希诺宁

希诺宁
希诺宁Name希诺宁
Title焮火铸魂
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Geo
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)豹猫座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description纳茨卡延的铸名师,善于在工作的重担与舒适的生活之间找到平衡点。
Character Ascension Materials
坚牢黄玉碎屑
坚牢黄玉断片
坚牢黄玉块
坚牢黄玉
秘刻金纹的源核
灼灼彩菊
卫从的木哨
战士的铁哨
龙冠武士的金哨
Skill Ascension Materials
「焚燔」的教导
「焚燔」的指引
「焚燔」的哲学
无心的渊镜
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus DefMaterialsTotal Materials
196621.4172.395.0%50.0%0%
20250555.55187.795.0%50.0%0%
坚牢黄玉碎屑1
灼灼彩菊3
卫从的木哨3
摩拉20000
坚牢黄玉碎屑1
灼灼彩菊3
卫从的木哨3
摩拉20000
20+333373.9249.865.0%50.0%0%
404987110.58373.885.0%50.0%0%
坚牢黄玉断片3
秘刻金纹的源核2
灼灼彩菊10
卫从的木哨15
摩拉40000
坚牢黄玉碎屑1
灼灼彩菊13
卫从的木哨18
摩拉60000
坚牢黄玉断片3
秘刻金纹的源核2
40+5576123.63417.985.0%50.0%9.0%
506415142.24480.895.0%50.0%9.0%
坚牢黄玉断片6
秘刻金纹的源核4
灼灼彩菊20
战士的铁哨12
摩拉60000
坚牢黄玉碎屑1
灼灼彩菊33
卫从的木哨18
摩拉120K
坚牢黄玉断片9
秘刻金纹的源核6
战士的铁哨12
50+7199159.63539.75.0%50.0%18.0%
608047178.43603.265.0%50.0%18.0%
坚牢黄玉块3
秘刻金纹的源核8
灼灼彩菊30
战士的铁哨18
摩拉80000
坚牢黄玉碎屑1
灼灼彩菊63
卫从的木哨18
摩拉200K
坚牢黄玉断片9
秘刻金纹的源核14
战士的铁哨30
坚牢黄玉块3
60+8636191.47647.365.0%50.0%18.0%
709491210.44711.55.0%50.0%18.0%
坚牢黄玉块6
秘刻金纹的源核12
灼灼彩菊45
龙冠武士的金哨12
摩拉100K
坚牢黄玉碎屑1
灼灼彩菊108
卫从的木哨18
摩拉300K
坚牢黄玉断片9
秘刻金纹的源核26
战士的铁哨30
坚牢黄玉块9
龙冠武士的金哨12
70+10079223.49755.615.0%50.0%27.0%
8010945242.68820.475.0%50.0%27.0%
坚牢黄玉6
秘刻金纹的源核20
灼灼彩菊60
龙冠武士的金哨24
摩拉120K
坚牢黄玉碎屑1
灼灼彩菊168
卫从的木哨18
摩拉420K
坚牢黄玉断片9
秘刻金纹的源核46
战士的铁哨30
坚牢黄玉块9
龙冠武士的金哨36
坚牢黄玉6
80+11533255.72864.585.0%50.0%36.0%
9012405275.06929.955.0%50.0%36.0%

Skills

Active Skils

普通攻击·锐锋攫猎普通攻击·锐锋攫猎
普通攻击
进行至多三段的连续剑击。

重击
消耗一定体力,向前方使出踢击。

下落攻击
从空中下坠冲击地面,基于希诺宁的防御力,攻击下落路径上的敌人,并在落地时造成范围伤害。

夜魂状态·刃轮巡猎
在夜魂加持状态下,希诺宁将切换至「刃轮巡猎」模式,在这种状态下,希诺宁的普通攻击将转为以刃轮鞋进行至多四段的连续踢击,无法进行重击。
在这种状态下进行普通攻击与下落攻击时,将转为基于希诺宁的防御力,造成具有夜魂性质且无法被附魔覆盖的岩元素伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害51.79%56.01%60.22%66.25%70.46%75.28%81.9%88.53%95.15%102.38%109.61%116.83%124.06%131.29%138.51%
二段伤害27.37% + 27.37%29.6% + 29.6%31.83% + 31.83%35.01% + 35.01%37.24% + 37.24%39.79% + 39.79%43.29% + 43.29%46.79% + 46.79%50.29% + 50.29%54.11% + 54.11%57.93% + 57.93%61.75% + 61.75%65.57% + 65.57%69.39% + 69.39%73.21% + 73.21%
三段伤害72.95%78.89%84.83%93.31%99.25%106.03%115.36%124.69%134.02%144.2%154.38%164.56%174.74%184.92%195.1%
重击伤害91.33%98.77%106.2%116.82%124.25%132.75%144.43%156.11%167.8%180.54%193.28%206.03%218.77%231.52%244.26%
重击体力消耗20点20点20点20点20点20点20点20点20点20点20点20点20点20点20点
下坠期间伤害63.93%防御力69.14%防御力74.34%防御力81.77%防御力86.98%防御力92.93%防御力101.1%防御力109.28%防御力117.46%防御力126.38%防御力135.3%防御力144.22%防御力153.14%防御力162.06%防御力170.98%防御力
低空/高空坠地冲击伤害127.84%防御力 / 159.68%防御力138.24%防御力 / 172.67%防御力148.65%防御力 / 185.67%防御力163.51%防御力 / 204.24%防御力173.92%防御力 / 217.23%防御力185.81%防御力 / 232.09%防御力202.16%防御力 / 252.51%防御力218.51%防御力 / 272.93%防御力234.86%防御力 / 293.36%防御力252.7%防御力 / 315.64%防御力270.54%防御力 / 337.92%防御力288.38%防御力 / 360.2%防御力306.22%防御力 / 382.48%防御力324.05%防御力 / 404.76%防御力341.89%防御力 / 427.04%防御力
刃轮巡猎一段伤害56.02%防御力60.58%防御力65.14%防御力71.66%防御力76.22%防御力81.43%防御力88.59%防御力95.76%防御力102.92%防御力110.74%防御力118.56%防御力126.38%防御力134.19%防御力142.01%防御力149.83%防御力
刃轮巡猎二段伤害55.05%防御力59.53%防御力64.01%防御力70.41%防御力74.89%防御力80.01%防御力87.05%防御力94.09%防御力101.13%防御力108.82%防御力116.5%防御力124.18%防御力131.86%防御力139.54%防御力147.22%防御力
刃轮巡猎三段伤害65.82%防御力71.17%防御力76.53%防御力84.18%防御力89.54%防御力95.66%防御力104.08%防御力112.5%防御力120.92%防御力130.1%防御力139.28%防御力148.47%防御力157.65%防御力166.84%防御力176.02%防御力
刃轮巡猎四段伤害86.03%防御力93.03%防御力100.03%防御力110.04%防御力117.04%防御力125.04%防御力136.04%防御力147.05%防御力158.05%防御力170.05%防御力182.06%防御力194.06%防御力206.07%防御力218.07%防御力230.07%防御力
音火锻淬音火锻淬
让热情的律动响彻大地!希诺宁切换至用于高速战斗的刃轮装束,并向前突进一段距离,基于希诺宁的防御力,造成具有夜魂性质的岩元素伤害。
施放后,希诺宁将获得45点夜魂值,进入夜魂加持状态,在这种状态下,希诺宁将切换至「刃轮巡猎」模式。

源音采样
希诺宁拥有三枚采样器,根据队伍中其他角色的元素类型,能够呈现出不同的「音型」,并在激活时降低附近的敌人的对应元素抗性;
三枚采样器初始记录的「源音采样」均为岩元素,队伍中每存在一名火元素、水元素、冰元素或雷元素角色,一枚岩元素采样便将转变为对应的元素类型;
处于夜魂加持状态下时,希诺宁携带的岩元素「源音采样」将始终保持激活状态;解锁固有天赋「四境四象回声」后,希诺宁可以通过触发固有天赋「四境四象回声」的效果为自己恢复夜魂值;在夜魂值达到上限时,希诺宁将会消耗全部夜魂值,激活希诺宁自己携带的三枚「源音采样」,持续15秒;
「源音采样」激活时,附近的敌人的对应元素抗性降低,同元素类型「源音采样」的效果不能叠加;希诺宁处于队伍后台时,同样能产生该效果。

夜魂加持·希诺宁
持续消耗夜魂值。夜魂值耗尽时,或是再次施放时,希诺宁的夜魂加持将会结束。夜魂加持状态具有如下特性:
·切换至「刃轮巡猎」模式,提升希诺宁的移动速度与攀爬速度,且攀爬时能够以豹猫形态进行高速腾跃;
·希诺宁的夜魂加持状态具有如下限制:处于夜魂加持状态下时,希诺宁的夜魂值有9秒的时间限制,超过时间限制后,希诺宁的夜魂值将立刻耗竭。

处于夜魂加持状态下时,夜魂值耗竭后,希诺宁将无法通过固有天赋「四境四象回声」产生夜魂值。

从某种意义上来说,锻造宝石与混音的原理或许有一定相通之处:滤除杂质,只保留最为闪耀之物。
不过希诺宁向来是无所谓的,毕竟两者对她而言都是无比快乐的事情嘛。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
突进伤害179.2%防御力192.64%防御力206.08%防御力224%防御力237.44%防御力250.88%防御力268.8%防御力286.72%防御力304.64%防御力322.56%防御力340.48%防御力358.4%防御力380.8%防御力403.2%防御力425.6%防御力
元素抗性降低9%12%15%18%21%24%27%30%33%36%39%42%45%48%51%
源音采样激活时间15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
夜魂值时间限制9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
夜魂值上限90点90点90点90点90点90点90点90点90点90点90点90点90点90点90点
冷却时间7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒
豹烈律动!豹烈律动!
以最大输出功率开启立体声燃素工学调音台(便携式),基于希诺宁的防御力,造成具有夜魂性质的岩元素范围伤害。

此外,根据「源音采样」的类型不同,还将相应触发以下效果:
·拥有至少两枚经过元素转化的「源音采样」:希诺宁奏响「欢兴」的律动,每隔一段时间,为附近的当前场上角色恢复生命值,回复量受益于希诺宁自己的防御力;
·拥有少于两枚经过元素转化的「源音采样」:希诺宁奏响「燥烈」的律动,进行两次额外的节拍演奏,基于希诺宁的防御力,造成具有夜魂性质的岩元素范围伤害。

「好,先在这里停顿一下!」
「没关系没关系,刚才的节拍我已经记录下来了。让我试试看,把我们的旋律混合在一起,会演奏出怎样的音色吧。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害281.28%防御力302.38%防御力323.47%防御力351.6%防御力372.7%防御力393.79%防御力421.92%防御力450.05%防御力478.18%防御力506.3%防御力534.43%防御力562.56%防御力597.72%防御力632.88%防御力668.04%防御力
持续治疗量104%防御力 + 500.74111.8%防御力 + 550.82119.6%防御力 + 605.07130%防御力 + 663.5137.8%防御力 + 726.1145.6%防御力 + 792.88156%防御力 + 863.82166.4%防御力 + 938.94176.8%防御力 + 1018.24187.2%防御力 + 1101.71197.6%防御力 + 1189.35208%防御力 + 1281.16221%防御力 + 1377.15234%防御力 + 1477.31247%防御力 + 1581.65
欢兴律动持续时间12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒
追加节拍伤害281.28%防御力302.38%防御力323.47%防御力351.6%防御力372.7%防御力393.79%防御力421.92%防御力450.05%防御力478.18%防御力506.3%防御力534.43%防御力562.56%防御力597.72%防御力632.88%防御力668.04%防御力
冷却时间15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

丛山旅宴驰行丛山旅宴驰行
触发夜魂传递时,恢复15点燃素。
夜域赐礼·锻火之祝夜域赐礼·锻火之祝
在夜魂值耗竭后,希诺宁将会转而消耗燃素来维持夜魂加持。
在纳塔存在燃素机制的区域时,能够进行夜魂传递·希诺宁。当前场上角色处于冲刺、攀爬或是特定天赋赋予的移动状态下,或是位于一定高度的空中时,切换希诺宁登场时触发:希诺宁将进入夜魂加持状态,并获得20点夜魂值。在这种情况下,希诺宁的夜魂值有4秒的时间限制,超过时间限制后,希诺宁的夜魂值将立刻耗竭,在时间限制内施放音火锻淬后,夜魂值的时间限制将延长9秒。自己的队伍每10秒可以触发一次夜魂传递。

此外,位于纳塔地区时,在夜魂加持状态下,希诺宁攀爬将不再消耗体力。
四境四象回声四境四象回声
在夜魂加持状态下:
·若希诺宁拥有至少两枚经过元素转化的「源音采样」,在普通攻击与下落攻击命中敌人时,将获得35点夜魂值,该效果每0.1秒至多触发一次;
·若希诺宁拥有少于两枚经过元素转化的「源音采样」,普通攻击与下落攻击造成的伤害提升30%。
便携铠装护层便携铠装护层
在夜魂加持状态下,希诺宁的夜魂值达到上限时,将触发一次等同于「夜魂迸发」的效果,该效果每14秒至多触发一次。
此外,队伍中的附近的角色触发「夜魂迸发」时,希诺宁的防御力提升20%,持续15秒。

Constellations

献予慵眠的休假日献予慵眠的休假日
希诺宁的夜魂加持状态消耗的夜魂值与燃素降低30%,且夜魂值的时间限制延长45%。
此外,希诺宁的「源音采样」激活时,还将提升队伍中附近的当前场上角色的抗打断能力。
献予灼原的五重奏献予灼原的五重奏
希诺宁携带的岩元素「源音采样」将始终保持激活状态。此外,希诺宁的「源音采样」激活时,将根据「源音采样」的元素类型,使队伍中附近所有元素类型相同的角色获得对应效果:
·岩元素:造成的伤害提升40%;
·火元素:攻击力提升40%;
·水元素:生命值上限提升40%;
·冰元素:暴击伤害提升50%;
·雷元素:恢复20点元素能量,且元素爆发的冷却时间缩短5秒。
献予日炎的巡行式献予日炎的巡行式
音火锻淬的技能等级提高3级。
至多提升至15级。
献予午后的花之梦献予午后的花之梦
希诺宁施放音火锻淬后,将为队伍中附近的所有角色施加「荣花之赐」效果,持续15秒。
拥有「荣花之赐」的角色的普通攻击、重击与下落攻击造成的伤害提升,提升值相当于希诺宁的防御力的65%。该效果将在生效6次或持续时间结束时解除。
同时命中多名敌人时,会依据命中敌人的数量消耗生效次数;队伍中具有「荣花之赐」的角色,其生效次数单独计算。
献予夕暮的转格调献予夕暮的转格调
豹烈律动!的技能等级提高3级。
至多提升至15级。
献予永夜的狂欢舞献予永夜的狂欢舞
处于夜魂加持状态下时,希诺宁进行冲刺、腾跃、普通攻击、下落攻击时,将获得「永夜的祝福」,无视夜魂加持状态下的限制,并提升普通攻击与下落攻击造成的伤害,持续5秒。
持续期间,暂停希诺宁的夜魂值时间限制计时,希诺宁的夜魂值、燃素、体力将不再下降,且夜魂值达到上限时,希诺宁的夜魂加持也不会结束;此外,希诺宁在夜魂加持状态下的普通攻击与下落攻击造成的伤害提升,提升值相当于希诺宁的防御力的300%。
每15秒至多获得一次「永夜的祝福」。

Skill Ascension

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317 responses to “希诺宁”

  1. who knows why, but i think that they changed her c2 because of navia… imagining a team with those two girls would be something like “why should i pull c2 navia if with c2 i get the same and even better”
    so if you want that extra rate you should pull navias’ too…
    greedy bitches as always

      
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    • Navia’s sig gives 22 CR, she has 5 base, she gets 36 from her C2 and with Xilonen’s old C2 she’d get 30
      That’s 93 CR, have fun trying not to overcap when getting artifacts or switching to a worse weapon

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      • what are you saying bruh
        first of all, “navia’s sig” is not mandatory, so it’s not a valid starting point, because you can be f2p and or just aiming for constellation only (maybe you even have WGS)
        second, crit rate rolling is not guaranteed
        third, in that case, you can still switch to artifacts which have higher crit dmg + atk

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        • You would overcap in 3 crit rate substats. That’s less than 1 per artifact, so double crit artifacts are now worthless.
          If you decided to use serpent spine you get 1 crit sub, if you use a claymore with 33% crit you don’t even get crit rate subs anymore
          Geo DMG% is just a much easier stat, it doesn’t force anyone to rebuild and it doesn’t fuck over people who pulled both C2s

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  2. V4 changes

    C2:
    • Geo: DMG +50%
    • Pyro: ATK +45%
    • Hydro: HP +45%
    • Cryo: CRIT DMG +60%
    • Electro: Restore 25 Energy, decrease Elemental Burst CD by 6s

    C6:
    When Xilonen is in the Nightsoul’s Blessing state, when she sprints, leaps, or uses Normal or
    Plunging Attacks, she will gain Imperishable Night’s Blessing, ignoring the limitations of her
    Nightsoul’s Blessing state and increasing the DMG dealt by her Normal and Plunging Attacks for
    5s. During this time:
    • Her Nightsoul’s Blessing time limit countdown will be paused. Xilonen’s Nightsoul points,
    Phlogiston, and Stamina will not decrease, and when her Nightsoul points reach the maximum, her
    Nightsoul’s Blessing state will not end either.
    • Xilonen deals 300% of her DEF as increased Normal and Plunging Attack DMG while in the
    Nightsoul’s Blessing state.
    • Every 1.5s, heals HP equal to 120% of Xilonen’s DEF for all nearby party members.
    She can gain 1 Imperishable Night’s Blessing once every 15s

      
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    • I have a question about her C6 heals for team wide. she has to be in nightsoul state to continuously heal? really worried she might take too much on field time for the team wide heals.

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      • Not officially bro. She is not released yet. This is beta kit, which can be changes on her release.
        I mean, until she is officially released, don’t put too much expectation based on beta kit, just to avoid disappoinment and misleading impression of her.

        But one thing that I am sure. She is hot and that is permanent.

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        • You don’t have to keep me informed on what you learned yesterday. I’m here for a lot longer than you are.

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        • How often does a beta’s V4 get changed before release? I haven’t been watching Genshin beta changes long, but I would expect that with each iteration the character moves toward their final state, and there are usually only 4 rounds of beta changes, right?

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    • Yes you are lost
      In most places when you see the term “DMG”, they all stack additively. This can be elemental DMG, NA DMG, Charged atk DMG and so on. 1 exception is Crit DMG, that is counted separately.

      Assume your xilonen already has 200% DMG from character buffs, artifact, weapon sets etc combined. Her c2 will raise it to 240%, which is actually 25% increase in dmg. So your dmg will go to 12.5k, not 14k. 200% is arbitrary, it can be higher for some characters, lower for others. The higher it is, the lower the dmg increase from c2. The lower your total DMG% from other sources is, the higher dmg increase from c2.

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    • C2 is good for Geo, even more now the geo sample stays active off field at C2.

      People talk about nerf because V1 C2 Xilonen had +30% Crit Rate for geo chars and got changed to +40% dmg bonus. +40% dmg bonus is less amazing but still very good.

      Just note that this 40% dmg bonus add to the other sources you have (geo cup, geo res, external buffs like 2p Obsidienne, 4p Natlan support set or Furina’s buff), so it’s not a straight +40% DPS. but still a nice increase to have.

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      • i also see this as a QoL update and not a nerf. Sure 30% crit rate would be a bit better than straight dmg% but you would also need to eventualy rebuild your characters for her because you might end up with more than 100% crit rate on your already well build characters. With the straight dmg bonus you can just keep all your builds

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    • it’s the same wording as mona, furina and serpent spine damage bonuses for example. They all stack together with other damage bonus multipliers. Mona’s omen does not straight up increase your damage by 60% and you can check it with any of those characters.

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    • to me still remains a retard move
      and we just have one fact, not just an opinion (mine), to proof rate is better than dmg: artifact shit rng.
      Do you even know the value to get an extra 30% rate?

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    • actually a Xilonen’s buff, no one wants crit rate as a support buff, you want crit in your BUILD. A support should increase your DMG%, not stability (you must work in artifacts if you want better stability). Look kazuha/furina/bennet/nahida/sucrose/etc they increase your DMG scaling instead of a CHANCE to increase your dmg…. that’s why they are OP. Xilonen seems broken, kazuha with heal, prob his replacement after years.

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    • The probable reason they changed the geo C2 bonus to dmg% is that you can easily cap on crit rate these days but you cannot cap on dmg%. Bad builds value crit rate more to get a good CR/CD ratio, but good builds don’t really need it anymore.

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      • Specifically, I think it is because of Navia. Someone willing to C2 Xilonen for Navia likely has C2 Navia and her signature weapon. And that makes it very easy to overcap. Navia also being why it is DMG rather than def (thankfully).

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  3. Despite not having any synergy with Itto in the idealized Itto mono-geo team, Xilonen would be a super strong contender for best geo teammate for Itto in a double geo team.

    For one, transitioning Itto from the premium, one-tone mono-geo teams to a more flexible team setting not restricted or limited to premium teammate options like the repeat Zhongli + Chiori or be indefinitely glued to Gorou. What would be lost from the absence of Gorou’s DEF and Geo damage buff plus those particles generated within the base kit to the 60% crit damage at C6 can be made up for with supports and other teammates from other elements that not only would buff Itto, but provide their own non-negligible damage. One of those is Yelan, who would also wield a Fav bow like Gorou would typically carry, but also provides the ramp-up damage bonus and coordinated attacks that Itto will trigger when regaining Superlative Super Strength stacks. That leads to the next reason.

    The pivotal teammate for an Itto double geo team that can compete and even has an edge against his mono-geo teams is Furina. As we know, Xilonen will only trigger healing on active character in a team composed of two PHEC elements. Xilonen without her C2, within a mono-geo team, also can’t shred geo resistance from off field. So the two important feats for XIlonen as a support needs her in a double PHEC team, which you’d throw Itto in. Furina in an Itto team is a pretty major QoL upgrade. Not only will Furina provide respectable damage off field and give up to 75% damage bonus, which also affects geo characters who didn’t have Kazuha of their own (although moot point with the new Scroll set), but Furina also enables Itto to move on from the outdated Husk of Opulent Dreams set in a resin-inefficient domain to the more modern and strong Marechaussee Hunter set. So, while missing out on 60CV in Crit DMG from Gorou’s C6, Itto gains 72CV from the 36 crit rate from Marechaussee Hunter. The abundance of DMG bonuses from Furina, geo resonance, the Scroll set, Marechaussee 2pc, and even Yelan as flex 4th slot encourages a goblet with DEF% main stat. An ER sands also wouldn’t sacrifice too much either, especially as energy becomes a more potent problem for Itto with only one other geo teammate.

    And the last point is that Xilonen is more obtainable than C6 Gorou, especially when 4* characters aren’t guaranteed and people generally aren’t looking highly into Itto constellations unless they are hardcore Itto mains. Xilonen will also have Scroll of the Hero being far better on her than Exile on Gorou, which is quite a niche 4* set really only applicable to Gorou builds.

    And there you have it- while Xilonen helps very little for Itto in mono-geo, she opens up avenues for Itto to join double geo teams like Noelle wet rock, Navia hot rock, or a plethora of other team combinations. It opens up room for Furina to fit comfortably into Itto teams and give him a new set to rock with. The renewed Itto team will also save Gorou for a Noelle on other half of abyss (rare case though) or save Zhongli for the team on other half, even a Zhongli – Chiori core. If you wanna rock an updated Itto mono geo team, there is always Kachina who can rock the Scroll set, even when its a downgrade to the other mono geo options, leaving those other options for teams on other half of abyss.

    Perhaps, Xilonen is the very key to get Itto out of the prison of mono-geo and out of the grasps of Itto’s 3-geo buff dependency.

      
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  4. I’m reading this and she seems like a character from this game called warframe. The character’s name was octavia and she was busted. She did everything and allowed for essentially every kind of buff. This reads like that.

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  5. Is her C1 relevant at all? other than Xilolen DPS?

    With the “nerf” on the GEO buff of her C2 + updated on the weapon banner that makes it easier to reach the pity + buff on her weapon, i guess it`s better to just go for C0R1. You will get basically the same effect of her C2 but with less primos spent

      
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  6. that hero set is too strong to not be so conditional
    and hoyoscam never fails to manipulate people to pull new charas
    did you read that? “when a party MEMBER triggers” etc.
    not the wielder
    hence: if you use xilonen with different teams, she doesn’t get energy
    which is ok but what I mean is that to have the full bonus you need both the wielder and team members to be from natlan

      
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      • Yes, she would trigger the 2-Piece bonus by herself – even solo.

        To test in game, equip Kachina with 2-Piece Hero set, solo party. Deal Elemental DMG to opponent and trigger Nightsoul Burst.
        Elemental Energy increases without any particles generated from mobs.

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    • Scroll of the Hero of Cinder City:
      “2-Piece Bonus
      When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy.”

      The tutorial for “Nightsoul Burst”
      “When your party contains a character from Natlan, when a character deals Elemental DMG to an opponent, a Nightsoul Burst will be triggered. The more characters from Natlan you have in your party, the shorter the CD before another Nightsoul Burst may be triggered: When you have 1/2/3 or more characters from Natlan in your party, the CD between Nightsoul Bursts will be 18/12/9s respectively.”

      TLDR; You only need one Natlan character in party (eg Xilonen) to trigger the 2-Piece Bonus regardless of who is holding the Hero set.

      If you have ANY character from Natlan in your party (Xilonen), any character in your party can trigger Nightsoul Burst if they can deal Elemental DMG to an opponent (triggering 2-Piece Bonus on the Hero set for Xilonen). Nightsoul Burst is not exclusive to being triggered by Natlan characters; it ONLY requires having at least 1 character from Natlan in your party. Unless your party only deals physical damage outside of the Hero set wielder, you will get Nightsoul Burst procs and 2-Piece Hero set procs.
      Having multiple characters from Natlan simply reduces the CD between Nightsoul Bursts so you could get extra procs of the 2-Piece Bonus each rotation depending on rotation length and number of Natlan characters.

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    • Yeah, manipulating people into pulling new characters is how live service gachas work. You’re also wrong and stupid.

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  7. my question is simple.
    what happens if you use GEO MC, Kachina, and Xiloen bursts at the same time? xiloen plunge?

    does everything resonates like crazy?

    if so then we can also play her like freeze teams, fill everyone with ER, and spam ults non stop.

      
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