Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Atk% | Materials | Total Materials |
1 | 775 | 20.48 | 49.21 | 5.0% | 50.0% | 0% | ||
20 | 1991 | 52.61 | 126.43 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 2570 | 67.91 | 163.19 | 5.0% | 50.0% | 0% | ||
40 | 3850 | 101.72 | 244.45 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 4261 | 112.59 | 270.57 | 5.0% | 50.0% | 6.0% | ||
50 | 4901 | 129.51 | 311.22 | 5.0% | 50.0% | 6.0% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 5450 | 144.0 | 346.05 | 5.0% | 50.0% | 12.0% | ||
60 | 6090 | 160.92 | 386.7 | 5.0% | 50.0% | 12.0% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 6501 | 171.79 | 412.82 | 5.0% | 50.0% | 12.0% | ||
70 | 7141 | 188.68 | 453.42 | 5.0% | 50.0% | 12.0% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 7552 | 199.55 | 479.55 | 5.0% | 50.0% | 18.0% | ||
80 | 8192 | 216.47 | 520.2 | 5.0% | 50.0% | 18.0% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 8604 | 227.34 | 546.32 | 5.0% | 50.0% | 24.0% | ||
90 | 9244 | 244.26 | 586.97 | 5.0% | 50.0% | 24.0% |
Skills
Active Skils
通常攻撃・憑霊の閃矢JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
最大3段の連続射撃を行う。 ダメージがより高く、より精確な 照準時、雷霆の力が矢先に凝集する。雷霆の力に満ちた矢は、敵に高い 空中から矢の雨を放ち、凄まじいスピードで落下し地面に衝撃を与え、落下時に範囲ダメージを与える。JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
冥色のタイトロープJP0B | |||||||||||||||||||||||||||||||||||||||||||||||||
オロルンは謎煙の主から受け継がれた古き秘術を冥色の 近くに他の敵が存在する場合、宿霊玉は近くの敵の間をバウンドし、夜魂性質の 3回跳ねた後、または近くにターゲットとして選ばれる敵が存在しない時、宿霊玉は消える。オロルン自身が創造した宿霊玉は、1つのみ存在可能。 「人は未来を予知したがるものだ。だがそれは、彼らがまだ自分のやるべきことを見つかっていないと思う…ごめん、また難しいことを言ってしまったな。」JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||
|
特殊ジャンプ | |||||||||||||||||
キャラクターがナタ地域にいる場合、長押しで燃素を消費して2段ロケットジャンプを行える。燃素が尽きた時、代わりにスタミナを消費して2段ジャンプを行う。JP0B | |||||||||||||||||
|
闇声の残響JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
オロルンは古代の秘儀を呼び起こし、夜魂性質の ・持続的に周囲の敵を挑発し、攻撃を引き付ける。 ・回転しながら音派を放ち、近くの敵に夜魂性質の 感知力が優れた人は、万物の細やかな音を聞くことができる。そうすれば、例え光のない長い夜でも、進む道を見失うことはない。JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Passive Skills
生活天賦 | |
チーム内の自身のキャラクター全員が滑翔する時、移動速度+15%。 同じ効果を持つ固有天賦との重ね掛け不可。 |
夜域の賜物・流れし霧、躍動の影JP0B | |
燃素を利用できるナタのエリアにいる時、「夜魂トランス:オロルン」を行える。フィールド上にいるキャラクターが空中にいる時、オロルンに切り替えて登場すると次の効果が発動する。オロルンが高く飛び上がる。自身のチームにおいて、夜魂トランスは10秒毎に1回のみ発動可能。 長押しで狙いを定める時、オロルンは「霊覚」状態に入る。この状態にある時、オロルンは「霊謎のラクガキ」と「霊謎のシジル」から情報と力を抽出できる。これらのオブジェクトのインタラクションルールはイクトミ竜のインタラクションルールに沿っている。 また、ジャンプを長押しすると、オロルンはスタミナを75消費して飛び上がる。燃素を利用できるナタのエリアにいる時、オロルンは優先的に燃素を5消費し、より高く跳躍する。JP0B |
夜陰の共感覚JP0B | |
付近にいるチーム内キャラクターが「夜魂バースト」を起こした時、オロルンは夜魂値を40獲得する。元素スキルを発動後の15秒間、付近にいるチーム内フィールド上キャラクターが また、近くの敵が オロルンの夜魂の加護状態の継続時間は最大6秒。JP0B |
霊相の触媒JP0B | |
元素スキル 付近にいるチーム内フィールド上キャラクターが |
Constellations
霧の林にある痕跡JP0B | |
元素スキル また、 |
蜂蜜酒を隠す王蜂JP0B | |
元素爆発 継続期間中、元素爆発 |
棲地コウモリの霊籠JP0B | |
元素爆発 最大Lv.15まで。JP0B |
夜風の如く謎煙JP0B | |
元素爆発 |
心魂への贈り物JP0B | |
元素スキル 最大Lv.15まで。JP0B |
深泉に捧げる礼讃JP0B | |
固有天賦「夜陰の共感覚」の「顕象超感」を発動した後、チーム内にいる自身のフィールド上キャラクターの攻撃力+10%、継続時間9秒。この効果は最大3層まで重ね掛けでき、継続時間は層ごとに独立してカウントされる。 また、元素爆発 固有天賦「夜陰の共感覚」を解放する必要がある。JP0B |
Skill Ascension
Gallery
Sounds
Quotes
Audio Language:
Title | VoiceOver |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? |
Stories
Title | Text |
??? | ??? |
??? | ??? |
??? | ??? |
??? | ??? |
??? | ??? |
??? | ??? |
??? | ??? |
??? | ??? |
55 responses to “オロルン”
hear me out guys-
Ororon is a pretty big buff to Yae Miko. from what we can gather from his kit descriptions, the on fielder has to deal electro or hydro damage to get energy from Ororon’s passive, and active characters have to deal hydro or electro damage to build nightsoul points, 5 at a time, on Ororon. Rroron will initially have 40 because of nightsoul burst.
So, since Yae’s uptime on field is pretty long for off field dps, she’d generally gain energy from Ororon. she can also deal electro damage on field with her NAs to build nightsoul points on Ororon.
Yae also is known to miss her burst nukes at times, so Ororon’s taunt can crowd enemies around his taunt so Yae’s burst won’t miss.
Outside Furina, Kazuha, and Xilonen, there went many ways to buff her off field dps. Cinder City set on Ororon compensates and give her 40% dmg bonus.
Yae double dips into EM. with the electro charged buff alongside that of transformative reactions, Yae’s personal and electrocharged damage should be pretty solid.
Yae’s personal damage should be really good here. Yae has AoE Fischl doesn’t have, and electrocharged from Yae gives more free damage.
last two characters would be a mix of Kokomi, Kazuha, Childe, Xilonen, Jean, Ayato, or maybe Sigewinne. Maybe even Furina + Xilonen and on-field Yae Miko.
that would be nice to see.
Took a hiatus from 4.3 to the start of 4.6, and now considering taking another one for the rest of 5.1.
If Ororon isn’t on Chasca’s banner, and is instead pitched onto Phase 2 reruns that I don’t care about, that’ll be my queue to take that break. Would be great to get his C6 on Chasca’s in one go, but knowing Hoyo… “You want Chasca and Ororon both? Well… see: You can have just Chasca for now, and we’ll put Ororon on these two Phase 2 5* rerun banner characters that you keep skipping every time. We’ll probably also finally throw Heizou in there as a bonus just so you’d be forcing yourself to keep him at C0 since 2.8 yet again, loser.”
Yep. Yep. Lemme prep up. Might be time to burn Primos to Lv. 50 BP for the second time ever again and then dip out until 5.2. Might even just pull Chasca and then leave until whenever anyway.
I guess it’s possible, but historically if a version has a single new 4-star and a single new 5-star, they tend to get released in the same phase. Here’s some data starting with version 3.0:
4-stars that came in the same phase as a new 5-star:
Tighnari and Collei
Faruzan and Wanderer
Yaoyao and Alhaitham
Kaveh and Baizhu
Charlotte and Furina
Sethos came out with Clorinde. I’m choosing to not treat Sigewinne as a real 5-star character.
4-stars that came in the other phase:
Layla and Nahida
Dehya and Mika (lol if you even want to count them)
Odd scenarios:
Xianyun’s banner had new 4-stars in both phases: Gaming with her, and Chevreuse with Raiden. I would count this as a win for players.
When Candace came out, there were new 5-stars in both phases. I do not know whether she made more sense with Cyno or with Nilou.
hope u r wrong, im getting c3 neuvi and want really much this boi ororon