7%*2
四風將起冷卻時間11秒11秒11秒11秒11秒11秒11秒11秒11秒11秒11秒11秒11秒11秒11秒
我即朔風我即朔風
以最強的北風騎士之名,向前方揮出強力的二連斬,造成兩次風元素傷害。
若隊伍中存在火元素、水元素、雷元素或冰元素角色,則第一次斬擊將會按照上述元素類型的優先順序,轉為造成對應元素傷害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能第一段傷害336.96%362.23%387.5%421.2%446.47%471.74%505.44%539.14%572.83%606.53%640.22%673.92%716.04%758.16%800.28%
技能第二段傷害181.44%195.05%208.66%226.8%240.41%254.02%272.16%290.3%308.45%326.59%344.74%362.88%385.56%408.24%430.92%
冷卻時間15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

歸風的凱歌歸風的凱歌
隊伍中每有一名蒙德角色,透過長按施放的元素戰技烈風終墜的冷卻時間就會縮短5%。
該效果在秘境、征討領域、深境螺旋中無效。
曉風的行軍曉風的行軍
隊伍中存在火元素、水元素、雷元素或冰元素角色時,按照上述元素類型的優先順序,基於法爾伽的攻擊力,每1000點攻擊力都將使法爾伽獲得10%風元素傷害加成與對應元素傷害加成(上述元素類型中,至多有一種元素類型可以依此方式獲得傷害加成),至多依此方式獲得25%。

此外,如果隊伍中存在至少2名風元素角色,或存在至少2名元素類型相同的火元素、水元素、雷元素或冰元素角色,法爾伽在狂飆突進模式下進行的普通攻擊、重擊、特殊重擊蒼噬與施放的特殊元素戰技四風將起將造成原本140%的傷害。若隊伍中同時存在至少2名風元素角色與至少2名元素類型相同的火元素、水元素、雷元素或冰元素角色,則會使上述效果提升至220%。
風幟的先引風幟的先引
隊伍中附近的角色觸發擴散反應時,法爾伽將獲得一層「蒼牙之誓」,使法爾伽的普通攻擊、重擊、特殊重擊蒼噬與施放的特殊元素戰技四風將起造成的傷害提升7.5%。該效果持續8秒,至多疊加4層,每名角色每1秒至多依此方式使法爾伽獲得一層「蒼牙之誓」。
魔女的前夜禮·重光臨晨魔女的前夜禮·重光臨晨
完成魔女的課業·無題之題後,法爾伽將成為魔導角色。隊伍中編入至少2名魔導角色時,將獲得魔導·秘儀效果,使魔導角色獲得強化。

魔導·秘儀
特殊元素戰技四風將起獲得強化:法爾伽在狂飆突進模式下的普通攻擊命中敵人時,四風將起的冷卻時間將會轉為縮短1秒。

Constellations

「來吧,朋友,讓我們在月下共舞」「來吧,朋友,讓我們在月下共舞」
法爾伽切換至狂飆突進模式時,將額外獲得一次特殊元素戰技四風將起的可用次數。
此外,切換至狂飆突進模式後,法爾伽將獲得「歌中的佳釀」效果:施放特殊元素戰技四風將起時,或進行特殊重擊蒼噬時,將消耗該效果,使四風將起或蒼噬造成原本200%的傷害。
「待天光破曉,我們便要踏上征途」「待天光破曉,我們便要踏上征途」
施放特殊元素戰技四風將起時,或進行特殊重擊蒼噬時,法爾伽將會進行一次額外攻擊,造成800%攻擊力的風元素範圍傷害。
「朋友,莫要再飲令人落淚的苦酒」「朋友,莫要再飲令人落淚的苦酒」
元素戰技{LINK#S11282}烈風終墜的技能等級提高3級。
至多提升至15級。
「因為無人能奪去我們歌唱的自由」「因為無人能奪去我們歌唱的自由」
法爾伽觸發擴散反應時,依據參與反應的元素類型,使隊伍中附近的所有角色分別獲得20%風元素傷害加成與對應元素傷害加成,持續10秒。
「斟滿杯中佳釀吧,暴君來了又去」「斟滿杯中佳釀吧,暴君來了又去」
元素爆發{LINK#S11285}我即朔風的技能等級提高3級。
至多提升至15級。
「我心愛的蒙德呀,依然屹立如初」「我心愛的蒙德呀,依然屹立如初」
狂飆突進模式獲得強化:
·施放特殊元素戰技四風將起後的短暫時間內,法爾伽可以點按元素戰技或長按普通攻擊,不消耗四風將起的可用次數,進行一次額外的特殊重擊蒼噬。
·進行特殊重擊蒼噬後的短暫時間內,法爾伽可以點按元素戰技,不消耗四風將起的可用次數,施放一次額外的四風將起。
透過上述方式進行額外的特殊重擊蒼噬或施放額外的特殊元素戰技四風將起時,無法觸發上述效果。

此外,突破天賦{LINK#P1282201}「風幟的先引」中「蒼牙之誓」的效果獲得強化:每層「蒼牙之誓」還會使法爾伽的暴擊傷害提升20%。

Skill Ascension

Sounds

Quotes

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Stories

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73 responses to “法爾伽”

  1. I have been playing Genshin Impact since Day 1, and Varka will be the first character I pull for purely based on appeal (a rare opportunity to play as a middle-aged man in an anime-inspired video game, as someone middle-aged myself).

    Obviously I have a bias towards him, but after following the discourse on him, I don’t believe that he is “bad” character. The only 5* characters that I personally viewed as “bad” upon their initial release were Dehya, Hydro Traveler, and Mizuki.

    I acknowledge that at a base level, he seems like a “mediocre” character. Sigewinne is the closest comparison I can think of to Varka in his initial state.

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    His biggest issue at C0 seems to be his lack of a good free-to-play weapon and very limited team options. His best teams at C0R0 is looking to be Columbina/Ineffa Wheelchair or Anemo/Pyro with Bennett, Durin, and Venti being all mandatory teammates to do acceptable damage in end game content. He can’t reliably use Tidal Shadow because Bennett cannot overheal, and none of the other free to play weapons seem to be any good.

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    However, it does seem that investment does solve many of his issues. His signature weapon is looking like to be the biggest increase in damage (relative to free to play options) for any character so far, and his C1 and C2 seem to further bolster his damage numbers.

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    At C2R1, Varka seems to finally become a complete character. He starts to scale alot better from offensive buffs from his teammates. This makes Hydro, Electro, and Cyro teams more viable while giving more flexibility teammate options for Pyro teams. Ultimately we need to see if there are any changes done to Varka before he hits the live server, but I’m going to guess that his power level will be around late Fontaine/early Natlan.

    This is all before we get future characters that will help support Varka. For example:

    I am guessing that Nicole will be both a shielder and a Hexerei damage buffer. Flat bonus damage (like Shenhe quills) being the best since all of the Hexerei main DPS character do many small hits in their rotation. It’s possible other characters could open

    If Lohen is a Hexerei character he could be a much needed Cyro option for Varka.

    And possibly others.
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    Needless to say, Varka will still be poor pull value when compared against the Moonsign DPS characters (especially Zibai who does better damage than C2R1 Varka when she is at C0R0 with only 4* teammates). However poor value does not equate to being a bad character.

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    I’m looking forward to when we start getting footage from content creators who have access to the preview servers, and how much those findings match what we have been seeing throughout the beta.

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  2. Well he is worse than I thight lol. To bad they ruined one of the coolest chaaracters. Pretty much just basic normal attack spammer with low numbers.
    At least Mavuika can hot over a Mill on Burst and be an crazy on and off field DPS. Really sad to see such a cool character being this bad in the current Meta. Yes you can
    use him in the Spirla Abyss (good luck with 12) and Stygian is pretty much over for him, low numbers, low dmg…

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