Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Def | Materials | Total Materials |
1 | 966 | 21.41 | 72.39 | 5.0% | 50.0% | 0% | ||
20 | 2505 | 55.55 | 187.79 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3333 | 73.9 | 249.86 | 5.0% | 50.0% | 0% | ||
40 | 4987 | 110.58 | 373.88 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5576 | 123.63 | 417.98 | 5.0% | 50.0% | 9.0% | ||
50 | 6415 | 142.24 | 480.89 | 5.0% | 50.0% | 9.0% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7199 | 159.63 | 539.7 | 5.0% | 50.0% | 18.0% | ||
60 | 8047 | 178.43 | 603.26 | 5.0% | 50.0% | 18.0% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8636 | 191.47 | 647.36 | 5.0% | 50.0% | 18.0% | ||
70 | 9491 | 210.44 | 711.5 | 5.0% | 50.0% | 18.0% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10079 | 223.49 | 755.61 | 5.0% | 50.0% | 27.0% | ||
80 | 10945 | 242.68 | 820.47 | 5.0% | 50.0% | 27.0% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11533 | 255.72 | 864.58 | 5.0% | 50.0% | 36.0% | ||
90 | 12405 | 275.06 | 929.95 | 5.0% | 50.0% | 36.0% |
Skills
Active Skils
普通攻击·锐锋攫猎 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多三段的连续剑击。 消耗一定体力,向前方使出踢击。 从空中下坠冲击地面,基于希诺宁的防御力,攻击下落路径上的敌人,并在落地时造成范围伤害。 在夜魂加持状态下,希诺宁将切换至「刃轮巡猎」模式,在这种状态下,希诺宁的普通攻击将转为以刃轮鞋进行至多四段的连续踢击,无法进行重击。 在这种状态下进行普通攻击与下落攻击时,将转为基于希诺宁的防御力,造成具有夜魂性质且无法被附魔覆盖的 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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音火锻淬 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
让热情的律动响彻大地!希诺宁切换至用于高速战斗的刃轮装束,并向前突进一段距离,基于希诺宁的防御力,造成具有夜魂性质的 施放后,希诺宁将获得45点夜魂值,进入夜魂加持状态,在这种状态下,希诺宁将切换至「刃轮巡猎」模式。 希诺宁拥有三枚采样器,根据队伍中其他角色的元素类型,能够呈现出不同的「音型」,并在激活时降低附近的敌人的对应元素抗性; 三枚采样器初始记录的「源音采样」均为 处于夜魂加持状态下时,希诺宁携带的 「源音采样」激活时,附近的敌人的对应元素抗性降低,同元素类型「源音采样」的效果不能叠加;希诺宁处于队伍后台时,同样能产生该效果。 持续消耗夜魂值。夜魂值耗尽时,或是再次施放时,希诺宁的夜魂加持将会结束。夜魂加持状态具有如下特性: ·切换至「刃轮巡猎」模式,提升希诺宁的移动速度与攀爬速度,且攀爬时能够以豹猫形态进行高速腾跃; ·希诺宁的夜魂加持状态具有如下限制:处于夜魂加持状态下时,希诺宁的夜魂值有9秒的时间限制,超过时间限制后,希诺宁的夜魂值将立刻耗竭。 处于夜魂加持状态下时,夜魂值耗竭后,希诺宁将无法通过固有天赋「四境四象回声」产生夜魂值。 从某种意义上来说,锻造宝石与混音的原理或许有一定相通之处:滤除杂质,只保留最为闪耀之物。 不过希诺宁向来是无所谓的,毕竟两者对她而言都是无比快乐的事情嘛。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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豹烈律动! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
以最大输出功率开启立体声燃素工学调音台(便携式),基于希诺宁的防御力,造成具有夜魂性质的 此外,根据「源音采样」的类型不同,还将相应触发以下效果: ·拥有至少两枚经过元素转化的「源音采样」:希诺宁奏响「欢兴」的律动,每隔一段时间,为附近的当前场上角色恢复生命值,回复量受益于希诺宁自己的防御力; ·拥有少于两枚经过元素转化的「源音采样」:希诺宁奏响「燥烈」的律动,进行两次额外的节拍演奏,基于希诺宁的防御力,造成具有夜魂性质的 「好,先在这里停顿一下!」 「没关系没关系,刚才的节拍我已经记录下来了。让我试试看,把我们的旋律混合在一起,会演奏出怎样的音色吧。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
丛山旅宴驰行 | |
触发夜魂传递时,恢复15点燃素。 |
夜域赐礼·锻火之祝 | |
在夜魂值耗竭后,希诺宁将会转而消耗燃素来维持夜魂加持。 在纳塔存在燃素机制的区域时,能够进行夜魂传递·希诺宁。当前场上角色处于冲刺、攀爬或是特定天赋赋予的移动状态下,或是位于一定高度的空中时,切换希诺宁登场时触发:希诺宁将进入夜魂加持状态,并获得20点夜魂值。在这种情况下,希诺宁的夜魂值有4秒的时间限制,超过时间限制后,希诺宁的夜魂值将立刻耗竭,在时间限制内施放 此外,位于纳塔地区时,在夜魂加持状态下,希诺宁攀爬将不再消耗体力。 |
四境四象回声 | |
在夜魂加持状态下: ·若希诺宁拥有至少两枚经过元素转化的「源音采样」,在普通攻击与下落攻击命中敌人时,将获得35点夜魂值,该效果每0.1秒至多触发一次; ·若希诺宁拥有少于两枚经过元素转化的「源音采样」,普通攻击与下落攻击造成的伤害提升30%。 |
便携铠装护层 | |
在夜魂加持状态下,希诺宁的夜魂值达到上限时,将触发一次等同于「夜魂迸发」的效果,该效果每14秒至多触发一次。 此外,队伍中的附近的角色触发「夜魂迸发」时,希诺宁的防御力提升20%,持续15秒。 |
Constellations
献予慵眠的休假日 | |
希诺宁的夜魂加持状态消耗的夜魂值与燃素降低30%,且夜魂值的时间限制延长45%。 此外,希诺宁的「源音采样」激活时,还将提升队伍中附近的当前场上角色的抗打断能力。 |
献予灼原的五重奏 | |
希诺宁携带的 · · · · · |
献予日炎的巡行式 | |
至多提升至15级。 |
献予午后的花之梦 | |
希诺宁施放 拥有「荣花之赐」的角色的普通攻击、重击与下落攻击造成的伤害提升,提升值相当于希诺宁的防御力的65%。该效果将在生效6次或持续时间结束时解除。 同时命中多名敌人时,会依据命中敌人的数量消耗生效次数;队伍中具有「荣花之赐」的角色,其生效次数单独计算。 |
献予夕暮的转格调 | |
至多提升至15级。 |
献予永夜的狂欢舞 | |
处于夜魂加持状态下时,希诺宁进行冲刺、腾跃、普通攻击、下落攻击时,将获得「永夜的祝福」,无视夜魂加持状态下的限制,并提升普通攻击与下落攻击造成的伤害,持续5秒。 持续期间,暂停希诺宁的夜魂值时间限制计时,希诺宁的夜魂值、燃素、体力将不再下降,且夜魂值达到上限时,希诺宁的夜魂加持也不会结束;此外,希诺宁在夜魂加持状态下的普通攻击与下落攻击造成的伤害提升,提升值相当于希诺宁的防御力的300%。 每15秒至多获得一次「永夜的祝福」。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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317 responses to “希诺宁”
who knows why, but i think that they changed her c2 because of navia… imagining a team with those two girls would be something like “why should i pull c2 navia if with c2 i get the same and even better”
so if you want that extra rate you should pull navias’ too…
greedy bitches as always
Navia’s sig gives 22 CR, she has 5 base, she gets 36 from her C2 and with Xilonen’s old C2 she’d get 30
That’s 93 CR, have fun trying not to overcap when getting artifacts or switching to a worse weapon
what are you saying bruh
first of all, “navia’s sig” is not mandatory, so it’s not a valid starting point, because you can be f2p and or just aiming for constellation only (maybe you even have WGS)
second, crit rate rolling is not guaranteed
third, in that case, you can still switch to artifacts which have higher crit dmg + atk
You would overcap in 3 crit rate substats. That’s less than 1 per artifact, so double crit artifacts are now worthless.
If you decided to use serpent spine you get 1 crit sub, if you use a claymore with 33% crit you don’t even get crit rate subs anymore
Geo DMG% is just a much easier stat, it doesn’t force anyone to rebuild and it doesn’t fuck over people who pulled both C2s
V4 changes
C2:
• Geo: DMG +50%
• Pyro: ATK +45%
• Hydro: HP +45%
• Cryo: CRIT DMG +60%
• Electro: Restore 25 Energy, decrease Elemental Burst CD by 6s
C6:
When Xilonen is in the Nightsoul’s Blessing state, when she sprints, leaps, or uses Normal or
Plunging Attacks, she will gain Imperishable Night’s Blessing, ignoring the limitations of her
Nightsoul’s Blessing state and increasing the DMG dealt by her Normal and Plunging Attacks for
5s. During this time:
• Her Nightsoul’s Blessing time limit countdown will be paused. Xilonen’s Nightsoul points,
Phlogiston, and Stamina will not decrease, and when her Nightsoul points reach the maximum, her
Nightsoul’s Blessing state will not end either.
• Xilonen deals 300% of her DEF as increased Normal and Plunging Attack DMG while in the
Nightsoul’s Blessing state.
• Every 1.5s, heals HP equal to 120% of Xilonen’s DEF for all nearby party members.
She can gain 1 Imperishable Night’s Blessing once every 15s
I have a question about her C6 heals for team wide. she has to be in nightsoul state to continuously heal? really worried she might take too much on field time for the team wide heals.
well, you can just use her burst to heal other character if she had 2 samples
The c2 bait is immense but that c1 still feels so nothing
Her C2 is now officially the most broken constellation in the game.
Not officially bro. She is not released yet. This is beta kit, which can be changes on her release.
I mean, until she is officially released, don’t put too much expectation based on beta kit, just to avoid disappoinment and misleading impression of her.
But one thing that I am sure. She is hot and that is permanent.
You don’t have to keep me informed on what you learned yesterday. I’m here for a lot longer than you are.
How often does a beta’s V4 get changed before release? I haven’t been watching Genshin beta changes long, but I would expect that with each iteration the character moves toward their final state, and there are usually only 4 rounds of beta changes, right?
There are actually five rounds of beta changes, and they update the beta every week. V3 is where the biggest changes happen.
I dont see her C2 as broken, more like bait for low spenders
why every one say c2 is nerf for geo ?? isn’t it say dmg dealt 40% ??? so if Character doing 10k dmg become 14k ?? i am lost ???
Yes you are lost
In most places when you see the term “DMG”, they all stack additively. This can be elemental DMG, NA DMG, Charged atk DMG and so on. 1 exception is Crit DMG, that is counted separately.
Assume your xilonen already has 200% DMG from character buffs, artifact, weapon sets etc combined. Her c2 will raise it to 240%, which is actually 25% increase in dmg. So your dmg will go to 12.5k, not 14k. 200% is arbitrary, it can be higher for some characters, lower for others. The higher it is, the lower the dmg increase from c2. The lower your total DMG% from other sources is, the higher dmg increase from c2.
C2 is good for Geo, even more now the geo sample stays active off field at C2.
People talk about nerf because V1 C2 Xilonen had +30% Crit Rate for geo chars and got changed to +40% dmg bonus. +40% dmg bonus is less amazing but still very good.
Just note that this 40% dmg bonus add to the other sources you have (geo cup, geo res, external buffs like 2p Obsidienne, 4p Natlan support set or Furina’s buff), so it’s not a straight +40% DPS. but still a nice increase to have.
i also see this as a QoL update and not a nerf. Sure 30% crit rate would be a bit better than straight dmg% but you would also need to eventualy rebuild your characters for her because you might end up with more than 100% crit rate on your already well build characters. With the straight dmg bonus you can just keep all your builds
it’s the same wording as mona, furina and serpent spine damage bonuses for example. They all stack together with other damage bonus multipliers. Mona’s omen does not straight up increase your damage by 60% and you can check it with any of those characters.
to me still remains a retard move
and we just have one fact, not just an opinion (mine), to proof rate is better than dmg: artifact shit rng.
Do you even know the value to get an extra 30% rate?
actually a Xilonen’s buff, no one wants crit rate as a support buff, you want crit in your BUILD. A support should increase your DMG%, not stability (you must work in artifacts if you want better stability). Look kazuha/furina/bennet/nahida/sucrose/etc they increase your DMG scaling instead of a CHANCE to increase your dmg…. that’s why they are OP. Xilonen seems broken, kazuha with heal, prob his replacement after years.
cuz it used to be +30% crit rate i guess ?
The probable reason they changed the geo C2 bonus to dmg% is that you can easily cap on crit rate these days but you cannot cap on dmg%. Bad builds value crit rate more to get a good CR/CD ratio, but good builds don’t really need it anymore.
Specifically, I think it is because of Navia. Someone willing to C2 Xilonen for Navia likely has C2 Navia and her signature weapon. And that makes it very easy to overcap. Navia also being why it is DMG rather than def (thankfully).
Despite not having any synergy with Itto in the idealized Itto mono-geo team, Xilonen would be a super strong contender for best geo teammate for Itto in a double geo team.
For one, transitioning Itto from the premium, one-tone mono-geo teams to a more flexible team setting not restricted or limited to premium teammate options like the repeat Zhongli + Chiori or be indefinitely glued to Gorou. What would be lost from the absence of Gorou’s DEF and Geo damage buff plus those particles generated within the base kit to the 60% crit damage at C6 can be made up for with supports and other teammates from other elements that not only would buff Itto, but provide their own non-negligible damage. One of those is Yelan, who would also wield a Fav bow like Gorou would typically carry, but also provides the ramp-up damage bonus and coordinated attacks that Itto will trigger when regaining Superlative Super Strength stacks. That leads to the next reason.
The pivotal teammate for an Itto double geo team that can compete and even has an edge against his mono-geo teams is Furina. As we know, Xilonen will only trigger healing on active character in a team composed of two PHEC elements. Xilonen without her C2, within a mono-geo team, also can’t shred geo resistance from off field. So the two important feats for XIlonen as a support needs her in a double PHEC team, which you’d throw Itto in. Furina in an Itto team is a pretty major QoL upgrade. Not only will Furina provide respectable damage off field and give up to 75% damage bonus, which also affects geo characters who didn’t have Kazuha of their own (although moot point with the new Scroll set), but Furina also enables Itto to move on from the outdated Husk of Opulent Dreams set in a resin-inefficient domain to the more modern and strong Marechaussee Hunter set. So, while missing out on 60CV in Crit DMG from Gorou’s C6, Itto gains 72CV from the 36 crit rate from Marechaussee Hunter. The abundance of DMG bonuses from Furina, geo resonance, the Scroll set, Marechaussee 2pc, and even Yelan as flex 4th slot encourages a goblet with DEF% main stat. An ER sands also wouldn’t sacrifice too much either, especially as energy becomes a more potent problem for Itto with only one other geo teammate.
And the last point is that Xilonen is more obtainable than C6 Gorou, especially when 4* characters aren’t guaranteed and people generally aren’t looking highly into Itto constellations unless they are hardcore Itto mains. Xilonen will also have Scroll of the Hero being far better on her than Exile on Gorou, which is quite a niche 4* set really only applicable to Gorou builds.
And there you have it- while Xilonen helps very little for Itto in mono-geo, she opens up avenues for Itto to join double geo teams like Noelle wet rock, Navia hot rock, or a plethora of other team combinations. It opens up room for Furina to fit comfortably into Itto teams and give him a new set to rock with. The renewed Itto team will also save Gorou for a Noelle on other half of abyss (rare case though) or save Zhongli for the team on other half, even a Zhongli – Chiori core. If you wanna rock an updated Itto mono geo team, there is always Kachina who can rock the Scroll set, even when its a downgrade to the other mono geo options, leaving those other options for teams on other half of abyss.
Perhaps, Xilonen is the very key to get Itto out of the prison of mono-geo and out of the grasps of Itto’s 3-geo buff dependency.
Okay but why you talking like genshin npc
I’m reading this and she seems like a character from this game called warframe. The character’s name was octavia and she was busted. She did everything and allowed for essentially every kind of buff. This reads like that.
Is her C1 relevant at all? other than Xilolen DPS?
With the “nerf” on the GEO buff of her C2 + updated on the weapon banner that makes it easier to reach the pity + buff on her weapon, i guess it`s better to just go for C0R1. You will get basically the same effect of her C2 but with less primos spent
her c2 geo i think someone say is buff not nerf it’s like mona ult buff
Got a source for that?
it’s the same wording as mona, furina and serpent spine damage bonuses for example. They all stack together with other damage bonus multipliers. Mona’s omen does not straight up increase your damage by 60% and you can check it with any of those characters.
that hero set is too strong to not be so conditional
and hoyoscam never fails to manipulate people to pull new charas
did you read that? “when a party MEMBER triggers” etc.
not the wielder
hence: if you use xilonen with different teams, she doesn’t get energy
which is ok but what I mean is that to have the full bonus you need both the wielder and team members to be from natlan
Doesn’t she trigger the 2p by herself ? She is a party member after all.
Yes, she would trigger the 2-Piece bonus by herself – even solo.
To test in game, equip Kachina with 2-Piece Hero set, solo party. Deal Elemental DMG to opponent and trigger Nightsoul Burst.
Elemental Energy increases without any particles generated from mobs.
Indeed, it does not say “OTHER party member” or “a party member besides Xilonen/wielder”.
Scroll of the Hero of Cinder City:
“2-Piece Bonus
When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy.”
The tutorial for “Nightsoul Burst”
“When your party contains a character from Natlan, when a character deals Elemental DMG to an opponent, a Nightsoul Burst will be triggered. The more characters from Natlan you have in your party, the shorter the CD before another Nightsoul Burst may be triggered: When you have 1/2/3 or more characters from Natlan in your party, the CD between Nightsoul Bursts will be 18/12/9s respectively.”
TLDR; You only need one Natlan character in party (eg Xilonen) to trigger the 2-Piece Bonus regardless of who is holding the Hero set.
If you have ANY character from Natlan in your party (Xilonen), any character in your party can trigger Nightsoul Burst if they can deal Elemental DMG to an opponent (triggering 2-Piece Bonus on the Hero set for Xilonen). Nightsoul Burst is not exclusive to being triggered by Natlan characters; it ONLY requires having at least 1 character from Natlan in your party. Unless your party only deals physical damage outside of the Hero set wielder, you will get Nightsoul Burst procs and 2-Piece Hero set procs.
Having multiple characters from Natlan simply reduces the CD between Nightsoul Bursts so you could get extra procs of the 2-Piece Bonus each rotation depending on rotation length and number of Natlan characters.
I believe every party member can trigger it as long as there is a natlan unit in team
Yeah, manipulating people into pulling new characters is how live service gachas work. You’re also wrong and stupid.
my question is simple.
what happens if you use GEO MC, Kachina, and Xiloen bursts at the same time? xiloen plunge?
does everything resonates like crazy?
if so then we can also play her like freeze teams, fill everyone with ER, and spam ults non stop.
what?
Riiiiight somehow I thought Geo construct resonance was a default geo thing.
its a secondary ability of Zhong Li Pillar.
just another abandoned geo ability I guess
ngl I would love to have a new geo with same skill but buffed damage, will make zhongli c1 actually worthwhile