岩峰巡歌

岩峰巡歌
岩峰巡歌Name岩峰巡歌
FamilyWeapon, Sword
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack44.34
Substat TypeDefense %
Base Substat18%
Weapon Affix不凋的盛年
Affix Description普通攻击或下落攻击命中敌人后,将获得「荣花之歌」:防御力提高8%,并获得10%所有元素伤害加成,该效果持续6秒,至多叠加2层,每0.1秒至多触发一次。该效果叠加至2层或2层的持续时间刷新时,基于装备者的防御力,每1000点使队伍中附近所有角色的所有元素伤害加成提高8%,至多提高25.6%,持续15秒。
Description锋锐无比的黑曜石长刀,轻巧如歌。经过某位工匠的改造,附加了能播放唱片的可拆卸燃素装置。
Weapon Ascension Materials
神合秘烟的思绪
秘源轴
稚嫩的尖齿
神合秘烟的预感
秘源机鞘
老练的坚齿
神合秘烟的征兆
秘源真芯
横行霸者的利齿
神合秘烟的启示

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus DefMaterialsTotal Materials
144.3418.0%
20110.1731.81%
神合秘烟的思绪5
秘源轴5
稚嫩的尖齿3
摩拉10000
神合秘烟的思绪5
秘源轴5
稚嫩的尖齿3
摩拉10000
20+141.2731.81%
40209.8246.35%
神合秘烟的预感5
秘源轴18
稚嫩的尖齿12
摩拉20000
神合秘烟的思绪5
秘源轴23
稚嫩的尖齿15
摩拉30000
神合秘烟的预感5
40+240.9246.35%
50275.4653.62%
神合秘烟的预感9
秘源机鞘9
老练的坚齿9
摩拉30000
神合秘烟的思绪5
秘源轴23
稚嫩的尖齿15
摩拉60000
神合秘烟的预感14
秘源机鞘9
老练的坚齿9
50+306.6653.62%
60341.4660.89%
神合秘烟的征兆5
秘源机鞘18
老练的坚齿14
摩拉45000
神合秘烟的思绪5
秘源轴23
稚嫩的尖齿15
摩拉105K
神合秘烟的预感14
秘源机鞘27
老练的坚齿23
神合秘烟的征兆5
60+372.5660.89%
70407.8168.15%
神合秘烟的征兆9
秘源真芯14
横行霸者的利齿9
摩拉55000
神合秘烟的思绪5
秘源轴23
稚嫩的尖齿15
摩拉160K
神合秘烟的预感14
秘源机鞘27
老练的坚齿23
神合秘烟的征兆14
秘源真芯14
横行霸者的利齿9
70+438.9168.15%
80474.5575.42%
神合秘烟的启示6
秘源真芯27
横行霸者的利齿18
摩拉65000
神合秘烟的思绪5
秘源轴23
稚嫩的尖齿15
摩拉225K
神合秘烟的预感14
秘源机鞘27
老练的坚齿23
神合秘烟的征兆14
秘源真芯41
横行霸者的利齿27
神合秘烟的启示6
80+505.6575.42%
90541.8382.69%

Weapon Affix

LvAffix ProgressionMaterials
1普通攻击或下落攻击命中敌人后,将获得「荣花之歌」:防御力提高8%,并获得10%所有元素伤害加成,该效果持续6秒,至多叠加2层,每0.1秒至多触发一次。该效果叠加至2层或2层的持续时间刷新时,基于装备者的防御力,每1000点使队伍中附近所有角色的所有元素伤害加成提高8%,至多提高25.6%,持续15秒。
2普通攻击或下落攻击命中敌人后,将获得「荣花之歌」:防御力提高10%,并获得12.5%所有元素伤害加成,该效果持续6秒,至多叠加2层,每0.1秒至多触发一次。该效果叠加至2层或2层的持续时间刷新时,基于装备者的防御力,每1000点使队伍中附近所有角色的所有元素伤害加成提高10%,至多提高32%,持续15秒。
岩峰巡歌
摩拉2000
3普通攻击或下落攻击命中敌人后,将获得「荣花之歌」:防御力提高12%,并获得15%所有元素伤害加成,该效果持续6秒,至多叠加2层,每0.1秒至多触发一次。该效果叠加至2层或2层的持续时间刷新时,基于装备者的防御力,每1000点使队伍中附近所有角色的所有元素伤害加成提高12%,至多提高38.4%,持续15秒。
岩峰巡歌
摩拉4000
4普通攻击或下落攻击命中敌人后,将获得「荣花之歌」:防御力提高14%,并获得17.5%所有元素伤害加成,该效果持续6秒,至多叠加2层,每0.1秒至多触发一次。该效果叠加至2层或2层的持续时间刷新时,基于装备者的防御力,每1000点使队伍中附近所有角色的所有元素伤害加成提高14%,至多提高44.8%,持续15秒。
岩峰巡歌
摩拉8000
5普通攻击或下落攻击命中敌人后,将获得「荣花之歌」:防御力提高16%,并获得20%所有元素伤害加成,该效果持续6秒,至多叠加2层,每0.1秒至多触发一次。该效果叠加至2层或2层的持续时间刷新时,基于装备者的防御力,每1000点使队伍中附近所有角色的所有元素伤害加成提高16%,至多提高51.2%,持续15秒。
岩峰巡歌
摩拉16000

71 responses to “岩峰巡歌”

  1. What’s more worth to go for? C2 Xilonen or C0 and her signature? And no im not talking abt what is cheaper but what would provide more. I plan to use her in mono geo team with itto as well as mualani vape team. I would really appreciate the answer!

      
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    • Yeah, this weapon is too good for her supportive role

      But if you get unlucky on the weapon’s banner you can never go wrong with Favonius Sword
      Although you need some crit rate substats but that’s not a big deal for a great teamwide energy-regenerating sword

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  2. They really don’t want me to pull for this huh. Ok, I won’t 🙂

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  3. why retardhoyo makes again another support sword which gives to the wielder elemental damage? like freedom sworn and calamity queller, which is a totally total bullshit an ER would’ve been 1 million times better
    either you make a support weapon or a dps, hybrid shit is always a bad choice
    4 years and still don’t understand it
    what a bunch of idiots
    they made it great and they nerfed it to the worst version
    retards!

      
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    • Because she also kinda is a hybrid charachter? She has def scaling normal attacks in her nightsoul blessing state? and for people that want to c6 Xilonen, they probably also want some of the dps side of xilonen. That’s why there is some elemental damage bonus, so poeple who want to c6 xilonen, also want to r5 her signature weapon.

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  4. V3 changes:

    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 8% / 10% / 12% / 14% / 16% and gain a 10% / 12.5% / 15% / 17.5% / 20% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, increase all nearby party members’ All Elemental DMG Bonus by 8% / 10% / 12% / 14% / 16% for every 1,000 DEF the equipping character has, up to a maximum of 25.6% / 32% / 38.4% / 44.8% / 51.2% , for 15s

      
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        • Oh yeah you’re right xd
          I usually post the updates in the comments because I was inspired by a person on the other HHW who regularly did those things. But sometimes someone beats me to it ig, so kudos to them.

          I’m just imagining a possibility when the 5.2 beta comes out, the site will still be on the 5.1 beta, which begs the question: Where would we talk about Chasca or Ororon if that ever happens?
          I know for sure that there are about 2 or 3 people that help maintain the site, but I know they’re pretty busy with their personal stuff, so I respect why they can’t update the site every week.

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  5. I wonder if I should get this for Albedo for my Itto team. I’m not getting Xilonen but I feel this would be great for my mains

      
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  6. a good buff to bait for pulling it
    and also removed that trash crit
    (i’d personally have preferred it… but to the whole team)

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  7. v3 changes:
    * Weapon effect changed

    OLD:
    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 10% for 6s. Max 2 stacks. Can trigger once every 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, for every 1,000 DEF the equipping character has: The CRIT Rate and CRIT DMG of Normal and Plunging Attacks increase by 1%/8% respectively, up to a maximum of 3.2%/25.6%, and at the same time, all other party members gain an All Elemental DMG Bonus of 8%, up to a maximum of 25.6%, for 15s. Elemental DMG Bonuses gained by characters in this way cannot stack.

    NEW:
    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 6%/12% for 6s. Max 2 stacks. Can trigger once every 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, for every 1,000 DEF the equipping character has, all nearby party members gain an All Elemental DMG Bonus of 12%/24% , up to a maximum of 36%/72% , for 15s.

      
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    • Always been confused by passives like this. If you have a Xilonen with 2800 DEF, does that confer a 24% damage bonus, or a 33.6% damage bonus? Is it critical you make sure you hit that 3000 def cutoff point to max it? If we even have that info.

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      • it says for every 1000 defense you have so you probably have to hit 3000 defense to max it, so if you at 2999 you wont get any extra damage bonus.

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      • Yes, you get 33.6% elemental DMG bonus at 2800 DEF. The other passive that’s worded this way is Nilou’s and it functions exactly the same.

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      • I just tested it because I was curious too. at 2800 you’ll get 33.6% damage bonus. (I’m assuming that you did your math right because that’s not the number my defense was at in testing). So you can actually cap it at 3200 def for the full 25.6% bonus.

        edit: I checked your math and you numbers are wrong at 2800 your buff it 22.4% for the team 42.4% for Xilonen.

        if you have 208% defense bonus outside of combat then after you activate her ascension bonus and attack with her skill you will be at the cap placing your defense at 3200.

        that’s basically defense of 2864.2(46) before attacking with her skill. assuming that you have 0 flat defense. That changes the way that the numbers are calculated a bit. its a lot easier than it sounds though
        you get 36% from her ascension bonus 82.6% from this swords sub stat 16% the sword passive and 20% from the her a4 ascension talent .
        That places you at 154.6% out of the needed 244% to get you to the cap before you even equip any artifacts. a defense main-stat artifact gives you 56.3 defense%.
        this leaves you with 35.8% for defense percent needed to cap the bonus. you could probably get that from sub-stats.

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      • You get an all elemental buff, if you have over 1k DEF but less than 2k then your party will gain the buff in 12% increments per normal attack up to a maximum of 3 stacks meaning it caps out at 36% Elemental Bonus. Whereas if you have over 2k DEF your party will buff in increments of 24%, still max of 3 stacks and caps out at 72%. All it does is change the scaling on the stacks. The only difference in it’s trigger mechanics is how much DEF she has which shouldn’t be too much of an issue since we have multiple ways to increase DEF with things like Gorou skill and burst, Xilonen’s own passive, and this weapons passive so reaching that 2k cap shouldn’t be an issue

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        • There’s literally zero mention of 2k DEF in the weapon’s passive? It’s R1/R5 bro. You didn’t even specify this is how you assume the weapon works and just let your imagination run wild.

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      • 12%/24% represents the weapon stats at R1/R5. The Elemental DMG bonus team members get increases by 12%, up to 32% at R1, whereas at R5, it increases by 24% up to 72%.

        The comment by Windows was a good assumption but it was nonetheless incorrect¯\_(ツ)_/¯

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    • Chiori is going to prefer her own signature because it gives crit damage and the higher bonus to normal attacks and elemental skill damage. However, Xilonen’s sig would probaly be Chiori 2nd best weapon.

      Which is good because Xilonen ane Chioru are currently planned to share a character banner in 5.1.

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