Table of Content |
Character |
Weapon |
Artifact Set |
Artifact Piece |
Item |
Skill |
Achievement Category |
Achievement |
Tutorial |
Monster |
Stage |
Domain |
Chapter |
Quest |
Commission |
Shop |
Reputation |
Viewpoint |
Fish Pond |
Event |
Character
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Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | 6.0鍛造單手 | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | 觸發任意元素反應時,裝備者最大生命值提升16%,持續12秒。如果隊伍中月相≥2,即觸發初輝效果,則額外提升最大生命值16%,該效果裝備者在後臺也能觸發。 | ![]() ![]() ![]() |
![]() | 城市單手劍 | 4![]() ![]() ![]() ![]() | 43.73 | Atk% | 6% | 元素爆發傷害提升20%。角色的元素能量上限不大於60但大於40時,元素爆發傷害額外提升16%。角色元素能量上限不大於40時,元素爆發傷害可以額外提升28%。 | ![]() ![]() ![]() |
![]() | 6.0鍛造雙手 | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | 觸發反應時提高裝備者元素精通60點,持續12秒。如果隊伍中月相≥2,即觸發初輝效果,則額外提升60點元素精通,該效果裝備者在後臺也能觸發。 | ![]() ![]() ![]() |
![]() | 6.0鍛造長柄 | 4![]() ![]() ![]() ![]() | 42.4 | Atk% | 9% | 裝備者的造成的感電傷害提升48%,月感電傷害提升12%。如果隊伍中月相≥2,即觸發初輝效果,則額外月感電傷害12%。該效果裝備者在後臺時也能觸發。 | ![]() ![]() ![]() |
![]() | 6.0長柄 | 5![]() ![]() ![]() ![]() ![]() | 47.54 | CrR% | 4.8% | 施放元素爆發後3.5秒內,角色的月感電傷害提高 | ![]() ![]() ![]() |
![]() | 6.0活動法器 | 4![]() ![]() ![]() ![]() | 42.4 | EM | 36 | 角色釋放元素戰技時,琴會演奏一個音符,使裝備者元素精通提升120點,持續20秒。 | ![]() ![]() ![]() |
![]() | 6.0鍛造法器 | 4![]() ![]() ![]() ![]() | 41.07 | EM | 48 | 裝備者的造成的綻放傷害提升48%,月綻放傷害提升12%。如果隊伍中月相≥2,即觸發初輝效果,則額外提升月綻放傷害12%。該效果裝備者在後臺時也能觸發。 | ![]() ![]() ![]() |
![]() | 6.0法器 | 5![]() ![]() ![]() ![]() ![]() | 44.34 | EM | 57.6 | 附近角色觸發月綻放反應時,獲得「月盈」效果:自身的元素精通提升 | ![]() ![]() ![]() |
![]() | 6.0鍛造弓 | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | 觸發任意元素反應使裝備者的精通提升60點,持續12秒。如果隊伍中月相≥2,即觸發初輝效果,則額外提升60點元素精通,該效果裝備者在後臺時也能觸發。 | ![]() ![]() ![]() |
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Artifact Set
Variants | Name | Artifact Affix |
![]() ![]() | 6.0第一套 | 2-Piece: 元素精通提高80點。 4-Piece: 隊伍中的角色觸發月曜反應時,若裝備者在場上,將獲得持續4秒的「月輝明光·蓄念」效果:隊伍的月兆為初輝/滿輝時,暴擊率提升15%/30%。隊伍中的角色每擁有一種不同的「月輝明光」效果,隊伍中的所有角色觸發的月曜反應造成的傷害提升10%。裝備者處於後臺時也能觸發上述效果。 |
![]() ![]() | 6.0第一套 | 2-Piece: 元素精通提高80點。 4-Piece: 隊伍中的角色觸發月曜反應時,若裝備者在場上,將獲得持續4秒的「月輝明光·蓄念」效果:隊伍的月兆為初輝/滿輝時,暴擊率提升15%/30%。隊伍中的角色每擁有一種不同的「月輝明光」效果,隊伍中的所有角色觸發的月曜反應造成的傷害提升10%。裝備者處於後臺時也能觸發上述效果。 |
![]() ![]() | 6.0第二套 | 2-Piece: 元素充能效率提高20%。 4-Piece: 造成元素傷害時,獲得持續8秒的「月輝明光·崇信」效果:隊伍的月兆為初輝/滿輝時,隊伍中的所有角色的元素精通提高60點/120點。隊伍中的角色每擁有一種不同的「月輝明光」效果,隊伍中的所有角色觸發的月曜反應造成的傷害提升10%。裝備者處於後臺時也能觸發上述效果。 |
![]() ![]() | 6.0第二套 | 2-Piece: 元素充能效率提高20%。 4-Piece: 造成元素傷害時,獲得持續8秒的「月輝明光·崇信」效果:隊伍的月兆為初輝/滿輝時,隊伍中的所有角色的元素精通提高60點/120點。隊伍中的角色每擁有一種不同的「月輝明光」效果,隊伍中的所有角色觸發的月曜反應造成的傷害提升10%。裝備者處於後臺時也能觸發上述效果。 |
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Artifact Piece
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Item
Icon | Name | Rarity | Family | Recipe |
![]() | 军团士气 | 3![]() ![]() ![]() | Currency | |
![]() | 月之印 | 3![]() ![]() ![]() | ||
![]() | 磁力能量球 | 1![]() | ||
![]() | 大型磁力能量球 | 1![]() | ||
![]() | 菈烏瑪 | 5![]() ![]() ![]() ![]() ![]() | Char Unlock Item | |
![]() | 菲林斯 | 5![]() ![]() ![]() ![]() ![]() | Char Unlock Item | |
![]() | 愛諾 | 4![]() ![]() ![]() ![]() | Char Unlock Item | |
![]() | 菈烏瑪的命星 | 5![]() ![]() ![]() ![]() ![]() | ||
![]() | 菲林斯的命星 | 5![]() ![]() ![]() ![]() ![]() | ||
![]() | 愛諾的命星 | 4![]() ![]() ![]() ![]() |
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Skill
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Achievement Category
Icon | Name | Reward |
![]() | 異世相逢·第六輯 | ![]() |
![]() | (test)挪德卡莱第一辑 | ![]() |
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Achievement
Icon | Name | Description | Shown | Reward |
![]() | 月尘的寻宝者·其一 | 在伦波岛、希汐岛、帕哈岛开启30个宝箱。 | ✅ | ![]() |
![]() | 月尘的寻宝者·其一 | 在伦波岛、希汐岛、帕哈岛开启60个宝箱。 | ✅ | ![]() |
![]() | 月尘的寻宝者·其一 | 在伦波岛、希汐岛、帕哈岛开启120个宝箱。 | ✅ | ![]() |
![]() | 月尘的冒险家·其一 | 在伦波岛、希汐岛、帕哈岛完成6个大世界限时挑战。 | ✅ | ![]() |
![]() | 月尘的冒险家·其一 | 在伦波岛、希汐岛、帕哈岛完成12个大世界限时挑战。 | ✅ | ![]() |
![]() | 月尘的冒险家·其一 | 在伦波岛、希汐岛、帕哈岛完成24个大世界限时挑战。 | ✅ | ![]() |
![]() | 大地勘探·月华濯沐之岛·其一 | 点亮挪德卡莱区域中,伦波岛、希汐岛、帕哈岛的地图。 | ✅ | ![]() |
![]() | 远渡苍夜的霜林·其一 | 解锁挪德卡莱区域中,伦波岛、希汐岛、帕哈岛所有传送锚点。 | ✅ | ![]() |
![]() | 圣龛巡礼·月华濯沐之岛·其一 | 解除挪德卡莱区域中,伦波岛、希汐岛、帕哈岛所有地灵龛的封印。 | ✅ | ![]() |
![]() | 夜馈寻迹·月华濯沐之岛·其一 | 解除挪德卡莱区域中,伦波岛、希汐岛、帕哈岛所有月灵盈藏之所的封印。 | ✅ | ![]() |
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Tutorial
Icon | Name | Description |
![]() | 元素反应:月绽放 | 部分角色可以透過消耗「草露」,或透過自身的天賦特性,對敵人造成月綻放反應傷害,該傷害可以觸發暴擊。 |
![]() | 霜夜灵嗣 | 在漫長的歲月中,受到月光浸染而具備極強元素親和力的元素生命。在戰鬥中,霜夜靈嗣會轉化自身進入「晦隱」狀態。此狀態下,霜夜靈嗣將變得更為強大, |
![]() | 荒野的幽魂… | 永久徘徊於荒原凍土,受深淵侵蝕的幽魂…被冠以狂獵之名的怪物無法透過正常手段擊敗,必須先 否則,在「失色哀慟」狀態結束後,它們將立刻恢復至被消減的血量上限並繼續作戰… |
![]() | 愚人众特辖队 | 隸屬於愚人眾特轄隊的士兵,亦是戰場上維持戰線的精銳力量,驅使著經過改造,由月矩力驅動的強力武器…不過既然他們運用的也是月矩力,說不定 |
![]() | 巡陆艇 | 巡弋於陸地的武裝艦艇,具備強大的武裝,經過改造後,能夠藉由月矩力施展特殊的功能。在他們運用月矩力時,利用 不過既然它用的是月矩力…說不定此時利用月矩力的性質,也能在進攻中取得奇效。 |
![]() | 蕴光的魔物… | 浸浴古老月之力而演化出了種種獨特生態的魔獸。蘊光的魔獸們會驅使體內的力量,令敵人受縛「蘊光之繭」…一旦受縛,造成的傷害以及受到治療的效果都將受到影響。 不過 蘊光的魔物有種種神奇之處,甚至有傳言,其中的佼佼者能在特定環境下進行自身元素類型的變化… |
![]() | 重拳出击鸭 | 由废弃金属拼接而成的鸭型月矩力战斗机关,承载了不同的对敌策略。 在战斗进行到一定程度后,就将进入「歼灭鸭」模式,进攻欲望上升,为自身赋予护盾,还会召唤浮游的冲鸭机关进行骚扰。 此时,就得先想办法处理冲鸭机关, |
![]() | 蕴光月幻蝶 | 浸浴古老月之力而演化出了种种独特生态的魔兽。蕴光的魔兽们会驱使体内的力量,令敌人受缚「蕴光之茧」…一旦受缚,造成的伤害以及受到治疗的效果都将受到影响。 不过 蕴光的魔物有种种神奇之处,甚至有传言,其中的佼佼者能在特定环境下进行自身元素类型的变化… |
![]() | ??? | ??? |
![]() | 嘟嘟可爆轰大乱斗 | 在「嘟嘟可爆轰大作战」挑战中,旅行者可以选择不同形象的嘟嘟可,组成四位嘟嘟可的乱斗小队,共同使用蹦蹦炸弹击败角角鱼和坏鱼们请来的外援强敌… |
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Monster
Icon | Name | Grade | Drop |
![]() | 灼烜·霜夜靈嗣 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 輝電·霜夜靈嗣 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 蔓結·霜夜靈嗣 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 凌晶·霜夜靈嗣 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 荒野幽徒 | Regular | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 荒野狂狩士 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 愚人眾特轄隊·線列軍 | Regular | ![]() ![]() ![]() ![]() |
![]() | 愚人眾特轄隊·支援兵 | Regular | ![]() ![]() ![]() ![]() |
![]() | 愚人眾特轄隊·榴銃手 | Regular | ![]() ![]() ![]() ![]() |
![]() | 愚人眾特轄隊·先鋒士 | Regular | ![]() ![]() ![]() ![]() |
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Stage
Icon | Name | Monsters | Reward |
![]() | 測試秘境 VIII | ![]() | |
![]() | Test Domain VIV | ![]() | |
![]() | 測試秘境 X | ![]() | |
![]() | 測試秘境 I | ![]() ![]() | |
![]() | 測試秘境 II | ![]() | |
![]() | 測試秘境 III | ![]() ![]() | |
![]() | 測試秘境 IV | ![]() ![]() | |
![]() | 測試秘境 V | ![]() | |
![]() | 測試秘境 VI | ![]() | |
![]() | 測試秘境 VII | ![]() |
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Domain
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Chapter
Icon | Name | Title | Secondary Title | Rewards |
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![]() | 月諭的半步舞 | n/a | n/a | ![]() ![]() ![]() ![]() ![]() |
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Quest
Icon | Name | Description | Objectives | Shown | Rewards |
![]() | (test)测试用任务$UNRELEASED | (test)测试用任务$UNRELEASED | ✅ | ||
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Commission
Icon | Name | Description | Objective |
![]() | 邪惡的擴張 | 一名深淵法師正對丘丘人進行怪異的儀式。前往消滅所有魔物,清除這股威脅。 | 消滅所有魔物 |
![]() | 邪惡的擴張 | 一名深淵法師正對丘丘人進行怪異的儀式。前往消滅所有魔物,清除這股威脅。 | 消滅所有魔物 |
![]() | 盜亦無道 | 一群盜寶團成員在野外紮營,意圖盜奪寶物。清理這片區域,擊敗所有盜寶團成員。 | 擊敗所有敵人 |
![]() | 盜亦無道 | 一群盜寶團成員在野外紮營,意圖盜奪寶物。清理這片區域,擊敗所有盜寶團成員。 | 擊敗所有敵人 |
![]() | 「為了執行官大人!」 | 「為了執行官大人…」愚人眾似乎正聚在一起低聲謀劃著什麼危險的事情,絕不能讓他們再到處作亂了! | 擊敗所有敵人 |
![]() | 「為了執行官大人!」 | 「為了執行官大人…」愚人眾似乎正聚在一起低聲謀劃著什麼危險的事情,絕不能讓他們再到處作亂了! | 擊敗所有敵人 |
![]() | 鐵亦無用 | 愚人眾似乎正操縱著各個型號的「巡陸艇」四處作亂,必須立刻阻止他們,並且完全摧毀巡陸艇。 | 擊敗所有敵人 |
![]() | 鐵亦無用 | 愚人眾似乎正操縱著各個型號的「巡陸艇」四處作亂,必須立刻阻止他們,並且完全摧毀巡陸艇。 | 擊敗所有敵人 |
![]() | 鐵亦無用 | 愚人眾似乎正操縱著各個型號的「巡陸艇」四處作亂,必須立刻阻止他們,並且完全摧毀巡陸艇。 | 擊敗所有敵人 |
![]() | 攀高危險 | 丘丘人在野外修建了用於瞭望的哨塔,快去將哨塔完全摧毀。 | 摧毀丘丘人哨塔 |
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Shop
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Reputation
Icon | Name |
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![]() | 七天神像-月 |
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Viewpoint
Icon | Name | Description |
![]() | 終北的遺響 | 「月啊,仁善的女主人,妳要引我們行往何方?」 |
![]() | 覲月的旅路 | 凡世的眾生常因苦痛而誕出心願,又因心願而誕出信仰。然而若是信仰並非總是獻予虛幻之人,又何必要將冰冷無言的巨石雕琢成夢與歌謠中的形貌? |
![]() | 月下的庭院 | 而月色依然漫流如初。 |
![]() | 無信者的謊言 | 「我等皆是染罪之人,又如何得見無垢的月光?」 |
![]() | 寂靜的淺灘 | 鋼鐵的結構矗立在這片粉色的地質層,像一個錯誤的音符。沒有大腦,也沒有發聲器官的神秘生命曾沉默地在此棲息,最終也沉默地逝去。 |
![]() | 叮鈴哐啷的工坊 | 叮鈴哐啷、叮鈴哐啷,大大小小的許多機械造物在這裡誕生,當然,還有噴香可口的蛋捲! |
![]() | 邊地小鎮 | 這鎮子就像一艘在世界邊緣擱淺的船,流民在此處匯聚,在過去的殘骸與虛構的往昔中搜刮構築樂園的碎片。 |
![]() | 鋼鑄的城塞 | 這白鐵與黑鋼鍛成的巨獸急迫地吞噬著目所能及的一切,無論是能源還是血淚。然而它所希求的卻非剝奪,而是足以與近在眉睫的災厄相抗衡的權柄。 |
![]() | 新世界的先聲 | 正如邊民在月下將祈願紡成無數的詩章,北國的匠人將僭越的企圖淬煉成如月光般冰冷的堅鋼。 月伴著長夜一同落下的時刻,撕裂舊世界之物便足以被稱作新生的曙光。 |
![]() | 秘密的研究 | 巨大的容器中盛放著被捕獲的月光。 |
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Fish Pond
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Event
Icon | Name | Reward | Reward (Total) |
![]() | 嘟嘟可爆轰大乱斗 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
![]() | 叮铃哐啷大作战 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 冷月逸照的樂嶼 | ![]() | ![]() |
![]() | 旅途拾光集 | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 游逸旅闻 | ![]() | |
![]() | 相遇·漫漫旅途之忆 | ![]() | ![]() |
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50 responses to “New in 6.0”
5.8 Character Kit and New Elemental Reaction (STC)
This’ll be buried tomorrow or Thursday, so sending this one out now just to make sure.
Ineva/Inef: Electro Polearm 5*
Elemental Skill
* Deals AoE Electro DMG, creates an Electro Shield, and summons “Velkhitar”
“Velkhitar”
* Summoned with E or Q.
* Every 2s, Velkhitar moves to the vicinity of an enemy and performs a discharge attack, dealing AoE Electro DMG.
Elemental Burst
* Summons “Velkhitar” to deal AoE Electro DMG. If Velkhitar already exists on the field while the Elemental Burst is used, resummons it at her location and the duration is reset.
==
Lunar Blessing (Talent?)
* When characters in the party trigger an Electro-Charged reaction, it is instead converted into a Lunar Electro-Charged reaction.
* Lunar Electro-Charged: When Electro comes in contact with Hydro, it forms a Thunderstorm Cloud that continuously strikes nearby targets afflicted with both Electro and Hydro, dealing Electro DMG. This DMG can CRIT, and the DMG dealt scales with all characters who applied elements in the reaction.
* Based on Ineva/Inef’s ATK, the base DMG of the Lunar Electro-Charged reaction is increased by 0.7% for every 100 ATK, up to a max increase of 14%.
* Ineva/Inef will also gain an additional passive effect probably in 6.0.
Ascension Talents
* If there is a Thunderstorm Cloud near Velkhitar, It will perform an additional attack. This DMG is considered DMG dealt by the Lunar Electro-Charged reaction.
* After using Elemental Burst, all party members have the “Parameter Restructuring” effect, increasing the EM of Ineva/Inef and the current on-field character by 6% of her ATK, lasting for 20s.
It seems like Nod-Krai’s character gimmick is all about Elemental Reactions. Can’t wait for what the other 6.x characters have on offer.
maybe rimegrass dendro+cryo reaction from current theater
omg hoyo’s devs are using chatGPT, finally!
Their retard tiny brain is understanding they could make more things! they can create more reactions! omg! incredible!
maybe in 3 years they’ll make new reactions for, idk for example hydro-geo team! omg!
thanks you GPT guys! you’re helping retard people making good things again!
Not obsessed laggot, at all
Future Story info:
*Varka is so geh.*****🧂(from 100% accurate leaker)
Can confirm.
More 6.x info (STC)
* The new male Lightkeeper mentioned previously is Electro and will be coming in 6.0.
* Durin will be playable and is Pyro.
* Varka will be playable in late 6.x and is Anemo.
* Mage “N” will be playable.
* A high priestess character will be playable in 6.0. Element unknown.
Gojo, Tanjiro and Sakata Gintoki voicing the three males of Nod-Krai in JP is crazy tbh
me when i pull out random things out of my ass
me when i realise in a few months they turn out to be true
Knew durin would become playable, he didn’t have the default Npc model, am surprised he’s pyro though. Figured he’d be cryo what with dragonspine.
Mini Durin being pyro reminds me of that one image of Big Durin when he fought against Dvalin. Around Durin there was fire everywhere. It makes sense if he’s pyro, imo.
Lore-wise, pyro is connected to death and rebirth. So there’s that too.
where the fk is mualani rerun?
Future versions info (STC) (if you care)
5.8 info (🧂)
* New character in 5.8 from Nod-Krai. Electro element character that supports Electro-Charged reactions. Uses the lady model (e.g. Yelan, Raiden), Unknown rarity
* New Mare Jivari map (not sure if temporary) and event featuring Bennett
* Yelan and Bennett skin
6.x info (🧂🧂🧂)
* Male DPS character from the Lightkeepers faction in early 6.x
* Columbina isn’t Cryo
If the male dps ends up being actually true, I want him to looks something like from Lotr and using a bow.
Mare Jivari should be permanent, we still NEED one Natlan map region to finish the sigils and pyroculi for the region. What I wonder is whether or not the new event with Bennett will feature a temporary map as well as most “summer” events have done.
my theory is that they’ll do something similar to the enkanomiya event in version 2.5 because I don’t think they’ll release two new areas in a single patch.
My long-held theory, which is even more likely given the recent 5.7 data management features, is that all limited-time areas from past events are going to become available again, just like in ZZZ. This also lines up well with the dev’s intention of using this time in Nod-Krai to clarify the story so far, so replaying Unreconciled Stars would actually be super apropos.
Curious as to why Citlali appears in every single quest during the Dain chapter… Maybe she’s more lore important than first thought? Her “curse” of a long lifespan could potentially be related to the Heavenly Principles or the shade of life or…some third thing I’ve likely forgotten. It’s never been stated WHY she stopped aging in the first place anywhere so far.
I hope they answer why she is imortal. I was really looking forward to know why in her character quest but it never happened. If they really tell us in the next dain quest that would be really cool.
IIRC Natlan people (and only Natlan) are sometimes born with random perks such as giant-ness (Tupac, and the current Night-wind chief), longevity (I think Citlali said she’s not the only one in history), or super-strength & super-eating (Varesa). It might be the special leylines producing errors/bugs (that are sometimes beneficial)?