Table of Content |
Character |
Weapon |
Artifact Set |
Artifact Piece |
Item |
Skill |
Achievement Category |
Achievement |
Tutorial |
Monster |
Stage |
Domain |
Chapter |
Quest |
Commission |
Shop |
Reputation |
Viewpoint |
Event |
Character
Icon | Name | Rarity | Weapon | Element | Ascension Materials |
![]() | 卡齐娜 | 4![]() ![]() ![]() ![]() | polearm![]() | geo![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 基尼奇 | 5![]() ![]() ![]() ![]() ![]() | claymore![]() | dendro![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 玛拉妮 | 5![]() ![]() ![]() ![]() ![]() | catalyst![]() | hydro![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 火神(测试) | 4![]() ![]() ![]() ![]() | claymore![]() | ![]() ![]() ![]() ![]() ![]() ![]() | |
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Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | 息燧之笛 | 4![]() ![]() ![]() ![]() | 41.07 | Def% | 15.01% | 施放元素战技时,防御力提升 | ![]() ![]() ![]() |
![]() | 撼地者 | 4![]() ![]() ![]() ![]() | 43.73 | Atk% | 6% | 队伍中的角色触发火元素相关反应后,装备者元素战技造成的伤害提升 | ![]() ![]() ![]() |
![]() | 山王长牙 | 5![]() ![]() ![]() ![]() ![]() | 49.14 | CrR% | 2.4% | 元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升 | ![]() ![]() ![]() |
![]() | 虹的行迹 | 4![]() ![]() ![]() ![]() | 42.4 | Def% | 11.26% | 施放元素战技时,防御力提升 | ![]() ![]() ![]() |
![]() | 苍纹角杯 | 4![]() ![]() ![]() ![]() | 42.4 | HP% | 9% | 攻击命中敌人时,在目标位置基于生命值上限的 | ![]() ![]() ![]() |
![]() | 木棉之环 | 4![]() ![]() ![]() ![]() | 42.4 | HP% | 9% | 施放元素战技时,获得「玉锻之冕」效果:每1000点生命值上限都会使普通攻击造成的伤害提升 | ![]() ![]() ![]() |
![]() | 冲浪时光 | 5![]() ![]() ![]() ![]() ![]() | 44.34 | CrD% | 19.2% | 生命值上限提高 | ![]() ![]() ![]() |
![]() | 碎链 | 4![]() ![]() ![]() ![]() | 43.73 | Atk% | 6% | 队伍中每有一名纳塔角色或与装备者元素类型不同的角色,装备者获得 | ![]() ![]() ![]() |
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Artifact Set
Variants | Name | Artifact Affix |
![]() ![]() | 烬城勇者绘卷 | 2-Piece: 队伍中附近的角色触发「夜魂迸发」时,装备者恢复6点元素能量。 4-Piece: 装备者触发其对应元素类型的相关反应后,队伍中附近的所有角色的该元素反应相关的元素伤害加成提升12%,持续15秒。若触发该效果时,装备者处于夜魂加持状态下,还将使队伍中附近的所有角色的与该元素反应相关的元素伤害加成提升28%,持续20秒。装备者处于后台时也能触发上述效果。同名圣遗物套装产生的伤害加成效果无法叠加。 |
![]() ![]() | 烬城勇者绘卷 | 2-Piece: 队伍中附近的角色触发「夜魂迸发」时,装备者恢复6点元素能量。 4-Piece: 装备者触发其对应元素类型的相关反应后,队伍中附近的所有角色的该元素反应相关的元素伤害加成提升12%,持续15秒。若触发该效果时,装备者处于夜魂加持状态下,还将使队伍中附近的所有角色的与该元素反应相关的元素伤害加成提升28%,持续20秒。装备者处于后台时也能触发上述效果。同名圣遗物套装产生的伤害加成效果无法叠加。 |
![]() ![]() | 黑曜秘典 | 2-Piece: 装备者处于夜魂加持状态,并且在场上时,造成的伤害提高15%。 4-Piece: 装备者在场上消耗1点夜魂值后,暴击率提高40%,持续6秒。该效果每1秒至多触发一次。 |
![]() ![]() | 黑曜秘典 | 2-Piece: 装备者处于夜魂加持状态,并且在场上时,造成的伤害提高15%。 4-Piece: 装备者在场上消耗1点夜魂值后,暴击率提高40%,持续6秒。该效果每1秒至多触发一次。 |
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Artifact Piece
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Item
Icon | Name | Rarity | Family | Recipe |
![]() | 形彩思绪 | 3![]() ![]() ![]() | ||
![]() | 声望经验·「悬木人」 | 3![]() ![]() ![]() | ||
![]() | 声望经验·「流泉之众」 | 3![]() ![]() ![]() | ||
![]() | 声望经验·「回声之子」 | 3![]() ![]() ![]() | ||
![]() | 灼燃的燧原矿 | 5![]() ![]() ![]() ![]() ![]() | ||
![]() | 重立名约之契 | 4![]() ![]() ![]() ![]() | ||
![]() | 燃素能量球 | 1![]() | ||
![]() | 燃素能量球(分开掉落) | 1![]() | ||
![]() | 卡齐娜 | 4![]() ![]() ![]() ![]() | ||
![]() | 基尼奇 | 5![]() ![]() ![]() ![]() ![]() |
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Skill
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Achievement Category
Icon | Name | Reward |
![]() | 异世相逢·第五辑 | ![]() |
![]() | 幻想真境剧诗·第二辑 | ![]() |
![]() | 纳塔·火与竞逐的盟地·其之一 | ![]() |
![]() | 对决者·第一辑 | ![]() |
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Achievement
Icon | Name | Description | Shown | Reward |
![]() | 大地勘探·万火燎灼之原·其一 | 点亮纳塔区域中,万火之瓯、坚岩隘谷、踞石山、涌流地的地图。 | ✅ | ![]() |
![]() | 攀越炽焰的圣山·其一 | 解锁纳塔区域中,万火之瓯、坚岩隘谷、踞石山、涌流地所有传送锚点。 | ✅ | ![]() |
![]() | 圣龛巡礼·万火燎灼之原·其一 | 解除纳塔区域中,万火之瓯、坚岩隘谷、踞石山、涌流地所有地灵龛的封印。 | ✅ | ![]() |
![]() | 煌耀如火 | 将纳塔的七天神像供奉至满级。 | ✅ | ![]() |
![]() | 夜馈寻迹·万火燎灼之原·其一 | 解除纳塔区域中,万火之瓯、坚岩隘谷、踞石山、涌流地所有部族秘藏之所的封印。 | ✅ | ![]() |
![]() | 炎日的燧色 | 将万火之瓯的煅石之轮等级提升至满级。 | ✅ | ![]() |
![]() | 幻写引路人·其一 | 在万火之瓯、坚岩隘谷、踞石山、涌流地追随8个幻写灵,并完成涂鸦。 | ✅ | ![]() |
![]() | 幻写引路人·其一 | 在万火之瓯、坚岩隘谷、踞石山、涌流地追随16个幻写灵,并完成涂鸦。 | ✅ | ![]() |
![]() | 幻写引路人·其一 | 在万火之瓯、坚岩隘谷、踞石山、涌流地追随32个幻写灵,并完成涂鸦。 | ✅ | ![]() |
![]() | 燔炎的寻宝者·其一 | 在万火之瓯、坚岩隘谷、踞石山、涌流地开启80个宝箱。 | ✅ | ![]() |
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Tutorial
Icon | Name | Description |
![]() | 「夜魂迸发」 | 队伍中有纳塔角色时,当角色对敌人造成元素伤害时,就会触发「夜魂迸发」;队伍中的纳塔角色越多,「夜魂迸发」触发的间隔就会越短:队伍中有1/2/3或更多名纳塔角色时,「夜魂迸发」触发的间隔分别为18/12/9秒。 |
![]() | 夜魂传递 | 在纳塔存在燃素机制的区域,在某些运动状态下切换纳塔角色登场时,会进行「夜魂传递」:该纳塔角色登场时,会依据角色的能力,进行特殊的移动行为。夜魂传递的触发方式与具体效果请参见各角色的「夜域赐礼」天赋。 |
![]() | 纳塔的夜魂加持 | 纳塔的角色的「夜魂加持」状态,通常会提高这些角色的运动与战斗能力。对大多数角色而言,元素战技是进入夜魂加持状态最方便的方式。 |
![]() | 虚界力护罩 | 深渊的力量降临此世,所展露的拒绝一切的姿态,受虚界力护罩保护的对象在护罩存在期间无法受到任何伤害。只有 |
![]() | 窟岩·大灵显化身 | 纳塔各个部族所信仰的「大灵」借由黑曜石图腾的形象如斯显化。战斗中,大灵显化身会在一段时间内张开「领域·试炼之刻」,为自己创造护盾,并持续吸收领域内队伍中所有角色的元素能量。领域内的角色造成的伤害将大幅提高。 |
![]() | 溯流·大灵显化身 | 纳塔各个部族所信仰的「大灵」借由黑曜石图腾的形象如斯显化。战斗中,大灵显化身会在一段时间内张开「领域·试炼之刻」,为自己创造护盾,并持续吸收领域内队伍中所有角色的元素能量。领域内的角色造成的伤害将大幅提高。 |
![]() | 疾叶·大灵显化身 | 纳塔各个部族所信仰的「大灵」借由黑曜石图腾的形象如斯显化。战斗中,大灵显化身会在一段时间内张开「领域·试炼之刻」,为自己创造护盾,并持续吸收领域内队伍中所有角色的元素能量。领域内的角色造成的伤害将大幅提高。 |
![]() | 熔岩游像·蚀土者 | 需要持续不断吸收热量以维持活动状态的奇特魔物,不过似乎吸收过多热量反而会对自身造成伤害。 |
![]() | 秘源机兵·寻捕械 | 至今仍在纳塔各处徘徊,却不知目的为何的古老机械造物。在角色进入和维持「夜魂加持」状态时,秘源机兵·寻捕械会积累「应战对策」的进度。在「应战对策」的进度积累满后,秘源机兵·寻捕械将会释放特殊的集束激光。不过,所谓风险和机遇并存,说不定也可以抓住机会对它造成大量伤害… |
![]() | 金焰绒翼龙暴君 | 因自身无法承担的伟力折磨,而具有超然形体的异种绒翼龙。会在战斗中飞入高空,转化为力量汇聚的「金焰」形态,为自身创造护罩,并向地面发射唤来热风的「炽风翎羽」。如果无法在它俯冲至「炽风翎羽」前将后者破坏,它就会借由燃素风场重新返回空中,直到力竭转化回原有的形态为止。看来,在它向下俯冲前用 |
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Monster
Icon | Name | Grade | Drop |
![]() | 秘源机兵·寻捕械 | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 铸砂勇士·叩问人 | Regular | ![]() ![]() ![]() ![]() |
![]() | 铸砂勇士·碎盾者 | Regular | ![]() ![]() ![]() ![]() |
![]() | 铸砂勇士·投矛手 | Regular | ![]() ![]() ![]() ![]() |
![]() | 疾迅勇士·引索客 | Regular | ![]() ![]() ![]() ![]() |
![]() | 疾迅勇士·荡风斥候 | Regular | ![]() ![]() ![]() ![]() |
![]() | 疾迅勇士·重刃讯使 | Regular | ![]() ![]() ![]() ![]() |
![]() | 流刃勇士·游击人 | Regular | ![]() ![]() ![]() ![]() |
![]() | 流刃勇士·锯脂者 | Regular | ![]() ![]() ![]() ![]() |
![]() | 流刃勇士·掷叉猎手 | Regular | ![]() ![]() ![]() ![]() |
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Stage
Icon | Name | Monsters | Reward |
![]() | 测试秘境 I | ![]() | |
![]() | 测试秘境 I | ![]() | |
![]() | 测试秘境 II | ![]() | |
![]() | 测试秘境 III | ![]() | |
![]() | 5.0镜像大世界(test) | ||
![]() | 「秘源遗迹」 | ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | 「夜神空间」 | ![]() ![]() ![]() ![]() | |
![]() | 5.0钩爪龙部落线镜像大世界(test) | ||
![]() | ???(test) | ![]() ![]() ![]() | |
![]() | ??? |
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Domain
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Chapter
Icon | Name | Title | Secondary Title | Rewards |
![]() | 荣花与炎日之途 | 第五章 第一幕 | 纳塔 | ![]() ![]() ![]() ![]() ![]() |
![]() | 黑石湮落白石下 | 第五章 第二幕 | 纳塔 | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 维茨特兰的神秘访客 | 尤潘基的回火 第一幕 | 「悬木人」 | ![]() ![]() ![]() ![]() |
![]() | 英雄的仪式 | 尤潘基的回火 第二幕 | 「悬木人」 | ![]() ![]() ![]() ![]() |
![]() | 基尼奇的交易 | 尤潘基的回火 第三幕 | 「悬木人」 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 寻找神秘岛的人 | 流泉所归之处 第一幕 | 「流泉之众」 | ![]() ![]() ![]() ![]() |
![]() | 神秘岛的传说 | 流泉所归之处 第二幕 | 「流泉之众」 | ![]() ![]() ![]() ![]() ![]() |
![]() | 神秘岛之旅 | 流泉所归之处 第三幕 | 「流泉之众」 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 嵴锋的异响 | 祈祝福愿,倾告嵴锋 第一幕 | 「回声之子」 | ![]() ![]() ![]() ![]() |
![]() | 喑哑的回声 | 祈祝福愿,倾告嵴锋 第二幕 | 「回声之子」 | ![]() ![]() ![]() ![]() |
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Quest
Icon | Name | Description | Objectives | Shown | Rewards |
![]() | 解禁8-隐藏$HIDDEN | 解禁8-隐藏$HIDDEN | ❌ | ||
![]() | 世界等级突破 | 这个世界即将向冒险家呈现出更危险的样貌,倘若你已将一切准备就绪,向着星辰与深渊,开启更深一层的挑战吧。 | •进入遗迹 •通关遗迹 | ✅ | ![]() ![]() ![]() |
![]() | (test)纳塔测试任务$UNRELEASED | (test)纳塔测试任务$UNRELEASED | •(test)龙交互测试任务$UNRELEASED •(test)踩圈触发交互测试任务$UNRELEASED •(test)任务实例测试Test$UNRELEASED •(test)子任务描述Test$UNRELEASED •(test)测试瞬间锁定玩家队伍$UNRELEASED •(test)(test)测试瞬间解锁玩家队伍$UNRELEASED •(test)测试战争玩法通配符$UNRELEASED •(test)测试ban gadget$UNRELEASED | ✅ | |
![]() | 纳塔!新的旅程 | 在枫丹留下了许多难以忘却的回忆。如今新的旅程就在眼前,先和枫丹的朋友们道别吧。 | •前往海露港 •前往纳塔 •深入纳塔 •深入纳塔 •随卡齐娜前往「回声之子」 •继续探索「回声之子」 •继续探索「回声之子」 •继续探索「回声之子」 •与卡齐娜对话 •与卡齐娜对话 •前往七天神像 •点亮七天神像 •与卡齐娜对话 •前往七天神像 •前往圣火竞技场 •点燃「燃素刻印碑」 •与卡齐娜对话 •继续前往圣火竞技场 •登记参加归火圣夜巡礼 •前往「倦意之屋」聚餐 | ✅ | ![]() ![]() ![]() ![]() |
![]() | 归火圣夜巡礼 | 「归火圣夜巡礼」作为纳塔最重要的比赛,即将在今天开幕。比赛之前,先和卡齐娜等人会合吧。 | •等到第二天8-10点 •等到第二天8-10点 •和卡齐娜等人会合 •与拉马奈对话 •前往比赛现场 •观看开幕仪式 •开始团体赛 •收集「角逐火簇」(0/3) •收集「角逐火簇」(1/3) •收集「角逐火簇」(2/3) •返回圣火竞技场 •完成团体赛 •准备参加个人赛 •完成与恩孔加的对决 •继续进行个人赛 •完成与莉琉的对决 •进行中场休息 •完成与玛拉妮的对决 •参加颁奖典礼 •参加颁奖典礼 | ✅ | ![]() ![]() ![]() ![]() |
![]() | 温泉之乡 | 随着归火圣夜巡礼落下帷幕,卡齐娜顺利胜出,并跟随着几位前辈一同参加巡夜者战争。赛后,玛拉妮提议到「流泉之众」部族看看… | •前往「流泉之众」 •前往人工温泉 •体验人工温泉 •更换玛拉妮准备的服装 •与马洛考等人会合 •去商业街采购 •回到废弃温泉 •回旅店休息 •回旅馆睡觉 •应对突发情况 •击败深渊入侵 •与玛拉妮对话 •与玛拉妮一起去找阿米娜 •击溃深渊界门 •与玛拉妮对话 •前往废弃温泉 •参加温泉聚会 •(test)回到现实 | ✅ | ![]() ![]() ![]() ![]() ![]() |
![]() | 抉择 | 在「流泉之众」认识了新的朋友,留下了一段回忆。在新的旅程开始前,好好放松一下吧。 | •等待到两天后 •在「流泉之众」散步 •前往圣火竞技场 •前往圣火竞技场 •前往「话事处」寻找玛薇卡 •与玛薇卡对话 •与玛薇卡对话 •与玛薇卡对话 •和众人对话 •废弃 | ✅ | ![]() ![]() ![]() ![]() |
![]() | 古名寻回之旅 | 为了救回受困于夜神之国的卡齐娜,眼下必须先找到卡齐娜的「古名」。基尼奇说他将能够找回古名的仪式用具交给了「悬木人」部族的族长,到「悬木人」部族打听一下吧。 | •前往「悬木人」部族 •与部族首领瓦伊纳对话 •寻找维查玛 •为寻找古名做准备(0/2) •为寻找古名做准备(1/2) •与维查玛会合 •收集古名碎片 •查看维查玛的情况 •返回「悬木人」部族 | ✅ | ![]() ![]() ![]() ![]() |
![]() | 生命的回响 | 顺利取得了卡齐娜的古名,将它交给玛薇卡吧。 | •将卡齐娜的古名带给玛薇卡 •观察房间内的纪念品 •与玛薇卡对话 •放置卡齐娜的古名 •进入地下遗迹 •探索遗迹 •继续向深处进发 | ✅ | ![]() ![]() ![]() ![]() ![]() |
![]() | 坠入永夜 | 在穿过龙的遗迹后,终于抵达了夜神之国。是时候寻找卡齐娜的下落了。 | •抵达夜神之国 •抵达夜神之国 •跟随「穆尔科」 •深入迷雾 •继续跟随「穆尔科」 •与卡齐娜对话 •击败蠢蠢欲动的魔物 •与卡齐娜对话 •查看「大灵」的情况 •击败深渊使徒 •与伙伴们对话 •离开夜神之国 •离开夜神之国 •离开夜神之国 •与卡齐娜对话 | ✅ | ![]() ![]() ![]() ![]() |
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![]() | 嗨!冷静点! | 一群暴躁的部族战士在野外寻找着对练目标,威胁着周边区域的安全。前去和其交手,让他们冷静下来。 | 击败所有的部族战士 |
![]() | 嗨!冷静点! | 一群暴躁的部族战士在野外寻找着对练目标,威胁着周边区域的安全。前去和其交手,让他们冷静下来。 | 击败所有的部族战士 |
![]() | 临危受命 | 熔岩游像正在野外游荡,威胁着周边区域的安全,前去将其打倒,清除这股威胁。 | 打倒熔岩游像 |
![]() | 临危受命 | 熔岩游像正在野外游荡,威胁着周边区域的安全,前去将其打倒,清除这股威胁。 | 打倒熔岩游像 |
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![]() | 略显身手 | 一群暴躁的部族战士在野外寻找着对练目标,威胁着周边区域的安全。前去和其交手,让他们冷静下来。 | 完成限时战斗挑战 |
![]() | 攀高危险 | 丘丘人在野外修建了哨塔用于瞭望,快去将哨塔完全摧毁。 | 摧毁丘丘人哨塔 |
![]() | 攀高危险 | 丘丘人在野外修建了哨塔用于瞭望,快去将哨塔完全摧毁。 | 摧毁丘丘人哨塔 |
![]() | 固若金汤 | 击退所有部族战士,守护地脉镇石完整。 | 完成守护地脉镇石挑战 |
![]() | 固若金汤 | 击退所有部族战士,守护地脉镇石完整。 | 完成守护地脉镇石挑战 |
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Icon | Name | Description |
![]() | 回声作响之地 | 与嵴锋龙共同生活,名为「回声之子」的部族聚落处。峡谷之中,四处传来工匠的敲击,或寻猎宝石的人试探山岩的声响。 |
![]() | 崖壁空悬的聚落 | 与匿叶龙共同生活的部族聚落处。他们的先祖用绳索与钩爪将块块巨木悬挂于此,部族因此也有了「悬木人」这样的名字。 |
![]() | 流水与温泉之乡 | 与鳍游龙共同生活的部族,「流泉之众」因温泉和舒缓的音乐而闻名。在诸部族之中,唯有此处最受外来游客的欢迎。 |
![]() | 追逐胜利与荣耀的战场 | 在此处,为荣誉与胜利点燃纷争之火吧,然后,一切灵魂之炽热,都将化作圣火永明的薪柴。 |
![]() | 金文萦绕的岩钉 | 名为「缝影针」的巨大固态燃素钉柱。传说从前「回声之子」的大灵借由部族勇士的血肉铸造而成,高悬于此,震慑地底幽暗的岁月… |
![]() | 晶柱迁动的石室 | 「斗争会在何处终结,恐惧会在何处失去效用?」 「迷身的游魂,将自身从自身中解脱吧,因对面即是永恒荒凉的乐园。」 |
![]() | 渺无人迹的净土 | 被藏起,门扉被合拢于半空的净土。曾经,怜悯一切的贤人向伟大之人传授秘法,而最后,又不知出于何等的心绪将之隐去。 |
![]() | 远古先民的庙宇 | 在大地拒绝种子的时代,鲜花枯萎,再无人可向土地祈求令口腹满足的食粮。那时,古老的先民于此,开始向夜晚的神明寻求启示。 |
![]() | 硕果累累的母树 | 在溪地生长着名为火榴果的果实,而据说所有的火榴果不过是这棵巨大母树的小小分株。 |
![]() | 画境开辟之所 | 那是因涂鸦的壁画而诞生的世界,还是被写意的笔迹掩藏起来的世界呢? |
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![]() | 尤潘基的回火 | ![]() ![]() ![]() ![]() ![]() ![]() | |
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255 responses to “New in 5.0”
does anyone know the characters in imaginarium theatre poses and trails for 5.0
collei
cyno
neuvilette
Amber
navia
mika
thoma
venti
ok but which are poses and which are trails
The leak just said thespian tricks so all poses and idk if there are any trails
pyro travler ?
Forgotten in time
there’s no Pyro Traveler in 5.0 based on the leaks
Who?
they might be doing what they do in star rail where you get it during the quest hopefully that means that it’ll actually be good
Manifesting that Chasca actually brings back the Physical DMG DPS archetype when her kit gets revealed in maybe 5.1 (lol maybe not but we’ll see)
Judging by her file name she’s a bow user so she may be a little weird if she’s physical
Although having a physical bow CA would be pretty cool
If that happens, I’d like to see a bow user with a unique Charge Attack that isn’t an Aimed Shot, and just fires a nice volley of Physical DMG-dealing arrows, while consuming Stamina to do so 😛
Also, while I’m here, did they leak what weapon Iansan uses?
Iansan’s model is referred to as pole so polearm
as expected the craftables are all so bad
guess I’ll use spear on yunjin tho
I mean, we have no idea of the scaling if new characters. so to be fair, you’re talking out of your ass
we do have an idea of their scalings already (Kachina is Chiori powercreep lol) and even then the craftables are still bad because they only work on like 2 characters or there’s other very good options already, but yeah I’m definitely the one talking out of my ass
I mean, we have an idea of what the game is like right now. So to be fair, an icepick lobotomy would probably be an improvement for you.
Banner orders (according to Dim; subject to change)
Mualani / Kazuha
Kinich / Raiden
Oooh I currently have a guaranteed banner weapon so ig I’ll pull kinich and one of those 2 weapons
(I also would NOT turn down a freedom sworn if kazuha gets put on 2nd half)
Kazuha is on the 1st half, apparently
Yeah I saw dw I just mean if it gets changed
now I’m curious to see how many people like me are literally horrified by his gameplay. Since 1.0 I’ve never been less interested in a new chara, and I thought that sigewinne and his syringe was the pinnacle of cringeness, for which I skipped her without any effort… and now? large pixels and dinosaurs? are we playing pokemon minecraft? what shit is this? attacking with a surf board?
idk guys, call me hater or whatever you prefer i don’t care, this is terrible to me.. but at least my primos are still safe.
I hope that pyro archon will have “old style” animation, because now we can say that until fontaine we have a totally different genshin.
if every natlan chara is like that, i skip everyone until next year
Personally the region looks disappointing and a drastic departure from genshins style and atmosphere. The characters look pretty bad too.
So you want every character to just swing swords and have normal effects like idk diluc? we’ve had silly animations and concepts since day 1 with Baron Bunny
imagine if we have the “generic” animation since 1.0
>electro archon that have the same keqing animation but they just changed the character
>geo archon but the shield is the same as noelle
> dendro archon but its the same as yao yao animation
you better of playing a different game
@tro
you totally understood everything
your answer has no point, and assumes that 1) I said “generic”, when i didn’t, 2) even if it was, that “generic” means a copy of something else.
First of all, after 4 years of genshin, you can see how your statement is a bullshit, and there’s no need to do what you wrote to make other wonderful new charas (see arlecchino). Second, you can still use a criteria, unless you want to say that everything new is good because it’s different and by that is enough to justify it. At this condition I can be a nurse and use a syringe, but I can be a cook and throw onion, and being an undertaker and throw corpses. So why not using farts as well? why not being fat and use belly? you can go one with bullshit like this if you just want “new gameplay”.
But I’m wasting time, from your answer you’ll not understand anything.
to others, we’ve had pokemon since mondstadt, but a better graphics would be a better experience to me. Mega pixels is beyond any stupidity to me, especially in a game which is so good looking
Bait’s supposed to be believable
Have you not seen video games for the last 20 years? Pixels and retro graphics and bright pretty colors have been something people like forever
Look at games like Hotline Miami or va1-halla or Dead Cells which all use different forms of pixilated graphics and are great looking games
the games you named are in fact good looking, however, Kinich kit and Ajax are not.
The Hydro sovereign himself gifts us all 1,600 prisoners for our undivided loyalty to him
Suprisingly, no Pyro Traveller in this version yet. Guessing the Pyro Archon doesn’t want the Traveller using their power for themselves or Pyro Traveller is actually broken so they held it off until 5.2.
There’s two options:
The pyro traveler is still ass, so they just delay it to find a way to disappoint us even further after hydro traveler
or
The pyro traveler is good, but gets released alongside the archon that instantly powercreeps them
The Nightsoul mechanic is quite unique, like nothing we’ve ever seen before in Genshin, but I think I’ve got the gist of it through the CN text.
* Natlan characters can gain Nightsoul Points and enter the Nightsoul Blessing state whenever they use an Elemental Skill. A Nightsoul Bar appears on the side of the current character.
* Whenever there are areas with a Phlogiston (Lava) Mechanism, they can use a Nightsoul Transmission, where characters can gain special movement behaviours whenever they are within the mechanism’s range.
* When there are Natlan characters in your team, when the character deals Elemental DMG (not Physical DMG) to enemies, a Nightsoul Burst will be triggered. The Nightsoul Burst has a cooldown. The more Natlan characters in your team, the shorter the CD duration.
The Nightsoul mechanics are quite similar to the Forte Circuit mechanics in WuWa. Can’t wait for more Natlan characters that utilise Nightsoul more effectively.
does Nightsoul burst does not have any other trigger effects (like elemental reaction or Pnumeaousia)?
Don’t think so. It only triggers when you simply deal Elemental DMG to an opponent. Translations can be a bit iffy sometimes.
i was reading the kit while waiting for response, and i saw that Kinich, Mualani, and Kachina’s skill damage has that Nightsoul Atribute… is this what they meant by Nightsoul Burst?
It could be, now that you think of it. I don’t know why EN words it like that but later in the week, the translations will be more clarified for us to understand. Just assume that dealing DMG with the Nightsoul Attribute triggers a Nightsoul Burst for now.
but a bit more developed and being supported by the world mechanics
It sounds almost exactly like wanderer mechanic tbh would have been nice if it was a buff for him too not just new characters he could definitely use that little bit of help
“Quite unique” only by genshin standards.
It’s a resource mechanic. Which doesn’t have a real gameplay mechanic tied to it. Which makes it effectively pointless, since the basic point is to tie them together to promote a gameplay objective.
All it promotes is stacking natlan characters. Which promotes purchase of the newer characters.
So, it’s quite a unique sales tactic.
xilonen wife